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deathflame60

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May 21st, 2018
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  1. wait(0.016666666666666666)
  2. Effects = {}
  3. local Player = game.Players.localPlayer
  4. local Character = Player.Character
  5. local Humanoid = Character.Humanoid
  6. Humanoid.WalkSpeed = 225
  7. local Mouse = Player:GetMouse()
  8. local LeftArm = Character["Left Arm"]
  9. local RightArm = Character["Right Arm"]
  10. local LeftLeg = Character["Left Leg"]
  11. local RightLeg = Character["Right Leg"]
  12. local Head = Character.Head
  13. local Torso = Character.Torso
  14. local Camera = game.Workspace.CurrentCamera
  15. local RootPart = Character.HumanoidRootPart
  16. local RootJoint = RootPart.RootJoint
  17. local attack = false
  18. local Anim = "Idle"
  19. local attacktype = 1
  20. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  21. local velocity = RootPart.Velocity.y
  22. local sine = 0
  23. local change = 1
  24. local Create = LoadLibrary("RbxUtility").Create
  25. Humanoid.Health = math.huge
  26. Instance.new("ForceField", Character).Visible = false
  27. hit = nil
  28. oof = false
  29. for y, t in pairs(Character:GetChildren()) do
  30. end
  31. DHandle = Instance.new("Part")
  32. DMesh = Instance.new("SpecialMesh")
  33. DWeld = Instance.new("Weld")
  34. DHandle.Parent = Character
  35. DHandle.Name = "Handle"
  36. DHandle.CanCollide = false
  37. DHandle.Locked = true
  38. DHandle.Size = Vector3.new(1.93, 1.77, 1.6)
  39. DMesh.Parent = DHandle
  40. DMesh.Scale = DMesh.Scale
  41. DWeld.Parent = DHandle
  42. DWeld.Name = "no"
  43. DWeld.Part0 = Head
  44. DWeld.Part1 = DHandle
  45. DWeld.C0 = CFrame.new(0, 0.4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-1), 0, 0)
  46. VertexColor = Vector3.new(1, 1, 1)
  47. DHandle.Transparency = 0
  48. DMesh.MeshId = "http://www.roblox.com/asset/?id=0"
  49. DMesh.TextureId = "http://www.roblox.com/asset/?id=0"
  50. local m = Create("Model")({
  51. Parent = Character,
  52. Name = "WeaponModel"
  53. })
  54. Humanoid.Animator.Parent = nil
  55. Character.Animate.Parent = nil
  56. local function newMotor(part0, part1, c0, c1)
  57. local w = Create("Motor")({
  58. Parent = part0,
  59. Part0 = part0,
  60. Part1 = part1,
  61. C0 = c0,
  62. C1 = c1
  63. })
  64. return w
  65. end
  66. function clerp(a, b, t)
  67. return a:lerp(b, t)
  68. end
  69. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  70. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  71. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  72. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  73. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  74. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  75. RootJoint.C1 = CFrame.new(0, 0, 0)
  76. RootJoint.C0 = CFrame.new(0, 0, 0)
  77. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  78. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  79. local rarmc1 = RW.C1
  80. local larmc1 = LW.C1
  81. local rlegc1 = RH.C1
  82. local llegc1 = LH.C1
  83. local resetc1 = false
  84. function PlayAnimationFromTable(table, speed, bool)
  85. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  86. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  87. RW.C0 = clerp(RW.C0, table[3], speed)
  88. LW.C0 = clerp(LW.C0, table[4], speed)
  89. RH.C0 = clerp(RH.C0, table[5], speed)
  90. LH.C0 = clerp(LH.C0, table[6], speed)
  91. if bool == true and resetc1 == false then
  92. resetc1 = true
  93. RootJoint.C1 = RootJoint.C1
  94. Torso.Neck.C1 = Torso.Neck.C1
  95. RW.C1 = rarmc1
  96. LW.C1 = larmc1
  97. RH.C1 = rlegc1
  98. LH.C1 = llegc1
  99. end
  100. end
  101. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  102. script:WaitForChild("Heartbeat")
  103. frame = 0.002
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.Heartbeat:Fire()
  109. game:GetService("RunService").Heartbeat:connect(function(s, p)
  110. tf = tf + s
  111. if tf >= frame then
  112. if allowframeloss then
  113. script.Heartbeat:Fire()
  114. lastframe = tick()
  115. else
  116. for i = 1, math.floor(tf / frame) do
  117. script.Heartbeat:Fire()
  118. end
  119. lastframe = tick()
  120. end
  121. if tossremainder then
  122. tf = 0
  123. else
  124. tf = tf - frame * math.floor(tf / frame)
  125. end
