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ChatControlPro message.yml 200105

Jan 4th, 2020
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  1. # !-----------------------------------------------------------------------------------------!
  2. #   此文件保存有關登入 登出 剔除 死亡 和自動公告的訊息
  3. # !-----------------------------------------------------------------------------------------!
  4. #   要使用Placeholders 你需要啟動自訂變數在settings.yml 的 Variables.Enabled
  5. #   查看"variables/javascript.txt"以獲取預先生成的變數列表
  6. # !-----------------------------------------------------------------------------------------!
  7. #   可以進行非常進階的設定 如果你不了解所有內容 請不用擔心
  8. #   在一開始的時候 你可能根本不需要使用所有選項在伺服器上
  9. # !-----------------------------------------------------------------------------------------!
  10.  
  11. # -----------------------------------------------------------------------------------------
  12. # 自動廣播訊息
  13. # -----------------------------------------------------------------------------------------
  14. Broadcaster:
  15.  #
  16.   # 啟用整個部分?
  17.   Enabled: false
  18.   #
  19.   # 顯示樣式
  20.   # 0 - 從列表中的第一條到最後一條訊息
  21.   # 1 - 從列表中隨機選擇
  22.   # 2 - 隨機 但是直到該輪全部顯示過後才會再次重複
  23.   Mode: 0
  24.   #
  25.   # 前綴和後綴支援變數 {player} 和 {world}
  26.   Prefix: '&8[&2Tip&8]&2'
  27.   Suffix: ''
  28.   #
  29.   # 自動公告時間間隔
  30.   Delay_Seconds: 180
  31.   #
  32.   # 每次自動公告時發送聲音提醒 可以增加玩家注意力
  33.   # Usage: <bukkitSoundName>, <volume>, <pitch>
  34.   # Example: ENTITY_ARROW_HIT_PLAYER, 1.0, 0.1
  35.   #
  36.   Sound: none
  37.   #
  38.   # 實際訊息 可以在不同世界顯示不同內容
  39.   # 注意:你可以在此處使用在formatting.yml中建立的json格式 只需要輸入格式名稱
  40.   Messages:
  41.     #
  42.     # 設置為'global'的訊息將顯示在所有世界中
  43.     global:
  44.       - Hey, {player}, did you know that we are running ChatControl?
  45.       - 'Check out &ahttps://spigotmc.org/resources/10258'
  46.     #
  47.     # Messages for 'hardcore' world. The world receives both global messages and these specified below.
  48.     #
  49.     hardcore:
  50.       - Grief is not permitted what-so-ever and every griefer will be banned.
  51.       - Can you survive the night on {world} world?
  52.     #
  53.     # This world receives messages included in the hardcore world.
  54.     #
  55.     hardcore_nether:
  56.       - includeFrom hardcore
  57.     #
  58.     # No messages will be broadcasted in this world.
  59.     #
  60.     ignored-world:
  61.       - excludeGlobal
  62.     #
  63.     # No global messages will be displayed here.
  64.     #
  65.     creative:
  66.       - excludeGlobal
  67.       - 'Welcome on Creative world. Enjoy your gamemode :)'
  68.       - |-
  69.         This is an example of multi-line.
  70.         Use it if the new line character
  71.         is not working for you.
  72.       - 'This is another message, this time only on one line!'
  73.  
  74. # -----------------------------------------------------------------------------------------
  75. # 完全隱藏加入 退出 踢出的訊息?
  76. # 如果有使用BungeeControl 並打開了broadcast-servers-switch 會很有用
  77. # -----------------------------------------------------------------------------------------
  78. Hide_Join_Quit_Kick_Messages: false
  79.  
