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Warhammer_40000_Space_Marine_READNFO_XGD3_0800_USA_RF-XBOX36

Oct 7th, 2011
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  1.  
  2. Warhammer_40000_Space_Marine_READNFO_XGD3_0800_USA_RF-XBOX360-RRoD
  3. ____________________________________________________________________ _ _
  4. +-RELEASE.DETAiLS
  5.  
  6. ¨ReleaseDate... 2011-10-01 ¨Source Media....... XGD3 DVD9
  7. ¨Filename...... rrod-w4sm.rxx ¨Source Region...... NTSC/U
  8. ¨RarCount...... 83x100MB ¨Playable Regions... REGION-FREE
  9. ¨Format........ ISO ¨Verified........... Yes
  10. ¨http://marketplace.xbox.com/games
  11.  
  12. ____________________________________________________________________ _ _
  13. +-RELEASE.iNFORMATION
  14.  
  15. Step fearlessly into the heart of combat as Captain Titus of the
  16. Ultramarines, unleashing visible violent death against the enemies of
  17. mankind in the first 3rd person action shooter set in the dark future
  18. of the Warhammer 40,000 universe. Storm into battle and use a
  19. combination of the most lethal ranged and melee weapons against the
  20. feral Orks and insidious forces of Chaos. Experience the awe
  21. inspiring landscapes and immense battles of the Warhammer 40,000
  22. universe. Form your own Space Marine squad or Chaos Space Marine
  23. warband and take the battle online.
  24.  
  25. ____________________________________________________________________ _ _
  26. +-RELEASE.NOTES
  27.  
  28. Playable Regions: ALL (REGION-FREE)
  29.  
  30. SplitVid, SSv2, and verified with abgx360!
  31.  
  32.  
  33. RRoD is proud to bring you the very first official XGD3 0800 ISO
  34. releases made with c4eva's new 0800 v3.0 ripping fw for BenQ VAD6038
  35. and Lite-On DG-16D2S.
  36.  
  37. These ISOs are fully compatible with the new LT+ v2.0 for Phats and
  38. Slims, are burnable to regular DVD+R DL discs, include full & correct
  39. AP2.5 data, and are verified in the abgx360 database. Please refer to
  40. the status table on http://c4evaspeaks.com for a breakdown of which
  41. drives support LT+ v2.0.
  42.  
  43. The LT+ v2.0 release for Phat models is imminent, and it was
  44. requested that we release these in advance in order to give everyone
  45. time to have them downloaded and ready to play for once the fw goes
  46. public.
  47.  
  48. Our thanks and congratulations to c4eva, Team Xecuter/k3rn3l, the
  49. JungleFlasher team, Redline99 for Xbox Backup Creator, Seacrest for
  50. abgx360, the core testing team, and all the other individuals
  51. involved who came together to make this possible!
  52.  
  53.  
  54. XGD3 BACKUPS OVERVIEW
  55.  
  56. To end the confusion once and for all, *yes*, original XGD3 discs
  57. have a higher linear/track density and therefore a higher physical
  58. capacity than XGD2 and regular DVD+R DL media. As a result, XGD3 ISO
  59. backups are larger as well.
  60.  
  61. For XGD3 backup support, c4eva has introduced in LT+ v2.0 the LT-MAX
  62. feature, which allows for XGD3 backups to use the maximum possible
  63. layerbreak for regular DVD+R DL media, and therefore all of the
  64. available space (8,547,991,552 bytes) of a regular DVD+R DL disc.
  65.  
  66. Since there is still not enough space on a regular DVD+R DL disc to
  67. hold the entire XGD3 game partition, not to mention the Layer 1
  68. Video partition, this is not at all recommended as being "safe" for
  69. Xbox LIVE.
  70.  
  71. XGD3 backups will still boot and play fine on LT+ v2.0 as long as the
  72. last approximately 1.7% of the game partition does not contain any of
  73. the actual game assets, which it usually won't because the end of the
  74. game partition is near the inner edge of the disc, and developers
  75. will try to keep their game data near the outer edge (middle of the
  76. game partition) to maximize read performance.
  77.  
  78. Another necessary condition to booting and playing XGD3 backups on
  79. regular DVD+R DL media is that the kernel or game code itself must
  80. not perform any CIV (Content Integrity Verification) checks on any
  81. part of this last approximately 1.7% of the game partition (or at
  82. least it must not take any action after CIV failures). Even if there
  83. are no actual game assets in this area, there is still pseudo-random
  84. padding data which can be checked through CIV, and such checks can
  85. even be added later to the game code through title updates, or to the
  86. kernel through system updates.
  87.  
  88. Just like XGD2, XGD3 backups still require the correct dashboard
  89. version-specific AP2.5 replay data. As they've done previously, MS
  90. has the ability to change the DAE.bin by way of a system update,
  91. meaning you may need to re-patch/re-burn at some point. The abgx360
  92. application and database will be updated accordingly to support XGD3.
