SHARE
TWEET

Sercanactions

a guest Nov 9th, 2014 209 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. scriptName "Functions\misc\fn_selfActions.sqf";
  2. /***********************************************************
  3.         ADD ACTIONS FOR SELF
  4.         - Function
  5.         - [] call fnc_usec_selfActions;
  6. ************************************************************/
  7. private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];
  8.  
  9. if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
  10.  
  11. _vehicle = vehicle player;
  12. _isPZombie = player isKindOf "PZombie_VB";
  13. _inVehicle = (_vehicle != player);
  14.  
  15. _onLadder =             (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
  16. _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
  17. //Nitro action
  18.         _hasNOSinstalled = _vehicle getVariable["nitroinstalled",0];
  19.         if (_inVehicle and _vehicle isKindOf "Car" and speed _vehicle >= 1) then {
  20.                 if (_inVehicle and _hasNOSinstalled == 1) then {
  21.                         if (isnil("NITRO_Cond")) then {NITRO_Cond = false;};
  22.                         if (s_player_nitrobooston <0) then {   
  23.                                 if (NITRO_Cond) then {
  24.                                         s_player_nitrobooston = _vehicle addAction [("<t color=""#39C1F3"">" + ("Nitro Off") + "</t>"),"scripts\NOS\nitro.sqf", [_vehicle], 999, false,true,"","driver _target == _this"];
  25.                                 } else {
  26.                                         s_player_nitrobooston = _vehicle addAction [("<t color=""#39C1F3"">" + ("Nitro On") + "</t>"),"scripts\NOS\nitro.sqf", [_vehicle], 999, false,true,"","driver _target == _this"];
  27.                                 };     
  28.                         };
  29.                 } else {
  30.                          _vehicle removeAction s_player_nitrobooston;
  31.                         s_player_nitrobooston = -1;
  32.                 };
  33.   } else {
  34.                  _vehicle removeAction s_player_nitrobooston;
  35.                 s_player_nitrobooston = -1;
  36.                 if (_hasNOSinstalled == 1) then {
  37.                          _vehicle setVariable ["nitroinstalled", 1, true];
  38.                 };
  39.         };
  40. //Sirens
  41. _isCopcar = typeOf _vehicle in ["LadaLM","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","S1203_ambulance_EP1","GAZ_Vodnik_MedEvac","policecar"];
  42.  
  43. if (_inVehicle and _isCopcar and (driver _vehicle == player)) then {
  44.         dayz_addsirens = _vehicle;
  45.     if (s_player_sirens_on < 0) then {
  46.         s_player_sirens_on = dayz_addsirens addAction ["Sirens on","scripts\sirens\sirens_on.sqf",dayz_addsirens,2,false,true,"",""];
  47.         s_player_sirens_off = dayz_addsirens addAction ["Sirens off","scripts\sirens\sirens_off.sqf",dayz_addsirens,2,false,true,"",""];
  48.         };
  49.     } else {
  50.         dayz_addsirens removeAction s_player_sirens_on;
  51.         dayz_addsirens removeAction s_player_sirens_off;
  52.         s_player_sirens_on = -1;
  53.         s_player_sirens_off = -1;
  54.     };
  55.        
  56. _nearLight =    nearestObject [player,"LitObject"];
  57. _canPickLight = false;
  58. if (!isNull _nearLight) then {
  59.         if (_nearLight distance player < 4) then {
  60.                 _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
  61.         };
  62. };
  63.  
  64. //Grab Flare
  65. if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
  66.         if (s_player_grabflare < 0) then {
  67.                 _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
  68.                 s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
  69.                 s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
  70.         };
  71. } else {
  72.         player removeAction s_player_grabflare;
  73.         player removeAction s_player_removeflare;
  74.         s_player_grabflare = -1;
  75.         s_player_removeflare = -1;
  76. };
  77.  
  78. if (_inVehicle && (_vehicle isKindOf "MV22")) then {
  79.    if (isEngineOn _vehicle) then {[_vehicle,0] call mv22_pack;};
  80.    if (mv22_fold < 0) then {
  81.      themv22 = _vehicle;
  82.      if !(isEngineOn themv22) then {
  83.        mv22_fold = themv22 addAction ["Fold","scripts\animate\mv22_fold.sqf","",5,false,true];
  84.        mv22_unfold = themv22 addAction ["UnFold","scripts\animate\mv22_unfold.sqf","",5,false,true];
  85.        mv22_open = themv22 addAction ["Open Ramp","scripts\animate\mv22_open.sqf","",5,false,true];
  86.        mv22_close = themv22 addAction ["Close Ramp","scripts\animate\mv22_close.sqf","",5,false,true];
  87.      };
  88.    };
  89.    if (isEngineOn themv22) then {
  90.      themv22 removeAction mv22_fold;
  91.      mv22_fold = -1;
  92.      themv22 removeAction mv22_unfold;
  93.      mv22_unfold = -1;
  94.      themv22 removeAction mv22_open;
  95.      mv22_open = -1;
  96.      themv22 removeAction mv22_close;
  97.      mv22_close = -1;
  98.    };
  99. } else {
  100.     if (!isNil "themv22") then {
  101.        themv22 removeAction mv22_fold;
  102.        mv22_fold = -1;
  103.        themv22 removeAction mv22_unfold;
  104.        mv22_unfold = -1;
  105.        themv22 removeAction mv22_open;
  106.        mv22_open = -1;
  107.        themv22 removeAction mv22_close;
  108.        mv22_close = -1;
  109.    };
  110. };
  111.  
