Advertisement
mathew2214

7daysded broken 2

Mar 19th, 2020
289
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 22.35 KB | None | 0 0
  1. Set current directory to /home/mathew2214/7deyded
  2. Found path: /home/mathew2214/7deyded/7DaysToDieServer.x86_64
  3. Mono path[0] = '/home/mathew2214/7deyded/7DaysToDieServer_Data/Managed'
  4. Mono config path = '/home/mathew2214/7deyded/7DaysToDieServer_Data/MonoBleedingEdge/etc'
  5. Preloaded 'libMagick.so'
  6. eac_server.so [x64] :: OnLoad()
  7. Preloaded 'libeac_server.so'
  8. Preloaded 'libeasyanticheat.so'
  9. Preloaded 'libgetrss.so'
  10. Preloaded 'libsteam_api.so'
  11. Preloaded 'steamclient.so'
  12. Unable to preload the following plugins:
  13. libMouseLib.so
  14. libeac_server.so
  15. libeasyanticheat.so
  16. libgetrss.so
  17. libsteam_api.so
  18. steamclient.so
  19. libMouseLib.so
  20. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  21. Forcing GfxDevice: Null
  22. GfxDevice: creating device client; threaded=0
  23. NullGfxDevice:
  24. Version: NULL 1.0 [1.0]
  25. Renderer: Null Device
  26. Vendor: Unity Technologies
  27. Begin MonoManager ReloadAssembly
  28. - Completed reload, in 0.090 seconds
  29. UnloadTime: 0.745969 ms
  30. 2020-03-19T14:49:46 0.098 INF Awake IsFocused: True
  31. 2020-03-19T14:49:46 0.099 INF Awake
  32. 2020-03-19T14:49:47 0.260 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Linux 64 Bit
  33. 2020-03-19T14:49:47 0.261 INF System information:
  34. 2020-03-19T14:49:47 0.411 INF OS: Linux 5.4 Debian testing 64bit
  35. 2020-03-19T14:49:47 0.412 INF CPU: AMD Ryzen Threadripper 1950X 16-Core Processor (cores: 8)
  36. 2020-03-19T14:49:47 0.412 INF RAM: 31741 MB
  37. 2020-03-19T14:49:47 0.413 INF GPU: Null Device (128 MB)
  38. 2020-03-19T14:49:47 0.414 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
  39. 2020-03-19T14:49:47 0.440 INF Last played version: Alpha 18.4
  40. 2020-03-19T14:49:47 0.441 INF Local UTC offset: -5 hours
  41. 2020-03-19T14:49:47 0.455 INF Command line arguments: ./7DaysToDieServer.x86_64 -configfile=serverconfig.xml
  42. 2020-03-19T14:49:47 0.457 INF Parsing server configfile: /home/mathew2214/7deyded/7DaysToDieServer_Data/../serverconfig.xml
  43. 2020-03-19T14:49:47 0.554 INF Parsing server configfile successfully completed
  44. 2020-03-19T14:49:47 0.556 INF Starting dedicated server level=Navezgane game name=My Game
  45. 2020-03-19T14:49:47 0.556 INF Maximum allowed players: 8
  46. 2020-03-19T14:49:47 0.556 INF Game mode: GameModeSurvival
  47. 2020-03-19T14:49:47 0.556 INF Dedicated server only build
  48. 2020-03-19T14:49:47 0.558 INF Not running in Big Picture Mode, no on-screen keyboard available
  49. 2020-03-19T14:49:47 0.558 INF Starting PlayerInputManager...
  50. 2020-03-19T14:49:47 0.588 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)
  51. 2020-03-19T14:49:47 0.897 INF Starting UserProfileManager...
  52. 2020-03-19T14:49:47 0.969 INF Occlusion: Awake
  53. 2020-03-19T14:49:47 0.973 INF Texture quality is set to 3
  54. 2020-03-19T14:49:47 1.066 INF [MODS] No mods folder found
  55. 2020-03-19T14:49:47 1.082 INF Loading permissions file at '/home/mathew2214/.local/share/7DaysToDie/Saves/serveradmin.xml'
  56. 2020-03-19T14:49:47 1.110 INF Loading permissions file done.
