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avex_sc2

forest

Jan 22nd, 2019
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  1. The main ramp might be a bit far.
  2. Zergs can't effectively wall off with 3 structures at the natural.
  3. The tiny paths by the ramps in the middle might be really hard for players to clearly see or notice they're even there. I had no idea they were there until I saw the rush distance was 47s.
  4. I don't think anyone will want to take that forward third base.
  5. I tried a burning forest map a while back, but this is a bit overkill on the fire. Red is really hard on video encoders, not to mention high motion, this map would be really bad on streams.
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