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LittleAngel

Conversation for breaking reflection probes...

Feb 17th, 2015
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  1. [17/02/2015 20:45:45] Adam Buckner: I want to bug report these breaking reflection probes, but I’m not sure the best way to do it.
  2. [17/02/2015 20:45:49] Adam Buckner: This is what I see:
  3. [17/02/2015 20:46:40] Adam Buckner: I fuss with the scene trying different lighting setups, and then I do something that makes the reflection probes stop baking.
  4. [17/02/2015 20:47:30] Adam Buckner: If I close the scene and open a new scene without saving, and then return to it… the reflection probes will stall at that same point.
  5. [17/02/2015 20:47:38] Adam Buckner: It’s different with each project.
  6. [17/02/2015 20:47:51] Adam Buckner: But - this is the corridor scene, and it’s big.
  7. [17/02/2015 20:49:16] Tomas D.: how many probes do you have?
  8. [17/02/2015 20:49:47] Adam Buckner: It looks like 8
  9. [17/02/2015 20:50:00] Adam Buckner: Now - if I quit Unity and reopen, then the issue seems to clear.
  10. [17/02/2015 20:50:24] Tomas D.: what about Editor.log, is something being printed while it's baking?
  11. [17/02/2015 20:51:21] Adam Buckner: Gah - I should check that, yes. Now I may not have the best one, as I’ve opened and closed Unity… I can check the “old” files, iirc.
  12. [17/02/2015 20:52:16] Adam Buckner: Interesting - this other project (I have 2 copies of it, as I’ve moved on…) the first project… seems to break at the same point even between restarts.
  13. [17/02/2015 20:56:31] Adam Buckner: http://pastebin.com/DxkPXSSA
  14. [17/02/2015 20:56:48] Adam Buckner: That’s the log. The interesting stuff is at the end…(??)
  15. [17/02/2015 20:57:07] Adam Buckner: I tried to quit without stopping the bake in progress, so Unity locked up.
  16. [17/02/2015 20:57:16] Adam Buckner: I can put all this into a report…
  17. [17/02/2015 20:57:41] Tomas D.: is this 5.0 RC2?
  18. [17/02/2015 20:57:48] Adam Buckner: RC2 from beta list
  19. [17/02/2015 20:58:05] Adam Buckner: Version 5.0.0f2 (b4e6f79600c9) Pro
  20. Thu, 12 Feb 2015 08:51:01 GMT
  21. Branch: 5.0/release
  22. [17/02/2015 20:58:37] Tomas D.: was this happening in 5.0RC1 as well?
  23. [17/02/2015 20:59:14] Adam Buckner: Hard to say… I didn’t see this, but I wasn’t hammering RC1 like I’m doing with RC2
  24. [17/02/2015 20:59:32] Adam Buckner: The very last bit of the current (pretty much duplicate) project is:
  25. [17/02/2015 20:59:34] Adam Buckner: Unloading native extension module for target: iOS
  26. [usbmuxd] Stop listen thread
  27. [usbmuxd] Error:
  28. [usbmuxd] Listen thread exiting
  29. Checking for leaked weakptr:
  30. Error: Can't assign requested address
  31. [17/02/2015 20:59:54] Adam Buckner: https://www.dropbox.com/s/4okfia44cje652w/Screenshot%202015-02-17%2020.59.49.png?dl=0
  32. [17/02/2015 20:59:57] Tomas D.: not sure what that is, but I doubt it's related to reflection probes problem
  33. [17/02/2015 21:00:39] Adam Buckner: And all I did was open a project that had previously failed on r-probe bake. I took a clean copy and moved on… but that has now died (see the pastebin)_
  34. [17/02/2015 21:01:04] Adam Buckner: Just depends what you want to look at!
  35. [17/02/2015 21:01:05] Tomas D.: is that a big project? as in, is it shareable?
  36. [17/02/2015 21:01:22] Adam Buckner: It’s the Evangelist’s corridor demo from the UK team.
