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- //Surrender (Shift + B) or Seatbelt
- case 48: {
- if (_shift) then {
- if (player getVariable ["playerSurrender",false]) then {
- player setVariable ["playerSurrender",false,true];
- } else {
- [] spawn life_fnc_surrender;
- };
- };
- if (!_shift && (vehicle player) isKindOf "Car") then {
- [] spawn life_fnc_seatbelt;
- };
- _handled = true;
- };
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