  80. # -----------------------------------------------------------------------------------------
  81. # 自訂加入的訊息
  82. # -----------------------------------------------------------------------------------------
  83. Join_Message:
  84.  #
  85.   # 開啟以啟用自訂登入訊息
  86.   Enabled: true
  87.   #
  88.   # 如果玩家隱形了則不發送訊息嗎? 支援許多隱形插件
  89.   Ignore_Vanished: true
  90.   #
  91.   # 顯示登入訊息的時間延遲 此設定可以讓玩家在登入後顯示完所有訊息後才顯示它
  92.   Delay_Ticks: 1
  93.   #
  94.   # 如果未指定條件則為預設訊息
  95.   # 使用 'default' 以維持不變 'hide'維持靜音或僅發送自己寫的訊息 , 例如 '&6{player} &7加入了伺服器'
  96.   # 可以指定將隨機提取多個訊息
  97.   #
  98.   Message: default
  99.   #
  100.   # 顯示不同自訂訊息的規則
  101.   # 注意:將根據名稱按照字母順序對其進行處理
  102.   #
  103.   Conditions:
  104.     #
  105.     # 如果條件設定為順序 將按照字母順序排
  106.     hells_message:
  107.       #
  108.       # 指定一個遊戲模式 支援數字或名稱
  109.       Gamemode: SURVIVAl
  110.       #
  111.       # 可以指定世界
  112.       World: [world_nether, hardcore_nether, another_nether]
  113.       #
  114.       # 指定一個訊息或一個列表,從中可以隨機選擇它們。
  115.       Message: '&8[&2+&8] &7Welcome to &chell &7{player}!'
  116.  
  117.     anniversary_message:
  118.       #
  119.       # 也可以指定Javascript條件
  120.       Condition: 'player.getStatistic(Java.type("org.bukkit.Statistic").LEAVE_GAME) == 99'
  121.       #
  122.       # 僅一個訊息 但可以很多行的範例
  123.       Message: |-
  124.                &6~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  125.                &e&l{player} &ejoined the server 100th time!
  126.                &6~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  127.      
  128.     staff_message:
  129.       #
  130.       # 有權限的玩家加入後,必須具有以下訊息的權限。
  131.       Permission: "chatcontrol.joinmessage.staff"
  132.      
  133.       Message:
  134.        - '&8[&2+&8] &7Welcome &b{player} &7to the server!'
  135.         - '&8[&2+&8] &7Bless &9{player} &7for joining!'
  136.         - '&8[&2+&8] &7All say hey to &e{player} &7for joining!'
  137.         - '&8[&2+&8] &7Watch out for &c{player} &7joining!'
  138.  
  139. # -----------------------------------------------------------------------------------------
  140. # 自訂登出訊息
  141. # -----------------------------------------------------------------------------------------
  142. Quit_Message:
  143.  #
  144.   # 開啟以啟用自訂登入訊息
  145.   Enabled: false
  146.   #
  147.   # 如果玩家隱形了則不發送訊息嗎? 支援許多隱形插件
  148.   Ignore_Vanished: true
  149.  
  150.   Message: default
  151.  
  152.   Conditions:
  153.     staff_message:
  154.       Permission: "chatcontrol.joinmessage.staff"
  155.      
  156.       Message:
  157.        - '&8[&4-&8] &b{player} &7left the server'
  158.         - '&8[&4-&8] &9{player} &7just quit the game. Good bye!'
  159.         - '&8[&4-&8] &7Say goodbye to &e{player} &7for leaving!'
  160.  
  161. # -----------------------------------------------------------------------------------------
  162. # 自訂踢出訊息
  163. #
  164. # 僅在使用內建踢人功能時才有效
  165. # 基本上很少在bukkit伺服器中使用 因為ban人插件會有自己的方式處理
  166. # -----------------------------------------------------------------------------------------
  167. Kick_Message:
  168.   #
  169.   # 開啟以啟用自訂踢人訊息
  170.   Enabled: false
  171.   Message: default
  172.   # 如果不需要 則不用指定任何條件
  173. # -----------------------------------------------------------------------------------------
  174. # 自訂死亡訊息
  175. # -----------------------------------------------------------------------------------------
  176. Death_Messages:
  177.   #
  178.   # 開啟以啟用自訂死亡訊息
  179.   Enabled: false
  180.   #
  181.   # The prefix used in front of all messages.
