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- Vector4 *__cdecl CCutscenes__getOffset(Vector4 *vector, int sectionID)
- {
- Vector4 *result;
- CCutsceneSection *section;
- section = cutsceneSections[sectionID];
- result = vector;
- if ( section )
- {
- vector->x = section->offset.x;
- vector->y = section->offset.y;
- vector->z = section->offset.z;
- }
- else
- {
- LODWORD(vector->x) = 0;
- LODWORD(vector->y) = 0;
- LODWORD(vector->z) = 0;
- }
- return result;
- }
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