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Mother 1 Analysis-Part 4.5

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Sep 18th, 2019
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  1. I'll start this part by going over what I missed in Part 4. ...And some of the other parts, by that matter. I missed a lot. So much, that this part is more corrections than actual content, which is why I'm calling this Part 4.5.
  2.  
  3. It appears as though the oddity involving a clone of Ninten's dad being in Magicant is even stranger than what I imagined. Here's the full (annotated) quote from "Ninten's dad".
  4.  
  5. "I'm great at impressions, you know!" (So it's not Ninten's dad.)
  6.  
  7. "I've deposited $#### into your bank account." (The #### is simply the amount deposited into the account.)
  8.  
  9. "Taking away from what you've spent, you should now have $#### in your bank account." (Yet he still knows how much money Ninten has on his account.. On Earth.)
  10.  
  11. This person ALSO knows that Ninten's dad is also thinking about hitting the hay for the night. It seems they know each other. Is this Ninten's mom? Ninten's uncle? Clearly, it's someone who knows Ninten's dad.. Or someone who can use Telepathy on said dad.
  12.  
  13. ...He also even impersonates the TELEPHONE. That's right, the beeping is included in the dialouge as well. And he knows the amount of money in Ninten's bank account as well.
  14.  
  15. Looks like the devs were being lazy. But if you think you have an explanation for this, feel free to try!
  16.  
  17. Also, the PSI order has been changed around. We don't know what the original order was. Maybe we would if someone who spoke Japanese played the original Mother game.
  18.  
  19. Other things we missed (because Stephen also missed them) involve the fountain actually being accessible, healing you with a single touch, using Telepathy on it summoning a Helpful Old Man (ATM in the modified version, healer in the original)...
  20.  
  21. Then there's the Flying Men. They can only join your party in Magicant, cannot be revived if they're knocked out (They actually DIE and are buried-So keep them alive, Ninten), and there are five of them.
  22.  
  23. Only one can be in your party at a time, though.
  24.  
  25. Flashdark blinds enemies, PSI Stone restores PP. Ocarina is a weapon only for Teddy.
  26.  
  27. The Megaphone shots "Your mother is calling you" to the enemy, either decreasing its fight or increasing its offense, depending on whether the enemy believes it.
  28.  
  29. And something from all the way back in Part 1-Ninten's mom will give Ninten his favorite food to heal all of his PP and HP.
  30.  
  31. Here's a source for Earthbound Beginnings (The modified version of Mother 1):http://walkthrough.starmen.net/earthbound0/
  32.  
  33. Earthbound Beginnings does have a lot of differences to the original, many of which Tomato reversed. But Tomato used Mother 1+2, which has a few differences of its own from the original Mother 1.
  34.  
  35. A huge difference between the two is about the eighth melody. (They say an English translation of the text used for the cutscene lies unused in the NES prototype.. But I'm unable to find said text. I hope I can find it before we reach the seventh melody.)
  36.  
  37. I've been looking for a full playthrough of the original game, to see how strong Ninten is SUPPOSED to be, and because sources tell me the Crystal Caverns was a bit different in the original (The one I just gave you).. All I could find is a speedrun involving sequence breaking.
  38.  
  39. But here's a source of a few of these regional differences:https://tcrf.net/EarthBound_Beginnings/Regional_Differences
  40. ------------------------------------------------
  41.  
  42. Now, let's continue where we left off.
  43.  
  44. Known enemy encounters underneath the well:Papa Swoosh, Ulrich, Swoosh, Swooshette
  45.  
  46. At the bottom of the well, lies caverns. In the original Japanese version, there was more maze to it. Or so they say. ..Well, there's caverns here and now.
  47.  
  48. You have to enter the staircases in the correct order to proceed to the very bottom. We don't know what happens if you do it in the wrong order-Though I believe you're just sent back to the top.
  49.  
  50. At the center of the bottom floor, there is a dragon, but you can't wake it yet. You lack the power to do so.
  51.  
  52. So we go the other way, and fight the Cave Master, a fish. Stephen already let the first Flying Man collapse-That's not a very good start..
  53.  
  54. Though in the original version, the dragon was at the very bottom, and it was easier to find the staircase..
  55.  
  56. After fighting the Cave Master, we get the Onyx Hook by going down another staircase, which lets us return to Magicant from anywhere.
  57.  
  58. Then, there's the "forgotten man", that tells us to ignore him. He can't live on if he starts to miss people. He was always alone..
  59.  
  60. He asks if we're forgotten as well. Stephen answers no, so the Forgotten Man says to ignore him.. Then disappears.
  61.  
  62. The forgotten man will know Ninten is lying if he says yes, though, and demands Ninten to leave him alone and run to the girl waiting for him.
  63.  
  64. Going through the door that the man was blocking.. Causes you to leave Magicant entirely, returning you to a DIFFERENT cave, but that which looks identical to the entrance to Magicant.
  65.  
  66. ..You know, the Crystal Cave wasn't all that long. It easily could have fit with Part 4, and would belong in Part 4. Which is why this is Part 4.5.
  67.  
  68. The actual Part 5 will be coming later on.
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