  182.   #
  183.   Prefix: ''
  184.   #
  185.   # Do not send the message if the player is vanished? Most vanish plugins are supported.
  186.   #
  187.   Ignore_Vanished: true
  188.   #
  189.   # Enable to make messages compatible with DiscordSRV / DynMap or similar.
  190.   #
  191.   Hide_By_Gamerule: false
  192.   #
  193.   # Log death messages to console?
  194.   #
  195.   Log_To_Console: true
  196.   #
  197.   # Integration with DiscordSRV.
  198.   #
  199.   Discord:
  200.    #
  201.     # Send death messages to a Discord channel?
  202.     #
  203.     Enabled: true
  204.     #
  205.     # Channel name on Discord where to send.
  206.     #
  207.     Channel: 'myDiscordChannel'
  208.   #
  209.   # Here you can customize the {killer} and {killer_item} variable's translations.
  210.   #
  211.   Translate:
  212.     Skeleton: Mighty Skeleton
  213.     Wither Skeleton: Withered Skeleton
  214.     Diamond Sword: Sword of Death
  215.    
  216.   #
  217.   # The default message if it's not recognized by any cause.
  218.   #
  219.   Default:
  220.     Message:
  221.      - '&e{player} &7was blindsided by an unknown force'
  222.       - '&e{player} &7has died of unknown causes'
  223.     #
  224.     # Use 'hide' to not broadcast to bungee, 'default' to use the main message or specify a custom message like: &6{player} &7just joined on &c{server_name}&7!
  225.     # To use, you must have enabled BungeeCord in settings.yml first!
  226.     #
  227.     Bungee_Message: hide
  228.     #
  229.     # To whom the message should be displayed?
  230.     # If you don't specify it, it will be displayed to everyone.
  231.     # ALL -> display to all players
  232.     # BOTH -> only display to the killer (if exists) and the dead player
  233.     # PLAYER -> only display to the dead player
  234.     # KILLER -> only display to the killer, if exists
  235.     #
  236.     Display_To: ALL
  237.     #
  238.     # Range controls how far in the world the message should spread.
  239.     # Set to -1 to send to the entire server, or set the range to limit for the player's world.
  240.     #
  241.     Range: -1
  242.     #
  243.     # Rule for displaying different death messages.
  244.     #
  245.     Conditions:
  246.      #
  247.       # An example condition preventing sending messages when the player dies in creative.
  248.       # Conditions: Gamemode, Killer, Range, Permission, Condition (for JavaScript condition, see examples above in Join_Message)
  249.       #
  250.       silent_on_creative:
  251.         Gamemode: CREATIVE
  252.  
  253.         Message: none
  254.  
  255.   Contact:
  256.     Message:
  257.      - '&e{player} &7tried to hug a cactus'
  258.       - '&e{player} &7tried to fist bump with a cactus'
  259.       - '&7That there is what we call a prickly pear, yeehaw and ouch &e{player}'
  260.  
  261.   Entity_Attack:
  262.     Message:
  263.      - '&e{player} &7wrongly assumed {killer} liked hugs'
  264.  
  265.     Conditions:
  266.       blaze:
  267.        #
  268.         # This condition requires a certain killer type. For killer type names, see:
  269.         # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  270.         #
  271.         Killer: BLAZE
  272.         Message:
  273.          - '&e{player} &7was burnt to a crisp by a blaze'
  274.  
  275.       cave_spider:
  276.         Killer: CAVE_SPIDER
  277.         Message:
  278.          - '&e{player} &7couldn''t find the cave spider andidote in time'
  279.  
  280.       #creeper: # in Entity_Explosion
  281.  
  282.       dragon_fireball:
  283.         Killer: DRAGON_FIREBALL
  284.         Message:
  285.          - '&e{player} &7was hit by a dragon fireball'
  286.  
  287.       drowned:
  288.         Killer: DROWNED
  289.         Message:
  290.          - '&e{player} &7was murdered by drowned'
  291.  