  37. [17/02/2015 21:01:52] Adam Buckner: Now so bad 500mb
  38. [17/02/2015 21:01:59] Adam Buckner: But big enough
  39. [17/02/2015 21:02:04] Tomas D.: i forgot, where can I acquire it ? :)
  40. [17/02/2015 21:02:23] Adam Buckner: (looking for url)
  41. [17/02/2015 21:03:30] Adam Buckner: https://oc.unity3d.com/public.php?service=files&t=90a548190611ea8de425784f64615c03
  42. [17/02/2015 21:04:15] Tomas D.: thx
  43. [17/02/2015 21:04:23] Adam Buckner: In general, I’ve been doing a lot of turning on lights and turning off lights and adjusting or removing emissives, or deleting geometry… and then it just stops.
  44. [17/02/2015 21:04:41] Adam Buckner: I’ve not found a 100% repro. case.
  45. [17/02/2015 21:04:46] Tomas D.: sounds like a threading problem
  46. [17/02/2015 21:04:51] Adam Buckner: Usually I have continuous baking on.
  47. [17/02/2015 21:05:52] Adam Buckner: And the only real bit that’s standing out was on one project, the probes seem permanently broken and on another, restarting Unity worked when restarting the scene without saving didn't
  48. [17/02/2015 21:37:38] Tomas D.: it seems the problem is related to realtime reflection probes, though I haven't reproduced the problem yet. in screenshot it says 2/3 Reflection Probes, that means third stage is in progress, which is the baking of realtime probes
  49. [17/02/2015 21:41:46] Tomas D.: there are 12 realtime probes in the corridor scene, that means 10 were baked, and only 2 left (2 jobs)
  50. [17/02/2015 21:43:02] Tomas D.: Dominic> are you watching this chat, any ideas?
  51. [17/02/2015 21:47:07] Dominic Laflamme: Just catching up now.
  52. [17/02/2015 21:47:12] Tomas D.: Adam> still can't reproduce it, not sure if that'll help, but try to disable reflection probe, either all of them or one by one. Note: In Corridor scene there are 12 probes not 8, some of them are placed in DynamicGeometry game object, you can locate them by typing t:ReflectionProbe in Hierarchy search field
  53. [17/02/2015 21:49:26] Tomas D.: also is this OSX or Windows, not sure if that matters though
  54. [17/02/2015 22:04:19] Adam Buckner: (Sorry - lost focus… catching up myself)
  55. [17/02/2015 22:04:44] Adam Buckner: OSX Yosemite
  56. [17/02/2015 22:06:28] Adam Buckner: Found ‘em all...
  57. [17/02/2015 22:06:29] Adam Buckner: https://www.dropbox.com/s/ng997zjxz5svels/Screenshot%202015-02-17%2022.06.19.png?dl=0
  58. [17/02/2015 22:06:38] Adam Buckner: (Too bad this ain’t Pokemon)
  59. [17/02/2015 22:08:24] Adam Buckner: I can select them all, and all of them share only a few items, but all are realtime:
  60. [17/02/2015 22:08:25] Adam Buckner: https://www.dropbox.com/s/ju1g58lnkjelgoq/Screenshot%202015-02-17%2022.07.58.png?dl=0
  61. [17/02/2015 22:09:03] Adam Buckner: I’ll disable one at a time and see if it makes a difference.
  62. [17/02/2015 22:17:34] Adam Buckner: :-/
  63. [17/02/2015 22:17:50] Adam Buckner: If I disable any 5 of them, the job number goes from 2 to 1…
  64. [17/02/2015 22:18:14] Adam Buckner: the job number will stay at 1 no matter how many I turn on or off...
  65. [17/02/2015 22:18:35] Adam Buckner: … until I turn them all off and then turn them all back on again, in which case the job count returns to 2.
  66. [17/02/2015 22:18:41] Adam Buckner: In no case does the job finish.
  67. [17/02/2015 22:20:19] Adam Buckner: If I turn them on one at a time, the job count is 1 when I reactivate the 1st one, but it stays at 1 even if all 12 are turned on.
  68. [17/02/2015 22:20:25] Adam Buckner: Again, never to complete.
  69. [17/02/2015 22:20:29] Adam Buckner: :-/
  70. [17/02/2015 22:20:43] Adam Buckner: It’s consistent with a copy if you want the file.
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