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Aug 7th, 2017
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Python 17.76 KB | None | 0 0
  1. import uimg, grp, nonplayer, math, constInfo, time, item, uiToolTip, uiCommon, event, chat
  2.  
  3. class AchievementWindow(uimg.ScriptWindow):
  4.    
  5.     def __init__(self):
  6.         uimg.ScriptWindow.__init__(self)
  7.         self.isLoaded = False
  8.         self.__LoadWindow()
  9.        
  10.     def __LoadWindow(self):
  11.         try:
  12.             pyScrLoader = uimg.PythonScriptLoader()
  13.             pyScrLoader.LoadScriptFile(self, "UIScript/Achievement.py")
  14.         except:
  15.             import exception
  16.             exception.Abort("AchievementWindow.LoadWindow.LoadObject")
  17.            
  18.         self.categorys = [
  19.             ["|cffe6d0a2Poziom", 1],
  20.             ["|cffe6d0a2Twoja Droga", 2],
  21.             ["|cffe6d0a2Biolog", 3],
  22.             ["|cffe6d0a2Pupile", 4],
  23.             ["|cffe6d0a2Wyzwania", 5],
  24.             ["|cffe6d0a2Zabójstwa", 6],
  25.             ["|cffe6d0a2Inne", 6],
  26.         ]
  27.  
  28.         self.categorysName = [
  29.             ["|cffe6d0a2Podsumowanie", 0],
  30.             ["|cffe6d0a2Poziom", 1],
  31.             ["|cffe6d0a2Twoja Droga", 2],
  32.             ["|cffe6d0a2Biolog", 3],
  33.             ["|cffe6d0a2Pupile", 4],
  34.             ["|cffe6d0a2Wyzwania", 5],
  35.             ["|cffe6d0a2Zabójstwa", 6],
  36.             ["|cffe6d0a2Inne", 7],
  37.         ]
  38.  
  39.         self.category = 0
  40.         self.categoryName = "|cffe6d0a2Podsumowanie"
  41.         self.type = 0
  42.         self.achievementsPos = 0
  43.         self.progress = {}
  44.        
  45.         self.BindObjects()
  46.         self.BindEvents()
  47.         self.isLoaded = True
  48.    
  49.     def BindObjects(self):
  50.         self.board = self.GetChild("board")
  51.        
  52.         self.PokazJebaneSkille = uimg.Button()
  53.         self.PokazJebaneSkille.SetParent(self.board)
  54.         self.PokazJebaneSkille.SetPosition(250, 40)
  55.         self.PokazJebaneSkille.SetUpVisual("illumina/skill_system/btn_skile_01.tga")
  56.         self.PokazJebaneSkille.SetOverVisual("illumina/skill_system/btn_skile_02.tga")
  57.         self.PokazJebaneSkille.SetDownVisual("illumina/skill_system/btn_skile_03.tga")
  58.     #   self.PokazJebaneSkille.SetText("Umiejetnosci")
  59.         self.PokazJebaneSkille.SetEvent(self.PokazTeSkille)
  60.         self.PokazJebaneSkille.Show()
  61.        
  62.         self.elements = {
  63.             'windows' : {'home' : self.GetChild("HomeWindow"), 'achievements' : self.GetChild("AchievementsWindow")},
  64.             'objects' : {
  65.                 'shopButton' : self.GetChild("AchievementshopButton"),
  66.         #       'leftArrow' : self.GetChild("LeftArrow"), 'rightArrow' : self.GetChild("RightArrow"),
  67.                 'home' : {
  68.                     'box_0' : AchievementBox(), 'box_1' : AchievementBox(), 'box_2' : AchievementBox(), 'box_3' : AchievementBox(),
  69.                     'last_box_0' : AchievementLastFinished(), 'last_box_1' : AchievementLastFinished(), 'last_box_2' : AchievementLastFinished(), 'last_box_3' : AchievementLastFinished(), 'last_box_4' : AchievementLastFinished(), 'last_box_5' : AchievementLastFinished(),
  70.                     'last_window' : self.GetChild("bgLastAchievements"),
  71.                     'upArrow' : self.GetChild("UpArrow"), 'downArrow' : self.GetChild("DownArrow"),
  72.                     'upArrowLast' : self.GetChild("LastUpArrow"), 'downArrowLast' : self.GetChild("LastDownArrow"),
  73.                 },
  74.                 'achievements' : {
  75.                     'scrollbar' : self.GetChild("ScrollBar"),
  76.                     'box_0' : AchievementBox(), 'box_1' : AchievementBox(), 'box_2' : AchievementBox(), 'box_3' : AchievementBox(), 'box_4' : AchievementBox(),
  77.                     'btn_type_0' : self.GetChild("Type0Button"), 'btn_type_1' : self.GetChild("Type1Button"), 'btn_type_2' : self.GetChild("Type2Button"),
  78.                     'type_1' : [], 'type_2' : [],
  79.                 },
  80.             }
  81.         }
  82.         self.arrows = {'categorys' : 0, 'global_achievements' : 0, 'last_achievements' : 0}
  83.        