  126. end
  127. end)
  128. function swait(num)
  129. if num == 0 or num == nil then
  130. ArtificialHB.Event:wait()
  131. else
  132. for i = 0, num do
  133. ArtificialHB.Event:wait()
  134. end
  135. end
  136. end
  137. function RemoveOutlines(part)
  138. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  139. end
  140. CFuncs = {
  141. Part = {
  142. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  143. local Part = Create("Part")({
  144. Parent = Parent,
  145. Reflectance = Reflectance,
  146. Transparency = Transparency,
  147. CanCollide = false,
  148. Locked = true,
  149. BrickColor = BrickColor.new(tostring(BColor)),
  150. Name = Name,
  151. Size = Size,
  152. Material = Material
  153. })
  154. RemoveOutlines(Part)
  155. if Size == Vector3.new() then
  156. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  157. else
  158. Part.Size = Size
  159. end
  160. return Part
  161. end
  162. },
  163. Mesh = {
  164. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  165. local Msh = Create(Mesh)({
  166. Parent = Part,
  167. Offset = OffSet,
  168. Scale = Scale
  169. })
  170. if Mesh == "SpecialMesh" then
  171. Msh.MeshType = MeshType
  172. Msh.MeshId = MeshId
  173. end
  174. return Msh
  175. end
  176. },
  177. Weld = {
  178. Create = function(Parent, Part0, Part1, C0, C1)
  179. local Weld = Create("Weld")({
  180. Parent = Parent,
  181. Part0 = Part0,
  182. Part1 = Part1,
  183. C0 = C0,
  184. C1 = C1
  185. })
  186. return Weld
  187. end
  188. },
  189. Sound = {
  190. Create = function(id, par, vol, pit)
  191. local Sound = Create("Sound")({
  192. Volume = vol,
  193. Pitch = pit or 1,
  194. SoundId = "rbxassetid://" .. id,
  195. Parent = par or workspace
  196. })
  197. Sound:play()
  198. return Sound
  199. end
  200. },
  201. Decal = {
  202. Create = function(Color, Texture, Transparency, Name, Parent)
  203. local Decal = Create("Decal")({
  204. Color3 = Color,
  205. Texture = "rbxassetid://" .. Texture,
  206. Transparency = Transparency,
  207. Name = Name,
  208. Parent = Parent
  209. })
  210. return Decal
  211. end
  212. },
  213. BillboardGui = {
  214. Create = function(Parent, Image, Position, Size)
  215. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  216. BillPar.CFrame = CFrame.new(Position)
  217. local Bill = Create("BillboardGui")({
  218. Parent = BillPar,
  219. Adornee = BillPar,
  220. Size = UDim2.new(1, 0, 1, 0),
  221. SizeOffset = Vector2.new(Size, Size)
  222. })
  223. local d = Create("ImageLabel", Bill)({
  224. Parent = Bill,
  225. BackgroundTransparency = 1,
  226. Size = UDim2.new(1, 0, 1, 0),
  227. Image = "rbxassetid://" .. Image
  228. })
  229. return BillPar
  230. end
  231. },
  232. ParticleEmitter = {
  233. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  234. local Particle = Create("ParticleEmitter")({
  235. Parent = Parent,
  236. Color = ColorSequence.new(Color1, Color2),
  237. LightEmission = LightEmission,
  238. Size = Size,
  239. Texture = Texture,
  240. Transparency = Transparency,
  241. ZOffset = ZOffset,
  242. Acceleration = Accel,
  243. Drag = Drag,
  244. LockedToPart = LockedToPart,
  245. VelocityInheritance = VelocityInheritance,
  246. EmissionDirection = EmissionDirection,
  247. Enabled = Enabled,
  248. Lifetime = LifeTime,
  249. Rate = Rate,
  250. Rotation = Rotation,
  251. RotSpeed = RotSpeed,
  252. Speed = Speed,
  253. VelocitySpread = VelocitySpread
  254. })
  255. return Particle
  256. end
  257. },
  258. CreateTemplate = {}
  259. }
  260. function rayCast(Position, Direction, Range, Ignore)
  261. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  262. end
  263. function FindNearestTorso(Position, Distance, SinglePlayer)
  264. if SinglePlayer then
  265. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  266. end
  267. local List = {}
  268. for i, v in pairs(workspace:GetChildren()) do
  269. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  270. table.insert(List, v)
  271. end
  272. end
  273. return List
  274. end
  275. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  276. if hit.Parent == nil then
  277. return
  278. end
  279. local h = hit.Parent:FindFirstChild("Part")
  280. for _, v in pairs(hit.Parent:children()) do
  281. if v:IsA("Part") then
  282. h = v
  283. end
  284. end
