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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'world'
  137. - 'raiderprison'
  138. - 'factions'
  139. - 'skywars'
  140. - 'SW_1'
  141. - 'SW_2'
  142. - 'SW_3'
  143. - 'SW_4'
  144. - 'SW_5'
  145. - 'minecraftsouls'
  146. - 'towny'
  147. - 'bedwars'
  148. - 'BW_1'
  149. - 'BW_2'
  150. - 'BW_3'
  151. - 'BW_4'
  152. - 'BW_5'
  153. - 'KitPVPmap'
  154. - 'luckpvp'
  155. - 'kitpvpmap2'
  156. - 'survivalgames'
  157. - 'SG_1'
  158. - 'SG_2'
  159. - 'SG_3'
  160. - 'SG_4'
  161. - 'SG_5'
  162. - 'rpg'
  163. # Show delay on join. Usefull if you wish to let the user
  164. # enjoy a Title MOTD without having the scoreboard obstructing
  165. # the view.
  166. show-delay: 5
  167.  
  168. # Anti Flicker will use a new engine that will allow you to use fast animations
  169. # without any flicker.
  170. # You can disable this feature if you do not have fast refresh rates.
  171. antiflicker: true
  172.  
  173. # Scoreboard assigning. The boards can be assigned by various ways.
  174. # default the scoreboards will be assigned by permissions.
  175. # You can only have one way of assigning the scoreboards
  176. #
  177. # PERMISSION - Assign scoreboards based on permissions
  178. # This is the default setting (since 2014)
  179. # featherboard.group.<scoreboard>
  180. #
  181. # GROUP - Assign scoreboards based on Vault groups
  182. # this means the scoreboard name has to
  183. # have the name of your Vault group.
  184. #
  185. # WORLD - Assign scoreboards based on the world
  186. # the player is in.
  187. #
  188. # NONE - Do no assign scoreboards and just rely on
  189. # manual assigning (triggers, etc...)
  190. scoreboard-assigning: "WORLD"
  191.  
  192. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  193. # The GUI will show all scoreboards you have permission to. It is not very
  194. # configurable in the way you can't control the location or order of the scoreboards
  195. # For a more configurable GUI I recommend DeluxeMenus
  196. gui:
  197. # This is the title of the GUI
  198. title: "Scoreboards"
  199. # Size of the GUI (leave to -1 to make it dynamic)
  200. # Sizes: 9,27,54
  201. size: -1
  202.  
  203. # A list of different scoreboards
  204. boards:
  205. # Default FeatherBoard comes with a board called "default". All players have the permission
  206. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  207. # the permission is negated.
  208. #
  209. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  210. # names such as "vip-board", "mcmmo-levelup", ...
  211. Temphub:
  212. # Every section here are different lines. The first section will be used as the title
  213. # the following sections will be used as the lines on the scoreboard (max 15)
  214. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  215. # things simple I will use logical names such as "title", "spacer", "header", ...
  216. title:
  217. # Every line has its own frames. The animation will loop through these frames on intervals
  218. # that you configure below.
  219. # Put all your frames under 'text:'. You can make as many lines as you want and use
  220. # placeholders and preset effects.
  221. # Keep in mind that there is a limit in line width!
  222. text:
  223. # To create cool looking animations you create yourself
  224. # you can use the graphical tool AnimationCreator
  225. # https://www.spigotmc.org/resources/animationcreator.6001/
  226. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  227. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  228. - '<single><delay times="10">&l><</delay></single>'
  229. - '<single>&c&lr</single>' # <single> will allow the frame to only run ONCE
  230. - '<single>&c&ler</single>'
  231. - '<single>&c&lder</single>'
  232. - '<single>&c&liderP</single>'
  233. - '<single>&c&laiderPV</single>'
  234. - ' <delay times="10">&c&lRaiderPVP&1&l</delay>' # <delay> will repeat the line X times
  235. - '<glow glowsize="5">RaiderPVP</glow>'
  236. # Interval is the animation interval in TICKS (20 ticks is one second).
  237. # Every X ticks the animation goes to the next frame (see above)
  238. # Once all frames are finished it will start over from the first one
  239. interval: 2
  240. # If you don't want a static order of the frames and want to show each frame at random
  241. # you can enable this option.
  242. random: false
  243. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  244. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  245. # These lines (usually a header or footer) are also good for decoration.
