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May 26th, 2018
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  1.  
  2. -----------------------------------------------------
  3.  
  4. --[[
  5. Admins no longer require to be same job to promote/demote ranks
  6. Fixed demotion always setting player to lowest rank for admins
  7. Should now properly set model and stats bonuses etc on default jobs jobranks
  8. Restructured the bonus stats code -> a lot cleaner now
  9. You can now enter multiply models for each rank (it randomizes one of the models)
  10.  
  11. Configs changes:
  12. Single loadout config restructured (I didn't take into account that a SWEP can be assigned to different ranks)
  13. Model config structure reworked (Won't work with old one)
  14. ]]
  15. JobRanksConfig = JobRanksConfig or {}
  16.  
  17. //Who can access admin commands,menus etc
  18. JobRanksConfig.AdminAccessCustomCheck = function(Player) if Player:IsUserGroup( "projektleiter" ) or Player:IsUserGroup( "sensei" ) or Player:IsUserGroup( "seniormoderator" ) or Player:IsUserGroup( "superadmin" ) or Player:IsUserGroup( "admin" ) or Player:IsUserGroup( "moderator" ) then return true end end
  19. //How often should it update and save?
  20. JobRanksConfig.UpdateTimer = 10
  21. //Players Required to be able to earns playtime through timer
  22. JobRanksConfig.PlayersRequired = 0
  23. //Should it give SALARY*Bonus instead of SALARY+Bonus?
  24. //NOTE: This calculates BaseSalary + (BaseSalary/100*Bonus)
  25. //So if you set BonusSalary to 15 it will be 15% of the original salary
  26. JobRanksConfig.BonusSalaryPercent = false
  27. //Disables progression if player is AFK
  28. JobRanksConfig.DisableAFKProgress = true
  29. //NOTE: These uses DarkRPs chatcommand system, which means it will always use / before the command so by default it would be -> /rpromote NICK REASON
  30. //Chatcommand to promote
  31. JobRanksConfig.PromotionChatCommands = {"promote"}
  32. //Chatcommand to demote
  33. JobRanksConfig.DemotionChatCommands = {"demote"}
  34. //Should ranks reset when you die?
  35. JobRanksConfig.ResetRanksOnDeath = false
  36.  
  37. //HUD Jobranks
  38. JobRanksConfig.HUD = true
  39. //Defined 0-100, 0 is as much left as it can and 100 is as much right as it can
  40. JobRanksConfig.UIW = 100
  41. //Defined 0-100, 0 is as much up as it can and 100 is as much down as it can
  42. JobRanksConfig.UIH = 0
  43. --[[
  44. bar = a bar for progress
  45. time = text for time left
  46. number = numbers only
  47. ]]
  48. JobRanksConfig.HUDType = "number"
  49.  
  50. JobRanksConfig.UIBoxColor = Color(100,100,100,200)
  51. JobRanksConfig.UIOutlineColor = Color(200, 200, 200, 200)
  52. JobRanksConfig.UITextColor = Color(255,255,255,200)
  53. JobRanksConfig.BarBackground = Color(0,0,0,255)
  54. JobRanksConfig.Bar = Color(0,200,0,255)
  55.  
  56. JobRanks = JobRanks or {}
  57.  
  58. local function JBR_InitRanks()
  59. timer.Simple(3, function()
  60. JobRanks[TEAM_SCHUELERSITH] = {}
  61. JobRanks[TEAM_SCHUELERSITH].MaxJobRank = 3
  62. JobRanks[TEAM_SCHUELERSITH].ReqRanks = {
  63. [1] = 0,
  64. [2] = 5000,
  65. [3] = 10000,
  66. }
  67. JobRanks[TEAM_SCHUELERSITH].NameRanks = {
  68. [1] = "Jüngling",
  69. [2] = "Akolyth",
  70. [3] = "Schüler",
  71. }
  72. JobRanks[TEAM_SCHUELERSITH].BonusSalary = 1
  73. JobRanks[TEAM_SCHUELERSITH].ExtraLoadout = {}
  74. JobRanks[TEAM_SCHUELERSITH].ExtraLoadoutSingleRank = {
  75. [1] = {"weapon_lightsaber_wos_jedi_training"},
  76. [2] = {"weapon_lightsaber_sith_schueler"},
  77. [3] = {"weapon_lightsaber_sith_schueler"},
  78. }
  79. JobRanks[TEAM_SCHUELERSITH].Model = {
  80. [2] = {{Model = "models/nate159/req/swtfu/sith_acolyte.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  81. [3] = {{Model = "models/nate159/req/swtfu/sith_acolyte.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  82. }
  83. JobRanks[TEAM_SCHUELERSITH].Prefix = {
  84. [1] = "Sith Jüngling",
  85. [2] = "Sith Akolyth",
  86. [3] = "Sith Schüler",
  87. }
  88. JobRanks[TEAM_SCHUELERSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  89. [1] = {Health = 500, Armor = 200},
  90. [2] = {Health = 1000, Armor = 300},
  91. [3] = {Health = 1300, Armor = 500},
  92. }
  93. JobRanks[TEAM_SCHUELERSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  94. JobRanks[TEAM_SCHUELERSITH].Entities = {}
  95. JobRanks[TEAM_SCHUELERSITH].Shipments = {}
  96. JobRanks[TEAM_SCHUELERSITH].Warrant = nil
  97. JobRanks[TEAM_SCHUELERSITH].Wanted = nil
  98. JobRanks[TEAM_SCHUELERSITH].Permissions = {}
  99.  
  100. //-----------------------------------------------------------------------------------------------------------------------------------------------------
  101. JobRanks[TEAM_MACHTINTENSIVESWESEN] = {}
  102. JobRanks[TEAM_MACHTINTENSIVESWESEN].MaxJobRank = 1
  103. JobRanks[TEAM_MACHTINTENSIVESWESEN].ReqRanks = {
  104. [1] = 0,
  105. }
  106. JobRanks[TEAM_MACHTINTENSIVESWESEN].NameRanks = {
  107. [1] = "Machtintensives Wesen",
  108. }
  109. JobRanks[TEAM_MACHTINTENSIVESWESEN].BonusSalary = 1
  110. JobRanks[TEAM_MACHTINTENSIVESWESEN].ExtraLoadout = {}
  111. JobRanks[TEAM_MACHTINTENSIVESWESEN].ExtraLoadoutSingleRank = {}
  112. JobRanks[TEAM_MACHTINTENSIVESWESEN].Model = {
  113. [1] = {{Model = "models/jazzmcfly/jka/younglings/jka_young_anikan.mdl", Bodygroups = nil, Skin = 1},
  114.            {Model = "models/jazzmcfly/jka/younglings/jka_young_male.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  115. }
  116. JobRanks[TEAM_MACHTINTENSIVESWESEN].Prefix = {}
  117. JobRanks[TEAM_MACHTINTENSIVESWESEN].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  118. [1] = {Health = 100, Armor = 10},
  119. }
  120. JobRanks[TEAM_MACHTINTENSIVESWESEN].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  121. JobRanks[TEAM_MACHTINTENSIVESWESEN].Entities = {}
  122. JobRanks[TEAM_MACHTINTENSIVESWESEN].Shipments = {}
  123. JobRanks[TEAM_MACHTINTENSIVESWESEN].Warrant = nil
  124. JobRanks[TEAM_MACHTINTENSIVESWESEN].Wanted = nil
  125. JobRanks[TEAM_MACHTINTENSIVESWESEN].Permissions = {}
  126.  
  127. //--------------------------------------------------------------------------------------------------------------------------------------------------------------------
  128. JobRanks[TEAM_ATTENTÄTERSITH] = {}
  129. JobRanks[TEAM_ATTENTÄTERSITH].MaxJobRank = 6
  130. JobRanks[TEAM_ATTENTÄTERSITH].ReqRanks = {
  131. [1] = 0,
  132. [2] = 1500,
  133. [3] = 3000,
  134. [4] = 6000,
  135. [5] = 8000,
  136. [6] = 10000,
  137. }
  138. JobRanks[TEAM_ATTENTÄTERSITH].NameRanks = {
  139. [1] = "Vollstrecker",
  140. [2] = "Attentäter",
  141. [3] = "Inquisitor",
  142. [4] = "Großinquisitor",
  143. [5] = "Lord",
  144. [6] = "Darth",
  145. }
  146. JobRanks[TEAM_ATTENTÄTERSITH].BonusSalary = 1
  147. JobRanks[TEAM_ATTENTÄTERSITH].ExtraLoadout = {}
  148. JobRanks[TEAM_ATTENTÄTERSITH].ExtraLoadoutSingleRank = {
  149. [1] = {"weapon_lightsaber_sith_vollstrecker"},
  150. [2] = {"weapon_lightsaber_sith_attentaeter"},
  151. [3] = {"weapon_lightsaber_sith_inquisitor"},
  152. [4] = {"weapon_lightsaber_sith_grossinquisitor"},
  153. [5] = {"weapon_lightsaber_sith_attentaeter_lord"},
  154. [6] = {"weapon_lightsaber_sith_attentaeter_darth"},
  155. }
  156. JobRanks[TEAM_ATTENTÄTERSITH].Model = {
  157. [2] = {{Model = "models/syntheticgaming/characters/sithassassin/sithassassin.mdl", Bodygroups = nil, Skin = 1}},
  158. [3] = {{Model = "models/grealms/characters/inquisitor/inquisitor_01.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  159. [4] = {{Model = "models/ethli/characters/inquisitorrebel/inquisitorrebel.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  160. [5] = {{Model = "models/player/sw/revan/revan.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  161. [6] = {{Model = "models/player/corvo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  162. }
  163. JobRanks[TEAM_ATTENTÄTERSITH].Prefix = {
  164. [1] = "Sith Vollstrecker",
  165. [2] = "Sith Attentäter",
  166. [3] = "Sith Inquisitor",
  167. [4] = "Sith Grossinquisitor",
  168. [5] = "Sith Lord",
  169. [6] = "Sith Darth",
  170. }
  171. JobRanks[TEAM_ATTENTÄTERSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  172. [1] = {Health = 1400, Armor = 200},
  173. [2] = {Health = 2000, Armor = 500},
  174. [3] = {Health = 2400, Armor = 500},
  175. [4] = {Health = 2800, Armor = 500},
  176. [5] = {Health = 3000, Armor = 500},
  177. [6] = {Health = 3500, Armor = 500},
  178. }
  179. JobRanks[TEAM_ATTENTÄTERSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  180. JobRanks[TEAM_ATTENTÄTERSITH].Entities = {}
  181. JobRanks[TEAM_ATTENTÄTERSITH].Shipments = {}
  182. JobRanks[TEAM_ATTENTÄTERSITH].Warrant = nil
  183. JobRanks[TEAM_ATTENTÄTERSITH].Wanted = nil
  184. JobRanks[TEAM_ATTENTÄTERSITH].Permissions = {}
  185.  
  186. //--------------------------------------------------------------------------------------------------------------------------------------------------------------------
  187. JobRanks[TEAM_KRIEGERSITH] = {}
  188. JobRanks[TEAM_KRIEGERSITH].MaxJobRank = 6
  189. JobRanks[TEAM_KRIEGERSITH].ReqRanks = {
  190. [1] = 0,
  191. [2] = 1500,
  192. [3] = 3000,
  193. [4] = 6000,
  194. [5] = 8000,
  195. [6] = 10000,
  196. }
  197. JobRanks[TEAM_KRIEGERSITH].NameRanks = {
  198. [1] = "Krieger",
  199. [2] = "Verderber",
  200. [3] = "Schlächter",
  201. [4] = "Kriegsherr",
  202. [5] = "Lord",
  203. [6] = "Darth",
  204. }
  205. JobRanks[TEAM_KRIEGERSITH].BonusSalary = 1
  206. JobRanks[TEAM_KRIEGERSITH].ExtraLoadout = {}
  207. JobRanks[TEAM_KRIEGERSITH].ExtraLoadoutSingleRank = {
  208. [1] = {"weapon_lightsaber_sith_krieger"},
  209. [2] = {"weapon_lightsaber_sith_verderber"},
  210. [3] = {"weapon_lightsaber_sith_schlaechter"},
  211. [4] = {"weapon_lightsaber_sith_kriegsherr"},
  212. [5] = {"weapon_lightsaber_sith_krieger_lord"},
  213. [6] = {"weapon_lightsaber_sith_krieger_darth"},
  214. }
  215. JobRanks[TEAM_KRIEGERSITH].Model = {
  216. [2] = {{Model = "models/grealms/characters/darkjedi/darkjedi.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  217. [3] = {{Model = "models/grealms/characters/darkjedi/darkjedi.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  218. [4] = {{Model = "models/lord/lord.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  219. [5] = {{Model = "models/player/sw/revan/revan.mdl", Bodygroups = nil, Skin = 1}},
  220. [6] = {{Model = "models/player/corvo.mdl", Bodygroups = nil, Skin = 1}},
  221. }
  222. JobRanks[TEAM_KRIEGERSITH].Prefix = {
  223. [1] = "Sith Krieger",
  224. [2] = "Sith Verderber",
  225. [3] = "Sith Schlächter",
  226. [4] = "Sith Kriegsherr",
  227. [5] = "Sith Lord",
  228. [6] = "Sith Darth",
  229. }
  230. JobRanks[TEAM_KRIEGERSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  231. [1] = {Health = 1400, Armor = 200},
  232. [2] = {Health = 2000, Armor = 500},
  233. [3] = {Health = 2400, Armor = 500},
  234. [4] = {Health = 2800, Armor = 500},
  235. [5] = {Health = 3000, Armor = 500},
  236. [6] = {Health = 3500, Armor = 500},
  237. }
  238. JobRanks[TEAM_KRIEGERSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  239. JobRanks[TEAM_KRIEGERSITH].Entities = {}
  240. JobRanks[TEAM_KRIEGERSITH].Shipments = {}
  241. JobRanks[TEAM_KRIEGERSITH].Warrant = nil
  242. JobRanks[TEAM_KRIEGERSITH].Wanted = nil
  243. JobRanks[TEAM_KRIEGERSITH].Permissions = {}
  244.  
  245. //--------------------------------------------------------------------------------------------------------------------------------------------------------------------
  246. JobRanks[TEAM_GELEHRTERSITH] = {}
  247. JobRanks[TEAM_GELEHRTERSITH].MaxJobRank = 6
  248. JobRanks[TEAM_GELEHRTERSITH].ReqRanks = {
  249. [1] = 0,
  250. [2] = 1500,
  251. [3] = 3000,
  252. [4] = 6000,
  253. [5] = 8000,
  254. [6] = 10000,
  255. }
  256. JobRanks[TEAM_GELEHRTERSITH].NameRanks = {
  257. [1] = "Forscher",
  258. [2] = "Gelehrter",
  259. [3] = "Kultist",
  260. [4] = "Hexer",
  261. [5] = "Lord",
  262. [6] = "Darth",
  263. }
  264. JobRanks[TEAM_GELEHRTERSITH].BonusSalary = 1
  265. JobRanks[TEAM_GELEHRTERSITH].ExtraLoadout = {}
  266. JobRanks[TEAM_GELEHRTERSITH].ExtraLoadoutSingleRank = {
  267. [1] = {"weapon_lightsaber_sith_forscher"},
  268. [2] = {"weapon_lightsaber_sith_gelehrter"},
  269. [3] = {"weapon_lightsaber_sith_kultist"},
  270. [4] = {"weapon_lightsaber_sith_hexer"},
  271. [5] = {"weapon_lightsaber_sith_forscher_lord"},
  272. [6] = {"weapon_lightsaber_sith_forscher_darth"},
  273. }
  274. JobRanks[TEAM_GELEHRTERSITH].Model = {
  275. [2] = {{Model = "models/player/swtor/arsenic/star/star.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  276. [3] = {{Model = "models/player/swtor/star/gray/star.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  277. [4] = {{Model = "models/player/swtor/arsenic/viatic/viatic3.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  278. [5] = {{Model = "models/player/sw/revan/revan.mdl", Bodygroups = nil, Skin = 1}},
  279. [6] = {{Model = "models/player/corvo.mdl", Bodygroups = nil, Skin = 1}},
  280. }
  281. JobRanks[TEAM_GELEHRTERSITH].Prefix = {
  282. [1] = "Sith Forscher",
  283. [2] = "Sith Gelehrter",
  284. [3] = "Sith Kultist",
  285. [4] = "Sith Hexer",
  286. [5] = "Sith Lord",
  287. [6] = "Sith Darth",
  288. }
  289. JobRanks[TEAM_GELEHRTERSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  290. [1] = {Health = 1400, Armor = 200},
  291. [2] = {Health = 2000, Armor = 500},
  292. [3] = {Health = 2400, Armor = 500},
  293. [4] = {Health = 2800, Armor = 500},
  294. [5] = {Health = 3000, Armor = 500},
  295. [6] = {Health = 3500, Armor = 500},
  296. }
  297. JobRanks[TEAM_GELEHRTERSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  298. JobRanks[TEAM_GELEHRTERSITH].Entities = {}
  299. JobRanks[TEAM_GELEHRTERSITH].Shipments = {}
  300. JobRanks[TEAM_GELEHRTERSITH].Warrant = nil
  301. JobRanks[TEAM_GELEHRTERSITH].Wanted = nil
  302. JobRanks[TEAM_GELEHRTERSITH].Permissions = {}
  303.  
  304.  
  305. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  306. JobRanks[TEAM_WACHENSITH] = {}
  307. JobRanks[TEAM_WACHENSITH].MaxJobRank = 6
  308. JobRanks[TEAM_WACHENSITH].ReqRanks = {
  309. [1] = 0,
  310. [2] = 1500,
  311. [3] = 3000,
  312. [4] = 6000,
  313. [5] = 8000,
  314. [6] = 10000,
  315. }
  316. JobRanks[TEAM_WACHENSITH].NameRanks = {
  317. [1] = "Wächter",
  318. [2] = "Tempelwache",
  319. [3] = "Archivwache",
  320. [4] = "Großwächter",
  321. [5] = "Imperiale Garde",
  322. [6] = "Imperiale Ehrengarde",
  323. }
  324. JobRanks[TEAM_WACHENSITH].BonusSalary = 1
  325. JobRanks[TEAM_WACHENSITH].ExtraLoadout = {}
  326. JobRanks[TEAM_WACHENSITH].ExtraLoadoutSingleRank = {
  327. [1] = {"weapon_lightsaber_sith_waechter","weapon_cuff_elastic"},
  328. [2] = {"weapon_lightsaber_sith_tempelwachter","weapon_cuff_elastic"},
  329. [3] = {"weapon_lightsaber_sith_leibwaechter","weapon_cuff_elastic"},
  330. [4] = {"weapon_lightsaber_sith_grosswaechter","weapon_cuff_elastic"},
  331. [5] = {"weapon_lightsaber_sith_imperiale_garde","weapon_cuff_elastic"},
  332. [6] = {"weapon_lightsaber_sith_ehrengarde","weapon_cuff_elastic"},
  333. }
  334. JobRanks[TEAM_WACHENSITH].Model = {
  335. [2] = {{Model = "models/player/starwars/mistersweetroll/imperialguard.mdl", Bodygroups = nil, Skin = 1}},
  336. [3] = {{Model = "models/imperial/guard/blackguard.mdl", Bodygroups = nil, Skin = 1}},
  337. [4] = {{Model = "models/player/ven/shadowguard.mdl", Bodygroups = nil, Skin = 1}},
  338. [5] = {{Model = "models/player/ven/carnor.mdl", Bodygroups = nil, Skin = 1}},
  339. [6] = {{Model = "models/player/ven/guard.mdl", Bodygroups = nil, Skin = 1}},
  340. }
  341. JobRanks[TEAM_WACHENSITH].Prefix = {
  342. [1] = "Sith Wächter",
  343. [2] = "Sith Tempelwache",
  344. [3] = "Sith Archivwache",
  345. [4] = "Sith Grosswächter",
  346. [5] = "Sith Imperiale Garde",
  347. [6] = "Sith Imperiale Ehrengarde",
  348. }
  349. JobRanks[TEAM_WACHENSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  350. [1] = {Health = 1400, Armor = 200},
  351. [2] = {Health = 2000, Armor = 500},
  352. [3] = {Health = 2400, Armor = 500},
  353. [4] = {Health = 2800, Armor = 500},
  354. [5] = {Health = 3000, Armor = 500},
  355. [6] = {Health = 3500, Armor = 500},
  356. }
  357. JobRanks[TEAM_WACHENSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  358. JobRanks[TEAM_WACHENSITH].Entities = {}
  359. JobRanks[TEAM_WACHENSITH].Shipments = {}
  360. JobRanks[TEAM_WACHENSITH].Warrant = nil
  361. JobRanks[TEAM_WACHENSITH].Wanted = nil
  362. JobRanks[TEAM_WACHENSITH].Permissions = {}
  363.  
  364. //---------------------------------------------------------------------------------------------------------------------------------------------------------------------
  365. JobRanks[TEAM_TROOPERSITH] = {}
  366. JobRanks[TEAM_TROOPERSITH].MaxJobRank = 8
  367. JobRanks[TEAM_TROOPERSITH].ReqRanks = {
  368. [1] = 0,
  369. [2] = 1500,
  370. [3] = 2000,
  371. [4] = 2500,
  372. [5] = 3000,
  373. [6] = 4500,
  374. [7] = 5000,
  375. [8] = 8000,
  376. }
  377. JobRanks[TEAM_TROOPERSITH].NameRanks = {
  378. [1] = "Trooper Rekrut",
  379. [2] = "Trooper Medic PVT",
  380. [3] = "Trooper CPL",
  381. [4] = "Trooper SGT",
  382. [5] = "Trooper LT",
  383. [6] = "Trooper COL",
  384. [7] = "Trooper V-CDR",
  385. [8] = "Trooper CDR",
  386. }
  387. JobRanks[TEAM_TROOPERSITH].BonusSalary = 1
  388. JobRanks[TEAM_TROOPERSITH].ExtraLoadout = {
  389. ["weapon_cuff_elastic"] = 4, --Rank 5 or higher spawns with shotgun
  390. }
  391. JobRanks[TEAM_TROOPERSITH].ExtraLoadoutSingleRank = {
  392. [1] = {"tfa_dlt19_extended","tfa_dh17_extended"},
  393. [2] = {"tfa_dlt19_extended","tfa_dh17_extended"},
  394. [3] = {"tfa_e11d_extended","tfa_scoutblaster_extended"},
  395. [4] = {"tfa_e11d_extended","tfa_scoutblaster_extended"},
  396. [5] = {"tfa_dh17","tfa_swch_z6_red"},
  397. [6] = {"tfa_dh17","tfa_swch_z6_red"},
  398. [7] = {"tfa_swch_z6_red","tfa_sw_dual_dl44","weapon_cuff_elastic"},
  399. [8] = {"tfa_sw_dual_dl44","tfa_swch_z6_red","weapon_cuff_elastic"},
  400. }
  401. JobRanks[TEAM_TROOPERSITH].Model = {
  402. [1] = {{Model = "models/player/grizzlerules/sithtrooper/sithtrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  403. [2] = {{Model = "models/player/grizzlerules/sithtrooper/sithtrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  404. [3] = {{Model = "models/player/grizzlerules/sithtrooper/sithtrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  405. [4] = {{Model = "models/player/grizzlerules/bluesith/bluesith.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  406. [5] = {{Model = "models/player/grizzlerules/merin/merin.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  407. [6] = {{Model = "models/player/grizzlerules/merin/merin.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  408. [7] = {{Model = "models/player/grizzlerules/sithpilot/sithpilot.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  409. [8] = {{Model = "models/player/grizzlerules/sithpilot/sithpilot.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  410. }
  411. JobRanks[TEAM_TROOPERSITH].Prefix = {
  412. [1] = "Sith Trooper Rekrut",
  413. [2] = "Sith Trooper PVT",
  414. [3] = "Sith Trooper CPL",
  415. [4] = "Sith Trooper SGT",
  416. [5] = "Sith Trooper LT",
  417. [6] = "Sith Trooper COL",
  418. [7] = "Sith Trooper V-CDR",
  419. [8] = "Sith Trooper CDR",
  420. }
  421. JobRanks[TEAM_TROOPERSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  422. [1] = {Health = 1400, Armor = 200},
  423. [2] = {Health = 1600, Armor = 200},
  424. [3] = {Health = 2000, Armor = 500},
  425. [4] = {Health = 2400, Armor = 1000},
  426. [5] = {Health = 2800, Armor = 1000},
  427. [6] = {Health = 2800, Armor = 1000},
  428. [7] = {Health = 2800, Armor = 1000},
  429. [8] = {Health = 2800, Armor = 1000},
  430. }
  431. JobRanks[TEAM_TROOPERSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  432. JobRanks[TEAM_TROOPERSITH].Entities = {}
  433. JobRanks[TEAM_TROOPERSITH].Shipments = {}
  434. JobRanks[TEAM_TROOPERSITH].Warrant = nil
  435. JobRanks[TEAM_TROOPERSITH].Wanted = nil
  436. JobRanks[TEAM_TROOPERSITH].Permissions = {}
  437.  