  84.     def ThinBoard(self, parent, moveable, x, y, width, heigh, center):
  85.         thin = uimg.ThinBoard()
  86.         if parent != None:
  87.             thin.SetParent(parent)
  88.         if moveable == TRUE:
  89.             thin.AddFlag('movable')
  90.             thin.AddFlag('float')
  91.         thin.SetSize(width, heigh)
  92.         thin.SetPosition(x, y)
  93.         if center == TRUE:
  94.             thin.SetCenterPosition()
  95.         thin.Show()
  96.         return thin
  97.    
  98.     def BindEvents(self):
  99.         self.globalProgress = AchievementProgressBar()
  100.         #self.globalProgress = uimg.ThinBoard()
  101.         self.globalProgress.SetParent(self.board)
  102.         self.globalProgress.SetSize(440, 30)
  103.         self.globalProgress.SetPosition(0, 46+9)
  104.         self.globalProgress.SetWindowHorizontalAlignCenter()
  105.         self.globalProgress.SetText('|cffa08784Całość wykonanych osiągnięć ')
  106.         self.globalProgress.SetProgress(10, 155)
  107.         self.globalProgress.Show()
  108.        
  109.         self.board.SetCloseEvent(uimg.__mem_func__(self.Close))
  110.         self.shopButton = AchievementShopWindow()
  111.         self.elements['objects']['shopButton'].SetEvent(uimg.__mem_func__(self.shopButton.Open))
  112.        
  113.     #   self.elements['objects']['leftArrow'].SetEvent(uimg.__mem_func__(self.__OnClickArrow), 'CATEGORY_LEFT')
  114.     #   self.elements['objects']['rightArrow'].SetEvent(uimg.__mem_func__(self.__OnClickArrow), 'CATEGORY_RIGHT')
  115.        
  116.         self.elements['objects']['home']['upArrow'].SetEvent(uimg.__mem_func__(self.__OnClickArrow), 'GLOBAL_UP')
  117.         self.elements['objects']['home']['downArrow'].SetEvent(uimg.__mem_func__(self.__OnClickArrow), 'GLOBAL_DOWN')
  118.        
  119.         self.elements['objects']['home']['upArrowLast'].SetEvent(uimg.__mem_func__(self.__OnClickArrow), 'LAST_UP')
  120.         self.elements['objects']['home']['downArrowLast'].SetEvent(uimg.__mem_func__(self.__OnClickArrow), 'LAST_DOWN')
  121.        
  122.         self.elements['objects']['achievements']['scrollbar'].SetScrollEvent(uimg.__mem_func__(self.__OnScroll))
  123.        
  124.         self.elements['objects']['achievements']['box_0'].Open(self.elements['windows']['achievements'], -10, 40)
  125.         self.elements['objects']['achievements']['box_1'].Open(self.elements['windows']['achievements'], -10, 40+40+20)
  126.         self.elements['objects']['achievements']['box_2'].Open(self.elements['windows']['achievements'], -10, 40+(40+20)*2)
  127.         self.elements['objects']['achievements']['box_3'].Open(self.elements['windows']['achievements'], -10, 40+(40+20)*3)
  128.         self.elements['objects']['achievements']['box_4'].Open(self.elements['windows']['achievements'], -10, 40+(40+20)*4)
  129.        