  57. 2020-03-19T14:49:48 1.666 INF UMA Overlay loading took 341 ms
  58. 2020-03-19T14:49:48 1.671 INF UMA Slot loading took 3 ms
  59. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  60. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  61. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  62. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  63. 2020-03-19T14:49:48 2.150 INF WorldStaticData.Init() needed 0.474s
  64. 2020-03-19T14:49:48 2.161 INF Started Telnet on 8081
  65. 2020-03-19T14:49:48 2.162 INF Awake done in 2065 ms
  66. 2020-03-19T14:49:48 2.200 INF NET: Starting server protocols
  67. 2020-03-19T14:49:48 2.202 INF [NET] Disabling protocol: SteamNetworking
  68. Fallback handler could not load library /home/mathew2214/7deyded/7DaysToDieServer_Data/Mono/libKernel32
  69. Fallback handler could not load library /home/mathew2214/7deyded/7DaysToDieServer_Data/Mono/libKernel32.so
  70. Fallback handler could not load library /home/mathew2214/7deyded/7DaysToDieServer_Data/Mono/Kernel32
  71. Fallback handler could not load library /home/mathew2214/7deyded/7DaysToDieServer_Data/Mono/libKernel32
  72. Fallback handler could not load library /home/mathew2214/7deyded/7DaysToDieServer_Data/Mono/libKernel32.so
  73. Fallback handler could not load library /home/mathew2214/7deyded/7DaysToDieServer_Data/Mono/libKernel32
  74. 2020-03-19T14:49:49 2.258 INF NET: LiteNetLib server started
  75. 2020-03-19T14:49:49 2.265 INF StartGame
  76. 2020-03-19T14:49:49 2.519 INF Persistent GamePrefs saved
  77. GamePref.AdminFileName = serveradmin.xml
  78. GamePref.AirDropFrequency = 72
  79. GamePref.AirDropMarker = False
  80. GamePref.AutopilotMode = 0
  81. GamePref.BedrollDeadZoneSize = 15
  82. GamePref.BedrollExpiryTime = 45
  83. GamePref.BlockDamageAI = 100
  84. GamePref.BlockDamageAIBM = 100
  85. GamePref.BlockDamagePlayer = 100
  86. GamePref.BloodMoonEnemyCount = 8
  87. GamePref.BloodMoonFrequency = 7
  88. GamePref.BloodMoonRange = 0
  89. GamePref.BloodMoonWarning = 8
  90. GamePref.BuildCreate = False
  91. GamePref.ConnectToServerIP = 127.0.0.1
  92. GamePref.ConnectToServerPort = 26900
  93. GamePref.ControlPanelEnabled = False
  94. GamePref.ControlPanelPort = 8080
  95. GamePref.CraftTimer =
  96. GamePref.CreateLevelDim = 8
  97. GamePref.CreateLevelName = My Level
  98. GamePref.CreativeMenuEnabled = False
  99. GamePref.DayCount = 3
  100. GamePref.DayLightLength = 18
  101. GamePref.DayNightLength = 60
  102. GamePref.DebugMenuEnabled = False
  103. GamePref.DebugMenuShowTasks = False
  104. GamePref.DebugStopEnemiesMoving = False
  105. GamePref.DropOnDeath = 1
  106. GamePref.DropOnQuit = 0
  107. GamePref.DynamicSpawner =
  108. GamePref.EACEnabled = True
  109. GamePref.EnemyDifficulty = 0
  110. GamePref.EnemySpawnMode = True
  111. GamePref.FavoriteServersList =
  112. GamePref.FragLimit = 20
  113. GamePref.GameDifficulty = 2
  114. GamePref.GameGuidClient =
  115. GamePref.GameMode = GameModeSurvival
  116. GamePref.GameName = My Game
  117. GamePref.GameNameClient = My Game
  118. GamePref.GameVersion = Alpha 18.4
  119. GamePref.GameWorld = Navezgane
  120. GamePref.HideCommandExecutionLog = 0
  121. GamePref.JoiningOptions = True
  122. GamePref.LandClaimCount = 1
  123. GamePref.LandClaimDeadZone = 30
  124. GamePref.LandClaimDecayMode = 0
  125. GamePref.LandClaimExpiryTime = 7
  126. GamePref.LandClaimOfflineDelay = 0
  127. GamePref.LandClaimOfflineDurabilityModifier = 4
  128. GamePref.LandClaimOnlineDurabilityModifier = 4
  129. GamePref.LandClaimSize = 41
  130. GamePref.LastGameResetRevision = 0
  131. GamePref.LastLoadedPrefab =
  132. GamePref.LastLoadedPrefabSize =
  133. GamePref.LootAbundance = 100
  134. GamePref.LootRespawnDays = 30
  135. GamePref.LootTimer =
  136. GamePref.MatchLength = 10
  137. GamePref.MaxSpawnedAnimals = 50
