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- Log started at 8/18/2025 2:17:40 PM (2025-08-18T17:17:40Z)
- Starting AutomationTool...
- Parsing command line: -ScriptsForProject="C:/Users/User/Documents/Unreal Projects/test5_6_1topdown/test5_6_1topdown.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=59355 -project="C:/Users/User/Documents/Unreal Projects/test5_6_1topdown/test5_6_1topdown.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/User/Documents/Unreal Projects/test5_6_1topdown/test5_6_1topdown.uproject" -target=test5_6_1topdown -unrealexe="C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -skipstage -nocompile -nocompileuat
- Found project file: C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject
- Found 2 scripts to execute:
- Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=59355, project=C:/Users/User/Documents/Unreal Projects/test5_6_1topdown/test5_6_1topdown.uproject)
- BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/User/Documents/Unreal Projects/test5_6_1topdown/test5_6_1topdown.uproject, target=test5_6_1topdown, unrealexe=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, skipstage, nocompile)
- Running on Windows as a 64-bit process.
- CWD=C:\Program Files\Epic Games\UE_5.6
- UnrealEngine ver. 5.6.0.0
- Initializing script modules...
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Android.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Apple.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomatedPerfTesting.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Build.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Core.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\ICVFX.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Insights.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\IOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Linux.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Localization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Mac.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Mutable.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\TVOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\VisionOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Win.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Android.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Apple.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomatedPerfTesting.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Build.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Core.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\ICVFX.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Insights.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\IOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Linux.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Localization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Mac.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Mutable.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\TVOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\VisionOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Win.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
- Total script module initialization time: 0.23 s.
- IsBuildMachine=False
- ShouldKillProcesses=True
- Setting up command environment.
- SafeFileExists C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
- GetEnvironmentVariable uebp_LOCAL_ROOT=
- GetEnvironmentVariable uebp_LOCAL_ROOT=
- GetEnvironmentVariable uebp_EngineSavedFolder=
- SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.6/Engine/Programs/AutomationTool/Saved
- GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.6/Engine/Programs/AutomationTool/Saved
- GetEnvironmentVariable uebp_CSVFile=
- GetEnvironmentVariable uebp_LogFolder=
- GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.6
- SetEnvVar uebp_LogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6
- DeleteDirectoryContents(C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6)
- SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Log.json
- SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Log.txt
- GetEnvironmentVariable uebp_FinalLogFolder=
- SetEnvVar uebp_FinalLogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6
- SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
- SafeFileExists C:\WINDOWS\system32\mount.exe=False
- SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
- SafeFileExists C:\WINDOWS\system32\cmd.exe=True
- SetEnvVar MallocNanoZone=0
- GetEnvironmentVariable uebp_UATChildInstance=0
- Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.14.36408.4)
- Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- CompilationEvironment.HasCapabilityToCompile=True
- CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- CompilationEvironment.DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
- Command Environment settings:
- CmdExe=C:\WINDOWS\system32\cmd.exe
- EngineSavedFolder=C:/Program Files/Epic Games/UE_5.6/Engine/Programs/AutomationTool/Saved
- HasCapabilityToCompile=True
- LocalRoot=C:/Program Files/Epic Games/UE_5.6
- LogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6
- MountExe=C:\WINDOWS\system32\mount.exe
- FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
- RobocopyExe=C:\WINDOWS\system32\robocopy.exe
- TimestampAsString=2025-08-18_14.17.40
- AutomationToolDll=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll
- No project directory provided for project scope BuildConfiguration.xml resolution.
