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SSTheEditer

(more FE Stuff's)

Jan 14th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. --[[
  175. > βš™Mechanized Angel v.2
  176. > - by tomonaoboys
  177. >
  178. > Hello world!
  179. > what things can be a real angel?
  180. > Only The angel knows.
  181. > There's no light ... Only have fake one.
  182. > Warning : this is NOT complete. the move can get added ,removed ,or replaced.
  183. > I'm not made for editing. The codes are spagetti.
  184. >
  185. > Moves : ( *:Able to hold , or required )
  186. > E : Flawing Light It shoots three holy? blasts. they explodes after 100 or got hit any object.
  187. > R* : Infinite Bright It spams something like beam? ...it shoots continuous beam. gatling? WARNING : it makes missing sound if you are using potato. I highly do this on server.
  188. > T : Blink Teleport. Only it is. many my script or edits highly have teleport.
  189. --]]
  190. local wedge=Instance.new("Part")wedge.Material="Neon"wedge.Anchored=1 wedge.TopSurface=Enum.SurfaceType.Smooth wedge.BottomSurface=Enum.SurfaceType.Smooth wedge.CanCollide=false
  191. musicId="rbxassetid://389898352"local mcol=Color3.new(1,1,.7)wedge.Color=mcol local Camera=workspace.CurrentCamera Instance.new("SpecialMesh",wedge).MeshType="Wedge"wedge.Size=Vector3.new()
  192. --local Moon={"πŸŒ‘","πŸŒ’","πŸŒ“","πŸŒ”","πŸŒ•","πŸŒ–","πŸŒ—","🌘"}useless now for idealess
  193.  
  194. local function ToMesh(Part)
  195. local Mesh=Instance.new("SpecialMesh",Part)
  196. if Part:IsA"WedgePart"then Mesh.MeshType="Wedge"
  197. elseif Part.Shape==Enum.PartType.Block then Mesh.MeshType="Brick"elseif Part.Shape==Enum.PartType.Ball then Mesh.MeshType="Sphere"elseif Part.Shape==Enum.PartType.Cylinder then Mesh.MeshType="Cylinder"end
  198. Mesh.Scale=Part.Size*20 Part.Size=Vector3.new()
  199. return Mesh
  200. end
  201. function drawTriangle(a,b,c,parent,PartStat,classic)
  202. a=typeof(a)=="CFrame"and a.p or a b=typeof(b)=="CFrame"and b.p or b c=typeof(c)=="CFrame"and c.p or c
  203. if not a or not b or not c then error'Attempt to use NIL value'end
  204. local TriangleModel=Instance.new("Model",parent)
  205. local siz=0 local edges={{longest=(c-b),other=(a-b),position=b},{longest=(a-c),other=(b-c),position=c},{longest=(b-a),other=(c-a),position=a}}
  206. table.sort(edges,function(a,b) return a.longest.magnitude > b.longest.magnitude end)local edge=edges[1]
  207. local theta=math.acos(edge.longest.unit:Dot(edge.other.unit))local s1=Vector2.new(edge.other.magnitude * math.cos(theta),edge.other.magnitude * math.sin(theta))
  208. local s2=Vector2.new(edge.longest.magnitude-s1.x,s1.y)local p1=edge.position + edge.other * 0.5 local p2=edge.position + edge.longest + (edge.other-edge.longest) * 0.5
  209. local right=edge.longest:Cross(edge.other).unit local up=right:Cross(edge.longest).unit local back=edge.longest.unit
  210. local cf1=CFrame.new(p1.x,p1.y,p1.z,-right.x,up.x,back.x,-right.y,up.y,back.y,-right.z,up.z,back.z)local cf2=CFrame.new(p2.x,p2.y,p2.z,right.x,up.x,-back.x,right.y,up.y,-back.y,right.z,up.z,-back.z)
  211. local w1=wedge:Clone()local w2=wedge:Clone()w1.Mesh.Scale=Vector3.new(siz,s1.y,s1.x)*20 w2.Mesh.Scale=Vector3.new(siz,s2.y,s2.x)*20 w1.CFrame=cf1 w2.CFrame=cf2 w1.Parent=TriangleModel w2.Parent=TriangleModel
  212. for Index, Value in pairs(PartStat or{})do w1[Index]=Value end for Index, Value in pairs(PartStat or{})do w2[Index]=Value end
  213. if not classic then w1.Name="Wedge1"w2.Name="Wedge2"
  214. TriangleModel.Parent=parent or workspace
  215. return TriangleModel
  216. else
  217. w1.Parent=parent or workspace w2.Parent=parent or workspace return w1,w2
  218. end
  219. end
  220. function DoSquare(A,B,C,D,parent,PartStat,classic)
  221. if not classic then local SquareModel=Instance.new("Model",parent or workspace)
  222. local mA=drawTriangle(A,B,C,SquareModel,PartStat)local mB=drawTriangle(C,D,A,SquareModel,PartStat)mA.Name="A"mB.Name="B"return SquareModel
  223. else local a,b=drawTriangle(A,B,C,parent,PartStat,1)local c,d=drawTriangle(C,D,A,parent,PartStat,1)return a,b,c,d end end
  224. function ReDrawSqu(m,A,B,C,D,PartStat)ReDrawTri(m.A,A,B,C,PartStat)B=ReDrawTri(m.B,C,D,A,PartStat)end
  225. function ReDrawTri(TriangleModel,a,b,c,PartStat)
  226. a=typeof(a)=="CFrame"and a.p or a b=typeof(b)=="CFrame"and b.p or b c=typeof(c)=="CFrame"and c.p or c
  227. local siz=0 local edges={{longest=(c-b),other=(a-b),position=b},{longest=(a-c),other=(b-c),position=c},{longest=(b-a),other=(c-a),position=a}}
  228. table.sort(edges,function(a,b) return a.longest.magnitude > b.longest.magnitude end)local edge=edges[1]
  229. local theta=math.acos(edge.longest.unit:Dot(edge.other.unit))local s1=Vector2.new(edge.other.magnitude * math.cos(theta),edge.other.magnitude * math.sin(theta))
  230. local s2=Vector2.new(edge.longest.magnitude-s1.x,s1.y)local p1=edge.position + edge.other * 0.5 local p2=edge.position + edge.longest + (edge.other-edge.longest) * 0.5
  231. local right=edge.longest:Cross(edge.other).unit local up=right:Cross(edge.longest).unit local back=edge.longest.unit
  232. local cf1=CFrame.new(p1.x,p1.y,p1.z,-right.x,up.x,back.x,-right.y,up.y,back.y,-right.z,up.z,back.z)local cf2=CFrame.new(p2.x,p2.y,p2.z,right.x,up.x,-back.x,right.y,up.y,-back.y,right.z,up.z,-back.z)
  233. local w1=TriangleModel.Wedge1 local w2=TriangleModel.Wedge2 w1.Mesh.Scale=Vector3.new(siz,s1.y,s1.x)*20 w2.Mesh.Scale=Vector3.new(siz,s2.y,s2.x)*20 w1.CFrame=cf1 w2.CFrame=cf2 w1.Parent=TriangleModel w2.Parent=TriangleModel
