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- onPlayerSpawned()
- {
- level.modelsSpawns = 0;
- self dvars_begin();
- precachemodel("grenade_bag");
- player = get_players();
- for(;;)
- {
- self waittill("spawned_player");
- self setVision("fly_dark");
- self thread handler();
- level thread deevs();
- //self thread Location();
- }
- }
- handler() {
- level thread maps\_createmenu::doPunch();
- level thread deleteShit();
- level thread jumpToRound(6);
- level thread doLunarLander();
- level thread build_barrier();//models
- level thread maps\_createcam::Packapunch();
- level thread maps\_createmenu::Packapunch();
- level thread disableBuyables();
- level thread StratFog();
- level thread r_Lightning();
- level thread sLights();
- level thread sLightning();
- //level thread createEscapes();//models
- p=get_players();
- for(b=0;b<=p.size;b++)
- {
- p[b] iprintlnbold("threading twice?");
- p[b].score = 555250;
- p[b].score_total = 555250;
- p[b] thread roundText();
- p[b] thread sLightning();
- p[b] thread do_hit_markers();
- p[b] thread Strat_clientDvars();
- p[b] thread give_gun_on_spawn();
- p[b] thread doEquip();
- }
- if(self == get_players()[0] && !isdefined(level.hostThreaded)) {
- self.currentKills = 0;
- self thread doStratVision();
- self thread do_hit_markers();
- //self thread roundText();
- //self thread doEquip();
- level.hostThreaded = true;
- }
- if(self != get_players()[0]) {
- self.currentKills = 0;
- self thread doStratVision();
- self thread do_hit_markers();
- self thread roundText();
- self thread doEquip();
- }
- self thread entry();
- self thread watch_kills();
- self thread debug_kills();
- wait 5;
- level thread openDoors();
- }
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