  292.       elder_guardian:
  293.         Killer: ELDER_GUARDIAN
  294.         Message:
  295.          - '&e{player} &7was zapped by an elder guardian'
  296.  
  297.       #ender_crystal: # in Entity_Explosion
  298.  
  299.       ender_dragon:
  300.         Killer: ENDER_DRAGON
  301.         Message:
  302.          - '&e{player} &7failed to train the dragon'
  303.  
  304.       enderman:
  305.         Killer: ENDERMAN
  306.         Message:
  307.          - '&e{player} &7lost a staring contest with an enderman'
  308.  
  309.       endermite:
  310.         Killer: ENDERMITE
  311.         Message:
  312.          - '&e{player} &7tried to feed an endermite and failed'
  313.  
  314.       #evoker: # use evoker_fangs
  315.  
  316.       evoker_fangs:
  317.         Killer: EVOKER_FANGS
  318.         Message:
  319.          - '&e{player} &7could not evoke a win from that evoker'
  320.  
  321.       giant:
  322.         Killer: GIANT
  323.         Message:
  324.          - '&e{player} &7got squished under a giant''s foot'
  325.  
  326.       guardian:
  327.         Killer: GUARDIAN
  328.         Message:
  329.          - '&e{player} &7was zapped by a guardian'
  330.  
  331.       husk:
  332.         Killer: HUSK
  333.         Message:
  334.          - '&e{player} &7was zombified by a husk'
  335.  
  336.       iron_golem:
  337.         Killer: IRON_GOLEM
  338.         Message:
  339.          - '&e{player} &7upset an iron golem and paid the price'
  340.  
  341.       lightning:
  342.         Killer: LIGHTNING
  343.         Message:
  344.          - '&e{player} &7was hugging a metal pole in a thunderstorm'
  345.  
  346.       magma_cube:
  347.         Killer: MAGMA_CUBE
  348.         Message:
  349.          - '&e{player} &7was burnt to a crisp by a magma cube'
  350.  
  351.       phantom:
  352.         Killer: PHANTOM
  353.         Message:
  354.          - '&e{player} &7was taken away by phantom'
  355.  
  356.       pig_zombie:
  357.         Killer: PIG_ZOMBIE
  358.         Message:
  359.          - '&e{player} &7angered a zombie pigman'
  360.  
  361.       primed_tnt:
  362.         Killer: PRIMED_TNT
  363.         Message:
  364.          - '&e{player} &7died from TNT'
  365.  
  366.       silverfish:
  367.         Killer: SILVERFISH
  368.         Message:
  369.          - '&e{player} &7was infested by a silverfish'
  370.  
  371.       slime:
  372.         Killer: SLIME
  373.         Message:
  374.          - '&e{player} &7ate too much jello'
  375.  
  376.       spider:
  377.         Killer: SPIDER
  378.         Message:
  379.          - '&e{player} &7suffered fatally from arachnaphobia'
  380.  
  381.       vex:
  382.         Killer: VEX
  383.         Message:
  384.          - '&e{player} &7couldn''t use bug spray fast enough on that vex'
  385.  
  386.       vindicator:
  387.         Killer: VINDICATOR
  388.         Message:
  389.          - '&e{player} &7tried to axe the vindicator a question'
  390.  
  391.       #wither: # under Entity_Explosion
  392.  
  393.       wither_skeleton:
  394.         Killer: WITHER_SKELETON
  395.         Message:
  396.          - '&e{player} &7bothered a very grumpy wither skeleton'
  397.  
  398.       #wither_skull: # under Projectile
  399.  
  400.       wolf:
  401.         Killer: WOLF
  402.         Message:
  403.          - '&7Poor &e{player}&7, that wasn''t a doggie, that was a wolf'
  404.  
  405.       zombie:
  406.         Killer: ZOMBIE
  407.         Message:
  408.          - '&e{player} &7found out the hard way that zombies don''t like hugs'
  409.  