  234. for Index, Value in pairs(PartStat or{})do w1[Index]=Value end for Index, Value in pairs(PartStat or{})do w2[Index]=Value end
  235. end
  236. owner=owner function lerp(a,b,t)return a*(1-t)+(b*t)end function rc()return CFrame.Angles(math.rad(math.random(360)),math.rad(math.random(360)),math.rad(math.random(360)))end
  237. local IsChatAvailable=false local HBMode="HeartBeat"
  238. if script.ClassName=="Script"then if tostring(game.PlaceId)=="843468296"then owner:Explode()end error("HOW?!??!?!")end
  239. local PL=game:service("Players").LocalPlayer script.Parent=PL:FindFirstChildOfClass("PlayerScripts")
  240. function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end
  241. if 1 then local InsertModel=Instance.new'Model'GetInstance=function(CallInst,Parent)if InsertModel:FindFirstChildOfClass(CallInst)==nil then Instance.new(CallInst,InsertModel)end local Obj=InsertModel:Clone():FindFirstChildOfClass(CallInst)Obj.Parent=Parent or nil return Obj end end
  242. local function ieraseurmotor(chr)
  243. for i,p in pairs(chr:children())do for i2,p2 in pairs(p:children())do if p2:IsA("Motor6D")and(tostring(p2)~="RootJoint"and tostring(p2)~="Neck")then
  244. p2:Destroy()end end end if chr:FindFirstChild("Animate")then chr.Animate:Destroy()end
  245. if chr:FindFirstChildOfClass("Humanoid")then if chr:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator")then chr:FindFirstChildOfClass("Humanoid").Animator:Destroy()end end
  246. end
  247. Humanoid=nil local DoEffect=1 local CooldownBox=Instance.new("Folder")
  248. function DoCDown(Name,time)local tag=Instance.new("Part",CooldownBox)tag.Name=Name debri(tag,time)end function GetCDown(Name)return not CooldownBox:FindFirstChild(Name)end
  249. local function FindHumanoid(Part)local humanoid=nil if Part.Parent then if Part.Parent~=PL.Character and Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent~=PL.Character then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end end if humanoid==Humanoid then humanoid=nil end return humanoid end
  250. if 1 then --Engine ? anyway by tomonaoboys maybe
  251. PierceForceField = false E_MainColor=Color3.new(1,1,2/3)
  252. local AutomaticRegen=true local HealthRValue=.02
  253. local Players=game:GetService("Players")
  254. local ply=Players.LocalPlayer
  255. local chr=ply.Character
  256. local humanoid=chr:FindFirstChildOfClass("Humanoid")
  257. local DVal=Instance.new("NumberValue",humanoid)DVal.Name="Defense"
  258. local Defense=7.77
  259. local Mouse=ply:GetMouse()
  260. local rs=game:GetService("RunService")if HBMode=="RenderStepped"then rs=rs.RenderStepped else rs=rs.Heartbeat end
  261. local DCoolDowns={}local Debri=function(itm,t)game:GetService("Debris"):AddItem(itm,t)end
  262. function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
  263. function tDamage(CF,Range,Dam,DRand,DC,K,KH,Guide)--CFrame or Part , Range , Damage , DCoolDown , Knockback , Knockback Hold ,Knockback Guide
  264. if typeof(CF)=="Instance"then CF=CF.CFrame end
  265. local FinalD=0
  266. if Dam==1/0 then FinalD=1/0 else FinalD=math.random(Dam-DRand,Dam+DRand)end
  267. for i,m in pairs(workspace:GetChildren())do
  268. if m:IsA("Model")and m~=chr then
  269. local DCFlg=false
  270. for i=1,#DCoolDowns do
  271. if DCoolDowns[i].Model==m then DCFlg=true end
  272. end
  273. if m:FindFirstChild("HumanoidRootPart")and not DCFlg then
  274. local hp=m.HumanoidRootPart
  275. if hp:IsA("BasePart")then
  276. if m:FindFirstChildOfClass("Humanoid")and(CF.p-hp.CFrame.p).magnitude<=Range then
  277. local hum=m:FindFirstChildOfClass("Humanoid")local Guard=false
  278. if hum:FindFirstChild("Defense")then if hum.Defense:IsA("NumberValue")then
  279. FinalD=math.ceil(FinalD/(hum.Defense.Value/5+.8))
  280. end end FinalD=FinalD+math.random(0,1)
  281. if m:FindFirstChildOfClass("ForceField")and not PierceForceField then
  282. Guard=true
  283. end
  284. if not Guard then hum.Health=hum.Health-FinalD if Dam==1/0 then hum.Health=nil if hum.Parent then hum.Parent:BreakJoints()end end end
  285. if DC~=nil then table.insert(DCoolDowns,{Model=m,Time=DC})end
  286. if hum.Health~=0 then if K then
  287. if KH==nil then KH=1/2 end
  288. if Guide then
  289. local j=Instance.new("BodyVelocity",hp)j.MaxForce=Vector3.new(100,100,100)*10000
  290. j.Velocity=CFrame.new(hp.CFrame.p,CF.p).lookVector*K
  291. Debri(j,KH)
  292. else
  293. local j=Instance.new("BodyVelocity",hp)j.MaxForce=Vector3.new(100,100,100)*10000
  294. j.Velocity=K
  295. Debri(j,KH)
  296. end
  297. end end
  298. local dp=Instance.new("Part",workspace)dp.Transparency=1 dp.CanCollide=false dp.Anchored=true dp.Size=Vector3.new()dp.CFrame=hp.CFrame
  299. local b=Instance.new("BillboardGui",dp)b.Size=UDim2.new(100,0,2,0)b.AlwaysOnTop=true b.MaxDistance=100
  300. local d=Instance.new("TextLabel",b)d.Size=UDim2.new(1,0,1,0)d.TextScaled=true d.BackgroundTransparency=1 d.TextStrokeTransparency=0
  301. if not Guard then d.TextColor3=Color3.new(1,1,1)d.Text=tostring(FinalD)else d.TextColor3=Color3.new(.4,.7,1)d.Text="Guard"end
  302. spawn(function()local j=Instance.new("BodyVelocity",dp)j.MaxForce=Vector3.new(1/0,1/0,1/0)
  303. for i=1,50 do
  304. if dp.Parent then dp.Anchored=true
  305. if i<25 then
  306. dp.CFrame=dp.CFrame+Vector3.new(0,.1,0)
  307. else
  308. d.TextTransparency=i/25-1
