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- =begin ************************************************************************
- Alternate Save Layout Ver.1.01
- ---------------------------------------------------------------------------
- Changes the layout of the save and load screen.
- Source: http://neomemo.web.fc2.com [Neo Memo] (defunct)
- =end # ************************************************************************
- #-information------------------------------------------------------------------
- $ziifee ||= {}
- $ziifee[:SaveLayout] = :TypeA
- #------------------------------------------------------------------------------
- #-memo-------------------------------------------------------------------------
- #
- #
- # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- #
- #
- #------------------------------------------------------------------------------
- module ZiifSaveLayoutA
- #
- #
- File_column = 3 # number of columns
- File_row = 6 # number of rows
- D_LineNumber = 6 # draw line number
- File_Align = 1 # Test position (0:left, 1:center, 2:right)
- D_StoryList = false # Draw story list? ( true / false )
- V_None = "No Data" # Message for none
- #
- WindowMargin = 8 # Window margin by (px)
- WindowLineNumber = 7 # Window line number limit
- WindowTransparency = false # Set window transparency ( true / false )
- #
- HelpWTransparency = false # Use help transparency ( true / false )
- #
- SaveConfirm = true # Save confirmation? ( true / false )
- SConfirmationDefault = 0 # Set default cursor ( 0:Yes / 1:No )
- V_SConfirmation = "Do you want to save?" # Message prompt
- V_SConfirmationYes = "Yes" # Message for yes
- V_SConfirmationNo = "No" # Message for no
- #
- LoadConfirm = true # Load confirmation? ( true / false )
- LConfirmationDefault = 0 # Set default cursor ( 0:Yes / 1:No )
- V_LConfirmation = "Do you want to load?" # Message prompt
- V_LConfirmationYes = "Yes" # Message for yes
- V_LConfirmationNo = "No" # Message for no
- # Set picture background ( "" : put the image in Graphics/Pictures folder)
- SaveBackground = "" # picture for Save Background
- LoadBackground = "" # picture for Load Background
- #
- # Display settings ( true : display / false : don't display )
- #
- D_File = true # Show file?
- D_Story = true # Show story?
- D_Playtime = true # Show playtime?
- #
- D_Area = true # Show area?
- D_Gold = true # Show gold?
- D_AG_Line = false # Adjust sprite on facesets?
- #
- D_PartyFaces = false # Show party face? (false, due to clutter)
- D_Characters = true # Show characters?
- #
- D_LeaderInfo = true # Show leader info? (true, to show stats)
- D_Face = true # Show face?
- D_Name = true # Show name?
- D_Level = true # Show level?
- D_Class = true # Show class?
- D_Nickname = true # Show nickname?
- D_HPMP = true # Show hp/mp?
- D_UnderName = :level # Show something under name? ( :level / :class / nil )
- D_Param = true # Show param/ stats?
- D_Equip = false # Show equip?
- #
- end
- module ZiifManager
- # [ 2 ]
- # Texts : Color.new (R, G, B)
- Story_Color = Color.new(255, 255, 128) # Texts for story
- Area_Color = Color.new(128, 255, 0) # Area text body
- #
- Story_VarID = 0 # ID
- StorySet ||= Hash.new("")
- StorySet[1] = "" # ID:01
- StorySet[2] = "l" # ID:02
- StorySet[3] = "" # ID:03
- #-memo---------------------------------------------------------------------
- # StorySet[l] = "" #
- #--------------------------------------------------------------------------
- #
- AreaSet ||= Hash.new(Hash.new(nil))
- AreaSet[1] = Hash.new(nil) #
- AreaSet[1][1] = "" #
- AreaSet[1][2] = "" #
- AreaSet[2] = Hash.new(nil) #
- AreaSet[2][1] = "" #
- #-memo---------------------------------------------------------------------
- # AreaSet[vID] = Hash.new(nil) #
- # AreaSet[vID][[ID] = "" #
- #
- #--------------------------------------------------------------------------
- end
- #******************************************************************************
- #
- #******************************************************************************
- #==============================================================================
- # ZiifSaveLayoutA
- #==============================================================================
- module ZiifSaveLayoutA
- #--------------------------------------------------------------------------
- # self.savefile_max
- #--------------------------------------------------------------------------
- def self.savefile_max
- File_column * File_row
- end
- #--------------------------------------------------------------------------
- # self.save_background?
- #--------------------------------------------------------------------------
- def self.save_background?
- SaveBackground != ""
- end
- #--------------------------------------------------------------------------
- # self.save_background_bitmap
- #--------------------------------------------------------------------------
- def self.save_background_bitmap
- Cache.picture(SaveBackground)
- end
- #--------------------------------------------------------------------------
- # self.load_background?
- #--------------------------------------------------------------------------
- def self.load_background?