  130.         self.elements['objects']['home']['box_0'].Open(self.elements['windows']['home'], -120, 40)
  131.         self.elements['objects']['home']['box_1'].Open(self.elements['windows']['home'], -120, 40+58+14)
  132.         self.elements['objects']['home']['box_2'].Open(self.elements['windows']['home'], -120, 40+(58+14)*2)
  133.         self.elements['objects']['home']['box_3'].Open(self.elements['windows']['home'], -120, 40+(58+14)*3)
  134.        
  135.         self.elements['objects']['home']['last_box_0'].Open(self.elements['objects']['home']['last_window'], 0, 42)
  136.         self.elements['objects']['home']['last_box_1'].Open(self.elements['objects']['home']['last_window'], 0, 42+30+7)
  137.         self.elements['objects']['home']['last_box_2'].Open(self.elements['objects']['home']['last_window'], 0, 42+(30+7)*2)
  138.         self.elements['objects']['home']['last_box_3'].Open(self.elements['objects']['home']['last_window'], 0, 42+(30+7)*3)
  139.         self.elements['objects']['home']['last_box_4'].Open(self.elements['objects']['home']['last_window'], 0, 42+(30+7)*4)
  140.         self.elements['objects']['home']['last_box_5'].Open(self.elements['objects']['home']['last_window'], 0, 42+(30+7)*5)
  141.        
  142.         for i in xrange(3):
  143.             self.elements['objects']['achievements']['btn_type_%d' % i].SetEvent(uimg.__mem_func__(self.SetType), i)
  144.  
  145.     def __del__(self):
  146.         uimg.ScriptWindow.__del__(self)
  147.        
  148.     def SetCategory(self, category):
  149.         self.achievementsPos = 0
  150.         self.category = category
  151.         self.categoryName = self.categorysName[category][0]
  152.         self.RefreshCategorys()
  153.         if self.category == 0:
  154.             self.elements['windows']['achievements'].Hide()
  155.             self.elements['windows']['home'].Show()
  156.             self.arrows['global_achievements'] = 0
  157.             self.RefreshGlobalProgress()
  158.             self.RefreshLastFinished()
  159.         else:
  160.             self.CreateTypes()
  161.             self.elements['windows']['home'].Hide()
  162.             self.elements['windows']['achievements'].Show()
  163.             self.SetType(0)
  164.            
  165.     def CreateTypes(self):
  166.         self.elements['objects']['achievements']['type_1'] = []
  167.         self.elements['objects']['achievements']['type_2'] = []
  168.         try:
  169.             for i in xrange(len(constInfo.Achievements["achievements"][self.category])):
  170.                 if constInfo.Achievements["achievements"][self.category][i][0] < constInfo.Achievements["achievements"][self.category][i][1]:
  171.                     self.elements['objects']['achievements']['type_1'].append(constInfo.Achievements["achievements"][self.category][i])
  172.                 elif constInfo.Achievements["achievements"][self.category][i][0] >= constInfo.Achievements["achievements"][self.category][i][1]:
  173.                     self.elements['objects']['achievements']['type_2'].append(constInfo.Achievements["achievements"][self.category][i])
  174.         except:
  175.             pass
  176.  
  177.     def __OnClickArrow(self, arrow):
  178.         if arrow == 'CATEGORY_LEFT':
  179.             self.arrows['categorys'] -= 1
  180.             self.RefreshCategorys()
  181.         elif arrow == 'CATEGORY_RIGHT':
  182.             self.arrows['categorys'] += 1
  183.             self.RefreshCategorys()
  184.         elif arrow == 'GLOBAL_UP':
  185.             self.arrows['global_achievements'] -= 1
  186.             self.RefreshGlobalProgress()
  187.         elif arrow == 'GLOBAL_DOWN':
  188.             self.arrows['global_achievements'] += 1
  189.             self.RefreshGlobalProgress()
  190.         elif arrow == 'LAST_UP':
  191.             self.arrows['last_achievements'] -= 1
  192.             self.RefreshLastFinished()
  193.         elif arrow == 'LAST_DOWN':
  194.             self.arrows['last_achievements'] += 1
  195.             self.RefreshLastFinished()
  196.            