  112. if (_inVehicle && (_vehicle isKindOf "ArmoredSUV_Base_PMC")) then {
  113.    if ((_vehicle animationPhase "HideGun_01") == 1) then {
  114.      _unit = _vehicle turretUnit [0];
  115.      if (!(isNull _unit)) then {
  116.        _unit action ["moveToCargo",_vehicle,2];
  117.        titleText ["\n\nYou must open the hatch first.","PLAIN DOWN"];titleFadeOut 4;
  118.      };
  119.    };
  120.    if (suv_close < 0) then {
  121.      thesuv = _vehicle;
  122.      suv_close = thesuv addAction ["Close Hatch","scripts\animate\suv_close.sqf","",5,false,true];
  123.      suv_open = thesuv addAction ["Open Hatch","scripts\animate\suv_open.sqf","",5,false,true];
  124.    };
  125. } else {
  126.     if (!isNil "thesuv") then {
  127.         thesuv removeAction suv_close;
  128.         suv_close = -1;
  129.         thesuv removeAction suv_open;
  130.         suv_open = -1;
  131.     };
  132. };
  133.  
  134. if (DZE_HeliLift) then {
  135.         _hasAttached = _vehicle getVariable["hasAttached",false];
  136.         if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
  137.                 if (s_player_heli_detach < 0) then {
  138.                         dayz_myLiftVehicle = _vehicle;
  139.                         s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
  140.                 };
  141.         } else {
  142.                 dayz_myLiftVehicle removeAction s_player_heli_detach;
  143.                 s_player_heli_detach = -1;
  144.         };
  145. };
  146.  
  147. if(DZE_HaloJump) then {
  148.         if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
  149.                 if (s_halo_action < 0) then {
  150.                         DZE_myHaloVehicle = _vehicle;
  151.                         s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
  152.                 };
  153.         } else {
  154.                 DZE_myHaloVehicle removeAction s_halo_action;
  155.                 s_halo_action = -1;
  156.         };
  157. };
  158.  
  159. if (!DZE_ForceNameTagsOff) then {
  160.         if (s_player_showname < 0 && !_isPZombie) then {
  161.                 if (DZE_ForceNameTags) then {
  162.                         s_player_showname = 1;
  163.                         player setVariable["DZE_display_name",true,true];
  164.                 } else {
  165.                         s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
  166.                         s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
  167.                 };
  168.         };
  169. };
  170.  
  171. if(_isPZombie) then {
  172.         if (s_player_callzombies < 0) then {
  173.                 s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
  174.         };
  175.         if (DZE_PZATTACK) then {
  176.                 call pz_attack;
  177.                 DZE_PZATTACK = false;
  178.         };
  179.         if (s_player_pzombiesvision < 0) then {
  180.                 s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
  181.         };
  182.         if (!isNull cursorTarget && (player distance cursorTarget < 3)) then {  //Has some kind of target
  183.                 _isAnimal = cursorTarget isKindOf "Animal";
  184.                 _isZombie = cursorTarget isKindOf "zZombie_base";
  185.                 _isHarvested = cursorTarget getVariable["meatHarvested",false];
  186.                 _isMan = cursorTarget isKindOf "Man";
  187.                 // Pzombie Gut human corpse || animal
  188.                 if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
  189.                         if (s_player_pzombiesfeed < 0) then {
  190.                                 s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
  191.                         };
  192.                 } else {
  193.                         player removeAction s_player_pzombiesfeed;
  194.                         s_player_pzombiesfeed = -1;
  195.                 };
  196.         } else {
  197.                 player removeAction s_player_pzombiesfeed;
  198.                 s_player_pzombiesfeed = -1;
  199.         };
  200. };
  201.  
  202. // Increase distance only if AIR || SHIP
  203. _allowedDistance = 4;
  204. _isAir = cursorTarget isKindOf "Air";
  205. _isShip = cursorTarget isKindOf "Ship";
  206. if(_isAir || _isShip) then {
  207.         _allowedDistance = 8;
  208. };
  209.  
  210. if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then {   //Has some kind of target
  211.  
  212.         // set cursortarget to variable
  213.         _cursorTarget = cursorTarget;
  214.  
  215.         // get typeof cursortarget once
  216.         _typeOfCursorTarget = typeOf _cursorTarget;
  217.  
  218.         // hintsilent _typeOfCursorTarget;
  219.  
  220.         _isVehicle = _cursorTarget isKindOf "AllVehicles";
  221.         _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
  222.         _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
  223.        
  224.         // get items && magazines only once
  225.         _magazinesPlayer = magazines player;
  226.  
  227.         //boiled Water
  228.         _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
  229.         _hastinitem = false;
  230.         {
  231.                 if (_x in _magazinesPlayer) then {
  232.                         _hastinitem = true;
  233.                 };
  234.         } count boil_tin_cans;
  235.         _hasFuelE =     "ItemJerrycanEmpty" in _magazinesPlayer;
  236.         _hasFuelBarrelE =       "ItemFuelBarrelEmpty" in _magazinesPlayer;
  237.         _hasHotwireKit =        "ItemHotwireKit" in _magazinesPlayer;
  238.  
  239.         _itemsPlayer = items player;
  240.        
  241.         _temp_keys = [];
  242.         _temp_keys_names = [];
  243.         // find available keys
  244.         _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
  245.         {
  246.                 if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
  247.                         _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
  248.                         _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
  249.                         _temp_keys_names set [_ownerKeyId,_ownerKeyName];
  250.                         _temp_keys set [count _temp_keys,str(_ownerKeyId)];
  251.                 };
  252.         } count _itemsPlayer;
  253.  
  254.         _hasKnife =     "ItemKnife" in _itemsPlayer;
  255.         _hasToolbox =   "ItemToolbox" in _itemsPlayer;
  256.  