  285. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent.Name ~= "Base" and hit ~= nil then
  286. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  287. return
  288. end
  289. local c = Create("ObjectValue")({
  290. Name = "creator",
  291. Value = game:service("Players").LocalPlayer,
  292. Parent = h
  293. })
  294. game:GetService("Debris"):AddItem(c, 0.5)
  295. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  296. local Damage = math.random(minim, maxim)
  297. local blocked = false
  298. local block = hit.Parent:findFirstChild("Block")
  299. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  300. blocked = true
  301. block.Value = block.Value - 1
  302. print(block.Value)
  303. end
  304. if Type == "Knockdown" then
  305. local hum = hit.Parent.Humanoid
  306. hum.PlatformStand = true
  307. coroutine.resume(coroutine.create(function(HHumanoid)
  308. swait(1)
  309. HHumanoid.PlatformStand = false
  310. end), hum)
  311. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  312. local bodvol = Create("BodyVelocity")({
  313. velocity = angle * knockback,
  314. P = 5000,
  315. maxForce = Vector3.new(8000, 8000, 8000),
  316. Parent = hit
  317. })
  318. local rl = Create("BodyAngularVelocity")({
  319. P = 3000,
  320. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  321. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  322. Parent = hit
  323. })
  324. game:GetService("Debris"):AddItem(bodvol, 0.5)
  325. game:GetService("Debris"):AddItem(rl, 0.5)
  326. elseif Type == "Normal" then
  327. local vp = Create("BodyVelocity")({
  328. P = 500,
  329. maxForce = Vector3.new(math.huge, 0, math.huge),
  330. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  331. })
  332. if knockback > 0 then
  333. vp.Parent = hit
  334. hit.Parent = workspace
  335. hit.Anchored = false
  336. hit.CanCollide = false
  337. hit:BreakJoints()
  338. end
  339. game:GetService("Debris"):AddItem(vp, 0.5)
  340. elseif Type == "Up" then
  341. local bodyVelocity = Create("BodyVelocity")({
  342. velocity = Vector3.new(0, 20, 0),
  343. P = 5000,
  344. maxForce = Vector3.new(8000, 8000, 8000),
  345. Parent = hit
  346. })
  347. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  348. elseif Type == "DarkUp" then
  349. coroutine.resume(coroutine.create(function()
  350. for i = 0, 1, 0.1 do
  351. swait()
  352. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  353. end
  354. end))
  355. local bodyVelocity = Create("BodyVelocity")({
  356. velocity = Vector3.new(0, 20, 0),
  357. P = 5000,
  358. maxForce = Vector3.new(8000, 8000, 8000),
  359. Parent = hit
  360. })
  361. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  362. elseif Type == "Snare" then
  363. local bp = Create("BodyPosition")({
  364. P = 2000,
  365. D = 100,
  366. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  367. position = hit.Parent.Torso.Position,
  368. Parent = hit.Parent.Torso
  369. })
  370. game:GetService("Debris"):AddItem(bp, 1)
  371. elseif Type == "Freeze" then
  372. local BodPos = Create("BodyPosition")({
  373. P = 50000,
  374. D = 1000,
  375. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  376. position = hit.Parent.Torso.Position,
  377. Parent = hit.Parent.Torso
  378. })
  379. local BodGy = Create("BodyGyro")({
  380. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  381. P = 20000,
  382. Parent = hit.Parent.Torso,
  383. cframe = hit.Parent.Torso.CFrame
  384. })
  385. hit.Parent.Torso.Anchored = true
  386. coroutine.resume(coroutine.create(function(Part)
  387. swait(1.5)
  388. Part.Anchored = false
  389. end), hit.Parent.Torso)
  390. game:GetService("Debris"):AddItem(BodPos, 3)
  391. game:GetService("Debris"):AddItem(BodGy, 3)
  392. end
  393. local debounce = Create("BoolValue")({
  394. Name = "DebounceHit",
  395. Parent = hit.Parent,
  396. Value = true
  397. })
  398. game:GetService("Debris"):AddItem(debounce, Delay)
  399. c = Create("ObjectValue")({
  400. Name = "creator",
  401. Value = Player,
  402. Parent = h
  403. })
  404. game:GetService("Debris"):AddItem(c, 0.5)
  405. end
  406. end
  407. function ShowDamage(Pos, Text, Time, Color)
  408. local Rate = 0.03333333333333333
  409. local Pos = Pos or Vector3.new(0, 0, 0)
  410. local Text = Text or ""
  411. local Time = Time or 2
  412. local Color = Color or Color3.new(1, 0, 1)
