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- # AdvancedEnchantments
- # Made by N3kas
- # Build Version: 2.1.4
- # Release date: 2017.08.10
- # ** Commands and permissions
- # /enchanter - Open Enchanter; no permission
- # /tinkerer - Open Tinkerer; no permission
- # /gkits - Open GKits; no permission
- # /ae - Main plugin command; no permission
- # /ae about - Information about current build; no permission
- # /ae list - List all custom enchantments; ae.list
- # /ae admin - Open a menu with all possible enchantments (100% success rate); ae.admin
- # /ae giveitem <player> <item> - Give various plugin items; ae.giveitem
- # /ae give <player> <enchantment> <level> - Give custom enchanted book; ae.give
- # /ae info <enchantment> - Information about custom enchantment; ae.info
- # /ae reload - Reload all configurations; ae.reload
- # /ae enchant <enchantment> <level> - Enchant item; ae.enchant
- # /ae givebook <player> <enchantment> <level> <count> <success> <destroy> - Give book with specific rates; ae.givebook
- # Some configurable settings are explained, others should be self-explanatory.
- # Contact @N3kas on SpigotMC with any questions or bug reports.
- # is enchanter enabled?
- enchanter-enabled: true
- # is tinkerer enabled?
- tinkerer-enabled: true
- # Enchantment combining (leveling up) on items.
- # Example: https://media.giphy.com/media/26n6QDunj6iC3Z6Zq/giphy.gif
- combining:
- enabled: true
- chances:
- # If true, Success and Destroy chances will effect combining
- use-chances: true
- # If true, item will break (if Protection is added, protection will be removed).
- break-item: false
- messages:
- successfull-combining:
- - '&aSuccess! Enchantment %enchant% is now level %level%!'
- failure:
- - '&cCombining failed!'
- already-max-level:
- - '&cThis enchantment is already max level!'
- # Limit number of enchantments item can have
- slots:
- enabled: true
- # Max number of enchantments
- max: 5
- # Should it be displayed in lore?
- display-in-lore: true
- display: "&eItem Slots&7: %left%"
- message:
- - "&cYou cannot apply that enchantment! There are no free slots left!"
- applying:
- already-applied:
- - "&cThe item already has this enchantment."
- applied:
- - "&cEnchantment was applied to your item."
- max-level:
- - "&cThis enchantment is already at max level!"
- wrong-material:
- - '&cThis enchantment cannot be applied on this item.'
- enchanter-books:
- firework-on-open: true
- # Variables: %enchant% - enchantment name
- # %enchant-color% - enchantment name with colour
- # %level% - level number in roman
- message:
- - '&fYou examine &c%group%&f book'
- - '&fand receive &c%enchant% %level%&f.'
- type:
- # Create right-click books for enchanter, if you want players to receive one instead of getting a random enchantment.
- DEFAULT:
- type: BOOK
- id: 0
- force-glow: false
- name: "&7Default&f Enchantment book &7(Right Click)"
- lore:
- - '&fExamine to receive a random'
- - '&7default &fenchantment book.'
- items:
- randomization-scroll:
- type: PAPER
- id: 0
- name: "&e&lRandomization Scroll"
- lore:
- - ''
- - '&7Apply to an enchantment book to'
- - '&7reroll the success and destroy rates.'
- - ''
- - '&7Drag n'' drop onto &nenchantment book&7 to apply.'
- black-scroll:
- type: INK_SACK
- id: 0
- name: "&f&lBlack Scroll"
- lore:
- - '&7Removes a random enchantment'
- - '&7from an item and converts'
- - '&7it into a &f%success%% &7success book.'
- - '&fPlace scroll onto item to extract.'
- # Converted book chances:
- success: 95
- destroy: 5
- secret-dust:
- type: FIREBALL
- id: 0
- name: "&cSecret Dust &7(Right Click)"
- lore:
- - '&7Contains: &bMagic, &fMystery &7dust.'
- - '&7An unidentified satchel of dust.'
- # when right-clicked, it gives magic with success chance
- # How much success should the dust have? (eg: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
- success: 5-20
- # Chance to give Magic dust instead of Mystery dust
- chance: 30
- mystery-dust:
- type: SULPHUR
- id: 0
- name: "&fMystery Dust"
- lore:
- - '&7A failed bi-product'
- - '&7of Magic dust.'
- magic-dust:
- type: SUGAR
- id: 0
- name: "&fMagic Dust"
- lore:
- - '&a+%percent%% Success'
- - '&7Apply to a &6any &7Enchantment Book'
- - '&7to increase its success by &6%percent%%'
- white-scroll:
- # Obtain white scroll by giving it with command '/ae giveitem <player> whitescroll'
- #
- # Should the white scroll be removed once applied enchantment fails?
- delete: true
- # Display in item lore
- lore-display: '&f&lPROTECTED'
- item:
- type: EMPTY_MAP
- id: 0
- force-glow: false
- name: "&fWhite Scroll"
- lore:
- - '&fPrevents an item from being destroyed'
- - '&fdue to a failed Enchantment Book.'
- - '&ePlace scroll on item to apply.'
- messages:
- applied:
- - '&6White scroll has been applied to your item.'
- failed:
- - '&cWhite scroll saved the item.'