  257.         _isMan = _cursorTarget isKindOf "Man";
  258.         _traderType = _typeOfCursorTarget;
  259.         _ownerID = _cursorTarget getVariable ["CharacterID","0"];
  260.         _isAnimal = _cursorTarget isKindOf "Animal";
  261.         _isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
  262.         _isZombie = _cursorTarget isKindOf "zZombie_base";
  263.         _isDestructable = _cursorTarget isKindOf "BuiltItems";
  264.         _isWreck = _typeOfCursorTarget in DZE_isWreck;
  265.         _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
  266.         _isModular = _cursorTarget isKindOf "ModularItems";
  267.         _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
  268.  
  269.         _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
  270.         _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
  271.  
  272.         _isTent = _cursorTarget isKindOf "TentStorage";
  273.        
  274.         _isAlive = alive _cursorTarget;
  275.        
  276.         _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
  277.        
  278.         _rawmeat = meatraw;
  279.         _hasRawMeat = false;
  280.         {
  281.                 if (_x in _magazinesPlayer) then {
  282.                         _hasRawMeat = true;
  283.                 };
  284.         } count _rawmeat;
  285.        
  286.         _isFuel = false;
  287.         if (_hasFuelE || _hasFuelBarrelE) then {
  288.                 {
  289.                         if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
  290.                 } count dayz_fuelsources;
  291.         };
  292.  
  293.         // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
  294.        
  295.         // logic vars
  296.         _player_flipveh = false;
  297.         _player_deleteBuild = false;
  298.         _player_lockUnlock_crtl = false;
  299.  
  300.          if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
  301.                  if (s_player_maintain_area < 0) then {
  302.                         s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
  303.                         s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
  304.                  };
  305.          } else {
  306.                 player removeAction s_player_maintain_area;
  307.                 s_player_maintain_area = -1;
  308.                 player removeAction s_player_maintain_area_preview;
  309.                 s_player_maintain_area_preview = -1;
  310.          };
  311.  
  312.         // CURSOR TARGET ALIVE
  313.         if(_isAlive) then {
  314.                
  315.                 //Allow player to delete objects
  316.                 if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
  317.                         if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  318.                                 _player_deleteBuild = true;
  319.                         };
  320.                 };
  321.                
  322.                 //Allow owners to delete modulars
  323.                 if(_isModular && (dayz_characterID == _ownerID)) then {
  324.                         if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  325.                                 _player_deleteBuild = true;
  326.                         };
  327.                 };
  328.                 //Allow owners to delete modular doors without locks
  329.                                 if(_isModularDoor && (dayz_characterID == _ownerID)) then {
  330.                         if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  331.                                 _player_deleteBuild = true;
  332.                         };             
  333.                                 };     
  334.                 // CURSOR TARGET VEHICLE
  335.                 if(_isVehicle) then {
  336.                        
  337.                         //flip vehicle small vehicles by your self && all other vehicles with help nearby
  338.                         if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
  339.                                 _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
  340.                                 if(_isVehicletype || (_playersNear >= 2)) then {
  341.                                         _player_flipveh = true;
  342.                                 };
  343.                         };
  344.  
  345.  
  346.                         if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
  347.                                 _player_lockUnlock_crtl = true;
  348.                         };
  349.  
  350.                 };
  351.        
  352.         };
  353.  
  354.         if(_player_deleteBuild) then {
  355.                 if (s_player_deleteBuild < 0) then {
  356.                         s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  357.                 };
  358.         } else {
  359.                 player removeAction s_player_deleteBuild;
  360.                 s_player_deleteBuild = -1;
  361.         };
  362.        
  363.         if (DZE_HeliLift) then {
  364.                 _liftHeli = objNull;
  365.                 _found = false;
  366.        
  367.                 _allowTow = false;
  368.                 if ((count (crew _cursorTarget)) == 0) then {
  369.                         {
  370.                                 if(!_allowTow) then {
  371.                                         _allowTow = _cursorTarget isKindOf _x;
  372.                                 };
  373.                         } count DZE_HeliAllowToTow;
  374.                 };
  375.  
  376.                 //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
  377.  
  378.                 if (_allowTow) then {
  379.                         _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
  380.                         {
  381.                                 if(!_found) then {
  382.                                         _posL = [_x] call FNC_getPos;
  383.                                         _posC = [_cursorTarget] call FNC_getPos;
  384.                                         _height = (_posL select 2) - (_posC select 2);
  385.                                         _hasAttached = _x getVariable["hasAttached",false];
  386.                                         if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
  387.                                                 if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
  388.                                                         _liftHeli = _x;
  389.                                                         _found = true;
  390.                                                 };
  391.                                         };
  392.                                 };
  393.                         } count _liftHelis;
  394.                 };
  395.  
  396.                 //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
  397.  
  398.                 _attached = _cursorTarget getVariable["attached",false];
  399.                 if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
  400.                         if (s_player_heli_lift < 0) then {
  401.                                 s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
  402.                         };
  403.                 } else {
  404.                         player removeAction s_player_heli_lift;
  405.                         s_player_heli_lift = -1;
  406.                 };
  407.         };
  408.        
