TheCalypso

cinfig.yml

Oct 30th, 2019
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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.95.0.4
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.95.0.4
  6. # The language file you wish to use
  7. language: english.yml
  8.  
  9. ############################################################
  10. # +------------------------------------------------------+ #
  11. # | Permission nodes | #
  12. # +------------------------------------------------------+ #
  13. ############################################################
  14.  
  15. # Possible permission nodes
  16. #
  17. # for a full list of permission nodes visit:
  18. # http://palmergames.com/towny/towny-permission-nodes/
  19. permissions: ''
  20.  
  21. ############################################################
  22. # +------------------------------------------------------+ #
  23. # | Town and Nation levels | #
  24. # +------------------------------------------------------+ #
  25. ############################################################
  26.  
  27. levels:
  28. # default Town levels.
  29. town_level:
  30. - numResidents: 0
  31. namePostfix: ' Ruines'
  32. mayorPrefix: 'Spirit '
  33. namePrefix: ''
  34. mayorPostfix: ''
  35. townBlockLimit: 1
  36. upkeepModifier: 1.0
  37. townOutpostLimit: 0
  38. - numResidents: 1
  39. namePostfix: ' (Colonie)'
  40. mayorPrefix: 'Hermit '
  41. namePrefix: ''
  42. mayorPostfix: ''
  43. townBlockLimit: 16
  44. upkeepModifier: 1.0
  45. townOutpostLimit: 0
  46. - numResidents: 2
  47. namePostfix: ' (Hameau)'
  48. mayorPrefix: 'Chef '
  49. namePrefix: ''
  50. mayorPostfix: ''
  51. townBlockLimit: 32
  52. upkeepModifier: 1.0
  53. townOutpostLimit: 1
  54. - numResidents: 6
  55. namePostfix: ' (Village)'
  56. mayorPrefix: 'Baron Von '
  57. namePrefix: ''
  58. mayorPostfix: ''
  59. townBlockLimit: 96
  60. upkeepModifier: 1.0
  61. townOutpostLimit: 1
  62. - numResidents: 10
  63. namePostfix: ' (Ville)'
  64. mayorPrefix: 'Vicomte '
  65. namePrefix: ''
  66. mayorPostfix: ''
  67. townBlockLimit: 160
  68. upkeepModifier: 1.0
  69. townOutpostLimit: 2
  70. - numResidents: 14
  71. namePostfix: ' (Grande ville)'
  72. mayorPrefix: 'Comte Von '
  73. namePrefix: ''
  74. mayorPostfix: ''
  75. townBlockLimit: 224
  76. upkeepModifier: 1.0
  77. townOutpostLimit: 2
  78. - numResidents: 20
  79. namePostfix: ' (Cite)'
  80. mayorPrefix: 'Comte '
  81. namePrefix: ''
  82. mayorPostfix: ''
  83. townBlockLimit: 320
  84. upkeepModifier: 1.0
  85. townOutpostLimit: 3
  86. - numResidents: 24
  87. namePostfix: ' (Grande ville)'
  88. mayorPrefix: 'Duc '
  89. namePrefix: ''
  90. mayorPostfix: ''
  91. townBlockLimit: 384
  92. upkeepModifier: 1.0
  93. townOutpostLimit: 3
  94. - numResidents: 28
  95. namePostfix: ' (Metropolis)'
  96. mayorPrefix: 'Lord '
  97. namePrefix: ''
  98. mayorPostfix: ''
  99. townBlockLimit: 448
  100. upkeepModifier: 1.0
  101. townOutpostLimit: 4
  102. # default Nation levels.
  103. nation_level:
  104. - kingPostfix: ''
  105. capitalPostfix: ''
  106. upkeepModifier: 1.0
  107. kingPrefix: 'Leader '
  108. capitalPrefix: ''
  109. numResidents: 0
  110. nationBonusOutpostLimit: 0
  111. namePostfix: ' (Nation)'
  112. townBlockLimitBonus: 10
  113. namePrefix: 'Terre de '
  114. nationZonesSize: 1
  115. nationTownUpkeepModifier: 1.0
  116. - kingPostfix: ''
  117. capitalPostfix: ''
  118. upkeepModifier: 1.0
  119. kingPrefix: 'Comte '
  120. capitalPrefix: ''
  121. numResidents: 20
  122. nationBonusOutpostLimit: 1
  123. namePostfix: ' (Nation)'
  124. townBlockLimitBonus: 20
  125. namePrefix: 'Federation de '
  126. nationZonesSize: 1
  127. nationTownUpkeepModifier: 1.0
  128. - kingPostfix: ''
  129. capitalPostfix: ''
  130. upkeepModifier: 1.0
  131. kingPrefix: 'Duc '
  132. capitalPrefix: ''
  133. numResidents: 40
  134. nationBonusOutpostLimit: 2
  135. namePostfix: ' (Nation)'
  136. townBlockLimitBonus: 40
  137. namePrefix: 'Fieffe de '
  138. nationZonesSize: 1
  139. nationTownUpkeepModifier: 1.0
  140. - kingPostfix: ''
  141. capitalPostfix: ''
  142. upkeepModifier: 1.0
  143. kingPrefix: 'Roi '
  144. capitalPrefix: ''
  145. numResidents: 60
  146. nationBonusOutpostLimit: 3
  147. namePostfix: ' (Nation)'
  148. townBlockLimitBonus: 80
  149. namePrefix: 'Royaume de '
  150. nationZonesSize: 2
  151. nationTownUpkeepModifier: 1.0
  152. - kingPostfix: ''
  153. capitalPostfix: ''
  154. upkeepModifier: 1.0
  155. kingPrefix: 'Empereur '
  156. capitalPrefix: ''
  157. numResidents: 80
  158. nationBonusOutpostLimit: 4
  159. namePostfix: ' Empire'
  160. townBlockLimitBonus: 100
  161. namePrefix: 'The '
  162. nationZonesSize: 2
  163. nationTownUpkeepModifier: 1.0
  164. - kingPostfix: ''
  165. capitalPostfix: ''
  166. upkeepModifier: 1.0
  167. kingPrefix: 'Grand Empereur '
  168. capitalPrefix: ''
  169. numResidents: 100
  170. nationBonusOutpostLimit: 5
  171. namePostfix: ' Realm'
  172. townBlockLimitBonus: 200
  173. namePrefix: 'The '
  174. nationZonesSize: 3
  175. nationTownUpkeepModifier: 1.0
  176.  
