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DEADtheKID

feather board

Aug 27th, 2016
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  1. # ------------------------------ #
  2.  
  3. #
  4.  
  5. # FeatherBoard 3
  6.  
  7. # Runs like a feather on your server
  8.  
  9. # (c) Maxim Van de Wynckel
  10.  
  11. #
  12.  
  13. # ------------------------------ #
  14.  
  15.  
  16.  
  17. #
  18.  
  19. # Cracked by FFY00/AnubisCore
  20.  
  21. # http://blackspigotmc.com
  22.  
  23. # https://ffy00.cf
  24.  
  25. #
  26.  
  27.  
  28.  
  29. # Permissions: To use the action groups give them the permission
  30.  
  31. # featherboard.group.<group>
  32.  
  33. # Make sure to remove them from the other groups
  34.  
  35. # when giving a new permission.
  36.  
  37.  
  38.  
  39. # Variables: These variables can be used in the TEXT section
  40.  
  41. # of both the header as the footer.
  42.  
  43. #
  44.  
  45. # {PLAYER} - Player name
  46.  
  47. # {PLAYERNICK} - Player nickname
  48.  
  49. # {SERVER} - Server name
  50.  
  51. # {PLAYERCOUNT} - Server player count
  52.  
  53. # {BUNGEECOUNT} - Bungee network player count
  54.  
  55. # 4000+ more ... see spigot page
  56.  
  57.  
  58.  
  59. # Formatting: These are formatting tags allowing you to format the animations
  60.  
  61. # or placeholders.
  62.  
  63. #
  64.  
  65. # Substring: This allows you to split a word (even a placeholder) in parts
  66.  
  67. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  68.  
  69. # usage: This can be used to split placeholders when creating a typewriter
  70.  
  71. # or to split the colors in a placeholder.
  72.  
  73. #
  74.  
  75. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  76.  
  77. # two arguments (the length and space between scrolls).
  78.  
  79. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  80.  
  81. #
  82.  
  83. # PLENTY MORE! See spigot page
  84.  
  85.  
  86.  
  87. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  88.  
  89. # GENERAL PLUGIN SETTINGS
  90.  
  91. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  92.  
  93.  
  94.  
  95. ## Config version (DO NOT EDIT)
  96.  
  97. config: 2
  98.  
  99.  
  100.  
  101. ## Language file
  102.  
  103. lang: 'en'
  104.  
  105.  
  106.  
  107. ## Debug mode
  108.  
  109. debug: false
  110.  
  111.  
  112.  
  113. ## Log to file
  114.  
  115. log:
  116.  
  117. enabled: true
  118.  
  119. # Reset log on startup
  120.  
  121. reset: false
  122.  
  123.  
  124.  
  125. ## Update checking
  126.  
  127. update:
  128. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  129.  
  130.  
  131.  
  132. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  133.  
  134. # PLUGIN SPECIFIC SETTINGS
  135.  
  136. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  137.  
  138.  
  139.  
  140. # Placeholder settings
  141.  
  142. placeholder:
  143.  
  144. # logs the memory usage of placeholders on startup
  145.  
  146. log-memory: false
  147.  
  148. # Clear unused placeholders that are not enabled.
  149.  
  150. clear-unused: true
  151.  
  152. # Config cache only
  153.  
  154. # This will only use placeholders in the config
  155.  
  156. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  157.  
  158. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  159.  
  160. config-cache: false
  161.  
  162.  
  163.  
  164. # Tweaks to increase performance (Use at own risk)
  165.  
  166. tweaks:
  167.  
  168. # This option does not send scoreboard remove packets
  169.  
  170. # to the client on quit. This can increase performance on servers
  171.  
  172. # where players quit a lot (hubs, ...)
  173.  
  174. #
  175.  
  176. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  177.  
  178. # /data folder
  179.  
  180. #
  181.  
  182. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  183.  
  184. keepScoreboardOnQuit: false
  185.  
  186. # Some placeholders have a slow process behind them. Meaning they might contact a database
  187.  
  188. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  189.  
  190. # separate from the sending. But can slow down the animation because it has to wait
  191.  