  409.         // Allow Owner to lock && unlock vehicle  
  410.         if(_player_lockUnlock_crtl) then {
  411.                 if (s_player_lockUnlock_crtl < 0) then {
  412.                         _hasKey = _ownerID in _temp_keys;
  413.                         _oldOwner = (_ownerID == dayz_playerUID);
  414.                         if(locked _cursorTarget) then {
  415.                                 if(_hasKey || _oldOwner) then {
  416.                                         _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
  417.                                         s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  418.                                         s_player_lockUnlock_crtl = 1;
  419.                                 } else {
  420.                                         if(_hasHotwireKit) then {
  421.                                                 _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
  422.                                         } else {
  423.                                                 _Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
  424.                                         };
  425.                                         s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  426.                                         s_player_lockUnlock_crtl = 1;
  427.                                 };
  428.                         } else {
  429.                                 if(_hasKey || _oldOwner) then {
  430.                                         _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
  431.                                         s_player_lockunlock set [count s_player_lockunlock,_lock];
  432.                                         s_player_lockUnlock_crtl = 1;
  433.                                 };
  434.                         };
  435.                 };
  436.                  
  437.         } else {
  438.                 {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  439.                 s_player_lockUnlock_crtl = -1;
  440.         };
  441.  
  442.         if(DZE_AllowForceSave) then {
  443.                 //Allow player to force save
  444.                 if((_isVehicle || _isTent) && !_isMan) then {
  445.                         if (s_player_forceSave < 0) then {
  446.                                 s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
  447.                         };
  448.                 } else {
  449.                         player removeAction s_player_forceSave;
  450.                         s_player_forceSave = -1;
  451.                 };
  452.         };
  453.  
  454.        
  455.        
  456.         If(DZE_AllowCargoCheck) then {
  457.                 if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
  458.                         if (s_player_checkGear < 0) then {
  459.                                 s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
  460.                         };
  461.                 } else {
  462.                         player removeAction s_player_checkGear;
  463.                         s_player_checkGear = -1;
  464.                 };
  465.         };
  466.        
  467.        
  468.         //flip vehicle small vehicles by your self && all other vehicles with help nearby
  469.         if(_player_flipveh) then {
  470.                 if (s_player_flipveh  < 0) then {
  471.                         s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];         
  472.                 };
  473.         } else {
  474.                 player removeAction s_player_flipveh;
  475.                 s_player_flipveh = -1;
  476.         };
  477.        
  478.         //Allow player to fill jerrycan
  479.         if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
  480.                 if (s_player_fillfuel < 0) then {
  481.                         s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
  482.                 };
  483.         } else {
  484.                 player removeAction s_player_fillfuel;
  485.                 s_player_fillfuel = -1;
  486.         };
  487.        
  488.         // logic vars for addactions
  489.         _player_butcher = false;
  490.         _player_studybody = false;
  491.         _player_SurrenderedGear = false;
  492.  
  493.         // CURSOR TARGET NOT ALIVE
  494.         if (!_isAlive) then {
  495.  
  496.                 // Gut animal/zed
  497.                 if((_isAnimal || _isZombie) && _hasKnife) then {
  498.                         _isHarvested = _cursorTarget getVariable["meatHarvested",false];
  499.                         if (!_isHarvested) then {
  500.                                 _player_butcher = true;
  501.                         };
  502.                 };
  503.  
  504.                 // Study body
  505.                 if (_isMan && !_isZombie && !_isAnimal) then {
  506.                         _player_studybody = true;
  507.                 }
  508.         } else {
  509.                 // unit alive
  510.  
  511.                 // gear access on surrendered player
  512.                 if(_isMan && !_isZombie && !_isAnimal) then {
  513.                         _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
  514.                         if (_isSurrendered) then {
  515.                                 _player_SurrenderedGear = true;
  516.                         };
  517.                 };
  518.         };
  519.  
  520.  
  521.         // Human Gut animal || zombie
  522.         if (_player_butcher) then {
  523.                 if (s_player_butcher < 0) then {
  524.                         if(_isZombie) then {
  525.                                 s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
  526.                         } else {
  527.                                 s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
  528.                         };
  529.                 };
  530.         } else {
  531.                 player removeAction s_player_butcher;
  532.                 s_player_butcher = -1;
  533.         };
  534.  
  535.         // Study Body
  536.         if (_player_studybody) then {
  537.                 if (s_player_studybody < 0) then {
  538.                         s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""];
  539.                 };
  540.         } else {
  541.                 player removeAction s_player_studybody;
  542.                 s_player_studybody = -1;
  543.         };
  544.  
  545.         // logic vars
  546.         _player_cook = false;
  547.         _player_boil = false;
  548.  
  549.         // CURSOR TARGET IS FIRE
  550.         if (inflamed _cursorTarget) then {
  551.                
  552.                 //Fireplace Actions check
  553.                 if (_hasRawMeat) then {
  554.                         _player_cook = true;   
  555.                 };
  556.                
  557.                 // Boil water
  558.                 if (_hasbottleitem && _hastinitem) then {
  559.                         _player_boil = true;
  560.                 };
  561.         };
  562.  
  563.         if (_player_SurrenderedGear) then {
  564.                 if (s_player_SurrenderedGear < 0) then {
  565.                         s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
  566.                 };
  567.         } else {
  568.                 player removeAction s_player_SurrenderedGear;
  569.                 s_player_SurrenderedGear = -1;
  570.         };
  571.  
  572.         //Fireplace Actions check
  573.         if (_player_cook) then {
  574.                 if (s_player_cook < 0) then {
  575.                         s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
  576.                 };
  577.         } else {
  578.                 player removeAction s_player_cook;
  579.                 s_player_cook = -1;
  580.         };
  581.        
  582.         // Boil water
  583.         if (_player_boil) then {
  584.                 if (s_player_boil < 0) then {
  585.                         s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
  586.                 };
  587.         } else {
  588.                 player removeAction s_player_boil;
  589.                 s_player_boil = -1;
  590.         };
  591.        
  592.         if(_cursorTarget == dayz_hasFire) then {
  593.                 if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
  594.                         s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
  595.                 };
  596.         } else {
  597.                 player removeAction s_player_fireout;
  598.                 s_player_fireout = -1;
  599.         };
  600.        