  413. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  414. EffectPart.Anchored = true
  415. local BillboardGui = Create("BillboardGui")({
  416. Size = UDim2.new(3, 0, 3, 0),
  417. Adornee = EffectPart,
  418. Parent = EffectPart
  419. })
  420. local TextLabel = Create("TextLabel")({
  421. BackgroundTransparency = 1,
  422. Size = UDim2.new(1, 0, 1, 0),
  423. Text = Text,
  424. Font = "Garamond",
  425. TextColor3 = Torso.Color,
  426. TextScaled = true,
  427. Parent = BillboardGui
  428. })
  429. game.Debris:AddItem(EffectPart, Time)
  430. EffectPart.Parent = game:GetService("Workspace")
  431. delay(0, function()
  432. local Frames = Time / Rate
  433. for Frame = 1, Frames do
  434. wait(Rate)
  435. local Percent = Frame / Frames
  436. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  437. TextLabel.TextTransparency = Percent
  438. end
  439. if EffectPart and EffectPart.Parent then
  440. EffectPart:Destroy()
  441. end
  442. end)
  443. end
  444. sound = Instance.new("Sound", Character)
  445. sound.SoundId = "rbxassetid://1101468563"
  446. sound.Volume = 0
  447. sound.EmitterSize = 25
  448. sound:Play()
  449. sound.Looped = true
  450. CV = "Maroon"
  451. Player = game.Players.LocalPlayer
  452. char = Player.Character
  453. local txt = Instance.new("BillboardGui", Character)
  454. txt.Adornee = Character.Head
  455. txt.Name = "_status"
  456. txt.Size = UDim2.new(2, 0, 1.2, 0)
  457. txt.StudsOffset = Vector3.new(-9, 8, 0)
  458. local text = Instance.new("TextLabel", txt)
  459. text.Size = UDim2.new(10, 0, 7, 0)
  460. text.FontSize = "Size24"
  461. text.TextScaled = true
  462. text.TextTransparency = 0
  463. text.BackgroundTransparency = 1
  464. text.TextTransparency = 0
  465. text.TextStrokeTransparency = 1
  466. text.Font = "Cartoon"
  467. v = Instance.new("Part")
  468. v.Name = "ColorBrick"
  469. v.Parent = Player.Character
  470. v.FormFactor = "Symmetric"
  471. v.Anchored = true
  472. v.CanCollide = false
  473. v.BottomSurface = "Smooth"
  474. v.TopSurface = "Smooth"
  475. v.Size = Vector3.new(10, 5, 3)
  476. v.Transparency = 1
  477. v.CFrame = Character.Torso.CFrame
  478. v.BrickColor = BrickColor.new(CV)
  479. v.Transparency = 1
  480. touchCounter = 0
  481. local cR=255
  482. local cG=0
  483. local cB=0
  484. local flg5=1 local omgidk=1
  485. local add=7.5
  486. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  487. if omgidk>10000 then omgidk=0 end
  488. omgidk=omgidk+1
  489. if cR>=255 then flg5=1 end
  490. if cG>=255 then flg5=2 end
  491. if cB>=255 then flg5=3 end
  492. if flg5==1 then cR=cR-add cG=cG+add end
  493. if flg5==2 then cG=cG-add cB=cB+add end
  494. if flg5==3 then cB=cB-add cR=cR+add end
  495. color=Color3.fromRGB(cR,cG,cB)
  496. text.TextColor3 = color
  497. end)
  498. v.Shape = "Block"
  499. text.Text = "Some Guy Who Ate Skittles"
  500. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  501. for _, c in pairs(workspace:children()) do
  502. local hum = c:findFirstChild("Humanoid")
  503. if hum ~= nil then
  504. local head = hit
  505. if head ~= nil then
  506. local targ = head.Position - Part.Position
  507. local mag = targ.magnitude
  508. if Magnitude >= mag and c.Name ~= Player.Name then
  509. CFuncs.Sound.Create("324867021", head, 1, 1)
  510. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  511. end
  512. end
  513. end
  514. end
  515. end
  516. Handle = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 1, "Bright green", "Handle", Vector3.new(1, 1.20000005, 1))
  517. HandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.435136795, -0.716373444, -0.168147802, -0.184279382, -0.967371345, 0.173878923, -0.0978992507, -0.157963246, -0.982580066, 0.977986097, -0.198091835, -0.0655955523))
  518. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1, 1.20000005, 1))
  519. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-8.36849213E-5, 4.00039482, -5.86509705E-5, 3.83518636E-6, 8.29994678E-6, -1, 4.9972441E-6, -1.00000012, -8.29994678E-6, -1.00000012, -4.9949158E-6, -3.83518636E-6))
  520. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 1, 0.0500000007))
  521. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part1", Vector3.new(1, 1.20000005, 1))
  522. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.67979431E-5, -4.00035858, 0.499849081, -0.999994338, 5.56639861E-6, 1.65775418E-6, 5.24974894E-6, 0.999995232, -5.0291419E-6, -3.25776637E-6, -5.08874655E-6, -0.999990761))