  138. GamePref.MaxSpawnedZombies = 64
  139. GamePref.MaxUncoveredMapChunksPerPlayer = 131072
  140. GamePref.NoGraphicsMode = True
  141. GamePref.OptionsAA = 1
  142. GamePref.OptionsAllowController = True
  143. GamePref.OptionsAmbientVolumeLevel = 1
  144. GamePref.OptionsAudioOcclusion = False
  145. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  146. GamePref.OptionsControllerVibration = True
  147. GamePref.OptionsDeferredLighting = True
  148. GamePref.OptionsDisableChunkLODs = False
  149. GamePref.OptionsDynamicMusicDailyTime = 0.3
  150. GamePref.OptionsDynamicMusicEnabled = False
  151. GamePref.OptionsFieldOfView = 65
  152. GamePref.OptionsFieldOfViewNew = 65
  153. GamePref.OptionsForegroundGlobalOpacity = 1
  154. GamePref.OptionsGamma = 0.375
  155. GamePref.OptionsGfxBloom = True
  156. GamePref.OptionsGfxDOF = False
  157. GamePref.OptionsGfxMotionBlur = 1
  158. GamePref.OptionsGfxOcclusion = True
  159. GamePref.OptionsGfxSSAO = True
  160. GamePref.OptionsGfxSSReflections = 1
  161. GamePref.OptionsGfxSunShafts = True
  162. GamePref.OptionsGraphicsQuality = 2
  163. GamePref.OptionsGrassDistance = 1
  164. GamePref.OptionsHudOpacity = 1
  165. GamePref.OptionsHudSize = 2
  166. GamePref.OptionsInterfaceSensitivity = 0.75
  167. GamePref.OptionsInvertMouse = False
  168. GamePref.OptionsJournalPopup = True
  169. GamePref.OptionsLODDistance = 0.5
  170. GamePref.OptionsMenuMusicVolumeLevel = 0.7
  171. GamePref.OptionsMicVolumeLevel = 0.75
  172. GamePref.OptionsMouseSensitivity = 0.5
  173. GamePref.OptionsMusicVolumeLevel = 0.2
  174. GamePref.OptionsObjectQuality = 3
  175. GamePref.OptionsOverallAudioVolumeLevel = 1
  176. GamePref.OptionsPlayChanceFrequency = 3
  177. GamePref.OptionsPlayChanceProbability = 0.983
  178. GamePref.OptionsPlayerModel = playerMale
  179. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  180. GamePref.OptionsPOICulling = 1
  181. GamePref.OptionsReflectedShadows = False
  182. GamePref.OptionsReflectionBounces = 0
  183. GamePref.OptionsReflectionCullList = Default
  184. GamePref.OptionsReflectionFarClip = 3000
  185. GamePref.OptionsReflectionQuality = 1
  186. GamePref.OptionsReflectionRefreshMode = ViaScripting
  187. GamePref.OptionsReflectionRefreshRate = 0
  188. GamePref.OptionsReflectionShadowDistance = 60
  189. GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
  190. GamePref.OptionsResolution = 0
  191. GamePref.OptionsScreenBoundsValue = 1
  192. GamePref.OptionsShadowDistance = 1
  193. GamePref.OptionsShowCompass = True
  194. GamePref.OptionsShowCrosshair = True
  195. GamePref.OptionsStabSpawnBlocksOnGround = True
  196. GamePref.OptionsStreamingMipmapsBudget = 4096
  197. GamePref.OptionsStreamingMipmapsEnabled = True
  198. GamePref.OptionsTempCelsius = False
  199. GamePref.OptionsTerrainQuality = 3
  200. GamePref.OptionsTextureFilter = 1
  201. GamePref.OptionsTextureQuality = 1
  202. GamePref.OptionsTreeDistance = 4
  203. GamePref.OptionsUMATextureQuality = 1
  204. GamePref.OptionsViewDistance = 6
  205. GamePref.OptionsVoiceChatEnabled = True
  206. GamePref.OptionsVoiceVolumeLevel = 0.75
  207. GamePref.OptionsVsync = 1
  208. GamePref.OptionsWaterParticleLimiter = 0.5
  209. GamePref.OptionsWaterQuality = 1
  210. GamePref.OptionsZoomMouseSensitivity = 0.5
  211. GamePref.PartySharedKillRange = 100
  212. GamePref.PersistentPlayerProfiles = False
  213. GamePref.PlayerAutologin = False
  214. GamePref.PlayerId =
  215. GamePref.PlayerKillingMode = 3
  216. GamePref.PlayerName = Player
  217. GamePref.PlayerSafeZoneHours = 5
  218. GamePref.PlayerSafeZoneLevel = 5
  219. GamePref.PlayerToken =
  220. GamePref.RebuildMap = False
  221. GamePref.SaveGameFolder = /home/mathew2214/.local/share/7DaysToDie/Saves
  222. GamePref.SelectionContextMode = 0
  223. GamePref.SelectionOperationMode = 0