  197.     def PokazTeSkille(self):
  198.         event.QuestButtonClick(constInfo.Okienko)
  199.            
  200.  
  201.     def SetType(self, type):
  202.         for i in xrange(3):
  203.             self.elements['objects']['achievements']['btn_type_%d' % i].SetUp()
  204.         self.elements['objects']['achievements']['btn_type_%d' % type].Down()
  205.         self.type = type
  206.         self.achievementsPos = 0
  207.         self.elements['objects']['achievements']['scrollbar'].SetPos(0)
  208.         self.RefreshAchievements()
  209.        
  210.     def RefreshGlobalProgress(self):
  211.         self.SetGlobalProgress()
  212.         try:
  213.             for i in xrange(4):
  214.                 self.elements['objects']['home']['box_%d' % i].Hide()
  215.         except:
  216.             pass
  217.         try:
  218.             for i in xrange(min(4, len(self.categorys))):
  219.                 curCategory = self.categorys[self.arrows['global_achievements'] + i][1]
  220.                 self.elements['objects']['home']['box_%d' % i].SetContent(0, self.progress['current_category_%d' % curCategory], self.progress['max_category_%d' % curCategory], 0)
  221.                 self.elements['objects']['home']['box_%d' % i].SetTitle(self.categorys[curCategory-1][0])
  222.                 self.elements['objects']['home']['box_%d' % i].Show()
  223.         except:
  224.             pass
  225.        
  226.         if (self.categorys > 4):
  227.             if (self.arrows['global_achievements'] <= 0):
  228.                 self.elements['objects']['home']['downArrow'].Show()
  229.                 self.elements['objects']['home']['upArrow'].Hide()
  230.             elif (self.arrows['global_achievements']+4 < len(self.categorys)):
  231.                 self.elements['objects']['home']['downArrow'].Show()
  232.                 self.elements['objects']['home']['upArrow'].Show()
  233.             elif (self.arrows['global_achievements']+4 >= len(self.categorys)):
  234.                 self.elements['objects']['home']['downArrow'].Hide()
  235.                 self.elements['objects']['home']['upArrow'].Show()
  236.         else:
  237.             self.elements['objects']['home']['upArrow'].Hide()
  238.             self.elements['objects']['home']['downArrow'].Hide()
  239.            
  240.     def RefreshLastFinished(self):
  241.         for i in xrange(6):
  242.             self.elements['objects']['home']['last_box_%d' % i].Hide()
  243.  
  244.         try:
  245.             for i in xrange(min(6, len(constInfo.Achievements['last_achievements']))):
  246.                 curAchievement = constInfo.Achievements['last_achievements'][(len(constInfo.Achievements['last_achievements'])-1) - (self.arrows['last_achievements'] + i)]
  247.                 if curAchievement[0] == 2 or curAchievement[0] == 3 or curAchievement[0] == 4:
  248.                     self.elements['objects']['home']['last_box_%d' % i].SetText(self.GetDescByCat(curAchievement[0]) % (curAchievement[1], nonplayer.GetMonsterName(curAchievement[3])))
  249.                 else:
  250.                     self.elements['objects']['home']['last_box_%d' % i].SetText(self.GetDescByCat(curAchievement[0]) % curAchievement[1])
  251.                 self.elements['objects']['home']['last_box_%d' % i].SetPoints(curAchievement[2])
  252.                 self.elements['objects']['home']['last_box_%d' % i].Show()
  253.         except:
  254.             pass
  255.            
  256.         if (len(constInfo.Achievements['last_achievements']) > 6):
  257.             if (self.arrows['last_achievements'] <= 0):
  258.                 self.elements['objects']['home']['downArrowLast'].Show()
  259.                 self.elements['objects']['home']['upArrowLast'].Hide()
  260.             elif (self.arrows['last_achievements']+6 < len(constInfo.Achievements['last_achievements'])):
  261.                 self.elements['objects']['home']['downArrowLast'].Show()
  262.                 self.elements['objects']['home']['upArrowLast'].Show()
  263.             elif (self.arrows['last_achievements']+6 >= len(constInfo.Achievements['last_achievements'])):
  264.                 self.elements['objects']['home']['downArrowLast'].Hide()
  265.                 self.elements['objects']['home']['upArrowLast'].Show()
  266.         else:
  267.             self.elements['objects']['home']['upArrowLast'].Hide()
  268.             self.elements['objects']['home']['downArrowLast'].Hide()
  269.        