  309. d.TextStrokeTransparency=i/25-1
  310. end
  311. sw()
  312. end
  313. end dp:Destroy()
  314. end)
  315. end
  316. end
  317. end
  318. end
  319. end
  320. end
  321. spawn(function()if chr:FindFirstChild("Health")then chr.Health:Destroy()end
  322. local hs=Instance.new("ScreenGui",ply:FindFirstChildOfClass("PlayerGui"))hs.Name="statsidk"
  323. local HFrame=Instance.new("Frame",hs)HFrame.Position=UDim2.new(.4,0,.8,0)HFrame.Size=UDim2.new(.2,0,.03,0)HFrame.BackgroundTransparency=.5
  324. HFrame.BackgroundColor3=Color3.new()HFrame.BorderSizePixel=0
  325. local HPBar1=Instance.new("TextLabel",HFrame)HPBar1.Size=UDim2.new(1,0,1,0)HPBar1.Text=" Health"HPBar1.TextStrokeTransparency=0
  326. HPBar1.TextScaled=true HPBar1.TextXAlignment="Left"HPBar1.TextColor3=Color3.new(.5,1,.5)HPBar1.BackgroundTransparency=1 HPBar1.ZIndex=3
  327. local HPBar2=Instance.new("Frame",HFrame)HPBar2.Size=UDim2.new(1,0,1,0)HPBar2.BorderSizePixel=0 HPBar2.BackgroundColor3=Color3.new(0,1,0)HPBar2.ZIndex=2
  328. local HPBar3=Instance.new("Frame",HFrame)HPBar3.Size=UDim2.new(1,0,1,0)HPBar3.BorderSizePixel=0 HPBar3.BackgroundColor3=Color3.new(1,0,0)HPBar3.ZIndex=1
  329. HPBar3.BackgroundTransparency=.5 local AR=0
  330. local wst=Instance.new("TextLabel",hs)wst.Size=UDim2.new(.09,0,.03,0)wst.Text="WalkSpeed 0"wst.Position=UDim2.new(.91,0,.4,0)wst.BackgroundColor3=E_MainColor wst.TextStrokeTransparency=0 wst.TextColor3=Color3.new(1,1,1)
  331. wst.BorderSizePixel=0 wst.BackgroundTransparency=.5 wst.Font="ArialBold"wst.TextScaled=1
  332. local dft=Instance.new("TextLabel",hs)dft.Size=UDim2.new(.09,0,.03,0)dft.Text="Defense 0"dft.Position=UDim2.new(.91,0,.368,0)dft.BackgroundColor3=E_MainColor dft.TextStrokeTransparency=0 dft.TextColor3=Color3.new(1,1,1)
  333. dft.BorderSizePixel=0 dft.BackgroundTransparency=.5 dft.Font="ArialBold"dft.TextScaled=1
  334. while sw()do
  335. if chr then
  336. if chr.Parent then
  337. if AutomaticRegen and humanoid.Health<0 then
  338. humanoid.Health=humanoid.Health+HealthRValue
  339. end
  340. for i=1,#DCoolDowns do
  341. if DCoolDowns[i]~=nil then
  342. if DCoolDowns[i].Model.Parent then
  343. if DCoolDowns[i].Time>0 then
  344. DCoolDowns[i].Time=DCoolDowns[i].Time-1
  345. else
  346. table.remove(DCoolDowns,i)
  347. end
  348. else
  349. table.remove(DCoolDowns,i)
  350. end
  351. end
  352. end
  353. --HPScreen
  354. if hs.Parent then
  355. HPBar2.Size=UDim2.new(humanoid.Health/humanoid.MaxHealth,0,1,0)
  356. HPBar3.Size=UDim2.new(HPBar3.Size.X.Scale*(1-.1)+(HPBar2.Size.X.Scale*.1),0,1,0)
  357. HPBar1.Text=" Health "..tostring(math.floor(humanoid.Health*10)/10).."/"..tostring(math.floor(humanoid.MaxHealth))
  358. wst.Text="WalkSpeed "..tostring(humanoid.WalkSpeed)
  359. dft.Text="Defense "..tostring(Defense)
  360. end
  361. else
  362. chr=ply.Character
  363. end
  364. end
  365. end
  366. end)
  367. end
  368. --Global Functions that can use easily
  369. --tDamage ( CFrame or Part , Range , Damage , Damage Randomize , DCoolDown , Knockback , Knockback Hold ,Knockback Guide )magnitudedamagelol but has idk
  370. --sw ( number ) this function can use like wait() because it has true returning. if think easily, just small version of swait lol
  371. local PC=PL.Character debri=function(item,tim)game:service("Debris"):AddItem(item,tim)end
  372. local hum=PC:FindFirstChildOfClass("Humanoid")
  373. local function DoPrism(pos,top,sid,par,option)--returns model
  374. local Model=Instance.new("Model",par)
  375. local Position0,Position1,Position2,Position3=pos*sid,pos*CFrame.Angles(0,math.rad(120),0)*sid,pos*CFrame.Angles(0,math.rad(240),0)*sid,pos*top
  376. drawTriangle(Position0,Position1,Position3,Model,option).Name="A"drawTriangle(Position1,Position2,Position3,Model,option).Name="B"drawTriangle(Position2,Position0,Position3,Model,option).Name="C"
  377. drawTriangle(Position0,Position1,Position2,Model,option).Name="D"
  378. return Model
  379. end
  380. local function ReDrawPrism(m,pos,top,sid,par,option)--returns model
  381. local Model=m
  382. local Position0,Position1,Position2,Position3=pos*sid,pos*CFrame.Angles(0,math.rad(120),0)*sid,pos*CFrame.Angles(0,math.rad(240),0)*sid,pos*top
  383. ReDrawTri(m.A,Position0,Position1,Position3,option)
  384. ReDrawTri(m.B,Position1,Position2,Position3,option)
  385. ReDrawTri(m.C,Position2,Position0,Position3,option)
  386. ReDrawTri(m.D,Position0,Position1,Position2,option)
  387. return Model
  388. end
  389. local function GetBeamLight(Parent,Length,Width0,Width1,FirstTransparent,Color,LightEm)
  390. local BPart=Instance.new("Part",Parent)BPart.CanCollide=false BPart.Size=Vector3.new()BPart.Transparency=1
  391. local a0=Instance.new("Attachment",BPart)local a1=Instance.new("Attachment",BPart)a1.Position=Vector3.new(0,0,Length)
  392. local beam=Instance.new("Beam",BPart)beam.FaceCamera=1
  393. beam.Attachment0=a0 beam.Attachment1=a1 beam.Segments=0
  394. beam.Width0=Width0 beam.Width1=Width1 beam.Texture="rbxassetid://1251856844"beam.LightEmission=LightEm or 1
  395. beam.Transparency=NumberSequence.new(FirstTransparent,1)beam.Color=ColorSequence.new(Color)
  396. return BPart,beam
  397. end
  398. local function FadeBeamL(Beam,Type,Add)
  399. if Beam~=nil then
  400. if Beam:IsA("Beam")and Beam.Parent then
  401. if Type=="Normal"then
  402. spawn(function()
  403. for i=0,1,Add do
  404. if Beam.Parent then
  405. Beam.Transparency=NumberSequence.new(i,1)
  406. sw()end