  523. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 1, 0.600000024))
  524. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part2", Vector3.new(1, 1.20000005, 1))
  525. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.17232513E-5, 3.20031929, -3.71932983E-5, 3.83518636E-6, 8.29994678E-6, -1, 4.9972441E-6, -1.00000012, -8.29994678E-6, -1.00000012, -4.9949158E-6, -3.83518636E-6))
  526. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1.60000002, 0.400000006, 0.0500000007))
  527. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part3", Vector3.new(1, 1.20000005, 1))
  528. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.48905945E-5, -4.00033379, 0.499926567, 1, -5.21628408E-6, -3.65823939E-6, 5.21626544E-6, 1, -5.09625352E-6, 3.658266E-6, 5.09623442E-6, 1))
  529. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 1, 0.600000024))
  530. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part4", Vector3.new(1, 1.20000005, 1))
  531. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.74724579E-5, 2.90030861, -2.95639038E-5, 3.83518636E-6, 8.29994678E-6, -1, 4.9972441E-6, -1.00000012, -8.29994678E-6, -1.00000012, -4.9949158E-6, -3.83518636E-6))
  532. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 0.400000006))
  533. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part5", Vector3.new(1, 1.20000005, 1))
  534. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0976924896, -1.42856026, 1.57356262E-5, 3.90782952E-6, 0.275675088, -0.961250901, 5.61308116E-6, -0.96125102, -0.275675088, -1.00000012, -4.33286186E-6, -5.2973628E-6))
  535. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 1, 0.200000003))
  536. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part6", Vector3.new(1, 1.20000005, 1))
  537. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.93119049E-5, -0.700065613, 1.33514404E-5, 3.83518636E-6, 8.29994678E-6, -1, 4.9972441E-6, -1.00000012, -8.29994678E-6, -1.00000012, -4.9949158E-6, -3.83518636E-6))
  538. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  539. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part7", Vector3.new(1, 1.20000005, 1))
  540. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0726666451, 1.43006897, 1.62124634E-5, -5.01610339E-6, 0.258840203, 0.96592015, -3.55858356E-6, 0.96592021, -0.258840173, -1.00000012, -4.73321415E-6, -3.92459333E-6))
  541. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 1, 0.200000003))
  542. Part = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Dark stone grey", "Part8", Vector3.new(1, 1.20000005, 1))
  543. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.14848328E-5, 4.36306E-5, 2.00019836, 1, -5.38327731E-6, -2.46055424E-6, -2.4586916E-6, 8.36700201E-6, -1, 5.40760811E-6, 1, 8.37445259E-6))
  544. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 1, 0.200000003))
  545. Shaft = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Brown", "Shaft", Vector3.new(0.3, 3.60000014, 0.3))
  546. ShaftWeld = CFuncs.Weld.Create(m, Handle, Shaft, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.21729279E-5, 1.20008087, -2.24113464E-5, 3.14228237E-6, 4.38094139E-6, -1.00000012, 2.94635538E-6, -1, -4.38839197E-6, -1, -2.95066275E-6, -3.14228237E-6))
  547. Hitbox = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 1, "Medium stone grey", "Hitbox", Vector3.new(7, 3, 3))
  548. HitboxWeld = CFuncs.Weld.Create(m, Handle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.19377899, -0.184207916, -0.14117223, -5.3447485E-4, 0.99471724, -0.102652542, -0.999858558, 0.00119461119, 0.0167820305, 0.0168160032, 0.102646977, 0.994575679))
  549. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  550. sref.Anchored = true
  551. local cR=255
  552. local cG=0
  553. local cB=0
  554. local flg5=1 local omgidk=1
  555. local add=7.5
  556. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  557. if omgidk>10000 then omgidk=0 end
  558. omgidk=omgidk+1
  559. if cR>=255 then flg5=1 end
  560. if cG>=255 then flg5=2 end
  561. if cB>=255 then flg5=3 end
  562. if flg5==1 then cR=cR-add cG=cG+add end
  563. if flg5==2 then cG=cG-add cB=cB+add end
  564. if flg5==3 then cB=cB-add cR=cR+add end
  565. color=Color3.fromRGB(cR,cG,cB)
  566. local d = Character.WeaponModel
  567. d.Shaft.Color = color
  568. d.Part.Color = color
