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  1. //_____________________________________[ INCLUDES ]_____________________________________
  2. #include "a_samp"
  3. #include "YSI\y_ini"
  4. #include "YSI\y_timers"
  5. #include "sscanf2"
  6. #include "progress"
  7. #include "zcmd"
  8. #include "mSelection"
  9. #include "weapon-config"
  10. #include "streamer"
  11. #include "foreach"
  12. asd
  13. //_____________________________________[ DEFINES ]_____________________________________
  14. #define SERVER_REV "v1.5"
  15. #define PATH "/Users/%s.ini"
  16. #define MPATH "/Maps/%d.ini"
  17.  
  18. #define HOLDING(%0) \
  19. ((newkeys & (%0)) == (%0))
  20.  
  21. #define RELEASED(%0) \
  22. (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
  23.  
  24.  
  25. #define TEAM_ARES_COLOR 0x1C77B300
  26. #define TEAM_HIT_COLOR 0xFFFFFF00
  27. #define TEAM_BL_COLOR 0xFF000000
  28. #define TEAM_GR_COLOR 0x0A82C700
  29. #define COLOR_GRAD1 0xB4B5B7FF
  30. #define COLOR_GRAD2 0xBFC0C2FF
  31. #define COLOR_GRAD3 0xCBCCCEFF
  32. #define COLOR_GRAD4 0xD8D8D8FF
  33. #define COLOR_GRAD5 0xE3E3E3FF
  34. #define COLOR_GRAD6 0xF0F0F0FF
  35. #define COLOR_GREY 0xAFAFAFAA
  36. #define COLOR_RED 0xAA3333AA
  37. #define COLOR_ORANGE 0xFF8000FF
  38. #define COLOR_YELLOW 0xFFFF00AA
  39. #define COLOR_FORSTATS 0xFFFF91AA
  40. #define COLOR_HOUSEGREEN 0x00E605AA
  41. #define COLOR_GREEN 0x33AA33AA
  42. #define COLOR_LIGHTGREEN 0x9ACD32AA
  43. #define COLOR_LIGHTSLATEGRAY 0xAAC5E3FF
  44. #define COLOR_CYAN 0x40FFFFFF
  45. #define COLOR_PURPLE 0xC2A2DAAA
  46. #define COLOR_BLACK 0x000000AA
  47. #define COLOR_WHITE 0xFFFFFFAA
  48. #define COLOR_FADE1 0xE6E6E6E6
  49. #define COLOR_FADE2 0xC8C8C8C8
  50. #define COLOR_FADE3 0xAAAAAAAA
  51. #define COLOR_FADE4 0x8C8C8C8C
  52. #define COLOR_FADE5 0x6E6E6E6E
  53. #define COLOR_LIGHTRED 0xFF6347AA
  54. #define COLOR_NEWS 0xFFA500AA
  55. #define COLOR_TWWHITE 0xFFFFFFAA
  56. #define TEAM_NEWS_COLOR 0x049C7100
  57. #define COLOR_TWYELLOW 0xFFFF00AA
  58. #define COLOR_TWPINK 0xE75480AA
  59. #define COLOR_TWRED 0xFF0000AA
  60. #define COLOR_TWBROWN 0x654321AA
  61. #define COLOR_TWGRAY 0x808080AA
  62. #define COLOR_TWOLIVE 0x808000AA
  63. #define COLOR_TWPURPLE 0x800080AA
  64. #define COLOR_TWTAN 0xD2B48CAA
  65. #define COLOR_TWAQUA 0x00FFFFAA
  66. #define COLOR_TWORANGE 0xFF8C00AA
  67. #define COLOR_TWAZURE 0x007FFFAA
  68. #define COLOR_TWGREEN 0x008000AA
  69. #define COLOR_TWBLUE 0x0000FFAA
  70. #define COLOR_TWBLACK 0x000000AA
  71. #define COLOR_LIGHTBLUE 0x33CCFFAA
  72. #define TEAM_CYAN_COLOR 0xFF8282AA
  73. #define FIND_COLOR 0xB90000FF
  74. #define TEAM_AZTECAS_COLOR 0x01FCFFC8
  75. #define TEAM_TAXI_COLOR 0xF2FF0000
  76. #define TEAM_CYAN_COLOR 0xFF8282AA
  77. #define DEPTRADIO 0xFFD7004A
  78. #define RADIO 0x8D8DFFFF
  79. #define COLOR_DBLUE 0x2641FEAA
  80. #define COLOR_ALLDEPT 0xFF8282AA
  81. #define TEAM_BLUE_COLOR 0x2641FE00
  82. #define TEAM_FBI_COLOR 0x8D8DFF00
  83. #define TEAM_MED_COLOR 0xFF828200
  84. #define TEAM_APRISON_COLOR 0x9C791200
  85. #define COLOR_NG 0x9ACD3200
  86. #define COLOR_REPORT 0xFFFF91FF
  87. #define COLOR_NEWBIE 0x7DAEFFFF
  88. #define TEAM_ORANGE_COLOR 0xFF800000
  89. #define COLOR_PINK 0xFF66FFAA
  90. #define COLOR_OOC 0xE0FFFFAA
  91. #define COP_GREEN_COLOR 0x33AA33AA
  92. #define PUBLICRADIO_COLOR 0x6DFB6DFF
  93. #define TEAM_GROVE_COLOR 0x00D900C8
  94. #define COLOR_REALRED 0xFF0606FF
  95. #define TEAM_GREEN_COLOR 0xFFFFFFAA
  96. #define TEAM_ORANGE_COLOR 0xFF800000
  97. #define WANTED_COLOR 0xFF0000FF
  98. #define COLOR_GOV 0xE8E79BAA
  99. #define ResetMoneyBar ResetPlayerMoney
  100. #define UpdateMoneyBar GivePlayerMoney
  101. #define GetPlayerCash(%0) PlayerInfo[%0][pCash]
  102. #define GivePlayerCash(%0,%1) PlayerInfo[%0][pCash] += (%1)
  103. #define GetVehicleName(%0) VehicleName[GetVehicleModel(%0)-400]
  104. #define SCM SendClientMessage
  105.  
  106. #define SKIN_SELECT (1)
  107. #define MAX_MAPS (2)
  108.  
  109. #define DEFAULT_TDM_MINS (2)
  110. #define DEFAULT_TDM_SECS (9999)
  111.  
  112. #define DEFAULT_KILLS_MINS (0)
  113. #define DEFAULT_KILLS_SECS (25)
  114.  
  115. #define MAX_ROUNDS (7)
  116. #define FROZEN_TIME (7)
  117.  
  118. #define ROUND_FROZEN (1)
  119. #define ROUND_STARTED (2)
  120.  
  121.  
  122. #define MAP_MODE_KILLS (1)
  123. #define MAP_MODE_TDM (2)
  124.  
  125. enum
  126. {
  127. DIALOG_REGISTER = 0,
  128. DIALOG_LOGIN
  129. }
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