  407. end Beam.Parent:Destroy()
  408. end)
  409. end
  410. if Type=="idk"then
  411. spawn(function()
  412. for i=1,0,-Add do
  413. if Beam.Parent then
  414. Beam.Transparency=NumberSequence.new(i,1)
  415. sw()end
  416. end
  417. for i=0,1,Add do
  418. if Beam.Parent then
  419. Beam.Transparency=NumberSequence.new(i,1)
  420. sw()end
  421. end if Beam.Parent then Beam.Parent:Destroy()end
  422. end)
  423. end
  424. end
  425. end
  426. end
  427. ieraseurmotor(PC)local RootPart=PC.HumanoidRootPart
  428. local walk=false local onground=false local walkspeed=50 local Active=false local Effects=Instance.new("Folder",workspace)
  429. local function GlitchParts(m,siz,t,Invisible,Hold)spawn(function()
  430. local Glit={}local invi={}
  431. if not m:IsA'BasePart'then for i,p in pairs(m:children())do
  432. if p:IsA"BasePart"then
  433. local a=p:Clone()a.Anchored=1 a.CanCollide=nil a:ClearAllChildren()
  434. local CF=a.CFrame a.Parent=Effects a.CFrame=CF*CFrame.new(math.random(-100,100)/siz,math.random(-100,100)/siz,math.random(-100,100)/siz)
  435. table.insert(Glit,{Pt=a,pst=CF,Sav=p,Tr=p.Transparency})if Invisible then p.Transparency=1 end
  436. end
  437. end
  438. else
  439. local a=m:Clone()a.Anchored=1 a.CanCollide=nil a:ClearAllChildren()
  440. local CF=a.CFrame a.Parent=Effects a.CFrame=CF*CFrame.new(math.random(-100,100)/siz,math.random(-100,100)/siz,math.random(-100,100)/siz)
  441. table.insert(Glit,{Pt=a,pst=CF,Sav=m,Tr=m.Transparency})if Invisible then m.Transparency=1 end
  442. end
  443. for i=1,t do
  444. for i,p in pairs(Glit)do
  445. if p.Pt.Parent then
  446. if Hold then p.pst=p.Sav.CFrame end
  447. p.Pt.CFrame=p.pst*CFrame.new(math.random(-100,100)/siz,math.random(-100,100)/siz,math.random(-100,100)/siz)
  448. end
  449. end
  450. sw()
  451. end
  452. for i,p in pairs(Glit)do p.Pt:Destroy()if Invisible then p.Sav.Transparency=p.Tr end end
  453. end)
  454. end
  455. local Mouse=PL:GetMouse()local ShowHitBoxes=false FH=FindHumanoid
  456. local RArm=PC["Right Arm"]local LArm=PC["Left Arm"]local RLeg=PC["Right Leg"]local LLeg=PC["Left Leg"]local Torso=PC.Torso
  457. if 1 then
  458. local function motor(part0,part1,c0,c1)
  459. local motor=Instance.new("Motor",part0)
  460. motor.Part0=part0 motor.Part1=part1 motor.C0=c0 motor.C1=c1
  461. return motor
  462. end
  463. local ra=motor(Torso,RArm,CFrame.new(1.5,0,0),CFrame.new(0,0,0))local la=motor(Torso,LArm,CFrame.new(-1.5,0,0),CFrame.new(0,0,0))
  464. local rl=motor(Torso,RLeg,CFrame.new(.5,-2,0),CFrame.new(0,0,0))local ll=motor(Torso,LLeg,CFrame.new(-.5,-2,0),CFrame.new(0,0,0))
  465. local nek=Torso.Neck local rjoint=RootPart.RootJoint nek.C0=CFrame.new(0,0,0)nek.C1=CFrame.new(0,0,0)
  466. rjoint.C0=CFrame.new(0,0,0)rjoint.C1=CFrame.new(0,0,0)
  467. function ReCallAnimate()
  468. RArm=PC["Right Arm"]LArm=PC["Left Arm"]RLeg=PC["Right Leg"]LLeg=PC["Left Leg"]Torso=PC.Torso RootPart=PC.HumanoidRootPart
  469. ra=motor(Torso,RArm,CFrame.new(1.5,0,0),CFrame.new(0,0,0))la=motor(Torso,LArm,CFrame.new(-1.5,0,0),CFrame.new(0,0,0))
  470. rl=motor(Torso,RLeg,CFrame.new(.5,-2,0),CFrame.new(0,0,0))ll=motor(Torso,LLeg,CFrame.new(-.5,-2,0),CFrame.new(0,0,0))
  471. nek=Torso.Neck rjoint=RootPart.RootJoint nek.C0=CFrame.new(0,0,0)nek.C1=CFrame.new(0,0,0)
  472. rjoint.C0=CFrame.new(0,0,0)rjoint.C1=CFrame.new(0,0,0)Anim(latest,1)
  473. end
  474. function Anim(idk,lerpval)
  475. rjoint.C0=rjoint.C0:lerp(idk[1],lerpval)
  476. nek.C0=nek.C0:lerp(idk[2],lerpval)
  477. ra.C0=ra.C0:lerp(idk[3],lerpval)
  478. la.C0=la.C0:lerp(idk[4],lerpval)
  479. rl.C0=rl.C0:lerp(idk[5],lerpval)
  480. ll.C0=ll.C0:lerp(idk[6],lerpval)
  481. latest={}latest[1]=rjoint.C0 latest[2]=nek.C0 latest[3]=ra.C0 latest[4]=la.C0 latest[5]=rl.C0 latest[6]=ll.C0
  482. end
  483. end
  484. local function spawnref(Position)Position=typeof(Position)=="Vector3"and CFrame.new(Position)or Position local ref=Instance.new("Part",Effects)ref.Transparency=1 ref.Size=Vector3.new()ref.CFrame=Position ref.Anchored=1 ref.CanCollide=nil return ref end
  485. local function ua(part)if part:IsA("BasePart")then part.Anchored=false end local c=part:GetChildren()for i=1,#c do ua(c[i])end end local function rot(part,vec3,pow)local j=Instance.new("BodyAngularVelocity",part)j.MaxTorque=Vector3.new(pow,pow,pow)j.AngularVelocity=vec3 return j end
  486. local function CreateHitBox(Size,CF,Script)
  487. local pt=Instance.new("Part")a(pt)pt.CanCollide=false pt.Size=Size rot(pt,Vector3.new(),1/0)pt.Transparency=1 pt.CFrame=CF
  488. pt.Parent=Effects if ShowHitBoxes then pt.Transparency=.8 local s=Instance.new("SelectionBox",pt)s.Color3=Color3.new(.5,.5,.5)s.Adornee=pt end
  489. local function BreakHitBox()pt:Destroy()end pt.Touched:connect(Script)spawn(function()sw()pt:Destroy()end)
  490. end
  491. local function CreateHitSphere(Size,CF,Script)
  492. local pt=Instance.new("Part")a(pt)pt.CanCollide=false pt.Size=Vector3.new(Size,Size,Size)
  493. rot(pt,Vector3.new(),1/0)pt.Transparency=1 pt.CFrame=CF pt.Shape="Ball"
  494. pt.Parent=Effects if ShowHitBoxes then pt.Transparency=.8 local s=Instance.new("SelectionBox",pt)s.Color3=Color3.new(.5,.5,.5)s.Adornee=pt end
  495. local function BreakHitBox()pt:Destroy()end pt.Touched:connect(Script)spawn(function()sw()pt:Destroy()end)
  496. end
  497. local function Region3Find(Size,Pos,Script,AutoSearch)--if AutoSearch==true then it automatically insert Humanoid after Part.