  192. # for the placeholder to be loaded. When having multiple lines like a text that shows
  193.  
  194. # the information about the placeholders you put below it, this can cause problems.
  195.  
  196. # Enabling this will output a message in the console and ingame to operators
  197.  
  198. # saying when a placeholder is causing delays.
  199.  
  200. detect-placeholderdelay: false
  201.  
  202. # Putting this to true will SPAM your console with timings report per placeholder/animation
  203.  
  204. # refresh. Used for debugging purposes.
  205.  
  206. # This requires detect-placeholderdelay to true
  207.  
  208. verbose-placeholder-timings: false
  209.  
  210.  
  211.  
  212. # Toggling allows you to disable the scoreboard
  213.  
  214. database:
  215.  
  216. # If you want the toggle to stay even when your users
  217.  
  218. # log off you can enable this. Keep in mind that this requires a
  219.  
  220. # MySQL or SQLite database.
  221.  
  222. # If you are configuring the plugin for the first time it is advised
  223.  
  224. # to stay away from these settings until you managed the scoreboard
  225.  
  226. # set up.
  227.  
  228. persistent: false
  229.  
  230. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  231.  
  232. # with isolation, url, driver, ...
  233.  
  234. # Database name
  235.  
  236. database: "featherboard"
  237.  
  238. # Database username
  239.  
  240. username: bukkit
  241.  
  242. # Database isolation type
  243.  
  244. isolation: SERIALIZABLE
  245.  
  246. # Database driver
  247.  
  248. driver: org.sqlite.JDBC
  249.  
  250. # Database password
  251.  
  252. password: walrus
  253.  
  254. # Database driver URL
  255.  
  256. # {DIR} will be replaced with the plugin directory
  257.  
  258. # {NAME} will be replaced wit the plugin name
  259.  
  260. url: jdbc:sqlite:{DIR}{NAME}.db
  261.  
  262. # Save interval in ticks
  263.  
  264. save-interval: 6000
  265.  
  266.  
  267.  
  268. # Disabled worlds. Add your world name in this list to
  269.  
  270. # disable it.
  271.  
  272. disabled-worlds:
  273.  
  274. - 'example_world'
  275.  
  276.  
  277.  
  278. # Show delay on join. Usefull if you wish to let the user
  279.  
  280. # enjoy a Title MOTD without having the scoreboard obstructing
  281.  
  282. # the view.
  283.  
  284. show-delay: 0
  285.  
  286.  
  287.  
  288. # Anti Flicker will use a new engine that will allow you to use fast animations
  289.  
  290. # without any flicker.
  291.  
  292. # You can disable this feature if you do not have fast refresh rates.
  293.  
  294. antiflicker: true
  295.  
  296.  
  297.  
  298. # A list of different scoreboards
  299.  
  300. boards:
  301.  
  302. # Default FeatherBoard comes with a board called "default". All players have the permission
  303.  
  304. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  305.  
  306. # the permission is negated.
  307.  
  308. #
  309.  
  310. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  311.  
  312. # names such as "vip-board", "mcmmo-levelup", ...
  313.  
  314. default:
  315.  
  316. # Every section here are different lines. The first section will be used as the title
  317.  
  318. # the following sections will be used as the lines on the scoreboard (max 15)
  319.  
  320. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  321.  
  322. # things simple I will use logical names such as "title", "spacer", "header", ...
  323.  
  324. title:
  325.  
  326. # Every line has its own frames. The animation will loop through these frames on intervals
  327.  
  328. # that you configure below.
  329.  
  330. # Put all your frames under 'text:'. You can make as many lines as you want and use
  331.  
  332. # placeholders and preset effects.
  333.  
  334. # Keep in mind that there is a limit in line width!
  335.  
  336. text:
  337.  
  338. # To create cool looking animations you create yourself
  339.  
  340. # you can use the graphical tool AnimationCreator
  341.  
  342. # https://www.spigotmc.org/resources/animationcreator.6001/
  343.  
  344. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  345.  
  346. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  347. - '<glow startglowcolor="&3&l" glowcolor="&b&l" endglowcolor="&3&l" normalcolor="&f&l" glowsize="2">Survival Stats </glow>'
  348. # Interval is the animation interval in TICKS (20 ticks is one second).