  601. if(_isTent and _hasMatches and _canDo and !_isMan) then {
  602.         if (s_player_igniteTent < 0) then {
  603.             s_player_igniteTent = player addAction [format["Ignite Tent"], "custom\tent_ignite.sqf",cursorTarget, 1, true, true, "", ""];
  604.         };
  605.     } else {
  606.         player removeAction s_player_igniteTent;
  607.         s_player_igniteTent = -1;
  608.     };
  609.         //Packing my tent
  610.         if(_isTent && (player distance _cursorTarget < 3)) then {
  611.                 if (_ownerID == dayz_characterID) then {
  612.                         if (s_player_packtent < 0) then {
  613.                                 s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
  614.                         };
  615.                 } else {
  616.                         if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
  617.                                 if (s_player_packtent < 0) then {
  618.                                         s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  619.                                 };
  620.                         };
  621.                 };
  622.         } else {
  623.                 player removeAction s_player_packtent;
  624.                 s_player_packtent = -1;
  625.         };
  626.  
  627.         //Allow owner to unlock vault
  628.         if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
  629.                 if (s_player_unlockvault < 0) then {
  630.                         if(_typeOfCursorTarget in DZE_LockedStorage) then {
  631.                                 if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
  632.                                         _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
  633.                                         s_player_combi set [count s_player_combi,_combi];
  634.                                 } else {
  635.                                         _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  636.                                         s_player_combi set [count s_player_combi,_combi];
  637.                                 };
  638.                                 s_player_unlockvault = 1;
  639.                         } else {
  640.                                 if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
  641.                                         _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  642.                                         s_player_combi set [count s_player_combi,_combi];
  643.                                         s_player_unlockvault = 1;
  644.                                 };
  645.                         };
  646.                 };
  647.         } else {
  648.                 {player removeAction _x} count s_player_combi;s_player_combi = [];
  649.                 s_player_unlockvault = -1;
  650.         };
  651.  
  652.         //Allow owner to change Door code
  653.  
  654. if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
  655.                 if ((s_player_lastTarget select 1) != _cursorTarget) then {
  656.                         if (s_player_ckc > 0) then {   
  657.                                 player removeAction s_player_ckc;
  658.                                 s_player_ckc = -1;
  659.                         };
  660.                 };
  661.  
  662.                 if (s_player_ckc < 0) then {
  663.                         s_player_lastTarget set [1,_cursorTarget];     
  664.                         s_player_ckc = player addaction["Set new Code", "ckc\ckc_startUI.sqf","",0,false,true,"", ""];
  665.                 };
  666.         } else {
  667.                 player removeAction s_player_ckc;
  668.                 s_player_ckc = -1;
  669.         };
  670.  
  671.  
  672.  
  673. //Allow owner to change vault code
  674.  
  675. _unlockedVault = ["VaultStorage"];
  676.  
  677.         if(typeOf(cursortarget) in _unlockedVault && _ownerID != "0" && (player distance _cursorTarget < 2)) then {
  678.        
  679.         if (s_player_Safe_ckc < 0) then {
  680.         if ((typeOf(cursortarget) == "VaultStorage") &&(_ownerID == dayz_combination || _ownerID == dayz_playerUID)  ) then {
  681.      
  682.                                
  683.                         s_player_Safe_ckc = player addaction["Set new Code", "ckc\ckc_startSafeUI.sqf","",1,false,true,"", ""];
  684.                 };
  685.                 };
  686.         } else {
  687.                 player removeAction s_player_Safe_ckc;
  688.                 s_player_Safe_ckc = -1;
  689.  
  690.         };
  691.        
  692.         //Allow owner to pack vault
  693.         if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
  694.  
  695.                 if (s_player_lockvault < 0) then {
  696.                         if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
  697.                                 s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
  698.                         };
  699.                 };
  700.                 if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
  701.                         s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
  702.                 };
  703.         } else {
  704.                 player removeAction s_player_packvault;
  705.                 s_player_packvault = -1;
  706.                 player removeAction s_player_lockvault;
  707.                 s_player_lockvault = -1;
  708.         };
  709.  
  710.        
  711.  
  712.     //Player Deaths
  713.         if(_typeOfCursorTarget == "Info_Board_EP1") then {
  714.                 if (s_player_information < 0) then {
  715.                         s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
  716.                 };
  717.         } else {
  718.                 player removeAction s_player_information;
  719.                 s_player_information = -1;
  720.         };
  721.        
  722.         //Fuel Pump
  723.         if(_typeOfCursorTarget in dayz_fuelpumparray) then {   
  724.                 if (s_player_fuelauto < 0) then {
  725.                        
  726.                         // check if Generator_DZ is running within 30 meters
  727.                         _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
  728.                         _findNearestGen = [];
  729.                         {
  730.                                 if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
  731.                                         _findNearestGen set [(count _findNearestGen),_x];
  732.                                 };
  733.                         } count _findNearestGens;
  734.                         _IsNearRunningGen = count (_findNearestGen);
  735.                        
  736.                         // show that pump needs power if no generator nearby.
  737.                         if(_IsNearRunningGen > 0) then {
  738.                                 s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
  739.                         } else {
  740.                                 s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  741.                         };
  742.                 };
  743.         } else {
  744.                 player removeAction s_player_fuelauto;
  745.                 s_player_fuelauto = -1;
  746.         };
  747.  
  748.         //Fuel Pump on truck
  749.         if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {    
  750.                 if (s_player_fuelauto2 < 0) then {
  751.                         // show that fuel truck pump needs power.