  224. GamePref.ServerAdminSlots = 0
  225. GamePref.ServerAdminSlotsPermission = 0
  226. GamePref.ServerDescription = A 7 Days to Die server
  227. GamePref.ServerDisabledNetworkProtocols = SteamNetworking
  228. GamePref.ServerIP =
  229. GamePref.ServerIsPublic = True
  230. GamePref.ServerLoginConfirmationText =
  231. GamePref.ServerMaxAllowedViewDistance = 12
  232. GamePref.ServerMaxPlayerCount = 8
  233. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  234. GamePref.ServerName = My Game Host
  235. GamePref.ServerPort = 26900
  236. GamePref.ServerReservedSlots = 0
  237. GamePref.ServerReservedSlotsPermission = 100
  238. GamePref.ServerVisibility = 2
  239. GamePref.ServerWebsiteURL =
  240. GamePref.ShowFriendPlayerOnMap = True
  241. GamePref.TelnetEnabled = True
  242. GamePref.TelnetFailedLoginLimit = 10
  243. GamePref.TelnetFailedLoginsBlocktime = 10
  244. GamePref.TelnetPort = 8081
  245. GamePref.TerminalWindowEnabled = True
  246. GamePref.UNUSED_OptionsBloom =
  247. GamePref.UNUSED_OptionsDOF =
  248. GamePref.UNUSED_OptionsImageEffects =
  249. GamePref.UNUSED_OptionsMotionBlur =
  250. GamePref.UNUSED_OptionsObjectBlur =
  251. GamePref.UNUSED_OptionsSSAO =
  252. GamePref.UNUSED_OptionsSunShafts =
  253. GamePref.UserDataFolder = /home/mathew2214/.local/share/7DaysToDie
  254. GamePref.WorldGenSeed = asdf
  255. GamePref.WorldGenSize = 4096
  256. GamePref.XPMultiplier = 100
  257. GamePref.ZombieBMMove = 3
  258. GamePref.ZombieFeralMove = 3
  259. GamePref.ZombieMove = 0
  260. GamePref.ZombieMoveNight = 3
  261. GamePref.ZombiePlayers = True
  262. GameStat.AirDropFrequency = 0
  263. GameStat.AirDropMarker = False
  264. GameStat.AllowedViewDistance = 12
  265. GameStat.AnimalCount = 0
  266. GameStat.AutoParty = False
  267. GameStat.BedrollExpiryTime = 45
  268. GameStat.BlockDamagePlayer = 100
  269. GameStat.BloodMoonDay = 0
  270. GameStat.BloodMoonEnemyCount = 8
  271. GameStat.BloodMoonWarning = 8
  272. GameStat.ChunkStabilityEnabled = True
  273. GameStat.CraftTimer =
  274. GameStat.CurrentRoundIx = 0
  275. GameStat.DayLightLength = 18
  276. GameStat.DayLimitActive = False
  277. GameStat.DayLimitThisRound = 0
  278. GameStat.DropOnDeath = 1
  279. GameStat.DropOnQuit = 0
  280. GameStat.EnemyCount = 0
  281. GameStat.EnemyDifficulty = Normal
  282. GameStat.EnemySpawnMode = True
  283. GameStat.FragLimitActive = False
  284. GameStat.FragLimitThisRound = 0
  285. GameStat.GameDifficulty = 2
  286. GameStat.GameDifficultyBonus = 1
  287. GameStat.GameModeId = 0
  288. GameStat.GameState = 0
  289. GameStat.GlobalMessageToShow =
  290. GameStat.IsCreativeMenuEnabled = False
  291. GameStat.IsFlyingEnabled = False
  292. GameStat.IsPlayerCollisionEnabled = True
  293. GameStat.IsPlayerDamageEnabled = True
  294. GameStat.IsResetMapOnRestart = False
  295. GameStat.IsSaveSupplyCrates = True
  296. GameStat.IsSpawnEnemies = True
  297. GameStat.IsSpawnNearOtherPlayer = False
  298. GameStat.IsTeleportEnabled = False
  299. GameStat.IsVersionCheckDone = False
  300. GameStat.LandClaimCount = 1
  301. GameStat.LandClaimDeadZone = 30
  302. GameStat.LandClaimDecayMode = 0
  303. GameStat.LandClaimExpiryTime = 3
  304. GameStat.LandClaimOfflineDelay = 0
  305. GameStat.LandClaimOfflineDurabilityModifier = 32
  306. GameStat.LandClaimOnlineDurabilityModifier = 32
  307. GameStat.LandClaimSize = 41
  308. GameStat.LoadScene =
  309. GameStat.LootTimer =
  310. GameStat.OptionsPOICulling = 0
  311. GameStat.PartySharedKillRange = 100
  312. GameStat.PlayerKillingMode = KillStrangersOnly
  313. GameStat.ScoreDiedMultiplier = -5
  314. GameStat.ScorePlayerKillMultiplier = 1
  315. GameStat.ScoreZombieKillMultiplier = 1
  316. GameStat.ShowAllPlayersOnMap = False
  317. GameStat.ShowFriendPlayerOnMap = True
  318. GameStat.ShowSpawnWindow = False