  498. Pos=typeof(Pos)=="CFrame"and Pos.p or Pos
  499. local reg=Region3.new(Pos-Vector3.new(Size/2,Size/2,Size/2),Pos+Vector3.new(Size/2,Size/2,Size/2))
  500. for i,p in pairs(workspace:FindPartsInRegion3WithIgnoreList(reg,{PC,Effects},1000))do
  501. if AutoSearch then local h=FH(p)if h then spawn(function()if h.Parent then Script(p,h)end end)end else spawn(function()Script(p)end)end
  502. end
  503. end
  504. RayForMovingObj=function(Part,Length,WaterOpt)--or else , JUST CFrame. (return : hitting part / position )
  505. local cf=typeof(Part)=="Instance"and Part.CFrame or Part
  506. return workspace:FindPartOnRayWithIgnoreList(Ray.new(cf.p,cf.lookVector*Length),{PC,Effects},true,not WaterOpt)
  507. end
  508. local MusicEnabled=1
  509. spawn(function()local opos=Vector3.new(0,0,0)local pts=0
  510. local pos=opos
  511. local MusicI=nil local MusicPos=0
  512. if PC.Head:FindFirstChild"Running"then PC.Head.Running:Destroy()end
  513. --local pos=RootPart.Position
  514. if 1 then
  515. local frm=Torso.CFrame*CFrame.new(0,1.5,0) local wf=Instance.new("Folder",RootPart)wf.Name="Wings"
  516. local a,b,c,d=DoSquare(frm*CFrame.new(2,.5,2),frm*CFrame.new(3,4,2),frm*CFrame.new(6,3,4),frm*CFrame.new(7,3,5),wf,{Transparency=.7,Anchored=nil},1)
  517. local d,e,f,g=DoSquare(frm*CFrame.new(-2,.5,2),frm*CFrame.new(-3,4,2),frm*CFrame.new(-6,3,4),frm*CFrame.new(-7,3,5),wf,{Transparency=.7,Anchored=nil},1)
  518. local h,i=drawTriangle(frm*CFrame.new(2,-.5,1.5),frm*CFrame.new(3,-.5,1.2),frm*CFrame.new(8,-2,1.5),wf,{Transparency=.9,Anchored=nil},1)
  519. local j,k=drawTriangle(frm*CFrame.new(-2,-.5,1.5),frm*CFrame.new(-3,-.5,1.2),frm*CFrame.new(-8,-2,1.5),wf,{Transparency=.9,Anchored=nil},1)
  520. local l,m=drawTriangle(frm*CFrame.new(1.5,0,1.5),frm*CFrame.new(3,-.6,1.9),frm*CFrame.new(8,2,3),wf,{Transparency=.8,Anchored=nil},1)
  521. local n,o=drawTriangle(frm*CFrame.new(-1.5,0,1.5),frm*CFrame.new(-3,-.6,1.9),frm*CFrame.new(-8,2,3),wf,{Transparency=.8,Anchored=nil},1)
  522. --ToMesh(a)ToMesh(b)ToMesh(c)ToMesh(d)ToMesh(e)ToMesh(f)ToMesh(g)ToMesh(h)ToMesh(i)ToMesh(j)ToMesh(k)ToMesh(l)ToMesh(m)ToMesh(n)ToMesh(o)
  523. ua(wf)for _, v in pairs(wf:children())do--auto welding from Ace of Spades script
  524. if v.ClassName=="UnionOperation" or v.ClassName=="MeshPart" or v.ClassName=="Part" or v.ClassName=="WedgePart" or v.ClassName=="BasePart" then v.Anchored=false
  525. local OR=CFrame.new(v.Position)
  526. local P1C, P2C=v.CFrame:inverse() * OR, Torso.CFrame:inverse() * OR
  527. local weld=Instance.new("Weld", RootPart)
  528. weld.Name=v.Name .. "->" .. Torso.Name
  529. weld.Part0=v
  530. weld.Part1=Torso
  531. weld.C0=P1C
  532. weld.C1=P2C
  533. end
  534. end
  535. end
  536. for i=0,360,6 do
  537. local Head=PC.Head
  538. local part=Instance.new("Part",Head)part.Material="Neon"part.Size=Vector3.new(.1,.1,.125)
  539. local weld=Instance.new("Weld",part)ToMesh(part)part.Color=Color3.new(1,1,.7)
  540. weld.Part0=Head weld.Part1=part weld.C0=CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,1)+Vector3.new(0,1.5,0)
  541. end
  542. local namebbg=Instance.new("BillboardGui",PC)namebbg.Size=UDim2.new(16,0,2,0)namebbg.Adornee=RootPart namebbg.Name="NameTag"
  543. namebbg.StudsOffset=Vector3.new(0,4.8,0)namebbg.AlwaysOnTop=1
  544. local nt=Instance.new("TextLabel",namebbg)nt.Text="Mechanized Angel"nt.TextColor3=Color3.new(1,1,.7)nt.TextScaled=1 nt.Position=UDim2.new(0,0,-.4,0)
  545. nt.Font="Fantasy"nt.BackgroundTransparency=1 nt.TextTransparency=0 nt.TextStrokeTransparency=.5 nt.Size=UDim2.new(1,0,1,0)
  546. while sw()do pts=pts+.05
  547. if MusicI then if not MusicI.Parent then MusicI=GetInstance("Sound",PC)MusicI.TimePosition=MusicPos end else MusicI=GetInstance("Sound",PC)MusicI.TimePosition=MusicPos end
  548. MusicI.SoundId=musicId MusicI.Volume=4 MusicI.Playing=MusicEnabled MusicPos=MusicI.TimePosition
  549. pos=RootPart.Position
  550. if PC.Parent==nil or PC~=PL.Character then Effects:Destroy()script:Destroy()end
  551. if PC then
  552. if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else GetInstance("ForceField",PC).Name=""end ua(PC)
  553. local hit,pos=workspace:FindPartOnRayWithIgnoreList(Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0).unit*3.5),{PC,Effects},false,true)
  554. if not hit then onground=false else onground=true end
  555. if (Vector3.new(pos.X,0,pos.Z)-Vector3.new(opos.X,0,opos.Z)).magnitude>=.01 then walk=true else walk=false end
  556. if not Active then
  557. if onground then
  558. if walk then
  559. Anim({CFrame.new(0,1+math.sin(pts)/10,0)*CFrame.Angles(-.4,0,0),
  560. CFrame.new(0,1.5,0)*CFrame.Angles(.3,0,0),
  561. CFrame.new(1.5,0,.4)*CFrame.Angles(-.3,0,.2),
  562. CFrame.new(-1.5,0,.4)*CFrame.Angles(-.3,0,-.2),
  563. CFrame.new(.5,-1.8,.7)*CFrame.Angles(-.7-math.sin(pts)/15,0,.1-math.sin(pts)/15),
  564. CFrame.new(-.5,-1.3,-.55)*CFrame.Angles(0,0,-.1+math.sin(pts)/15),
  565. },.3)
  566. else
  567. Anim({CFrame.new(0,1+math.sin(pts)/10,0)*CFrame.Angles(0,0,0),
  568. CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
  569. CFrame.new(.5,.3,-.5)*CFrame.Angles(.3,3.1,1.4),
  570. CFrame.new(-.5,.3,-.5)*CFrame.Angles(.3,-3.1,-1.4),
  571. CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1-math.sin(pts)/15),
  572. CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1+math.sin(pts)/15),
  573. },.3)
  574. end
  575. else
  576. Anim({CFrame.new(0,1,0)*CFrame.Angles(0,0,0),
  577. CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
  578. CFrame.new(1.5,0,0)*CFrame.Angles(0,0,.2),
  579. CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,-.2),
  580. CFrame.new(.5,-1.8,.2)*CFrame.Angles(-.3-math.sin(pts)/15,0,.1-math.sin(pts)/15),
  581. CFrame.new(-.5,-1.5,-.25)*CFrame.Angles(0,0,-.1+math.sin(pts)/15),
  582. },.3)
  583. end
  584. end
  585. end
  586. if not Active then walkspeed=150 ua(PC)end
  587. if not hum then hum=Instance.new("Humanoid",PC)workspace.CurrentCamera.CameraSubject=hum
  588. elseif not hum.Parent then hum=Instance.new("Humanoid",PC)workspace.CurrentCamera.CameraSubject=hum end
  589. hum.PlatformStand=false hum.Name="No Bright Things , but if you thought."