  752.                         if(isEngineOn _cursorTarget) then {
  753.                                 s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
  754.                         } else {
  755.                                 s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  756.                         };
  757.                 };
  758.         } else {
  759.                 player removeAction s_player_fuelauto2;
  760.                 s_player_fuelauto2 = -1;
  761.         };
  762.  
  763.         // inplace upgrade tool
  764.         if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
  765.                 if ((s_player_lastTarget select 0) != _cursorTarget) then {
  766.                         if (s_player_upgrade_build > 0) then {
  767.                                 player removeAction s_player_upgrade_build;
  768.                                 s_player_upgrade_build = -1;
  769.                         };
  770.                 };
  771.                 if (s_player_upgrade_build < 0) then {
  772.                         // s_player_lastTarget = _cursorTarget;
  773.                         s_player_lastTarget set [0,_cursorTarget];
  774.                         s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
  775.                 };
  776.         } else {
  777.                 player removeAction s_player_upgrade_build;
  778.                 s_player_upgrade_build = -1;
  779.         };
  780.        
  781.         // downgrade system
  782.         if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
  783.                 if ((s_player_lastTarget select 1) != _cursorTarget) then {
  784.                         if (s_player_downgrade_build > 0) then {       
  785.                                 player removeAction s_player_downgrade_build;
  786.                                 s_player_downgrade_build = -1;
  787.                         };
  788.                 };
  789.  
  790.                 if (s_player_downgrade_build < 0) then {
  791.                         s_player_lastTarget set [1,_cursorTarget];
  792.                         s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
  793.                 };
  794.         } else {
  795.                 player removeAction s_player_downgrade_build;
  796.                 s_player_downgrade_build = -1;
  797.         };
  798.  
  799.         // inplace maintenance tool
  800.         if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
  801.                 if ((s_player_lastTarget select 2) != _cursorTarget) then {
  802.                         if (s_player_maint_build > 0) then {   
  803.                                 player removeAction s_player_maint_build;
  804.                                 s_player_maint_build = -1;
  805.                         };
  806.                 };
  807.  
  808.                 if (s_player_maint_build < 0) then {
  809.                         s_player_lastTarget set [2,_cursorTarget];
  810.                         s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
  811.                 };
  812.         } else {
  813.                 player removeAction s_player_maint_build;
  814.                 s_player_maint_build = -1;
  815.         };
  816.  
  817.  
  818.         //Start Generator
  819.         if(_cursorTarget isKindOf "Generator_DZ") then {
  820.                 if (s_player_fillgen < 0) then {
  821.                        
  822.                         // check if not running
  823.                         if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
  824.                                 s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];                           
  825.                         } else {
  826.                         // check if not filled && player has jerry.
  827.                                 if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
  828.                                         s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  829.                                 } else {
  830.                                         if("ItemJerrycan" in _magazinesPlayer) then {
  831.                                                 s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  832.                                         };
  833.                                 };
  834.                         };
  835.                 };
  836.         } else {
  837.                 player removeAction s_player_fillgen;
  838.                 s_player_fillgen = -1;
  839.         };
  840.  
  841.         //Towing with tow truck
  842.         /*
  843.         if(_typeOfCursorTarget == "TOW_DZE") then {
  844.                 if (s_player_towing < 0) then {
  845.                         if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
  846.                                 s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];                              
  847.                         } else {
  848.                                 s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];                             
  849.                         };
  850.                 };
  851.         } else {
  852.                 player removeAction s_player_towing;
  853.                 s_player_towing = -1;
  854.         };
  855.         */
  856.  
  857.  
  858.     //Sleep
  859.         if(_isTent && _ownerID == dayz_characterID) then {
  860.                 if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
  861.                         s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
  862.                 };
  863.         } else {
  864.                 player removeAction s_player_sleep;
  865.                 s_player_sleep = -1;
  866.         };
  867.        
  868. _clothesTaken = cursorTarget getVariable["clothesTaken",false];
  869.  
  870.     // Take clothes by Zabn @ BalotaBuddies.net
  871.     if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then {
  872.         if (s_player_clothes < 0) then {
  873.             s_player_clothes = player addAction [("<t color='#0096ff'>")+("Take Clothes")+("</t>"), "custom\player_takeClothes.sqf",cursorTarget, -10, false, true, "",""];
  874.         };
  875.     } else {
  876.         player removeAction s_player_clothes;
  877.         s_player_clothes = -1;
  878.     };
  879.         //Repairing Vehicles
  880.         if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
  881.                 if (s_player_repair_crtl < 0) then {
  882.                         dayz_myCursorTarget = _cursorTarget;
  883.                         _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  884.                         _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  885.                         s_player_repairActions set [count s_player_repairActions,_menu];
  886.                         s_player_repairActions set [count s_player_repairActions,_menu1];
  887.                         s_player_repair_crtl = 1;
  888.                 } else {
  889.                         {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  890.                         s_player_repair_crtl = -1;
  891.                 };
  892.         };
  893.  
  894.         // All Traders
  895.         if (_isMan && !_isPZombie && _traderType in serverTraders) then {
  896.                
  897.                 if (s_player_parts_crtl < 0) then {
  898.  
  899.                         // get humanity
  900.                         _humanity = player getVariable ["humanity",0];
  901.                         _traderMenu = call compile format["menu_%1;",_traderType];
  902.  
  903.                         // diag_log ("TRADER = " + str(_traderMenu));
  904.                        