  349.  
  350. # Every X ticks the animation goes to the next frame (see above)
  351.  
  352. # Once all frames are finished it will start over from the first one
  353.  
  354. interval: 3
  355.  
  356. # If you don't want a static order of the frames and want to show each frame at random
  357.  
  358. # you can enable this option.
  359.  
  360. random: false
  361.  
  362. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  363.  
  364. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  365.  
  366. # These lines (usually a header or footer) are also good for decoration.
  367.  
  368. header:
  369.  
  370. text:
  371.  
  372. - '&3&m+---------------+'
  373.  
  374. interval: 10
  375.  
  376. random: true
  377.  
  378. player-label:
  379.  
  380. text:
  381.  
  382. # For empty lines just add another 'section' but just don't put any text
  383.  
  384. # in it so it acts like an empty line.
  385.  
  386. spacer1:
  387.  
  388. text:
  389.  
  390. - ''
  391.  
  392. interval: 100
  393.  
  394. random: false
  395.  
  396. news-info:
  397.  
  398. text:
  399.  
  400. - '&3> &fKills: &3{stat_kills}'
  401.  
  402. interval: 100
  403.  
  404. random: false
  405.  
  406. news:
  407.  
  408. # Lets create some animated news
  409.  
  410. # News is something you need to write quick
  411.  
  412. # and usually you don't want to spend ages on creating
  413.  
  414. # some cool effect. That is why FeatherBoard features
  415.  
  416. # several presets you can use.
  417.  
  418. text:
  419.  
  420. - ''
  421.  
  422. interval: 0 # When using preset effects. The interval will apply to that effect
  423.  
  424. # Do you want to randomize the animation frames?
  425.  
  426. random: false
  427.  
  428. # For empty lines just add another 'section' but just don't put any text
  429.  
  430. # in it so it acts like an empty line.
  431.  
  432. spacer2:
  433.  
  434. text:
  435.  
  436. - '&3> &fDeaths: &3{stat_deaths}'
  437.  
  438. interval: 100
  439.  
  440. random: false
  441.  
  442. timesplayed-label: #Switch between site, times played and health
  443.  
  444. text:
  445.  
  446. - ''
  447.  
  448. interval: 0
  449.  
  450. random: false
  451.  
  452. timesplayed: #Switch between site, times played and health
  453.  
  454. text:
  455.  
  456. - '&3> &fPing: &3{ping}'
  457.  
  458. interval: 100
  459.  
  460. random: false
  461.  
  462. # For empty lines just add another 'section' but just don't put any text
  463.  
  464. # in it so it acts like an empty line.
  465.  
  466. # This is the same as the header. It is not needed since you already use the header as the longest line
  467.  
  468. # but it looks cleaner having a footer.
  469.  
  470. footer:
  471.  
  472. text:
  473.  
  474. - '&3&m+---------------+'
  475.  
  476. interval: 10
  477.  
  478. random: true
  479.  
  480. # This is a combat scoreboard example showing
  481.  
  482. # combat related information.
  483.  
  484. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  485.  
  486. # (Unless you want it to show all the time)
  487.  
  488. # You still need to 'trigger' this scoreboard in the vanilla_combat
  489.  
  490. combat-scoreboard-example:
  491.  
  492. # Lets just use the title,header and footer from the example above
  493.  
  494. # for in depth configuration look above.
  495.  
  496. #
  497.  
  498. # When designing a board that is used when triggered on an event. You have
  499.  
  500. # to think (before looking at the placeholders) what is relevant.
  501.  
  502. # For example: When I think of combat my first thoughts are:
  503.  
  504. # - Health: To see how much you have left
  505.  
  506. # - Possible cooldown timers
  507.  
  508. # - With who am I in combat?
  509.  
  510. # - Target health
  511.  
  512. # - mcMMO attacking level?
  513.  
  514. #
  515.  
  516. # Next you have to think what is important during that event:
  517.  
  518. # - Combat: not too much distraction (no animations, smaller scoreboard)
  519.  
  520. #
  521.  
