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- Hunter x Hunter Roleplay Stat System (4stat and 4nen for winning, 2 and 2 for losing)
- Basic Stats (To start you only get 300, and 50 into each category.)
- Constitution: How long your character can last, health points if you will.
- Speed: How fast your character can move.
- Resilience: The defense of a character, how much constitution they will take in the end.
- Strength: THe character's raw power.
- Agility: How your character can manuever their body.
- Wisdom: BEing able to fake out, or make elaborate plans on the spot.
- Perception: Youre ability to see small things, small changes in motion, or things like bullets speeding towards you.
- Stamina: Your ability to use moves, and other techniques.
- Nen (Stats)
- Basic Nen (300 Points to start, must have at least 10 in each)
- Ten: Flowing Aura Through you
- Zetsu: Hiding your presense
- Ren: More aura, used for power and attacking for basics.
- Hatsu:Personalized Nen ability
- Advanced Nen (Invest from the previous)
- Gyo: Using Nen to see (Invest Ten)
- In: Concealing your own nen (Invest Tetsu)
- Shu: Covering Objects (Invest Ren)
- En: Nen Radar (Invest Ten)
- Ko: Focussing Nen in one point (Invest Ren)
- Ken: Protecting the whole body in nen (Invest Ten)
- Ryo: Switching between Ryo and Ko, speed of covering.(Invest Ren)
- Hatsu (2 Point in the hatsu potion means 1 Point in a hatsu) PLEASE MAKE YOUR PERSONALITY MATCH THE TYPE
- You do not need a point in each stat.
- Conjuration:0/100
- Emmiter:0/100
- Enhancer:0/100
- Manipulators:0 100
- Transmuters: 0/100
- Specialists:0/100
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