- LoadBackground != ""
- end
- #--------------------------------------------------------------------------
- # self.load_background_bitmap
- #--------------------------------------------------------------------------
- def self.load_background_bitmap
- Cache.picture(LoadBackground)
- end
- end
- #==============================================================================
- # ZiifManager
- #==============================================================================
- module ZiifManager
- #--------------------------------------------------------------------------
- # self.story_name
- #--------------------------------------------------------------------------
- def self.story_name(story_id)
- StorySet[story_id]
- end
- #--------------------------------------------------------------------------
- # self.area_name
- #--------------------------------------------------------------------------
- def self.area_name(map_id, region_id = nil)
- AreaSet[map_id][region_id] || map_name(map_id)
- end
- #--------------------------------------------------------------------------
- # self.map_name
- #--------------------------------------------------------------------------
- def self.map_name(map_id)
- @map_name_cache ||= {}
- unless @map_name_cache[map_id]
- map = load_data(sprintf("Data/Map%03d.rvdata2", map_id)) rescue nil
- @map_name_cache[map_id] = (map ? map.display_name : "No MapData")
- end
- @map_name_cache[map_id]
- end
- end
- #==============================================================================
- # ZiifManager::DrawingModule
- #==============================================================================
- module ZiifManager::DrawingModule
- #--------------------------------------------------------------------------
- # story_color
- #--------------------------------------------------------------------------
- def story_color
- ZiifManager::Story_Color
- end
- #--------------------------------------------------------------------------
- # area_color
- #--------------------------------------------------------------------------
- def area_color
- ZiifManager::Area_Color
- end
- #--------------------------------------------------------------------------
- # draw_file_number
- #--------------------------------------------------------------------------
- def draw_file_number(index, x, y, enabled = true, width = 120, align = 0)
- change_color(normal_color, enabled)
- draw_text(x, y, width, line_height, Vocab::File + " #{index + 1}", align)
- end
- #--------------------------------------------------------------------------
- # draw_story_name
- #--------------------------------------------------------------------------
- def draw_story_name(story_id, x, y, width = 256, align = 0)
- change_color(story_color)
- text = ZiifManager.story_name(story_id)
- draw_text(x, y, width, line_height, text, align)
- end
- #--------------------------------------------------------------------------
- # draw_area_map
- #--------------------------------------------------------------------------
- def draw_area_map(map_id, region_id, x, y, width = 256, align = 0)
- change_color(area_color)
- text = ZiifManager.area_name(map_id, region_id)
- draw_text(x, y, width, line_height, text, align)
- end
- end
- #==============================================================================
- # �� DataManager
- #==============================================================================
- class << DataManager
- #--------------------------------------------------------------------------
- # savefile_max
- #--------------------------------------------------------------------------
- def savefile_max
- return ZiifSaveLayoutA.savefile_max
- end
- #--------------------------------------------------------------------------
- # make_save_header
- #--------------------------------------------------------------------------
- alias :ziif_save_layout_01_make_save_header :make_save_header
- def make_save_header
- header = ziif_save_layout_01_make_save_header
- header[:story_id] = $game_system.ziif_story_id
- header[:map_id] = $game_map.map_id
- header[:region_id] = $game_player.region_id
- header[:gold] = $game_party.gold
- header[:faces] = $game_party.ziif_faces_for_savefile
- header[:leader] = $game_party.ziif_leader_for_savefile
- header
- end
- end
- #******************************************************************************
- #
- #******************************************************************************
- #==============================================================================
- # Game_System
- #==============================================================================
- class Game_System
- #--------------------------------------------------------------------------
- # ziif_story_id
- #--------------------------------------------------------------------------
- def ziif_story_id
- $game_variables[ZiifManager::Story_VarID]
- end
- end
- #==============================================================================
- # Game_Party
- #==============================================================================
- class Game_Party
- #--------------------------------------------------------------------------
- # ziif_faces_for_savefile
- #--------------------------------------------------------------------------
- def ziif_faces_for_savefile
- battle_members.collect do |actor|
- [actor.face_name, actor.face_index]
- end
- end
- #--------------------------------------------------------------------------
- # ziif_leader_for_savefile
- #--------------------------------------------------------------------------
- def ziif_leader_for_savefile
- return leader
- end
- end
- #******************************************************************************
- #
- #******************************************************************************
- #==============================================================================
- # Window_ZiifFileList
- #------------------------------------------------------------------------------
- #
- #==============================================================================
- class Window_ZiifFileList < Window_Selectable
- #--------------------------------------------------------------------------
- # Mix-In
- #--------------------------------------------------------------------------
- include ZiifManager::DrawingModule #
- #--------------------------------------------------------------------------
- # initialize
- #--------------------------------------------------------------------------
- def initialize
- rect = window_rect
- super(rect.x, rect.y, rect.width, rect.height)
- self.opacity = 0
- refresh
- activate
- end
- #--------------------------------------------------------------------------
- # window_rect
- #--------------------------------------------------------------------------
- def window_rect
- rect = Rect.new
- rect.x = 4
- rect.y = 48
- rect.width = Graphics.width-8
- rect.height = fitting_height(ZiifSaveLayoutA::D_LineNumber)
- rect
- end
- #--------------------------------------------------------------------------
- # column_max
- #--------------------------------------------------------------------------
- def col_max
- ZiifSaveLayoutA::File_column
- end
- #--------------------------------------------------------------------------
- # item_max
- #--------------------------------------------------------------------------
- def item_max
- DataManager.savefile_max
- end
- #--------------------------------------------------------------------------
- # alignment
- #--------------------------------------------------------------------------
- def alignment
- return ZiifSaveLayoutA::File_Align
- end
- #--------------------------------------------------------------------------
- # file_number_draw
- #--------------------------------------------------------------------------
- def file_number_draw?