  438. //---------------------------------------------------------------------------------------------------------------------------------------------------------------------
  439. JobRanks[TEAM_MEDICSITH] = {}
  440. JobRanks[TEAM_MEDICSITH].MaxJobRank = 5
  441. JobRanks[TEAM_MEDICSITH].ReqRanks = {
  442. [1] = 0,
  443. [2] = 1500,
  444. [3] = 2000,
  445. [4] = 2500,
  446. [5] = 3000,
  447. }
  448. JobRanks[TEAM_MEDICSITH].NameRanks = {
  449. [1] = "Trooper PVT",
  450. [2] = "Trooper CPL",
  451. [3] = "Trooper SGT",
  452. [4] = "Trooper LT",
  453. [5] = "Trooper COL",
  454. }
  455. JobRanks[TEAM_MEDICSITH].BonusSalary = 1
  456. JobRanks[TEAM_MEDICSITH].ExtraLoadout = {
  457. ["weapon_cuff_elastic"] = 4, --Rank 5 or higher spawns with shotgun
  458. }
  459. JobRanks[TEAM_MEDICSITH].ExtraLoadoutSingleRank = {
  460. [1] = {"tfa_a280_extended","tfa_752_defenderoftruth","weapon_medkit","bn_defib"},
  461. [2] = {"tfa_a280_extended","tfa_752_defenderoftruth","weapon_medkit","bn_defib"},
  462. [3] = {"tfa_a280_extended","tfa_752_defenderoftruth","weapon_medkit","bn_defib"},
  463. [4] = {"tfa_a280_extended","tfa_752_defenderoftruth","weapon_medkit","bn_defib"},
  464. [5] = {"tfa_a280_extended","tfa_752_defenderoftruth","weapon_medkit","bn_defib"},
  465. }
  466. JobRanks[TEAM_MEDICSITH].Model = {
  467. [1] = {{Model = "models/player/grizzlerules/sithmedic/sithmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  468. [2] = {{Model = "models/player/grizzlerules/sithmedic/sithmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  469. [3] = {{Model = "models/player/grizzlerules/sithmedic/sithmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  470. [4] = {{Model = "models/player/grizzlerules/sithmedic/sithmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  471. [5] = {{Model = "models/player/grizzlerules/sithmedic/sithmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  472. }
  473. JobRanks[TEAM_MEDICSITH].Prefix = {
  474. [1] = "Sith Medic PVT",
  475. [2] = "Sith Medic CPL",
  476. [3] = "Sith Medic SGT",
  477. [4] = "Sith Medic LT",
  478. [5] = "Sith Medic COL",
  479. }
  480. JobRanks[TEAM_MEDICSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  481. [1] = {Health = 1400, Armor = 200},
  482. [2] = {Health = 1600, Armor = 200},
  483. [3] = {Health = 2000, Armor = 500},
  484. [4] = {Health = 2400, Armor = 1000},
  485. [5] = {Health = 2800, Armor = 1000},
  486. }
  487. JobRanks[TEAM_MEDICSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  488. JobRanks[TEAM_MEDICSITH].Entities = {}
  489. JobRanks[TEAM_MEDICSITH].Shipments = {}
  490. JobRanks[TEAM_MEDICSITH].Warrant = nil
  491. JobRanks[TEAM_MEDICSITH].Wanted = nil
  492. JobRanks[TEAM_MEDICSITH].Permissions = {}
  493.  
  494. //---------------------------------------------------------------------------------------------------------------------------------------------------------------------
  495. JobRanks[TEAM_RECONSITH] = {}
  496. JobRanks[TEAM_RECONSITH].MaxJobRank = 5
  497. JobRanks[TEAM_RECONSITH].ReqRanks = {
  498. [1] = 0,
  499. [2] = 1500,
  500. [3] = 2000,
  501. [4] = 2500,
  502. [5] = 3000,
  503. }
  504. JobRanks[TEAM_RECONSITH].NameRanks = {
  505. [1] = "Trooper PVT",
  506. [2] = "Trooper CPL",
  507. [3] = "Trooper SGT",
  508. [4] = "Trooper LT",
  509. [5] = "Trooper COL",
  510. }
  511. JobRanks[TEAM_RECONSITH].BonusSalary = 1
  512. JobRanks[TEAM_RECONSITH].ExtraLoadout = {
  513. ["weapon_cuff_elastic"] = 4, --Rank 5 or higher spawns with shotgun
  514. }
  515. JobRanks[TEAM_RECONSITH].ExtraLoadoutSingleRank = {
  516. [1] = {"tfa_wsp_2","tfa_se14c_extended"},
  517. [2] = {"tfa_wsp_2","tfa_se14c_extended"},
  518. [3] = {"tfa_wsp_2","tfa_se14c_extended"},
  519. [4] = {"tfa_wsp_2","tfa_se14c_extended"},
  520. [5] = {"tfa_wsp_2","tfa_se14c_extended"},
  521. }
  522. JobRanks[TEAM_RECONSITH].Model = {
  523. [1] = {{Model = "models/player/grizzlerules/sithforestcamo/sithforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  524. [2] = {{Model = "models/player/grizzlerules/sithforestcamo/sithforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  525. [3] = {{Model = "models/player/grizzlerules/sithforestcamo/sithforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  526. [4] = {{Model = "models/player/grizzlerules/sithforestcamo/sithforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  527. [5] = {{Model = "models/player/grizzlerules/sithforestcamo/sithforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  528. }
  529. JobRanks[TEAM_RECONSITH].Prefix = {
  530. [1] = "Sith Recon PVT",
  531. [2] = "Sith Recon CPL",
  532. [3] = "Sith Recon SGT",
  533. [4] = "Sith Recon LT",
  534. [5] = "Sith Recon COL",
  535. }
  536. JobRanks[TEAM_RECONSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  537. [1] = {Health = 1400, Armor = 200},
  538. [2] = {Health = 1600, Armor = 200},
  539. [3] = {Health = 2000, Armor = 500},
  540. [4] = {Health = 2400, Armor = 1000},
  541. [5] = {Health = 2800, Armor = 1000},
  542. }
  543. JobRanks[TEAM_RECONSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  544. JobRanks[TEAM_RECONSITH].Entities = {}
  545. JobRanks[TEAM_RECONSITH].Shipments = {}
  546. JobRanks[TEAM_RECONSITH].Warrant = nil
  547. JobRanks[TEAM_RECONSITH].Wanted = nil
  548. JobRanks[TEAM_RECONSITH].Permissions = {}
  549.  
  550.  
  551. //--------------------------------------------------------------------------------------------------------------------
  552. JobRanks[TEAM_IMPERATORSITH] = {}
  553. JobRanks[TEAM_IMPERATORSITH].MaxJobRank = 1
  554. JobRanks[TEAM_IMPERATORSITH].ReqRanks = {
  555. [1] = 0,
  556. }
  557. JobRanks[TEAM_IMPERATORSITH].NameRanks = {
  558. [1] = "Sith Darth",
  559. }
  560. JobRanks[TEAM_IMPERATORSITH].BonusSalary = 1
  561. JobRanks[TEAM_IMPERATORSITH].ExtraLoadout = {
  562. ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
  563. }
  564. JobRanks[TEAM_IMPERATORSITH].ExtraLoadoutSingleRank = {}
  565. JobRanks[TEAM_IMPERATORSITH].Model = {
  566. [1] = {{Model = "models/player/nihilus.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  567. }
  568. JobRanks[TEAM_IMPERATORSITH].Prefix = {
  569. [1] = "Sith Darth",
  570. }
  571. JobRanks[TEAM_IMPERATORSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  572. JobRanks[TEAM_IMPERATORSITH].Entities = {}
  573. JobRanks[TEAM_IMPERATORSITH].Shipments = {}
  574. JobRanks[TEAM_IMPERATORSITH].Warrant = nil
  575. JobRanks[TEAM_IMPERATORSITH].Wanted = nil
  576. JobRanks[TEAM_IMPERATORSITH].Permissions = {}
  577.  
  578. //----------------------------------------DONATOR----------SITH------------------------------------------------------------
  579. JobRanks[TEAM_VADERSITH] = {}
  580. JobRanks[TEAM_VADERSITH].MaxJobRank = 6
  581. JobRanks[TEAM_VADERSITH].ReqRanks = {
  582. [1] = 0,
  583. [2] = 1500,
  584. [3] = 3000,
  585. [4] = 6000,
  586. [5] = 8000,
  587. [6] = 10000,
  588. }
  589. JobRanks[TEAM_VADERSITH].NameRanks = {
  590. [1] = "Krieger",
  591. [2] = "Verderber",
  592. [3] = "Schlächter",
  593. [4] = "Kriegsherr",
  594. [5] = "Lord",
  595. [6] = "Darth",
  596. }
  597. JobRanks[TEAM_VADERSITH].BonusSalary = 1
  598. JobRanks[TEAM_VADERSITH].ExtraLoadout = {
  599. ["weapon_lightsaber_sith_darth_vader"] = 1, --Rank 5 or higher spawns with shotgun
  600. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  601. }
  602. JobRanks[TEAM_VADERSITH].ExtraLoadoutSingleRank = {}
  603. JobRanks[TEAM_VADERSITH].Model = {}
  604. JobRanks[TEAM_VADERSITH].Prefix = {
  605. [1] = "Sith Krieger",
  606. [2] = "Sith Verderber",
  607. [3] = "Sith Schlächter",
  608. [4] = "Sith Kriegsherr",
  609. [5] = "Sith Lord",
  610. [6] = "Sith Darth",
  611. }
  612. JobRanks[TEAM_VADERSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  613. [1] = {Health = 1400, Armor = 200},
  614. [2] = {Health = 2000, Armor = 500},
  615. [3] = {Health = 2400, Armor = 500},
  616. [4] = {Health = 2800, Armor = 500},
  617. [5] = {Health = 3000, Armor = 500},
  618. [6] = {Health = 3500, Armor = 500},
  619. }
  620. JobRanks[TEAM_VADERSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  621. JobRanks[TEAM_VADERSITH].Entities = {}
  622. JobRanks[TEAM_VADERSITH].Shipments = {}
  623. JobRanks[TEAM_VADERSITH].Warrant = nil
  624. JobRanks[TEAM_VADERSITH].Wanted = nil
  625. JobRanks[TEAM_VADERSITH].Permissions = {}
  626.  
  627. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  628. JobRanks[TEAM_MARRSITH] = {}
  629. JobRanks[TEAM_MARRSITH].MaxJobRank = 6
  630. JobRanks[TEAM_MARRSITH].ReqRanks = {
  631. [1] = 0,
  632. [2] = 1500,
  633. [3] = 3000,
  634. [4] = 6000,
  635. [5] = 8000,
  636. [6] = 10000,
  637. }
  638. JobRanks[TEAM_MARRSITH].NameRanks = {
  639. [1] = "Krieger",
  640. [2] = "Verderber",
  641. [3] = "Schlächter",
  642. [4] = "Kriegsherr",
  643. [5] = "Lord",
  644. [6] = "Darth",
  645. }
  646. JobRanks[TEAM_MARRSITH].BonusSalary = 1
  647. JobRanks[TEAM_MARRSITH].ExtraLoadout = {
  648. ["weapon_lightsaber_sith_darth_marr"] = 1, --Rank 5 or higher spawns with shotgun
  649. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  650. }
  651. JobRanks[TEAM_MARRSITH].ExtraLoadoutSingleRank = {}
  652. JobRanks[TEAM_MARRSITH].Model = {}
  653. JobRanks[TEAM_MARRSITH].Prefix = {
  654. [1] = "Sith Krieger",
  655. [2] = "Sith Verderber",
  656. [3] = "Sith Schlächter",
  657. [4] = "Sith Kriegsherr",
  658. [5] = "Sith Lord",
  659. [6] = "Sith Darth",
  660. }
  661. JobRanks[TEAM_MARRSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  662. [1] = {Health = 1400, Armor = 200},
  663. [2] = {Health = 2000, Armor = 500},
  664. [3] = {Health = 2400, Armor = 500},
  665. [4] = {Health = 2800, Armor = 500},
  666. [5] = {Health = 3000, Armor = 500},
  667. [6] = {Health = 3500, Armor = 500},
  668. }
  669. JobRanks[TEAM_MARRSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  670. JobRanks[TEAM_MARRSITH].Entities = {}
  671. JobRanks[TEAM_MARRSITH].Shipments = {}
  672. JobRanks[TEAM_MARRSITH].Warrant = nil
  673. JobRanks[TEAM_MARRSITH].Wanted = nil
  674. JobRanks[TEAM_MARRSITH].Permissions = {}
  675.  
  676. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  677. JobRanks[TEAM_SIONSITH] = {}
  678. JobRanks[TEAM_SIONSITH].MaxJobRank = 6
  679. JobRanks[TEAM_SIONSITH].ReqRanks = {
  680. [1] = 0,
  681. [2] = 1500,
  682. [3] = 3000,
  683. [4] = 6000,
  684. [5] = 8000,
  685. [6] = 10000,
  686. }
  687. JobRanks[TEAM_SIONSITH].NameRanks = {
  688. [1] = "Krieger",
  689. [2] = "Verderber",
  690. [3] = "Schlächter",
  691. [4] = "Kriegsherr",
  692. [5] = "Lord",
  693. [6] = "Darth",
  694. }
  695. JobRanks[TEAM_SIONSITH].BonusSalary = 1
  696. JobRanks[TEAM_SIONSITH].ExtraLoadout = {
  697. ["weapon_lightsaber_sith_darth_sion"] = 1, --Rank 5 or higher spawns with shotgun
  698. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  699. }
  700. JobRanks[TEAM_SIONSITH].ExtraLoadoutSingleRank = {}
  701. JobRanks[TEAM_SIONSITH].Model = {}
  702. JobRanks[TEAM_SIONSITH].Prefix = {
  703. [1] = "Sith Krieger",
  704. [2] = "Sith Verderber",
  705. [3] = "Sith Schlächter",
  706. [4] = "Sith Kriegsherr",
  707. [5] = "Sith Lord",
  708. [6] = "Sith Darth",
  709. }
  710. JobRanks[TEAM_SIONSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  711. [1] = {Health = 1400, Armor = 200},
  712. [2] = {Health = 2000, Armor = 500},
  713. [3] = {Health = 2400, Armor = 500},
  714. [4] = {Health = 2800, Armor = 500},
  715. [5] = {Health = 3000, Armor = 500},
  716. [6] = {Health = 3500, Armor = 500},
  717. }
  718. JobRanks[TEAM_SIONSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  719. JobRanks[TEAM_SIONSITH].Entities = {}
  720. JobRanks[TEAM_SIONSITH].Shipments = {}
  721. JobRanks[TEAM_SIONSITH].Warrant = nil
  722. JobRanks[TEAM_SIONSITH].Wanted = nil
  723. JobRanks[TEAM_SIONSITH].Permissions = {}
  724.  
  725. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  726. JobRanks[TEAM_JADUSSITH] = {}
  727. JobRanks[TEAM_JADUSSITH].MaxJobRank = 6
  728. JobRanks[TEAM_JADUSSITH].ReqRanks = {
  729. [1] = 0,
  730. [2] = 1500,
  731. [3] = 3000,
  732. [4] = 6000,
  733. [5] = 8000,
  734. [6] = 10000,
  735. }
  736. JobRanks[TEAM_JADUSSITH].NameRanks = {
  737. [1] = "Vollstrecker",
  738. [2] = "Attentäter",
  739. [3] = "Inquisitor",
  740. [4] = "Grossinquisitor",
  741. [5] = "Lord",
  742. [6] = "Darth",
  743. }
  744. JobRanks[TEAM_JADUSSITH].BonusSalary = 1
  745. JobRanks[TEAM_JADUSSITH].ExtraLoadout = {
  746. ["weapon_lightsaber_sith_darth_jadus"] = 1, --Rank 5 or higher spawns with shotgun
  747. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  748. }
  749. JobRanks[TEAM_JADUSSITH].ExtraLoadoutSingleRank = {}
  750. JobRanks[TEAM_JADUSSITH].Model = {}
  751. JobRanks[TEAM_JADUSSITH].Prefix = {
  752. [1] = "Sith Vollstrecker",
  753. [2] = "Sith Attentäter",
  754. [3] = "Sith Inquisitor",
  755. [4] = "Sith Grossinquisitor",
  756. [5] = "Sith Lord",
  757. [6] = "Sith Darth",
  758. }
  759. JobRanks[TEAM_JADUSSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  760. [1] = {Health = 1400, Armor = 200},
  761. [2] = {Health = 2000, Armor = 500},
  762. [3] = {Health = 2400, Armor = 500},
  763. [4] = {Health = 2800, Armor = 500},
  764. [5] = {Health = 3000, Armor = 500},
  765. [6] = {Health = 3500, Armor = 500},
  766. }
  767. JobRanks[TEAM_JADUSSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  768. JobRanks[TEAM_JADUSSITH].Entities = {}
  769. JobRanks[TEAM_JADUSSITH].Shipments = {}
  770. JobRanks[TEAM_JADUSSITH].Warrant = nil
  771. JobRanks[TEAM_JADUSSITH].Wanted = nil
  772. JobRanks[TEAM_JADUSSITH].Permissions = {}
  773.  
  774. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  775. JobRanks[TEAM_KYLORENSITH] = {}
  776. JobRanks[TEAM_KYLORENSITH].MaxJobRank = 6
  777. JobRanks[TEAM_KYLORENSITH].ReqRanks = {
  778. [1] = 0,
  779. [2] = 1500,
  780. [3] = 3000,
  781. [4] = 6000,
  782. [5] = 8000,
  783. [6] = 10000,
  784. }
  785. JobRanks[TEAM_KYLORENSITH].NameRanks = {
  786. [1] = "Krieger",
  787. [2] = "Verderber",
  788. [3] = "Schlächter",
  789. [4] = "Kriegsherr",
  790. [5] = "Lord",
  791. [6] = "Darth",
  792. }
  793. JobRanks[TEAM_KYLORENSITH].BonusSalary = 1
  794. JobRanks[TEAM_KYLORENSITH].ExtraLoadout = {
  795. ["weapon_lightsaber_sith_kylo_ren"] = 1, --Rank 5 or higher spawns with shotgun
  796. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  797. }
  798. JobRanks[TEAM_KYLORENSITH].ExtraLoadoutSingleRank = {}
  799. JobRanks[TEAM_KYLORENSITH].Model = {}
  800. JobRanks[TEAM_KYLORENSITH].Prefix = {
  801. [1] = "Sith Krieger",
  802. [2] = "Sith Verderber",
  803. [3] = "Sith Schlächter",
  804. [4] = "Sith Kriegsherr",
  805. [5] = "Sith Lord",
  806. [6] = "Sith Darth",
  807. }
  808. JobRanks[TEAM_KYLORENSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  809. [1] = {Health = 1400, Armor = 200},
  810. [2] = {Health = 2000, Armor = 500},
  811. [3] = {Health = 2400, Armor = 500},
  812. [4] = {Health = 2800, Armor = 500},
  813. [5] = {Health = 3000, Armor = 500},
  814. [6] = {Health = 3500, Armor = 500},
  815. }
  816. JobRanks[TEAM_KYLORENSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  817. JobRanks[TEAM_KYLORENSITH].Entities = {}
  818. JobRanks[TEAM_KYLORENSITH].Shipments = {}
  819. JobRanks[TEAM_KYLORENSITH].Warrant = nil
  820. JobRanks[TEAM_KYLORENSITH].Wanted = nil
  821. JobRanks[TEAM_KYLORENSITH].Permissions = {}
  822.  
  823. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  824. JobRanks[TEAM_DOOKUSITH] = {}
  825. JobRanks[TEAM_DOOKUSITH].MaxJobRank = 6
  826. JobRanks[TEAM_DOOKUSITH].ReqRanks = {
  827. [1] = 0,
  828. [2] = 1500,
  829. [3] = 3000,
  830. [4] = 6000,
  831. [5] = 8000,
  832. [6] = 10000,
  833. }
  834. JobRanks[TEAM_DOOKUSITH].NameRanks = {
  835. [1] = "Krieger",
  836. [2] = "Verderber",
  837. [3] = "Schlächter",
  838. [4] = "Kriegsherr",
  839. [5] = "Lord",
  840. [6] = "Darth",
  841. }
  842. JobRanks[TEAM_DOOKUSITH].BonusSalary = 1
  843. JobRanks[TEAM_DOOKUSITH].ExtraLoadout = {
  844. ["weapon_lightsaber_sith_count_dooku"] = 1, --Rank 5 or higher spawns with shotgun
  845. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  846. }
  847. JobRanks[TEAM_DOOKUSITH].ExtraLoadoutSingleRank = {}
  848. JobRanks[TEAM_DOOKUSITH].Model = {}
  849. JobRanks[TEAM_DOOKUSITH].Prefix = {
  850. [1] = "Sith Krieger",
  851. [2] = "Sith Verderber",
  852. [3] = "Sith Schlächter",
  853. [4] = "Sith Kriegsherr",
  854. [5] = "Sith Lord",
  855. [6] = "Sith Darth",
  856. }
  857. JobRanks[TEAM_DOOKUSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  858. [1] = {Health = 1400, Armor = 200},
  859. [2] = {Health = 2000, Armor = 500},
  860. [3] = {Health = 2400, Armor = 500},
  861. [4] = {Health = 2800, Armor = 500},
  862. [5] = {Health = 3000, Armor = 500},
  863. [6] = {Health = 3500, Armor = 500},
  864. }
  865. JobRanks[TEAM_DOOKUSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  866. JobRanks[TEAM_DOOKUSITH].Entities = {}
  867. JobRanks[TEAM_DOOKUSITH].Shipments = {}
  868. JobRanks[TEAM_DOOKUSITH].Warrant = nil
  869. JobRanks[TEAM_DOOKUSITH].Wanted = nil
  870. JobRanks[TEAM_DOOKUSITH].Permissions = {}
  871.  