  410.       zombie_villager:
  411.         Killer: ZOMBIE_VILLAGER
  412.         Message:
  413.          - '&e{player} &7failed to cure the zombie villager'
  414.  
  415.       pvp_diamond_sword:
  416.         Killer: PLAYER
  417.         Killer_Item: DIAMOND_SWORD
  418.         Message:
  419.          - '&c{player} &7was distracted by {killer}&7''s shiny {killer_item}!'
  420.  
  421.       pvp_raw_fish:
  422.         Killer: PLAYER
  423.         Killer_Item: RAW_FISH
  424.         Message:
  425.          - '&c{player} &7was trout slapped by {killer}&7''s {killer_item}!'
  426.          
  427.       pvp_wood_sword:
  428.         Killer: PLAYER
  429.         #
  430.         # You may use the wildcat '*' character to match any kind of sword. Careful, this is not regular expression, just our own system!
  431.         #
  432.         Killer_Item: '*_SWORD'
  433.         Message:
  434.          - '&c{player} &7got a splinter and died from &a{killer}&7''s {killer_item}!'
  435.  
  436.       pvp_wood_axe:
  437.         Killer: PLAYER
  438.         Killer_Item: '*_AXE'
  439.         Message:
  440.          - '&c{player} &7asked {killer}&7''s {killer_item} a terrible knock knock joke'
  441.          
  442.       pvp_x: # The _x is just for the plugin to recognize this as the last condition.
  443.         Killer: PLAYER
  444.         #
  445.         # Message for the killer, if available:
  446.         #
  447.         Killer_Message:
  448.          - '<noprefix> &8[&4PvP&8] &6You just &cmurdered &6{player}!'
  449.           - '<noprefix> &8[&4PvP&8] &6You just &cslayed &6{player}!'
  450.  
  451.         Message:
  452.          - '&c{player} &7was annoyed to death by &a{killer}&7!'
  453.           - '&a{killer} &7has slain &c{player}&7!'
  454.           - '&a{killer} &7is victorious over &c{player}&7!'
  455.           - '&a{killer} &7has overpowered &c{player} &7in combat!'
  456.           - '&a{killer} &7killed &c{player}&7!'
  457.           - '&a{killer} &7has ended poor &c{player}&7!'
  458.           - '&a{killer} &7overcame &c{player} &7in battle!'
  459.           - '&a{killer} &7defeated &c{player} &7in mighty struggle!'
  460.           - '&a{killer} &7ended all dreams for &c{player}&7!'
  461.  
  462.   Projectile:
  463.     Message:
  464.      - '&e{player} &7made a great porcupine impression'
  465.  
  466.     Conditions:
  467.       fireball:
  468.        # You can use the operators from above in each death cause here as well.
  469.         Killer: FIREBALL
  470.         Message:
  471.          - '&e{player} &7failed to dodge a fireball'
  472.  
  473.       skeleton:
  474.         Killer: SKELETON
  475.         Message:
  476.          - '&e{player} &7couldn''t outrun that skeleton'
  477.  
  478.       stray:
  479.         Killer: STRAY
  480.         Message:
  481.          - '&e{player} &7didn''t stray away long enough'
  482.  
  483.       wither_skull:
  484.         Killer: WITHER_SKULL
  485.         Message:
  486.          - '&e{player} &7got up close and personal with a wither skull'
  487.  
  488.       firework:
  489.         Killer: FIREWORK
  490.         Message:
  491.          - '&e{player} &7forgot to run away after lighting a firework'
  492.  
  493.       ghast:
  494.         Killer: GHAST
  495.         Message:
  496.          - '&e{player} &7couldn''t deflect the ghast''s fireball in time'
  497.  
  498.   Suffocation:
  499.     Message:
  500.      - '&e{player} &7had their head in a block for too long'
  501.  
