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a guest May 20th, 2019 51 Never
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  1. static int g_skill[6][10] = {
  2.     //skill_id/max_lv/apply_bonus/point_bonus/bonus_value_per-Lv
  3.     { GUILD_NEW_SKILL_1,5,APPLY_ATTBONUS_HUMAN,POINT_ATTBONUS_HUMAN,0,5,10,15,20,25 },
  4.     { GUILD_NEW_SKILL_2,5,APPLY_ATTBONUS_MONSTER,POINT_ATTBONUS_MONSTER,0,5,10,15,20,25 },
  5.     { GUILD_NEW_SKILL_3,5,APPLY_RESIST_HUMAN,POINT_RESIST_HUMAN,0,2,4,6,8,10 },
  6.     { GUILD_NEW_SKILL_4,5,APPLY_MALL_GOLDBONUS,POINT_MALL_GOLDBONUS,0,3,6,10,15,20 },
  7.     { GUILD_NEW_SKILL_5,5,APPLY_MALL_ITEMBONUS,POINT_MALL_ITEMBONUS,0,3,6,10,15,20 },
  8.     { GUILD_NEW_SKILL_6,5,APPLY_MALL_EXPBONUS,POINT_MALL_EXPBONUS,0,3,6,10,15,20 },
  9. };
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