  177. ############################################################
  178. # +------------------------------------------------------+ #
  179. # | Town Claim/new defaults | #
  180. # +------------------------------------------------------+ #
  181. ############################################################
  182.  
  183. town:
  184. # Default public status of the town (used for /town spawn)
  185. default_public: 'true'
  186. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  187. default_open: 'false'
  188. # Default tax settings for new towns.
  189. default_taxes:
  190. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  191. tax: '0.0'
  192. # Default amount of shop tax of a new town.
  193. shop_tax: '0.0'
  194. # Default amount of embassy tax of a new town.
  195. embassy_tax: '0.0'
  196. # Default amount for town's plottax costs.
  197. plot_tax: '0.0'
  198. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  199. taxpercentage: 'false'
  200. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  201. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  202. minimumtax: '0.0'
  203. # Limits the maximum amount of bonus blocks a town can buy.
  204. max_purchased_blocks: '0'
  205. # maximum number of plots any single resident can own
  206. max_plots_per_resident: '100'
  207. # maximum number used in /town claim/unclaim # commands.
  208. # set to 0 to disable limiting of claim radius value check.
  209. # keep in mind that the default value of 4 is a radius,
  210. # and it will allow claiming 9x9 (80 plots) at once.
  211. max_claim_radius_value: '4'
  212. # Maximum number of towns allowed on the server.
  213. town_limit: '0'
  214.  
  215. # Minimum number of plots any towns plot must be from the next town's own plots.
  216. # This will prevent town encasement to a certain degree.
  217. min_plot_distance_from_town_plot: '5'
  218.  
  219. # Minimum number of plots any towns home plot must be from the next town.
  220. # This will prevent someone founding a town right on your doorstep
  221. min_distance_from_town_homeblock: '5'
  222.  
  223. # Minimum number of plots an outpost must be from any other town's plots.
  224. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  225. # near to each other, but want to keep outposts away from towns.
  226. min_distance_for_outpost_from_plot: '5'
  227.  
  228. # Maximum distance between homeblocks.
  229. # This will force players to build close together.
  230. max_distance_between_homeblocks: '0'
  231.  
  232. # The maximum townblocks available to a town is (numResidents * ratio).
  233. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  234. town_block_ratio: '16'
  235. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  236. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  237. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  238. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  239. town_block_size: '8'
  240.  
  241.  
  242. ############################################################
  243. # +------------------------------------------------------+ #
  244. # | Default new world settings | #
  245. # +------------------------------------------------------+ #
  246. ############################################################
  247.  
  248. # These flags are only used at the initial setup of a new world.
  249.  
  250. # Once Towny is running each world can be altered from within game
  251. # using '/townyworld toggle'
  252.  
  253. new_world_settings:
  254. # Default for new worlds to have towny enabled.
  255. using_towny: 'true'
  256.  
  257. pvp:
  258. # Set if PVP is enabled in this world
  259. world_pvp: 'true'
  260. # force_pvp_on is a global flag and overrides any towns flag setting
  261. force_pvp_on: 'false'
  262.  
  263. mobs:
  264. # world_monsters_on is a global flag setting per world.
  265. world_monsters_on: 'true'
  266. # force_town_monsters_on is a global flag and overrides any towns flag setting
  267. force_town_monsters_on: 'false'
  268.  
  269. explosions:
  270. # Allow explosions in this world
  271. world_explosions_enabled: 'true'
  272. # force_explosions_on is a global flag and overrides any towns flag setting
  273. force_explosions_on: 'false'
  274.  
  275. fire:
  276. # Allow fire to be lit and spread in this world.
  277. world_firespread_enabled: 'true'
  278. # force_fire_on is a global flag and overrides any towns flag setting
  279. force_fire_on: 'false'
  280.  
  281. # Prevent Endermen from picking up and placing blocks.
  282. enderman_protect: 'true'
  283. # Disable players trampling crops
  284. disable_player_crop_trampling: 'true'
  285. # Disable creatures trampling crops
  286. disable_creature_crop_trampling: 'true'
  287.  
  288. # World management settings to deal with un/claiming plots
  289. plot_management:
  290.  
  291. block_delete:
  292. enabled: 'true'
  293. # These items will be deleted upon a plot being unclaimed
  294. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  295.  
  296. mayor_plotblock_delete:
  297. enabled: 'true'
  298. # These items will be deleted upon a mayor using /plot clear
  299. # To disable deleting replace the current entries with NONE.
  300. mayor_plot_delete: WALL_SIGN,SIGN_POST
  301.  
  302. revert_on_unclaim:
  303. # *** WARNING***
  304. # If this is enabled any town plots which become unclaimed will
  305. # slowly be reverted to a snapshot taken before the plot was claimed.