  502.   Fall:
  503.     Message:
  504.      - '&e{player} &7got up close and personal with the ground'
  505.       - '&e{player} &7believed they could fly'
  506.       - '&e{player} &7thought they were a bird'
  507.       - '&e{player} &7tripped over a rock'
  508.       - '&e{player} &7was texting while driving'
  509.       - '&e{player} &7forgot their feather falling boots'
  510.       - '&e{player} &7slipped on a banana peel'
  511.       - '&e{player} &7tried to take the high way'
  512.       - '&e{player} &7tried to fly like Superman and failed'
  513.       - '&e{player} &7forgot to look before they leaped'
  514.       - '&e{player} &7face planted'
  515.       - '&e{player} &7went skydiving and forgot their parachute'
  516.       - '&e{player} &7tried to fly like an eagle, but it was more like a brick'
  517.       - '&e{player} &7isn''t a bird, but congrats on the SPLAT sound, it was perfect!'
  518.       - '&e{player} &7performed a successful test of the laws of gravity'
  519.  
  520.   Fire:
  521.     Message:
  522.      - '&e{player} &7was turned into a well cooked steak'
  523.       - '&e{player} &7forgot to stop, drop, and roll'
  524.       - '&e{player} &7forgot to drink a fire resistance potion'
  525.       - '&e{player} &7wanted to be the next Human Torch'
  526.       - '&e{player} &7forgot to put on sunscreen'
  527.  
  528.   Fire_Tick:
  529.     Message:
  530.      - '&e{player} &7couldn''t find the fire extinguisher'
  531.       - '&e{player} &7ate one too many bowls of extra spicy chili'
  532.       - '&e{player} &7was playing with matches'
  533.       - '&e{player} &7thought yelling would stop the fire'
  534.  
  535.   Lava:
  536.     Message:
  537.      - '&e{player} &7was no match for a pool of lava'
  538.       - '&e{player} &7was trying to craft a lava lamp with real lava'
  539.       - '&e{player} &7mistook lava for a hot tub'
  540.       - '&e{player} &7couldn''t take the heat'
  541.       - '&e{player} &7tried dancing on lava.  Burn, baby, burn!'
  542.       - '&7Silly &e{player}&7... That isn''t Kool Aid, that''s lava'
  543.  
  544.   Drowning:
  545.     Message:
  546.      - '&e{player} &7needs to learn to swim'
  547.       - '&e{player} &7lost a breath holding contest with a fish'
  548.       - '&e{player} &7thought for sure they were a fish'
  549.       - '&e{player} &7decided to go swimming with the dolphins'
  550.       - '&e{player} &7forgot they didn''t have gills'
  551.       - '&e{player} &7took a nap during swim class'
  552.       - '&e{player} &7tried a little too hard to find Atlantis'
  553.       - '&e{player} &7realized their requirements for oxygen way too late'
  554.       - '&e{player}&7, swimming with a pumpkin on your head is not SCUBA diving'
  555.       - '&e{player}&7, you are not a fish! Stop breathing water! I said stop!...Too late'
  556.       - '&7Dog paddling wasn''t enough for &e{player}'
  557.  
  558.   Block_Explosion:
  559.     Message:
  560.      - '&e{player} &7thought TNT stood for Totally Not TNT'
  561.       - '&e{player} &7forgot TNT goes ka-boom'
  562.       - '&e{player} &7learned the hard way what the Big Bang Theory really is'
  563.       - '&e{player} &7only wanted to travel to the moon. Looks like that rocket blew up'
  564.       - '&e{player} &7went boom, boom, BOOM! Silly &e{player}'
  565.  
  566.   Entity_Explosion:
  567.     Message: '&e{player} &7blew up'
  568.  
  569.     Conditions:
  570.       creeper:
  571.         Killer: CREEPER
  572.         Message:
  573.          - '&e{player} &7was the victim of a creeper ambush'
  574.           - '&e{player} &7believed creepers were the hugging type'
  575.           - '&e{player} &7thought that creeper was a bush'
  576.           - '&e{player} &7didn''t know walking TNT could be so well camoflauged'
  577.           - '&e{player} &7tried to hug a creeper'
  578.           - '&e{player} &7tried to befriend a creeper'
  579.           - '&e{player} &7should listen more carefully for &2creepers&f next time'
  580.           - '&7Oh my gosh &e{player}&7, look at that guy. He is so creepy! But I hear he''s the bomb!'