- No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- No config file at C:\Users\User\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- No config file at C:\Users\User\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Configuration will be read from:
- C:\Users\User\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Reading configuration file from cache (C:\Users\User\AppData\Local\UnrealEngine\XmlConfigCache-C+Program Files+Epic Games+UE_5.6.bin): C:\Users\User\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Reading configuration file from cache (C:\Users\User\AppData\Local\UnrealEngine\XmlConfigCache-C+Program Files+Epic Games+UE_5.6.bin): C:\Users\User\AppData\Local\UnrealEngine\Intermediate\Build\UnrealBuildTool.Env.BuildConfiguration.xml
- Registering build platform: UnrealBuildTool.AndroidPlatformFactory
- Registering build platform: UnrealBuildTool.IOSPlatformFactory
- Registering build platform: UnrealBuildTool.LinuxPlatformFactory
- Registering build platform: UnrealBuildTool.MacPlatformFactory
- Registering build platform: UnrealBuildTool.TVOSPlatformFactory
- Registering build platform: UnrealBuildTool.WindowsPlatformFactory
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
- Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
- Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
- Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
- Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
- Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk=
- Registering build platform: Win64 - buildable: True
- Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
- Cleaning up project rules folder
- DeleteDirectoryContents(C:\Users\User\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.6\Rules)
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\AutomatedPerfTesting\AutomatedPerfTesting.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\ICVFX\ICVFX.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Insights\Insights.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LowLevelTests\LowLevelTests.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\Mutable.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
- Creating platforms.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
- Creating platform AndroidPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformMulti from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformDXT from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformETC2 from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformASTC from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformOpenXR from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Apple.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\AutomatedPerfTesting\AutomatedPerfTesting.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\AutomationScripts.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
- Creating platform WindowsCookedEditor from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform LinuxCookedEditor from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform MacCookedEditor from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform WindowsCookedCooker from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform LinuxCookedCooker from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform MacCookedCooker from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\ICVFX\ICVFX.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Insights\Insights.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
- Creating platform IOSPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll
- Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.
- Creating platform GenericLinuxPlatformArm64 from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LowLevelTests\LowLevelTests.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll
- Creating platform MacPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\Mutable.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\SteamDeck.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
- Creating platform TVOSPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
- Creating platform VisionOSPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll
- Creating platform Win64Platform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
- Initializing AllowSubmit.
- AllowSubmit=False
- Initializing P4Enabled.
- P4Enabled=False
- P4CLRequired=False
- Executing commands...
- Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=59355, project=C:/Users/User/Documents/Unreal Projects/test5_6_1topdown/test5_6_1topdown.uproject)
- BUILD SUCCESSFUL
- Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/User/Documents/Unreal Projects/test5_6_1topdown/test5_6_1topdown.uproject, target=test5_6_1topdown, unrealexe=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, skipstage, nocompile)
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject=True
- Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject
- Looking for targets for project C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject
- Searching for target rule files in C:/Users/User/Documents/Unreal Projects/test5_6_1topdown
- Found 2 target rule files:
- C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\Source\test5_6_1topdown.Target.cs
- C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\Source\test5_6_1topdownEditor.Target.cs
- SafeFileExists C:\Users\User\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.6\Rules\UATRules-ae2ccedb07033dc08c98f1a67df6e3c3.dll=False
- Compiling targets DLL: C:\Users\User\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.6\Rules\UATRules-ae2ccedb07033dc08c98f1a67df6e3c3.dll
- Compiling C:\Users\User\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.6\Rules\UATRules-ae2ccedb07033dc08c98f1a67df6e3c3.dll: Assembly does not exist
- Creating target rules object: test5_6_1topdownTarget
- Adding target: test5_6_1topdownTarget (Game)
- Creating target rules object: test5_6_1topdownEditorTarget
- Adding target: test5_6_1topdownEditorTarget (Editor)
- Loading ini files for C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject
- Project Params **************
- AdditionalServerMapParams=
- Archive=False
- ArchiveMetaData=False