  306. #
  307. # Regeneration will only work if the plot was
  308. # claimed under version 0.76.2, or
  309. # later with this feature enabled
  310. # Unlike the rest of this config section, the speed setting is not
  311. # set per-world. What you set for speed will be used in all worlds.
  312. #
  313. # If you allow players to break/build in the wild the snapshot will
  314. # include any changes made before the plot was claimed.
  315. enabled: 'true'
  316. speed: 1s
  317. # These block types will NOT be regenerated
  318. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  319.  
  320. wild_revert_on_mob_explosion:
  321. # Enabling this will slowly regenerate holes created in the
  322. # wilderness by monsters exploding.
  323. enabled: 'true'
  324. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  325. delay: 20s
  326.  
  327.  
  328. ############################################################
  329. # +------------------------------------------------------+ #
  330. # | Global town settings | #
  331. # +------------------------------------------------------+ #
  332. ############################################################
  333.  
  334. global_town_settings:
  335. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  336. friendly_fire: 'true'
  337. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  338. health_regen:
  339. speed: 3s
  340. enable: 'true'
  341. # Allow towns to claim outposts (a townblock not connected to town).
  342. allow_outposts: 'true'
  343. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  344. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  345. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  346. # larger can have more outposts.
  347. # When activated, this setting will not cause towns who already have higher than their limit
  348. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  349. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  350. # be over their limit if they leave the nation.
  351. limit_outposts_using_town_and_nation_levels: 'false'
  352. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  353. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  354. # until they have dropped below their limit.
  355. # eg: If their limit is 3 then they cannot use /t outpost 4
  356. over_outpost_limits_stops_teleports: 'false'
  357. # Allow the use of /town spawn
  358. # Valid values are: true, false, war, peace
  359. # When war or peace is set, it is only possible to teleport to the town,
  360. # when there is a war or peace.
  361. allow_town_spawn: 'true'
  362. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  363. # Valid values are: true, false, war, peace
  364. # When war or peace is set, it is only possible to teleport to the town,
  365. # when there is a war or peace.
  366. allow_town_spawn_travel: 'true'
  367. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  368. # Valid values are: true, false, war, peace
  369. # When war or peace is set, it is only possible to teleport to the town,
  370. # when there is a war or peace.
  371. allow_town_spawn_travel_nation: 'true'
  372. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  373. # Valid values are: true, false, war, peace
  374. # When war or peace is set, it is only possible to teleport to the town,
  375. # when there is a war or peace.
  376. allow_town_spawn_travel_ally: 'true'
  377. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  378. is_nation_ally_spawning_requiring_public_status: 'false'
  379. # If non zero it delays any spawn request by x seconds.
  380. teleport_warmup_time: '0'
  381. # Respawn the player at his town spawn point when he/she dies
  382. town_respawn: 'false'
  383. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  384. town_respawn_same_world_only: 'false'
  385. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  386. # Allowed options: unclaimed,enemy,neutral
  387. prevent_town_spawn_in: enemy
  388. # Enables the [~Home] message.
  389. # If false it will make it harder for enemies to find the home block during a war
  390. show_town_notifications: 'true'
  391. # The required number of residents in a town to join a nation
  392. # If the number is 0, towns will not require a certain amount of residents to join a nation
  393. required_number_residents_join_nation: '0'
  394. # The required number of residents in a town to create a nation
  395. # If the number is 0, towns will not require a certain amount of residents to create a nation
  396. required_number_residents_create_nation: '0'
  397. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  398. refund_disband_low_residents: 'true'
  399. # The maximum number of townblocks a town can be away from a nation capital,
  400. # Automatically precludes towns from one world joining a nation in another world.
  401. # If the number is 0, towns will not a proximity to a nation.
  402. nation_requires_proximity: '0.0'
  403. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  404. # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT to their list.
  405. farm_plot_allow_blocks: BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE
  406. # List of animals which can be kiled on farm plots by town residents.
  407. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  408. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  409. max_residents_per_town: '0'
  410. # If Towny should show players the townboard when they login
  411. display_board_onlogin: 'true'
  412. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  413. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  414. outsiders_prevent_pvp_toggle: 'false'
  415. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  416. homeblocks_prevent_forcepvp: 'false'
  417. # The amount of residents a town needs to claim an outpost,
  418. # Setting this value to 0, means a town can claim outposts no matter how many residents
  419. minimum_amount_of_residents_in_town_for_outpost: '0'
  420. # If People should keep their inventories on death in a town
  421. # Is not guaranteed to work with other keep inventory plugins!
  422. keep_inventory_on_death_in_town: 'false'
  423. # If People should keep their experience on death in a town
  424. # Is not guaranteed to work with other keep experience plugins!
  425. keep_experience_on_death_in_town: 'false'
  426. # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  427. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  428. maximum_plot_price_cost: '1000000.0'
  429. # If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.
  430. display_xyz_instead_of_towny_coords: 'false'
  431.  
  432.  
  433. ############################################################
  434. # +------------------------------------------------------+ #
  435. # | Global nation settings | #
  436. # +------------------------------------------------------+ #
  437. ############################################################
  438.  
  439. global_nation_settings:
  440.  
  441. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  442. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  443. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  444. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  445. # Because these zones are still wilderness anyone can claim these townblocks.
  446. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  447. # someone might not be able to build/destroy in the wilderness outside their town.
  448. nationzone:
  449.  
  450. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  451. enable: 'false'
  452.  
  453. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  454. only_capitals: 'true'
  455.  