  270.     def RefreshCategorys(self):
  271.         scrolledId = self.arrows['categorys']
  272.         self.elements['objects'] = self.CreateCategoryButton(self.board, 35+18+111, 94, self.arrows['categorys' : 0], self.SetCategory)
  273.         self.elements['objects'].Show()
  274.  
  275.  
  276.     def RefreshCategorys_old(self):
  277.         try:
  278.             for i in xrange(5):
  279.                 self.elements['objects']['category_%d' % i].Hide()
  280.         except:
  281.             pass
  282.         try:
  283.             tmpCategorys = [["|cffe6d0a2Podsumowanie", 0]]
  284.             tmpCategorys += self.categorys
  285.             for i in xrange(min(5, len(tmpCategorys))):
  286.                 scrolledId = i + self.arrows['categorys']
  287.             #   self.elements['objects']['category_%d' % i] = self.CreateCategoryButton(self.board, 35+18+111*i, 94, tmpCategorys[scrolledId][0], self.SetCategory, tmpCategorys[scrolledId][1])
  288.                 self.elements['objects']['category_%d' % i+1] = self.CreateCategoryButton(self.board, 35+18+111, 94, tmpCategorys[scrolledId][0], self.SetCategory, tmpCategorys[scrolledId][1])
  289.                 self.elements['objects']['category_%d' % i+1].Show()
  290.                 self.elements['objects']['category_%d' % i+2] = self.CreateCategoryButton(self.board, 18+111, 94, tmpCategorys[scrolledId][0], self.SetCategory, tmpCategorys[scrolledId][1])
  291.                 self.elements['objects']['category_%d' % i+2].Show()
  292.                
  293.                 if self.categoryName == tmpCategorys[scrolledId][0]:
  294.                     self.elements['objects']['category_%d' % i].Down()
  295.                 self.elements['objects']['category_%d' % i].Show()
  296.         except:
  297.             pass
  298.         '''
  299.         if (len(tmpCategorys) > 5):
  300.             if (self.arrows['categorys'] <= 0):
  301.                 self.elements['objects']['rightArrow'].Show()
  302.                 self.elements['objects']['leftArrow'].Hide()
  303.             elif (self.arrows['categorys']+5 < len(tmpCategorys)):
  304.                 self.elements['objects']['leftArrow'].Show()
  305.                 self.elements['objects']['rightArrow'].Show()
  306.             elif (self.arrows['categorys']+5 >= len(tmpCategorys)):
  307.                 self.elements['objects']['rightArrow'].Hide()
  308.                 self.elements['objects']['leftArrow'].Show()
  309.         else:
  310.             self.elements['objects']['leftArrow'].Hide()
  311.             self.elements['objects']['rightArrow'].Hide()
  312.         '''
  313.     def RefreshAchievements(self):
  314.         self.CreateTypes()
  315.         for i in xrange(5):
  316.             self.elements['objects']['achievements']['box_%d' % i].Hide()
  317.  
  318.         try:
  319.             if self.type == 0:
  320.                 achievements = constInfo.Achievements["achievements"][self.category]
  321.             elif self.type == 1:
  322.                 achievements = self.elements['objects']['achievements']['type_1']
  323.             elif self.type == 2:
  324.                 achievements = self.elements['objects']['achievements']['type_2']
  325.                
  326.             for i in xrange(5):
  327.                 curAchievement = achievements[self.achievementsPos + i]
  328.                 self.elements['objects']['achievements']['box_%d' % i].SetContent(self.category, curAchievement[0], curAchievement[1], curAchievement[2], curAchievement[3])
  329.                 self.elements['objects']['achievements']['box_%d' % i].Show()
  330.         except:
  331.             self.elements['objects']['achievements']['scrollbar'].Hide()
  332.             return
  333.            
  334.         if len(achievements) <= 5:
  335.             self.elements['objects']['achievements']['scrollbar'].Hide()
  336.         else:
  337.             self.elements['objects']['achievements']['scrollbar'].SetMiddleBarSize(float(5)/float(len(achievements)))
  338.             self.elements['objects']['achievements']['scrollbar'].Show()
  339.            