  246. header:
  247. text:
  248. - '<rainbow>&m+---------------------+</rainbow>'
  249. interval: 10
  250. random: true
  251. player-label:
  252. text:
  253. - '&b&l> &b&lServer Info:'
  254. interval: 100
  255. random: false
  256. player-line1:
  257. text:
  258. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  259. interval: 2
  260. random: false
  261. player-line2:
  262. text:
  263. - '{ping} &7ms latency'
  264. interval: 2
  265. random: false
  266. # For empty lines just add another 'section' but just don't put any text
  267. # in it so it acts like an empty line.
  268. spacer1:
  269. text: []
  270. interval: 100
  271. random: false
  272. news-info:
  273. text:
  274. - '&b&l> &b&lNews:'
  275. interval: 100
  276. random: false
  277. news:
  278. # Lets create some animated news
  279. # News is something you need to write quick
  280. # and usually you don't want to spend ages on creating
  281. # some cool effect. That is why FeatherBoard features
  282. # several presets you can use.
  283. text:
  284. - '<scroll width="29">&6&lNew gamemode &7[&e&lKitPVP&7] &eALPHA &6&lHas been released play it now</scroll>'
  285. interval: 2 # When using preset effects. The interval will apply to that effect
  286. # Do you want to randomize the animation frames?
  287. random: false
  288. # For empty lines just add another 'section' but just don't put any text
  289. # in it so it acts like an empty line.
  290. spacer2:
  291. text: []
  292. interval: 100
  293. random: false
  294. timesplayed-label: #Switch between site, times played and health
  295. text:
  296. - '&b&l> &b&lPlayed:'
  297. interval: 100
  298. random: false
  299. timesplayed: #Switch between site, times played and health
  300. text:
  301. - '{stat_timesplayed}'
  302. interval: 100
  303. random: false
  304. # For empty lines just add another 'section' but just don't put any text
  305. # in it so it acts like an empty line.
  306. spacer3:
  307. text: []
  308. interval: 100
  309. random: false
  310. server-label:
  311. text:
  312. - '&b&l> &b&lServer Info:'
  313. interval: 100
  314. random: false
  315. server-line1:
  316. text:
  317. - '<wave>&c&lIP:185.38.151.162:25715</wave>'
  318. interval: 1
  319. random: false
  320. server-line2:
  321. text:
  322. - '{onlineplayers} &aonline players'
  323. interval: 10
  324. random: false
  325. # This is the same as the header. It is not needed since you already use the header as the longest line
  326. # but it looks cleaner having a footer.
  327. footer:
  328. text:
  329. - '<rainbow>&m+---------------------+</rainbow>'
  330. interval: 10
  331. random: true
  332. # This is a combat scoreboard example showing
  333. # combat related information.
  334. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  335. # (Unless you want it to show all the time)
  336. # You still need to 'trigger' this scoreboard in the vanilla_combat
  337. combat-scoreboard-example:
  338. # Lets just use the title,header and footer from the example above
  339. # for in depth configuration look above.
  340. #
  341. # When designing a board that is used when triggered on an event. You have
  342. # to think (before looking at the placeholders) what is relevant.
  343. # For example: When I think of combat my first thoughts are:
  344. # - Health: To see how much you have left
  345. # - Possible cooldown timers
  346. # - With who am I in combat?
  347. # - Target health
  348. # - mcMMO attacking level?
  349. #
  350. # Next you have to think what is important during that event:
  351. # - Combat: not too much distraction (no animations, smaller scoreboard)
  352. #
  353. # Once you know those things start looking for placeholders. A lot of events such
  354. # as mcmmo have placeholders that can only be used in such events.