- whitelist:
- enabled: true
- list:
- - LEATHER_HELMET
- - LEATHER_CHESTPLATE
- - LEATHER_LEGGINGS
- - LEATHER_BOOTS
- - IRON_HELMET
- - IRON_CHESTPLATE
- - IRON_LEGGINGS
- - IRON_BOOTS
- - GOLD_HELMET
- - GOLD_CHESTPLATE
- - GOLD_LEGGINGS
- - GOLD_BOOTS
- - CHAIN_HELMET
- - CHAIN_CHESTPLATE
- - CHAIN_LEGGINGS
- - CHAIN_BOOTS
- - DIAMOND_HELMET
- - DIAMOND_CHESTPLATE
- - DIAMOND_LEGGINGS
- - DIAMOND_BOOTS
- - WOOD_AXE
- - WOOD_PICKAXE
- - WOOD_SWORD
- - WOOD_SHOVEL
- - STONE_AXE
- - STONE_PICKAXE
- - STONE_SWORD
- - STONE_SHOVEL
- - IRON_AXE
- - IRON_PICKAXE
- - IRON_SWORD
- - IRON_SHOVEL
- - GOLD_AXE
- - GOLD_PICKAXE
- - GOLD_SWORD
- - GOLD_SHOVEL
- - DIAMOND_AXE
- - DIAMOND_PICKAXE
- - DIAMOND_SWORD
- - DIAMOND_SHOVEL
- - BOW
- message:
- - '&cYou cannot apply whitescroll to that item!'
- enchanter:
- # Enchantment groups are used for enchanter, to sell specific type books. You can group them
- # and give each group global color.
- # YOU CAN DELETE THESE GROUPS AND CREATE YOUR OWN
- groups:
- DEFAULT:
- global-color: '&7'
- COMMON:
- global-color: '&f'
- UNIQUE:
- global-color: '&a'
- messages:
- cannot-afford:
- - '&6You cannot afford this.'
- successfull-purchase:
- - '&6You purchased &ex1 &fRandom Enchantment'
- sound: ENTITY_PLAYER_LEVELUP
- # 1.8 Sound == LEVEL_UP
- inventory:
- # Enchanter inventory size
- # 9-18-27-36-45-54
- size: 9
- name: "&6Enchanter"
- items:
- # Slot is indicated by this number.
- # You may use these examples to fully
- # customize Enchanter inventory.
- '1':
- item:
- type: STAINED_GLASS_PANE
- id: 15
- force-glow: false
- name: " "
- '2':
- item:
- type: STAINED_GLASS_PANE
- id: 10
- force-glow: true
- name: " "
- '3':
- item:
- type: ENCHANTED_BOOK
- id: 0
- force-glow: false
- # Group of enchantments
- # Create an enchanter book if you want to give players book they must right click instead
- # of a random enchantment when buying one. (example provided above)
- enchant-group: 'DEFAULT'
- # price: exp:<number> or money:<number>
- # Money requires VAULT plugin
- price: exp:1000
- name: '&fRandom Default Enchantment &7(Right Click)'
- lore:
- - '&7Examine to receive a random'
- - '&7common &fDefault Enchantment&7 book.'
- - ''
- - '&e&lPRICE &71,000 EXP'
- '4':
- item:
- type: STAINED_GLASS_PANE
- id: 1
- force-glow: true
- name: " "
- '5':
- item:
- type: ENCHANTED_BOOK
- id: 0
- force-glow: false
- # Group of enchantments
- enchant-group: 'UNIQUE'
- # price: exp:<number> or money:<number>
- # Money requires VAULT plugin
- price: exp:3000
- name: '&fRandom &aUnique &fEnchantment &7(Right Click)'
- lore:
- - '&7Examine to receive a random'
- - '&7Unique &fCustom Enchantment&7 book.'
- - ''
- - '&e&lPRICE &73,000 EXP'
- '6':
- item:
- type: STAINED_GLASS_PANE
- id: 10
- force-glow: true
- name: " "
- '7':
- item:
- type: STAINED_GLASS_PANE
- id: 15
- force-glow: false
- name: " "
- destroy:
- # Should book be destroyed if it fails?
- enabled: true
- # Should Item be detroyed?
- destroy-item: true
- # Enchantment fail message.
- message:
- - "&cEnchantment was &nunsuccessfull&c."
- sound:
- enabled: true
- # Find sounds @ https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
- play: BLOCK_ANVIL_BREAK
- particles:
- enabled: true
- # Find particles @ https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
- type: FLAME
- chances:
- # Should book chances be random?
- random: true
- # If not random, what should be the default values?
- success: 92
- destroy: 8
- enchantment-book:
- item:
- type: ENCHANTED_BOOK
- id: 0
- force-glow: false
- # Variables: %enchant%, %enchant-no-color%, %description%, %applies%, %success%, %destroy%
- name: '%enchant% %level%'
- lore:
- - '&a%success%% Success Rate'
- - '&c%destroy%% Destroy Rate'
- - '&e%description%'
- - '&7%applies% Enchantment'
- - '&7Drag n'' drop onto item to enchant'
- messages:
- command:
- # Variables: %enchant%, %description%, %applies%, %max-level%
- info:
- - '&eInformation about &6%enchant% &eenchantment&7:'
- - '&6Description&7: &e%description%'
- - '&6Applies to&7: &e%applies%'
- - '&6Max level&7: &e%max-level%'
- enchantment-not-found:
- - '&cEnchantment &c&n%enchant%&c could not be found.'
- player-not-online: "&f%player% &cis not online!"
- no-permission: "&cYou do not have permission to use this command."
- not-a-number: "&f%number% &cis not a number!"
- no-permission: "&cYou do not have permission to use this command."
- invalid-level: "&cLevel is too big, try using:&f %levels%"
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