  905.                         _low_high = "low";
  906.                         _humanity_logic = false;
  907.                         if((_traderMenu select 2) == "friendly") then {
  908.                                 _humanity_logic = (_humanity < -5000);
  909.                         };
  910.                         if((_traderMenu select 2) == "hostile") then {
  911.                                 _low_high = "high";
  912.                                 _humanity_logic = (_humanity > -5000);
  913.                         };
  914.                         if((_traderMenu select 2) == "hero") then {
  915.                                 _humanity_logic = (_humanity < 5000);
  916.                         };
  917.                         if(_humanity_logic) then {
  918.                                 _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
  919.                                 s_player_parts set [count s_player_parts,_cancel];
  920.                         } else {
  921.                                
  922.                                 // Static Menu
  923.                                 {
  924.                                         //diag_log format["DEBUG TRADER: %1", _x];
  925.                                         _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
  926.                                         s_player_parts set [count s_player_parts,_buy];
  927.                                
  928.                                 } count (_traderMenu select 1);
  929.                                 // Database menu
  930.                                 LastTraderMenu = (_traderMenu select 0);
  931.                                 _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
  932.                                 s_player_parts set [count s_player_parts,_buy];
  933.  
  934.                         };
  935.                         s_player_parts_crtl = 1;
  936.                        
  937.                 };
  938.         } else {
  939.                 {player removeAction _x} count s_player_parts;s_player_parts = [];
  940.                 s_player_parts_crtl = -1;
  941.         };
  942.  
  943.                 //Nitro
  944.         _isaCar = _cursorTarget isKindOf "Car";
  945.         if (("ItemJerrycan" in _magazinesPlayer) && ("ItemSodaRbull" in _magazinesPlayer)) then {
  946.             _hasNOSitems = true;
  947.         } else {
  948.             _hasNOSitems = false;
  949.         };
  950.         _isNOSinstalled = _cursorTarget getVariable ["nitroinstalled", 0];
  951.         if (_isaCar and !locked _cursorTarget and _hasNOSitems and _isNOSinstalled == 0) then {
  952.                 if (s_player_nitroInstall < 0) then {
  953.                         s_player_nitroInstall = player addAction [("<t color=""#39C1F3"">" + ("Install NOS boost") +"</t>"), "scripts\NOS\nitroinstall.sqf",_cursorTarget, 999, true, false, "",""];
  954.                 };
  955.         } else {
  956.                 player removeAction s_player_nitroInstall;
  957.                 s_player_nitroInstall = -1;
  958.         };
  959.        
  960.         if(dayz_tameDogs) then {
  961.                
  962.                 //Dog
  963.                 if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
  964.                         if (s_player_tamedog < 0) then {
  965.                                 s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
  966.                         };
  967.                 } else {
  968.                         player removeAction s_player_tamedog;
  969.                         s_player_tamedog = -1;
  970.                 };
  971.                 if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
  972.                         _dogHandle = player getVariable ["dogID", 0];
  973.                         if (s_player_feeddog < 0 && _hasRawMeat) then {
  974.                                 s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
  975.                         };
  976.                         if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
  977.                                 s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
  978.                         };
  979.                         if (s_player_staydog < 0) then {
  980.                                 _lieDown = _dogHandle getFSMVariable "_actionLieDown";
  981.                                 if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
  982.                                 s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
  983.                         };
  984.                         if (s_player_trackdog < 0) then {
  985.                                 s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
  986.                         };
  987.                         if (s_player_barkdog < 0) then {
  988.                                 s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
  989.                         };
  990.                         if (s_player_warndog < 0) then {
  991.                                 _warn = _dogHandle getFSMVariable "_watchDog";
  992.                                 if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
  993.                                 s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];               
  994.                         };
  995.                         if (s_player_followdog < 0) then {
  996.                                 s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
  997.                         };
  998.                 } else {
  999.                         player removeAction s_player_feeddog;
  1000.                         s_player_feeddog = -1;
  1001.                         player removeAction s_player_waterdog;
  1002.                         s_player_waterdog = -1;
  1003.                         player removeAction s_player_staydog;
  1004.                         s_player_staydog = -1;
  1005.                         player removeAction s_player_trackdog;
  1006.                         s_player_trackdog = -1;
  1007.                         player removeAction s_player_barkdog;
  1008.                         s_player_barkdog = -1;
  1009.                         player removeAction s_player_warndog;
  1010.                         s_player_warndog = -1;
  1011.                         player removeAction s_player_followdog;
  1012.                         s_player_followdog = -1;
  1013.                 };
  1014.         };
  1015.  
  1016. } else {
  1017.         //Engineering
  1018.         {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  1019.         s_player_repair_crtl = -1;
  1020.  
  1021.         {player removeAction _x} count s_player_combi;s_player_combi = [];
  1022.                
  1023.         dayz_myCursorTarget = objNull;
  1024.         s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
  1025.  
  1026.         {player removeAction _x} count s_player_parts;s_player_parts = [];
  1027.         s_player_parts_crtl = -1;
  1028.  
  1029.         {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  1030.         s_player_lockUnlock_crtl = -1;
  1031.  
  1032.         player removeAction s_player_checkGear;
  1033.         s_player_checkGear = -1;
  1034.  
  1035.         player removeAction s_player_SurrenderedGear;
  1036.         s_player_SurrenderedGear = -1;
  1037.  