  355. title:
  356. text:
  357. # To create cool looking animations you create yourself
  358. # you can use the graphical tool AnimationCreator
  359. # https://www.spigotmc.org/resources/animationcreator.6001/
  360. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  361. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  362. - '<single><delay times="10">&l><</delay></single>'
  363. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  364. - '<single>&f&lherB</single>'
  365. - '<single>&f&lherBo</single>'
  366. - '<single>&f&latherBoa</single>'
  367. - '<single>&f&leatherBoar</single>'
  368. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  369. interval: 2
  370. random: false
  371. header:
  372. text:
  373. - '&a&m+-----------------+'
  374. interval: 10
  375. random: true
  376. combat-label:
  377. text:
  378. - '&8&l> &7&lCombat target:'
  379. interval: 100
  380. random: false
  381. combat-data:
  382. text:
  383. - '{vanilla-combat_opponent_name}'
  384. interval: 2
  385. random: false
  386. spacer1:
  387. text: []
  388. interval: 100
  389. health-label:
  390. text:
  391. - '&8&l> &7&lHealth stats:'
  392. interval: 100
  393. random: false
  394. health-data-1:
  395. text:
  396. - '&aYou: {healthbar}'
  397. interval: 1
  398. random: false
  399. health-data-2:
  400. text:
  401. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  402. interval: 1
  403. random: false
  404. footer:
  405. text:
  406. - '&a&m+-----------------+'
  407. interval: 10
  408. random: true
  409. # This is an example for mcMMO when you level up
  410. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  411. # (Unless you want it to show all the time)
  412. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  413. mcmmo-levelup:
  414. title:
  415. text:
  416. # To create cool looking animations you create yourself
  417. # you can use the graphical tool AnimationCreator
  418. # https://www.spigotmc.org/resources/animationcreator.6001/
  419. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  420. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  421. - '<single><delay times="10">&l><</delay></single>'
  422. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  423. - '<single>&f&lherB</single>'
  424. - '<single>&f&lherBo</single>'
  425. - '<single>&f&latherBoa</single>'
  426. - '<single>&f&leatherBoar</single>'
  427. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  428. interval: 2
  429. random: false
  430. header:
  431. text:
  432. - '&a&m+-----------------+'
  433. interval: 10
  434. random: true
  435. info-label:
  436. text:
  437. # mcMMO-levelup comes with several event specific placeholders
  438. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  439. interval: 10
  440. spacer1: # This is a spacer an empty line
  441. text:
  442. - ''
  443. interval: 10
  444. # Do you want to randomize the animation frames?
  445. random: false
  446. skill-label: # You can add elements to the group and name them like you want
  447. # Lets make a static label
  448. text:
  449. - '&9&l> &e&lSkill:'
  450. interval: 10 # The interval is not important since its just 1 static text.
  451. # Do you want to randomize the animation frames?
  452. random: false
  453. skill:
  454. # Lets make a static label
  455. text:
  456. - '{mcmmo-levelup_skill_name}'
  457. interval: 10 # The interval is not important since its just 1 static text.
  458. # Do you want to randomize the animation frames?
  459. random: false
  460. spacer2: # This is a spacer an empty line
  461. text:
  462. - ''
  463. interval: 100
  464. # Do you want to randomize the animation frames?
  465. random: false
  466. skilllevel-label: # You can add elements to the group and name them like you want
  467. # Lets make a static label
  468. text:
  469. - '&b&l> &e&lCurrent level:'
  470. interval: 10 # The interval is not important since its just 1 static text.
  471. # Do you want to randomize the animation frames?
  472. random: false
  473. skilllevel:
  474. # Lets make a static label
  475. text:
  476. - '{mcmmo-levelup_skilllevel}'
  477. interval: 10 # The interval is not important since its just 1 static text.
  478. # Do you want to randomize the animation frames?
  479. random: false
  480. footer:
  481. text:
  482. - '&a&m+-----------------+'
  483. interval: 10
  484. random: true
  485. # This is an example for Towny when you enter a town
  486. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  487. # (Unless you want it to show all the time)
  488. # You still need to 'trigger' this scoreboard in the 'towny-town'
  489. towny-town-example:
  490. # Lets just use the title,header and footer from the example above
  491. # for in depth configuration look above.
  492. title:
  493. text:
  494. # To create cool looking animations you create yourself
  495. # you can use the graphical tool AnimationCreator
  496. # https://www.spigotmc.org/resources/animationcreator.6001/
  497. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  498. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  499. - '<single><delay times="10">&l><</delay></single>'
  500. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  501. - '<single>&f&lherB</single>'
  502. - '<single>&f&lherBo</single>'
  503. - '<single>&f&latherBoa</single>'
  504. - '<single>&f&leatherBoar</single>'
  505. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  506. interval: 2
  507. random: false
  508. header:
  509. text:
  510. - '&a&m+-------------------+'
  511. interval: 10
  512. random: true
  513. town-label:
  514. text:
  515. - '&bYou are in town:'
  516. interval: 100
  517. town-data:
  518. text:
  519. - '{towny_currenttown_name}'
  520. interval: 100
  521. spacer1:
  522. text: []
  523. interval: 100
  524. townboard-label:
  525. text:
  526. - '&bTown board:'
  527. interval: 100
  528. townboard:
  529. text:
  530. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  531. interval: 3
  532. spacer2:
  533. text: []
  534. interval: 100
  535. population-label:
  536. text:
  537. - '&bPopulation:'
  538. interval: 100
  539. poplulation-data:
  540. text:
  541. - '{towny_currenttown_residents}'
  542. interval: 100
  543. footer:
  544. text:
  545. - '&a&m+-------------------+'
  546. interval: 10
  547. random: true
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