  319. GameStat.ShowWindow =
  320. GameStat.ShowZombieCounter = False
  321. GameStat.TimeLimitActive = False
  322. GameStat.TimeLimitThisRound = 0
  323. GameStat.TimeOfDayIncPerSec = 20
  324. GameStat.XPMultiplier = 100
  325. GameStat.ZombieHordeMeter = False
  326. 2020-03-19T14:49:49 2.618 INF StartAsServer
  327. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  328. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  329. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  330. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  331. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  332. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  333. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  334. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  335. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  336. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  337. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  338. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  339. 2020-03-19T14:49:56 9.890 INF Block IDs with mapping
  340. 2020-03-19T14:49:56 9.890 INF BlockIDs from Mapping
  341. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  342. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  343. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  344. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  345. 2020-03-19T14:50:00 13.226 INF Item IDs with mapping
  346. 2020-03-19T14:50:00 13.226 INF ItemIDs from Mapping
  347. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  348. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  349. HDR Render Texture not supported, disabling HDR on reflection probe.
  350.  
  351. (Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 269)
  352.  
  353. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  354. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  355. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  356. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  357. 2020-03-19T14:50:14 27.276 INF createWorld: Navezgane, My Game, GameModeSurvival
  358. 2020-03-19T14:50:14 27.277 INF Occlusion: Disabled
  359. 2020-03-19T14:50:14 27.337 INF Started thread ChunkRegeneration
  360. 2020-03-19T14:50:14 27.338 INF Started thread ChunkCalc
  361. 2020-03-19T14:50:14 27.442 INF World.Load: Navezgane
  362. 2020-03-19T14:50:14 27.457 WRN Loaded world file from different version: 'Alpha 17 (b240)'
  363. 2020-03-19T14:50:14 27.470 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  364. 2020-03-19T14:50:18 31.567 INF Started thread GenerateChunks
  365. 2020-03-19T14:50:18 31.866 INF Loading dtm raw file took 244ms
  366. 2020-03-19T14:50:18 32.016 INF Biomes image size w= 3072, h = 3072
  367. 2020-03-19T14:50:19 32.270 INF Loading and creating biomes took 404ms
  368. 2020-03-19T14:50:20 34.078 INF Loading and creating shader control textures took 1807ms
  369. 2020-03-19T14:50:21 35.000 INF Loading and parsing of generator took 921ms
  370. 2020-03-19T14:50:21 35.078 INF Started thread SaveChunks /home/mathew2214/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
  371. 2020-03-19T14:50:23 36.402 INF [DECO] read 12/0
  372. 2020-03-19T14:50:23 36.889 INF AstarManager Init
  373. 2020-03-19T14:50:24 37.666 INF Weather Packages Created FROM BIOMES
  374. 2020-03-19T14:50:24 37.666 INF createWorld() done
  375. 2020-03-19T14:50:24 37.668 INF Calculating world hashes
  376. 2020-03-19T14:50:24 37.670 INF Loading players.xml
  377. 2020-03-19T14:50:24 37.759 INF Loaded player
  378. 2020-03-19T14:50:24 37.860 INF VehicleManager /home/mathew2214/.local/share/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 0
  379. 2020-03-19T14:50:24 37.974 INF [EAC] Starting EAC server
  380. 2020-03-19T14:50:24 37.981 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 0x40473930 LogLevel: Verb.