  872. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  873. JobRanks[TEAM_SIDIOUSSITH] = {}
  874. JobRanks[TEAM_SIDIOUSSITH].MaxJobRank = 6
  875. JobRanks[TEAM_SIDIOUSSITH].ReqRanks = {
  876. [1] = 0,
  877. [2] = 1500,
  878. [3] = 3000,
  879. [4] = 6000,
  880. [5] = 8000,
  881. [6] = 10000,
  882. }
  883. JobRanks[TEAM_SIDIOUSSITH].NameRanks = {
  884. [1] = "Krieger",
  885. [2] = "Verderber",
  886. [3] = "Schlächter",
  887. [4] = "Kriegsherr",
  888. [5] = "Lord",
  889. [6] = "Darth",
  890. }
  891. JobRanks[TEAM_SIDIOUSSITH].BonusSalary = 1
  892. JobRanks[TEAM_SIDIOUSSITH].ExtraLoadout = {
  893. ["weapon_lightsaber_sith_darth_sidious"] = 1, --Rank 5 or higher spawns with shotgun
  894. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  895. }
  896. JobRanks[TEAM_SIDIOUSSITH].ExtraLoadoutSingleRank = {}
  897. JobRanks[TEAM_SIDIOUSSITH].Model = {}
  898. JobRanks[TEAM_SIDIOUSSITH].Prefix = {
  899. [1] = "Sith Krieger",
  900. [2] = "Sith Verderber",
  901. [3] = "Sith Schlächter",
  902. [4] = "Sith Kriegsherr",
  903. [5] = "Sith Lord",
  904. [6] = "Sith Darth",
  905. }
  906. JobRanks[TEAM_SIDIOUSSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  907. [1] = {Health = 1400, Armor = 200},
  908. [2] = {Health = 2000, Armor = 500},
  909. [3] = {Health = 2400, Armor = 500},
  910. [4] = {Health = 2800, Armor = 500},
  911. [5] = {Health = 3000, Armor = 500},
  912. [6] = {Health = 3500, Armor = 500},
  913. }
  914. JobRanks[TEAM_SIDIOUSSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  915. JobRanks[TEAM_SIDIOUSSITH].Entities = {}
  916. JobRanks[TEAM_SIDIOUSSITH].Shipments = {}
  917. JobRanks[TEAM_SIDIOUSSITH].Warrant = nil
  918. JobRanks[TEAM_SIDIOUSSITH].Wanted = nil
  919. JobRanks[TEAM_SIDIOUSSITH].Permissions = {}
  920.  
  921. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  922. JobRanks[TEAM_MALGUSSITH] = {}
  923. JobRanks[TEAM_MALGUSSITH].MaxJobRank = 6
  924. JobRanks[TEAM_MALGUSSITH].ReqRanks = {
  925. [1] = 0,
  926. [2] = 1500,
  927. [3] = 3000,
  928. [4] = 6000,
  929. [5] = 8000,
  930. [6] = 10000,
  931. }
  932. JobRanks[TEAM_MALGUSSITH].NameRanks = {
  933. [1] = "Krieger",
  934. [2] = "Verderber",
  935. [3] = "Schlächter",
  936. [4] = "Kriegsherr",
  937. [5] = "Lord",
  938. [6] = "Darth",
  939. }
  940. JobRanks[TEAM_MALGUSSITH].BonusSalary = 1
  941. JobRanks[TEAM_MALGUSSITH].ExtraLoadout = {
  942. ["weapon_lightsaber_sith_darth_malgus"] = 1, --Rank 5 or higher spawns with shotgun
  943. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  944. }
  945. JobRanks[TEAM_MALGUSSITH].ExtraLoadoutSingleRank = {}
  946. JobRanks[TEAM_MALGUSSITH].Model = {}
  947. JobRanks[TEAM_MALGUSSITH].Prefix = {
  948. [1] = "Sith Krieger",
  949. [2] = "Sith Verderber",
  950. [3] = "Sith Schlächter",
  951. [4] = "Sith Kriegsherr",
  952. [5] = "Sith Lord",
  953. [6] = "Sith Darth",
  954. }
  955. JobRanks[TEAM_MALGUSSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  956. [1] = {Health = 1400, Armor = 200},
  957. [2] = {Health = 2000, Armor = 500},
  958. [3] = {Health = 2400, Armor = 500},
  959. [4] = {Health = 2800, Armor = 500},
  960. [5] = {Health = 3000, Armor = 500},
  961. [6] = {Health = 3500, Armor = 500},
  962. }
  963. JobRanks[TEAM_MALGUSSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  964. JobRanks[TEAM_MALGUSSITH].Entities = {}
  965. JobRanks[TEAM_MALGUSSITH].Shipments = {}
  966. JobRanks[TEAM_MALGUSSITH].Warrant = nil
  967. JobRanks[TEAM_MALGUSSITH].Wanted = nil
  968. JobRanks[TEAM_MALGUSSITH].Permissions = {}
  969.  
  970. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  971. JobRanks[TEAM_MALAKSITH] = {}
  972. JobRanks[TEAM_MALAKSITH].MaxJobRank = 6
  973. JobRanks[TEAM_MALAKSITH].ReqRanks = {
  974. [1] = 0,
  975. [2] = 1500,
  976. [3] = 3000,
  977. [4] = 6000,
  978. [5] = 8000,
  979. [6] = 10000,
  980. }
  981. JobRanks[TEAM_MALAKSITH].NameRanks = {
  982. [1] = "Krieger",
  983. [2] = "Verderber",
  984. [3] = "Schlächter",
  985. [4] = "Kriegsherr",
  986. [5] = "Lord",
  987. [6] = "Darth",
  988. }
  989. JobRanks[TEAM_MALAKSITH].BonusSalary = 1
  990. JobRanks[TEAM_MALAKSITH].ExtraLoadout = {
  991. ["weapon_lightsaber_sith_darth_malak"] = 1, --Rank 5 or higher spawns with shotgun
  992. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  993. }
  994. JobRanks[TEAM_MALAKSITH].ExtraLoadoutSingleRank = {}
  995. JobRanks[TEAM_MALAKSITH].Model = {}
  996. JobRanks[TEAM_MALAKSITH].Prefix = {
  997. [1] = "Sith Krieger",
  998. [2] = "Sith Verderber",
  999. [3] = "Sith Schlächter",
  1000. [4] = "Sith Kriegsherr",
  1001. [5] = "Sith Lord",
  1002. [6] = "Sith Darth",
  1003. }
  1004. JobRanks[TEAM_MALAKSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1005. [1] = {Health = 1400, Armor = 200},
  1006. [2] = {Health = 2000, Armor = 500},
  1007. [3] = {Health = 2400, Armor = 500},
  1008. [4] = {Health = 2800, Armor = 500},
  1009. [5] = {Health = 3000, Armor = 500},
  1010. [6] = {Health = 3500, Armor = 500},
  1011. }
  1012. JobRanks[TEAM_MALAKSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1013. JobRanks[TEAM_MALAKSITH].Entities = {}
  1014. JobRanks[TEAM_MALAKSITH].Shipments = {}
  1015. JobRanks[TEAM_MALAKSITH].Warrant = nil
  1016. JobRanks[TEAM_MALAKSITH].Wanted = nil
  1017. JobRanks[TEAM_MALAKSITH].Permissions = {}
  1018.  
  1019. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  1020. JobRanks[TEAM_MAULSITH] = {}
  1021. JobRanks[TEAM_MAULSITH].MaxJobRank = 6
  1022. JobRanks[TEAM_MAULSITH].ReqRanks = {
  1023. [1] = 0,
  1024. [2] = 1500,
  1025. [3] = 3000,
  1026. [4] = 6000,
  1027. [5] = 8000,
  1028. [6] = 10000,
  1029. }
  1030. JobRanks[TEAM_MAULSITH].NameRanks = {
  1031. [1] = "Vollstrecker",
  1032. [2] = "Attentäter",
  1033. [3] = "Inquisitor",
  1034. [4] = "Großinquisitor",
  1035. [5] = "Lord",
  1036. [6] = "Darth",
  1037. }
  1038. JobRanks[TEAM_MAULSITH].BonusSalary = 1
  1039. JobRanks[TEAM_MAULSITH].ExtraLoadout = {
  1040. ["weapon_lightsaber_sith_darth_maul"] = 1, --Rank 5 or higher spawns with shotgun
  1041. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  1042. }
  1043. JobRanks[TEAM_MAULSITH].ExtraLoadoutSingleRank = {}
  1044. JobRanks[TEAM_MAULSITH].Model = {}
  1045. JobRanks[TEAM_MAULSITH].Prefix = {
  1046. [1] = "Sith Vollstrecker",
  1047. [2] = "Sith Attentäter",
  1048. [3] = "Sith Inquisitor",
  1049. [4] = "Sith Großinquisitor",
  1050. [5] = "Sith Lord",
  1051. [6] = "Sith Darth",
  1052. }
  1053. JobRanks[TEAM_MAULSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1054. [1] = {Health = 1400, Armor = 200},
  1055. [2] = {Health = 2000, Armor = 500},
  1056. [3] = {Health = 2400, Armor = 500},
  1057. [4] = {Health = 2800, Armor = 500},
  1058. [5] = {Health = 3000, Armor = 500},
  1059. [6] = {Health = 3500, Armor = 500},
  1060. }
  1061. JobRanks[TEAM_MAULSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1062. JobRanks[TEAM_MAULSITH].Entities = {}
  1063. JobRanks[TEAM_MAULSITH].Shipments = {}
  1064. JobRanks[TEAM_MAULSITH].Warrant = nil
  1065. JobRanks[TEAM_MAULSITH].Wanted = nil
  1066. JobRanks[TEAM_MAULSITH].Permissions = {}
  1067.  
  1068. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  1069. JobRanks[TEAM_GRATHANSITH] = {}
  1070. JobRanks[TEAM_GRATHANSITH].MaxJobRank = 6
  1071. JobRanks[TEAM_GRATHANSITH].ReqRanks = {
  1072. [1] = 0,
  1073. [2] = 1500,
  1074. [3] = 3000,
  1075. [4] = 6000,
  1076. [5] = 8000,
  1077. [6] = 10000,
  1078. }
  1079. JobRanks[TEAM_GRATHANSITH].NameRanks = {
  1080. [1] = "Vollstrecker",
  1081. [2] = "Attentäter",
  1082. [3] = "Inquisitor",
  1083. [4] = "Großinquisitor",
  1084. [5] = "Lord",
  1085. [6] = "Imperator",
  1086. }
  1087. JobRanks[TEAM_GRATHANSITH].BonusSalary = 1
  1088. JobRanks[TEAM_GRATHANSITH].ExtraLoadout = {
  1089. ["weapon_lightsaber_sith_darth_grathan"] = 1, --Rank 5 or higher spawns with shotgun
  1090. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  1091. }
  1092. JobRanks[TEAM_GRATHANSITH].ExtraLoadoutSingleRank = {}
  1093. JobRanks[TEAM_GRATHANSITH].Model = {}
  1094. JobRanks[TEAM_GRATHANSITH].Prefix = {
  1095. [1] = "Sith Vollstrecker",
  1096. [2] = "Sith Attentäter",
  1097. [3] = "Sith Inquisitor",
  1098. [4] = "Sith Großinquisitor",
  1099. [5] = "Sith Lord",
  1100. [6] = "Sith Imperator",
  1101. }
  1102. JobRanks[TEAM_GRATHANSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1103. [1] = {Health = 1400, Armor = 200},
  1104. [2] = {Health = 2000, Armor = 500},
  1105. [3] = {Health = 2400, Armor = 500},
  1106. [4] = {Health = 2800, Armor = 500},
  1107. [5] = {Health = 3000, Armor = 500},
  1108. [6] = {Health = 4900, Armor = 500},
  1109. }
  1110. JobRanks[TEAM_GRATHANSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1111. JobRanks[TEAM_GRATHANSITH].Entities = {}
  1112. JobRanks[TEAM_GRATHANSITH].Shipments = {}
  1113. JobRanks[TEAM_GRATHANSITH].Warrant = nil
  1114. JobRanks[TEAM_GRATHANSITH].Wanted = nil
  1115. JobRanks[TEAM_GRATHANSITH].Permissions = {}
  1116.  
  1117. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  1118. JobRanks[TEAM_VINDICANSITH] = {}
  1119. JobRanks[TEAM_VINDICANSITH].MaxJobRank = 6
  1120. JobRanks[TEAM_VINDICANSITH].ReqRanks = {
  1121. [1] = 0,
  1122. [2] = 1500,
  1123. [3] = 3000,
  1124. [4] = 6000,
  1125. [5] = 8000,
  1126. [6] = 10000,
  1127. }
  1128. JobRanks[TEAM_VINDICANSITH].NameRanks = {
  1129. [1] = "Krieger",
  1130. [2] = "Verderber",
  1131. [3] = "Schlächter",
  1132. [4] = "Kriegsherr",
  1133. [5] = "Lord",
  1134. [6] = "Darth",
  1135. }
  1136. JobRanks[TEAM_VINDICANSITH].BonusSalary = 1
  1137. JobRanks[TEAM_VINDICANSITH].ExtraLoadout = {
  1138. ["weapon_lightsaber_sith_vindican"] = 1, --Rank 5 or higher spawns with shotgun
  1139. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  1140. }
  1141. JobRanks[TEAM_VINDICANSITH].ExtraLoadoutSingleRank = {}
  1142. JobRanks[TEAM_VINDICANSITH].Model = {}
  1143. JobRanks[TEAM_VINDICANSITH].Prefix = {
  1144. [1] = "Sith Krieger",
  1145. [2] = "Sith Verderber",
  1146. [3] = "Sith Schlächter",
  1147. [4] = "Sith Kriegsherr",
  1148. [5] = "Sith Lord",
  1149. [6] = "Sith Darth",
  1150. }
  1151. JobRanks[TEAM_VINDICANSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1152. [1] = {Health = 1400, Armor = 200},
  1153. [2] = {Health = 2000, Armor = 500},
  1154. [3] = {Health = 2400, Armor = 500},
  1155. [4] = {Health = 2800, Armor = 500},
  1156. [5] = {Health = 3000, Armor = 500},
  1157. [6] = {Health = 3500, Armor = 500},
  1158. }
  1159. JobRanks[TEAM_VINDICANSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1160. JobRanks[TEAM_VINDICANSITH].Entities = {}
  1161. JobRanks[TEAM_VINDICANSITH].Shipments = {}
  1162. JobRanks[TEAM_VINDICANSITH].Warrant = nil
  1163. JobRanks[TEAM_VINDICANSITH].Wanted = nil
  1164. JobRanks[TEAM_VINDICANSITH].Permissions = {}
  1165.  
  1166. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  1167. JobRanks[TEAM_VITIATESITH] = {}
  1168. JobRanks[TEAM_VITIATESITH].MaxJobRank = 6
  1169. JobRanks[TEAM_VITIATESITH].ReqRanks = {
  1170. [1] = 0,
  1171. [2] = 1500,
  1172. [3] = 3000,
  1173. [4] = 6000,
  1174. [5] = 8000,
  1175. [6] = 10000,
  1176. }
  1177. JobRanks[TEAM_VITIATESITH].NameRanks = {
  1178. [1] = "Krieger",
  1179. [2] = "Verderber",
  1180. [3] = "Schlächter",
  1181. [4] = "Kriegsherr",
  1182. [5] = "Lord",
  1183. [6] = "Darth",
  1184. }
  1185. JobRanks[TEAM_VITIATESITH].BonusSalary = 1
  1186. JobRanks[TEAM_VITIATESITH].ExtraLoadout = {
  1187. ["weapon_lightsaber_sith_vitiate"] = 1, --Rank 5 or higher spawns with shotgun
  1188. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  1189. }
  1190. JobRanks[TEAM_VITIATESITH].ExtraLoadoutSingleRank = {}
  1191. JobRanks[TEAM_VITIATESITH].Model = {}
  1192. JobRanks[TEAM_VITIATESITH].Prefix = {
  1193. [1] = "Sith Krieger",
  1194. [2] = "Sith Verderber",
  1195. [3] = "Sith Schlächter",
  1196. [4] = "Sith Kriegsherr",
  1197. [5] = "Sith Lord",
  1198. [6] = "Sith Darth",
  1199. }
  1200. JobRanks[TEAM_VITIATESITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1201. [1] = {Health = 1400, Armor = 200},
  1202. [2] = {Health = 2000, Armor = 500},
  1203. [3] = {Health = 2400, Armor = 500},
  1204. [4] = {Health = 2800, Armor = 500},
  1205. [5] = {Health = 3000, Armor = 500},
  1206. [6] = {Health = 3500, Armor = 500},
  1207. }
  1208. JobRanks[TEAM_VITIATESITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1209. JobRanks[TEAM_VITIATESITH].Entities = {}
  1210. JobRanks[TEAM_VITIATESITH].Shipments = {}
  1211. JobRanks[TEAM_VITIATESITH].Warrant = nil
  1212. JobRanks[TEAM_VITIATESITH].Wanted = nil
  1213. JobRanks[TEAM_VITIATESITH].Permissions = {}
  1214.  
  1215. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  1216. JobRanks[TEAM_PLAGUEISSITH] = {}
  1217. JobRanks[TEAM_PLAGUEISSITH].MaxJobRank = 6
  1218. JobRanks[TEAM_PLAGUEISSITH].ReqRanks = {
  1219. [1] = 0,
  1220. [2] = 1500,
  1221. [3] = 3000,
  1222. [4] = 6000,
  1223. [5] = 8000,
  1224. [6] = 10000,
  1225. }
  1226. JobRanks[TEAM_PLAGUEISSITH].NameRanks = {
  1227. [1] = "Krieger",
  1228. [2] = "Verderber",
  1229. [3] = "Schlächter",
  1230. [4] = "Kriegsherr",
  1231. [5] = "Lord",
  1232. [6] = "Darth",
  1233. }
  1234. JobRanks[TEAM_PLAGUEISSITH].BonusSalary = 1
  1235. JobRanks[TEAM_PLAGUEISSITH].ExtraLoadout = {
  1236. ["weapon_lightsaber_sith_darth_plagueis"] = 1, --Rank 5 or higher spawns with shotgun
  1237. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  1238. }
  1239. JobRanks[TEAM_PLAGUEISSITH].ExtraLoadoutSingleRank = {}
  1240. JobRanks[TEAM_PLAGUEISSITH].Model = {}
  1241. JobRanks[TEAM_PLAGUEISSITH].Prefix = {
  1242. [1] = "Sith Krieger",
  1243. [2] = "Sith Verderber",
  1244. [3] = "Sith Schlächter",
  1245. [4] = "Sith Kriegsherr",
  1246. [5] = "Sith Lord",
  1247. [6] = "Sith Darth",
  1248. }
  1249. JobRanks[TEAM_PLAGUEISSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1250. [1] = {Health = 1400, Armor = 200},
  1251. [2] = {Health = 2000, Armor = 500},
  1252. [3] = {Health = 2400, Armor = 500},
  1253. [4] = {Health = 2800, Armor = 500},
  1254. [5] = {Health = 3000, Armor = 500},
  1255. [6] = {Health = 3500, Armor = 500},
  1256. }
  1257. JobRanks[TEAM_PLAGUEISSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1258. JobRanks[TEAM_PLAGUEISSITH].Entities = {}
  1259. JobRanks[TEAM_PLAGUEISSITH].Shipments = {}
  1260. JobRanks[TEAM_PLAGUEISSITH].Warrant = nil
  1261. JobRanks[TEAM_PLAGUEISSITH].Wanted = nil
  1262. JobRanks[TEAM_PLAGUEISSITH].Permissions = {}
  1263.  
  1264. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  1265. JobRanks[TEAM_BANESITH] = {}
  1266. JobRanks[TEAM_BANESITH].MaxJobRank = 6
  1267. JobRanks[TEAM_BANESITH].ReqRanks = {
  1268. [1] = 0,
  1269. [2] = 1500,
  1270. [3] = 3000,
  1271. [4] = 6000,
  1272. [5] = 8000,
  1273. [6] = 10000,
  1274. }
  1275. JobRanks[TEAM_BANESITH].NameRanks = {
  1276. [1] = "Krieger",
  1277. [2] = "Verderber",
  1278. [3] = "Schlächter",
  1279. [4] = "Kriegsherr",
  1280. [5] = "Lord",
  1281. [6] = "Darth",
  1282. }
  1283. JobRanks[TEAM_BANESITH].BonusSalary = 1
  1284. JobRanks[TEAM_BANESITH].ExtraLoadout = {
  1285. ["weapon_lightsaber_sith_darth_bane"] = 1, --Rank 5 or higher spawns with shotgun
  1286. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  1287. }
  1288. JobRanks[TEAM_BANESITH].ExtraLoadoutSingleRank = {}
  1289. JobRanks[TEAM_BANESITH].Model = {}
  1290. JobRanks[TEAM_BANESITH].Prefix = {
  1291. [1] = "Sith Krieger",
  1292. [2] = "Sith Verderber",
  1293. [3] = "Sith Schlächter",
  1294. [4] = "Sith Kriegsherr",
  1295. [5] = "Sith Lord",
  1296. [6] = "Sith Darth",
  1297. }
  1298. JobRanks[TEAM_BANESITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1299. [1] = {Health = 1400, Armor = 200},
  1300. [2] = {Health = 2000, Armor = 500},
  1301. [3] = {Health = 2400, Armor = 500},
  1302. [4] = {Health = 2800, Armor = 500},
  1303. [5] = {Health = 3000, Armor = 500},
  1304. [6] = {Health = 3500, Armor = 500},
  1305. }
  1306. JobRanks[TEAM_BANESITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1307. JobRanks[TEAM_BANESITH].Entities = {}
  1308. JobRanks[TEAM_BANESITH].Shipments = {}
  1309. JobRanks[TEAM_BANESITH].Warrant = nil
  1310. JobRanks[TEAM_BANESITH].Wanted = nil
  1311. JobRanks[TEAM_BANESITH].Permissions = {}
  1312.  
  1313. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  1314. JobRanks[TEAM_SAVAGESITH] = {}
  1315. JobRanks[TEAM_SAVAGESITH].MaxJobRank = 6
  1316. JobRanks[TEAM_SAVAGESITH].ReqRanks = {
  1317. [1] = 0,
  1318. [2] = 1500,
  1319. [3] = 3000,
  1320. [4] = 6000,
  1321. [5] = 8000,
  1322. [6] = 10000,
  1323. }
  1324. JobRanks[TEAM_SAVAGESITH].NameRanks = {
  1325. [1] = "Krieger",
  1326. [2] = "Verderber",
  1327. [3] = "Schlächter",
  1328. [4] = "Kriegsherr",
  1329. [5] = "Lord",
  1330. [6] = "Darth",
  1331. }
  1332. JobRanks[TEAM_SAVAGESITH].BonusSalary = 1
  1333. JobRanks[TEAM_SAVAGESITH].ExtraLoadout = {
  1334. ["weapon_lightsaber_sith_savage_opress"] = 1, --Rank 5 or higher spawns with shotgun
  1335. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  1336. }
  1337. JobRanks[TEAM_SAVAGESITH].ExtraLoadoutSingleRank = {}
  1338. JobRanks[TEAM_SAVAGESITH].Model = {}
  1339. JobRanks[TEAM_SAVAGESITH].Prefix = {
  1340. [1] = "Sith Krieger",
  1341. [2] = "Sith Verderber",
  1342. [3] = "Sith Schlächter",
  1343. [4] = "Sith Kriegsherr",
  1344. [5] = "Sith Lord",
  1345. [6] = "Sith Darth",
  1346. }
  1347. JobRanks[TEAM_SAVAGESITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1348. [1] = {Health = 1400, Armor = 200},
  1349. [2] = {Health = 2000, Armor = 500},
  1350. [3] = {Health = 2400, Armor = 500},
  1351. [4] = {Health = 2800, Armor = 500},
  1352. [5] = {Health = 3000, Armor = 500},
  1353. [6] = {Health = 3500, Armor = 500},
  1354. }
  1355. JobRanks[TEAM_SAVAGESITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1356. JobRanks[TEAM_SAVAGESITH].Entities = {}
  1357. JobRanks[TEAM_SAVAGESITH].Shipments = {}
  1358. JobRanks[TEAM_SAVAGESITH].Warrant = nil
  1359. JobRanks[TEAM_SAVAGESITH].Wanted = nil
  1360. JobRanks[TEAM_SAVAGESITH].Permissions = {}
  1361.  