  569. d.Part1.Color = color
  570. d.Part2.Color = color
  571. d.Part3.Color = color
  572. d.Part4.Color = color
  573. d.Part5.Color = color
  574. d.Part6.Color = color
  575. d.Part7.Color = color
  576. d.Part8.Color = color
  577. d.Part.Material = Enum.Material.Neon
  578. d.Part1.Material = Enum.Material.Neon
  579. d.Part2.Material = Enum.Material.Neon
  580. d.Part3.Material = Enum.Material.Neon
  581. d.Part4.Material = Enum.Material.Neon
  582. d.Part5.Material = Enum.Material.Neon
  583. d.Part6.Material = Enum.Material.Neon
  584. d.Part7.Material = Enum.Material.Neon
  585. d.Part8.Material = Enum.Material.Neon
  586. end)
  587. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  588. Effects = {
  589. Block = {
  590. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  591. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  592. prt.Anchored = true
  593. prt.CFrame = cframe
  594. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  595. game:GetService("Debris"):AddItem(prt, 10)
  596. if Type == 1 or Type == nil then
  597. table.insert(Effects, {
  598. prt,
  599. "Block1",
  600. delay,
  601. x3,
  602. y3,
  603. z3,
  604. msh
  605. })
  606. elseif Type == 2 then
  607. table.insert(Effects, {
  608. prt,
  609. "Block2",
  610. delay,
  611. x3,
  612. y3,
  613. z3,
  614. msh
  615. })
  616. end
  617. end
  618. },
  619. Cylinder = {
  620. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  621. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  622. prt.Anchored = true
  623. prt.CFrame = cframe
  624. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  625. game:GetService("Debris"):AddItem(prt, 2)
  626. table.insert(Effects, {
  627. prt,
  628. "Cylinder",
  629. delay,
  630. x3,
  631. y3,
  632. z3,
  633. msh
  634. })
  635. end
  636. },
  637. Head = {
  638. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  639. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  640. prt.Anchored = true
  641. prt.CFrame = cframe
  642. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  643. game:GetService("Debris"):AddItem(prt, 10)
  644. table.insert(Effects, {
  645. prt,
  646. "Cylinder",
  647. delay,
  648. x3,
  649. y3,
  650. z3,
  651. msh
  652. })
  653. end
  654. },
  655. Sphere = {
  656. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  657. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  658. prt.Anchored = true
  659. prt.CFrame = cframe
  660. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  661. game:GetService("Debris"):AddItem(prt, 10)
  662. table.insert(Effects, {
  663. prt,
  664. "Cylinder",
  665. delay,
  666. x3,
  667. y3,
  668. z3,
  669. msh
  670. })
  671. end
  672. },
  673. Elect = {
  674. Create = function(cff, x, y, z)
  675. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("New Yeller"), "Part", Vector3.new(1, 1, 1))
  676. prt.Anchored = true
  677. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  678. prt.CFrame = CFrame.new(prt.Position)
  679. game:GetService("Debris"):AddItem(prt, 2)
  680. local xval = math.random() / 2
  681. local yval = math.random() / 2
  682. local zval = math.random() / 2
  683. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  684. table.insert(Effects, {
  685. prt,
  686. "Elec",
  687. 0.1,
  688. x,
  689. y,
  690. z,
  691. xval,
  692. yval,
  693. zval
  694. })
  695. end
  696. },
  697. Ring = {
  698. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  699. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  700. prt.Anchored = true
  701. prt.CFrame = cframe
  702. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  703. game:GetService("Debris"):AddItem(prt, 10)
  704. table.insert(Effects, {
  705. prt,
  706. "Cylinder",
  707. delay,
  708. x3,
  709. y3,
  710. z3,
  711. msh
  712. })
  713. end
  714. },
  715. Wave = {
  716. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  717. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  718. prt.Anchored = true
  719. prt.CFrame = cframe
  720. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  721. game:GetService("Debris"):AddItem(prt, 10)
  722. table.insert(Effects, {
  723. prt,
  724. "Cylinder",
  725. delay,
  726. x3,
  727. y3,
  728. z3,
  729. msh
  730. })
  731. end
  732. },
  733. Break = {
  734. Create = function(brickcolor, cframe, x1, y1, z1)
