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- // Check for input changes
- if input.up == true {pos_move=true; UP=1;}
- else if input.up == false {pos_move=true; UP=0;}
- if input.down == true {pos_move=true; DOWN=1;}
- else if input.down == false {pos_move=true; DOWN=0;}
- if input.left == true {pos_move=true; LEFT=1;}
- else if input.left == false {pos_move=true; LEFT=0;}
- if input.right == true {pos_move=true; RIGHT=1;}
- else if input.right == false {pos_move=true; RIGHT=0;}
- if input.focus == true {pos_move=true; FOCUS=1;}
- else if input.focus == false {pos_move=true; FOCUS=0;}
- if input.shoot_press == true {pos_move=true; SHOOT=1;}
- else if input.shoot_press == false {pos_move=true; SHOOT=0;}
- if input.bomb_press == true {pos_move=true; BOMB=1;}
- else if input.bomb_press == false {pos_move=true; BOMB=0;}
- // Record to array if something is pressed
- if pos_move == true && global.pause == 0 {
- replay[timer,pos]=global.frame;
- replay[up,pos]=UP;
- replay[down,pos]=DOWN;
- replay[left,pos]=LEFT;
- replay[right,pos]=RIGHT;
- replay[focus,pos]=FOCUS;
- replay[shoot,pos]=SHOOT;
- replay[bomb,pos]=BOMB;
- pos++;
- pos_move=false;
- }
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