  1038.         //Others
  1039.         player removeAction s_player_forceSave;
  1040.         s_player_forceSave = -1;
  1041.         player removeAction s_player_flipveh;
  1042.         s_player_flipveh = -1;
  1043.         player removeAction s_player_sleep;
  1044.         s_player_sleep = -1;
  1045.         player removeAction s_player_deleteBuild;
  1046.         s_player_deleteBuild = -1;
  1047.         player removeAction s_player_butcher;
  1048.         s_player_butcher = -1;
  1049.         player removeAction s_player_cook;
  1050.         s_player_cook = -1;
  1051.         player removeAction s_player_boil;
  1052.         s_player_boil = -1;
  1053.         player removeAction s_player_fireout;
  1054.         s_player_fireout = -1;
  1055.         player removeAction s_player_packtent;
  1056.         s_player_packtent = -1;
  1057.         player removeAction s_player_igniteTent;
  1058.     s_player_igniteTent = -1;
  1059.         player removeAction s_player_fillfuel;
  1060.         s_player_fillfuel = -1;
  1061.          player removeAction s_player_clothes;
  1062.     s_player_clothes = -1;
  1063.         player removeAction s_player_studybody;
  1064.         s_player_studybody = -1;
  1065.         //Dog
  1066.         player removeAction s_player_tamedog;
  1067.         s_player_tamedog = -1;
  1068.         player removeAction s_player_feeddog;
  1069.         s_player_feeddog = -1;
  1070.         player removeAction s_player_waterdog;
  1071.         s_player_waterdog = -1;
  1072.         player removeAction s_player_staydog;
  1073.         s_player_staydog = -1;
  1074.         player removeAction s_player_trackdog;
  1075.         s_player_trackdog = -1;
  1076.         player removeAction s_player_barkdog;
  1077.         s_player_barkdog = -1;
  1078.         player removeAction s_player_warndog;
  1079.         s_player_warndog = -1;
  1080.         player removeAction s_player_followdog;
  1081.         s_player_followdog = -1;
  1082.    
  1083.     // vault
  1084.         player removeAction s_player_unlockvault;
  1085.         s_player_unlockvault = -1;
  1086.         player removeAction s_player_packvault;
  1087.         s_player_packvault = -1;
  1088.         player removeAction s_player_lockvault;
  1089.         s_player_lockvault = -1;
  1090.  
  1091.         player removeAction s_player_information;
  1092.         s_player_information = -1;
  1093.         player removeAction s_player_fillgen;
  1094.         s_player_fillgen = -1;
  1095.         player removeAction s_player_upgrade_build;
  1096.         s_player_upgrade_build = -1;
  1097.         player removeAction s_player_maint_build;
  1098.         s_player_maint_build = -1;
  1099.         player removeAction s_player_downgrade_build;
  1100.         s_player_downgrade_build = -1;
  1101.         player removeAction s_player_ckc;
  1102.         s_player_ckc = -1;
  1103.     player removeAction s_player_Safe_ckc;
  1104.     s_player_Safe_ckc = -1;
  1105.         player removeAction s_player_towing;
  1106.         s_player_towing = -1;
  1107.         player removeAction s_player_fuelauto;
  1108.         s_player_fuelauto = -1;
  1109.         player removeAction s_player_fuelauto2;
  1110.         s_player_fuelauto2 = -1;
  1111. };
  1112.  
  1113.  
  1114.  
  1115. //Dog actions on player self
  1116. _dogHandle = player getVariable ["dogID", 0];
  1117. if (_dogHandle > 0) then {
  1118.         _dog = _dogHandle getFSMVariable "_dog";
  1119.         _ownerID = "0";
  1120.         if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
  1121.         if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
  1122.                 if (s_player_movedog < 0) then {
  1123.                         s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
  1124.                 };
  1125.                 if (s_player_speeddog < 0) then {
  1126.                         _text = (localize "str_epoch_player_249");
  1127.                         _speed = 0;
  1128.                         if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
  1129.                         s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
  1130.                 };
  1131.                 if (s_player_calldog < 0) then {
  1132.                         s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
  1133.                 };
  1134.         };
  1135. } else {
  1136.         player removeAction s_player_movedog;          
  1137.         s_player_movedog =              -1;
  1138.         player removeAction s_player_speeddog;
  1139.         s_player_speeddog =             -1;
  1140.         player removeAction s_player_calldog;
  1141.         s_player_calldog =              -1;
  1142. };
  1143. //------------------- Drink Water --------------------------------
  1144. private["_playerPos","_canDrink","_isPond","_isWell","_pondPos","_objectsWell","_objectsPond","_display"];
  1145.  
  1146. _playerPos = getPosATL player;
  1147. _canDrink = count nearestObjects [_playerPos, ["Land_pumpa","Land_water_tank"], 4] > 0;
  1148. _isPond = false;
  1149. _isWell = false;
  1150. _pondPos = [];
  1151. _objectsWell = [];
  1152.  
  1153. if (!_canDrink) then {
  1154.     _objectsWell = nearestObjects [_playerPos, [], 4];
  1155.     {
  1156.         //Check for Well
  1157.         _isWell = ["_well",str(_x),false] call fnc_inString;
  1158.         if (_isWell) then {_canDrink = true};
  1159.     } forEach _objectsWell;
  1160. };
  1161.  
  1162. if (!_canDrink) then {
  1163.     _objectsPond = nearestObjects [_playerPos, [], 50];
  1164.     {
  1165.         //Check for pond
  1166.         _isPond = ["pond",str(_x),false] call fnc_inString;
  1167.         if (_isPond) then {
  1168.             _pondPos = (_x worldToModel _playerPos) select 2;
  1169.             if (_pondPos < 0) then {
  1170.                 _canDrink = true;
  1171.             };
  1172.         };
  1173.     } forEach _objectsPond;
  1174. };
  1175.  
  1176. if (_canDrink) then {
  1177.         if (s_player_drinkWater < 0) then {
  1178.             s_player_drinkWater = player addaction[("<t color=""#0000c7"">" + ("Drink water") +"</t>"),"custom\drink_water.sqf"];
  1179.         };
  1180.     } else {
  1181.         player removeAction s_player_drinkWater;
  1182.         s_player_drinkWater = -1;
  1183.     };
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top