  456. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  457. capital_bonus_size: '0'
  458.  
  459. # When set to true, nation zones are disabled during the the Towny war types.
  460. war_disables: 'true'
  461. # If Towny should show players the nationboard when they login.
  462. display_board_onlogin: 'true'
  463. # If enabled, only allow the nation spawn to be set in the capital city.
  464. capital_spawn: 'true'
  465. # Allow the use of /nation spawn
  466. # Valid values are: true, false, war, peace
  467. # When war or peace is set, it is only possible to teleport to the nation,
  468. # when there is a war or peace.
  469. allow_nation_spawn: 'true'
  470. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  471. # Valid values are: true, false, war, peace
  472. # When war or peace is set, it is only possible to teleport to the nation,
  473. # when there is a war or peace.
  474. allow_nation_spawn_travel: 'true'
  475. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  476. # Valid values are: true, false, war, peace
  477. # When war or peace is set, it is only possible to teleport to the nations,
  478. # when there is a war or peace.
  479. allow_nation_spawn_travel_ally: 'true'
  480. # If higher than 0, it will limit how many towns can be joined into a nation.
  481. # Does not affect existing nations that are already over the limit.
  482. max_towns_per_nation: '0'
  483. default:
  484. # If set to true, any newly made nation will have their spawn set to public.
  485. public: 'false'
  486. # If set to true, any newly made nation will have open status and any town may join without an invite.
  487. open: 'false'
  488.  
  489.  
  490. ############################################################
  491. # +------------------------------------------------------+ #
  492. # | Plugin interfacing | #
  493. # +------------------------------------------------------+ #
  494. ############################################################
  495.  
  496. plugin:
  497.  
  498. # Valid load and save types are: flatfile, mysql, h2.
  499. database:
  500. database_load: flatfile
  501. database_save: flatfile
  502.  
  503. # SQL database connection details (IF set to use SQL).
  504. sql:
  505. hostname: localhost
  506. port: '3306'
  507. dbname: towny
  508. table_prefix: towny_
  509. username: root
  510. password: ''
  511. ssl: 'false'
  512.  
  513. # Flatfile backup settings.
  514. daily_backups: 'true'
  515. backups_are_deleted_after: 7d
  516.  
  517. # Valid entries are: zip, none.
  518. flatfile_backup: zip
  519.  
  520. interfacing:
  521.  
  522. tekkit:
  523. # Add any fake players for client/server mods (aka Tekkit) here
  524. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  525.  
  526. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  527. using_essentials: 'true'
  528.  
  529. # This enables/disables all the economy functions of Towny.
  530. # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
  531. # If Reserve/Vault is not present it will attempt to find a supported economy plugin.
  532. # If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
  533. using_economy: 'true'
  534.  
  535. day_timer:
  536. # The number of hours in each "day".
  537. # You can configure for 10 hour days. Default is 24 hours.
  538. day_interval: 1d
  539. # The time each "day", when taxes will be collected.
  540. # MUST be less than day_interval. Default is 12h (midday).
  541. new_day_time: 24h
  542.  
  543. # Lots of messages to tell you what's going on in the server with time taken for events.
  544. debug_mode: 'false'
  545.  
  546. # Info tool for server admins to use to query in game blocks and entities.
  547. info_tool: BRICK
  548.  
  549. # Spams the player named in dev_name with all messages related to towny.
  550. dev_mode:
  551. enable: 'false'
  552. dev_name: ElgarL
  553.  
  554. # Record all messages to the towny.log
  555. logging: 'true'
  556. # If true this will cause the log to be wiped at every startup.
  557. reset_log_on_boot: 'true'
  558.  
  559.  
  560. ############################################################
  561. # +------------------------------------------------------+ #
  562. # | Filters colour and chat | #
  563. # +------------------------------------------------------+ #
  564. ############################################################
  565.  
  566. filters_colour_chat:
  567. # This is the name given to any NPC assigned mayor.
  568. npc_prefix: NPC
  569. # Regex fields used in validating inputs.
  570. regex:
  571. name_filter_regex: '[ /]'
  572. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  573. string_check_regex: ^[a-zA-Z0-9\s._\[\]\#\?\!\@\$\%\^\&\*\-\,\*\(\)\{\}]*$
  574. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  575.  
  576. modify_chat:
  577. # Maximum length of Town and Nation names.
  578. max_name_length: '20'
  579. # Maximum length of titles and surnames.
  580. max_title_length: '10'
  581.  
  582. # See How Towny Works wikipage for list of PAPI placeholders.
  583. # https://github.com/TownyAdvanced/Towny/wiki/How-Towny-Works
  584. papi_chat_formatting:
  585. # When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted.
  586. both: '&f[&6%n&f|&b%t&f] '
  587. # When using PlaceholderAPI, and a tag would showing a town, this will determine how it is formatted.
  588. town: '&f[&b%s&f] '
  589. # When using PlaceholderAPI, and a tag would show a nation, this will determine how it is formatted.
  590. nation: '&f[&6%s&f] '
  591. # Colour code applied to player names using the %townyadvanced_towny_colour% placeholder.
  592. ranks:
  593. nomad: '&f'
  594. resident: '&f'
  595. mayor: '&b'
  596. king: '&6'
  597.  
  598.  
  599. ############################################################
  600. # +------------------------------------------------------+ #
  601. # | block/item/mob protection | #
  602. # +------------------------------------------------------+ #
  603. ############################################################
  604.  
  605. protection:
  606.  