  590. hum.MaxHealth=1/0 hum.Health=0/0 hum.WalkSpeed=walkspeed if walkspeed>0 then hum.JumpPower=50 else hum.JumpPower=0 end
  591. if Effects.Parent==nil then Effects:Destroy()Effects=Instance.new("Folder",workspace)end
  592. Mouse.TargetFilter=Effects
  593. --if not PC:FindFirstChild("WingFolder")then Instance.new("Folder",PC).Name="WingFolder"else PC.WingFolder:ClearAllChildren()end
  594. --[[if DoEffect then
  595. local fol=PC.WingFolder
  596. local frm=Torso.CFrame+Vector3.new(0,1.5,0)
  597. DoSquare(frm*CFrame.new(2,.5,2),frm*CFrame.new(3,4,2),frm*CFrame.new(6,3,4),frm*CFrame.new(7,3,5),fol,{Transparency=.7})
  598. DoSquare(frm*CFrame.new(-2,.5,2),frm*CFrame.new(-3,4,2),frm*CFrame.new(-6,3,4),frm*CFrame.new(-7,3,5),fol,{Transparency=.7})
  599. drawTriangle(frm*CFrame.new(2,-.5,1.5),frm*CFrame.new(3,-.5,1.2),frm*CFrame.new(8,-2,1.5),fol,{Transparency=.9})
  600. drawTriangle(frm*CFrame.new(-2,-.5,1.5),frm*CFrame.new(-3,-.5,1.2),frm*CFrame.new(-8,-2,1.5),fol,{Transparency=.9})
  601. drawTriangle(frm*CFrame.new(1.5,0,1.5),frm*CFrame.new(3,-.6,1.9),frm*CFrame.new(8,2,3),fol,{Transparency=.8})
  602. drawTriangle(frm*CFrame.new(-1.5,0,1.5),frm*CFrame.new(-3,-.6,1.9),frm*CFrame.new(-8,2,3),fol,{Transparency=.8})
  603. end]]
  604. hum:ClearAllChildren()opos=pos
  605. end
  606. end)
  607. function chatfunc(text)
  608. spawn(function()
  609. local rs=game:service'RunService'.RenderStepped
  610. local function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
  611. local Character=game:service'Players'.LocalPlayer.Character local RootPart=Character.HumanoidRootPart
  612. local s=GetInstance("Sound",PC)s.SoundId="rbxassetid://418252437"s.Volume=2
  613. if Character:FindFirstChild("cht")then Character.cht:Destroy()end
  614. local b=Instance.new("BillboardGui",Character)b.AlwaysOnTop=true b.Adornee=RootPart b.StudsOffset=Vector3.new(0,4.8,0)b.Name="cht"
  615. local snum=text:len()b.Size=UDim2.new(snum/1.7,0,2,0)
  616. local texts={}
  617. for i=1,snum do
  618. texts[i]=Instance.new("TextButton",b)
  619. texts[i].Size=UDim2.new(1/snum,0,1,0)texts[i].Name=text:sub(i,i)--texts[i].TextSize=30
  620. texts[i].Text=text:sub(i,i)texts[i].Position=UDim2.new((i-1)/snum+math.random(-100,100)/100,0,math.random(-100,100)/100,0)
  621. texts[i].BackgroundTransparency=1 texts[i].TextColor3=Color3.new(1,1,1)
  622. texts[i].TextStrokeTransparency=1 texts[i].Font="Fantasy"texts[i].TextScaled=1 texts[i].TextTransparency=1
  623. end
  624. local DoOpt=function(Set,Val,LerpB)for i=1,#texts do if texts[i].Parent and b.Parent then if LerpB~=nil then
  625. if typeof(texts[i][Set])=="UDim2"then texts[i][Set]=texts[i][Set]:lerp(Val,LerpB)else texts[i][Set]=lerp(texts[i][Set],Val,LerpB)end
  626. else texts[i][Set]=Val end end end end
  627. for i=1,#texts do
  628. if texts[i].Parent then
  629. spawn(function()for i2=0,1,.025 do
  630. texts[i].Position=texts[i].Position:lerp(UDim2.new((i-1)/#texts,0,.3,0),.15)sw()
  631. texts[i].TextTransparency=1-i2 texts[i].TextStrokeTransparency=1-(i2/2)
  632. end
  633. texts[i].Position=UDim2.new((i-1)/#texts,0,.3,0)texts[i].TextTransparency=0 texts[i].TextStrokeTransparency=.5
  634. end)
  635. end
  636. --if texts[i].Text~=" "then s:Play()end
  637. sw(3)
  638. end
  639. sw(180)
  640. s:Destroy()
  641. for i=1,0,-.025 do
  642. DoOpt("TextTransparency",1-i)DoOpt("TextStrokeTransparency",.5+(1-i)/2)
  643. DoOpt("Position",UDim2.new(.5,0,.3,0),.05)
  644. sw()
  645. end
  646. b:Destroy()
  647. end)
  648.  
  649. end
  650. PL.Chatted:connect(function(m)chatfunc(game:service'Chat':FilterStringAsync(m,PL,PL))end)
  651. function EfcGUI(ref,alwaysNOTtop,BGCol,Option)
  652. local b=Instance.new("BillboardGui",ref)b.Adornee=ref b.AlwaysOnTop=not alwaysNOTtop
  653. local t=Instance.new("TextLabel",b)t.Size=UDim2.new(1,0,1,0)t.Text=""t.BorderSizePixel=0
  654. t.BackgroundColor3=BGCol or mcol
  655. return b,t
  656. end
  657. local function Sound(id,parent,vol,pit,extra)
  658. local so=GetInstance("Sound",parent or Effects)if extra~=nil then if extra.M=="Dist"then Instance.new("DistortionSoundEffect",so).Level=extra.Val end end
  659. so.SoundId="rbxassetid://"..tostring(id)if vol~=nil then so.Volume=vol else so.Volume=1 end if pit~=nil then so.Pitch=pit else so.Pitch=1 end so:Play()so.Ended:connect(function()so:Destroy()end)
  660. end
  661. function TriangleSpam(num,Pos,r,r2)
  662. for i=1,num do
  663. local Model=drawTriangle(Vector3.new(),Vector3.new(),Vector3.new(),Effects,{Transparency=1})
  664. spawn(function()local fpos=typeof(Pos)=="CFrame"and Pos.p or Pos-- local r=1200 local r2=70