- CreateAppBundle=True
- BaseArchiveDirectory=C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\ArchivedBuilds
- BaseStageDirectory=C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\Saved\StagedBuilds
- ConfigOverrideParams=-
- Build=False
- SkipBuildClient=False
- SkipBuildEditor=True
- Cook=True
- Clean=(null)
- Client=False
- ClientConfigsToBuild=Development
- ClientCookedTargets=test5_6_1topdown
- ClientTargetPlatform=Win64
- Compressed=False
- ForceUncompressed=False
- AdditionalPakOptions=
- AdditionalIoStoreOptions=
- ForceOodleDllVersion=
- CookOnTheFly=False
- CookOnTheFlyStreaming=False
- UnversionedCookedContent=True
- OptionalContent=False
- SkipCookingEditorContent=False
- GeneratePatch=False
- AddPatchLevel=False
- DiscVersion=
- CreateReleaseVersion=
- BasedOnReleaseVersion=
- OriginalReleaseVersion=
- DLCFile=(null)
- DLCIncludeEngineContent=False
- DLCPakPluginFile=False
- DLCOverrideCookedSubDir=(null)
- DLCOverrideStagedSubDir=(null)
- DiffCookedContentPath=
- AdditionalCookerOptions=
- DedicatedServer=False
- DirectoriesToCook=
- DDCGraph=
- CulturesToCook=<Not Specified> (Use Defaults)
- EditorTargets=test5_6_1topdownEditor
- Foreign=False
- IsCodeBasedProject=True
- IsProgramTarget=False
- IterativeCooking=False
- IterateSharedCookedBuild=
- IterateSharedBuildUsePrecompiledExe=False
- CookAll=False
- CookPartialGC=False
- CookInEditor=False
- CookMapsOnly=False
- Deploy=False
- IterativeDeploy=False
- FastCook=False
- LogWindow=False
- Manifests=False
- MapToRun=
- NoClient=False
- NumClients=0
- NoDebugInfo=False
- SeparateDebugInfo=False
- MapFile=False
- NoCleanStage=True
- NoXGE=False
- MapsToCook=
- MapIniSectionsToCook=
- Pak=False
- IgnorePaksFromDifferentCookSource=False
- IoStore=False
- SkipIoStore=False
- ZenStore=False
- NoZenAutoLaunch=
- SkipEncryption=False
- GenerateOptimizationData=False
- SkipPackage=False
- NeverPackage=False
- Package=False
- ForcePackageData=False
- NullRHI=False
- WriteBackMetadataToAssetRegistry=
- FakeClient=False
- EditorTest=False
- RunAutomationTests=False
- RunAutomationTest=
- RunTimeoutSeconds=0
- CrashIndex=0
- ProgramTargets=
- ProjectPlatformBinariesPaths=[Win64, C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\Binaries\Win64]
- ProjectExePaths=[Win64, C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\Binaries\Win64\test5_6_1topdown.exe]
- Distribution=False
- PackageEncryptionKeyFile=(null)
- Prebuilt=False
- Prereqs=False
- AppLocalDirectory=
- NoBootstrapExe=False
- RawProjectPath=C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject
- RawProgramProjectOverride=(null)
- Run=False
- ServerConfigsToBuild=Development
- ServerCookedTargets=
- ServerTargetPlatform=Win64
- ShortProjectName=test5_6_1topdown
- SignedPak=False
- SignPak=(null)
- SkipCook=False
- SkipCookOnTheFly=False
- SkipPak=False
- PrePak=False
- SkipStage=True
- Stage=True
- RehydrateAssets=False
- bTreatNonShippingBinariesAsDebugFiles=False
- bUseExtraFlavor=False
- StageDirectoryParam=
- AdditionalPackageOptions=
- Trace=(null)
- TraceHost=(null)
- TraceFile=(null)
- Project Params **************
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject=True
- ********** COOK COMMAND STARTED **********
- SafeFileExists C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
- Running UnrealEditor Cook for project C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject
- Commandlet log file is C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.18-14.17.42.txt
- SafeFileExists C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
- Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.18-14.17.42.txt" -stdout -CrashForUAT -unattended -NoLogTimes
- Took 4.38s to run UnrealEditor-Cmd.exe, ExitCode=-1073741819
- SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Cook-2025.08.18-14.17.46.txt
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.18-14.17.42.txt C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Cook-2025.08.18-14.17.46.txt
- SafeDeleteFile C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.18-14.17.42.txt
- ==============================================================================
- Cook failed.
- (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Log.txt for full exception trace)
- CommandletException: Editor terminated with exit code -1073741819 while running Cook for C:\Users\User\Documents\Unreal Projects\test5_6_1topdown\test5_6_1topdown.uproject; see log C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Cook-2025.08.18-14.17.46.txt
- at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectFile, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel)
- at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, String& DestLogFile, UInt32 ErrorLevel)
- at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, UInt32 ErrorLevel)
- at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectFile, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
- at AutomationScripts.Project.Cook(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 319Wrapped by AutomationException: Cook failed.
- at AutomationScripts.Project.Cook(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 329
- at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 253
- at BuildCookRun.ExecuteBuild() in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
- at AutomationTool.BuildCommand.Execute()
- at AutomationTool.BuildCommand.ExecuteAsync()
- at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
- at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
- at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)
- ==============================================================================
- AutomationTool executed for 0h 0m 6s
- AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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Comments
-
- ⭐ Changelly Profit Exploit Documentation ⭐
- https://docs.google.com/document/d/1MzFoZVdCI0pv3Bkf4dAe-WjfaXKLNbI90hzSGKBqn9M/edit?usp=muluigabia
- This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
- The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader.
- Join our Telegram Channel for more exploits: https://t.me/byprotocol
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