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- --put this in ever brick in the model
- admins = {"CHAOSxFIGHTER","tonythebrit203","haqer","noobman","oxnoob1","haxor"} --Admin names here
- function isAdmin(name)
- for i,v in pairs(admins) do
- if name:lower() == v:lower() then return true end
- end
- return false
- end
- local door=script.Parent
- game.Players.PlayerAdded:connect(function(p)
- if isAdmin(p.Name) then
- p.Chatted:connect(function(msg)
- if msg=="Normal" then --this can be changed
- door.Transparency=.1
- wait (.1)
- door.Transparency=.2
- wait (.1)
- door.Transparency=.3
- wait (.1)
- door.Transparency=.4
- wait (.1)
- door.Transparency=.5
- wait (.1)
- door.Transparency=.6
- wait (.1)
- door.Transparency=.7
- wait (.1)
- door.Transparency=.8
- wait (.1)
- door.Transparency=.9
- wait (.1)
- door.Transparency=1
- elseif msg=="chaos" then --can also be changed
- door.Transparency=.9
- wait (.1)
- door.Transparency=.8
- wait (.1)
- door.Transparency=.7
- wait (.1)
- door.Transparency=.6
- wait (.1)
- door.Transparency=.5
- wait (.1)
- door.Transparency=.4
- wait (.1)
- door.Transparency=.3
- wait (.1)
- door.Transparency=.2
- wait (.1)
- door.Transparency=.1
- wait (.1)
- door.Transparency=0
- end
- end)
- end
- end)
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