  665. local add0=Vector3.new(math.random(-100,100)/r2,math.random(-100,100)/800,math.random(-100,100)/r2)
  666. local vec1=fpos local add1=Vector3.new(math.random(-100,100)/r,math.random(-100,100)/r,math.random(-100,100)/r)
  667. local vec2=fpos local add2=Vector3.new(math.random(-100,100)/r,math.random(-100,100)/r,math.random(-100,100)/r)
  668. local vec3=fpos local add3=Vector3.new(math.random(-100,100)/r,math.random(-100,100)/r,math.random(-100,100)/r)
  669. for i=0,1,.01 do
  670. add0=add0/Vector3.new(1.1,1,1.1)
  671. add0=add0+Vector3.new(0,.005,0)
  672. vec1,vec2,vec3=vec1+add1+add0,vec2+add2+add0,vec3+add3+add0
  673. ReDrawTri(Model,vec1,vec2,vec3,{Transparency=i})
  674. sw()
  675. end Model:Destroy()
  676. end)
  677. end
  678. end
  679. function LightningEffect(Pos,Seg,Size,Time,Col,Options)--Position {Vector3 Start,Vector3 End} , Segment , Size , Time , Color(or nil)
  680. local p1,p2=typeof(Pos[1])=="CFrame"and Pos[1].p or Pos[1],typeof(Pos[2])=="CFrame"and Pos[2].p or Pos[2]
  681. Options={Fade=Options.Fade or false,AutoSegment=Options.AutoSegment or false,Transparency=Options.Transparency or 0,LightningSiz=Options.LightningSiz or 1,Block=Options.Block or false,SizeFade=Options.SizeFade or 0}
  682. local mag=(p1-p2).Magnitude local col=Col or mcol local LightningSize=Options.LightningSiz
  683. local OldPos=CFrame.new(p1)local Step=mag/Seg local CF=CFrame.new(p1,p2)
  684. if Options.AutoSegment then Step=Seg end
  685. for i=1+Step,mag-Step,Step do
  686. local Pos=CF*CFrame.new(0,0,-i)*CFrame.new(math.random(-LightningSize*50,LightningSize*50)/50,math.random(-LightningSize*50,LightningSize*50)/50,math.random(-LightningSize*50,LightningSize*50)/50)
  687. local pt=Instance.new("Part",Effects)pt.Color=Col pt.Material="Neon"
  688. pt.Size=Vector3.new()pt.CFrame=(CFrame.new(OldPos.p,Pos.p)*CFrame.new(0,0,-(Pos.p-OldPos.p).Magnitude/2))*CFrame.Angles(0,math.rad(90),0)
  689. pt.Anchored=1 pt.CanCollide=nil
  690. if Options.Fade then pt.Transparency=lerp(Options.Transparency,1,i/mag)else pt.Transparency=Options.Transparency end
  691. local Mesh=Instance.new("SpecialMesh",pt)Mesh.MeshType=not Options.Block and"Cylinder"or "Brick"Mesh.Scale=Vector3.new((Pos.p-OldPos.p).Magnitude,Size,Size)*20
  692. OldPos=Pos
  693. spawn(function()local tr=pt.Transparency for i=0,1,Time/100 do pt.Transparency=lerp(tr,1,i)sw()Mesh.Scale=Mesh.Scale-Vector3.new(0,Options.SizeFade,Options.SizeFade)end pt:Destroy()end)
  694. end
  695. local Pos=CF*CFrame.new(0,0,mag)
  696. local pt=Instance.new("Part",Effects)pt.Color=Col pt.Material="Neon"
  697. pt.Size=Vector3.new()pt.CFrame=(CFrame.new(OldPos.p,Pos.p)*CFrame.new(0,0,-(Pos.p-OldPos.p).Magnitude/2))*CFrame.Angles(0,math.rad(90),0)
  698. pt.Anchored=1 pt.CanCollide=nil
  699. if Options.Fade then pt.Transparency=1 else pt.Transparency=Options.Transparency end
  700. local Mesh=Instance.new("SpecialMesh",pt)Mesh.MeshType="Cylinder"Mesh.Scale=Vector3.new((Pos.p-OldPos.p).Magnitude,Size,Size)*20
  701. spawn(function()local tr=pt.Transparency for i=0,1,Time/100 do pt.Transparency=lerp(tr,1,i)sw()Mesh.Scale=Mesh.Scale-Vector3.new(0,Options.SizeFade,Options.SizeFade)end pt:Destroy()end)
  702. end
  703. --Lightning Options (table) (n = default) : Fade=false (fading by range?) , AutoSegment=false , Transparency=0 , LightningSiz=1 , Block = false , SizeFade=0
  704. --I've added table option to dodge INSANE OPTIONS like some my scripts (Destroyer)... that was terrible.
  705. local NormalAttackNumber=0 Holding={}
  706. Mouse.KeyDown:connect(function(k3y)
  707. Holding[k3y]=true
  708. if not Active then
  709. if k3y=="e"and GetCDown"Flawing Light"then
  710. DoCDown("Flawing Light",.5)
  711. for i=1,3 do
  712. local part=Instance.new("Part",Effects)part.Size=Vector3.new(1,1,1)part.Shape="Ball"ToMesh(part)part.Anchored=1
  713. part.Material="Neon"part.Color=mcol
  714. part.CFrame=CFrame.new((RootPart.CFrame+Vector3.new(math.random(-50,50)/10,5+math.random(-50,50)/10,math.random(-50,50)/10)).p,Mouse.Hit.p)
  715. spawn(function()for i=1,100 do
  716. local h,p=RayForMovingObj(part,1)
  717. if h==nil then part.CFrame=part.CFrame*CFrame.new(0,0,-1)
  718. else break end sw()
  719. end
  720. Region3Find(12,part.CFrame,function(p,h)h.Health=nil GlitchParts(p,200,60,1)p:Destroy()end,1)
  721. local b,g=EfcGUI(part)part.Transparency=1
  722. g.Rotation=45 for i=0,60 do b.Size=b.Size:lerp(UDim2.new(18,0,18,0),.1)sw()g.BackgroundTransparency=i/60
  723. end
  724. part:Destroy()end)
  725. sw(6)
  726. end
  727. end
  728. if k3y=="r"and GetCDown"Infinite Bright"then Active=true
  729. walkspeed=60 chatfunc("Feel the Light...")