  522. # Once you know those things start looking for placeholders. A lot of events such
  523.  
  524. # as mcmmo have placeholders that can only be used in such events.
  525.  
  526. title:
  527.  
  528. text:
  529.  
  530. # To create cool looking animations you create yourself
  531.  
  532. # you can use the graphical tool AnimationCreator
  533.  
  534. # https://www.spigotmc.org/resources/animationcreator.6001/
  535.  
  536. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  537.  
  538. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  539.  
  540. - '<single><delay times="10">&l><</delay></single>'
  541.  
  542. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  543.  
  544. - '<single>&f&lherB</single>'
  545.  
  546. - '<single>&f&lherBo</single>'
  547.  
  548. - '<single>&f&latherBoa</single>'
  549.  
  550. - '<single>&f&leatherBoar</single>'
  551.  
  552. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  553.  
  554. interval: 2
  555.  
  556. random: false
  557.  
  558. header:
  559.  
  560. text:
  561.  
  562. - '&a&m+-----------------+'
  563.  
  564. interval: 10
  565.  
  566. random: true
  567.  
  568. combat-label:
  569.  
  570. text:
  571.  
  572. - '&8&l> &7&lCombat target:'
  573.  
  574. interval: 100
  575.  
  576. random: false
  577.  
  578. combat-data:
  579.  
  580. text:
  581.  
  582. - '{vanilla-combat_opponent_name}'
  583.  
  584. interval: 2
  585.  
  586. random: false
  587.  
  588. spacer1:
  589.  
  590. text: []
  591.  
  592. interval: 100
  593.  
  594. health-label:
  595.  
  596. text:
  597.  
  598. - '&8&l> &7&lHealth stats:'
  599.  
  600. interval: 100
  601.  
  602. random: false
  603.  
  604. health-data-1:
  605.  
  606. text:
  607.  
  608. - '&aYou: {healthbar}'
  609.  
  610. interval: 1
  611.  
  612. random: false
  613.  
  614. health-data-2:
  615.  
  616. text:
  617.  
  618. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  619.  
  620. interval: 1
  621.  
  622. random: false
  623.  
  624. footer:
  625.  
  626. text:
  627.  
  628. - '&a&m+-----------------+'
  629.  
  630. interval: 10
  631.  
  632. random: true
  633.  
  634. # This is an example for mcMMO when you level up
  635.  
  636. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  637.  
  638. # (Unless you want it to show all the time)
  639.  
  640. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  641.  
  642. mcmmo-levelup:
  643.  
  644. title:
  645.  
  646. text:
  647. # To create cool looking animations you create yourself
  648.  
  649. # you can use the graphical tool AnimationCreator
  650.  
  651. # https://www.spigotmc.org/resources/animationcreator.6001/
  652.  
  653. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  654.  
  655. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  656.  
  657. - '<single><delay times="10">&l><</delay></single>'
  658.  
  659. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  660.  
  661. - '<single>&f&lherB</single>'
  662.  
  663. - '<single>&f&lherBo</single>'
  664.  
  665. - '<single>&f&latherBoa</single>'
  666.  
  667. - '<single>&f&leatherBoar</single>'
  668.  
  669. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  670.  
  671. interval: 2
  672.  
  673. random: false
  674.  
  675. header:
  676.  
  677. text:
  678.  
  679. - '&a&m+-----------------+'
  680.  
  681. interval: 10
  682.  
  683. random: true
  684.  
  685. info-label:
  686.  
  687. text:
  688.  
  689. # mcMMO-levelup comes with several event specific placeholders
  690.  
  691. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  692.  
  693. interval: 10
  694.  
  695. spacer1: # This is a spacer an empty line
  696.  
  697. text:
  698.  
  699. - ''
  700.  
  701. interval: 10
  702.  
  703. # Do you want to randomize the animation frames?
  704.  
  705. random: false
  706.  
  707. skill-label: # You can add elements to the group and name them like you want
  708.  
  709. # Lets make a static label
  710.  
  711. text:
  712.  
  713. - '&9&l> &e&lSkill:'
  714.  
  715. interval: 10 # The interval is not important since its just 1 static text.
  716.  