  93.  
  94.  
  95. BEST PRACTICES AND SETTINGS
  96.  
  97. The P2P XGD3 ISO rips that were floating around before this point are
  98. for ODDEs and are not compatible as-is with LT+ v2.0. Their PFI, DMI
  99. and SS sectors are in the wrong PSN (Physical Sector Number)
  100. locations and they are missing the critical AP2.5 replay sector and
  101. SS replay table. If you intend to play XGD3 backups on a firmware-
  102. flashed 360, it's up to you to make sure you're using proper ISOs
  103. made with 0800 v3.0, and to double-check by running them through
  104. abgx360 before burning.
  105.  
  106. Keep in mind that this is the first of several potential disc-based
  107. backup solutions for XGD3. As such, it's recommened that all
  108. subsequent releases maintain the full ISO size and associated
  109. layerbreak (2133520) in the .dvd, which will help to ensure that they
  110. will be forward-compatible should any media manufacturers step up
  111. with new larger-capacity discs (which will be necessary in order to
  112. make XGD3 backups as safe as possible on Xbox LIVE).
  113.  
  114. The actual layerbreak for XGD3 ISOs is 2133520. However, when burning
  115. XGD3 ISOs to regular DVD+R DL, ImgBurn will automatically reposition/
  116. limit the layerbreak to 2086912 in accordance with the disc's maximum
  117. Layer 0 data zone capacity (2,086,912 [LBA: 0 - 2086911]). The LT-MAX
  118. feature in LT+ v2.0 will compensate for this and allow you to play
  119. XGD3 backups with this wrong layerbreak, and therefore wrong game
  120. partition data PSN locations.
  121.  
  122. In the case of growisofs as instructed below, in order to avoid
  123. errors when burning XGD3 to regular DVD+R DL, you may choose to first
  124. truncate the ISO to 8,547,991,552 bytes, and burn using a reduced
  125. associated layerbreak of 2086912. This should give you exactly the
  126. same end result as if you followed the instructions below for ImgBurn
  127. on Windows.
  128.  
  129.  
  130. INSTRUCTIONS FOR BURNING XGD3 BACKUPS WITH IMGBURN
  131.  
  132. We recommended that you use the latest version of ImgBurn (v2.5.5.0
  133. at the time of writing, downloadable at
  134. http://www.imgburn.com/index.php?act=download). Older versions may
  135. handle this process differently and/or give a different set of
  136. errors.
  137.  
  138. Although it is set by default in ImgBurn, please ensure that under
  139. Tools > Settings > Write, you have "Layer Break (For DL Media)" set
  140. to "Calculate Optimal".
  141.  
  142. Please ensure that the layerbreak is set as 2133520 in the .dvd file.
  143. If you already have the XGD2 (or other) layerbreak value set in
  144. ImgBurn, the .dvd of the XGD3 ISO will override that setting and use
  145. the proper layerbreak.
  146.  
  147. As mentioned above, ImgBurn will automatically reposition/limit the
  148. layerbreak to 2086912 when burning to regular DVD+R DL discs.
  149.  
  150. Please see the included imgburn-xgd3-errors.png image for screenshots
  151. of the errors you'll encounter in ImgBurn and what to click on in
  152. each dialog that pops up.
  153.  
  154. Step by Step:
  155.  
  156. 1. Choose "Write image file to disc", and after loading the .dvd
  157. file, click "Write".
  158.  
  159. 2. ImgBurn will pop up a notice saying that there is not enough
  160. space on the disc to burn the image, and asks if you would like to
  161. continue anyway. Click "Yes".
  162.  
  163. 3. Another message might pop up saying that optimal layerbreak
  164. position exceeds L0 capacity. Click "Yes".
  165.  
  166. 4. An error will then pop up noting that "Set L0 Data Zone
  167. Capacity Failed". Click "Continue".
  168.  
  169. 5. The image will begin writing to the disc.
  170.  
  171. 6. Nearing the end of the write process, ImgBurn will pop up an
  172. error at around 97% or 98% (this is what we want -- it's
  173. intentional!). Click "Cancel".
  174.  
  175. 7. A notice will then pop up asking if you would like ImgBurn to
  176. try and perform the "'Close Track/Session/Disc' functions". Click
  177. "Yes".
  178.  
  179. 8. Let the disc finalize, and you're done!
  180.  
  181.  
  182. INSTRUCTION FOR BURNING XGD3 BACKUPS WITH GROWISOFS
  183.  
  184. truncate --size=8547991552 xgd3game.iso
  185.  
  186. growisofs -use-the-force-luke=dao -use-the-force-luke=break:2086912
  187. -dvd-compat -speed=4 -Z /dev/dvd=xgd3game.iso
  188.  
  189. \________________________________________________________________________
  190. ++ RRoD - Right when you least expect it! ++----------------'
  191.  
  192.  
  193.  
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