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- A Fox! (Class: Beast, LV: 8 (2))
- Size: 1
- Wits: Cunning
- Senses: Normal
- Speech: Yes
- Reaction: Mercurial
- ID: 14
- Weakness: N/A
- Movement: Dash-dancing (Walk)
- {Combat Stat} ({Fixed Value})
- ACC 10 (17) EVA 11 (18)
- CNJ 3 (10) RES 3 (10)
- CHK 9 (16) INIT 22 (9)
- HP 65, Armor 5, Barrier 3
- A Fox!'s Attack Methods
- [Weapon Attack](?): Melee Attack / Charge 6 Sq. / 1#
- *The fox appears to employ... really fast martial arts?*
- - [Form: Hammer] 2d6+15 physical damage to the target.
- «Flame Fox»: Melee Attack / 7 Sq. / 1# (1 Sq.)
- *In a burst of Spirit Energy, the fox ignites itself, and charges through, knocking down anyone in its path.*
- - [Element: Fire / Form: Spear] The user [Installs] themselves into any square in range that is in a straight cardinal direction (or a diagonal) from its original position. Then, all units between those two spaces are attacked for 2d6+35 physical damage. Can only be done once per round.
- [Boss-only] «Spirit Wave Dash»: Constant / User
- *The fox moves at nearly blurring speeds. It is impressive that you can even perceive him, when he acts in the blink of an eye.*
- - When another unit ceases to be the [Actor]: The target may become [Ready] again, even if they were [Not Ready], and the target becomes the [Actor].
- [Boss-only] «Stocked Lives»: Unique / User
- *Just when you think the fox is down and out, it is not.*
- - At the end of a turn that the target gained [Shift: Dead], the target gains [Remove: Dead], and if they do, their current {HP} is set to their maximum. (This effect is mandatory.) The user may only activate Stocked Lives up to three times per combat (or once per scene).
- - In addition, as [Timing: Constant, Range/Target: User], any positive bonuses to the target's {HP} are quartered (this includes Boss Talents and the Boss/Aramitama Template). This effect may not be toggled off.
- «Reflect Hex»: Unique / Engaged / 1#
- *A sudden outwards burst of spirit energy that disorients nearby opponents, it can take many forms.*
- Unique Effect. The user may only apply one of the following effects of Reflect Hex once per round:
- * Target unit that is within 1 Sq. of user gains [Shift: Fallen], and cannot declare [Engagement].
- * After [Damage Calculation] from an attack by the user: The user moves target unit that took at least 1 point of damage from the [Attack Action] up to 1 Sq., ignoring [Engagements].
- * When target unit would be targeted by a [Magical Attack] or a [Ranged Attack]: The unit that made the [Attack Action] becomes the target, instead.
- If the user is a [Boss], they may activate Reflect Hex once per turn. (Normally, [Timing: Unique] effects may only be activated once per round.)
- Materials (2d6)
- 2-7: Broken Right Wing/Initiative+3: 1500G (Potency: 3)
- 9-11: A shiny hexagonal emblem with "20XX" written in the center/OpR, add Insight to any Check: 2000G (Potency: 4)
- 12: Fox Tail/PD+4: 1500G (Potency: 3)
- actually idk the scaling for these tbh, might remove fox tail
- A red fox wearing what looks to be a white tactical vest. You're not sure why it's here, but its speed is impressive, and its manipulation of Spirit Energy almost dazzling to watch.
- Developer's notes:
- This [Mononoke] was designed with the concept of speed.
- Typically, a team of [Player Characters] have a head and shoulders advantage against a single enemy, due to the immense advantage in action economy, or how many more turns the [Player Characters] have, compared to that single enemy. Judging by the design of later Mononoke, Rikizo is at least aware that Mononoke should at least attempt scaling up to higher levels. That, or he thought giving higher-level Mononoke «Continuous Action», one of the BEST action economy-related Talents, was possibly a good idea (it might have been).
- I was inspired by something I found in a tabletop game called "Adeptus Evangelion," which adapted the Dark Heresy system to the setting of Neon Genesis Evangelion- In it, player characters there fought Angels, which would also take turns between the players' turns. I found it an excellent way to work around this disparity of player action economy vs. enemy action economy, as opposed to, say, giving them additional parts or some minions to fight in addition.
- While its [Weapon Attack] is extremely piddly, the threat comes from being able to attack multiple times, and having tools to avoid unfavourable [Engagements], as well as eliminating certain threats to its goals (such as a way to reflect Magical Attacks, which either target his terrible Resist or heal people he is targeting). Without a strong redirecting or mitigation talents, A Fox! is capable of systematically eliminating enemies one-by-one.
- For added sadism, it is recommended that you consider Savage Divinity or Fearsome Power, which will be guaranteed to be constantly on, and provide their respective bonuses. While «Defy Common Sense» can be useful, its effect is somewhat dampened if in conjunction with «Stocked Lives».
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