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Jul 20th, 2017
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  1. -- Choose the model for hands according to their player model.
  2. function GM:PlayerSetHandsModel( ply, ent )
  3.  
  4. local simplemodel = player_manager.TranslateToPlayerModelName( ply:GetModel() )
  5. local info = player_manager.TranslatePlayerHands( simplemodel )
  6. if ( info ) then
  7. ent:SetModel( info.model )
  8. ent:SetSkin( info.skin )
  9. ent:SetBodyGroups( info.body )
  10. end
  11.  
  12. end
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