  607. # Items that can be blocked within towns via town/plot flags
  608. # 259 - flint and steel
  609. # 325 - bucket
  610. # 326 - water bucket
  611. # 327 - lava bucket
  612. # 351 - bone/bonemeal
  613. # 359 - shears
  614. # 368 - ender pearl
  615. # 374 - glass bottle
  616. # 385 - fire charge
  617. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BIRCH_BOAT,ACACIA_BOAT,DARK_OAK_BOAT,JUNGLE_BOAT,OAK_BOAT,SPRUCE_BOAT,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART,CHORUS_FRUIT
  618.  
  619. # Items which can be blocked or enabled via town/plot flags
  620. # 25 - noteblock
  621. # 54 - chest ...etc
  622. switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,LECTERN,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME
  623.  
  624. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  625. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  626. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  627. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  628.  
  629. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  630. town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  631.  
  632. # Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.
  633. town_mob_removal_killer_bunny: 'true'
  634.  
  635. # Prevent the spawning of villager babies in towns.
  636. town_prevent_villager_breeding: 'false'
  637. # Disable creatures triggering stone pressure plates
  638. disable_creature_pressureplate_stone: 'true'
  639.  
  640. # Globally remove living entities in all worlds that have their flag set.
  641. world_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  642.  
  643. # Prevent the spawning of villager babies in the world.
  644. world_prevent_villager_breeding: 'false'
  645.  
  646. # When set to true, mobs who've been named with a nametag will not be removed by the mob removal task.
  647. mob_removal_skips_named_mobs: 'false'
  648.  
  649. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  650. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  651. # NEVER set below 1.
  652. mob_removal_speed: 5s
  653.  
  654. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  655. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  656. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  657.  
  658. # Protect living entities within a town's boundaries from being killed by players.
  659. mob_types: Animals,WaterMob,NPC,Snowman,ArmorStand
  660.  
  661. # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  662. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  663. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  664. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  665.  
  666. # When preventing PVP prevent the use of these potions.
  667. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  668.  
  669.  
  670. ############################################################
  671. # +------------------------------------------------------+ #
  672. # | Wilderness settings | #
  673. # +------------------------------------------------------+ #
  674. ############################################################
  675.  
  676. # These Settings defaults only. They are copied to each worlds data files upon first detection
  677. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  678.  
  679. unclaimed:
  680. unclaimed_zone_build: 'false'
  681. unclaimed_zone_destroy: 'false'
  682. unclaimed_zone_item_use: 'false'
  683. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  684. unclaimed_zone_switch: 'false'
  685.  
  686.  
  687. ############################################################
  688. # +------------------------------------------------------+ #
  689. # | Town Notifications | #
  690. # +------------------------------------------------------+ #
  691. ############################################################
  692.  
  693. # This is the format for the notifications sent as players move between plots.
  694. # Empty a particular format for it to be ignored.
  695.  
  696. # Example:
  697. # [notification.format]
  698. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  699. # ... [notification.plot.format]
  700. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  701. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  702.  
  703. notification:
  704. format: '&6 ~ %s'
  705. splitter: '&7 - '
  706. area_wilderness: '&2%s'
  707. area_wilderness_pvp: '%s'
  708. area_town: '&6%s'
  709. area_town_pvp: '%s'
  710. owner: '&a%s'
  711. no_owner: '&a%s'
  712. plot:
  713. splitter: ' '
  714. format: '%s'
  715. homeblock: '&b[CentreVille]'
  716. outpostblock: '&b[Avant-Post]'
  717. forsale: '&e[A Vendre: %s]'
  718. type: '&6[%s]'
  719. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  720. # Could be seen as intrusive/distracting, so false by default.
  721. using_titles: 'false'
  722.  
  723. # Requires the above using_titles to be set to true.
  724. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  725. # You may use colour codes &f, &c and so on.
  726. titles:
  727. # Entering Town Upper Title Line
  728. town_title: ''
  729. # Entering Town Lower Subtitle line.
  730. town_subtitle: '&b{townname}'
  731. # Entering Wilderness Upper Title Line
  732. wilderness_title: ''
  733. # Entering Wilderness Lower Subtitle line.
  734. wilderness_subtitle: '&2{wilderness}'
  735. # If the notification.owner option should show name or {title} name.
  736. # Titles are the ones granted by nation kings.
  737. owner_shows_nation_title: 'false'
  738.  
  739.  
  740.  
  741. ############################################################
  742. # +------------------------------------------------------+ #
  743. # | Default Town/Plot flags | #
  744. # +------------------------------------------------------+ #
  745. ############################################################
  746.  
  747.  
  748. default_perm_flags:
  749.  
  750. # Default permission flags for residents plots within a town
  751. #
  752. # Can allies/friends/outsiders perform certain actions in the town
  753. #
  754. # build - place blocks and other items
  755. # destroy - break blocks and other items
  756. # itemuse - use items such as furnaces (as defined in item_use_ids)
  757. # switch - trigger or activate switches (as defined in switch_ids)
  758. resident:
  759. friend:
  760. build: 'true'
  761. destroy: 'true'
  762. item_use: 'true'
  763. switch: 'true'
  764. town:
  765. build: 'false'
  766. destroy: 'false'
  767. item_use: 'false'
  768. switch: 'false'
  769. ally:
  770. build: 'false'
  771. destroy: 'false'
  772. item_use: 'false'
  773. switch: 'false'
  774. outsider:
  775. build: 'false'
  776. destroy: 'false'
  777. item_use: 'false'
  778. switch: 'false'
  779.  