  735. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  736. prt.Anchored = true
  737. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  738. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  739. local num = math.random(10, 50) / 1000
  740. game:GetService("Debris"):AddItem(prt, 10)
  741. table.insert(Effects, {
  742. prt,
  743. "Shatter",
  744. num,
  745. prt.CFrame,
  746. math.random() - math.random(),
  747. 0,
  748. math.random(50, 100) / 100
  749. })
  750. end
  751. },
  752. Fire = {
  753. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  754. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  755. prt.Anchored = true
  756. prt.CFrame = cframe
  757. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  758. game:GetService("Debris"):AddItem(prt, 10)
  759. table.insert(Effects, {
  760. prt,
  761. "Fire",
  762. delay,
  763. 1,
  764. 1,
  765. 1,
  766. msh
  767. })
  768. end
  769. },
  770. FireWave = {
  771. Create = function(brickcolor, cframe, x1, y1, z1)
  772. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  773. prt.Anchored = true
  774. prt.CFrame = cframe
  775. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  776. local d = Create("Decal")({
  777. Parent = prt,
  778. Texture = "rbxassetid://26356434",
  779. Face = "Top"
  780. })
  781. local d = Create("Decal")({
  782. Parent = prt,
  783. Texture = "rbxassetid://26356434",
  784. Face = "Bottom"
  785. })
  786. game:GetService("Debris"):AddItem(prt, 10)
  787. table.insert(Effects, {
  788. prt,
  789. "FireWave",
  790. 1,
  791. 30,
  792. math.random(400, 600) / 100,
  793. msh
  794. })
  795. end
  796. },
  797. Lightning = {
  798. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  799. local magz = (p0 - p1).magnitude
  800. local curpos = p0
  801. local trz = {
  802. -ofs,
  803. ofs
  804. }
  805. for i = 1, tym do
  806. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  807. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  808. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  809. li.Material = "Neon"
  810. if tym == i then
  811. local magz2 = (curpos - p1).magnitude
  812. li.Size = Vector3.new(th, th, magz2)
  813. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  814. table.insert(Effects, {
  815. li,
  816. "Disappear",
  817. last
  818. })
  819. else
  820. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  821. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  822. game.Debris:AddItem(li, 10)
  823. table.insert(Effects, {
  824. li,
  825. "Disappear",
  826. last
  827. })
  828. end
  829. end
  830. end
  831. },
  832. EffectTemplate = {}
  833. }
  834. function ears()
  835. local quote = math.random(1, 10)
  836. if quote == 1 then
  837. ow = CFuncs.Sound.Create("276916733", Character, 10, 1)
  838. Instance.new("DistortionSoundEffect", ow).Level = 0.95
  839. elseif quote == 2 then
  840. ow = CFuncs.Sound.Create("222045669", Character, 10, 1)
  841. Instance.new("DistortionSoundEffect", ow).Level = 0.95
  842. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "I played college ball yaknow", 1.5, BrickColor.new("Grey").Color)
  843. elseif quote == 3 then
  844. ow = CFuncs.Sound.Create("657527128", Character, 10, 1)
  845. Instance.new("DistortionSoundEffect", ow).Level = 0.95
  846. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "Oof", 1.5, BrickColor.new("Grey").Color)
  847. elseif quote == 4 then
  848. CFuncs.Sound.Create("230292394", Character, 10, 1)
  849. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "AAAAAH", 1.5, BrickColor.new("Grey").Color)
  850. elseif quote == 5 then
  851. CFuncs.Sound.Create("230255621", Character, 10, 1)
  852. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "SO", 1.5, BrickColor.new("Grey").Color)
  853. wait(0.2)
  854. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "DAH", 1.5, BrickColor.new("Grey").Color)
  855. elseif quote == 6 then
  856. CFuncs.Sound.Create("230255698", Character, 10, 1)
  857. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "Y E S", 1.5, BrickColor.new("Grey").Color)
  858. elseif quote == 7 then
  859. CFuncs.Sound.Create("230255738", Character, 10, 1)
  860. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "OH", 1.5, BrickColor.new("Grey").Color)
  861. elseif quote == 8 then
  862. CFuncs.Sound.Create("230292118", Character, 10, 1)
