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Sem_Loreann

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Apr 15th, 2018
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  1. new Float:Tables[21][3] =
  2. {
  3. {2637.040,2749.610,54.237},
  4. {2634.666,2749.610,54.237},
  5. {2632.287,2749.610,54.237},
  6. {2629.920,2749.610,54.237},
  7. {2627.550,2749.610,54.237},
  8. {2625.183,2749.610,54.237},
  9. {2622.819,2749.610,54.237},
  10. {2630.120,2752.991,54.237},
  11. {2637.256,2752.991,54.237},
  12. {2634.874,2752.991,54.237},
  13. {2632.493,2752.991,54.237},
  14. {2627.739,2752.991,54.237},
  15. {2625.370,2752.991,54.237},
  16. {2622.991,2752.991,54.237},
  17. {2637.145,2756.287,54.237},
  18. {2634.745,2756.287,54.237},
  19. {2632.324,2756.287,54.237},
  20. {2629.907,2756.287,54.237},
  21. {2627.508,2756.287,54.237},
  22. {2625.118,2756.287,54.237},
  23. {2622.747,2756.287,54.237}
  24. };
  25.  
  26. public OnPlayerEnterDynamicArea(playerid, areaid)
  27. {
  28. for(int i = 0; i < sizeof(Tables); i++)
  29. {
  30. if(TableStat[i] == true) return SendClientMessage(playerid, c_ARGON, "Как видишь можно уже будет ставить проверку.");
  31. TableStat[i] = true;// Если все норм разрешаем доступ ему
  32. }
  33. }
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