  581.           - '&7A creeper blast vaporized &e{player}'
  582.  
  583.       ender_crystal:
  584.         Killer: ENDER_CRYSTAL
  585.         Message:
  586.          - '&e{player} &7sneezed too hard next to an end crystal'
  587.  
  588.       primed_tnt:
  589.         Killer: PRIMED_TNT
  590.         Message:
  591.          - '&e{player} &7died from TNT'
  592.  
  593.       wither:
  594.         Killer: WITHER
  595.         Message:
  596.          - '&e{player} &7tried to fist bump a spawning wither'
  597.  
  598.   Void:
  599.     Message:
  600.      - '&e{player} &7figured out how to mine bedrock'
  601.       - '&e{player} &7went swimming in the void'
  602.       - '&e{player} &7forgot to look where they were walking'
  603.       - '&e{player} &7wanted to a-void you'
  604.       - '&7The void has claimed &e{player}'
  605.  
  606.   Lightning:
  607.     Message:
  608.      - '&e{player} &7was thunderstruck'
  609.       - '&e{player} &7was seeing stars'
  610.       - '&e{player} &7was destroyed by Thor''s mighty hammer'
  611.       - '&e{player} &7thought it was a good idea to play in the rain'
  612.       - '&7Ca-chow! &e{player} &7was struck by Lightning... McQueen'
  613.       - '&7I''m just as shocked as you are, &e{player}'
  614.  
  615.   Suicide:
  616.     Message:
  617.      - '&e{player} &7decided to Let It Go...'
  618.       - '&e{player} &7was running with scissors'
  619.       - '&e{player} &7fell on their sword... ouch'
  620.       - '&7Life was too hard for &e{player}'
  621.       - '&7Oh yes, that was brilliant &e{player}&7.  Congrats, you are dead. *facepalm*'
  622.  
  623.   Starvation:
  624.     Message:
  625.      - '&e{player} &7should learn to eat'
  626.       - '&e{player} &7doesn''t know how to cook'
  627.       - '&e{player} &7skipped breakfast... and lunch... and dinner'
  628.  
  629.   Magic:
  630.     Message: '&e{player} &7has died of magic'
  631.  
  632.     Conditions:
  633.       players_potion:
  634.         Killer: PLAYER
  635.         Message:
  636.          - '&e{player} &7was killed by {killer}''s deadly potion'
  637.    
  638.       witchs_potion:
  639.         Killer: WITCH
  640.         Message:
  641.          - '&e{player} &7got too close to a witch'
  642.  
  643.   Wither:
  644.     Message:
  645.      - '&e{player} &7slowly withered away'
  646.  
  647.   Falling_Block:
  648.     Message:
  649.      - '&e{player} &7tried to catch a falling anvil and failed'
  650.  
  651.   Thorns:
  652.     Message: '&e{player} &7has died from thorns damage'
  653.  
  654.   Dragon_Breath:
  655.     Message:
  656.      - '&7The Enderdragon has annihilated &e{player}'
  657.       - '&e{player} &7couldn''t tame a NightFury'
  658.  
  659.   Custom:
  660.     Message: '&e{player} &7has miraculously died'
  661.  
  662.   Fly_Into_Wall:
  663.     Message:
  664.      - '&e{player} &7hasn''t quite mastered the art of flying yet'
  665.  
  666.   Hot_Floor:
  667.     Message:
  668.      - '&e{player} &7couldn''t do the fire walk after all'
  669.  
  670.   Cramming:
  671.     Message:
  672.      - '&e{player} &7felt what it was like to be a sardine'
  673.  
  674.   Dryout:
  675.     Message:
  676.      - '&e{player} &7has dried out'
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