  780. # Default permission flags for towns
  781. # These are copied into the town data file at creation
  782. #
  783. # Can allies/outsiders/residents perform certain actions in the town
  784. #
  785. # build - place blocks and other items
  786. # destroy - break blocks and other items
  787. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  788. # switch - trigger or activate switches (as defined in switch_ids)
  789. town:
  790. default:
  791. pvp: 'false'
  792. fire: 'false'
  793. explosion: 'false'
  794. mobs: 'false'
  795. resident:
  796. build: 'true'
  797. destroy: 'true'
  798. item_use: 'true'
  799. switch: 'true'
  800. nation:
  801. build: 'false'
  802. destroy: 'false'
  803. item_use: 'false'
  804. switch: 'false'
  805. ally:
  806. build: 'false'
  807. destroy: 'false'
  808. item_use: 'false'
  809. switch: 'false'
  810. outsider:
  811. build: 'false'
  812. destroy: 'false'
  813. item_use: 'false'
  814. switch: 'false'
  815.  
  816.  
  817. ############################################################
  818. # +------------------------------------------------------+ #
  819. # | Towny Invite System | #
  820. # +------------------------------------------------------+ #
  821. ############################################################
  822.  
  823. invite_system:
  824. # Command used to accept towny invites)
  825. #e.g Player join town invite.
  826. accept_command: accepter
  827. # Command used to deny towny invites
  828. #e.g Player join town invite.
  829. deny_command: refuser
  830. # Command used to confirm some towny actions/tasks)
  831. #e.g Purging database or removing a large amount of townblocks
  832. confirm_command: confirmer
  833. # Command used to cancel some towny actions/tasks
  834. #e.g Purging database or removing a large amount of townblocks
  835. cancel_command: annuler
  836. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  837. # a player's first log in and when they can be invited to a town.
  838. cooldowntime: 0m
  839. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  840. maximum_invites_sent:
  841. # How many invites a town can send out to players, to join the town.
  842. town_toplayer: '35'
  843. # How many invites a nation can send out to towns, to join the nation.
  844. nation_totown: '35'
  845. # How many requests a nation can send out to other nations, to ally with the nation.
  846. # Only used when war.disallow_one_way_alliance is set to true.
  847. nation_tonation: '35'
  848. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  849. maximum_invites_received:
  850. # How many invites can one player have from towns.
  851. player: '10'
  852. # How many invites can one town have from nations.
  853. town: '10'
  854. # How many requests can one nation have from other nations for an alliance.
  855. nation: '10'
  856. # When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.
  857. # Use this setting to require players to be near or inside a town before they can be invited.
  858. maximum_distance_from_town_spawn: '0'
  859.  
  860.  
  861. ############################################################
  862. # +------------------------------------------------------+ #
  863. # | Resident settings | #
  864. # +------------------------------------------------------+ #
  865. ############################################################
  866.  
  867. resident_settings:
  868. # player is flagged as inactive after 1 hour (default)
  869. inactive_after_time: 1h
  870. # if enabled old residents will be deleted, losing their town, townblocks, friends
  871. # after Two months (default) of not logging in
  872. delete_old_residents:
  873. enable: 'false'
  874. deleted_after_time: 60d
  875. delete_economy_account: 'true'
  876. # When true only residents who have no town will be deleted.
  877. delete_only_townless: 'false'
  878. # The name of the town a resident will automatically join when he first registers.
  879. default_town_name: ''
  880. # If true, players can only use beds in plots they personally own.
  881. deny_bed_use: 'false'
  882. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  883. is_showing_welcome_message: 'true'
  884.  
  885.  
  886. ############################################################
  887. # +------------------------------------------------------+ #
  888. # | Economy settings | #
  889. # +------------------------------------------------------+ #
  890. ############################################################
  891.  
  892. economy:
  893. # By default it is set to true.
  894. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  895. use_async: 'true'
  896. # Prefix to apply to all town economy accounts.
  897. town_prefix: town-
  898. # Prefix to apply to all nation economy accounts.
  899. nation_prefix: nation-
  900. # The cost of renaming a town.
  901. town_rename_cost: '0'
  902. # The cost of renaming a nation.
  903. nation_rename_cost: '0'
  904.  
  905. spawn_travel:
  906. # Cost to use /town spawn
  907. price_town_spawn_travel: '0.0'
  908. # Cost to use '/town spawn [town]' to another town in your nation.
  909. price_town_nation_spawn_travel: '0.5'
  910. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  911. price_town_ally_spawn_travel: '1.0'
  912. # Cost to use /town spawn [town]
  913. # This is paid to the town you goto.
  914. price_town_public_spawn_travel: '2.0'
  915. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  916. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  917. town_spawn_cost_paid_to_town: 'true'
  918.  
  919. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  920. price_nation_neutrality: '100.0'
  921.  
  922. new_expand:
  923. # How much it costs to start a nation.
  924. price_new_nation: '50000.0'
  925. # How much it costs to start a town.
  926. price_new_town: '10000.0'
  927. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  928. price_outpost: '5000.0'
  929. # The price for a town to expand one townblock.
  930. price_claim_townblock: '100.0'
  931. # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
  932. price_claim_townblock_increase: '1.0'
  933. # The amount refunded to a town when they unclaim a townblock.
  934. # Warning: do not set this higher than the cose to claim a townblock.
  935. # It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
  936. price_claim_townblock_refund: '0.0'
  937. # How much it costs a player to buy extra blocks.
  938. price_purchased_bonus_townblock: '25.0'
  939. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  940. price_purchased_bonus_townblock_increase: '1.0'
  941.  
  942. death:
  943. # Either fixed or percentage.
  944. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  945. price_death_type: fixed
  946. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  947. # Set to 0 to have no cap.