  1362. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  1363. JobRanks[TEAM_NOXSITH] = {}
  1364. JobRanks[TEAM_NOXSITH].MaxJobRank = 6
  1365. JobRanks[TEAM_NOXSITH].ReqRanks = {
  1366. [1] = 0,
  1367. [2] = 1500,
  1368. [3] = 3000,
  1369. [4] = 6000,
  1370. [5] = 8000,
  1371. [6] = 10000,
  1372. }
  1373. JobRanks[TEAM_NOXSITH].NameRanks = {
  1374. [1] = "Vollstrecker",
  1375. [2] = "Attentäter",
  1376. [3] = "Inquisitor",
  1377. [4] = "Großinquisitor",
  1378. [5] = "Lord",
  1379. [6] = "Darth",
  1380. }
  1381. JobRanks[TEAM_NOXSITH].BonusSalary = 1
  1382. JobRanks[TEAM_NOXSITH].ExtraLoadout = {
  1383. ["weapon_lightsaber_sith_darth_nox"] = 1, --Rank 5 or higher spawns with shotgun
  1384. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  1385. }
  1386. JobRanks[TEAM_NOXSITH].ExtraLoadoutSingleRank = {}
  1387. JobRanks[TEAM_NOXSITH].Model = {}
  1388. JobRanks[TEAM_NOXSITH].Prefix = {
  1389. [1] = "Sith Vollstrecker",
  1390. [2] = "Sith Attentäter",
  1391. [3] = "Sith Inquisitor",
  1392. [4] = "Sith Großinquisitor",
  1393. [5] = "Sith Lord",
  1394. [6] = "Sith Darth",
  1395. }
  1396. JobRanks[TEAM_NOXSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1397. [1] = {Health = 1400, Armor = 200},
  1398. [2] = {Health = 2000, Armor = 500},
  1399. [3] = {Health = 2400, Armor = 500},
  1400. [4] = {Health = 2800, Armor = 500},
  1401. [5] = {Health = 3000, Armor = 500},
  1402. [6] = {Health = 3500, Armor = 500},
  1403. }
  1404. JobRanks[TEAM_NOXSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1405. JobRanks[TEAM_NOXSITH].Entities = {}
  1406. JobRanks[TEAM_NOXSITH].Shipments = {}
  1407. JobRanks[TEAM_NOXSITH].Warrant = nil
  1408. JobRanks[TEAM_NOXSITH].Wanted = nil
  1409. JobRanks[TEAM_NOXSITH].Permissions = {}
  1410. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  1411.  
  1412. JobRanks[TEAM_EGSITH] = {}
  1413. JobRanks[TEAM_EGSITH].MaxJobRank = 1
  1414. JobRanks[TEAM_EGSITH].ReqRanks = {
  1415. [1] = 0,
  1416. }
  1417. JobRanks[TEAM_EGSITH].NameRanks = {
  1418. [1] = "Droide",
  1419. }
  1420. JobRanks[TEAM_EGSITH].BonusSalary = 1
  1421. JobRanks[TEAM_EGSITH].ExtraLoadout = {
  1422. ["weapon_lightsaber_sith_eg5"] = 1, --Rank 5 or higher spawns with shotgun
  1423. ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
  1424. ["realistic_hook"] = 1, --Rank 5 or higher spawns with shotgun
  1425. }
  1426. JobRanks[TEAM_EGSITH].ExtraLoadoutSingleRank = {}
  1427. JobRanks[TEAM_EGSITH].Model = {}
  1428. JobRanks[TEAM_EGSITH].Prefix = {
  1429. [1] = "Sith Droide",
  1430. }
  1431. JobRanks[TEAM_EGSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1432. [1] = {Health = 2800, Armor = 200},
  1433. }
  1434. JobRanks[TEAM_EGSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1435. JobRanks[TEAM_EGSITH].Entities = {}
  1436. JobRanks[TEAM_EGSITH].Shipments = {}
  1437. JobRanks[TEAM_EGSITH].Warrant = nil
  1438. JobRanks[TEAM_EGSITH].Wanted = nil
  1439. JobRanks[TEAM_EGSITH].Permissions = {}
  1440.  
  1441. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  1442.  
  1443. JobRanks[TEAM_SCHUELERJEDI] = {}
  1444. JobRanks[TEAM_SCHUELERJEDI].MaxJobRank = 3
  1445. JobRanks[TEAM_SCHUELERJEDI].ReqRanks = {
  1446. [1] = 0,
  1447. [2] = 5000,
  1448. [3] = 10000,
  1449. }
  1450. JobRanks[TEAM_SCHUELERJEDI].NameRanks = {
  1451. [1] = "Jüngling",
  1452. [2] = "Anwäter",
  1453. [3] = "Padawan",
  1454. }
  1455. JobRanks[TEAM_SCHUELERJEDI].BonusSalary = 1
  1456. JobRanks[TEAM_SCHUELERJEDI].ExtraLoadout = {}
  1457. JobRanks[TEAM_SCHUELERJEDI].ExtraLoadoutSingleRank = {
  1458. [1] = {"weapon_lightsaber_wos_jedi_training"},
  1459. [2] = {"weapon_lightsaber_jedi_anwaerter"},
  1460. [3] = {"weapon_lightsaber_jedi_padawan"},
  1461. }
  1462. JobRanks[TEAM_SCHUELERJEDI].Model = {
  1463. [2] = {{Model = "models/hammerfall/lordtylerslyfox/v2_padawan_01.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1464. [3] = {{Model = "models/hammerfall/lordtylerslyfox/v2_padawan_09.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1465. }
  1466. JobRanks[TEAM_SCHUELERJEDI].Prefix = {
  1467. [1] = "Jedi Jüngling",
  1468. [2] = "Jedi Anwärter",
  1469. [3] = "Jedi Padawan",
  1470. }
  1471. JobRanks[TEAM_SCHUELERJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1472. [1] = {Health = 500, Armor = 200},
  1473. [2] = {Health = 1000, Armor = 500},
  1474. [3] = {Health = 1300, Armor = 500},
  1475. }
  1476. JobRanks[TEAM_SCHUELERJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1477. JobRanks[TEAM_SCHUELERJEDI].Entities = {}
  1478. JobRanks[TEAM_SCHUELERJEDI].Shipments = {}
  1479. JobRanks[TEAM_SCHUELERJEDI].Warrant = nil
  1480. JobRanks[TEAM_SCHUELERJEDI].Wanted = nil
  1481. JobRanks[TEAM_SCHUELERJEDI].Permissions = {}
  1482.  
  1483. //-----------------------------------------------------------------------------------------------------------------------------------------------------
  1484. JobRanks[TEAM_GESANDTERJEDI] = {}
  1485. JobRanks[TEAM_GESANDTERJEDI].MaxJobRank = 6
  1486. JobRanks[TEAM_GESANDTERJEDI].ReqRanks = {
  1487. [1] = 0,
  1488. [2] = 1500,
  1489. [3] = 3000,
  1490. [4] = 6000,
  1491. [5] = 8000,
  1492. [6] = 10000,
  1493. }
  1494. JobRanks[TEAM_GESANDTERJEDI].NameRanks = {
  1495. [1] = "Gesandter",
  1496. [2] = "Botschafter",
  1497. [3] = "Gelehrter",
  1498. [4] = "Weiser",
  1499. [5] = "Ritter",
  1500. [6] = "Meister",
  1501. }
  1502. JobRanks[TEAM_GESANDTERJEDI].BonusSalary = 1
  1503. JobRanks[TEAM_GESANDTERJEDI].ExtraLoadout = {
  1504. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  1505. }
  1506. JobRanks[TEAM_GESANDTERJEDI].ExtraLoadoutSingleRank = {
  1507. [1] = {"weapon_lightsaber_jedi_gesandter"},
  1508. [2] = {"weapon_lightsaber_jedi_botschafter"},
  1509. [3] = {"weapon_lightsaber_jedi_gelehrter"},
  1510. [4] = {"weapon_lightsaber_jedi_weiser"},
  1511. [5] = {"weapon_lightsaber_jedi_gelehrter_ritter"},
  1512. [6] = {"weapon_lightsaber_jedi_gelehrter_meister"},
  1513. }
  1514. JobRanks[TEAM_GESANDTERJEDI].Model = {
  1515. [2] = {{Model = "models/hammerfall/lordtylerslyfox/v2_casualjedi_06.mdl", Bodygroups = nil, Skin = 1}},
  1516. [3] = {{Model = "models/hammerfall/lordtylerslyfox/v2_casualjedi_07.mdl", Bodygroups = nil, Skin = 1}},
  1517. [4] = {{Model = "models/hammerfall/lordtylerslyfox/v2_casualjedi_09.mdl", Bodygroups = nil, Skin = 1}},
  1518. [5] = {{Model = "models/hammerfall/lordtylerslyfox/jedibattlelord.mdl", Bodygroups = nil, Skin = 1}},
  1519. [6] = {{Model = "models/gonzo/battlelordsskins/green/greenbattlelord3.mdl", Bodygroups = nil, Skin = 1}},
  1520. }
  1521. JobRanks[TEAM_GESANDTERJEDI].Prefix = {
  1522. [1] = "Jedi Gesandter",
  1523. [2] = "Jedi Botschafter",
  1524. [3] = "Jedi Gelehrter",
  1525. [4] = "Jedi Weiser",
  1526. [5] = "Jedi Ritter",
  1527. [6] = "Jedi Meister",
  1528. }
  1529. JobRanks[TEAM_GESANDTERJEDI].BonusStats = {
  1530. [1] = {Health = 1400, Armor = 200},
  1531. [2] = {Health = 2000, Armor = 500},
  1532. [3] = {Health = 2400, Armor = 500},
  1533. [4] = {Health = 2800, Armor = 500},
  1534. [5] = {Health = 3000, Armor = 500},
  1535. [6] = {Health = 3500, Armor = 500},
  1536. }
  1537. JobRanks[TEAM_GESANDTERJEDI].DisableProgression = true
  1538. JobRanks[TEAM_GESANDTERJEDI].Entities = {}
  1539. JobRanks[TEAM_GESANDTERJEDI].Shipments = {}
  1540. JobRanks[TEAM_GESANDTERJEDI].Warrant = nil
  1541. JobRanks[TEAM_GESANDTERJEDI].Wanted = nil
  1542. JobRanks[TEAM_GESANDTERJEDI].Permissions = {}
  1543.  
  1544. //--------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1545. JobRanks[TEAM_HÜTERJEDI] = {}
  1546. JobRanks[TEAM_HÜTERJEDI].MaxJobRank = 6
  1547. JobRanks[TEAM_HÜTERJEDI].ReqRanks = {
  1548. [1] = 0,
  1549. [2] = 1500,
  1550. [3] = 3000,
  1551. [4] = 6000,
  1552. [5] = 8000,
  1553. [6] = 10000,
  1554. }
  1555. JobRanks[TEAM_HÜTERJEDI].NameRanks = {
  1556. [1] = "Knappe",
  1557. [2] = "Hüter",
  1558. [3] = "Friedenshüter",
  1559. [4] = "General",
  1560. [5] = "Jedi Ritter",
  1561. [6] = "Jedi Meister",
  1562. }
  1563. JobRanks[TEAM_HÜTERJEDI].BonusSalary = 1
  1564. JobRanks[TEAM_HÜTERJEDI].ExtraLoadout = {
  1565. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  1566. }
  1567. JobRanks[TEAM_HÜTERJEDI].ExtraLoadoutSingleRank = {
  1568. [1] = {"weapon_lightsaber_jedi_knappe"},
  1569. [2] = {"weapon_lightsaber_jedi_hueter"},
  1570. [3] = {"weapon_lightsaber_jedi_friedenshueter"},
  1571. [4] = {"weapon_lightsaber_jedi_general"},
  1572. [5] = {"weapon_lightsaber_jedi_ritter"},
  1573. [6] = {"weapon_lightsaber_jedi_meister"},
  1574. }
  1575. JobRanks[TEAM_HÜTERJEDI].Model = {
  1576. [2] = {{Model = "models/hammerfall/lordtylerslyfox/v2_mkotor_1.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1577. [3] = {{Model = "models/hammerfall/lordtylerslyfox/v2_mkotor_5.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1578. [4] = {{Model = "models/hammerfall/lordtylerslyfox/v2_mkotor_9.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1579. [5] = {{Model = "models/hammerfall/lordtylerslyfox/jedibattlelord.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1580. [6] = {{Model = "models/gonzo/battlelordsskins/green/greenbattlelord3.mdl", Bodygroups = nil, Skin = 1}},
  1581. }
  1582. JobRanks[TEAM_HÜTERJEDI].Prefix = {
  1583. [1] = "Jedi Knappe",
  1584. [2] = "Jedi Hüter",
  1585. [3] = "Jedi Friedenshüter",
  1586. [4] = "Jedi General",
  1587. [5] = "Jedi Ritter",
  1588. [6] = "Jedi Meister",
  1589. }
  1590. JobRanks[TEAM_HÜTERJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1591. [1] = {Health = 1400, Armor = 200},
  1592. [2] = {Health = 2000, Armor = 500},
  1593. [3] = {Health = 2400, Armor = 500},
  1594. [4] = {Health = 2800, Armor = 500},
  1595. [5] = {Health = 3000, Armor = 500},
  1596. [6] = {Health = 3500, Armor = 500},
  1597. }
  1598. JobRanks[TEAM_HÜTERJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1599. JobRanks[TEAM_HÜTERJEDI].Entities = {}
  1600. JobRanks[TEAM_HÜTERJEDI].Shipments = {}
  1601. JobRanks[TEAM_HÜTERJEDI].Warrant = nil
  1602. JobRanks[TEAM_HÜTERJEDI].Wanted = nil
  1603. JobRanks[TEAM_HÜTERJEDI].Permissions = {}
  1604.  
  1605. //--------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1606. JobRanks[TEAM_SCHATTENJEDI] = {}
  1607. JobRanks[TEAM_SCHATTENJEDI].MaxJobRank = 6
  1608. JobRanks[TEAM_SCHATTENJEDI].ReqRanks = {
  1609. [1] = 0,
  1610. [2] = 1500,
  1611. [3] = 3000,
  1612. [4] = 6000,
  1613. [5] = 8000,
  1614. [6] = 10000,
  1615. }
  1616. JobRanks[TEAM_SCHATTENJEDI].NameRanks = {
  1617. [1] = "Jedi Spion",
  1618. [2] = "Jedi Späher",
  1619. [3] = "Jedi Saboteur",
  1620. [4] = "Jedi Schatten",
  1621. [5] = "Jedi Ritter",
  1622. [6] = "Jedi Meister",
  1623. }
  1624. JobRanks[TEAM_SCHATTENJEDI].BonusSalary = 1
  1625. JobRanks[TEAM_SCHATTENJEDI].ExtraLoadout = {
  1626. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  1627. }
  1628. JobRanks[TEAM_SCHATTENJEDI].ExtraLoadoutSingleRank = {
  1629. [1] = {"weapon_lightsaber_jedi_spion"},
  1630. [2] = {"weapon_lightsaber_jedi_spaeher"},
  1631. [3] = {"weapon_lightsaber_jedi_saboteur"},
  1632. [4] = {"weapon_lightsaber_jedi_schatten"},
  1633. [5] = {"weapon_lightsaber_jedi_schattenritter"},
  1634. [6] = {"weapon_lightsaber_jedi_schattenmeister"},
  1635. }
  1636. JobRanks[TEAM_SCHATTENJEDI].Model = {
  1637. [2] = {{Model = "models/player/jka_cultist.mdl", Bodygroups = {{0,1}}, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1638. [3] = {{Model = "models/player/jka_cultist.mdl", Bodygroups = {{1,1}}, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1639. [4] = {{Model = "models/player/jka_cultist.mdl", Bodygroups = {{2,0}}, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1640. [5] = {{Model = "models/hammerfall/lordtylerslyfox/jedibattlelord.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1641. [6] = {{Model = "models/gonzo/battlelordsskins/green/greenbattlelord3.mdl", Bodygroups = nil, Skin = 1}},
  1642. }
  1643. JobRanks[TEAM_SCHATTENJEDI].Prefix = {
  1644. [1] = "Jedi Spion",
  1645. [2] = "Jedi Späher",
  1646. [3] = "Jedi Saboteur",
  1647. [4] = "Jedi Schatten",
  1648. [5] = "Jedi Ritter",
  1649. [6] = "Jedi Meister",
  1650. }
  1651. JobRanks[TEAM_SCHATTENJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1652. [1] = {Health = 1400, Armor = 200},
  1653. [2] = {Health = 2000, Armor = 500},
  1654. [3] = {Health = 2400, Armor = 500},
  1655. [4] = {Health = 2800, Armor = 500},
  1656. [5] = {Health = 3000, Armor = 500},
  1657. [6] = {Health = 3500, Armor = 500},
  1658. }
  1659. JobRanks[TEAM_SCHATTENJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1660. JobRanks[TEAM_SCHATTENJEDI].Entities = {}
  1661. JobRanks[TEAM_SCHATTENJEDI].Shipments = {}
  1662. JobRanks[TEAM_SCHATTENJEDI].Warrant = nil
  1663. JobRanks[TEAM_SCHATTENJEDI].Wanted = nil
  1664. JobRanks[TEAM_SCHATTENJEDI].Permissions = {}
  1665.  
  1666. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  1667. JobRanks[TEAM_WAECHTERJEDI] = {}
  1668. JobRanks[TEAM_WAECHTERJEDI].MaxJobRank = 6
  1669. JobRanks[TEAM_WAECHTERJEDI].ReqRanks = {
  1670. [1] = 0,
  1671. [2] = 1500,
  1672. [3] = 3000,
  1673. [4] = 6000,
  1674. [5] = 8000,
  1675. [6] = 10000,
  1676. }
  1677. JobRanks[TEAM_WAECHTERJEDI].NameRanks = {
  1678. [1] = "Wächter",
  1679. [3] = "Ratswache",
  1680. [2] = "Archivwache",
  1681. [4] = "Großwächter",
  1682. [5] = "Ritter",
  1683. [6] = "Meister",
  1684. }
  1685. JobRanks[TEAM_WAECHTERJEDI].BonusSalary = 1
  1686. JobRanks[TEAM_WAECHTERJEDI].ExtraLoadout = {
  1687. ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
  1688. }
  1689. JobRanks[TEAM_WAECHTERJEDI].ExtraLoadoutSingleRank = {
  1690. [1] = {"weapon_lightsaber_jedi_waechter"},
  1691. [3] = {"weapon_lightsaber_jedi_ratswaechter"},
  1692. [2] = {"weapon_lightsaber_jedi_archiv_waechter"},
  1693. [4] = {"weapon_lightsaber_grosswaechter"},
  1694. [5] = {"weapon_lightsaber_jedi_ritter_wache"},
  1695. [6] = {"weapon_lightsaber_jedi_ritter_wache"},
  1696. }
  1697. JobRanks[TEAM_WAECHTERJEDI].Model = {
  1698. [1] = {{Model = "models/gonzo/forcewarden/varonno/varonno.mdl", Bodygroups = nil, Skin = 1}},
  1699. [3] = {{Model = "models/gonzo/forcewarden/krelach/krelach.mdl", Bodygroups = nil, Skin = 1}},
  1700. [2] = {{Model = "models/gonzo/forcewarden/remus/remus.mdl", Bodygroups = nil, Skin = 1}},
  1701. [4] = {{Model = "models/jazzmcfly/jka/jtg/jtg.mdl", Bodygroups = nil, Skin = 1}},
  1702. [5] = {{Model = "models/hammerfall/lordtylerslyfox/jedibattlelord.mdl", Bodygroups = nil, Skin = 1}},
  1703. [6] = {{Model = "models/gonzo/battlelordsskins/green/greenbattlelord3.mdl", Bodygroups = nil, Skin = 1}},
  1704. }
  1705. JobRanks[TEAM_WAECHTERJEDI].Prefix = {
  1706. [1] = "Jedi Wächter",
  1707. [3] = "Jedi Ratswache",
  1708. [2] = "Jedi Archivwache",
  1709. [4] = "Jedi Großwächter",
  1710. [5] = "Jedi Ritter",
  1711. [6] = "Jedi Meister",
  1712. }
  1713. JobRanks[TEAM_WAECHTERJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1714. [1] = {Health = 1400, Armor = 200},
  1715. [2] = {Health = 2000, Armor = 500},
  1716. [3] = {Health = 2400, Armor = 500},
  1717. [4] = {Health = 2800, Armor = 500},
  1718. [5] = {Health = 3000, Armor = 500},
  1719. [6] = {Health = 3500, Armor = 500},
  1720. }
  1721. JobRanks[TEAM_WAECHTERJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1722. JobRanks[TEAM_WAECHTERJEDI].Entities = {}
  1723. JobRanks[TEAM_WAECHTERJEDI].Shipments = {}
  1724. JobRanks[TEAM_WAECHTERJEDI].Warrant = nil
  1725. JobRanks[TEAM_WAECHTERJEDI].Wanted = nil
  1726. JobRanks[TEAM_WAECHTERJEDI].Permissions = {}
  1727.  
  1728. //---------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1729. JobRanks[TEAM_TROOPERJEDI] = {}
  1730. JobRanks[TEAM_TROOPERJEDI].MaxJobRank = 8
  1731. JobRanks[TEAM_TROOPERJEDI].ReqRanks = {
  1732. [1] = 0,
  1733. [2] = 1500,
  1734. [3] = 2000,
  1735. [4] = 2500,
  1736. [5] = 3000,
  1737. [6] = 4500,
  1738. [7] = 5000,
  1739. [8] = 8000,
  1740. }
  1741. JobRanks[TEAM_TROOPERJEDI].NameRanks = {
  1742. [1] = "Trooper Rekrut",
  1743. [2] = "Trooper PVT",
  1744. [3] = "Trooper CPL",
  1745. [4] = "Trooper SGT",
  1746. [5] = "Trooper LT",
  1747. [6] = "Trooper COL",
  1748. [7] = "Trooper V-CDR",
  1749. [8] = "Trooper CDR",
  1750. }
  1751. JobRanks[TEAM_TROOPERJEDI].BonusSalary = 1
  1752. JobRanks[TEAM_TROOPERJEDI].ExtraLoadout = {
  1753. ["weapon_cuff_elastic"] = 4, --Rank 5 or higher spawns with shotgun
  1754. }
  1755. JobRanks[TEAM_TROOPERJEDI].ExtraLoadoutSingleRank = {
  1756. [1] = {"tfa_dlt19_extended","tfa_dh17_extended"},
  1757. [2] = {"tfa_dlt19_extended","tfa_dh17_extended"},
  1758. [3] = {"tfa_e11d_extended","tfa_scoutblaster_extended"},
  1759. [4] = {"tfa_e11d_extended","tfa_scoutblaster_extended"},
  1760. [5] = {"tfa_swch_z6_green","tfa_swch_z6_green"},
  1761. [6] = {"tfa_swch_z6_green","tfa_swch_z6_green"},
  1762. [7] = {"tfa_sw_dual_de10","tfa_swch_z6_green","weapon_cuff_elastic"},
  1763. [8] = {"tfa_sw_dual_de10","tfa_swch_z6_green","weapon_cuff_elastic"},
  1764. }
  1765. JobRanks[TEAM_TROOPERJEDI].Model = {
  1766. [1] = {{Model = "models/grealms/characters/republictrooper/republictrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1767. [2] = {{Model = "models/grealms/characters/republictrooper/republictrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1768. [3] = {{Model = "models/grealms/characters/republictrooper/republictrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1769. [4] = {{Model = "models/grealms/characters/republictrooper/republictrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1770. [5] = {{Model = "models/grealms/characters/republicshocktrooper/republicshocktrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1771. [6] = {{Model = "models/grealms/characters/republicshocktrooper/republicshocktrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1772. [7] = {{Model = "models/grealms/characters/republicpilot/republicpilot.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1773. [8] = {{Model = "models/grealms/characters/republicpilot/republicpilot.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1774. }
  1775. JobRanks[TEAM_TROOPERJEDI].Prefix = {
  1776. [1] = "Havoc Trooper Rekrut",
  1777. [2] = "Havoc Trooper PVT",
  1778. [3] = "Havoc Trooper CPL",
  1779. [4] = "Havoc Trooper SGT",
  1780. [5] = "Havoc Trooper LT",
  1781. [6] = "Havoc Trooper COL",
  1782. [7] = "Havoc Trooper V-CDR",
  1783. [8] = "Havoc Trooper CDR",
  1784. }
  1785. JobRanks[TEAM_TROOPERJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1786. [1] = {Health = 1400, Armor = 200},
  1787. [2] = {Health = 1600, Armor = 200},
  1788. [3] = {Health = 2000, Armor = 500},
  1789. [4] = {Health = 2400, Armor = 1000},
  1790. [5] = {Health = 2800, Armor = 1000},
  1791. [6] = {Health = 2800, Armor = 1000},
  1792. [7] = {Health = 2800, Armor = 1000},
  1793. [8] = {Health = 2800, Armor = 1000},
  1794. }
  1795. JobRanks[TEAM_TROOPERJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1796. JobRanks[TEAM_TROOPERJEDI].Entities = {}
  1797. JobRanks[TEAM_TROOPERJEDI].Shipments = {}
  1798. JobRanks[TEAM_TROOPERJEDI].Warrant = nil
  1799. JobRanks[TEAM_TROOPERJEDI].Wanted = nil
  1800. JobRanks[TEAM_TROOPERJEDI].Permissions = {}
  1801.  
  1802. //---------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1803. JobRanks[TEAM_MEDICJEDI] = {}
  1804. JobRanks[TEAM_MEDICJEDI].MaxJobRank = 5
  1805. JobRanks[TEAM_MEDICJEDI].ReqRanks = {
  1806. [1] = 0,
  1807. [2] = 1500,
  1808. [3] = 2000,
  1809. [4] = 2500,
  1810. [5] = 3000,
  1811. }
  1812. JobRanks[TEAM_MEDICJEDI].NameRanks = {
  1813. [1] = "Trooper PVT",
  1814. [2] = "Trooper CPL",
  1815. [3] = "Trooper SGT",
  1816. [4] = "Trooper LT",
  1817. [5] = "Trooper COL",
  1818. }
  1819. JobRanks[TEAM_MEDICJEDI].BonusSalary = 1
  1820. JobRanks[TEAM_MEDICJEDI].ExtraLoadout = {
  1821. ["weapon_cuff_elastic"] = 4, --Rank 5 or higher spawns with shotgun
  1822. }
  1823. JobRanks[TEAM_MEDICJEDI].ExtraLoadoutSingleRank = {
  1824. [1] = {"tfa_a280_extended","tfa_dc17chrome","weapon_medkit","bn_defib"},
  1825. [2] = {"tfa_a280_extended","tfa_dc17chrome","weapon_medkit","bn_defib"},
  1826. [3] = {"tfa_a280_extended","tfa_dc17chrome","weapon_medkit","bn_defib"},
  1827. [4] = {"tfa_a280_extended","tfa_dc17chrome","weapon_medkit","bn_defib"},
  1828. [5] = {"tfa_a280_extended","tfa_dc17chrome","weapon_medkit","bn_defib"},
  1829. }
  1830. JobRanks[TEAM_MEDICJEDI].Model = {
  1831. [1] = {{Model = "models/grealms/characters/republicmedic/republicmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1832. [2] = {{Model = "models/grealms/characters/republicmedic/republicmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1833. [3] = {{Model = "models/grealms/characters/republicmedic/republicmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1834. [4] = {{Model = "models/grealms/characters/republicmedic/republicmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1835. [5] = {{Model = "models/grealms/characters/republicmedic/republicmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1836. }
  1837. JobRanks[TEAM_MEDICJEDI].Prefix = {
  1838. [1] = "Havoc Medic PVT",
  1839. [2] = "Havoc Medic CPL",
  1840. [3] = "Havoc Medic SGT",
  1841. [4] = "Havoc Medic LT",
  1842. [5] = "Havoc Medic COL",
  1843. }
  1844. JobRanks[TEAM_MEDICJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1845. [1] = {Health = 1400, Armor = 200},
  1846. [2] = {Health = 1600, Armor = 200},
  1847. [3] = {Health = 2000, Armor = 500},
  1848. [4] = {Health = 2400, Armor = 1000},
  1849. [5] = {Health = 2800, Armor = 1000},
  1850. }
  1851. JobRanks[TEAM_MEDICJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1852. JobRanks[TEAM_MEDICJEDI].Entities = {}
  1853. JobRanks[TEAM_MEDICJEDI].Shipments = {}
  1854. JobRanks[TEAM_MEDICJEDI].Warrant = nil
  1855. JobRanks[TEAM_MEDICJEDI].Wanted = nil
  1856. JobRanks[TEAM_MEDICJEDI].Permissions = {}
  1857.  
  1858.  
  1859. //---------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1860. JobRanks[TEAM_RECONJEDI] = {}
  1861. JobRanks[TEAM_RECONJEDI].MaxJobRank = 5
  1862. JobRanks[TEAM_RECONJEDI].ReqRanks = {
  1863. [1] = 0,
  1864. [2] = 1500,
  1865. [3] = 2000,
  1866. [4] = 2500,
  1867. [5] = 3000,
  1868. }
  1869. JobRanks[TEAM_RECONJEDI].NameRanks = {
  1870. [1] = "Trooper PVT",
  1871. [2] = "Trooper CPL",
  1872. [3] = "Trooper SGT",
  1873. [4] = "Trooper LT",
  1874. [5] = "Trooper COL",
  1875. }
  1876. JobRanks[TEAM_RECONJEDI].BonusSalary = 1
  1877. JobRanks[TEAM_RECONJEDI].ExtraLoadout = {
  1878. ["weapon_cuff_elastic"] = 4, --Rank 5 or higher spawns with shotgun
  1879. }
  1880. JobRanks[TEAM_RECONJEDI].ExtraLoadoutSingleRank = {
  1881. [1] = {"tfa_wsp_3","tfa_se14c_extended"},
  1882. [2] = {"tfa_wsp_3","tfa_se14c_extended"},
  1883. [3] = {"tfa_wsp_3","tfa_se14c_extended"},
  1884. [4] = {"tfa_wsp_3","tfa_se14c_extended"},
  1885. [5] = {"tfa_wsp_3","tfa_se14c_extended"},
  1886. }
  1887. JobRanks[TEAM_RECONJEDI].Model = {
  1888. [1] = {{Model = "models/grealms/characters/republicforestcamo/republicforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1889. [2] = {{Model = "models/grealms/characters/republicforestcamo/republicforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1890. [3] = {{Model = "models/grealms/characters/republicforestcamo/republicforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1891. [4] = {{Model = "models/grealms/characters/republicforestcamo/republicforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1892. [5] = {{Model = "models/grealms/characters/republicforestcamo/republicforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  1893. }
  1894. JobRanks[TEAM_RECONJEDI].Prefix = {
  1895. [1] = "Havoc Recon PVT",
  1896. [2] = "Havoc Recon CPL",
  1897. [3] = "Havoc Recon SGT",
  1898. [4] = "Havoc Recon LT",
  1899. [5] = "Havoc Recon COL",
  1900. }
  1901. JobRanks[TEAM_RECONJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1902. [1] = {Health = 1400, Armor = 200},
  1903. [2] = {Health = 1600, Armor = 200},
  1904. [3] = {Health = 2000, Armor = 500},
  1905. [4] = {Health = 2400, Armor = 1000},
  1906. [5] = {Health = 2800, Armor = 1000},
  1907. }
  1908. JobRanks[TEAM_RECONJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1909. JobRanks[TEAM_RECONJEDI].Entities = {}
  1910. JobRanks[TEAM_RECONJEDI].Shipments = {}
  1911. JobRanks[TEAM_RECONJEDI].Warrant = nil
  1912. JobRanks[TEAM_RECONJEDI].Wanted = nil
  1913. JobRanks[TEAM_RECONJEDI].Permissions = {}
  1914.  
  1915. //--------------------------------------------------------------------------------------------------------------
  1916. JobRanks[TEAM_GROSSMEISTERJEDI] = {}
  1917. JobRanks[TEAM_GROSSMEISTERJEDI].MaxJobRank = 1
  1918. JobRanks[TEAM_GROSSMEISTERJEDI].ReqRanks = {
  1919. [1] = 0,
  1920. }
  1921. JobRanks[TEAM_GROSSMEISTERJEDI].NameRanks = {
  1922. [1] = "Jedi Großmeister",
  1923. }
  1924. JobRanks[TEAM_GROSSMEISTERJEDI].BonusSalary = 1
  1925. JobRanks[TEAM_GROSSMEISTERJEDI].ExtraLoadoutSingleRank = {
  1926. [1] = {"weapon_lightsaber_yoda","weapon_cuff_elastic"},
  1927. }
  1928. JobRanks[TEAM_GROSSMEISTERJEDI].Prefix = {
  1929. [1] = "Jedi Großmeister",
  1930. }
  1931. JobRanks[TEAM_GROSSMEISTERJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1932. JobRanks[TEAM_GROSSMEISTERJEDI].Entities = {}
  1933. JobRanks[TEAM_GROSSMEISTERJEDI].Shipments = {}
  1934. JobRanks[TEAM_GROSSMEISTERJEDI].Warrant = nil
  1935. JobRanks[TEAM_GROSSMEISTERJEDI].Wanted = nil
  1936. JobRanks[TEAM_GROSSMEISTERJEDI].Permissions = {}
  1937.  
  1938. //---------------------------DONATOR---JEDI--------------------------------------------------------------------------
  1939. JobRanks[TEAM_OBIWANJEDI] = {}
  1940. JobRanks[TEAM_OBIWANJEDI].MaxJobRank = 6
  1941. JobRanks[TEAM_OBIWANJEDI].ReqRanks = {
  1942. [1] = 0,
  1943. [2] = 1500,
  1944. [3] = 3000,
  1945. [4] = 6000,
  1946. [5] = 8000,
  1947. [6] = 10000,
  1948. }
  1949. JobRanks[TEAM_OBIWANJEDI].NameRanks = {
  1950. [1] = "Knappe",
  1951. [2] = "Hüter",
  1952. [3] = "Friedenshüter",
  1953. [4] = "General",
  1954. [5] = "Jedi Ritter",
  1955. [6] = "Meister",
  1956. }
  1957. JobRanks[TEAM_OBIWANJEDI].BonusSalary = 1
  1958. JobRanks[TEAM_OBIWANJEDI].ExtraLoadout = {
  1959. ["weapon_lightsaber_jedi_obiwan_kenobi"] = 1, --Rank 5 or higher spawns with shotgun
  1960. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  1961. }
  1962. JobRanks[TEAM_OBIWANJEDI].ExtraLoadoutSingleRank = {}
  1963. JobRanks[TEAM_OBIWANJEDI].Model = {}
  1964. JobRanks[TEAM_OBIWANJEDI].Prefix = {
  1965. [1] = "Jedi Knappe",
  1966. [2] = "Jedi Hüter",
  1967. [3] = "Jedi Friedenshüter",
  1968. [4] = "Jedi General",
  1969. [5] = "Jedi Ritter",
  1970. [6] = "Jedi Meister",
  1971. }
  1972. JobRanks[TEAM_OBIWANJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  1973. [1] = {Health = 1400, Armor = 200},
  1974. [2] = {Health = 2000, Armor = 500},
  1975. [3] = {Health = 2400, Armor = 500},
  1976. [4] = {Health = 2800, Armor = 500},
  1977. [5] = {Health = 3000, Armor = 500},
  1978. [6] = {Health = 3500, Armor = 500},
  1979. }
  1980. JobRanks[TEAM_OBIWANJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  1981. JobRanks[TEAM_OBIWANJEDI].Entities = {}
  1982. JobRanks[TEAM_OBIWANJEDI].Shipments = {}
  1983. JobRanks[TEAM_OBIWANJEDI].Warrant = nil
  1984. JobRanks[TEAM_OBIWANJEDI].Wanted = nil
  1985. JobRanks[TEAM_OBIWANJEDI].Permissions = {}
  1986.  
  1987. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  1988. JobRanks[TEAM_PLOKOONJEDI] = {}
  1989. JobRanks[TEAM_PLOKOONJEDI].MaxJobRank = 6
  1990. JobRanks[TEAM_PLOKOONJEDI].ReqRanks = {
  1991. [1] = 0,
  1992. [2] = 1500,
  1993. [3] = 3000,
  1994. [4] = 6000,
  1995. [5] = 8000,
  1996. [6] = 10000,
  1997. }
  1998. JobRanks[TEAM_PLOKOONJEDI].NameRanks = {
  1999. [1] = "Knappe",
  2000. [2] = "Hüter",
  2001. [3] = "Friedenshüter",
  2002. [4] = "General",
  2003. [5] = "Jedi Ritter",
  2004. [6] = "Meister",
  2005. }
  2006. JobRanks[TEAM_PLOKOONJEDI].BonusSalary = 1
  2007. JobRanks[TEAM_PLOKOONJEDI].ExtraLoadout = {
  2008. ["weapon_lightsaber_jedi_plo_koon"] = 1, --Rank 5 or higher spawns with shotgun
  2009. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2010. }
  2011. JobRanks[TEAM_PLOKOONJEDI].ExtraLoadoutSingleRank = {}
  2012. JobRanks[TEAM_PLOKOONJEDI].Model = {}
  2013. JobRanks[TEAM_PLOKOONJEDI].Prefix = {
  2014. [1] = "Jedi Knappe",
  2015. [2] = "Jedi Hüter",
  2016. [3] = "Jedi Friedenshüter",
  2017. [4] = "Jedi General",
  2018. [5] = "Jedi Ritter",
  2019. [6] = "Jedi Meister",
  2020. }
  2021. JobRanks[TEAM_PLOKOONJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2022. [1] = {Health = 1400, Armor = 200},
  2023. [2] = {Health = 2000, Armor = 500},
  2024. [3] = {Health = 2400, Armor = 500},
  2025. [4] = {Health = 2800, Armor = 500},
  2026. [5] = {Health = 3000, Armor = 500},
  2027. [6] = {Health = 3500, Armor = 500},
  2028. }
  2029. JobRanks[TEAM_PLOKOONJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2030. JobRanks[TEAM_PLOKOONJEDI].Entities = {}
  2031. JobRanks[TEAM_PLOKOONJEDI].Shipments = {}
  2032. JobRanks[TEAM_PLOKOONJEDI].Warrant = nil
  2033. JobRanks[TEAM_PLOKOONJEDI].Wanted = nil
  2034. JobRanks[TEAM_PLOKOONJEDI].Permissions = {}
  2035.  
  2036. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2037. JobRanks[TEAM_KIADIMUNDIJEDI] = {}
  2038. JobRanks[TEAM_KIADIMUNDIJEDI].MaxJobRank = 6
  2039. JobRanks[TEAM_KIADIMUNDIJEDI].ReqRanks = {
  2040. [1] = 0,
  2041. [2] = 1500,
  2042. [3] = 3000,
  2043. [4] = 6000,
  2044. [5] = 8000,
  2045. [6] = 10000,
  2046. }
  2047. JobRanks[TEAM_KIADIMUNDIJEDI].NameRanks = {
  2048. [1] = "Knappe",
  2049. [2] = "Hüter",
  2050. [3] = "Friedenshüter",
  2051. [4] = "General",
  2052. [5] = "Jedi Ritter",
  2053. [6] = "Meister",
  2054. }
  2055. JobRanks[TEAM_KIADIMUNDIJEDI].BonusSalary = 1
  2056. JobRanks[TEAM_KIADIMUNDIJEDI].ExtraLoadout = {
  2057. ["weapon_lightsaber_jedi_ki_adi_mundi"] = 1, --Rank 5 or higher spawns with shotgun
  2058. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2059. }
  2060. JobRanks[TEAM_KIADIMUNDIJEDI].ExtraLoadoutSingleRank = {}
  2061. JobRanks[TEAM_KIADIMUNDIJEDI].Model = {}
  2062. JobRanks[TEAM_KIADIMUNDIJEDI].Prefix = {
  2063. [1] = "Jedi Knappe",
  2064. [2] = "Jedi Hüter",
  2065. [3] = "Jedi Friedenshüter",
  2066. [4] = "Jedi General",
  2067. [5] = "Jedi Ritter",
  2068. [6] = "Jedi Meister",
  2069. }
  2070. JobRanks[TEAM_KIADIMUNDIJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2071. [1] = {Health = 1400, Armor = 200},
  2072. [2] = {Health = 2000, Armor = 500},
  2073. [3] = {Health = 2400, Armor = 500},
  2074. [4] = {Health = 2800, Armor = 500},
  2075. [5] = {Health = 3000, Armor = 500},
  2076. [6] = {Health = 3500, Armor = 500},
  2077. }
  2078. JobRanks[TEAM_KIADIMUNDIJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2079. JobRanks[TEAM_KIADIMUNDIJEDI].Entities = {}
  2080. JobRanks[TEAM_KIADIMUNDIJEDI].Shipments = {}
  2081. JobRanks[TEAM_KIADIMUNDIJEDI].Warrant = nil
  2082. JobRanks[TEAM_KIADIMUNDIJEDI].Wanted = nil
  2083. JobRanks[TEAM_KIADIMUNDIJEDI].Permissions = {}
  2084.  
  2085. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2086. JobRanks[TEAM_KITFISTOJEDI] = {}
  2087. JobRanks[TEAM_KITFISTOJEDI].MaxJobRank = 6
  2088. JobRanks[TEAM_KITFISTOJEDI].ReqRanks = {
  2089. [1] = 0,
  2090. [2] = 1500,
  2091. [3] = 3000,
  2092. [4] = 6000,
  2093. [5] = 8000,
  2094. [6] = 10000,
  2095. }
  2096. JobRanks[TEAM_KITFISTOJEDI].NameRanks = {
  2097. [1] = "Knappe",
  2098. [2] = "Hüter",
  2099. [3] = "Friedenshüter",
  2100. [4] = "General",
  2101. [5] = "Jedi Ritter",
  2102. [6] = "Meister",
  2103. }
  2104. JobRanks[TEAM_KITFISTOJEDI].BonusSalary = 1
  2105. JobRanks[TEAM_KITFISTOJEDI].ExtraLoadout = {
  2106. ["weapon_lightsaber_jedi_kit_fisto"] = 1, --Rank 5 or higher spawns with shotgun
  2107. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2108. }
  2109. JobRanks[TEAM_KITFISTOJEDI].ExtraLoadoutSingleRank = {}
  2110. JobRanks[TEAM_KITFISTOJEDI].Model = {}
  2111. JobRanks[TEAM_KITFISTOJEDI].Prefix = {
  2112. [1] = "Jedi Knappe",
  2113. [2] = "Jedi Hüter",
  2114. [3] = "Jedi Friedenshüter",
  2115. [4] = "Jedi General",
  2116. [5] = "Jedi Ritter",
  2117. [6] = "Jedi Meister",
  2118. }
  2119. JobRanks[TEAM_KITFISTOJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2120. [1] = {Health = 1400, Armor = 200},
  2121. [2] = {Health = 2000, Armor = 500},
  2122. [3] = {Health = 2400, Armor = 500},
  2123. [4] = {Health = 2800, Armor = 500},
  2124. [5] = {Health = 3000, Armor = 500},
  2125. [6] = {Health = 3500, Armor = 500},
  2126. }
  2127. JobRanks[TEAM_KITFISTOJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2128. JobRanks[TEAM_KITFISTOJEDI].Entities = {}
  2129. JobRanks[TEAM_KITFISTOJEDI].Shipments = {}
  2130. JobRanks[TEAM_KITFISTOJEDI].Warrant = nil
  2131. JobRanks[TEAM_KITFISTOJEDI].Wanted = nil
  2132. JobRanks[TEAM_KITFISTOJEDI].Permissions = {}
  2133.  
  2134. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2135. JobRanks[TEAM_ANAKINJEDI] = {}
  2136. JobRanks[TEAM_ANAKINJEDI].MaxJobRank = 6
  2137. JobRanks[TEAM_ANAKINJEDI].ReqRanks = {
  2138. [1] = 0,
  2139. [2] = 1500,
  2140. [3] = 3000,
  2141. [4] = 6000,
  2142. [5] = 8000,
  2143. [6] = 10000,
  2144. }
  2145. JobRanks[TEAM_ANAKINJEDI].NameRanks = {
  2146. [1] = "Knappe",
  2147. [2] = "Hüter",
  2148. [3] = "Friedenshüter",
  2149. [4] = "General",
  2150. [5] = "Jedi Ritter",
  2151. [6] = "Meister",
  2152. }
  2153. JobRanks[TEAM_ANAKINJEDI].BonusSalary = 1
  2154. JobRanks[TEAM_ANAKINJEDI].ExtraLoadout = {
  2155. ["weapon_lightsaber_jedi_anakin_skywalker"] = 1, --Rank 5 or higher spawns with shotgun
  2156. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2157. }
  2158. JobRanks[TEAM_ANAKINJEDI].ExtraLoadoutSingleRank = {}
  2159. JobRanks[TEAM_ANAKINJEDI].Model = {}
  2160. JobRanks[TEAM_ANAKINJEDI].Prefix = {
  2161. [1] = "Jedi Knappe",
  2162. [2] = "Jedi Hüter",
  2163. [3] = "Jedi Friedenshüter",
  2164. [4] = "Jedi General",
  2165. [5] = "Jedi Ritter",
  2166. [6] = "Jedi Meister",
  2167. }
  2168. JobRanks[TEAM_ANAKINJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2169. [1] = {Health = 1400, Armor = 200},
  2170. [2] = {Health = 2000, Armor = 500},
  2171. [3] = {Health = 2400, Armor = 500},
  2172. [4] = {Health = 2800, Armor = 500},
  2173. [5] = {Health = 3000, Armor = 500},
  2174. [6] = {Health = 3500, Armor = 500},
  2175. }
  2176. JobRanks[TEAM_ANAKINJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2177. JobRanks[TEAM_ANAKINJEDI].Entities = {}
  2178. JobRanks[TEAM_ANAKINJEDI].Shipments = {}
  2179. JobRanks[TEAM_ANAKINJEDI].Warrant = nil
  2180. JobRanks[TEAM_ANAKINJEDI].Wanted = nil
  2181. JobRanks[TEAM_ANAKINJEDI].Permissions = {}
  2182.  
  2183. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2184. JobRanks[TEAM_AHSOKAJEDI] = {}
  2185. JobRanks[TEAM_AHSOKAJEDI].MaxJobRank = 6
  2186. JobRanks[TEAM_AHSOKAJEDI].ReqRanks = {
  2187. [1] = 0,
  2188. [2] = 1500,
  2189. [3] = 3000,
  2190. [4] = 6000,
  2191. [5] = 8000,
  2192. [6] = 10000,
  2193. }
  2194. JobRanks[TEAM_AHSOKAJEDI].NameRanks = {
  2195. [1] = "Knappe",
  2196. [2] = "Hüter",
  2197. [3] = "Friedenshüter",
  2198. [4] = "General",
  2199. [5] = "Jedi Ritter",
  2200. [6] = "Meister",
  2201. }
  2202. JobRanks[TEAM_AHSOKAJEDI].BonusSalary = 1
  2203. JobRanks[TEAM_AHSOKAJEDI].ExtraLoadout = {
  2204. ["weapon_lightsaber_jedi_ahsoka_tano"] = 1, --Rank 5 or higher spawns with shotgun
  2205. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2206. }
  2207. JobRanks[TEAM_AHSOKAJEDI].ExtraLoadoutSingleRank = {}
  2208. JobRanks[TEAM_AHSOKAJEDI].Model = {}
  2209. JobRanks[TEAM_AHSOKAJEDI].Prefix = {
  2210. [1] = "Jedi Knappe",
  2211. [2] = "Jedi Hüter",
  2212. [3] = "Jedi Friedenshüter",
  2213. [4] = "Jedi General",
  2214. [5] = "Jedi Ritter",
  2215. [6] = "Jedi Meister",
  2216. }
  2217. JobRanks[TEAM_AHSOKAJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2218. [1] = {Health = 1400, Armor = 200},
  2219. [2] = {Health = 2000, Armor = 500},
  2220. [3] = {Health = 2400, Armor = 500},
  2221. [4] = {Health = 2800, Armor = 500},
  2222. [5] = {Health = 3000, Armor = 500},
  2223. [6] = {Health = 3500, Armor = 500},
  2224. }
  2225. JobRanks[TEAM_AHSOKAJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2226. JobRanks[TEAM_AHSOKAJEDI].Entities = {}
  2227. JobRanks[TEAM_AHSOKAJEDI].Shipments = {}
  2228. JobRanks[TEAM_AHSOKAJEDI].Warrant = nil
  2229. JobRanks[TEAM_AHSOKAJEDI].Wanted = nil
  2230. JobRanks[TEAM_AHSOKAJEDI].Permissions = {}
  2231.  
  2232. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2233. JobRanks[TEAM_LUKEJEDI] = {}
  2234. JobRanks[TEAM_LUKEJEDI].MaxJobRank = 6
  2235. JobRanks[TEAM_LUKEJEDI].ReqRanks = {
  2236. [1] = 0,
  2237. [2] = 1500,
  2238. [3] = 3000,
  2239. [4] = 6000,
  2240. [5] = 8000,
  2241. [6] = 10000,
  2242. }
  2243. JobRanks[TEAM_LUKEJEDI].NameRanks = {
  2244. [1] = "Knappe",
  2245. [2] = "Hüter",
  2246. [3] = "Friedenshüter",
  2247. [4] = "General",
  2248. [5] = "Jedi Ritter",
  2249. [6] = "Meister",
  2250. }
  2251. JobRanks[TEAM_LUKEJEDI].BonusSalary = 1
  2252. JobRanks[TEAM_LUKEJEDI].ExtraLoadout = {
  2253. ["weapon_lightsaber_jedi_luke_skywalker"] = 1, --Rank 5 or higher spawns with shotgun
  2254. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2255. }
  2256. JobRanks[TEAM_LUKEJEDI].ExtraLoadoutSingleRank = {}
  2257. JobRanks[TEAM_LUKEJEDI].Model = {}
  2258. JobRanks[TEAM_LUKEJEDI].Prefix = {
  2259. [1] = "Jedi Knappe",
  2260. [2] = "Jedi Hüter",
  2261. [3] = "Jedi Friedenshüter",
  2262. [4] = "Jedi General",
  2263. [5] = "Jedi Ritter",
  2264. [6] = "Jedi Meister",
  2265. }
  2266. JobRanks[TEAM_LUKEJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2267. [1] = {Health = 1400, Armor = 200},
  2268. [2] = {Health = 2000, Armor = 500},
  2269. [3] = {Health = 2400, Armor = 500},
  2270. [4] = {Health = 2800, Armor = 500},
  2271. [5] = {Health = 3000, Armor = 500},
  2272. [6] = {Health = 3500, Armor = 500},
  2273. }
  2274. JobRanks[TEAM_LUKEJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2275. JobRanks[TEAM_LUKEJEDI].Entities = {}
  2276. JobRanks[TEAM_LUKEJEDI].Shipments = {}
  2277. JobRanks[TEAM_LUKEJEDI].Warrant = nil
  2278. JobRanks[TEAM_LUKEJEDI].Wanted = nil
  2279. JobRanks[TEAM_LUKEJEDI].Permissions = {}
  2280.  
  2281. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2282. JobRanks[TEAM_QUIGONJINJEDI] = {}
  2283. JobRanks[TEAM_QUIGONJINJEDI].MaxJobRank = 6
  2284. JobRanks[TEAM_QUIGONJINJEDI].ReqRanks = {
  2285. [1] = 0,
  2286. [2] = 1500,
  2287. [3] = 3000,
  2288. [4] = 6000,
  2289. [5] = 8000,
  2290. [6] = 10000,
  2291. }
  2292. JobRanks[TEAM_QUIGONJINJEDI].NameRanks = {
  2293. [1] = "Gesandter",
  2294. [2] = "Botschafter",
  2295. [3] = "Gelehrter",
  2296. [4] = "Weiser",
  2297. [5] = "Ritter",
  2298. [6] = "Meister",
  2299. }
  2300. JobRanks[TEAM_QUIGONJINJEDI].BonusSalary = 1
  2301. JobRanks[TEAM_QUIGONJINJEDI].ExtraLoadout = {
  2302. ["weapon_lightsaber_jedi_qui_gon_jinn"] = 1, --Rank 5 or higher spawns with shotgun
  2303. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2304. }
  2305. JobRanks[TEAM_QUIGONJINJEDI].ExtraLoadoutSingleRank = {}
  2306. JobRanks[TEAM_QUIGONJINJEDI].Model = {}
  2307. JobRanks[TEAM_QUIGONJINJEDI].Prefix = {
  2308. [1] = "Jedi Gesandter",
  2309. [2] = "Jedi Botschafter",
  2310. [3] = "Jedi Gelehrter",
  2311. [4] = "Jedi Weiser",
  2312. [5] = "Jedi Ritter",
  2313. [6] = "Jedi Meister",
  2314. }
  2315. JobRanks[TEAM_QUIGONJINJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2316. [1] = {Health = 1400, Armor = 200},
  2317. [2] = {Health = 2000, Armor = 500},
  2318. [3] = {Health = 2400, Armor = 500},
  2319. [4] = {Health = 2800, Armor = 500},
  2320. [5] = {Health = 3000, Armor = 500},
  2321. [6] = {Health = 3500, Armor = 500},
  2322. }
  2323. JobRanks[TEAM_QUIGONJINJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2324. JobRanks[TEAM_QUIGONJINJEDI].Entities = {}
  2325. JobRanks[TEAM_QUIGONJINJEDI].Shipments = {}
  2326. JobRanks[TEAM_QUIGONJINJEDI].Warrant = nil
  2327. JobRanks[TEAM_QUIGONJINJEDI].Wanted = nil
  2328. JobRanks[TEAM_QUIGONJINJEDI].Permissions = {}
  2329.  
  2330. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2331. JobRanks[TEAM_RAHMKOTAJEDI] = {}
  2332. JobRanks[TEAM_RAHMKOTAJEDI].MaxJobRank = 6
  2333. JobRanks[TEAM_RAHMKOTAJEDI].ReqRanks = {
  2334. [1] = 0,
  2335. [2] = 1500,
  2336. [3] = 3000,
  2337. [4] = 6000,
  2338. [5] = 8000,
  2339. [6] = 10000,
  2340. }
  2341. JobRanks[TEAM_RAHMKOTAJEDI].NameRanks = {
  2342. [1] = "Knappe",
  2343. [2] = "Hüter",
  2344. [3] = "Friedenshüter",
  2345. [4] = "General",
  2346. [5] = "Jedi Ritter",
  2347. [6] = "Meister",
  2348. }
  2349. JobRanks[TEAM_RAHMKOTAJEDI].BonusSalary = 1
  2350. JobRanks[TEAM_RAHMKOTAJEDI].ExtraLoadout = {
  2351. ["weapon_lightsaber_jedi_rahm_kota"] = 1, --Rank 5 or higher spawns with shotgun
  2352. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2353. }
  2354. JobRanks[TEAM_RAHMKOTAJEDI].ExtraLoadoutSingleRank = {}
  2355. JobRanks[TEAM_RAHMKOTAJEDI].Model = {}
  2356. JobRanks[TEAM_RAHMKOTAJEDI].Prefix = {
  2357. [1] = "Jedi Knappe",
  2358. [2] = "Jedi Hüter",
  2359. [3] = "Jedi Friedenshüter",
  2360. [4] = "Jedi General",
  2361. [5] = "Jedi Ritter",
  2362. [6] = "Jedi Meister",
  2363. }
  2364. JobRanks[TEAM_RAHMKOTAJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2365. [1] = {Health = 1400, Armor = 200},
  2366. [2] = {Health = 2000, Armor = 500},
  2367. [3] = {Health = 2400, Armor = 500},
  2368. [4] = {Health = 2800, Armor = 500},
  2369. [5] = {Health = 3000, Armor = 500},
  2370. [6] = {Health = 3500, Armor = 500},
  2371. }
  2372. JobRanks[TEAM_RAHMKOTAJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2373. JobRanks[TEAM_RAHMKOTAJEDI].Entities = {}
  2374. JobRanks[TEAM_RAHMKOTAJEDI].Shipments = {}
  2375. JobRanks[TEAM_RAHMKOTAJEDI].Warrant = nil
  2376. JobRanks[TEAM_RAHMKOTAJEDI].Wanted = nil
  2377. JobRanks[TEAM_RAHMKOTAJEDI].Permissions = {}
  2378.  
  2379. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2380. JobRanks[TEAM_KYLEKATARNJEDI] = {}
  2381. JobRanks[TEAM_KYLEKATARNJEDI].MaxJobRank = 6
  2382. JobRanks[TEAM_KYLEKATARNJEDI].ReqRanks = {
  2383. [1] = 0,
  2384. [2] = 1500,
  2385. [3] = 3000,
  2386. [4] = 6000,
  2387. [5] = 8000,
  2388. [6] = 10000,
  2389. }
  2390. JobRanks[TEAM_KYLEKATARNJEDI].NameRanks = {
  2391. [1] = "Knappe",
  2392. [2] = "Hüter",
  2393. [3] = "Friedenshüter",
  2394. [4] = "General",
  2395. [5] = "Jedi Ritter",
  2396. [6] = "Meister",
  2397. }
  2398. JobRanks[TEAM_KYLEKATARNJEDI].BonusSalary = 1
  2399. JobRanks[TEAM_KYLEKATARNJEDI].ExtraLoadout = {
  2400. ["weapon_lightsaber_jedi_kyle_katarn"] = 1, --Rank 5 or higher spawns with shotgun
  2401. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2402. }
  2403. JobRanks[TEAM_KYLEKATARNJEDI].ExtraLoadoutSingleRank = {}
  2404. JobRanks[TEAM_KYLEKATARNJEDI].Model = {}
  2405. JobRanks[TEAM_KYLEKATARNJEDI].Prefix = {
  2406. [1] = "Jedi Knappe",
  2407. [2] = "Jedi Hüter",
  2408. [3] = "Jedi Friedenshüter",
  2409. [4] = "Jedi General",
  2410. [5] = "Jedi Ritter",
  2411. [6] = "Jedi Meister",
  2412. }
  2413. JobRanks[TEAM_KYLEKATARNJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2414. [1] = {Health = 1400, Armor = 200},
  2415. [2] = {Health = 2000, Armor = 500},
  2416. [3] = {Health = 2400, Armor = 500},
  2417. [4] = {Health = 2800, Armor = 500},
  2418. [5] = {Health = 3000, Armor = 500},
  2419. [6] = {Health = 3500, Armor = 500},
  2420. }
  2421. JobRanks[TEAM_KYLEKATARNJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2422. JobRanks[TEAM_KYLEKATARNJEDI].Entities = {}
  2423. JobRanks[TEAM_KYLEKATARNJEDI].Shipments = {}
  2424. JobRanks[TEAM_KYLEKATARNJEDI].Warrant = nil
  2425. JobRanks[TEAM_KYLEKATARNJEDI].Wanted = nil
  2426. JobRanks[TEAM_KYLEKATARNJEDI].Permissions = {}
  2427.  
  2428. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2429. JobRanks[TEAM_MACEWINDUJEDI] = {}
  2430. JobRanks[TEAM_MACEWINDUJEDI].MaxJobRank = 6
  2431. JobRanks[TEAM_MACEWINDUJEDI].ReqRanks = {
  2432. [1] = 0,
  2433. [2] = 1500,
  2434. [3] = 3000,
  2435. [4] = 6000,
  2436. [5] = 8000,
  2437. [6] = 10000,
  2438. }
  2439. JobRanks[TEAM_MACEWINDUJEDI].NameRanks = {
  2440. [1] = "Knappe",
  2441. [2] = "Hüter",
  2442. [3] = "Friedenshüter",
  2443. [4] = "General",
  2444. [5] = "Jedi Ritter",
  2445. [6] = "Meister",
  2446. }
  2447. JobRanks[TEAM_MACEWINDUJEDI].BonusSalary = 1
  2448. JobRanks[TEAM_MACEWINDUJEDI].ExtraLoadout = {
  2449. ["weapon_lightsaber_jedi_mace_windu"] = 1, --Rank 5 or higher spawns with shotgun
  2450. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2451. }
  2452. JobRanks[TEAM_MACEWINDUJEDI].ExtraLoadoutSingleRank = {}
  2453. JobRanks[TEAM_MACEWINDUJEDI].Model = {}
  2454. JobRanks[TEAM_MACEWINDUJEDI].Prefix = {
  2455. [1] = "Jedi Knappe",
  2456. [2] = "Jedi Hüter",
  2457. [3] = "Jedi Friedenshüter",
  2458. [4] = "Jedi General",
  2459. [5] = "Jedi Ritter",
  2460. [6] = "Jedi Meister",
  2461. }
  2462. JobRanks[TEAM_MACEWINDUJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2463. [1] = {Health = 1400, Armor = 200},
  2464. [2] = {Health = 2000, Armor = 500},
  2465. [3] = {Health = 2400, Armor = 500},
  2466. [4] = {Health = 2800, Armor = 500},
  2467. [5] = {Health = 3000, Armor = 500},
  2468. [6] = {Health = 3500, Armor = 500},
  2469. }
  2470. JobRanks[TEAM_MACEWINDUJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2471. JobRanks[TEAM_MACEWINDUJEDI].Entities = {}
  2472. JobRanks[TEAM_MACEWINDUJEDI].Shipments = {}
  2473. JobRanks[TEAM_MACEWINDUJEDI].Warrant = nil
  2474. JobRanks[TEAM_MACEWINDUJEDI].Wanted = nil
  2475. JobRanks[TEAM_MACEWINDUJEDI].Permissions = {}
  2476.  
  2477. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2478. JobRanks[TEAM_SHAAKTIJEDI] = {}
  2479. JobRanks[TEAM_SHAAKTIJEDI].MaxJobRank = 6
  2480. JobRanks[TEAM_SHAAKTIJEDI].ReqRanks = {
  2481. [1] = 0,
  2482. [2] = 1500,
  2483. [3] = 3000,
  2484. [4] = 6000,
  2485. [5] = 8000,
  2486. [6] = 10000,
  2487. }
  2488. JobRanks[TEAM_SHAAKTIJEDI].NameRanks = {
  2489. [1] = "Gesandter",
  2490. [2] = "Botschafter",
  2491. [3] = "Gelehrter",
  2492. [4] = "Weiser",
  2493. [5] = "Ritter",
  2494. [6] = "Meister",
  2495. }
  2496. JobRanks[TEAM_SHAAKTIJEDI].BonusSalary = 1
  2497. JobRanks[TEAM_SHAAKTIJEDI].ExtraLoadout = {
  2498. ["weapon_lightsaber_jedi_shaak_ti"] = 1, --Rank 5 or higher spawns with shotgun
  2499. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2500. }
  2501. JobRanks[TEAM_SHAAKTIJEDI].ExtraLoadoutSingleRank = {}
  2502. JobRanks[TEAM_SHAAKTIJEDI].Model = {}
  2503. JobRanks[TEAM_SHAAKTIJEDI].Prefix = {
  2504. [1] = "Jedi Gesandter",
  2505. [2] = "Jedi Botschafter",
  2506. [3] = "Jedi Gelehrter",
  2507. [4] = "Jedi Weiser",
  2508. [5] = "Jedi Ritter",
  2509. [6] = "Jedi Meister",
  2510. }
  2511. JobRanks[TEAM_SHAAKTIJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2512. [1] = {Health = 1400, Armor = 200},
  2513. [2] = {Health = 2000, Armor = 500},
  2514. [3] = {Health = 2400, Armor = 500},
  2515. [4] = {Health = 2800, Armor = 500},
  2516. [5] = {Health = 3000, Armor = 500},
  2517. [6] = {Health = 3500, Armor = 500},
  2518. }
  2519. JobRanks[TEAM_SHAAKTIJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2520. JobRanks[TEAM_SHAAKTIJEDI].Entities = {}
  2521. JobRanks[TEAM_SHAAKTIJEDI].Shipments = {}
  2522. JobRanks[TEAM_SHAAKTIJEDI].Warrant = nil
  2523. JobRanks[TEAM_SHAAKTIJEDI].Wanted = nil
  2524. JobRanks[TEAM_SHAAKTIJEDI].Permissions = {}
  2525.  
  2526. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2527. JobRanks[TEAM_COLEMANJEDI] = {}
  2528. JobRanks[TEAM_COLEMANJEDI].MaxJobRank = 6
  2529. JobRanks[TEAM_COLEMANJEDI].ReqRanks = {
  2530. [1] = 0,
  2531. [2] = 1500,
  2532. [3] = 3000,
  2533. [4] = 6000,
  2534. [5] = 8000,
  2535. [6] = 10000,
  2536. }
  2537. JobRanks[TEAM_COLEMANJEDI].NameRanks = {
  2538. [1] = "Knappe",
  2539. [2] = "Hüter",
  2540. [3] = "Friedenshüter",
  2541. [4] = "General",
  2542. [5] = "Jedi Ritter",
  2543. [6] = "Meister",
  2544. }
  2545. JobRanks[TEAM_COLEMANJEDI].BonusSalary = 1
  2546. JobRanks[TEAM_COLEMANJEDI].ExtraLoadout = {
  2547. ["weapon_lightsaber_jedi_coleman_trebor"] = 1, --Rank 5 or higher spawns with shotgun
  2548. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2549. }
  2550. JobRanks[TEAM_COLEMANJEDI].ExtraLoadoutSingleRank = {}
  2551. JobRanks[TEAM_COLEMANJEDI].Model = {}
  2552. JobRanks[TEAM_COLEMANJEDI].Prefix = {
  2553. [1] = "Jedi Knappe",
  2554. [2] = "Jedi Hüter",
  2555. [3] = "Jedi Friedenshüter",
  2556. [4] = "Jedi General",
  2557. [5] = "Jedi Ritter",
  2558. [6] = "Jedi Meister",
  2559. }
  2560. JobRanks[TEAM_COLEMANJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2561. [1] = {Health = 1400, Armor = 200},
  2562. [2] = {Health = 2000, Armor = 500},
  2563. [3] = {Health = 2400, Armor = 500},
  2564. [4] = {Health = 2800, Armor = 500},
  2565. [5] = {Health = 3000, Armor = 500},
  2566. [6] = {Health = 3500, Armor = 500},
  2567. }
  2568. JobRanks[TEAM_COLEMANJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2569. JobRanks[TEAM_COLEMANJEDI].Entities = {}
  2570. JobRanks[TEAM_COLEMANJEDI].Shipments = {}
  2571. JobRanks[TEAM_COLEMANJEDI].Warrant = nil
  2572. JobRanks[TEAM_COLEMANJEDI].Wanted = nil
  2573. JobRanks[TEAM_COLEMANJEDI].Permissions = {}
  2574.  
  2575. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2576. JobRanks[TEAM_YARAELJEDI] = {}
  2577. JobRanks[TEAM_YARAELJEDI].MaxJobRank = 6
  2578. JobRanks[TEAM_YARAELJEDI].ReqRanks = {
  2579. [1] = 0,
  2580. [2] = 1500,
  2581. [3] = 3000,
  2582. [4] = 6000,
  2583. [5] = 8000,
  2584. [6] = 10000,
  2585. }
  2586. JobRanks[TEAM_YARAELJEDI].NameRanks = {
  2587. [1] = "Knappe",
  2588. [2] = "Hüter",
  2589. [3] = "Friedenshüter",
  2590. [4] = "General",
  2591. [5] = "Jedi Ritter",
  2592. [6] = "Meister",
  2593. }
  2594. JobRanks[TEAM_YARAELJEDI].BonusSalary = 1
  2595. JobRanks[TEAM_YARAELJEDI].ExtraLoadout = {
  2596. ["weapon_lightsaber_jedi_yarael_poof"] = 1, --Rank 5 or higher spawns with shotgun
  2597. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2598. }
  2599. JobRanks[TEAM_YARAELJEDI].ExtraLoadoutSingleRank = {}
  2600. JobRanks[TEAM_YARAELJEDI].Model = {}
  2601. JobRanks[TEAM_YARAELJEDI].Prefix = {
  2602. [1] = "Jedi Knappe",
  2603. [2] = "Jedi Hüter",
  2604. [3] = "Jedi Friedenshüter",
  2605. [4] = "Jedi General",
  2606. [5] = "Jedi Ritter",
  2607. [6] = "Jedi Meister",
  2608. }
  2609. JobRanks[TEAM_YARAELJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2610. [1] = {Health = 1400, Armor = 200},
  2611. [2] = {Health = 2000, Armor = 500},
  2612. [3] = {Health = 2400, Armor = 500},
  2613. [4] = {Health = 2800, Armor = 500},
  2614. [5] = {Health = 3000, Armor = 500},
  2615. [6] = {Health = 3500, Armor = 500},
  2616. }
  2617. JobRanks[TEAM_YARAELJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2618. JobRanks[TEAM_YARAELJEDI].Entities = {}
  2619. JobRanks[TEAM_YARAELJEDI].Shipments = {}
  2620. JobRanks[TEAM_YARAELJEDI].Warrant = nil
  2621. JobRanks[TEAM_YARAELJEDI].Wanted = nil
  2622. JobRanks[TEAM_YARAELJEDI].Permissions = {}
  2623.  
  2624. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2625. JobRanks[TEAM_BARRISSJEDI] = {}
  2626. JobRanks[TEAM_BARRISSJEDI].MaxJobRank = 6
  2627. JobRanks[TEAM_BARRISSJEDI].ReqRanks = {
  2628. [1] = 0,
  2629. [2] = 1500,
  2630. [3] = 3000,
  2631. [4] = 6000,
  2632. [5] = 8000,
  2633. [6] = 10000,
  2634. }
  2635. JobRanks[TEAM_BARRISSJEDI].NameRanks = {
  2636. [1] = "Knappe",
  2637. [2] = "Hüter",
  2638. [3] = "Friedenshüter",
  2639. [4] = "General",
  2640. [5] = "Jedi Ritter",
  2641. [6] = "Meister",
  2642. }
  2643. JobRanks[TEAM_BARRISSJEDI].BonusSalary = 1
  2644. JobRanks[TEAM_BARRISSJEDI].ExtraLoadout = {
  2645. ["weapon_lightsaber_jedi_barris_offee"] = 1, --Rank 5 or higher spawns with shotgun
  2646. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2647. }
  2648. JobRanks[TEAM_BARRISSJEDI].ExtraLoadoutSingleRank = {}
  2649. JobRanks[TEAM_BARRISSJEDI].Model = {}
  2650. JobRanks[TEAM_BARRISSJEDI].Prefix = {
  2651. [1] = "Jedi Knappe",
  2652. [2] = "Jedi Hüter",
  2653. [3] = "Jedi Friedenshüter",
  2654. [4] = "Jedi General",
  2655. [5] = "Jedi Ritter",
  2656. [6] = "Jedi Meister",
  2657. }
  2658. JobRanks[TEAM_BARRISSJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2659. [1] = {Health = 1400, Armor = 200},
  2660. [2] = {Health = 2000, Armor = 500},
  2661. [3] = {Health = 2400, Armor = 500},
  2662. [4] = {Health = 2800, Armor = 500},
  2663. [5] = {Health = 3000, Armor = 500},
  2664. [6] = {Health = 3500, Armor = 500},
  2665. }
  2666. JobRanks[TEAM_BARRISSJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2667. JobRanks[TEAM_BARRISSJEDI].Entities = {}
  2668. JobRanks[TEAM_BARRISSJEDI].Shipments = {}
  2669. JobRanks[TEAM_BARRISSJEDI].Warrant = nil
  2670. JobRanks[TEAM_BARRISSJEDI].Wanted = nil
  2671. JobRanks[TEAM_BARRISSJEDI].Permissions = {}
  2672.  
  2673. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2674. JobRanks[TEAM_LUMINARAJEDI] = {}
  2675. JobRanks[TEAM_LUMINARAJEDI].MaxJobRank = 6
  2676. JobRanks[TEAM_LUMINARAJEDI].ReqRanks = {
  2677. [1] = 0,
  2678. [2] = 1500,
  2679. [3] = 3000,
  2680. [4] = 6000,
  2681. [5] = 8000,
  2682. [6] = 10000,
  2683. }
  2684. JobRanks[TEAM_LUMINARAJEDI].NameRanks = {
  2685. [1] = "Knappe",
  2686. [2] = "Hüter",
  2687. [3] = "Friedenshüter",
  2688. [4] = "General",
  2689. [5] = "Jedi Ritter",
  2690. [6] = "Meister",
  2691. }
  2692. JobRanks[TEAM_LUMINARAJEDI].BonusSalary = 1
  2693. JobRanks[TEAM_LUMINARAJEDI].ExtraLoadout = {
  2694. ["weapon_lightsaber_jedi_luminara_unduli"] = 1, --Rank 5 or higher spawns with shotgun
  2695. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2696. }
  2697. JobRanks[TEAM_LUMINARAJEDI].ExtraLoadoutSingleRank = {}
  2698. JobRanks[TEAM_LUMINARAJEDI].Model = {}
  2699. JobRanks[TEAM_LUMINARAJEDI].Prefix = {
  2700. [1] = "Jedi Knappe",
  2701. [2] = "Jedi Hüter",
  2702. [3] = "Jedi Friedenshüter",
  2703. [4] = "Jedi General",
  2704. [5] = "Jedi Ritter",
  2705. [6] = "Jedi Meister",
  2706. }
  2707. JobRanks[TEAM_LUMINARAJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2708. [1] = {Health = 1400, Armor = 200},
  2709. [2] = {Health = 2000, Armor = 500},
  2710. [3] = {Health = 2400, Armor = 500},
  2711. [4] = {Health = 2800, Armor = 500},
  2712. [5] = {Health = 3000, Armor = 500},
  2713. [6] = {Health = 3500, Armor = 500},
  2714. }
  2715.  
  2716. JobRanks[TEAM_LUMINARAJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2717. JobRanks[TEAM_LUMINARAJEDI].Entities = {}
  2718. JobRanks[TEAM_LUMINARAJEDI].Shipments = {}
  2719. JobRanks[TEAM_LUMINARAJEDI].Warrant = nil
  2720. JobRanks[TEAM_LUMINARAJEDI].Wanted = nil
  2721. JobRanks[TEAM_LUMINARAJEDI].Permissions = {}
  2722.  
  2723.  
  2724. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2725. JobRanks[TEAM_SATELEJEDI] = {}
  2726. JobRanks[TEAM_SATELEJEDI].MaxJobRank = 6
  2727. JobRanks[TEAM_SATELEJEDI].ReqRanks = {
  2728. [1] = 0,
  2729. [2] = 1500,
  2730. [3] = 3000,
  2731. [4] = 6000,
  2732. [5] = 8000,
  2733. [6] = 10000,
  2734. }
  2735. JobRanks[TEAM_SATELEJEDI].NameRanks = {
  2736. [1] = "Knappe",
  2737. [2] = "Hüter",
  2738. [3] = "Friedenshüter",
  2739. [4] = "General",
  2740. [5] = "Jedi Ritter",
  2741. [6] = "Meister",
  2742. }
  2743. JobRanks[TEAM_SATELEJEDI].BonusSalary = 1
  2744. JobRanks[TEAM_SATELEJEDI].ExtraLoadout = {
  2745. ["weapon_lightsaber_jedi_satele_shan"] = 1, --Rank 5 or higher spawns with shotgun
  2746. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  2747. }
  2748. JobRanks[TEAM_SATELEJEDI].ExtraLoadoutSingleRank = {}
  2749. JobRanks[TEAM_SATELEJEDI].Model = {}
  2750. JobRanks[TEAM_SATELEJEDI].Prefix = {
  2751. [1] = "Jedi Knappe",
  2752. [2] = "Jedi Hüter",
  2753. [3] = "Jedi Friedenshüter",
  2754. [4] = "Jedi General",
  2755. [5] = "Jedi Ritter",
  2756. [6] = "Jedi Meister",
  2757. }
  2758. JobRanks[TEAM_SATELEJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2759. [1] = {Health = 1400, Armor = 200},
  2760. [2] = {Health = 2000, Armor = 500},
  2761. [3] = {Health = 2400, Armor = 500},
  2762. [4] = {Health = 2800, Armor = 500},
  2763. [5] = {Health = 3000, Armor = 500},
  2764. [6] = {Health = 3500, Armor = 500},
  2765. }
  2766.  
  2767. JobRanks[TEAM_SATELEJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2768. JobRanks[TEAM_SATELEJEDI].Entities = {}
  2769. JobRanks[TEAM_SATELEJEDI].Shipments = {}
  2770. JobRanks[TEAM_SATELEJEDI].Warrant = nil
  2771. JobRanks[TEAM_SATELEJEDI].Wanted = nil
  2772. JobRanks[TEAM_SATELEJEDI].Permissions = {}
  2773.  
  2774. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2775.  
  2776. JobRanks[TEAM_NACHTSCHWESTERGRAU] = {}
  2777. JobRanks[TEAM_NACHTSCHWESTERGRAU].MaxJobRank = 7
  2778. JobRanks[TEAM_NACHTSCHWESTERGRAU].ReqRanks = {
  2779. [1] = 0,
  2780. [2] = 1500,
  2781. [3] = 3000,
  2782. [4] = 6000,
  2783. [5] = 8000,
  2784. [6] = 10000,
  2785. [7] = 12000,
  2786. }
  2787. JobRanks[TEAM_NACHTSCHWESTERGRAU].NameRanks = {
  2788. [1] = "Neuling",
  2789. [2] = "Schülerin",
  2790. [3] = "Schwester",
  2791. [4] = "Assasine",
  2792. [5] = "Ausbilderin",
  2793. [6] = "Hochrangige Schwester",
  2794. [7] = "Nachtweiserin",
  2795. }
  2796. JobRanks[TEAM_NACHTSCHWESTERGRAU].BonusSalary = 1
  2797. JobRanks[TEAM_NACHTSCHWESTERGRAU].ExtraLoadout = {
  2798. ["realistic_hook"] = 1, --Rank 5 or higher spawns with shotgun
  2799. ["tfa_bowcaster"] = 1,
  2800. ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
  2801. ["tfbow_crybow"] = 4, --Rank 5 or higher spawns with shotgun
  2802. }
  2803. JobRanks[TEAM_NACHTSCHWESTERGRAU].ExtraLoadoutSingleRank = {}
  2804. JobRanks[TEAM_NACHTSCHWESTERGRAU].Model = {}
  2805. JobRanks[TEAM_NACHTSCHWESTERGRAU].Prefix = {
  2806. [1] = "Nachtschwester Neuling",
  2807. [2] = "Nachtschwester Schülerin",
  2808. [3] = "Vollwertige Nachtschwester",
  2809. [4] = "Nachtschwester Assasine",
  2810. [5] = "Nachtschwester Ausbilderin",
  2811. [6] = "Hochrangige Schwester",
  2812. [7] = "Nachtweiserin",
  2813. }
  2814. JobRanks[TEAM_NACHTSCHWESTERGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2815. [1] = {Health = 1400, Armor = 200},
  2816. [2] = {Health = 2000, Armor = 500},
  2817. [3] = {Health = 2400, Armor = 500},
  2818. [4] = {Health = 2800, Armor = 500},
  2819. [5] = {Health = 3000, Armor = 500},
  2820. [6] = {Health = 3500, Armor = 500},
  2821. [7] = {Health = 3500, Armor = 500},
  2822. }
  2823. JobRanks[TEAM_NACHTSCHWESTERGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2824. JobRanks[TEAM_NACHTSCHWESTERGRAU].Entities = {}
  2825. JobRanks[TEAM_NACHTSCHWESTERGRAU].Shipments = {}
  2826. JobRanks[TEAM_NACHTSCHWESTERGRAU].Warrant = nil
  2827. JobRanks[TEAM_NACHTSCHWESTERGRAU].Wanted = nil
  2828. JobRanks[TEAM_NACHTSCHWESTERGRAU].Permissions = {}
  2829.  
  2830. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2831. JobRanks[TEAM_REVANGRAUER] = {}
  2832. JobRanks[TEAM_REVANGRAUER].MaxJobRank = 1
  2833. JobRanks[TEAM_REVANGRAUER].ReqRanks = {
  2834. [1] = 0,
  2835. }
  2836. JobRanks[TEAM_REVANGRAUER].NameRanks = {
  2837. [1] = "Grauer Revan",
  2838. }
  2839. JobRanks[TEAM_REVANGRAUER].BonusSalary = 1
  2840. JobRanks[TEAM_REVANGRAUER].ExtraLoadout = {
  2841. ["weapon_lightsaber_revan"] = 1, --Rank 5 or higher spawns with shotgun
  2842. ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
  2843. }
  2844. JobRanks[TEAM_REVANGRAUER].ExtraLoadoutSingleRank = {}
  2845. JobRanks[TEAM_REVANGRAUER].Model = {}
  2846. JobRanks[TEAM_REVANGRAUER].Prefix = {
  2847. [1] = "Grauer",
  2848. }
  2849. JobRanks[TEAM_REVANGRAUER].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2850. [1] = {Health = 3000, Armor = 500},
  2851. }
  2852. JobRanks[TEAM_REVANGRAUER].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2853. JobRanks[TEAM_REVANGRAUER].Entities = {}
  2854. JobRanks[TEAM_REVANGRAUER].Shipments = {}
  2855. JobRanks[TEAM_REVANGRAUER].Warrant = nil
  2856. JobRanks[TEAM_REVANGRAUER].Wanted = nil
  2857. JobRanks[TEAM_REVANGRAUER].Permissions = {}
  2858.  
  2859. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2860. JobRanks[TEAM_DEATHWATCHGRAU] = {}
  2861. JobRanks[TEAM_DEATHWATCHGRAU].MaxJobRank = 10
  2862. JobRanks[TEAM_DEATHWATCHGRAU].ReqRanks = {
  2863. [1] = 0,
  2864. [2] = 1500,
  2865. [3] = 2000,
  2866. [4] = 2500,
  2867. [5] = 3000,
  2868. [6] = 4500,
  2869. [7] = 5000,
  2870. [8] = 7000,
  2871. [9] = 8000,
  2872. [10] = 10000,
  2873. }
  2874. JobRanks[TEAM_DEATHWATCHGRAU].NameRanks = {
  2875. [1] = "Deathwatch Rekrut",
  2876. [2] = "Deathwatch PVT",
  2877. [3] = "Deathwatch CPL",
  2878. [4] = "Deathwatch SGT",
  2879. [5] = "Deathwatch LT",
  2880. [6] = "Deathwatch CPT",
  2881. [7] = "Deathwatch Major",
  2882. [8] = "Deathwatch Colonel",
  2883. [9] = "Deathwatch V-CDR",
  2884. [10] = "Deathwatch Pre Vizsla",
  2885. }
  2886. JobRanks[TEAM_DEATHWATCHGRAU].BonusSalary = 1
  2887. JobRanks[TEAM_DEATHWATCHGRAU].ExtraLoadout = {
  2888. ["tfa_cadbane_rifle"] = 1, --Rank 5 or higher spawns with shotgun
  2889. ["tfa_deathwatch_1"] = 4, --Rank 5 or higher spawns with shotgun
  2890. ["tfa_wsp_5"] = 6, --Rank 5 or higher spawns with shotgun
  2891. ["weapon_lightsaber_darksaber"] = 10, --Rank 5 or higher spawns with shotgun
  2892. ["weapon_cuff_elastic"] = 4, --Rank 5 or higher spawns with shotgun
  2893. }
  2894. JobRanks[TEAM_DEATHWATCHGRAU].ExtraLoadoutSingleRank = {
  2895. [1] = {"tfa_deathwatch_2"},
  2896. [2] = {"tfa_deathwatch_2"},
  2897. [3] = {"tfa_deathwatch_2"},
  2898. }
  2899. JobRanks[TEAM_DEATHWATCHGRAU].Model = {
  2900. [1] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/sold_com_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  2901. [2] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/sold_com_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  2902. [3] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/soldier_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  2903. [4] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/soldier_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  2904. [5] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/lieutenant_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  2905. [6] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/lieutenant_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  2906. [7] = {{Model = "models/tfa/comm/gg/pm_sw_dw_commander_base.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  2907. [8] = {{Model = "models/tfa/comm/gg/pm_sw_dw_commander_base.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  2908. [9] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/commander_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  2909. [10] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/commander_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  2910. }
  2911. JobRanks[TEAM_DEATHWATCHGRAU].Prefix = {
  2912. [1] = "Deathwatch Rekrut",
  2913. [2] = "Deathwatch PVT",
  2914. [3] = "Deathwatch CPL",
  2915. [4] = "Deathwatch SGT",
  2916. [5] = "Deathwatch LT",
  2917. [6] = "Deathwatch CPT",
  2918. [7] = "Deathwatch Major",
  2919. [8] = "Deathwatch Colonel",
  2920. [9] = "Deathwatch V-CDR",
  2921. [10] = "Deathwatch Pre Vizsla",
  2922. }
  2923. JobRanks[TEAM_DEATHWATCHGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  2924. [1] = {Health = 1400, Armor = 200},
  2925. [2] = {Health = 2000, Armor = 500},
  2926. [3] = {Health = 2400, Armor = 500},
  2927. [4] = {Health = 2800, Armor = 500},
  2928. [5] = {Health = 3000, Armor = 500},
  2929. [6] = {Health = 3500, Armor = 500},
  2930. [7] = {Health = 3500, Armor = 500},
  2931. [8] = {Health = 3500, Armor = 500},
  2932. [9] = {Health = 3500, Armor = 500},
  2933. [10] = {Health = 3500, Armor = 500},
  2934. }
  2935. JobRanks[TEAM_DEATHWATCHGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2936. JobRanks[TEAM_DEATHWATCHGRAU].Entities = {}
  2937. JobRanks[TEAM_DEATHWATCHGRAU].Shipments = {}
  2938. JobRanks[TEAM_DEATHWATCHGRAU].Warrant = nil
  2939. JobRanks[TEAM_DEATHWATCHGRAU].Wanted = nil
  2940. JobRanks[TEAM_DEATHWATCHGRAU].Permissions = {}
  2941.  
  2942. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2943. JobRanks[TEAM_JEDIGRAUE] = {}
  2944. JobRanks[TEAM_JEDIGRAUE].MaxJobRank = 3
  2945. JobRanks[TEAM_JEDIGRAUE].ReqRanks = {
  2946. [1] = 0,
  2947. [2] = 5000,
  2948. [3] = 10000,
  2949. }
  2950. JobRanks[TEAM_JEDIGRAUE].NameRanks = {
  2951. [1] = "Grauer Jedi Anwärter",
  2952. [2] = "Grauer Jedi Gelehrter",
  2953. [3] = "Grauer Jedi Meister",
  2954. }
  2955. JobRanks[TEAM_JEDIGRAUE].BonusSalary = 1
  2956. JobRanks[TEAM_JEDIGRAUE].ExtraLoadout = {}
  2957. JobRanks[TEAM_JEDIGRAUE].ExtraLoadoutSingleRank = {
  2958. [1] = {"weapon_lightsaber_grauer_jedi"},
  2959. [2] = {"weapon_lightsaber_grauer_jedi"},
  2960. [3] = {"weapon_lightsaber_jedi_meister"},
  2961. }
  2962. JobRanks[TEAM_JEDIGRAUE].Model = {
  2963. [2] = {{Model = "models/gonzo/battlelordsskins/white/whitebattlelord2.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  2964. [3] = {{Model = "models/jedigrey/jedigrey.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  2965. }
  2966. JobRanks[TEAM_JEDIGRAUE].Prefix = {
  2967. [1] = "Grauer Jedi Anwärter",
  2968. [2] = "Grauer Jedi Gelehrter",
  2969. [3] = "Grauer Jedi Meister",
  2970. }
  2971. JobRanks[TEAM_JEDIGRAUE].BonusStats = {
  2972. [1] = {Health = 1000, Armor = 200},
  2973. [2] = {Health = 2400, Armor = 200},
  2974. [3] = {Health = 3500, Armor = 200},
  2975. }
  2976. JobRanks[TEAM_JEDIGRAUE].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  2977. JobRanks[TEAM_JEDIGRAUE].Entities = {}
  2978. JobRanks[TEAM_JEDIGRAUE].Shipments = {}
  2979. JobRanks[TEAM_JEDIGRAUE].Warrant = nil
  2980. JobRanks[TEAM_JEDIGRAUE].Wanted = nil
  2981. JobRanks[TEAM_JEDIGRAUE].Permissions = {}
  2982.  
  2983. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  2984. JobRanks[TEAM_JAWAGRAU] = {}
  2985. JobRanks[TEAM_JAWAGRAU].MaxJobRank = 1
  2986. JobRanks[TEAM_JAWAGRAU].ReqRanks = {
  2987. [1] = 0,
  2988. }
  2989. JobRanks[TEAM_JAWAGRAU].NameRanks = {
  2990. [1] = "Jawa",
  2991. }
  2992. JobRanks[TEAM_JAWAGRAU].BonusSalary = 1
  2993. JobRanks[TEAM_JAWAGRAU].ExtraLoadout = {
  2994. ["jawa"] = 1, --Rank 5 or higher spawns with shotgun
  2995. ["tfa_ee3_extended"] = 1, --Rank 5 or higher spawns with shotguntfa_752_westar34
  2996. }
  2997. JobRanks[TEAM_JAWAGRAU].ExtraLoadoutSingleRank = {}
  2998. JobRanks[TEAM_JAWAGRAU].Model = {}
  2999. JobRanks[TEAM_JAWAGRAU].Prefix = {
  3000. [1] = "Jawa",
  3001. }
  3002. JobRanks[TEAM_JAWAGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  3003. [1] = {Health = 200, Armor = 100},
  3004. }
  3005. JobRanks[TEAM_JAWAGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3006. JobRanks[TEAM_JAWAGRAU].Entities = {}
  3007. JobRanks[TEAM_JAWAGRAU].Shipments = {}
  3008. JobRanks[TEAM_JAWAGRAU].Warrant = nil
  3009. JobRanks[TEAM_JAWAGRAU].Wanted = nil
  3010. JobRanks[TEAM_JAWAGRAU].Permissions = {}
  3011.  
  3012. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  3013. JobRanks[TEAM_WOOKIEE] = {}
  3014. JobRanks[TEAM_WOOKIEE].MaxJobRank = 1
  3015. JobRanks[TEAM_WOOKIEE].ReqRanks = {
  3016. [1] = 0,
  3017. }
  3018. JobRanks[TEAM_WOOKIEE].NameRanks = {
  3019. [1] = "Wookiee",
  3020. }
  3021. JobRanks[TEAM_WOOKIEE].BonusSalary = 1
  3022. JobRanks[TEAM_WOOKIEE].ExtraLoadout = {
  3023. ["tfa_bowcaster"] = 1, --Rank 5 or higher spawns with shotgun
  3024. }
  3025. JobRanks[TEAM_WOOKIEE].ExtraLoadoutSingleRank = {}
  3026. JobRanks[TEAM_WOOKIEE].Model = {}
  3027. JobRanks[TEAM_WOOKIEE].Prefix = {
  3028. [1] = "Wookiee",
  3029. }
  3030. JobRanks[TEAM_WOOKIEE].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  3031. [1] = {Health = 2000, Armor = 500},
  3032. }
  3033. JobRanks[TEAM_WOOKIEE].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3034. JobRanks[TEAM_WOOKIEE].Entities = {}
  3035. JobRanks[TEAM_WOOKIEE].Shipments = {}
  3036. JobRanks[TEAM_WOOKIEE].Warrant = nil
  3037. JobRanks[TEAM_WOOKIEE].Wanted = nil
  3038. JobRanks[TEAM_WOOKIEE].Permissions = {}
  3039.  
  3040. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  3041. JobRanks[TEAM_RODIANERGRAU] = {}
  3042. JobRanks[TEAM_RODIANERGRAU].MaxJobRank = 1
  3043. JobRanks[TEAM_RODIANERGRAU].ReqRanks = {
  3044. [1] = 0,
  3045. }
  3046. JobRanks[TEAM_RODIANERGRAU].NameRanks = {
  3047. [1] = "Rodianer",
  3048. }
  3049. JobRanks[TEAM_RODIANERGRAU].BonusSalary = 1
  3050. JobRanks[TEAM_RODIANERGRAU].ExtraLoadout = {
  3051. ["tfa_752_westar34"] = 1, --Rank 5 or higher spawns with shotgun
  3052. ["tfa_imperialdisruptor_extended"] = 1, --Rank 5 or higher spawns with shotgun
  3053. ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
  3054. }
  3055. JobRanks[TEAM_RODIANERGRAU].ExtraLoadoutSingleRank = {}
  3056. JobRanks[TEAM_RODIANERGRAU].Model = {}
  3057. JobRanks[TEAM_RODIANERGRAU].Prefix = {
  3058. [1] = "Rodianer",
  3059. }
  3060. JobRanks[TEAM_RODIANERGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  3061. [1] = {Health = 2000, Armor = 500},
  3062. }
  3063. JobRanks[TEAM_RODIANERGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3064. JobRanks[TEAM_RODIANERGRAU].Entities = {}
  3065. JobRanks[TEAM_RODIANERGRAU].Shipments = {}
  3066. JobRanks[TEAM_RODIANERGRAU].Warrant = nil
  3067. JobRanks[TEAM_RODIANERGRAU].Wanted = nil
  3068. JobRanks[TEAM_RODIANERGRAU].Permissions = {}
  3069.  
  3070. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  3071. JobRanks[TEAM_TUSKENGRAU] = {}
  3072. JobRanks[TEAM_TUSKENGRAU].MaxJobRank = 1
  3073. JobRanks[TEAM_TUSKENGRAU].ReqRanks = {
  3074. [1] = 0,
  3075. }
  3076. JobRanks[TEAM_TUSKENGRAU].NameRanks = {
  3077. [1] = "Tusken Räuber",
  3078. }
  3079. JobRanks[TEAM_TUSKENGRAU].BonusSalary = 1
  3080. JobRanks[TEAM_TUSKENGRAU].ExtraLoadout = {
  3081. ["tfa_wsp_4"] = 1, --Rank 5 or higher spawns with shotgun
  3082. ["tfa_kotor_hvybp_1"] = 1, --Rank 5 or higher spawns with shotgun
  3083. ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
  3084. }
  3085. JobRanks[TEAM_TUSKENGRAU].ExtraLoadoutSingleRank = {}
  3086. JobRanks[TEAM_TUSKENGRAU].Model = {}
  3087. JobRanks[TEAM_TUSKENGRAU].Prefix = {
  3088. [1] = "Tusken Räuber",
  3089. }
  3090. JobRanks[TEAM_TUSKENGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  3091. [1] = {Health = 2000, Armor = 500},
  3092. }
  3093. JobRanks[TEAM_TUSKENGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3094. JobRanks[TEAM_TUSKENGRAU].Entities = {}
  3095. JobRanks[TEAM_TUSKENGRAU].Shipments = {}
  3096. JobRanks[TEAM_TUSKENGRAU].Warrant = nil
  3097. JobRanks[TEAM_TUSKENGRAU].Wanted = nil
  3098. JobRanks[TEAM_TUSKENGRAU].Permissions = {}
  3099.  
  3100. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  3101. JobRanks[TEAM_JANGOGRAU] = {}
  3102. JobRanks[TEAM_JANGOGRAU].MaxJobRank = 1
  3103. JobRanks[TEAM_JANGOGRAU].ReqRanks = {
  3104. [1] = 0,
  3105. }
  3106. JobRanks[TEAM_JANGOGRAU].NameRanks = {
  3107. [1] = "Kopfgeldjäger",
  3108. }
  3109. JobRanks[TEAM_JANGOGRAU].BonusSalary = 1
  3110. JobRanks[TEAM_JANGOGRAU].ExtraLoadout = {
  3111. ["tfa_sw_westardual"] = 1, --Rank 5 or higher spawns with shotgun
  3112. ["tfa_ee3_extended"] = 1, --Rank 5 or higher spawns with shotguntfa_752_westar34
  3113. ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
  3114. }
  3115. JobRanks[TEAM_JANGOGRAU].ExtraLoadoutSingleRank = {}
  3116. JobRanks[TEAM_JANGOGRAU].Model = {}
  3117. JobRanks[TEAM_JANGOGRAU].Prefix = {
  3118. [1] = "Kopfgeldjäger",
  3119. }
  3120. JobRanks[TEAM_JANGOGRAU].BonusStats = {
  3121. [1] = {Health = 3000, Armor = 200},
  3122. }
  3123. JobRanks[TEAM_JANGOGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3124. JobRanks[TEAM_JANGOGRAU].Entities = {}
  3125. JobRanks[TEAM_JANGOGRAU].Shipments = {}
  3126. JobRanks[TEAM_JANGOGRAU].Warrant = nil
  3127. JobRanks[TEAM_JANGOGRAU].Wanted = nil
  3128. JobRanks[TEAM_JANGOGRAU].Permissions = {}
  3129.  
  3130. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  3131. JobRanks[TEAM_STARKILLERGRAU] = {}
  3132. JobRanks[TEAM_STARKILLERGRAU].MaxJobRank = 1
  3133. JobRanks[TEAM_STARKILLERGRAU].ReqRanks = {
  3134. [1] = 0,
  3135. }
  3136. JobRanks[TEAM_STARKILLERGRAU].NameRanks = {
  3137. [1] = "Grauer",
  3138. }
  3139. JobRanks[TEAM_STARKILLERGRAU].BonusSalary = 1
  3140. JobRanks[TEAM_STARKILLERGRAU].ExtraLoadout = {
  3141. ["weapon_lightsaber_starkiller"] = 1, --Rank 5 or higher spawns with shotgun
  3142. ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
  3143. }
  3144. JobRanks[TEAM_STARKILLERGRAU].ExtraLoadoutSingleRank = {}
  3145. JobRanks[TEAM_STARKILLERGRAU].Model = {}
  3146. JobRanks[TEAM_STARKILLERGRAU].Prefix = {
  3147. [1] = "Grauer",
  3148. }
  3149. JobRanks[TEAM_STARKILLERGRAU].BonusStats = {
  3150. [1] = {Health = 2900, Armor = 200},
  3151. }
  3152. JobRanks[TEAM_STARKILLERGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3153. JobRanks[TEAM_STARKILLERGRAU].Entities = {}
  3154. JobRanks[TEAM_STARKILLERGRAU].Shipments = {}
  3155. JobRanks[TEAM_STARKILLERGRAU].Warrant = nil
  3156. JobRanks[TEAM_STARKILLERGRAU].Wanted = nil
  3157. JobRanks[TEAM_STARKILLERGRAU].Permissions = {}
  3158.  
  3159. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  3160. JobRanks[TEAM_ASAJJGRAU] = {}
  3161. JobRanks[TEAM_ASAJJGRAU].MaxJobRank = 1
  3162. JobRanks[TEAM_ASAJJGRAU].ReqRanks = {
  3163. [1] = 0,
  3164. }
  3165. JobRanks[TEAM_ASAJJGRAU].NameRanks = {
  3166. [1] = "Kopfgeldjäger",
  3167. }
  3168. JobRanks[TEAM_ASAJJGRAU].BonusSalary = 1
  3169. JobRanks[TEAM_ASAJJGRAU].ExtraLoadout = {
  3170. ["weapon_lightsaber_asajj_ventress"] = 1, --Rank 5 or higher spawns with shotgun
  3171. ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
  3172. }
  3173. JobRanks[TEAM_ASAJJGRAU].ExtraLoadoutSingleRank = {}
  3174. JobRanks[TEAM_ASAJJGRAU].Model = {}
  3175. JobRanks[TEAM_ASAJJGRAU].Prefix = {
  3176. [1] = "Kopfgeldjäger",
  3177. }
  3178. JobRanks[TEAM_ASAJJGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  3179. [1] = {Health = 2700, Armor = 500},
  3180. }
  3181. JobRanks[TEAM_ASAJJGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3182. JobRanks[TEAM_ASAJJGRAU].Entities = {}
  3183. JobRanks[TEAM_ASAJJGRAU].Shipments = {}
  3184. JobRanks[TEAM_ASAJJGRAU].Warrant = nil
  3185. JobRanks[TEAM_ASAJJGRAU].Wanted = nil
  3186. JobRanks[TEAM_ASAJJGRAU].Permissions = {}
  3187.  
  3188. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  3189. JobRanks[TEAM_WEEQUAYGRAU] = {}
  3190. JobRanks[TEAM_WEEQUAYGRAU].MaxJobRank = 1
  3191. JobRanks[TEAM_WEEQUAYGRAU].ReqRanks = {
  3192. [1] = 0,
  3193. }
  3194. JobRanks[TEAM_WEEQUAYGRAU].NameRanks = {
  3195. [1] = "Weequay",
  3196. }
  3197. JobRanks[TEAM_WEEQUAYGRAU].BonusSalary = 1
  3198. JobRanks[TEAM_WEEQUAYGRAU].ExtraLoadout = {
  3199. ["tfa_relby"] = 1, --Rank 5 or higher spawns with shotgun
  3200. ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
  3201. ["realistic_hook"] = 1, --Rank 5 or higher spawns with shotgun
  3202. }
  3203. JobRanks[TEAM_WEEQUAYGRAU].ExtraLoadoutSingleRank = {}
  3204. JobRanks[TEAM_WEEQUAYGRAU].Model = {}
  3205. JobRanks[TEAM_WEEQUAYGRAU].Prefix = {
  3206. [1] = "Weequay",
  3207. }
  3208. JobRanks[TEAM_WEEQUAYGRAU].BonusStats = {
  3209. [1] = {Health = 500, Armor = 200},
  3210. }
  3211. JobRanks[TEAM_WEEQUAYGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3212. JobRanks[TEAM_WEEQUAYGRAU].Entities = {}
  3213. JobRanks[TEAM_WEEQUAYGRAU].Shipments = {}
  3214. JobRanks[TEAM_WEEQUAYGRAU].Warrant = nil
  3215. JobRanks[TEAM_WEEQUAYGRAU].Wanted = nil
  3216. JobRanks[TEAM_WEEQUAYGRAU].Permissions = {}
  3217.  
  3218. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  3219. JobRanks[TEAM_BOBAFETTGRAU] = {}
  3220. JobRanks[TEAM_BOBAFETTGRAU].MaxJobRank = 1
  3221. JobRanks[TEAM_BOBAFETTGRAU].ReqRanks = {
  3222. [1] = 0,
  3223. }
  3224. JobRanks[TEAM_BOBAFETTGRAU].NameRanks = {
  3225. [1] = "Kopfgeldjäger",
  3226. }
  3227. JobRanks[TEAM_BOBAFETTGRAU].BonusSalary = 1
  3228. JobRanks[TEAM_BOBAFETTGRAU].ExtraLoadout = {
  3229. ["tfa_ee3_extended"] = 1, --Rank 5 or higher spawns with shotguntfa_752_westar34
  3230. ["tfa_752_westar34"] = 1, --Rank 5 or higher spawns with shotguntfa_752_westar34
  3231. ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
  3232. }
  3233. JobRanks[TEAM_BOBAFETTGRAU].ExtraLoadoutSingleRank = {}
  3234. JobRanks[TEAM_BOBAFETTGRAU].Model = {}
  3235. JobRanks[TEAM_BOBAFETTGRAU].Prefix = {
  3236. [1] = "Kopfgeldjäger",
  3237. }
  3238. JobRanks[TEAM_BOBAFETTGRAU].BonusStats = {
  3239. [1] = {Health = 3000, Armor = 200},
  3240. }
  3241. JobRanks[TEAM_BOBAFETTGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3242. JobRanks[TEAM_BOBAFETTGRAU].Entities = {}
  3243. JobRanks[TEAM_BOBAFETTGRAU].Shipments = {}
  3244. JobRanks[TEAM_BOBAFETTGRAU].Warrant = nil
  3245. JobRanks[TEAM_BOBAFETTGRAU].Wanted = nil
  3246. JobRanks[TEAM_BOBAFETTGRAU].Permissions = {}
  3247.  
  3248. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  3249.  
  3250. JobRanks[TEAM_AAYLAJEDI] = {}
  3251. JobRanks[TEAM_AAYLAJEDI].MaxJobRank = 6
  3252. JobRanks[TEAM_AAYLAJEDI].ReqRanks = {
  3253. [1] = 0,
  3254. [2] = 1500,
  3255. [3] = 3000,
  3256. [4] = 6000,
  3257. [5] = 8000,
  3258. [6] = 10000,
  3259. }
  3260. JobRanks[TEAM_AAYLAJEDI].NameRanks = {
  3261. [1] = "Knappe",
  3262. [2] = "Hüter",
  3263. [3] = "Friedenshüter",
  3264. [4] = "General",
  3265. [5] = "Jedi Ritter",
  3266. [6] = "Meister",
  3267. }
  3268. JobRanks[TEAM_AAYLAJEDI].BonusSalary = 1
  3269. JobRanks[TEAM_AAYLAJEDI].ExtraLoadout = {
  3270. ["weapon_lightsaber_jedi_aayla_secura"] = 1, --Rank 5 or higher spawns with shotgun
  3271. ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
  3272. }
  3273. JobRanks[TEAM_AAYLAJEDI].ExtraLoadoutSingleRank = {}
  3274. JobRanks[TEAM_AAYLAJEDI].Model = {}
  3275. JobRanks[TEAM_AAYLAJEDI].Prefix = {
  3276. [1] = "Jedi Knappe",
  3277. [2] = "Jedi Hüter",
  3278. [3] = "Jedi Friedenshüter",
  3279. [4] = "Jedi General",
  3280. [5] = "Jedi Ritter",
  3281. [6] = "Jedi Meister",
  3282. }
  3283. JobRanks[TEAM_AAYLAJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  3284. [1] = {Health = 1400, Armor = 200},
  3285. [2] = {Health = 2000, Armor = 500},
  3286. [3] = {Health = 2400, Armor = 500},
  3287. [4] = {Health = 2800, Armor = 500},
  3288. [5] = {Health = 3000, Armor = 500},
  3289. [6] = {Health = 3500, Armor = 500},
  3290. }
  3291. JobRanks[TEAM_AAYLAJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3292. JobRanks[TEAM_AAYLAJEDI].Entities = {}
  3293. JobRanks[TEAM_AAYLAJEDI].Shipments = {}
  3294. JobRanks[TEAM_AAYLAJEDI].Warrant = nil
  3295. JobRanks[TEAM_AAYLAJEDI].Wanted = nil
  3296. JobRanks[TEAM_AAYLAJEDI].Permissions = {}
  3297.  
  3298. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  3299. JobRanks[TEAM_HKGRAU] = {}
  3300. JobRanks[TEAM_HKGRAU].MaxJobRank = 1
  3301. JobRanks[TEAM_HKGRAU].ReqRanks = {
  3302. [1] = 0,
  3303. }
  3304. JobRanks[TEAM_HKGRAU].NameRanks = {
  3305. [1] = "Droide",
  3306. }
  3307. JobRanks[TEAM_HKGRAU].BonusSalary = 1
  3308. JobRanks[TEAM_HKGRAU].ExtraLoadout = {}
  3309. JobRanks[TEAM_HKGRAU].ExtraLoadoutSingleRank = {}
  3310. JobRanks[TEAM_HKGRAU].Model = {}
  3311. JobRanks[TEAM_HKGRAU].Prefix = {
  3312. [1] = "Droide",
  3313. }
  3314. JobRanks[TEAM_HKGRAU].BonusStats = {
  3315. [1] = {Health = 2400, Armor = 200},
  3316. }
  3317. JobRanks[TEAM_HKGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3318. JobRanks[TEAM_HKGRAU].Entities = {}
  3319. JobRanks[TEAM_HKGRAU].Shipments = {}
  3320. JobRanks[TEAM_HKGRAU].Warrant = nil
  3321. JobRanks[TEAM_HKGRAU].Wanted = nil
  3322. JobRanks[TEAM_HKGRAU].Permissions = {}
  3323.  
  3324. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  3325. JobRanks[TEAM_CADBANEGRAU] = {}
  3326. JobRanks[TEAM_CADBANEGRAU].MaxJobRank = 1
  3327. JobRanks[TEAM_CADBANEGRAU].ReqRanks = {
  3328. [1] = 0,
  3329. }
  3330. JobRanks[TEAM_CADBANEGRAU].NameRanks = {
  3331. [1] = "Kopfgeldjäger",
  3332. }
  3333. JobRanks[TEAM_CADBANEGRAU].BonusSalary = 1
  3334. JobRanks[TEAM_CADBANEGRAU].ExtraLoadout = {}
  3335. JobRanks[TEAM_CADBANEGRAU].ExtraLoadoutSingleRank = {}
  3336. JobRanks[TEAM_CADBANEGRAU].Model = {}
  3337. JobRanks[TEAM_CADBANEGRAU].Prefix = {
  3338. [1] = "Kopfgeldjäger",
  3339. }
  3340. JobRanks[TEAM_CADBANEGRAU].BonusStats = {
  3341. [1] = {Health = 2500, Armor = 200},
  3342. }
  3343. JobRanks[TEAM_CADBANEGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3344. JobRanks[TEAM_CADBANEGRAU].Entities = {}
  3345. JobRanks[TEAM_CADBANEGRAU].Shipments = {}
  3346. JobRanks[TEAM_CADBANEGRAU].Warrant = nil
  3347. JobRanks[TEAM_CADBANEGRAU].Wanted = nil
  3348. JobRanks[TEAM_CADBANEGRAU].Permissions = {}
  3349. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  3350. JobRanks[TEAM_GUNGANGRAU] = {}
  3351. JobRanks[TEAM_GUNGANGRAU].MaxJobRank = 1
  3352. JobRanks[TEAM_GUNGANGRAU].ReqRanks = {
  3353. [1] = 0,
  3354. }
  3355. JobRanks[TEAM_GUNGANGRAU].NameRanks = {
  3356. [1] = "Gungan",
  3357. }
  3358. JobRanks[TEAM_GUNGANGRAU].BonusSalary = 1
  3359. JobRanks[TEAM_GUNGANGRAU].ExtraLoadout = {}
  3360. JobRanks[TEAM_GUNGANGRAU].ExtraLoadoutSingleRank = {}
  3361. JobRanks[TEAM_GUNGANGRAU].Model = {}
  3362. JobRanks[TEAM_GUNGANGRAU].Prefix = {
  3363. [1] = "Gungan",
  3364. }
  3365. JobRanks[TEAM_GUNGANGRAU].BonusStats = {
  3366. [1] = {Health = 2500, Armor = 200},
  3367. }
  3368. JobRanks[TEAM_GUNGANGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3369. JobRanks[TEAM_GUNGANGRAU].Entities = {}
  3370. JobRanks[TEAM_GUNGANGRAU].Shipments = {}
  3371. JobRanks[TEAM_GUNGANGRAU].Warrant = nil
  3372. JobRanks[TEAM_GUNGANGRAU].Wanted = nil
  3373. JobRanks[TEAM_GUNGANGRAU].Permissions = {}
  3374.  
  3375. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  3376.  
  3377. JobRanks[TEAM_DROIDENGRAU] = {}
  3378. JobRanks[TEAM_DROIDENGRAU].MaxJobRank = 8
  3379. JobRanks[TEAM_DROIDENGRAU].ReqRanks = {
  3380. [1] = 0,
  3381. [2] = 1500,
  3382. [3] = 3000,
  3383. [4] = 6000,
  3384. [5] = 8000,
  3385. [6] = 10000,
  3386. [7] = 12000,
  3387. [8] = 14000,
  3388. }
  3389. JobRanks[TEAM_DROIDENGRAU].NameRanks = {
  3390. [1] = "Gonk Droide",
  3391. [2] = "Kampfdroide",
  3392. [3] = "Technik Droide",
  3393. [4] = "Verteidigungsdroide",
  3394. [5] = "Geo Droide",
  3395. [6] = "Kommandodroide",
  3396. [7] = "B2-Superkampfdroide",
  3397. [8] = "General",
  3398. }
  3399. JobRanks[TEAM_DROIDENGRAU].BonusSalary = 1
  3400. JobRanks[TEAM_DROIDENGRAU].ExtraLoadout = {}
  3401. JobRanks[TEAM_DROIDENGRAU].ExtraLoadoutSingleRank = {
  3402. [1] = {"sswep_gonk"},
  3403. [2] = {"tfa_swch_e5"},
  3404. [3] = {"tfa_swch_de10","tfa_swch_e5","weapon_bacta_grenade"},
  3405. [4] = {"tfa_swch_z6_red","tfa_swch_de10"},
  3406. [5] = {"tfa_swch_de10","tfa_wsp_4"},
  3407. [6] = {"tfa_swch_de10","tfa_swch_clonelauncher_2","tfa_swch_e5"},
  3408. [7] = {"tfa_b2_blaster","b2_wrist_blaster"},
  3409. [8] = {"weapon_lightsaber_sith_general_grievous","tfa_swch_e5"},
  3410. }
  3411. JobRanks[TEAM_DROIDENGRAU].Model = {
  3412. [2] = {{Model = "models/sgg/starwars/battledroid.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  3413. [3] = {{Model = "models/player/sgg/starwars/battledroid_security.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  3414. [4] = {{Model = "models/player/sgg/starwars/battledroid_pilot.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  3415. [5] = {{Model = "models/player/sgg/starwars/battledroid_geo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  3416. [6] = {{Model = "models/player/sgg/starwars/battledroid_commander.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  3417. [7] = {{Model = "models/player/deckboy/super_droid_pm/super_droid_pm.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  3418. [8] = {{Model = "models/tfa/comm/gg/pm_sw_grievous.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  3419. }
  3420. JobRanks[TEAM_DROIDENGRAU].Prefix = {
  3421. [1] = "Gonk Droide",
  3422. [2] = "Kampfdroide",
  3423. [3] = "Technik Droide",
  3424. [4] = "Verteidigungsdroide",
  3425. [5] = "Geo Droide",
  3426. [6] = "Kommandodroide",
  3427. [7] = "B2-Superkampfdroide",
  3428. [8] = "General",
  3429. }
  3430. JobRanks[TEAM_DROIDENGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  3431. [1] = {Health = 800, Armor = 200},
  3432. [2] = {Health = 1200, Armor = 500},
  3433. [3] = {Health = 1500, Armor = 500},
  3434. [4] = {Health = 1600, Armor = 500},
  3435. [5] = {Health = 1600, Armor = 500},
  3436. [6] = {Health = 1900, Armor = 500},
  3437. [7] = {Health = 1900, Armor = 500},
  3438. [8] = {Health = 4000, Armor = 500},
  3439. }
  3440. JobRanks[TEAM_DROIDENGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3441. JobRanks[TEAM_DROIDENGRAU].Entities = {}
  3442. JobRanks[TEAM_DROIDENGRAU].Shipments = {}
  3443. JobRanks[TEAM_DROIDENGRAU].Warrant = nil
  3444. JobRanks[TEAM_DROIDENGRAU].Wanted = nil
  3445. JobRanks[TEAM_DROIDENGRAU].Permissions = {}
  3446.  
  3447. //-------------------------------------------------------------------------------------------------------------------------------------------------------------
  3448.  
  3449. JobRanks[TEAM_ZAKUULGRAU] = {}
  3450. JobRanks[TEAM_ZAKUULGRAU].MaxJobRank = 5
  3451. JobRanks[TEAM_ZAKUULGRAU].ReqRanks = {
  3452. [1] = 0,
  3453. [2] = 1500,
  3454. [3] = 3000,
  3455. [4] = 6000,
  3456. [5] = 8000,
  3457. }
  3458. JobRanks[TEAM_ZAKUULGRAU].NameRanks = {
  3459. [1] = "Anwärter",
  3460. [2] = "Ehrengarde",
  3461. [3] = "Prinz",
  3462. [4] = "Prinz",
  3463. [5] = "Ewiger Imperator",
  3464. }
  3465. JobRanks[TEAM_ZAKUULGRAU].BonusSalary = 1
  3466. JobRanks[TEAM_ZAKUULGRAU].ExtraLoadout = {}
  3467. JobRanks[TEAM_ZAKUULGRAU].ExtraLoadoutSingleRank = {
  3468. [1] = {"weapon_lightsaber_zakuul_anwaerter"},
  3469. [2] = {"weapon_lightsaber_zakuul"},
  3470. [3] = {"weapon_lightsaber_thexan"},
  3471. [4] = {"weapon_lightsaber_arcann"},
  3472. [5] = {"weapon_lightsaber_valkorion"},
  3473. }
  3474. JobRanks[TEAM_ZAKUULGRAU].Model = {
  3475. [2] = {{Model = "models/grealms/characters/zakuulknight/zakuulknight.mdl", Bodygroups = nil, Skin = 2}}, --Sets model, no bodygroups, sets skin to 3
  3476. [3] = {{Model = "models/player/thexan/thexan.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  3477. [4] = {{Model = "models/arcann/arcann.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  3478. [5] = {{Model = "models/grealms/characters/valkorian/valkorian.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
  3479. }
  3480. JobRanks[TEAM_ZAKUULGRAU].Prefix = {
  3481. [1] = "Zakuul Anwärter",
  3482. [2] = "Zakuul Ehrengarde",
  3483. [3] = "Prinz von Zakuul",
  3484. [4] = "Prinz von Zakuul",
  3485. [5] = "Ewiger Imperator",
  3486. }
  3487. JobRanks[TEAM_ZAKUULGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
  3488. [1] = {Health = 2000, Armor = 200},
  3489. [2] = {Health = 2900, Armor = 500},
  3490. [3] = {Health = 3500, Armor = 500},
  3491. [4] = {Health = 3500, Armor = 500},
  3492. [5] = {Health = 4500, Armor = 500},
  3493. }
  3494. JobRanks[TEAM_ZAKUULGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
  3495. JobRanks[TEAM_ZAKUULGRAU].Entities = {}
  3496. JobRanks[TEAM_ZAKUULGRAU].Shipments = {}
  3497. JobRanks[TEAM_ZAKUULGRAU].Warrant = nil
  3498. JobRanks[TEAM_ZAKUULGRAU].Wanted = nil
  3499. JobRanks[TEAM_ZAKUULGRAU].Permissions = {}
  3500.  
  3501.  
  3502. end)
  3503. end
  3504.  
  3505. if ezJobs then
  3506.     hook.Add("ezJobsLoaded", "JBR_InitRanks", JBR_InitRanks)
  3507. else
  3508.     hook.Add("loadCustomDarkRPItems", "JBR_InitRanks", JBR_InitRanks)
  3509. end
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