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OWB_Devs

OWB 4.1.5 Patch notes

Oct 26th, 2022
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  1. -- Update 4.1.5 --
  2.  
  3. ### Major Features
  4. - Changed many factors for war score and peace conferences in an effort to improve their functionality. Note that some issues players have found with them can only be fixed on Paradox’s end. Furthermore, keep in mind that these are relative to the current version of OWB which already had changes made compared to vanilla. The changes are listed in detail below.
  5. - Lowered the cap for peace action costs
  6. - Cut the rate at which the cost of contested bids increases in half
  7. - Increased the total amount of war score distributed between the victors
  8. - Dramatically increased the war score gained from casualties taken and enemy manpower killed from sinking ships to accommodate OWB’s much lower manpower values
  9. - Increased the war score gained from strength damage inflicted upon the enemy
  10. - Increased the war score gained from capturing provinces for the first time
  11. - Increased the cost discount for taking core states
  12. - Increased the cost discount for taking a puppet’s core states on their behalf
  13. - Increased the cost discount for taking claimed states
  14. - Increased the cost discount for taking states that you occupy
  15. - Reduced the minor cost penalties on people nations for taking states and puppeting to be mostly negligible
  16. - Slightly reduced the cost penalty for taking cores of another peace conference participant
  17. - Added a cost penalty for taking states claimed by another peace conference participant
  18. - Adjusted some cost modifiers relating to major status to grant a smaller increase or reduction
  19. - Reduced the AI’s desires to annex exclave states considerably
  20. - Slightly increased the AI’s desire to puppet exclave states
  21. - Slightly increased the AI’s prioritization of nearby states
  22. - Increased the likelihood for the AI to fold when contesting the bid of a player
  23.  
  24. ### Added
  25. - Added a new effect to the “Burying the Hatchet” focus for New Vegas so it is no longer blank following the removal of the Great Khans
  26. - Added Heavy Lifter Robots, CnC robots and many industry and engineering techs to Tlaloc on gamestart
  27. - Added more of Tlaloc’s factories onto their starting production lines for guns and robots
  28. - Added 3% Attack and Defense and 0.5% more Conscription to the starting Attis Army remnants national spirit
  29. - Added an unique luchador model for Culto al Sol
  30. - Added a new focus for the Free Fighters, that gives one of four formables based on who your country leader is
  31. - Added an AI weight for New Vegas under Mr. House to send volunteers to the Mojave Territories when on good terms with them provided the NCR treaty still exists
  32.  
  33. ### Changed
  34. - Changed the sizes of all air wings from 100 to 50. We will continue to monitor this and make further adjustments or targeted reductions to specific aircraft if needed.
  35. - Changed the chance for divisional air attack to land a hit on enemy aircraft from 4% per engagement to 3% per engagement (Average of ~0.22 hits per day -> ~0.17 hits per day for each combat. Note that one hit can shoot down more than one aircraft)
  36. - Changed Lone Star to now be unable to call allies into wars or join them of their own volition until removing the Fatigued Lawmen national spirit after their civil war
  37. - Changed the effects of many focuses in the Hand Warband path of Lone Star’s tree, including buffs as well as some additional effects and polish to outdated effects
  38. - Changed many of the advisors for Lone Star’s Hand Warband path to be stronger
  39. - Changed many focuses in the New Vegas tree, primarily House’s path or shared paths, to be stronger, more varied or other quality of life improvements
  40. - Changed many of the advisors for New Vegas to be stronger
  41. - Changed New Vegas to have the Open to Traders law and 5% more stability on gamestart
  42. - Changed the New Vegas Robotics Genius spirit to grant double the Energy Cell Capacity
  43. - Changed the New Vegas Jewel of the Mojave Spirit to grant 5% less conscription penalty, 5% more caps gain, 5% less trade deal opinion, 3% less resources to market and 2% more consumer goods
  44. - Changed two Rio Grande advisors to be slightly stronger
  45. - Changed King Gunn I name to King Gunn II and his description
  46. - Changed faction leadership takeovers to be harder to achieve and require a larger manpower difference
  47.  
  48. ### Fixed
  49. - Fixed a consistent crash caused by an event for Vault City
  50. - Fixed the NCR event for Kimball which annexes New Reno from accidentally turning the NCR into a puppet of one of New Reno’s previous subjects under certain circumstances
  51. - Fixed an exploit allowing multiple nation paths to be taken at once under certain circumstances for Old Country and Rotpurgers
  52. - Fixed a malfunctioning event for Grozdan in Old Country meant to autocomplete one of two focuses
  53. - Fixed an oversight causing most effects that added either level of Super Heavy Robot equipment to the national stockpile to not function correctly
  54. - Fixed some achievement icons not showing when unavailable
  55. - Fixed Flat China achievement not working
  56. - Fixed Lanius not becoming a country leader if you pick his option upon Caesar's death
  57.  
  58. ### Technical Changes
  59. - Added a new AI template for pure support robot divisions, meaning nations without combat robots will make proper robot templates
  60.  
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