  340.     def __OnScroll(self):
  341.         try:
  342.             if self.type == 0:
  343.                 achievementslen = len(constInfo.Achievements["achievements"][self.category])
  344.             elif self.type == 1:
  345.                 achievementslen = len(self.elements['objects']['achievements']['type_1'])
  346.             elif self.type == 2:
  347.                 achievementslen = len(self.elements['objects']['achievements']['type_2'])
  348.             self.achievementsPos = int(self.elements['objects']['achievements']['scrollbar'].GetPos() * (achievementslen-5))
  349.         except:
  350.             pass
  351.         self.RefreshAchievements()
  352.        
  353.     def SetGlobalProgress(self):
  354.         Finished,inProgress = 0,0
  355.         for i in xrange(len(self.categorys)):
  356.             self.progress['current_category_%d' % self.categorys[i][1]] = 0
  357.             self.progress['max_category_%d' % self.categorys[i][1]] = 0
  358.         for cat in constInfo.Achievements["achievements"]:
  359.             for i in xrange(len(constInfo.Achievements["achievements"][cat])):
  360.                 inProgress += 1
  361.                 if constInfo.Achievements["achievements"][cat][i][0] >= constInfo.Achievements["achievements"][cat][i][1]:
  362.                     self.progress['current_category_%d' % cat] += 1
  363.                     Finished += 1
  364.             self.progress['max_category_%d' % cat] = len(constInfo.Achievements["achievements"][cat])
  365.         self.globalProgress.SetProgress(Finished, inProgress)
  366.        
  367.     def SetAchievementFinisehd(self, category, valueReached, points, mobVnum):
  368.         firstLine = 'Has alcanzado un logro:'
  369.         if category == 2 or category == 3 or category == 4:
  370.             secondLine = self.GetDescByCat(category) % (valueReached, nonplayer.GetMonsterName(mobVnum))
  371.         else:
  372.             secondLine = self.GetDescByCat(category) % valueReached
  373.         thirdLine = '|cffa08784Punkty: %d' % points
  374.         self.finishedAchievement = FinishedAchievementDialog()
  375.         self.finishedAchievement.SetFirstLineText(firstLine)
  376.         self.finishedAchievement.SetSecondLineText(secondLine)
  377.         self.finishedAchievement.SetThirdLineText(thirdLine)
  378.         self.finishedAchievement.Open(10)
  379.        
  380.     def GetDescByCat(self, category):
  381.         return ("Subir al nivel %d","Matar a %dx %s","Matar a %dx %s","Romper %dx %s","|cffa08784Jugar |cffa07970%d |cffa08784minutos","Matar %dx jugadores")[category-1]
  382.        
  383.     def CreateCategoryButton(self, parent, x, y, text, func, arg):
  384.         Button = uimg.RadioButton()
  385.         Button.SetParent(parent)
  386.         Button.SetUpVisual("illumina/inne/btn_kod2_long_01.tga")
  387.         Button.SetOverVisual("illumina/inne/btn_kod2_long_02.tga")
  388.         Button.SetDownVisual("illumina/inne/btn_kod2_long_03.tga")
  389.         Button.SetText(text)
  390.  
  391.         Button.SetEvent(uimg.__mem_func__(func), arg)
  392.         Button.SetPosition(x, y)
  393.         #Button.Down()
  394.         Button.Show()
  395.         return Button
  396.        
  397.     def Destroy(self):
  398.         self.Close()
  399.         self.ClearDictionary()
  400.        
  401.     def Open(self):
  402.         if not self.isLoaded:
  403.             self.__LoadWindow()
  404.        
  405.         self.SetCategory(0)
  406.         self.SetCenterPosition()
  407.         self.SetTop()
  408.         self.Show()
  409.        
  410.     def Close(self):
  411.         self.Hide()
  412.         return TRUE
  413.        
  414.     def OnPressEscapeKey(self):
  415.         self.Close()
  416.         return TRUE
  417.        
  418.     def OnPressExitKey(self):
  419.         self.Close()
  420.         return TRUE
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