  717. # Do you want to randomize the animation frames?
  718.  
  719. random: false
  720.  
  721. skill:
  722.  
  723. # Lets make a static label
  724.  
  725. text:
  726.  
  727. - '{mcmmo-levelup_skill_name}'
  728.  
  729. interval: 10 # The interval is not important since its just 1 static text.
  730.  
  731. # Do you want to randomize the animation frames?
  732.  
  733. random: false
  734.  
  735. spacer2: # This is a spacer an empty line
  736.  
  737. text:
  738.  
  739. - ''
  740.  
  741. interval: 100
  742.  
  743. # Do you want to randomize the animation frames?
  744.  
  745. random: false
  746.  
  747. skilllevel-label: # You can add elements to the group and name them like you want
  748.  
  749. # Lets make a static label
  750.  
  751. text:
  752.  
  753. - '&b&l> &e&lCurrent level:'
  754.  
  755. interval: 10 # The interval is not important since its just 1 static text.
  756.  
  757. # Do you want to randomize the animation frames?
  758.  
  759. random: false
  760.  
  761. skilllevel:
  762.  
  763. # Lets make a static label
  764.  
  765. text:
  766.  
  767. - '{mcmmo-levelup_skilllevel}'
  768.  
  769. interval: 10 # The interval is not important since its just 1 static text.
  770.  
  771. # Do you want to randomize the animation frames?
  772.  
  773. random: false
  774.  
  775. footer:
  776.  
  777. text:
  778.  
  779. - '&a&m+-----------------+'
  780.  
  781. interval: 10
  782.  
  783. random: true
  784.  
  785. # This is an example for Towny when you enter a town
  786.  
  787. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  788.  
  789. # (Unless you want it to show all the time)
  790.  
  791. # You still need to 'trigger' this scoreboard in the 'towny-town'
  792.  
  793. towny-town-example:
  794.  
  795. # Lets just use the title,header and footer from the example above
  796.  
  797. # for in depth configuration look above.
  798.  
  799. title:
  800.  
  801. text:
  802.  
  803. # To create cool looking animations you create yourself
  804.  
  805. # you can use the graphical tool AnimationCreator
  806.  
  807. # https://www.spigotmc.org/resources/animationcreator.6001/
  808.  
  809. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  810.  
  811. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  812.  
  813. - '<single><delay times="10">&l><</delay></single>'
  814.  
  815. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  816.  
  817. - '<single>&f&lherB</single>'
  818.  
  819. - '<single>&f&lherBo</single>'
  820.  
  821. - '<single>&f&latherBoa</single>'
  822.  
  823. - '<single>&f&leatherBoar</single>'
  824.  
  825. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  826.  
  827. interval: 2
  828.  
  829. random: false
  830.  
  831. header:
  832.  
  833. text:
  834.  
  835. - '&a&m+-------------------+'
  836.  
  837. interval: 10
  838.  
  839. random: true
  840.  
  841. town-label:
  842.  
  843. text:
  844.  
  845. - '&bYou are in town:'
  846.  
  847. interval: 100
  848.  
  849. town-data:
  850.  
  851. text:
  852.  
  853. - '{towny_currenttown_name}'
  854.  
  855. interval: 100
  856.  
  857. spacer1:
  858.  
  859. text: []
  860.  
  861. interval: 100
  862.  
  863. townboard-label:
  864.  
  865. text:
  866.  
  867. - '&bTown board:'
  868.  
  869. interval: 100
  870.  
  871. townboard:
  872.  
  873. text:
  874.  
  875. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  876.  
  877. interval: 3
  878.  
  879. spacer2:
  880.  
  881. text: []
  882.  
  883. interval: 100
  884.  
  885. population-label:
  886.  
  887. text:
  888.  
  889. - '&bPopulation:'
  890.  
  891. interval: 100
  892.  
  893. poplulation-data:
  894.  
  895. text:
  896.  
  897. - '{towny_currenttown_residents}'
  898.  
  899. interval: 100
  900.  
  901. footer:
  902.  
  903. text:
  904.  
  905. - '&a&m+-------------------+'
  906.  
  907. interval: 10
  908.  
  909. random: true
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