  730. Sound(255679384,PC,4,3.7)Sound(392838370,PC,2,1)
  731. for i=0,1,.02 do
  732. Anim({CFrame.new(0,1,0)*CFrame.Angles(0,0,0),
  733. CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
  734. CFrame.new(.5,.3,-.5)*CFrame.Angles(.3,3.1,1.4),
  735. CFrame.new(-1.4,1.2,0)*CFrame.Angles(math.rad(180),0,-.1),
  736. CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1),
  737. CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1),
  738. },.4)sw()
  739. end
  740. spawn(function()local keepit=4 local num=0
  741. while sw(keepit)and Active do
  742. if num<78 then num=num+1 else keepit=8 end
  743. Camera.CFrame=Camera.CFrame*CFrame.Angles(math.rad(math.random(-10,10)/20),math.rad(math.random(-10,10)/20),0)
  744. Sound(1145252750,PC,1,2)
  745. local CF=CFrame.new(LArm.CFrame.p,Mouse.Hit.p)
  746. local h,p=RayForMovingObj(CF,4000)
  747. LightningEffect({p,LArm.CFrame*CFrame.new(0,-1,0)},10,.4,10,Color3.new(1,1,.7),{LightningSiz=.5,SizeFade=1,Fade=true})
  748. local ref=spawnref(p)
  749. local b,g=EfcGUI(ref)
  750. spawn(function()g.Rotation=math.random(360)for i=0,30 do b.Size=b.Size:lerp(UDim2.new(10,0,10,0),.1)sw()g.BackgroundTransparency=i/30
  751. end ref:Destroy()end)
  752. Region3Find(7,p,function(p,h)h.Health=nil p:Destroy()for i=1,2 do local efc=Instance.new("Part")efc.Size=p.Size efc.Position=p.CFrame.p
  753. efc.Parent=Effects efc.Anchored=1 efc.CanCollide=nil
  754. efc.Material="Neon"efc.Color=mcol local away=Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))/500
  755. spawn(function()for i=0,1,.01 do efc.Transparency=i efc.CFrame=efc.CFrame+away sw()end efc:Destroy()end)end end,1)
  756. end
  757. end)local num=0
  758. while sw()and(Holding.r or num<45)do if num<46 then num=num+1 end
  759. Anim({CFrame.new(0,1,0)*CFrame.Angles(0,-1,0),
  760. CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
  761. CFrame.new(.5,.3,-.5)*CFrame.Angles(.3,3.1,1.4),
  762. CFrame.new(-1.8,.3,-.9)*CFrame.Angles(0,-.8,-1.6),
  763. CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1),
  764. CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1),
  765. },.6)sw()
  766. end
  767. DoCDown("Infinite Bright",1)
  768. Active=nil
  769. end
  770. if k3y=="t"and GetCDown"Blink"then
  771. local Pos=Mouse.Hit local OldCF=RootPart.CFrame
  772. if Mouse.Target then
  773. Sound(289556450,Effects,5)Sound(1012554393,Effects,1)
  774. RootPart.CFrame=Pos+Vector3.new(0,2,0)local CF=RootPart.CFrame
  775. local ref=spawnref(OldCF)local b=Instance.new("BillboardGui",ref)b.Size=UDim2.new(30,0,30,0)
  776. b.AlwaysOnTop=1 local d=Instance.new("ImageLabel",b)d.BackgroundTransparency=1 d.Image="rbxassetid://328647556"d.Size=UDim2.new(1,0,1,0)
  777. spawn(function()for i=0,1,.025 do d.Rotation=lerp(d.Rotation,180,.15)sw()end for i=0,1,.05 do d.ImageTransparency=i sw()end ref:Destroy()end)
  778. local ref=spawnref(OldCF)local b=Instance.new("BillboardGui",ref)b.Size=UDim2.new(10,0,10,0)
  779. b.AlwaysOnTop=1 local d=Instance.new("ImageLabel",b)d.BackgroundTransparency=1 d.Image="rbxassetid://328647556"d.Size=UDim2.new(1,0,1,0)
  780. spawn(function()for i=0,1,.025 do d.Rotation=lerp(d.Rotation,-180,.15)sw()end for i=0,1,.05 do d.ImageTransparency=i sw()end ref:Destroy()end)
  781. spawn(function()
  782. local Model=DoSquare(CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),Effects,{Transparency=1})
  783. for i=0,1,.05 do ReDrawSqu(Model,CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),{Transparency=i})
  784. sw()end Model:Destroy()end)DoCDown("Blink",1)TriangleSpam(20,RootPart.CFrame.p,800,40)
  785. end
  786. end
  787. if k3y=="z"and GetCDown"Judgement Prism"then Active=true walkspeed=30
  788. for i=0,1,.05 do
  789. Anim({CFrame.new(0,1,0)*CFrame.Angles(0,0,0),
  790. CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
  791. CFrame.new(1.3,1.4,0)*CFrame.Angles(math.rad(180),0,.1),
  792. CFrame.new(-1.3,1.4,0)*CFrame.Angles(math.rad(180),0,-.1),
  793. CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1),
  794. CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1),
  795. },.5)sw()
  796. end
  797. Active=false
  798. DoCDown("Judgement Prism",12)
  799. local Pos=CFrame.new(RootPart.Position)
  800. local PrismTop=CFrame.new(0,12,0)local PrismSide=CFrame.new(9,0,0)--just two number is easier I think
  801. --Animate Prism
  802. local m=DoPrism(Pos,PrismTop,PrismSide,Effects,{Transparency=1})
  803. for i=1,.8,-.0025 do
  804. Pos=Pos*CFrame.new(0,.1,0)*CFrame.Angles(0,.05,0)
  805. PrismTop=PrismTop:lerp(CFrame.new(0,9,0),.1)PrismSide=PrismSide:lerp(CFrame.new(6,0,0),.1)
  806. ReDrawPrism(m,Pos,PrismTop,PrismSide,Effects,{Transparency=i})
  807. sw()
  808. end m:Destroy()
  809. local sound=GetInstance("Sound",PC)sound.SoundId="rbxassetid://255679384"sound.Volume=5
  810. sound:Play()
  811. while 1 and(sound.Parent~=nil and sound.Playing and sound.Parent.Parent~=nil )do
  812. Pos=Pos*CFrame.Angles(0,.05,0)
  813. local m=DoPrism(Pos,PrismTop,PrismSide,Effects,{Transparency=.8})
  814. sw()
  815. m:Destroy()
  816. end
  817. Sound(878000314,Effects,2.5)LightningEffect({Pos,Pos+Vector3.new(0,300,0)},60,3,1,mcol,{SizeFade=.5,Fade=true,LightningSiz=3})
  818. TriangleSpam(40,Pos,1200,70)
  819. sw(60)
  820. for i=1,10 do
  821. local Pos=Mouse.Hit
  822. LightningEffect({Pos,Pos+Vector3.new(0,300,0)},60,1,5,mcol,{SizeFade=.5,Fade=true,LightningSiz=5})
  823. TriangleSpam(4,Pos,1200,120)Sound(480357531,Effects,2)Sound(1145252750,Effects,2)
  824. for i=1,10 do
  825. local pt=Instance.new("Part",Effects)pt.Color=mcol pt.Material="Neon"
  826. pt.Anchored=1 pt.CanCollide=nil pt.Size=Vector3.new()local m=ToMesh(pt)
  827. local CF=Pos*rc()pt.CFrame=CF local add=math.random(5,100)/100
  828. spawn(function()
  829. for i=1,0,-.01 do m.Scale=Vector3.new(i,i,i)*20 pt.CFrame=pt.CFrame+Vector3.new(0,add,0)sw()end pt:Destroy()
  830. end)
  831. end
  832. Region3Find(17,Pos,function(p,h)
  833. if h.Parent then
  834. for i,p in pairs(h.Parent:GetDescendants())do
  835. if p:IsA"BasePart"then
  836. local part=Instance.new("Part",Effects)part.Material="Neon"part.Size=p.Size
  837. part.Color=mcol part.Anchored=1 part.CanCollide=nil part.CFrame=CFrame.new(p.Position)
  838. local add=Vector3.new(math.random(-100,100)/200,math.random(-100,100)/200,math.random(-100,100)/200)
  839. spawn(function()for i=0,1,.01 do part.CFrame=part.CFrame+add part.Transparency=i sw()end part:Destroy()end)
  840. end
  841. end h:Destroy()p.Parent:Destroy()
  842. end
  843. end,1)
  844. --[[spawn(function()local ref=spawnref(Pos)
  845. local b,g=EfcGUI(ref)ref.Transparency=1
  846. g.Rotation=45 for i=0,60 do b.Size=b.Size:lerp(UDim2.new(18,0,18,0),.1)sw()g.BackgroundTransparency=i/60
  847. end ref:Destroy()end)]]
  848. sw(20)
  849. end
  850. end
  851. end
  852. if k3y=="m"then MusicEnabled=not MusicEnabled end
  853. end)
  854. Mouse.KeyUp:connect(function(k3y)
  855. if Holding[k3y]then Holding[k3y]=nil end
  856. end)
  857. if 1 then
  858. Mouse.Button1Down:connect(function()
  859. if not Active then
  860. end
  861. end)
  862. end
  863. print"Load finished."print"Hello world!"
  864. warn'Credits : her boy friend:koonguy98755 , Do not erase this.'
  865. warn'For my love roblox'
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