  863. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "AAAAAAAA", 1.5, BrickColor.new("Grey").Color)
  864. elseif quote == 9 then
  865. CFuncs.Sound.Create("230292073", Character, 10, 1)
  866. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "UWEEEEEEEEEEH", 1.5, BrickColor.new("Grey").Color)
  867. elseif quote == 10 then
  868. ow = CFuncs.Sound.Create("225279648", Character, 10, 1)
  869. Instance.new("DistortionSoundEffect", ow).Level = 0.95
  870. ShowDamage(Head.CFrame * CFrame.new(0, 0, Head.Size.Z / 2).p + Vector3.new(0, 1.5, 0), "help", 1.5, BrickColor.new("Grey").Color)
  871. end
  872. end
  873. function joj()
  874. while oof == true do
  875. attack = true
  876. local con = Hitbox.Touched:connect(function(hit)
  877. Damage(Hitbox, hit, 0, 0, math.random(300, 300), "Normal", RootPart, 0.1, "146163534", 1)
  878. end)
  879. CFuncs.Sound.Create("367499850", Hitbox, 10, 1)
  880. for i = 0, 1, 0.1 do
  881. swait()
  882. PlayAnimationFromTable({
  883. CFrame.new(0.318533748, 1.11758709E-8, -0.186876655, 0.571150839, -0.107324705, 0.813798547, -0.321393877, 0.883022606, 0.342018932, -0.755309701, -0.456894249, 0.469845593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  884. CFrame.new(-0.136643112, 1.46224117, -0.102674514, 0.571150839, -0.321393877, -0.755309701, -0.107324705, 0.883022606, -0.456894249, 0.813798547, 0.342018932, 0.469845593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  885. CFrame.new(1.34420753, 1.19733691, -0.575926542, -0.0377464592, -0.0365618169, 0.998618245, -0.0365605801, -0.998610795, -0.0379435122, 0.998618245, -0.0379423201, 0.0363572836) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  886. CFrame.new(-1.54852927, 1.0183481, -0.403962731, 0.992945313, -0.0193823874, 0.11697869, 0.0193829238, -0.946746707, -0.321395338, 0.116978586, 0.321395338, -0.93969202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  887. CFrame.new(1.30056286, -1.52663183, -0.684036016, 0.872286201, -0.321393877, -0.368541837, 0.13550131, 0.883022606, -0.449344397, 0.469847292, 0.342018932, 0.813797712) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  888. CFrame.new(-0.0819230229, -1.98630714, -0.796365142, 0.843013644, -0.321393877, 0.431316614, 0.431316495, 0.883022606, -0.185032547, -0.321394026, 0.342018932, 0.883022547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  889. }, 0.3, false)
  890. end
  891. for i = 0, 1, 0.1 do
  892. swait()
  893. PlayAnimationFromTable({
  894. CFrame.new(-0.70452857, 1.34110451E-7, -0.85472101, 0.0479760207, 0.375900865, -0.925417125, -0.321394145, 0.883022726, 0.342018545, 0.945729494, 0.281014919, 0.163176239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  895. CFrame.new(-0.332258016, 1.42813265, -0.198432297, 0.0479760207, -0.321394145, 0.945729494, 0.375900865, 0.883022726, 0.281014919, -0.925417125, 0.342018545, 0.163176239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  896. CFrame.new(1.3427434, 0.740131199, -1.01291919, 0.0505371541, -0.0144109726, 0.998618364, 0.883102953, 0.467642725, -0.0379427671, -0.466449738, 0.883800209, 0.0363596678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  897. CFrame.new(-1.46270001, 0.38253215, -1.0271579, 0.992945492, -0.11697793, -0.01938124, 0.0193838775, 0.321395963, -0.946746528, 0.116977483, 0.939691901, 0.321396172) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  898. CFrame.new(1.30056417, -1.52663159, -0.684035659, 0.872286379, -0.321394145, -0.368541002, 0.1355021, 0.883022726, -0.449344009, 0.469846606, 0.342018545, 0.813798249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  899. CFrame.new(-0.0819211155, -1.98630702, -0.796365023, 0.84301424, -0.321394145, 0.431315303, 0.431316257, 0.883022726, -0.18503274, -0.321392775, 0.342018545, 0.883023262) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  900. }, 0.3, false)
  901. end
  902. con:Disconnect()
  903. attack = false
  904. end
  905. end
  906. Mouse.Button1Down:connect(function()
  907. if attack == false and oof == false then
  908. oof = true
  909. joj()
  910. end
  911. end)
  912. Mouse.Button1Up:connect(function()
  913. if attack == true and oof == true then
  914. oof = false
  915. end
  916. end)
  917. Mouse.KeyDown:connect(function(k)
  918. k = k:lower()
  919. if k == "t" then
  920. ears()
  921. end
  922. end)
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