  381. 2020-03-19T14:50:24 37.981 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
  382. 2020-03-19T14:50:24 37.982 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
  383. 2020-03-19T14:50:24 37.982 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
  384. 2020-03-19T14:50:24 37.982 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
  385. 2020-03-19T14:50:24 37.982 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
  386. 2020-03-19T14:50:24 37.982 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
  387. 2020-03-19T14:50:24 37.982 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
  388. 2020-03-19T14:50:24 37.982 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
  389. 2020-03-19T14:50:24 37.982 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
  390. 2020-03-19T14:50:24 37.982 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
  391. 2020-03-19T14:50:24 37.982 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
  392. 2020-03-19T14:50:24 37.982 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
  393. 2020-03-19T14:50:24 38.073 INF Preparing quit
  394. 2020-03-19T14:50:24 38.073 INF Disconnect
  395. 2020-03-19T14:50:24 38.074 INF [NET] ServerShutdown
  396. 2020-03-19T14:50:24 38.075 INF NET: Stopping server protocols
  397. 2020-03-19T14:50:24 38.097 INF NET: LiteNetLib server stopped
  398. 2020-03-19T14:50:24 38.100 INF SaveAndCleanupWorld
  399. 2020-03-19T14:50:24 38.133 INF Saving 0 of chunks took 20ms
  400. 2020-03-19T14:50:24 38.136 INF [DECO] written 12/0
  401. 2020-03-19T14:50:24 38.136 INF [EAC] Stopping EAC server
  402. 2020-03-19T14:50:24 38.137 INF [EAC] Log: [EAC Server] [Info] [Destroy] Called
  403. 2020-03-19T14:50:24 38.175 INF [EAC] Stopping EAC scout service
  404. 2020-03-19T14:50:24 38.177 INF [Steamworks.NET] Stopping server
  405. 2020-03-19T14:50:24 38.178 INF [Steamworks.NET] Exiting Lobby
  406. 2020-03-19T14:50:24 38.179 INF AstarManager Cleanup
  407. 2020-03-19T14:50:24 38.186 INF World.Unload
  408. 2020-03-19T14:50:24 38.199 INF Exited thread GenerateChunks
  409. 2020-03-19T14:50:24 38.201 INF Exited thread SaveChunks /home/mathew2214/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
  410. 2020-03-19T14:50:24 38.212 INF World.Cleanup
  411. 2020-03-19T14:50:25 38.215 INF Exited thread ChunkRegeneration
  412. 2020-03-19T14:50:25 38.220 INF Exited thread ChunkCalc
  413. 2020-03-19T14:50:25 38.223 INF VehicleManager saving 0 (0 / 0)
  414. 2020-03-19T14:50:25 38.230 INF Persistent GamePrefs saved
  415. 2020-03-19T14:50:25 38.238 INF StartGame done
  416. 2020-03-19T14:50:25 38.446 INF Persistent GamePrefs saved
  417. 2020-03-19T14:50:25 38.447 INF Cleanup
  418. 2020-03-19T14:50:25 38.855 INF Terminating threads
  419. 2020-03-19T14:50:25 38.855 INF OnApplicationQuit
  420. 2020-03-19T14:50:25 38.856 INF Terminating threads
  421. 2020-03-19T14:50:25 38.856 INF OnApplicationQuit
  422. Setting up 4 worker threads for Enlighten.
  423. Thread -> id: 7f9e6fffb700 -> priority: 1
  424. Thread -> id: 7f9e7c9b8700 -> priority: 1
  425. Thread -> id: 7f9e7d1b9700 -> priority: 1
  426. Thread -> id: 7f9e717fe700 -> priority: 1
  427. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  428.  
  429. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  430.  
  431. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  432.  
  433. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  434.  
  435. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  436.  
  437. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  438.  
  439. eac_server.so [x64] :: OnUnload()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement