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- -----------------------------------------------------
- --[[
- Admins no longer require to be same job to promote/demote ranks
- Fixed demotion always setting player to lowest rank for admins
- Should now properly set model and stats bonuses etc on default jobs jobranks
- Restructured the bonus stats code -> a lot cleaner now
- You can now enter multiply models for each rank (it randomizes one of the models)
- Configs changes:
- Single loadout config restructured (I didn't take into account that a SWEP can be assigned to different ranks)
- Model config structure reworked (Won't work with old one)
- ]]
- JobRanksConfig = JobRanksConfig or {}
- //Who can access admin commands,menus etc
- JobRanksConfig.AdminAccessCustomCheck = function(Player) if Player:IsUserGroup( "projektleiter" ) or Player:IsUserGroup( "sensei" ) or Player:IsUserGroup( "seniormoderator" ) or Player:IsUserGroup( "superadmin" ) or Player:IsUserGroup( "admin" ) or Player:IsUserGroup( "moderator" ) then return true end end
- //How often should it update and save?
- JobRanksConfig.UpdateTimer = 10
- //Players Required to be able to earns playtime through timer
- JobRanksConfig.PlayersRequired = 0
- //Should it give SALARY*Bonus instead of SALARY+Bonus?
- //NOTE: This calculates BaseSalary + (BaseSalary/100*Bonus)
- //So if you set BonusSalary to 15 it will be 15% of the original salary
- JobRanksConfig.BonusSalaryPercent = false
- //Disables progression if player is AFK
- JobRanksConfig.DisableAFKProgress = true
- //NOTE: These uses DarkRPs chatcommand system, which means it will always use / before the command so by default it would be -> /rpromote NICK REASON
- //Chatcommand to promote
- JobRanksConfig.PromotionChatCommands = {"promote"}
- //Chatcommand to demote
- JobRanksConfig.DemotionChatCommands = {"demote"}
- //Should ranks reset when you die?
- JobRanksConfig.ResetRanksOnDeath = false
- //HUD Jobranks
- JobRanksConfig.HUD = true
- //Defined 0-100, 0 is as much left as it can and 100 is as much right as it can
- JobRanksConfig.UIW = 100
- //Defined 0-100, 0 is as much up as it can and 100 is as much down as it can
- JobRanksConfig.UIH = 0
- --[[
- bar = a bar for progress
- time = text for time left
- number = numbers only
- ]]
- JobRanksConfig.HUDType = "number"
- JobRanksConfig.UIBoxColor = Color(100,100,100,200)
- JobRanksConfig.UIOutlineColor = Color(200, 200, 200, 200)
- JobRanksConfig.UITextColor = Color(255,255,255,200)
- JobRanksConfig.BarBackground = Color(0,0,0,255)
- JobRanksConfig.Bar = Color(0,200,0,255)
- JobRanks = JobRanks or {}
- local function JBR_InitRanks()
- timer.Simple(3, function()
- JobRanks[TEAM_SCHUELERSITH] = {}
- JobRanks[TEAM_SCHUELERSITH].MaxJobRank = 3
- JobRanks[TEAM_SCHUELERSITH].ReqRanks = {
- [1] = 0,
- [2] = 5000,
- [3] = 10000,
- }
- JobRanks[TEAM_SCHUELERSITH].NameRanks = {
- [1] = "Jüngling",
- [2] = "Akolyth",
- [3] = "Schüler",
- }
- JobRanks[TEAM_SCHUELERSITH].BonusSalary = 1
- JobRanks[TEAM_SCHUELERSITH].ExtraLoadout = {}
- JobRanks[TEAM_SCHUELERSITH].ExtraLoadoutSingleRank = {
- [1] = {"weapon_lightsaber_wos_jedi_training"},
- [2] = {"weapon_lightsaber_sith_schueler"},
- [3] = {"weapon_lightsaber_sith_schueler"},
- }
- JobRanks[TEAM_SCHUELERSITH].Model = {
- [2] = {{Model = "models/nate159/req/swtfu/sith_acolyte.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/nate159/req/swtfu/sith_acolyte.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_SCHUELERSITH].Prefix = {
- [1] = "Sith Jüngling",
- [2] = "Sith Akolyth",
- [3] = "Sith Schüler",
- }
- JobRanks[TEAM_SCHUELERSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 500, Armor = 200},
- [2] = {Health = 1000, Armor = 300},
- [3] = {Health = 1300, Armor = 500},
- }
- JobRanks[TEAM_SCHUELERSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_SCHUELERSITH].Entities = {}
- JobRanks[TEAM_SCHUELERSITH].Shipments = {}
- JobRanks[TEAM_SCHUELERSITH].Warrant = nil
- JobRanks[TEAM_SCHUELERSITH].Wanted = nil
- JobRanks[TEAM_SCHUELERSITH].Permissions = {}
- //-----------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_MACHTINTENSIVESWESEN] = {}
- JobRanks[TEAM_MACHTINTENSIVESWESEN].MaxJobRank = 1
- JobRanks[TEAM_MACHTINTENSIVESWESEN].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_MACHTINTENSIVESWESEN].NameRanks = {
- [1] = "Machtintensives Wesen",
- }
- JobRanks[TEAM_MACHTINTENSIVESWESEN].BonusSalary = 1
- JobRanks[TEAM_MACHTINTENSIVESWESEN].ExtraLoadout = {}
- JobRanks[TEAM_MACHTINTENSIVESWESEN].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_MACHTINTENSIVESWESEN].Model = {
- [1] = {{Model = "models/jazzmcfly/jka/younglings/jka_young_anikan.mdl", Bodygroups = nil, Skin = 1},
- {Model = "models/jazzmcfly/jka/younglings/jka_young_male.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_MACHTINTENSIVESWESEN].Prefix = {}
- JobRanks[TEAM_MACHTINTENSIVESWESEN].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 100, Armor = 10},
- }
- JobRanks[TEAM_MACHTINTENSIVESWESEN].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_MACHTINTENSIVESWESEN].Entities = {}
- JobRanks[TEAM_MACHTINTENSIVESWESEN].Shipments = {}
- JobRanks[TEAM_MACHTINTENSIVESWESEN].Warrant = nil
- JobRanks[TEAM_MACHTINTENSIVESWESEN].Wanted = nil
- JobRanks[TEAM_MACHTINTENSIVESWESEN].Permissions = {}
- //--------------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_ATTENTÄTERSITH] = {}
- JobRanks[TEAM_ATTENTÄTERSITH].MaxJobRank = 6
- JobRanks[TEAM_ATTENTÄTERSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_ATTENTÄTERSITH].NameRanks = {
- [1] = "Vollstrecker",
- [2] = "Attentäter",
- [3] = "Inquisitor",
- [4] = "Großinquisitor",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_ATTENTÄTERSITH].BonusSalary = 1
- JobRanks[TEAM_ATTENTÄTERSITH].ExtraLoadout = {}
- JobRanks[TEAM_ATTENTÄTERSITH].ExtraLoadoutSingleRank = {
- [1] = {"weapon_lightsaber_sith_vollstrecker"},
- [2] = {"weapon_lightsaber_sith_attentaeter"},
- [3] = {"weapon_lightsaber_sith_inquisitor"},
- [4] = {"weapon_lightsaber_sith_grossinquisitor"},
- [5] = {"weapon_lightsaber_sith_attentaeter_lord"},
- [6] = {"weapon_lightsaber_sith_attentaeter_darth"},
- }
- JobRanks[TEAM_ATTENTÄTERSITH].Model = {
- [2] = {{Model = "models/syntheticgaming/characters/sithassassin/sithassassin.mdl", Bodygroups = nil, Skin = 1}},
- [3] = {{Model = "models/grealms/characters/inquisitor/inquisitor_01.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [4] = {{Model = "models/ethli/characters/inquisitorrebel/inquisitorrebel.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [5] = {{Model = "models/player/sw/revan/revan.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [6] = {{Model = "models/player/corvo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_ATTENTÄTERSITH].Prefix = {
- [1] = "Sith Vollstrecker",
- [2] = "Sith Attentäter",
- [3] = "Sith Inquisitor",
- [4] = "Sith Grossinquisitor",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_ATTENTÄTERSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_ATTENTÄTERSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_ATTENTÄTERSITH].Entities = {}
- JobRanks[TEAM_ATTENTÄTERSITH].Shipments = {}
- JobRanks[TEAM_ATTENTÄTERSITH].Warrant = nil
- JobRanks[TEAM_ATTENTÄTERSITH].Wanted = nil
- JobRanks[TEAM_ATTENTÄTERSITH].Permissions = {}
- //--------------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_KRIEGERSITH] = {}
- JobRanks[TEAM_KRIEGERSITH].MaxJobRank = 6
- JobRanks[TEAM_KRIEGERSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_KRIEGERSITH].NameRanks = {
- [1] = "Krieger",
- [2] = "Verderber",
- [3] = "Schlächter",
- [4] = "Kriegsherr",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_KRIEGERSITH].BonusSalary = 1
- JobRanks[TEAM_KRIEGERSITH].ExtraLoadout = {}
- JobRanks[TEAM_KRIEGERSITH].ExtraLoadoutSingleRank = {
- [1] = {"weapon_lightsaber_sith_krieger"},
- [2] = {"weapon_lightsaber_sith_verderber"},
- [3] = {"weapon_lightsaber_sith_schlaechter"},
- [4] = {"weapon_lightsaber_sith_kriegsherr"},
- [5] = {"weapon_lightsaber_sith_krieger_lord"},
- [6] = {"weapon_lightsaber_sith_krieger_darth"},
- }
- JobRanks[TEAM_KRIEGERSITH].Model = {
- [2] = {{Model = "models/grealms/characters/darkjedi/darkjedi.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/grealms/characters/darkjedi/darkjedi.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [4] = {{Model = "models/lord/lord.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [5] = {{Model = "models/player/sw/revan/revan.mdl", Bodygroups = nil, Skin = 1}},
- [6] = {{Model = "models/player/corvo.mdl", Bodygroups = nil, Skin = 1}},
- }
- JobRanks[TEAM_KRIEGERSITH].Prefix = {
- [1] = "Sith Krieger",
- [2] = "Sith Verderber",
- [3] = "Sith Schlächter",
- [4] = "Sith Kriegsherr",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_KRIEGERSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_KRIEGERSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_KRIEGERSITH].Entities = {}
- JobRanks[TEAM_KRIEGERSITH].Shipments = {}
- JobRanks[TEAM_KRIEGERSITH].Warrant = nil
- JobRanks[TEAM_KRIEGERSITH].Wanted = nil
- JobRanks[TEAM_KRIEGERSITH].Permissions = {}
- //--------------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_GELEHRTERSITH] = {}
- JobRanks[TEAM_GELEHRTERSITH].MaxJobRank = 6
- JobRanks[TEAM_GELEHRTERSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_GELEHRTERSITH].NameRanks = {
- [1] = "Forscher",
- [2] = "Gelehrter",
- [3] = "Kultist",
- [4] = "Hexer",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_GELEHRTERSITH].BonusSalary = 1
- JobRanks[TEAM_GELEHRTERSITH].ExtraLoadout = {}
- JobRanks[TEAM_GELEHRTERSITH].ExtraLoadoutSingleRank = {
- [1] = {"weapon_lightsaber_sith_forscher"},
- [2] = {"weapon_lightsaber_sith_gelehrter"},
- [3] = {"weapon_lightsaber_sith_kultist"},
- [4] = {"weapon_lightsaber_sith_hexer"},
- [5] = {"weapon_lightsaber_sith_forscher_lord"},
- [6] = {"weapon_lightsaber_sith_forscher_darth"},
- }
- JobRanks[TEAM_GELEHRTERSITH].Model = {
- [2] = {{Model = "models/player/swtor/arsenic/star/star.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/player/swtor/star/gray/star.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [4] = {{Model = "models/player/swtor/arsenic/viatic/viatic3.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [5] = {{Model = "models/player/sw/revan/revan.mdl", Bodygroups = nil, Skin = 1}},
- [6] = {{Model = "models/player/corvo.mdl", Bodygroups = nil, Skin = 1}},
- }
- JobRanks[TEAM_GELEHRTERSITH].Prefix = {
- [1] = "Sith Forscher",
- [2] = "Sith Gelehrter",
- [3] = "Sith Kultist",
- [4] = "Sith Hexer",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_GELEHRTERSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_GELEHRTERSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_GELEHRTERSITH].Entities = {}
- JobRanks[TEAM_GELEHRTERSITH].Shipments = {}
- JobRanks[TEAM_GELEHRTERSITH].Warrant = nil
- JobRanks[TEAM_GELEHRTERSITH].Wanted = nil
- JobRanks[TEAM_GELEHRTERSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_WACHENSITH] = {}
- JobRanks[TEAM_WACHENSITH].MaxJobRank = 6
- JobRanks[TEAM_WACHENSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_WACHENSITH].NameRanks = {
- [1] = "Wächter",
- [2] = "Tempelwache",
- [3] = "Archivwache",
- [4] = "Großwächter",
- [5] = "Imperiale Garde",
- [6] = "Imperiale Ehrengarde",
- }
- JobRanks[TEAM_WACHENSITH].BonusSalary = 1
- JobRanks[TEAM_WACHENSITH].ExtraLoadout = {}
- JobRanks[TEAM_WACHENSITH].ExtraLoadoutSingleRank = {
- [1] = {"weapon_lightsaber_sith_waechter","weapon_cuff_elastic"},
- [2] = {"weapon_lightsaber_sith_tempelwachter","weapon_cuff_elastic"},
- [3] = {"weapon_lightsaber_sith_leibwaechter","weapon_cuff_elastic"},
- [4] = {"weapon_lightsaber_sith_grosswaechter","weapon_cuff_elastic"},
- [5] = {"weapon_lightsaber_sith_imperiale_garde","weapon_cuff_elastic"},
- [6] = {"weapon_lightsaber_sith_ehrengarde","weapon_cuff_elastic"},
- }
- JobRanks[TEAM_WACHENSITH].Model = {
- [2] = {{Model = "models/player/starwars/mistersweetroll/imperialguard.mdl", Bodygroups = nil, Skin = 1}},
- [3] = {{Model = "models/imperial/guard/blackguard.mdl", Bodygroups = nil, Skin = 1}},
- [4] = {{Model = "models/player/ven/shadowguard.mdl", Bodygroups = nil, Skin = 1}},
- [5] = {{Model = "models/player/ven/carnor.mdl", Bodygroups = nil, Skin = 1}},
- [6] = {{Model = "models/player/ven/guard.mdl", Bodygroups = nil, Skin = 1}},
- }
- JobRanks[TEAM_WACHENSITH].Prefix = {
- [1] = "Sith Wächter",
- [2] = "Sith Tempelwache",
- [3] = "Sith Archivwache",
- [4] = "Sith Grosswächter",
- [5] = "Sith Imperiale Garde",
- [6] = "Sith Imperiale Ehrengarde",
- }
- JobRanks[TEAM_WACHENSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_WACHENSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_WACHENSITH].Entities = {}
- JobRanks[TEAM_WACHENSITH].Shipments = {}
- JobRanks[TEAM_WACHENSITH].Warrant = nil
- JobRanks[TEAM_WACHENSITH].Wanted = nil
- JobRanks[TEAM_WACHENSITH].Permissions = {}
- //---------------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_TROOPERSITH] = {}
- JobRanks[TEAM_TROOPERSITH].MaxJobRank = 8
- JobRanks[TEAM_TROOPERSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 2000,
- [4] = 2500,
- [5] = 3000,
- [6] = 4500,
- [7] = 5000,
- [8] = 8000,
- }
- JobRanks[TEAM_TROOPERSITH].NameRanks = {
- [1] = "Trooper Rekrut",
- [2] = "Trooper Medic PVT",
- [3] = "Trooper CPL",
- [4] = "Trooper SGT",
- [5] = "Trooper LT",
- [6] = "Trooper COL",
- [7] = "Trooper V-CDR",
- [8] = "Trooper CDR",
- }
- JobRanks[TEAM_TROOPERSITH].BonusSalary = 1
- JobRanks[TEAM_TROOPERSITH].ExtraLoadout = {
- ["weapon_cuff_elastic"] = 4, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_TROOPERSITH].ExtraLoadoutSingleRank = {
- [1] = {"tfa_dlt19_extended","tfa_dh17_extended"},
- [2] = {"tfa_dlt19_extended","tfa_dh17_extended"},
- [3] = {"tfa_e11d_extended","tfa_scoutblaster_extended"},
- [4] = {"tfa_e11d_extended","tfa_scoutblaster_extended"},
- [5] = {"tfa_dh17","tfa_swch_z6_red"},
- [6] = {"tfa_dh17","tfa_swch_z6_red"},
- [7] = {"tfa_swch_z6_red","tfa_sw_dual_dl44","weapon_cuff_elastic"},
- [8] = {"tfa_sw_dual_dl44","tfa_swch_z6_red","weapon_cuff_elastic"},
- }
- JobRanks[TEAM_TROOPERSITH].Model = {
- [1] = {{Model = "models/player/grizzlerules/sithtrooper/sithtrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [2] = {{Model = "models/player/grizzlerules/sithtrooper/sithtrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/player/grizzlerules/sithtrooper/sithtrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [4] = {{Model = "models/player/grizzlerules/bluesith/bluesith.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [5] = {{Model = "models/player/grizzlerules/merin/merin.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [6] = {{Model = "models/player/grizzlerules/merin/merin.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [7] = {{Model = "models/player/grizzlerules/sithpilot/sithpilot.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [8] = {{Model = "models/player/grizzlerules/sithpilot/sithpilot.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_TROOPERSITH].Prefix = {
- [1] = "Sith Trooper Rekrut",
- [2] = "Sith Trooper PVT",
- [3] = "Sith Trooper CPL",
- [4] = "Sith Trooper SGT",
- [5] = "Sith Trooper LT",
- [6] = "Sith Trooper COL",
- [7] = "Sith Trooper V-CDR",
- [8] = "Sith Trooper CDR",
- }
- JobRanks[TEAM_TROOPERSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 1600, Armor = 200},
- [3] = {Health = 2000, Armor = 500},
- [4] = {Health = 2400, Armor = 1000},
- [5] = {Health = 2800, Armor = 1000},
- [6] = {Health = 2800, Armor = 1000},
- [7] = {Health = 2800, Armor = 1000},
- [8] = {Health = 2800, Armor = 1000},
- }
- JobRanks[TEAM_TROOPERSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_TROOPERSITH].Entities = {}
- JobRanks[TEAM_TROOPERSITH].Shipments = {}
- JobRanks[TEAM_TROOPERSITH].Warrant = nil
- JobRanks[TEAM_TROOPERSITH].Wanted = nil
- JobRanks[TEAM_TROOPERSITH].Permissions = {}
- //---------------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_MEDICSITH] = {}
- JobRanks[TEAM_MEDICSITH].MaxJobRank = 5
- JobRanks[TEAM_MEDICSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 2000,
- [4] = 2500,
- [5] = 3000,
- }
- JobRanks[TEAM_MEDICSITH].NameRanks = {
- [1] = "Trooper PVT",
- [2] = "Trooper CPL",
- [3] = "Trooper SGT",
- [4] = "Trooper LT",
- [5] = "Trooper COL",
- }
- JobRanks[TEAM_MEDICSITH].BonusSalary = 1
- JobRanks[TEAM_MEDICSITH].ExtraLoadout = {
- ["weapon_cuff_elastic"] = 4, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_MEDICSITH].ExtraLoadoutSingleRank = {
- [1] = {"tfa_a280_extended","tfa_752_defenderoftruth","weapon_medkit","bn_defib"},
- [2] = {"tfa_a280_extended","tfa_752_defenderoftruth","weapon_medkit","bn_defib"},
- [3] = {"tfa_a280_extended","tfa_752_defenderoftruth","weapon_medkit","bn_defib"},
- [4] = {"tfa_a280_extended","tfa_752_defenderoftruth","weapon_medkit","bn_defib"},
- [5] = {"tfa_a280_extended","tfa_752_defenderoftruth","weapon_medkit","bn_defib"},
- }
- JobRanks[TEAM_MEDICSITH].Model = {
- [1] = {{Model = "models/player/grizzlerules/sithmedic/sithmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [2] = {{Model = "models/player/grizzlerules/sithmedic/sithmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/player/grizzlerules/sithmedic/sithmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [4] = {{Model = "models/player/grizzlerules/sithmedic/sithmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [5] = {{Model = "models/player/grizzlerules/sithmedic/sithmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_MEDICSITH].Prefix = {
- [1] = "Sith Medic PVT",
- [2] = "Sith Medic CPL",
- [3] = "Sith Medic SGT",
- [4] = "Sith Medic LT",
- [5] = "Sith Medic COL",
- }
- JobRanks[TEAM_MEDICSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 1600, Armor = 200},
- [3] = {Health = 2000, Armor = 500},
- [4] = {Health = 2400, Armor = 1000},
- [5] = {Health = 2800, Armor = 1000},
- }
- JobRanks[TEAM_MEDICSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_MEDICSITH].Entities = {}
- JobRanks[TEAM_MEDICSITH].Shipments = {}
- JobRanks[TEAM_MEDICSITH].Warrant = nil
- JobRanks[TEAM_MEDICSITH].Wanted = nil
- JobRanks[TEAM_MEDICSITH].Permissions = {}
- //---------------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_RECONSITH] = {}
- JobRanks[TEAM_RECONSITH].MaxJobRank = 5
- JobRanks[TEAM_RECONSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 2000,
- [4] = 2500,
- [5] = 3000,
- }
- JobRanks[TEAM_RECONSITH].NameRanks = {
- [1] = "Trooper PVT",
- [2] = "Trooper CPL",
- [3] = "Trooper SGT",
- [4] = "Trooper LT",
- [5] = "Trooper COL",
- }
- JobRanks[TEAM_RECONSITH].BonusSalary = 1
- JobRanks[TEAM_RECONSITH].ExtraLoadout = {
- ["weapon_cuff_elastic"] = 4, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_RECONSITH].ExtraLoadoutSingleRank = {
- [1] = {"tfa_wsp_2","tfa_se14c_extended"},
- [2] = {"tfa_wsp_2","tfa_se14c_extended"},
- [3] = {"tfa_wsp_2","tfa_se14c_extended"},
- [4] = {"tfa_wsp_2","tfa_se14c_extended"},
- [5] = {"tfa_wsp_2","tfa_se14c_extended"},
- }
- JobRanks[TEAM_RECONSITH].Model = {
- [1] = {{Model = "models/player/grizzlerules/sithforestcamo/sithforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [2] = {{Model = "models/player/grizzlerules/sithforestcamo/sithforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/player/grizzlerules/sithforestcamo/sithforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [4] = {{Model = "models/player/grizzlerules/sithforestcamo/sithforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [5] = {{Model = "models/player/grizzlerules/sithforestcamo/sithforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_RECONSITH].Prefix = {
- [1] = "Sith Recon PVT",
- [2] = "Sith Recon CPL",
- [3] = "Sith Recon SGT",
- [4] = "Sith Recon LT",
- [5] = "Sith Recon COL",
- }
- JobRanks[TEAM_RECONSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 1600, Armor = 200},
- [3] = {Health = 2000, Armor = 500},
- [4] = {Health = 2400, Armor = 1000},
- [5] = {Health = 2800, Armor = 1000},
- }
- JobRanks[TEAM_RECONSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_RECONSITH].Entities = {}
- JobRanks[TEAM_RECONSITH].Shipments = {}
- JobRanks[TEAM_RECONSITH].Warrant = nil
- JobRanks[TEAM_RECONSITH].Wanted = nil
- JobRanks[TEAM_RECONSITH].Permissions = {}
- //--------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_IMPERATORSITH] = {}
- JobRanks[TEAM_IMPERATORSITH].MaxJobRank = 1
- JobRanks[TEAM_IMPERATORSITH].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_IMPERATORSITH].NameRanks = {
- [1] = "Sith Darth",
- }
- JobRanks[TEAM_IMPERATORSITH].BonusSalary = 1
- JobRanks[TEAM_IMPERATORSITH].ExtraLoadout = {
- ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_IMPERATORSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_IMPERATORSITH].Model = {
- [1] = {{Model = "models/player/nihilus.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_IMPERATORSITH].Prefix = {
- [1] = "Sith Darth",
- }
- JobRanks[TEAM_IMPERATORSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_IMPERATORSITH].Entities = {}
- JobRanks[TEAM_IMPERATORSITH].Shipments = {}
- JobRanks[TEAM_IMPERATORSITH].Warrant = nil
- JobRanks[TEAM_IMPERATORSITH].Wanted = nil
- JobRanks[TEAM_IMPERATORSITH].Permissions = {}
- //----------------------------------------DONATOR----------SITH------------------------------------------------------------
- JobRanks[TEAM_VADERSITH] = {}
- JobRanks[TEAM_VADERSITH].MaxJobRank = 6
- JobRanks[TEAM_VADERSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_VADERSITH].NameRanks = {
- [1] = "Krieger",
- [2] = "Verderber",
- [3] = "Schlächter",
- [4] = "Kriegsherr",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_VADERSITH].BonusSalary = 1
- JobRanks[TEAM_VADERSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_darth_vader"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_VADERSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_VADERSITH].Model = {}
- JobRanks[TEAM_VADERSITH].Prefix = {
- [1] = "Sith Krieger",
- [2] = "Sith Verderber",
- [3] = "Sith Schlächter",
- [4] = "Sith Kriegsherr",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_VADERSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_VADERSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_VADERSITH].Entities = {}
- JobRanks[TEAM_VADERSITH].Shipments = {}
- JobRanks[TEAM_VADERSITH].Warrant = nil
- JobRanks[TEAM_VADERSITH].Wanted = nil
- JobRanks[TEAM_VADERSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_MARRSITH] = {}
- JobRanks[TEAM_MARRSITH].MaxJobRank = 6
- JobRanks[TEAM_MARRSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_MARRSITH].NameRanks = {
- [1] = "Krieger",
- [2] = "Verderber",
- [3] = "Schlächter",
- [4] = "Kriegsherr",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_MARRSITH].BonusSalary = 1
- JobRanks[TEAM_MARRSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_darth_marr"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_MARRSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_MARRSITH].Model = {}
- JobRanks[TEAM_MARRSITH].Prefix = {
- [1] = "Sith Krieger",
- [2] = "Sith Verderber",
- [3] = "Sith Schlächter",
- [4] = "Sith Kriegsherr",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_MARRSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_MARRSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_MARRSITH].Entities = {}
- JobRanks[TEAM_MARRSITH].Shipments = {}
- JobRanks[TEAM_MARRSITH].Warrant = nil
- JobRanks[TEAM_MARRSITH].Wanted = nil
- JobRanks[TEAM_MARRSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_SIONSITH] = {}
- JobRanks[TEAM_SIONSITH].MaxJobRank = 6
- JobRanks[TEAM_SIONSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_SIONSITH].NameRanks = {
- [1] = "Krieger",
- [2] = "Verderber",
- [3] = "Schlächter",
- [4] = "Kriegsherr",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_SIONSITH].BonusSalary = 1
- JobRanks[TEAM_SIONSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_darth_sion"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_SIONSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_SIONSITH].Model = {}
- JobRanks[TEAM_SIONSITH].Prefix = {
- [1] = "Sith Krieger",
- [2] = "Sith Verderber",
- [3] = "Sith Schlächter",
- [4] = "Sith Kriegsherr",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_SIONSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_SIONSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_SIONSITH].Entities = {}
- JobRanks[TEAM_SIONSITH].Shipments = {}
- JobRanks[TEAM_SIONSITH].Warrant = nil
- JobRanks[TEAM_SIONSITH].Wanted = nil
- JobRanks[TEAM_SIONSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_JADUSSITH] = {}
- JobRanks[TEAM_JADUSSITH].MaxJobRank = 6
- JobRanks[TEAM_JADUSSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_JADUSSITH].NameRanks = {
- [1] = "Vollstrecker",
- [2] = "Attentäter",
- [3] = "Inquisitor",
- [4] = "Grossinquisitor",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_JADUSSITH].BonusSalary = 1
- JobRanks[TEAM_JADUSSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_darth_jadus"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_JADUSSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_JADUSSITH].Model = {}
- JobRanks[TEAM_JADUSSITH].Prefix = {
- [1] = "Sith Vollstrecker",
- [2] = "Sith Attentäter",
- [3] = "Sith Inquisitor",
- [4] = "Sith Grossinquisitor",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_JADUSSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_JADUSSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_JADUSSITH].Entities = {}
- JobRanks[TEAM_JADUSSITH].Shipments = {}
- JobRanks[TEAM_JADUSSITH].Warrant = nil
- JobRanks[TEAM_JADUSSITH].Wanted = nil
- JobRanks[TEAM_JADUSSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_KYLORENSITH] = {}
- JobRanks[TEAM_KYLORENSITH].MaxJobRank = 6
- JobRanks[TEAM_KYLORENSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_KYLORENSITH].NameRanks = {
- [1] = "Krieger",
- [2] = "Verderber",
- [3] = "Schlächter",
- [4] = "Kriegsherr",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_KYLORENSITH].BonusSalary = 1
- JobRanks[TEAM_KYLORENSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_kylo_ren"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_KYLORENSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_KYLORENSITH].Model = {}
- JobRanks[TEAM_KYLORENSITH].Prefix = {
- [1] = "Sith Krieger",
- [2] = "Sith Verderber",
- [3] = "Sith Schlächter",
- [4] = "Sith Kriegsherr",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_KYLORENSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_KYLORENSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_KYLORENSITH].Entities = {}
- JobRanks[TEAM_KYLORENSITH].Shipments = {}
- JobRanks[TEAM_KYLORENSITH].Warrant = nil
- JobRanks[TEAM_KYLORENSITH].Wanted = nil
- JobRanks[TEAM_KYLORENSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_DOOKUSITH] = {}
- JobRanks[TEAM_DOOKUSITH].MaxJobRank = 6
- JobRanks[TEAM_DOOKUSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_DOOKUSITH].NameRanks = {
- [1] = "Krieger",
- [2] = "Verderber",
- [3] = "Schlächter",
- [4] = "Kriegsherr",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_DOOKUSITH].BonusSalary = 1
- JobRanks[TEAM_DOOKUSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_count_dooku"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_DOOKUSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_DOOKUSITH].Model = {}
- JobRanks[TEAM_DOOKUSITH].Prefix = {
- [1] = "Sith Krieger",
- [2] = "Sith Verderber",
- [3] = "Sith Schlächter",
- [4] = "Sith Kriegsherr",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_DOOKUSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_DOOKUSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_DOOKUSITH].Entities = {}
- JobRanks[TEAM_DOOKUSITH].Shipments = {}
- JobRanks[TEAM_DOOKUSITH].Warrant = nil
- JobRanks[TEAM_DOOKUSITH].Wanted = nil
- JobRanks[TEAM_DOOKUSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_SIDIOUSSITH] = {}
- JobRanks[TEAM_SIDIOUSSITH].MaxJobRank = 6
- JobRanks[TEAM_SIDIOUSSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_SIDIOUSSITH].NameRanks = {
- [1] = "Krieger",
- [2] = "Verderber",
- [3] = "Schlächter",
- [4] = "Kriegsherr",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_SIDIOUSSITH].BonusSalary = 1
- JobRanks[TEAM_SIDIOUSSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_darth_sidious"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_SIDIOUSSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_SIDIOUSSITH].Model = {}
- JobRanks[TEAM_SIDIOUSSITH].Prefix = {
- [1] = "Sith Krieger",
- [2] = "Sith Verderber",
- [3] = "Sith Schlächter",
- [4] = "Sith Kriegsherr",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_SIDIOUSSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_SIDIOUSSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_SIDIOUSSITH].Entities = {}
- JobRanks[TEAM_SIDIOUSSITH].Shipments = {}
- JobRanks[TEAM_SIDIOUSSITH].Warrant = nil
- JobRanks[TEAM_SIDIOUSSITH].Wanted = nil
- JobRanks[TEAM_SIDIOUSSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_MALGUSSITH] = {}
- JobRanks[TEAM_MALGUSSITH].MaxJobRank = 6
- JobRanks[TEAM_MALGUSSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_MALGUSSITH].NameRanks = {
- [1] = "Krieger",
- [2] = "Verderber",
- [3] = "Schlächter",
- [4] = "Kriegsherr",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_MALGUSSITH].BonusSalary = 1
- JobRanks[TEAM_MALGUSSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_darth_malgus"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_MALGUSSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_MALGUSSITH].Model = {}
- JobRanks[TEAM_MALGUSSITH].Prefix = {
- [1] = "Sith Krieger",
- [2] = "Sith Verderber",
- [3] = "Sith Schlächter",
- [4] = "Sith Kriegsherr",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_MALGUSSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_MALGUSSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_MALGUSSITH].Entities = {}
- JobRanks[TEAM_MALGUSSITH].Shipments = {}
- JobRanks[TEAM_MALGUSSITH].Warrant = nil
- JobRanks[TEAM_MALGUSSITH].Wanted = nil
- JobRanks[TEAM_MALGUSSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_MALAKSITH] = {}
- JobRanks[TEAM_MALAKSITH].MaxJobRank = 6
- JobRanks[TEAM_MALAKSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_MALAKSITH].NameRanks = {
- [1] = "Krieger",
- [2] = "Verderber",
- [3] = "Schlächter",
- [4] = "Kriegsherr",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_MALAKSITH].BonusSalary = 1
- JobRanks[TEAM_MALAKSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_darth_malak"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_MALAKSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_MALAKSITH].Model = {}
- JobRanks[TEAM_MALAKSITH].Prefix = {
- [1] = "Sith Krieger",
- [2] = "Sith Verderber",
- [3] = "Sith Schlächter",
- [4] = "Sith Kriegsherr",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_MALAKSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_MALAKSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_MALAKSITH].Entities = {}
- JobRanks[TEAM_MALAKSITH].Shipments = {}
- JobRanks[TEAM_MALAKSITH].Warrant = nil
- JobRanks[TEAM_MALAKSITH].Wanted = nil
- JobRanks[TEAM_MALAKSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_MAULSITH] = {}
- JobRanks[TEAM_MAULSITH].MaxJobRank = 6
- JobRanks[TEAM_MAULSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_MAULSITH].NameRanks = {
- [1] = "Vollstrecker",
- [2] = "Attentäter",
- [3] = "Inquisitor",
- [4] = "Großinquisitor",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_MAULSITH].BonusSalary = 1
- JobRanks[TEAM_MAULSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_darth_maul"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_MAULSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_MAULSITH].Model = {}
- JobRanks[TEAM_MAULSITH].Prefix = {
- [1] = "Sith Vollstrecker",
- [2] = "Sith Attentäter",
- [3] = "Sith Inquisitor",
- [4] = "Sith Großinquisitor",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_MAULSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_MAULSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_MAULSITH].Entities = {}
- JobRanks[TEAM_MAULSITH].Shipments = {}
- JobRanks[TEAM_MAULSITH].Warrant = nil
- JobRanks[TEAM_MAULSITH].Wanted = nil
- JobRanks[TEAM_MAULSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_GRATHANSITH] = {}
- JobRanks[TEAM_GRATHANSITH].MaxJobRank = 6
- JobRanks[TEAM_GRATHANSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_GRATHANSITH].NameRanks = {
- [1] = "Vollstrecker",
- [2] = "Attentäter",
- [3] = "Inquisitor",
- [4] = "Großinquisitor",
- [5] = "Lord",
- [6] = "Imperator",
- }
- JobRanks[TEAM_GRATHANSITH].BonusSalary = 1
- JobRanks[TEAM_GRATHANSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_darth_grathan"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_GRATHANSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_GRATHANSITH].Model = {}
- JobRanks[TEAM_GRATHANSITH].Prefix = {
- [1] = "Sith Vollstrecker",
- [2] = "Sith Attentäter",
- [3] = "Sith Inquisitor",
- [4] = "Sith Großinquisitor",
- [5] = "Sith Lord",
- [6] = "Sith Imperator",
- }
- JobRanks[TEAM_GRATHANSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 4900, Armor = 500},
- }
- JobRanks[TEAM_GRATHANSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_GRATHANSITH].Entities = {}
- JobRanks[TEAM_GRATHANSITH].Shipments = {}
- JobRanks[TEAM_GRATHANSITH].Warrant = nil
- JobRanks[TEAM_GRATHANSITH].Wanted = nil
- JobRanks[TEAM_GRATHANSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_VINDICANSITH] = {}
- JobRanks[TEAM_VINDICANSITH].MaxJobRank = 6
- JobRanks[TEAM_VINDICANSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_VINDICANSITH].NameRanks = {
- [1] = "Krieger",
- [2] = "Verderber",
- [3] = "Schlächter",
- [4] = "Kriegsherr",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_VINDICANSITH].BonusSalary = 1
- JobRanks[TEAM_VINDICANSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_vindican"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_VINDICANSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_VINDICANSITH].Model = {}
- JobRanks[TEAM_VINDICANSITH].Prefix = {
- [1] = "Sith Krieger",
- [2] = "Sith Verderber",
- [3] = "Sith Schlächter",
- [4] = "Sith Kriegsherr",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_VINDICANSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_VINDICANSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_VINDICANSITH].Entities = {}
- JobRanks[TEAM_VINDICANSITH].Shipments = {}
- JobRanks[TEAM_VINDICANSITH].Warrant = nil
- JobRanks[TEAM_VINDICANSITH].Wanted = nil
- JobRanks[TEAM_VINDICANSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_VITIATESITH] = {}
- JobRanks[TEAM_VITIATESITH].MaxJobRank = 6
- JobRanks[TEAM_VITIATESITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_VITIATESITH].NameRanks = {
- [1] = "Krieger",
- [2] = "Verderber",
- [3] = "Schlächter",
- [4] = "Kriegsherr",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_VITIATESITH].BonusSalary = 1
- JobRanks[TEAM_VITIATESITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_vitiate"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_VITIATESITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_VITIATESITH].Model = {}
- JobRanks[TEAM_VITIATESITH].Prefix = {
- [1] = "Sith Krieger",
- [2] = "Sith Verderber",
- [3] = "Sith Schlächter",
- [4] = "Sith Kriegsherr",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_VITIATESITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_VITIATESITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_VITIATESITH].Entities = {}
- JobRanks[TEAM_VITIATESITH].Shipments = {}
- JobRanks[TEAM_VITIATESITH].Warrant = nil
- JobRanks[TEAM_VITIATESITH].Wanted = nil
- JobRanks[TEAM_VITIATESITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_PLAGUEISSITH] = {}
- JobRanks[TEAM_PLAGUEISSITH].MaxJobRank = 6
- JobRanks[TEAM_PLAGUEISSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_PLAGUEISSITH].NameRanks = {
- [1] = "Krieger",
- [2] = "Verderber",
- [3] = "Schlächter",
- [4] = "Kriegsherr",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_PLAGUEISSITH].BonusSalary = 1
- JobRanks[TEAM_PLAGUEISSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_darth_plagueis"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_PLAGUEISSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_PLAGUEISSITH].Model = {}
- JobRanks[TEAM_PLAGUEISSITH].Prefix = {
- [1] = "Sith Krieger",
- [2] = "Sith Verderber",
- [3] = "Sith Schlächter",
- [4] = "Sith Kriegsherr",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_PLAGUEISSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_PLAGUEISSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_PLAGUEISSITH].Entities = {}
- JobRanks[TEAM_PLAGUEISSITH].Shipments = {}
- JobRanks[TEAM_PLAGUEISSITH].Warrant = nil
- JobRanks[TEAM_PLAGUEISSITH].Wanted = nil
- JobRanks[TEAM_PLAGUEISSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_BANESITH] = {}
- JobRanks[TEAM_BANESITH].MaxJobRank = 6
- JobRanks[TEAM_BANESITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_BANESITH].NameRanks = {
- [1] = "Krieger",
- [2] = "Verderber",
- [3] = "Schlächter",
- [4] = "Kriegsherr",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_BANESITH].BonusSalary = 1
- JobRanks[TEAM_BANESITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_darth_bane"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_BANESITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_BANESITH].Model = {}
- JobRanks[TEAM_BANESITH].Prefix = {
- [1] = "Sith Krieger",
- [2] = "Sith Verderber",
- [3] = "Sith Schlächter",
- [4] = "Sith Kriegsherr",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_BANESITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_BANESITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_BANESITH].Entities = {}
- JobRanks[TEAM_BANESITH].Shipments = {}
- JobRanks[TEAM_BANESITH].Warrant = nil
- JobRanks[TEAM_BANESITH].Wanted = nil
- JobRanks[TEAM_BANESITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_SAVAGESITH] = {}
- JobRanks[TEAM_SAVAGESITH].MaxJobRank = 6
- JobRanks[TEAM_SAVAGESITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_SAVAGESITH].NameRanks = {
- [1] = "Krieger",
- [2] = "Verderber",
- [3] = "Schlächter",
- [4] = "Kriegsherr",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_SAVAGESITH].BonusSalary = 1
- JobRanks[TEAM_SAVAGESITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_savage_opress"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_SAVAGESITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_SAVAGESITH].Model = {}
- JobRanks[TEAM_SAVAGESITH].Prefix = {
- [1] = "Sith Krieger",
- [2] = "Sith Verderber",
- [3] = "Sith Schlächter",
- [4] = "Sith Kriegsherr",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_SAVAGESITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_SAVAGESITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_SAVAGESITH].Entities = {}
- JobRanks[TEAM_SAVAGESITH].Shipments = {}
- JobRanks[TEAM_SAVAGESITH].Warrant = nil
- JobRanks[TEAM_SAVAGESITH].Wanted = nil
- JobRanks[TEAM_SAVAGESITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_NOXSITH] = {}
- JobRanks[TEAM_NOXSITH].MaxJobRank = 6
- JobRanks[TEAM_NOXSITH].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_NOXSITH].NameRanks = {
- [1] = "Vollstrecker",
- [2] = "Attentäter",
- [3] = "Inquisitor",
- [4] = "Großinquisitor",
- [5] = "Lord",
- [6] = "Darth",
- }
- JobRanks[TEAM_NOXSITH].BonusSalary = 1
- JobRanks[TEAM_NOXSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_darth_nox"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_NOXSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_NOXSITH].Model = {}
- JobRanks[TEAM_NOXSITH].Prefix = {
- [1] = "Sith Vollstrecker",
- [2] = "Sith Attentäter",
- [3] = "Sith Inquisitor",
- [4] = "Sith Großinquisitor",
- [5] = "Sith Lord",
- [6] = "Sith Darth",
- }
- JobRanks[TEAM_NOXSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_NOXSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_NOXSITH].Entities = {}
- JobRanks[TEAM_NOXSITH].Shipments = {}
- JobRanks[TEAM_NOXSITH].Warrant = nil
- JobRanks[TEAM_NOXSITH].Wanted = nil
- JobRanks[TEAM_NOXSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_EGSITH] = {}
- JobRanks[TEAM_EGSITH].MaxJobRank = 1
- JobRanks[TEAM_EGSITH].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_EGSITH].NameRanks = {
- [1] = "Droide",
- }
- JobRanks[TEAM_EGSITH].BonusSalary = 1
- JobRanks[TEAM_EGSITH].ExtraLoadout = {
- ["weapon_lightsaber_sith_eg5"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
- ["realistic_hook"] = 1, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_EGSITH].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_EGSITH].Model = {}
- JobRanks[TEAM_EGSITH].Prefix = {
- [1] = "Sith Droide",
- }
- JobRanks[TEAM_EGSITH].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 2800, Armor = 200},
- }
- JobRanks[TEAM_EGSITH].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_EGSITH].Entities = {}
- JobRanks[TEAM_EGSITH].Shipments = {}
- JobRanks[TEAM_EGSITH].Warrant = nil
- JobRanks[TEAM_EGSITH].Wanted = nil
- JobRanks[TEAM_EGSITH].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_SCHUELERJEDI] = {}
- JobRanks[TEAM_SCHUELERJEDI].MaxJobRank = 3
- JobRanks[TEAM_SCHUELERJEDI].ReqRanks = {
- [1] = 0,
- [2] = 5000,
- [3] = 10000,
- }
- JobRanks[TEAM_SCHUELERJEDI].NameRanks = {
- [1] = "Jüngling",
- [2] = "Anwäter",
- [3] = "Padawan",
- }
- JobRanks[TEAM_SCHUELERJEDI].BonusSalary = 1
- JobRanks[TEAM_SCHUELERJEDI].ExtraLoadout = {}
- JobRanks[TEAM_SCHUELERJEDI].ExtraLoadoutSingleRank = {
- [1] = {"weapon_lightsaber_wos_jedi_training"},
- [2] = {"weapon_lightsaber_jedi_anwaerter"},
- [3] = {"weapon_lightsaber_jedi_padawan"},
- }
- JobRanks[TEAM_SCHUELERJEDI].Model = {
- [2] = {{Model = "models/hammerfall/lordtylerslyfox/v2_padawan_01.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/hammerfall/lordtylerslyfox/v2_padawan_09.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_SCHUELERJEDI].Prefix = {
- [1] = "Jedi Jüngling",
- [2] = "Jedi Anwärter",
- [3] = "Jedi Padawan",
- }
- JobRanks[TEAM_SCHUELERJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 500, Armor = 200},
- [2] = {Health = 1000, Armor = 500},
- [3] = {Health = 1300, Armor = 500},
- }
- JobRanks[TEAM_SCHUELERJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_SCHUELERJEDI].Entities = {}
- JobRanks[TEAM_SCHUELERJEDI].Shipments = {}
- JobRanks[TEAM_SCHUELERJEDI].Warrant = nil
- JobRanks[TEAM_SCHUELERJEDI].Wanted = nil
- JobRanks[TEAM_SCHUELERJEDI].Permissions = {}
- //-----------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_GESANDTERJEDI] = {}
- JobRanks[TEAM_GESANDTERJEDI].MaxJobRank = 6
- JobRanks[TEAM_GESANDTERJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_GESANDTERJEDI].NameRanks = {
- [1] = "Gesandter",
- [2] = "Botschafter",
- [3] = "Gelehrter",
- [4] = "Weiser",
- [5] = "Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_GESANDTERJEDI].BonusSalary = 1
- JobRanks[TEAM_GESANDTERJEDI].ExtraLoadout = {
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_GESANDTERJEDI].ExtraLoadoutSingleRank = {
- [1] = {"weapon_lightsaber_jedi_gesandter"},
- [2] = {"weapon_lightsaber_jedi_botschafter"},
- [3] = {"weapon_lightsaber_jedi_gelehrter"},
- [4] = {"weapon_lightsaber_jedi_weiser"},
- [5] = {"weapon_lightsaber_jedi_gelehrter_ritter"},
- [6] = {"weapon_lightsaber_jedi_gelehrter_meister"},
- }
- JobRanks[TEAM_GESANDTERJEDI].Model = {
- [2] = {{Model = "models/hammerfall/lordtylerslyfox/v2_casualjedi_06.mdl", Bodygroups = nil, Skin = 1}},
- [3] = {{Model = "models/hammerfall/lordtylerslyfox/v2_casualjedi_07.mdl", Bodygroups = nil, Skin = 1}},
- [4] = {{Model = "models/hammerfall/lordtylerslyfox/v2_casualjedi_09.mdl", Bodygroups = nil, Skin = 1}},
- [5] = {{Model = "models/hammerfall/lordtylerslyfox/jedibattlelord.mdl", Bodygroups = nil, Skin = 1}},
- [6] = {{Model = "models/gonzo/battlelordsskins/green/greenbattlelord3.mdl", Bodygroups = nil, Skin = 1}},
- }
- JobRanks[TEAM_GESANDTERJEDI].Prefix = {
- [1] = "Jedi Gesandter",
- [2] = "Jedi Botschafter",
- [3] = "Jedi Gelehrter",
- [4] = "Jedi Weiser",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_GESANDTERJEDI].BonusStats = {
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_GESANDTERJEDI].DisableProgression = true
- JobRanks[TEAM_GESANDTERJEDI].Entities = {}
- JobRanks[TEAM_GESANDTERJEDI].Shipments = {}
- JobRanks[TEAM_GESANDTERJEDI].Warrant = nil
- JobRanks[TEAM_GESANDTERJEDI].Wanted = nil
- JobRanks[TEAM_GESANDTERJEDI].Permissions = {}
- //--------------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_HÜTERJEDI] = {}
- JobRanks[TEAM_HÜTERJEDI].MaxJobRank = 6
- JobRanks[TEAM_HÜTERJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_HÜTERJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_HÜTERJEDI].BonusSalary = 1
- JobRanks[TEAM_HÜTERJEDI].ExtraLoadout = {
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_HÜTERJEDI].ExtraLoadoutSingleRank = {
- [1] = {"weapon_lightsaber_jedi_knappe"},
- [2] = {"weapon_lightsaber_jedi_hueter"},
- [3] = {"weapon_lightsaber_jedi_friedenshueter"},
- [4] = {"weapon_lightsaber_jedi_general"},
- [5] = {"weapon_lightsaber_jedi_ritter"},
- [6] = {"weapon_lightsaber_jedi_meister"},
- }
- JobRanks[TEAM_HÜTERJEDI].Model = {
- [2] = {{Model = "models/hammerfall/lordtylerslyfox/v2_mkotor_1.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/hammerfall/lordtylerslyfox/v2_mkotor_5.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [4] = {{Model = "models/hammerfall/lordtylerslyfox/v2_mkotor_9.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [5] = {{Model = "models/hammerfall/lordtylerslyfox/jedibattlelord.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [6] = {{Model = "models/gonzo/battlelordsskins/green/greenbattlelord3.mdl", Bodygroups = nil, Skin = 1}},
- }
- JobRanks[TEAM_HÜTERJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_HÜTERJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_HÜTERJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_HÜTERJEDI].Entities = {}
- JobRanks[TEAM_HÜTERJEDI].Shipments = {}
- JobRanks[TEAM_HÜTERJEDI].Warrant = nil
- JobRanks[TEAM_HÜTERJEDI].Wanted = nil
- JobRanks[TEAM_HÜTERJEDI].Permissions = {}
- //--------------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_SCHATTENJEDI] = {}
- JobRanks[TEAM_SCHATTENJEDI].MaxJobRank = 6
- JobRanks[TEAM_SCHATTENJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_SCHATTENJEDI].NameRanks = {
- [1] = "Jedi Spion",
- [2] = "Jedi Späher",
- [3] = "Jedi Saboteur",
- [4] = "Jedi Schatten",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_SCHATTENJEDI].BonusSalary = 1
- JobRanks[TEAM_SCHATTENJEDI].ExtraLoadout = {
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_SCHATTENJEDI].ExtraLoadoutSingleRank = {
- [1] = {"weapon_lightsaber_jedi_spion"},
- [2] = {"weapon_lightsaber_jedi_spaeher"},
- [3] = {"weapon_lightsaber_jedi_saboteur"},
- [4] = {"weapon_lightsaber_jedi_schatten"},
- [5] = {"weapon_lightsaber_jedi_schattenritter"},
- [6] = {"weapon_lightsaber_jedi_schattenmeister"},
- }
- JobRanks[TEAM_SCHATTENJEDI].Model = {
- [2] = {{Model = "models/player/jka_cultist.mdl", Bodygroups = {{0,1}}, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/player/jka_cultist.mdl", Bodygroups = {{1,1}}, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [4] = {{Model = "models/player/jka_cultist.mdl", Bodygroups = {{2,0}}, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [5] = {{Model = "models/hammerfall/lordtylerslyfox/jedibattlelord.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [6] = {{Model = "models/gonzo/battlelordsskins/green/greenbattlelord3.mdl", Bodygroups = nil, Skin = 1}},
- }
- JobRanks[TEAM_SCHATTENJEDI].Prefix = {
- [1] = "Jedi Spion",
- [2] = "Jedi Späher",
- [3] = "Jedi Saboteur",
- [4] = "Jedi Schatten",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_SCHATTENJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_SCHATTENJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_SCHATTENJEDI].Entities = {}
- JobRanks[TEAM_SCHATTENJEDI].Shipments = {}
- JobRanks[TEAM_SCHATTENJEDI].Warrant = nil
- JobRanks[TEAM_SCHATTENJEDI].Wanted = nil
- JobRanks[TEAM_SCHATTENJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_WAECHTERJEDI] = {}
- JobRanks[TEAM_WAECHTERJEDI].MaxJobRank = 6
- JobRanks[TEAM_WAECHTERJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_WAECHTERJEDI].NameRanks = {
- [1] = "Wächter",
- [3] = "Ratswache",
- [2] = "Archivwache",
- [4] = "Großwächter",
- [5] = "Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_WAECHTERJEDI].BonusSalary = 1
- JobRanks[TEAM_WAECHTERJEDI].ExtraLoadout = {
- ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_WAECHTERJEDI].ExtraLoadoutSingleRank = {
- [1] = {"weapon_lightsaber_jedi_waechter"},
- [3] = {"weapon_lightsaber_jedi_ratswaechter"},
- [2] = {"weapon_lightsaber_jedi_archiv_waechter"},
- [4] = {"weapon_lightsaber_grosswaechter"},
- [5] = {"weapon_lightsaber_jedi_ritter_wache"},
- [6] = {"weapon_lightsaber_jedi_ritter_wache"},
- }
- JobRanks[TEAM_WAECHTERJEDI].Model = {
- [1] = {{Model = "models/gonzo/forcewarden/varonno/varonno.mdl", Bodygroups = nil, Skin = 1}},
- [3] = {{Model = "models/gonzo/forcewarden/krelach/krelach.mdl", Bodygroups = nil, Skin = 1}},
- [2] = {{Model = "models/gonzo/forcewarden/remus/remus.mdl", Bodygroups = nil, Skin = 1}},
- [4] = {{Model = "models/jazzmcfly/jka/jtg/jtg.mdl", Bodygroups = nil, Skin = 1}},
- [5] = {{Model = "models/hammerfall/lordtylerslyfox/jedibattlelord.mdl", Bodygroups = nil, Skin = 1}},
- [6] = {{Model = "models/gonzo/battlelordsskins/green/greenbattlelord3.mdl", Bodygroups = nil, Skin = 1}},
- }
- JobRanks[TEAM_WAECHTERJEDI].Prefix = {
- [1] = "Jedi Wächter",
- [3] = "Jedi Ratswache",
- [2] = "Jedi Archivwache",
- [4] = "Jedi Großwächter",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_WAECHTERJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_WAECHTERJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_WAECHTERJEDI].Entities = {}
- JobRanks[TEAM_WAECHTERJEDI].Shipments = {}
- JobRanks[TEAM_WAECHTERJEDI].Warrant = nil
- JobRanks[TEAM_WAECHTERJEDI].Wanted = nil
- JobRanks[TEAM_WAECHTERJEDI].Permissions = {}
- //---------------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_TROOPERJEDI] = {}
- JobRanks[TEAM_TROOPERJEDI].MaxJobRank = 8
- JobRanks[TEAM_TROOPERJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 2000,
- [4] = 2500,
- [5] = 3000,
- [6] = 4500,
- [7] = 5000,
- [8] = 8000,
- }
- JobRanks[TEAM_TROOPERJEDI].NameRanks = {
- [1] = "Trooper Rekrut",
- [2] = "Trooper PVT",
- [3] = "Trooper CPL",
- [4] = "Trooper SGT",
- [5] = "Trooper LT",
- [6] = "Trooper COL",
- [7] = "Trooper V-CDR",
- [8] = "Trooper CDR",
- }
- JobRanks[TEAM_TROOPERJEDI].BonusSalary = 1
- JobRanks[TEAM_TROOPERJEDI].ExtraLoadout = {
- ["weapon_cuff_elastic"] = 4, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_TROOPERJEDI].ExtraLoadoutSingleRank = {
- [1] = {"tfa_dlt19_extended","tfa_dh17_extended"},
- [2] = {"tfa_dlt19_extended","tfa_dh17_extended"},
- [3] = {"tfa_e11d_extended","tfa_scoutblaster_extended"},
- [4] = {"tfa_e11d_extended","tfa_scoutblaster_extended"},
- [5] = {"tfa_swch_z6_green","tfa_swch_z6_green"},
- [6] = {"tfa_swch_z6_green","tfa_swch_z6_green"},
- [7] = {"tfa_sw_dual_de10","tfa_swch_z6_green","weapon_cuff_elastic"},
- [8] = {"tfa_sw_dual_de10","tfa_swch_z6_green","weapon_cuff_elastic"},
- }
- JobRanks[TEAM_TROOPERJEDI].Model = {
- [1] = {{Model = "models/grealms/characters/republictrooper/republictrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [2] = {{Model = "models/grealms/characters/republictrooper/republictrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/grealms/characters/republictrooper/republictrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [4] = {{Model = "models/grealms/characters/republictrooper/republictrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [5] = {{Model = "models/grealms/characters/republicshocktrooper/republicshocktrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [6] = {{Model = "models/grealms/characters/republicshocktrooper/republicshocktrooper.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [7] = {{Model = "models/grealms/characters/republicpilot/republicpilot.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [8] = {{Model = "models/grealms/characters/republicpilot/republicpilot.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_TROOPERJEDI].Prefix = {
- [1] = "Havoc Trooper Rekrut",
- [2] = "Havoc Trooper PVT",
- [3] = "Havoc Trooper CPL",
- [4] = "Havoc Trooper SGT",
- [5] = "Havoc Trooper LT",
- [6] = "Havoc Trooper COL",
- [7] = "Havoc Trooper V-CDR",
- [8] = "Havoc Trooper CDR",
- }
- JobRanks[TEAM_TROOPERJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 1600, Armor = 200},
- [3] = {Health = 2000, Armor = 500},
- [4] = {Health = 2400, Armor = 1000},
- [5] = {Health = 2800, Armor = 1000},
- [6] = {Health = 2800, Armor = 1000},
- [7] = {Health = 2800, Armor = 1000},
- [8] = {Health = 2800, Armor = 1000},
- }
- JobRanks[TEAM_TROOPERJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_TROOPERJEDI].Entities = {}
- JobRanks[TEAM_TROOPERJEDI].Shipments = {}
- JobRanks[TEAM_TROOPERJEDI].Warrant = nil
- JobRanks[TEAM_TROOPERJEDI].Wanted = nil
- JobRanks[TEAM_TROOPERJEDI].Permissions = {}
- //---------------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_MEDICJEDI] = {}
- JobRanks[TEAM_MEDICJEDI].MaxJobRank = 5
- JobRanks[TEAM_MEDICJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 2000,
- [4] = 2500,
- [5] = 3000,
- }
- JobRanks[TEAM_MEDICJEDI].NameRanks = {
- [1] = "Trooper PVT",
- [2] = "Trooper CPL",
- [3] = "Trooper SGT",
- [4] = "Trooper LT",
- [5] = "Trooper COL",
- }
- JobRanks[TEAM_MEDICJEDI].BonusSalary = 1
- JobRanks[TEAM_MEDICJEDI].ExtraLoadout = {
- ["weapon_cuff_elastic"] = 4, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_MEDICJEDI].ExtraLoadoutSingleRank = {
- [1] = {"tfa_a280_extended","tfa_dc17chrome","weapon_medkit","bn_defib"},
- [2] = {"tfa_a280_extended","tfa_dc17chrome","weapon_medkit","bn_defib"},
- [3] = {"tfa_a280_extended","tfa_dc17chrome","weapon_medkit","bn_defib"},
- [4] = {"tfa_a280_extended","tfa_dc17chrome","weapon_medkit","bn_defib"},
- [5] = {"tfa_a280_extended","tfa_dc17chrome","weapon_medkit","bn_defib"},
- }
- JobRanks[TEAM_MEDICJEDI].Model = {
- [1] = {{Model = "models/grealms/characters/republicmedic/republicmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [2] = {{Model = "models/grealms/characters/republicmedic/republicmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/grealms/characters/republicmedic/republicmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [4] = {{Model = "models/grealms/characters/republicmedic/republicmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [5] = {{Model = "models/grealms/characters/republicmedic/republicmedic.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_MEDICJEDI].Prefix = {
- [1] = "Havoc Medic PVT",
- [2] = "Havoc Medic CPL",
- [3] = "Havoc Medic SGT",
- [4] = "Havoc Medic LT",
- [5] = "Havoc Medic COL",
- }
- JobRanks[TEAM_MEDICJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 1600, Armor = 200},
- [3] = {Health = 2000, Armor = 500},
- [4] = {Health = 2400, Armor = 1000},
- [5] = {Health = 2800, Armor = 1000},
- }
- JobRanks[TEAM_MEDICJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_MEDICJEDI].Entities = {}
- JobRanks[TEAM_MEDICJEDI].Shipments = {}
- JobRanks[TEAM_MEDICJEDI].Warrant = nil
- JobRanks[TEAM_MEDICJEDI].Wanted = nil
- JobRanks[TEAM_MEDICJEDI].Permissions = {}
- //---------------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_RECONJEDI] = {}
- JobRanks[TEAM_RECONJEDI].MaxJobRank = 5
- JobRanks[TEAM_RECONJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 2000,
- [4] = 2500,
- [5] = 3000,
- }
- JobRanks[TEAM_RECONJEDI].NameRanks = {
- [1] = "Trooper PVT",
- [2] = "Trooper CPL",
- [3] = "Trooper SGT",
- [4] = "Trooper LT",
- [5] = "Trooper COL",
- }
- JobRanks[TEAM_RECONJEDI].BonusSalary = 1
- JobRanks[TEAM_RECONJEDI].ExtraLoadout = {
- ["weapon_cuff_elastic"] = 4, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_RECONJEDI].ExtraLoadoutSingleRank = {
- [1] = {"tfa_wsp_3","tfa_se14c_extended"},
- [2] = {"tfa_wsp_3","tfa_se14c_extended"},
- [3] = {"tfa_wsp_3","tfa_se14c_extended"},
- [4] = {"tfa_wsp_3","tfa_se14c_extended"},
- [5] = {"tfa_wsp_3","tfa_se14c_extended"},
- }
- JobRanks[TEAM_RECONJEDI].Model = {
- [1] = {{Model = "models/grealms/characters/republicforestcamo/republicforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [2] = {{Model = "models/grealms/characters/republicforestcamo/republicforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/grealms/characters/republicforestcamo/republicforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [4] = {{Model = "models/grealms/characters/republicforestcamo/republicforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [5] = {{Model = "models/grealms/characters/republicforestcamo/republicforestcamo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_RECONJEDI].Prefix = {
- [1] = "Havoc Recon PVT",
- [2] = "Havoc Recon CPL",
- [3] = "Havoc Recon SGT",
- [4] = "Havoc Recon LT",
- [5] = "Havoc Recon COL",
- }
- JobRanks[TEAM_RECONJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 1600, Armor = 200},
- [3] = {Health = 2000, Armor = 500},
- [4] = {Health = 2400, Armor = 1000},
- [5] = {Health = 2800, Armor = 1000},
- }
- JobRanks[TEAM_RECONJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_RECONJEDI].Entities = {}
- JobRanks[TEAM_RECONJEDI].Shipments = {}
- JobRanks[TEAM_RECONJEDI].Warrant = nil
- JobRanks[TEAM_RECONJEDI].Wanted = nil
- JobRanks[TEAM_RECONJEDI].Permissions = {}
- //--------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_GROSSMEISTERJEDI] = {}
- JobRanks[TEAM_GROSSMEISTERJEDI].MaxJobRank = 1
- JobRanks[TEAM_GROSSMEISTERJEDI].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_GROSSMEISTERJEDI].NameRanks = {
- [1] = "Jedi Großmeister",
- }
- JobRanks[TEAM_GROSSMEISTERJEDI].BonusSalary = 1
- JobRanks[TEAM_GROSSMEISTERJEDI].ExtraLoadoutSingleRank = {
- [1] = {"weapon_lightsaber_yoda","weapon_cuff_elastic"},
- }
- JobRanks[TEAM_GROSSMEISTERJEDI].Prefix = {
- [1] = "Jedi Großmeister",
- }
- JobRanks[TEAM_GROSSMEISTERJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_GROSSMEISTERJEDI].Entities = {}
- JobRanks[TEAM_GROSSMEISTERJEDI].Shipments = {}
- JobRanks[TEAM_GROSSMEISTERJEDI].Warrant = nil
- JobRanks[TEAM_GROSSMEISTERJEDI].Wanted = nil
- JobRanks[TEAM_GROSSMEISTERJEDI].Permissions = {}
- //---------------------------DONATOR---JEDI--------------------------------------------------------------------------
- JobRanks[TEAM_OBIWANJEDI] = {}
- JobRanks[TEAM_OBIWANJEDI].MaxJobRank = 6
- JobRanks[TEAM_OBIWANJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_OBIWANJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_OBIWANJEDI].BonusSalary = 1
- JobRanks[TEAM_OBIWANJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_obiwan_kenobi"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_OBIWANJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_OBIWANJEDI].Model = {}
- JobRanks[TEAM_OBIWANJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_OBIWANJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_OBIWANJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_OBIWANJEDI].Entities = {}
- JobRanks[TEAM_OBIWANJEDI].Shipments = {}
- JobRanks[TEAM_OBIWANJEDI].Warrant = nil
- JobRanks[TEAM_OBIWANJEDI].Wanted = nil
- JobRanks[TEAM_OBIWANJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_PLOKOONJEDI] = {}
- JobRanks[TEAM_PLOKOONJEDI].MaxJobRank = 6
- JobRanks[TEAM_PLOKOONJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_PLOKOONJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_PLOKOONJEDI].BonusSalary = 1
- JobRanks[TEAM_PLOKOONJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_plo_koon"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_PLOKOONJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_PLOKOONJEDI].Model = {}
- JobRanks[TEAM_PLOKOONJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_PLOKOONJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_PLOKOONJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_PLOKOONJEDI].Entities = {}
- JobRanks[TEAM_PLOKOONJEDI].Shipments = {}
- JobRanks[TEAM_PLOKOONJEDI].Warrant = nil
- JobRanks[TEAM_PLOKOONJEDI].Wanted = nil
- JobRanks[TEAM_PLOKOONJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_KIADIMUNDIJEDI] = {}
- JobRanks[TEAM_KIADIMUNDIJEDI].MaxJobRank = 6
- JobRanks[TEAM_KIADIMUNDIJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_KIADIMUNDIJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_KIADIMUNDIJEDI].BonusSalary = 1
- JobRanks[TEAM_KIADIMUNDIJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_ki_adi_mundi"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_KIADIMUNDIJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_KIADIMUNDIJEDI].Model = {}
- JobRanks[TEAM_KIADIMUNDIJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_KIADIMUNDIJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_KIADIMUNDIJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_KIADIMUNDIJEDI].Entities = {}
- JobRanks[TEAM_KIADIMUNDIJEDI].Shipments = {}
- JobRanks[TEAM_KIADIMUNDIJEDI].Warrant = nil
- JobRanks[TEAM_KIADIMUNDIJEDI].Wanted = nil
- JobRanks[TEAM_KIADIMUNDIJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_KITFISTOJEDI] = {}
- JobRanks[TEAM_KITFISTOJEDI].MaxJobRank = 6
- JobRanks[TEAM_KITFISTOJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_KITFISTOJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_KITFISTOJEDI].BonusSalary = 1
- JobRanks[TEAM_KITFISTOJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_kit_fisto"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_KITFISTOJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_KITFISTOJEDI].Model = {}
- JobRanks[TEAM_KITFISTOJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_KITFISTOJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_KITFISTOJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_KITFISTOJEDI].Entities = {}
- JobRanks[TEAM_KITFISTOJEDI].Shipments = {}
- JobRanks[TEAM_KITFISTOJEDI].Warrant = nil
- JobRanks[TEAM_KITFISTOJEDI].Wanted = nil
- JobRanks[TEAM_KITFISTOJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_ANAKINJEDI] = {}
- JobRanks[TEAM_ANAKINJEDI].MaxJobRank = 6
- JobRanks[TEAM_ANAKINJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_ANAKINJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_ANAKINJEDI].BonusSalary = 1
- JobRanks[TEAM_ANAKINJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_anakin_skywalker"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_ANAKINJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_ANAKINJEDI].Model = {}
- JobRanks[TEAM_ANAKINJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_ANAKINJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_ANAKINJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_ANAKINJEDI].Entities = {}
- JobRanks[TEAM_ANAKINJEDI].Shipments = {}
- JobRanks[TEAM_ANAKINJEDI].Warrant = nil
- JobRanks[TEAM_ANAKINJEDI].Wanted = nil
- JobRanks[TEAM_ANAKINJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_AHSOKAJEDI] = {}
- JobRanks[TEAM_AHSOKAJEDI].MaxJobRank = 6
- JobRanks[TEAM_AHSOKAJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_AHSOKAJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_AHSOKAJEDI].BonusSalary = 1
- JobRanks[TEAM_AHSOKAJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_ahsoka_tano"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_AHSOKAJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_AHSOKAJEDI].Model = {}
- JobRanks[TEAM_AHSOKAJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_AHSOKAJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_AHSOKAJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_AHSOKAJEDI].Entities = {}
- JobRanks[TEAM_AHSOKAJEDI].Shipments = {}
- JobRanks[TEAM_AHSOKAJEDI].Warrant = nil
- JobRanks[TEAM_AHSOKAJEDI].Wanted = nil
- JobRanks[TEAM_AHSOKAJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_LUKEJEDI] = {}
- JobRanks[TEAM_LUKEJEDI].MaxJobRank = 6
- JobRanks[TEAM_LUKEJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_LUKEJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_LUKEJEDI].BonusSalary = 1
- JobRanks[TEAM_LUKEJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_luke_skywalker"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_LUKEJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_LUKEJEDI].Model = {}
- JobRanks[TEAM_LUKEJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_LUKEJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_LUKEJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_LUKEJEDI].Entities = {}
- JobRanks[TEAM_LUKEJEDI].Shipments = {}
- JobRanks[TEAM_LUKEJEDI].Warrant = nil
- JobRanks[TEAM_LUKEJEDI].Wanted = nil
- JobRanks[TEAM_LUKEJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_QUIGONJINJEDI] = {}
- JobRanks[TEAM_QUIGONJINJEDI].MaxJobRank = 6
- JobRanks[TEAM_QUIGONJINJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_QUIGONJINJEDI].NameRanks = {
- [1] = "Gesandter",
- [2] = "Botschafter",
- [3] = "Gelehrter",
- [4] = "Weiser",
- [5] = "Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_QUIGONJINJEDI].BonusSalary = 1
- JobRanks[TEAM_QUIGONJINJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_qui_gon_jinn"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_QUIGONJINJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_QUIGONJINJEDI].Model = {}
- JobRanks[TEAM_QUIGONJINJEDI].Prefix = {
- [1] = "Jedi Gesandter",
- [2] = "Jedi Botschafter",
- [3] = "Jedi Gelehrter",
- [4] = "Jedi Weiser",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_QUIGONJINJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_QUIGONJINJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_QUIGONJINJEDI].Entities = {}
- JobRanks[TEAM_QUIGONJINJEDI].Shipments = {}
- JobRanks[TEAM_QUIGONJINJEDI].Warrant = nil
- JobRanks[TEAM_QUIGONJINJEDI].Wanted = nil
- JobRanks[TEAM_QUIGONJINJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_RAHMKOTAJEDI] = {}
- JobRanks[TEAM_RAHMKOTAJEDI].MaxJobRank = 6
- JobRanks[TEAM_RAHMKOTAJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_RAHMKOTAJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_RAHMKOTAJEDI].BonusSalary = 1
- JobRanks[TEAM_RAHMKOTAJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_rahm_kota"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_RAHMKOTAJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_RAHMKOTAJEDI].Model = {}
- JobRanks[TEAM_RAHMKOTAJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_RAHMKOTAJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_RAHMKOTAJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_RAHMKOTAJEDI].Entities = {}
- JobRanks[TEAM_RAHMKOTAJEDI].Shipments = {}
- JobRanks[TEAM_RAHMKOTAJEDI].Warrant = nil
- JobRanks[TEAM_RAHMKOTAJEDI].Wanted = nil
- JobRanks[TEAM_RAHMKOTAJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_KYLEKATARNJEDI] = {}
- JobRanks[TEAM_KYLEKATARNJEDI].MaxJobRank = 6
- JobRanks[TEAM_KYLEKATARNJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_KYLEKATARNJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_KYLEKATARNJEDI].BonusSalary = 1
- JobRanks[TEAM_KYLEKATARNJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_kyle_katarn"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_KYLEKATARNJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_KYLEKATARNJEDI].Model = {}
- JobRanks[TEAM_KYLEKATARNJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_KYLEKATARNJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_KYLEKATARNJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_KYLEKATARNJEDI].Entities = {}
- JobRanks[TEAM_KYLEKATARNJEDI].Shipments = {}
- JobRanks[TEAM_KYLEKATARNJEDI].Warrant = nil
- JobRanks[TEAM_KYLEKATARNJEDI].Wanted = nil
- JobRanks[TEAM_KYLEKATARNJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_MACEWINDUJEDI] = {}
- JobRanks[TEAM_MACEWINDUJEDI].MaxJobRank = 6
- JobRanks[TEAM_MACEWINDUJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_MACEWINDUJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_MACEWINDUJEDI].BonusSalary = 1
- JobRanks[TEAM_MACEWINDUJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_mace_windu"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_MACEWINDUJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_MACEWINDUJEDI].Model = {}
- JobRanks[TEAM_MACEWINDUJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_MACEWINDUJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_MACEWINDUJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_MACEWINDUJEDI].Entities = {}
- JobRanks[TEAM_MACEWINDUJEDI].Shipments = {}
- JobRanks[TEAM_MACEWINDUJEDI].Warrant = nil
- JobRanks[TEAM_MACEWINDUJEDI].Wanted = nil
- JobRanks[TEAM_MACEWINDUJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_SHAAKTIJEDI] = {}
- JobRanks[TEAM_SHAAKTIJEDI].MaxJobRank = 6
- JobRanks[TEAM_SHAAKTIJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_SHAAKTIJEDI].NameRanks = {
- [1] = "Gesandter",
- [2] = "Botschafter",
- [3] = "Gelehrter",
- [4] = "Weiser",
- [5] = "Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_SHAAKTIJEDI].BonusSalary = 1
- JobRanks[TEAM_SHAAKTIJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_shaak_ti"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_SHAAKTIJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_SHAAKTIJEDI].Model = {}
- JobRanks[TEAM_SHAAKTIJEDI].Prefix = {
- [1] = "Jedi Gesandter",
- [2] = "Jedi Botschafter",
- [3] = "Jedi Gelehrter",
- [4] = "Jedi Weiser",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_SHAAKTIJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_SHAAKTIJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_SHAAKTIJEDI].Entities = {}
- JobRanks[TEAM_SHAAKTIJEDI].Shipments = {}
- JobRanks[TEAM_SHAAKTIJEDI].Warrant = nil
- JobRanks[TEAM_SHAAKTIJEDI].Wanted = nil
- JobRanks[TEAM_SHAAKTIJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_COLEMANJEDI] = {}
- JobRanks[TEAM_COLEMANJEDI].MaxJobRank = 6
- JobRanks[TEAM_COLEMANJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_COLEMANJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_COLEMANJEDI].BonusSalary = 1
- JobRanks[TEAM_COLEMANJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_coleman_trebor"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_COLEMANJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_COLEMANJEDI].Model = {}
- JobRanks[TEAM_COLEMANJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_COLEMANJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_COLEMANJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_COLEMANJEDI].Entities = {}
- JobRanks[TEAM_COLEMANJEDI].Shipments = {}
- JobRanks[TEAM_COLEMANJEDI].Warrant = nil
- JobRanks[TEAM_COLEMANJEDI].Wanted = nil
- JobRanks[TEAM_COLEMANJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_YARAELJEDI] = {}
- JobRanks[TEAM_YARAELJEDI].MaxJobRank = 6
- JobRanks[TEAM_YARAELJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_YARAELJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_YARAELJEDI].BonusSalary = 1
- JobRanks[TEAM_YARAELJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_yarael_poof"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_YARAELJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_YARAELJEDI].Model = {}
- JobRanks[TEAM_YARAELJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_YARAELJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_YARAELJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_YARAELJEDI].Entities = {}
- JobRanks[TEAM_YARAELJEDI].Shipments = {}
- JobRanks[TEAM_YARAELJEDI].Warrant = nil
- JobRanks[TEAM_YARAELJEDI].Wanted = nil
- JobRanks[TEAM_YARAELJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_BARRISSJEDI] = {}
- JobRanks[TEAM_BARRISSJEDI].MaxJobRank = 6
- JobRanks[TEAM_BARRISSJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_BARRISSJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_BARRISSJEDI].BonusSalary = 1
- JobRanks[TEAM_BARRISSJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_barris_offee"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_BARRISSJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_BARRISSJEDI].Model = {}
- JobRanks[TEAM_BARRISSJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_BARRISSJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_BARRISSJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_BARRISSJEDI].Entities = {}
- JobRanks[TEAM_BARRISSJEDI].Shipments = {}
- JobRanks[TEAM_BARRISSJEDI].Warrant = nil
- JobRanks[TEAM_BARRISSJEDI].Wanted = nil
- JobRanks[TEAM_BARRISSJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_LUMINARAJEDI] = {}
- JobRanks[TEAM_LUMINARAJEDI].MaxJobRank = 6
- JobRanks[TEAM_LUMINARAJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_LUMINARAJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_LUMINARAJEDI].BonusSalary = 1
- JobRanks[TEAM_LUMINARAJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_luminara_unduli"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_LUMINARAJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_LUMINARAJEDI].Model = {}
- JobRanks[TEAM_LUMINARAJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_LUMINARAJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_LUMINARAJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_LUMINARAJEDI].Entities = {}
- JobRanks[TEAM_LUMINARAJEDI].Shipments = {}
- JobRanks[TEAM_LUMINARAJEDI].Warrant = nil
- JobRanks[TEAM_LUMINARAJEDI].Wanted = nil
- JobRanks[TEAM_LUMINARAJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_SATELEJEDI] = {}
- JobRanks[TEAM_SATELEJEDI].MaxJobRank = 6
- JobRanks[TEAM_SATELEJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_SATELEJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_SATELEJEDI].BonusSalary = 1
- JobRanks[TEAM_SATELEJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_satele_shan"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_SATELEJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_SATELEJEDI].Model = {}
- JobRanks[TEAM_SATELEJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_SATELEJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_SATELEJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_SATELEJEDI].Entities = {}
- JobRanks[TEAM_SATELEJEDI].Shipments = {}
- JobRanks[TEAM_SATELEJEDI].Warrant = nil
- JobRanks[TEAM_SATELEJEDI].Wanted = nil
- JobRanks[TEAM_SATELEJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_NACHTSCHWESTERGRAU] = {}
- JobRanks[TEAM_NACHTSCHWESTERGRAU].MaxJobRank = 7
- JobRanks[TEAM_NACHTSCHWESTERGRAU].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- [7] = 12000,
- }
- JobRanks[TEAM_NACHTSCHWESTERGRAU].NameRanks = {
- [1] = "Neuling",
- [2] = "Schülerin",
- [3] = "Schwester",
- [4] = "Assasine",
- [5] = "Ausbilderin",
- [6] = "Hochrangige Schwester",
- [7] = "Nachtweiserin",
- }
- JobRanks[TEAM_NACHTSCHWESTERGRAU].BonusSalary = 1
- JobRanks[TEAM_NACHTSCHWESTERGRAU].ExtraLoadout = {
- ["realistic_hook"] = 1, --Rank 5 or higher spawns with shotgun
- ["tfa_bowcaster"] = 1,
- ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
- ["tfbow_crybow"] = 4, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_NACHTSCHWESTERGRAU].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_NACHTSCHWESTERGRAU].Model = {}
- JobRanks[TEAM_NACHTSCHWESTERGRAU].Prefix = {
- [1] = "Nachtschwester Neuling",
- [2] = "Nachtschwester Schülerin",
- [3] = "Vollwertige Nachtschwester",
- [4] = "Nachtschwester Assasine",
- [5] = "Nachtschwester Ausbilderin",
- [6] = "Hochrangige Schwester",
- [7] = "Nachtweiserin",
- }
- JobRanks[TEAM_NACHTSCHWESTERGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- [7] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_NACHTSCHWESTERGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_NACHTSCHWESTERGRAU].Entities = {}
- JobRanks[TEAM_NACHTSCHWESTERGRAU].Shipments = {}
- JobRanks[TEAM_NACHTSCHWESTERGRAU].Warrant = nil
- JobRanks[TEAM_NACHTSCHWESTERGRAU].Wanted = nil
- JobRanks[TEAM_NACHTSCHWESTERGRAU].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_REVANGRAUER] = {}
- JobRanks[TEAM_REVANGRAUER].MaxJobRank = 1
- JobRanks[TEAM_REVANGRAUER].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_REVANGRAUER].NameRanks = {
- [1] = "Grauer Revan",
- }
- JobRanks[TEAM_REVANGRAUER].BonusSalary = 1
- JobRanks[TEAM_REVANGRAUER].ExtraLoadout = {
- ["weapon_lightsaber_revan"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_REVANGRAUER].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_REVANGRAUER].Model = {}
- JobRanks[TEAM_REVANGRAUER].Prefix = {
- [1] = "Grauer",
- }
- JobRanks[TEAM_REVANGRAUER].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 3000, Armor = 500},
- }
- JobRanks[TEAM_REVANGRAUER].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_REVANGRAUER].Entities = {}
- JobRanks[TEAM_REVANGRAUER].Shipments = {}
- JobRanks[TEAM_REVANGRAUER].Warrant = nil
- JobRanks[TEAM_REVANGRAUER].Wanted = nil
- JobRanks[TEAM_REVANGRAUER].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_DEATHWATCHGRAU] = {}
- JobRanks[TEAM_DEATHWATCHGRAU].MaxJobRank = 10
- JobRanks[TEAM_DEATHWATCHGRAU].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 2000,
- [4] = 2500,
- [5] = 3000,
- [6] = 4500,
- [7] = 5000,
- [8] = 7000,
- [9] = 8000,
- [10] = 10000,
- }
- JobRanks[TEAM_DEATHWATCHGRAU].NameRanks = {
- [1] = "Deathwatch Rekrut",
- [2] = "Deathwatch PVT",
- [3] = "Deathwatch CPL",
- [4] = "Deathwatch SGT",
- [5] = "Deathwatch LT",
- [6] = "Deathwatch CPT",
- [7] = "Deathwatch Major",
- [8] = "Deathwatch Colonel",
- [9] = "Deathwatch V-CDR",
- [10] = "Deathwatch Pre Vizsla",
- }
- JobRanks[TEAM_DEATHWATCHGRAU].BonusSalary = 1
- JobRanks[TEAM_DEATHWATCHGRAU].ExtraLoadout = {
- ["tfa_cadbane_rifle"] = 1, --Rank 5 or higher spawns with shotgun
- ["tfa_deathwatch_1"] = 4, --Rank 5 or higher spawns with shotgun
- ["tfa_wsp_5"] = 6, --Rank 5 or higher spawns with shotgun
- ["weapon_lightsaber_darksaber"] = 10, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 4, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_DEATHWATCHGRAU].ExtraLoadoutSingleRank = {
- [1] = {"tfa_deathwatch_2"},
- [2] = {"tfa_deathwatch_2"},
- [3] = {"tfa_deathwatch_2"},
- }
- JobRanks[TEAM_DEATHWATCHGRAU].Model = {
- [1] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/sold_com_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [2] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/sold_com_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/soldier_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [4] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/soldier_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [5] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/lieutenant_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [6] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/lieutenant_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [7] = {{Model = "models/tfa/comm/gg/pm_sw_dw_commander_base.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [8] = {{Model = "models/tfa/comm/gg/pm_sw_dw_commander_base.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [9] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/commander_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [10] = {{Model = "models/tfa/comm/gg/deathwatch_bf2/commander_helmet.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_DEATHWATCHGRAU].Prefix = {
- [1] = "Deathwatch Rekrut",
- [2] = "Deathwatch PVT",
- [3] = "Deathwatch CPL",
- [4] = "Deathwatch SGT",
- [5] = "Deathwatch LT",
- [6] = "Deathwatch CPT",
- [7] = "Deathwatch Major",
- [8] = "Deathwatch Colonel",
- [9] = "Deathwatch V-CDR",
- [10] = "Deathwatch Pre Vizsla",
- }
- JobRanks[TEAM_DEATHWATCHGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- [7] = {Health = 3500, Armor = 500},
- [8] = {Health = 3500, Armor = 500},
- [9] = {Health = 3500, Armor = 500},
- [10] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_DEATHWATCHGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_DEATHWATCHGRAU].Entities = {}
- JobRanks[TEAM_DEATHWATCHGRAU].Shipments = {}
- JobRanks[TEAM_DEATHWATCHGRAU].Warrant = nil
- JobRanks[TEAM_DEATHWATCHGRAU].Wanted = nil
- JobRanks[TEAM_DEATHWATCHGRAU].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_JEDIGRAUE] = {}
- JobRanks[TEAM_JEDIGRAUE].MaxJobRank = 3
- JobRanks[TEAM_JEDIGRAUE].ReqRanks = {
- [1] = 0,
- [2] = 5000,
- [3] = 10000,
- }
- JobRanks[TEAM_JEDIGRAUE].NameRanks = {
- [1] = "Grauer Jedi Anwärter",
- [2] = "Grauer Jedi Gelehrter",
- [3] = "Grauer Jedi Meister",
- }
- JobRanks[TEAM_JEDIGRAUE].BonusSalary = 1
- JobRanks[TEAM_JEDIGRAUE].ExtraLoadout = {}
- JobRanks[TEAM_JEDIGRAUE].ExtraLoadoutSingleRank = {
- [1] = {"weapon_lightsaber_grauer_jedi"},
- [2] = {"weapon_lightsaber_grauer_jedi"},
- [3] = {"weapon_lightsaber_jedi_meister"},
- }
- JobRanks[TEAM_JEDIGRAUE].Model = {
- [2] = {{Model = "models/gonzo/battlelordsskins/white/whitebattlelord2.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/jedigrey/jedigrey.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_JEDIGRAUE].Prefix = {
- [1] = "Grauer Jedi Anwärter",
- [2] = "Grauer Jedi Gelehrter",
- [3] = "Grauer Jedi Meister",
- }
- JobRanks[TEAM_JEDIGRAUE].BonusStats = {
- [1] = {Health = 1000, Armor = 200},
- [2] = {Health = 2400, Armor = 200},
- [3] = {Health = 3500, Armor = 200},
- }
- JobRanks[TEAM_JEDIGRAUE].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_JEDIGRAUE].Entities = {}
- JobRanks[TEAM_JEDIGRAUE].Shipments = {}
- JobRanks[TEAM_JEDIGRAUE].Warrant = nil
- JobRanks[TEAM_JEDIGRAUE].Wanted = nil
- JobRanks[TEAM_JEDIGRAUE].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_JAWAGRAU] = {}
- JobRanks[TEAM_JAWAGRAU].MaxJobRank = 1
- JobRanks[TEAM_JAWAGRAU].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_JAWAGRAU].NameRanks = {
- [1] = "Jawa",
- }
- JobRanks[TEAM_JAWAGRAU].BonusSalary = 1
- JobRanks[TEAM_JAWAGRAU].ExtraLoadout = {
- ["jawa"] = 1, --Rank 5 or higher spawns with shotgun
- ["tfa_ee3_extended"] = 1, --Rank 5 or higher spawns with shotguntfa_752_westar34
- }
- JobRanks[TEAM_JAWAGRAU].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_JAWAGRAU].Model = {}
- JobRanks[TEAM_JAWAGRAU].Prefix = {
- [1] = "Jawa",
- }
- JobRanks[TEAM_JAWAGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 200, Armor = 100},
- }
- JobRanks[TEAM_JAWAGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_JAWAGRAU].Entities = {}
- JobRanks[TEAM_JAWAGRAU].Shipments = {}
- JobRanks[TEAM_JAWAGRAU].Warrant = nil
- JobRanks[TEAM_JAWAGRAU].Wanted = nil
- JobRanks[TEAM_JAWAGRAU].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_WOOKIEE] = {}
- JobRanks[TEAM_WOOKIEE].MaxJobRank = 1
- JobRanks[TEAM_WOOKIEE].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_WOOKIEE].NameRanks = {
- [1] = "Wookiee",
- }
- JobRanks[TEAM_WOOKIEE].BonusSalary = 1
- JobRanks[TEAM_WOOKIEE].ExtraLoadout = {
- ["tfa_bowcaster"] = 1, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_WOOKIEE].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_WOOKIEE].Model = {}
- JobRanks[TEAM_WOOKIEE].Prefix = {
- [1] = "Wookiee",
- }
- JobRanks[TEAM_WOOKIEE].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 2000, Armor = 500},
- }
- JobRanks[TEAM_WOOKIEE].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_WOOKIEE].Entities = {}
- JobRanks[TEAM_WOOKIEE].Shipments = {}
- JobRanks[TEAM_WOOKIEE].Warrant = nil
- JobRanks[TEAM_WOOKIEE].Wanted = nil
- JobRanks[TEAM_WOOKIEE].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_RODIANERGRAU] = {}
- JobRanks[TEAM_RODIANERGRAU].MaxJobRank = 1
- JobRanks[TEAM_RODIANERGRAU].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_RODIANERGRAU].NameRanks = {
- [1] = "Rodianer",
- }
- JobRanks[TEAM_RODIANERGRAU].BonusSalary = 1
- JobRanks[TEAM_RODIANERGRAU].ExtraLoadout = {
- ["tfa_752_westar34"] = 1, --Rank 5 or higher spawns with shotgun
- ["tfa_imperialdisruptor_extended"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_RODIANERGRAU].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_RODIANERGRAU].Model = {}
- JobRanks[TEAM_RODIANERGRAU].Prefix = {
- [1] = "Rodianer",
- }
- JobRanks[TEAM_RODIANERGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 2000, Armor = 500},
- }
- JobRanks[TEAM_RODIANERGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_RODIANERGRAU].Entities = {}
- JobRanks[TEAM_RODIANERGRAU].Shipments = {}
- JobRanks[TEAM_RODIANERGRAU].Warrant = nil
- JobRanks[TEAM_RODIANERGRAU].Wanted = nil
- JobRanks[TEAM_RODIANERGRAU].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_TUSKENGRAU] = {}
- JobRanks[TEAM_TUSKENGRAU].MaxJobRank = 1
- JobRanks[TEAM_TUSKENGRAU].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_TUSKENGRAU].NameRanks = {
- [1] = "Tusken Räuber",
- }
- JobRanks[TEAM_TUSKENGRAU].BonusSalary = 1
- JobRanks[TEAM_TUSKENGRAU].ExtraLoadout = {
- ["tfa_wsp_4"] = 1, --Rank 5 or higher spawns with shotgun
- ["tfa_kotor_hvybp_1"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_TUSKENGRAU].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_TUSKENGRAU].Model = {}
- JobRanks[TEAM_TUSKENGRAU].Prefix = {
- [1] = "Tusken Räuber",
- }
- JobRanks[TEAM_TUSKENGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 2000, Armor = 500},
- }
- JobRanks[TEAM_TUSKENGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_TUSKENGRAU].Entities = {}
- JobRanks[TEAM_TUSKENGRAU].Shipments = {}
- JobRanks[TEAM_TUSKENGRAU].Warrant = nil
- JobRanks[TEAM_TUSKENGRAU].Wanted = nil
- JobRanks[TEAM_TUSKENGRAU].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_JANGOGRAU] = {}
- JobRanks[TEAM_JANGOGRAU].MaxJobRank = 1
- JobRanks[TEAM_JANGOGRAU].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_JANGOGRAU].NameRanks = {
- [1] = "Kopfgeldjäger",
- }
- JobRanks[TEAM_JANGOGRAU].BonusSalary = 1
- JobRanks[TEAM_JANGOGRAU].ExtraLoadout = {
- ["tfa_sw_westardual"] = 1, --Rank 5 or higher spawns with shotgun
- ["tfa_ee3_extended"] = 1, --Rank 5 or higher spawns with shotguntfa_752_westar34
- ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_JANGOGRAU].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_JANGOGRAU].Model = {}
- JobRanks[TEAM_JANGOGRAU].Prefix = {
- [1] = "Kopfgeldjäger",
- }
- JobRanks[TEAM_JANGOGRAU].BonusStats = {
- [1] = {Health = 3000, Armor = 200},
- }
- JobRanks[TEAM_JANGOGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_JANGOGRAU].Entities = {}
- JobRanks[TEAM_JANGOGRAU].Shipments = {}
- JobRanks[TEAM_JANGOGRAU].Warrant = nil
- JobRanks[TEAM_JANGOGRAU].Wanted = nil
- JobRanks[TEAM_JANGOGRAU].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_STARKILLERGRAU] = {}
- JobRanks[TEAM_STARKILLERGRAU].MaxJobRank = 1
- JobRanks[TEAM_STARKILLERGRAU].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_STARKILLERGRAU].NameRanks = {
- [1] = "Grauer",
- }
- JobRanks[TEAM_STARKILLERGRAU].BonusSalary = 1
- JobRanks[TEAM_STARKILLERGRAU].ExtraLoadout = {
- ["weapon_lightsaber_starkiller"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_STARKILLERGRAU].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_STARKILLERGRAU].Model = {}
- JobRanks[TEAM_STARKILLERGRAU].Prefix = {
- [1] = "Grauer",
- }
- JobRanks[TEAM_STARKILLERGRAU].BonusStats = {
- [1] = {Health = 2900, Armor = 200},
- }
- JobRanks[TEAM_STARKILLERGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_STARKILLERGRAU].Entities = {}
- JobRanks[TEAM_STARKILLERGRAU].Shipments = {}
- JobRanks[TEAM_STARKILLERGRAU].Warrant = nil
- JobRanks[TEAM_STARKILLERGRAU].Wanted = nil
- JobRanks[TEAM_STARKILLERGRAU].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_ASAJJGRAU] = {}
- JobRanks[TEAM_ASAJJGRAU].MaxJobRank = 1
- JobRanks[TEAM_ASAJJGRAU].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_ASAJJGRAU].NameRanks = {
- [1] = "Kopfgeldjäger",
- }
- JobRanks[TEAM_ASAJJGRAU].BonusSalary = 1
- JobRanks[TEAM_ASAJJGRAU].ExtraLoadout = {
- ["weapon_lightsaber_asajj_ventress"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_ASAJJGRAU].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_ASAJJGRAU].Model = {}
- JobRanks[TEAM_ASAJJGRAU].Prefix = {
- [1] = "Kopfgeldjäger",
- }
- JobRanks[TEAM_ASAJJGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 2700, Armor = 500},
- }
- JobRanks[TEAM_ASAJJGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_ASAJJGRAU].Entities = {}
- JobRanks[TEAM_ASAJJGRAU].Shipments = {}
- JobRanks[TEAM_ASAJJGRAU].Warrant = nil
- JobRanks[TEAM_ASAJJGRAU].Wanted = nil
- JobRanks[TEAM_ASAJJGRAU].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_WEEQUAYGRAU] = {}
- JobRanks[TEAM_WEEQUAYGRAU].MaxJobRank = 1
- JobRanks[TEAM_WEEQUAYGRAU].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_WEEQUAYGRAU].NameRanks = {
- [1] = "Weequay",
- }
- JobRanks[TEAM_WEEQUAYGRAU].BonusSalary = 1
- JobRanks[TEAM_WEEQUAYGRAU].ExtraLoadout = {
- ["tfa_relby"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
- ["realistic_hook"] = 1, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_WEEQUAYGRAU].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_WEEQUAYGRAU].Model = {}
- JobRanks[TEAM_WEEQUAYGRAU].Prefix = {
- [1] = "Weequay",
- }
- JobRanks[TEAM_WEEQUAYGRAU].BonusStats = {
- [1] = {Health = 500, Armor = 200},
- }
- JobRanks[TEAM_WEEQUAYGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_WEEQUAYGRAU].Entities = {}
- JobRanks[TEAM_WEEQUAYGRAU].Shipments = {}
- JobRanks[TEAM_WEEQUAYGRAU].Warrant = nil
- JobRanks[TEAM_WEEQUAYGRAU].Wanted = nil
- JobRanks[TEAM_WEEQUAYGRAU].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_BOBAFETTGRAU] = {}
- JobRanks[TEAM_BOBAFETTGRAU].MaxJobRank = 1
- JobRanks[TEAM_BOBAFETTGRAU].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_BOBAFETTGRAU].NameRanks = {
- [1] = "Kopfgeldjäger",
- }
- JobRanks[TEAM_BOBAFETTGRAU].BonusSalary = 1
- JobRanks[TEAM_BOBAFETTGRAU].ExtraLoadout = {
- ["tfa_ee3_extended"] = 1, --Rank 5 or higher spawns with shotguntfa_752_westar34
- ["tfa_752_westar34"] = 1, --Rank 5 or higher spawns with shotguntfa_752_westar34
- ["weapon_cuff_elastic"] = 1, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_BOBAFETTGRAU].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_BOBAFETTGRAU].Model = {}
- JobRanks[TEAM_BOBAFETTGRAU].Prefix = {
- [1] = "Kopfgeldjäger",
- }
- JobRanks[TEAM_BOBAFETTGRAU].BonusStats = {
- [1] = {Health = 3000, Armor = 200},
- }
- JobRanks[TEAM_BOBAFETTGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_BOBAFETTGRAU].Entities = {}
- JobRanks[TEAM_BOBAFETTGRAU].Shipments = {}
- JobRanks[TEAM_BOBAFETTGRAU].Warrant = nil
- JobRanks[TEAM_BOBAFETTGRAU].Wanted = nil
- JobRanks[TEAM_BOBAFETTGRAU].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_AAYLAJEDI] = {}
- JobRanks[TEAM_AAYLAJEDI].MaxJobRank = 6
- JobRanks[TEAM_AAYLAJEDI].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- }
- JobRanks[TEAM_AAYLAJEDI].NameRanks = {
- [1] = "Knappe",
- [2] = "Hüter",
- [3] = "Friedenshüter",
- [4] = "General",
- [5] = "Jedi Ritter",
- [6] = "Meister",
- }
- JobRanks[TEAM_AAYLAJEDI].BonusSalary = 1
- JobRanks[TEAM_AAYLAJEDI].ExtraLoadout = {
- ["weapon_lightsaber_jedi_aayla_secura"] = 1, --Rank 5 or higher spawns with shotgun
- ["weapon_cuff_elastic"] = 5, --Rank 5 or higher spawns with shotgun
- }
- JobRanks[TEAM_AAYLAJEDI].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_AAYLAJEDI].Model = {}
- JobRanks[TEAM_AAYLAJEDI].Prefix = {
- [1] = "Jedi Knappe",
- [2] = "Jedi Hüter",
- [3] = "Jedi Friedenshüter",
- [4] = "Jedi General",
- [5] = "Jedi Ritter",
- [6] = "Jedi Meister",
- }
- JobRanks[TEAM_AAYLAJEDI].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 1400, Armor = 200},
- [2] = {Health = 2000, Armor = 500},
- [3] = {Health = 2400, Armor = 500},
- [4] = {Health = 2800, Armor = 500},
- [5] = {Health = 3000, Armor = 500},
- [6] = {Health = 3500, Armor = 500},
- }
- JobRanks[TEAM_AAYLAJEDI].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_AAYLAJEDI].Entities = {}
- JobRanks[TEAM_AAYLAJEDI].Shipments = {}
- JobRanks[TEAM_AAYLAJEDI].Warrant = nil
- JobRanks[TEAM_AAYLAJEDI].Wanted = nil
- JobRanks[TEAM_AAYLAJEDI].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_HKGRAU] = {}
- JobRanks[TEAM_HKGRAU].MaxJobRank = 1
- JobRanks[TEAM_HKGRAU].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_HKGRAU].NameRanks = {
- [1] = "Droide",
- }
- JobRanks[TEAM_HKGRAU].BonusSalary = 1
- JobRanks[TEAM_HKGRAU].ExtraLoadout = {}
- JobRanks[TEAM_HKGRAU].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_HKGRAU].Model = {}
- JobRanks[TEAM_HKGRAU].Prefix = {
- [1] = "Droide",
- }
- JobRanks[TEAM_HKGRAU].BonusStats = {
- [1] = {Health = 2400, Armor = 200},
- }
- JobRanks[TEAM_HKGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_HKGRAU].Entities = {}
- JobRanks[TEAM_HKGRAU].Shipments = {}
- JobRanks[TEAM_HKGRAU].Warrant = nil
- JobRanks[TEAM_HKGRAU].Wanted = nil
- JobRanks[TEAM_HKGRAU].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_CADBANEGRAU] = {}
- JobRanks[TEAM_CADBANEGRAU].MaxJobRank = 1
- JobRanks[TEAM_CADBANEGRAU].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_CADBANEGRAU].NameRanks = {
- [1] = "Kopfgeldjäger",
- }
- JobRanks[TEAM_CADBANEGRAU].BonusSalary = 1
- JobRanks[TEAM_CADBANEGRAU].ExtraLoadout = {}
- JobRanks[TEAM_CADBANEGRAU].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_CADBANEGRAU].Model = {}
- JobRanks[TEAM_CADBANEGRAU].Prefix = {
- [1] = "Kopfgeldjäger",
- }
- JobRanks[TEAM_CADBANEGRAU].BonusStats = {
- [1] = {Health = 2500, Armor = 200},
- }
- JobRanks[TEAM_CADBANEGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_CADBANEGRAU].Entities = {}
- JobRanks[TEAM_CADBANEGRAU].Shipments = {}
- JobRanks[TEAM_CADBANEGRAU].Warrant = nil
- JobRanks[TEAM_CADBANEGRAU].Wanted = nil
- JobRanks[TEAM_CADBANEGRAU].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_GUNGANGRAU] = {}
- JobRanks[TEAM_GUNGANGRAU].MaxJobRank = 1
- JobRanks[TEAM_GUNGANGRAU].ReqRanks = {
- [1] = 0,
- }
- JobRanks[TEAM_GUNGANGRAU].NameRanks = {
- [1] = "Gungan",
- }
- JobRanks[TEAM_GUNGANGRAU].BonusSalary = 1
- JobRanks[TEAM_GUNGANGRAU].ExtraLoadout = {}
- JobRanks[TEAM_GUNGANGRAU].ExtraLoadoutSingleRank = {}
- JobRanks[TEAM_GUNGANGRAU].Model = {}
- JobRanks[TEAM_GUNGANGRAU].Prefix = {
- [1] = "Gungan",
- }
- JobRanks[TEAM_GUNGANGRAU].BonusStats = {
- [1] = {Health = 2500, Armor = 200},
- }
- JobRanks[TEAM_GUNGANGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_GUNGANGRAU].Entities = {}
- JobRanks[TEAM_GUNGANGRAU].Shipments = {}
- JobRanks[TEAM_GUNGANGRAU].Warrant = nil
- JobRanks[TEAM_GUNGANGRAU].Wanted = nil
- JobRanks[TEAM_GUNGANGRAU].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_DROIDENGRAU] = {}
- JobRanks[TEAM_DROIDENGRAU].MaxJobRank = 8
- JobRanks[TEAM_DROIDENGRAU].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- [6] = 10000,
- [7] = 12000,
- [8] = 14000,
- }
- JobRanks[TEAM_DROIDENGRAU].NameRanks = {
- [1] = "Gonk Droide",
- [2] = "Kampfdroide",
- [3] = "Technik Droide",
- [4] = "Verteidigungsdroide",
- [5] = "Geo Droide",
- [6] = "Kommandodroide",
- [7] = "B2-Superkampfdroide",
- [8] = "General",
- }
- JobRanks[TEAM_DROIDENGRAU].BonusSalary = 1
- JobRanks[TEAM_DROIDENGRAU].ExtraLoadout = {}
- JobRanks[TEAM_DROIDENGRAU].ExtraLoadoutSingleRank = {
- [1] = {"sswep_gonk"},
- [2] = {"tfa_swch_e5"},
- [3] = {"tfa_swch_de10","tfa_swch_e5","weapon_bacta_grenade"},
- [4] = {"tfa_swch_z6_red","tfa_swch_de10"},
- [5] = {"tfa_swch_de10","tfa_wsp_4"},
- [6] = {"tfa_swch_de10","tfa_swch_clonelauncher_2","tfa_swch_e5"},
- [7] = {"tfa_b2_blaster","b2_wrist_blaster"},
- [8] = {"weapon_lightsaber_sith_general_grievous","tfa_swch_e5"},
- }
- JobRanks[TEAM_DROIDENGRAU].Model = {
- [2] = {{Model = "models/sgg/starwars/battledroid.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/player/sgg/starwars/battledroid_security.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [4] = {{Model = "models/player/sgg/starwars/battledroid_pilot.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [5] = {{Model = "models/player/sgg/starwars/battledroid_geo.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [6] = {{Model = "models/player/sgg/starwars/battledroid_commander.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [7] = {{Model = "models/player/deckboy/super_droid_pm/super_droid_pm.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [8] = {{Model = "models/tfa/comm/gg/pm_sw_grievous.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_DROIDENGRAU].Prefix = {
- [1] = "Gonk Droide",
- [2] = "Kampfdroide",
- [3] = "Technik Droide",
- [4] = "Verteidigungsdroide",
- [5] = "Geo Droide",
- [6] = "Kommandodroide",
- [7] = "B2-Superkampfdroide",
- [8] = "General",
- }
- JobRanks[TEAM_DROIDENGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 800, Armor = 200},
- [2] = {Health = 1200, Armor = 500},
- [3] = {Health = 1500, Armor = 500},
- [4] = {Health = 1600, Armor = 500},
- [5] = {Health = 1600, Armor = 500},
- [6] = {Health = 1900, Armor = 500},
- [7] = {Health = 1900, Armor = 500},
- [8] = {Health = 4000, Armor = 500},
- }
- JobRanks[TEAM_DROIDENGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_DROIDENGRAU].Entities = {}
- JobRanks[TEAM_DROIDENGRAU].Shipments = {}
- JobRanks[TEAM_DROIDENGRAU].Warrant = nil
- JobRanks[TEAM_DROIDENGRAU].Wanted = nil
- JobRanks[TEAM_DROIDENGRAU].Permissions = {}
- //-------------------------------------------------------------------------------------------------------------------------------------------------------------
- JobRanks[TEAM_ZAKUULGRAU] = {}
- JobRanks[TEAM_ZAKUULGRAU].MaxJobRank = 5
- JobRanks[TEAM_ZAKUULGRAU].ReqRanks = {
- [1] = 0,
- [2] = 1500,
- [3] = 3000,
- [4] = 6000,
- [5] = 8000,
- }
- JobRanks[TEAM_ZAKUULGRAU].NameRanks = {
- [1] = "Anwärter",
- [2] = "Ehrengarde",
- [3] = "Prinz",
- [4] = "Prinz",
- [5] = "Ewiger Imperator",
- }
- JobRanks[TEAM_ZAKUULGRAU].BonusSalary = 1
- JobRanks[TEAM_ZAKUULGRAU].ExtraLoadout = {}
- JobRanks[TEAM_ZAKUULGRAU].ExtraLoadoutSingleRank = {
- [1] = {"weapon_lightsaber_zakuul_anwaerter"},
- [2] = {"weapon_lightsaber_zakuul"},
- [3] = {"weapon_lightsaber_thexan"},
- [4] = {"weapon_lightsaber_arcann"},
- [5] = {"weapon_lightsaber_valkorion"},
- }
- JobRanks[TEAM_ZAKUULGRAU].Model = {
- [2] = {{Model = "models/grealms/characters/zakuulknight/zakuulknight.mdl", Bodygroups = nil, Skin = 2}}, --Sets model, no bodygroups, sets skin to 3
- [3] = {{Model = "models/player/thexan/thexan.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [4] = {{Model = "models/arcann/arcann.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- [5] = {{Model = "models/grealms/characters/valkorian/valkorian.mdl", Bodygroups = nil, Skin = 1}}, --Sets model, no bodygroups, sets skin to 3
- }
- JobRanks[TEAM_ZAKUULGRAU].Prefix = {
- [1] = "Zakuul Anwärter",
- [2] = "Zakuul Ehrengarde",
- [3] = "Prinz von Zakuul",
- [4] = "Prinz von Zakuul",
- [5] = "Ewiger Imperator",
- }
- JobRanks[TEAM_ZAKUULGRAU].BonusStats = { --Bonus stats for ranks -> [RankID] = {Health = AmountExtraHP, Armor = AmountExtraAP}
- [1] = {Health = 2000, Armor = 200},
- [2] = {Health = 2900, Armor = 500},
- [3] = {Health = 3500, Armor = 500},
- [4] = {Health = 3500, Armor = 500},
- [5] = {Health = 4500, Armor = 500},
- }
- JobRanks[TEAM_ZAKUULGRAU].DisableProgression = true --Setting this to true will only allow progression through promotion manually by admin
- JobRanks[TEAM_ZAKUULGRAU].Entities = {}
- JobRanks[TEAM_ZAKUULGRAU].Shipments = {}
- JobRanks[TEAM_ZAKUULGRAU].Warrant = nil
- JobRanks[TEAM_ZAKUULGRAU].Wanted = nil
- JobRanks[TEAM_ZAKUULGRAU].Permissions = {}
- end)
- end
- if ezJobs then
- hook.Add("ezJobsLoaded", "JBR_InitRanks", JBR_InitRanks)
- else
- hook.Add("loadCustomDarkRPItems", "JBR_InitRanks", JBR_InitRanks)
- end
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