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- Serb Features:
- Most actions can be performed on a vehicle
- Items mined/dug go into a vehicle if riding
- Containers that burn items produce ash
- Snowballs are growable in pottery planters (for niche cooking recipes)
- Surface mining only requires one tile exposed and actions guarantee slope decrement
- Trees/fields/bushes can be watered to increase growth stage (I think it's a 30 min cd, don't remember how long it takes for growth to take effect)
- Trees/bushes can be fertilized to grow to produce their harvestable item out of season. Fertilize with ash.
- Guard towers no longer take 20 fight skill to repair
- Many items can now be combined/bsb'd
- Depot spawns around the map (red beam) 7 day cd between spawns and spawns good loot (might disable if people want)
- Healing covers show potency
- Moonmetal veins are 50 uses (also added glimmy and addy to rods)
- NO CURVE
- NO FATIGUE
- Rarity rates are adjusted. 2% chance on window for fantastic, 16% chance for supreme if fantastic fails, and 100% chance if supreme fails
- Food items affinities are the same for everyone
- Uniques randomly spawn (set to 1 per week)
- Rift mobs and items spawn around the map (might disable)
- Bank check action on character menu
- Concrete is simplified (rock shards and clay)
- Ability to taxidermy dead creatures
- Ability to wax food items
- Treasure hunting
- Bounty based on how strong a creature is (money)
- Karma gain on burning a corpse (set to 33 per corpse)
- Bridges can be built in/over/through houses (not sure how well this works)
- Shields no longer have a minimum threshold of damage they can take
- Food affinities give 30% bonus instead of 10%
- Charcoal piles burn twice as fast (same amount twice speed)
- Lockpicks don't break nearly as often
- No built plan limit (hopefully this actually works)
- Lots of movement speed changes
- Royal cook food does not decay and has a quality bonus (not actually sure if this works)
- Food first bite bonus is disabled
- Opulence increases food affinity timer by 0.25% per power on food
- Bed quality boosts sleep bonus gain 0.5% per quality, at 100 quality it's a 50% boost
- Royal smith title improves smithing items 10% faster
- Improving items with rare materials can transfer rarity over to the improved item
- Rare components have a decent chance of creating a rare item (100% chance for all items being rare also applies for supreme and fantastic)
- Tomes can be used at any 3x3 flat area with any altar, other restrictions are removed as well (also not sure if it works)
- Smelting pots are enabled. Activate the smelting pot and use on a glowing hot metal item (might have to be heated for longer)
- Horse gear can be equipped by leading the horse
- Deeds are placeable outside kingdom influence
- Player champions are disabled
- Artifacts are locked away and buried at that location (heard people don't like artifacts)
- Affinities are always stolen in pvp combat
- Fight skill gain is increased by 50%
- Hunt of the Ancients is on the server and spawns on the central island (not 100% sure it works) 1/50 chance for key of the heavens fragment for winning
- Village guards are capped to 5
- Royal executioner's +2 CR bonus applied to PvE as well
- CR of pets scales with the Soul Depth of the owner at 50 soul depth it is 100% of the normal CR
- Players take a CR penalty for riding a vehicle
- Magranon damage bonus is now correctly at 15% rather than 10-12%
- Unique spawns have a static health regen instead which is 75 health per second
- Tools past 90 quality have bonuses
- Tool rarity reduces difficulty checks, -1 for rare, -2 for supreme, and -3 for fantastic
- Items at 100 quality no longer decay (might just be tools not sure)
- Stealing and meditation no longer have a cooldown on skill gains
- Meditating abilities have their cooldowns adjusted
- Raid boss style mobs (titans) are enabled as part of Wyvernmod (I think only 1 can be active at a time)
- Missions have a currency reward (20-40 copper) (no idea if this works)
- Bison are mountable
- Hitching values have been messed with and you should be able to hitch a lot of creatures (crab cart confirmed)
- Creatures have a 1/5 chance of being conditioned and a 1/250 of being champion
- Newborn creatures born on enchanted grass have a genesis cast on them (removes random negative trait)
- Bell towers, mailboxes, trash bins, and altars are loadable
- Difficulty checks for dirt, sand, and sandstone are reduced from 99 to 50 for crafting
- 20 locksmithing requirement for lockpicks is removed
- Craftable arrow packs, battle yoyo, club, depth drill, eternal reservoir, knuckles, mass storage unit, and warhammer
- Random treasure chests spawn
- Bulk containers have quality separation by default (sort) and will sort quality into intervals of 10 quality this can be disabled on a container by toggling SORT on it
- Combat and armor changes (look at Armoury and DUSKcombat)
- Chicken coops produce 99 quality eggs
- Fishing changes? (fishytweaks)
- Guards can be called in any game channel (irc channels do not work)
- Crops do not turn to weeds
- CHIRP timer for crops set to 4 hours
- Portals can be built for villages on the same highway (no idea if this actually works)
- Mine tunnels can be placed next to each other
- Mark and recall mod for teleport shit
- Time between meditation path levels is set to 16% of original
- Milk reset mod (apparently it's bugged and only resets on server restart or humid drizzle) every 12 hours anyone can use /milk
- Tents can be dropped on deed
- Lots of things can be grown in planters mushrooms etc
- Holy ground around huge altars is removed (hopefully)
- Valrei creatures spawn randomly around the map
- Lots of different craftable tabbards/vehicles
- NPC contracts: crafter and buyer (https://forum.wurmonline.com/index.php?/topic/166806-released-mthecs-npcs-crafter-buyer-deliverycontracts-merchantcap-and-customtrader/)
- Crafter npc will improve items, assign him a forge for metal items by activating your contract and right-clicking the forge. Assigning him a forge locks it.
- Crafting npc has to gain skill just like a normal player. Donate items to him for him to improve his skill, he caps out at 70 in any skill. You need to pay him money to improve your item.
- Better digging actions
- Better farming actions
- Unicorns and hell horses are leadable
- New enchants: harden, phasing, replenish, summon soul, expand, efficiency, prowess, industry, endurance, and acuity
- Harden reduces the damage an item takes, 15% at 50, and 30% at 100
- Phasing can be put on weapons to increase the opponent's shield skill check difficulty
- Replenish automatically refills a container with water
- Expand increases the volume of a container 10x at 100 (100 items is still the cap for normal containers)
- Efficiency reduces the difficulty of skill checks
- Prowess is a jewelry enchant that increases CR (does not stack with itself)
- Industry is a jewelry enchant that reduces the difficulty of skill checks (does not stack with itself)
- Endurance is a jewelry enchant that reduces stamina usage (does not stack with itself)
- Acuity is a jewelry enchant that reduces favor usage (does not stack with itself)
- Animals can be hitched to boats (no move speed bonus)
- Cart/Horse/Ridable Creature max slope increased, should be about 50 slope max
- HOTA enabled on eastern side of central island (12 hours between rounds)
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