  948. percentage_cap: '0.0'
  949. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  950. price_death_pvp_only: 'false'
  951.  
  952. price_death: '0.0'
  953.  
  954. price_death_town: '0.0'
  955.  
  956. price_death_nation: '0.0'
  957.  
  958. banks:
  959. # Maximum amount of money allowed in town bank
  960. # Use 0 for no limit
  961. town_bank_cap: '0.0'
  962. # Set to true to allow withdrawls from town banks
  963. town_allow_withdrawls: 'true'
  964. # Maximum amount of money allowed in nation bank
  965. # Use 0 for no limit
  966. nation_bank_cap: '0.0'
  967. # Set to true to allow withdrawls from nation banks
  968. nation_allow_withdrawls: 'true'
  969. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  970. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  971. disallow_bank_actions_outside_town: 'false'
  972. closed_economy:
  973. # The name of the account that all money that normally disappears goes into.
  974. server_account: towny-server
  975. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  976. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  977. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  978. enabled: 'false'
  979.  
  980. daily_taxes:
  981. # Enables taxes to be collected daily by town/nation
  982. # If a town can't pay it's tax then it is kicked from the nation.
  983. # if a resident can't pay his plot tax he loses his plot.
  984. # if a resident can't pay his town tax then he is kicked from the town.
  985. # if a town or nation fails to pay it's upkeep it is deleted.
  986. enabled: 'true'
  987. # Maximum tax amount allowed when using flat taxes
  988. max_tax_amount: '1000.0'
  989. # maximum tax percentage allowed when taxing by percentages
  990. max_tax_percent: '10'
  991. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  992. # all of it's member town are kicked and the Nation is removed.
  993. price_nation_upkeep: '800.0'
  994. # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
  995. # calculated by (number of towns in nation X price_nation_upkeep).
  996. nation_pertown_upkeep: 'false'
  997. # If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers.
  998. nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
  999. # The server's daily charge on each town. If a town fails to pay this upkeep
  1000. # all of it's residents are kicked and the town is removed.
  1001. price_town_upkeep: '100.0'
  1002. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1003. # calculated by (number of claimed plots X price_town_upkeep).
  1004. town_plotbased_upkeep: 'false'
  1005. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  1006. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  1007. # If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
  1008. town_plotbased_upkeep_minimum_amount: '0.0'
  1009. # The server's daily charge on a town which has claimed more townblocks than it is allowed.
  1010. price_town_overclaimed_upkeep_penalty: '0.0'
  1011. # Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
  1012. # If set to true the penalty is calculated (# of plots overclaimed X price_town_overclaimed_upkeep_penalty).
  1013. price_town_overclaimed_upkeep_penalty_plotbased: 'false'
  1014. # If enabled and you set a negative upkeep for the town
  1015. # any funds the town gains via upkeep at a new day
  1016. # will be shared out between the plot owners.
  1017. use_plot_payments: 'false'
  1018.  
  1019. plot_type_costs:
  1020. # Cost to use /plot set shop to change a normal plot to a shop plot.
  1021. set_commercial: '0.0'
  1022. # Cost to use /plot set arena to change a normal plot to a arena plot.
  1023. set_arena: '0.0'
  1024. # Cost to use /plot set embassy to change a normal plot to a embassy plot.
  1025. set_embassy: '0.0'
  1026. # Cost to use /plot set wilds to change a normal plot to a wilds plot.
  1027. set_wilds: '0.0'
  1028. # Cost to use /plot set inn to change a normal plot to a inn plot.
  1029. set_inn: '0.0'
  1030. # Cost to use /plot set jail to change a normal plot to a jail plot.
  1031. set_jail: '0.0'
  1032. # Cost to use /plot set farm to change a normal plot to a farm plot.
  1033. set_farm: '0.0'
  1034. # Cost to use /plot set bank to change a normal plot to a bank plot.
  1035. set_bank: '0.0'
  1036.  
  1037.  
  1038. ############################################################
  1039. # +------------------------------------------------------+ #
  1040. # | Jail Plot settings | #
  1041. # +------------------------------------------------------+ #
  1042. ############################################################
  1043.  
  1044. jail:
  1045. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1046. #Requires town_respawn to be true in order to work.
  1047. is_jailing_attacking_enemies: 'false'
  1048. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1049. #Requires town_respawn to be true in order to work.
  1050. is_jailing_attacking_outlaws: 'false'
  1051. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1052. jail_allows_ender_pearls: 'false'
  1053. #If false jailed players can use /town leave, and escape a jail.
  1054. jail_denies_town_leave: 'false'
  1055.  
  1056. bail:
  1057. #If true players can pay a bail amount to be unjailed.
  1058. is_allowing_bail: 'false'
  1059. #Amount that bail costs for normal residents/nomads.
  1060. bail_amount: '10'
  1061. #Amount that bail costs for Town mayors.
  1062. bail_amount_mayor: '10'
  1063. #Amount that bail costs for Nation kings.
  1064. bail_amount_king: '10'
  1065. # Commands which a jailed player cannot use.
  1066. blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide
  1067.  
  1068.  
  1069. ############################################################
  1070. # +------------------------------------------------------+ #
  1071. # | Bank Plot settings | #
  1072. # +------------------------------------------------------+ #
  1073. ############################################################
  1074. # Bank plots may be used by other economy plugins using the Towny API.
  1075.  
  1076. bank:
  1077. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1078. # Home plots will also allow deposit and withdraw commands.
  1079. is_banking_limited_to_bank_plots: 'false'
  1080.  
  1081.  
  1082. ############################################################
  1083. # +------------------------------------------------------+ #
  1084. # | War settings | #
  1085. # +------------------------------------------------------+ #
  1086. ############################################################
  1087.  
  1088. war:
  1089. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1090. nation_can_be_neutral: 'true'
  1091. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1092. disallow_one_way_alliance: 'false'
  1093.  
  1094.  
  1095. ############################################################
  1096. # +------------------------------------------------------+ #
  1097. # | Economy Transfers During War settings | #
  1098. # +------------------------------------------------------+ #
  1099. ############################################################
  1100.  
  1101. economy:
  1102. enemy:
  1103. # Amount charged to place a warflag (payed to server).
  1104. place_flag: '10'
  1105. # Amount payed from the flagbearer to the defender after defending the area.
  1106. defended_attack: '10'
  1107. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1108. # and the attacker can't pay, the attack is canceled.
  1109. townblock_won: '10'
  1110. # Same as townblock_won but for the special case of winning the homeblock.
  1111. homeblock_won: '100'
  1112.  
  1113.  
  1114. ############################################################
  1115. # +------------------------------------------------------+ #
  1116. # | War Event settings | #
  1117. # +------------------------------------------------------+ #
  1118. ############################################################
  1119.  
  1120. # This is started with /townyadmnin toggle war
  1121.  
  1122. # In peace time War spoils are accumulated from towns and nations being
  1123. # deleted with any money left in the bank.
  1124. #
  1125. # These funds are increased during a war event upon a player death.
  1126. # An additional bonus to the war chest is set in base_spoils.
  1127. #
  1128. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1129. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1130. #
  1131. # The winning nations share half of the war spoils.
  1132. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1133.  
  1134. event:
  1135. warning_delay: '30'
  1136. #If false all towns not in nations can be attacked during a war event.
  1137. towns_are_neutral: 'true'
  1138. enemy:
  1139. # If true, enemy's can only attack the edge plots of a town in war.
  1140. only_attack_borders: 'true'
  1141. plots:
  1142. # If true, nation members and allies can regen health on plots during war.
  1143. healable: 'true'
  1144. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1145. firework_on_attacked: 'true'
  1146.  
  1147. # If true and the monarch/king dies the nation is removed from the war.
  1148. remove_on_monarch_death: 'false'
  1149. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1150. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1151. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1152. allow_block_griefing: 'false'
  1153.  
  1154. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1155. block_hp:
  1156. town_block_hp: '60'
  1157. home_block_hp: '120'
  1158.  
  1159. eco:
  1160. # This amount is new money injected into the economy with a war event.
  1161. base_spoils: '100.0'
  1162. # This amount is taken from the losing town for each plot lost.
  1163. wartime_town_block_loss_price: '100.0'
  1164. # This amount is taken from the player if they die during the event
  1165. price_death_wartime: '200.0'
  1166. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1167. # and the losing town gains a negative (-1) bonus townblock.
  1168. costs_townblocks: 'false'
  1169. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock.
  1170. # One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town.
  1171. winner_takes_ownership_of_townblocks: 'false'
  1172.  
  1173. points:
  1174. points_townblock: '1'
  1175. points_town: '10'
  1176. points_nation: '100'
  1177. points_kill: '1'
  1178.  
  1179. # The minimum height at which a player must stand to count as an attacker.
  1180. min_height: '60'
  1181.  
  1182. ############################################################
  1183. # +------------------------------------------------------+ #
  1184. # | Flag war settings | #
  1185. # | | #
  1186. # | Separate from Event War | #
  1187. # | Unsupported / Buggy | #
  1188. # +------------------------------------------------------+ #
  1189. ############################################################
  1190.  
  1191. enemy:
  1192. # If false, players won't be able to place war flags, effectively disabling warzones.
  1193. allow_attacks: 'false'
  1194. # If true, enemy's can only attack the edge plots of a town with war flags.
  1195. only_attack_borders: 'true'
  1196. # This many people must be online in target town in order to place a war flag in their domain.
  1197. min_players_online_in_town: '2'
  1198. # This many people must be online in target nation in order to place a war flag in their domain.
  1199. min_players_online_in_nation: '3'
  1200. max_active_flags_per_player: '1'
  1201. flag:
  1202. waiting_time: 1m
  1203. # This is the block a player must place to trigger the attack event.
  1204. base_block: fence
  1205. # This is the block a player must place to trigger the attack event.
  1206. light_block: torch
  1207. beacon:
  1208. # Must be smaller than half the size of town_block_size.
  1209. radius: '3'
  1210. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1211. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1212. height_above_flag:
  1213. min: '3'
  1214. max: '64'
  1215. draw: 'true'
  1216. wireframe_block: glowstone
  1217. ############################################################
  1218. # +------------------------------------------------------+ #
  1219. # | Warzone Block Permissions | #
  1220. # | | #
  1221. # | Used in Flag & Event Wars | #
  1222. # +------------------------------------------------------+ #
  1223. ############################################################
  1224.  
  1225. warzone:
  1226. # List of materaials that can be modified in a warzone.
  1227. # '*' = Allow all materials.
  1228. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1229. # Eg: '*,-chest,-furnace'
  1230. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1231. item_use: 'true'
  1232. switch: 'true'
  1233. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1234. fire: 'true'
  1235. explosions: 'true'
  1236. explosions_break_blocks: 'true'
  1237. # Only under affect when explosions_break_blocks is true.
  1238. explosions_regen_blocks: 'true'
  1239. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1240. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1241. # Only under affect when explosions_break_blocks is true.
  1242. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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