- !ZiifSaveLayoutA::D_StoryList
- end
- #--------------------------------------------------------------------------
- # story_name_draw
- #--------------------------------------------------------------------------
- def story_name_draw?
- ZiifSaveLayoutA::D_StoryList
- end
- #--------------------------------------------------------------------------
- # header
- #--------------------------------------------------------------------------
- def header(index)
- DataManager.load_header(index)
- end
- #--------------------------------------------------------------------------
- # enable
- #--------------------------------------------------------------------------
- def enable?(index)
- header(index)
- end
- #--------------------------------------------------------------------------
- # process_ok
- #--------------------------------------------------------------------------
- def process_ok
- if current_item_enabled?
- Input.update
- deactivate
- call_ok_handler
- else
- Sound.play_buzzer
- end
- end
- #--------------------------------------------------------------------------
- #
- #--------------------------------------------------------------------------
- def current_item_enabled?
- !SceneManager.scene_is?(Scene_Load) || enable?(self.index)
- end
- #--------------------------------------------------------------------------
- #
- #--------------------------------------------------------------------------
- def draw_item(index)
- rect = item_rect(index)
- #
- if file_number_draw?
- draw_file_number(index,rect.x,rect.y,enable?(index),rect.width,alignment)
- end
- #
- if story_name_draw?
- header = header(index)
- if header && header[:story_id]
- draw_story_name(header[:story_id],rect.x,rect.y,rect.width,alignment)
- else
- change_color(normal_color, false)
- draw_text(rect, ZiifSaveLayoutA::V_None, alignment)
- end
- end
- end
- end
- #==============================================================================
- # Window_ZiifSaveFile
- #------------------------------------------------------------------------------
- #
- #==============================================================================
- class Window_ZiifSaveFile < Window_Base
- #--------------------------------------------------------------------------
- # Mix-In
- #--------------------------------------------------------------------------
- include ZiifManager::DrawingModule #
- #--------------------------------------------------------------------------
- #
- #--------------------------------------------------------------------------
- attr_reader :selected #
- attr_reader :header #
- #--------------------------------------------------------------------------
- # initialize
- # index :
- #--------------------------------------------------------------------------
- def initialize(dummy_height, index)
- rect = window_rect
- super(rect.x, rect.y, rect.width, rect.height)
- self.opacity = 0 if ZiifSaveLayoutA::WindowTransparency
- @file_index = index
- clear_header
- refresh
- self.visible = false
- @selected = false
- end
- #--------------------------------------------------------------------------
- # window_rect
- #--------------------------------------------------------------------------
- def window_rect
- rect = Rect.new
- rect.x = ZiifSaveLayoutA::WindowMargin
- rect.y = Graphics.height - ZiifSaveLayoutA::WindowMargin
- rect.width = Graphics.width - ZiifSaveLayoutA::WindowMargin * 2
- rect.height = fitting_height(ZiifSaveLayoutA::WindowLineNumber)
- rect.y -= rect.height
- rect
- end
- #--------------------------------------------------------------------------
- # selected
- #--------------------------------------------------------------------------
- def selected=(selected)
- @selected = selected
- update_select
- end
- #--------------------------------------------------------------------------
- # update_select
- #--------------------------------------------------------------------------
- def update_select
- self.visible = self.selected
- update
- end
- #--------------------------------------------------------------------------
- # icon_header
- #--------------------------------------------------------------------------
- def load_header
- @header = DataManager.load_header(@file_index)
- end
- #--------------------------------------------------------------------------
- # clear_header
- #--------------------------------------------------------------------------
- def clear_header
- @header = nil
- end
- #--------------------------------------------------------------------------
- # header
- #--------------------------------------------------------------------------
- def header?(symbol)
- @header && @header[symbol]
- end
- #--------------------------------------------------------------------------
- # refresh
- #--------------------------------------------------------------------------
- def refresh
- contents.clear
- load_header
- draw_file_contents
- draw_no_file unless @header
- clear_header
- end
- #--------------------------------------------------------------------------
- # draw_file_contents
- #--------------------------------------------------------------------------
- def draw_file_contents
- end
- #--------------------------------------------------------------------------
- # draw_no_file
- #--------------------------------------------------------------------------
- def draw_no_file
- rect = Rect.new(0, 0, contents.width, line_height)
- rect.y = (contents.height - rect.height) / 2
- change_color(normal_color, false)
- draw_text(rect, ZiifSaveLayoutA::V_None, 1)
- end
- end
- #==============================================================================
- # Window_ZiifFileConfirmation
- #------------------------------------------------------------------------------
- #
- #==============================================================================
- class Window_ZiifFileConfirmation < Window_Command
- #--------------------------------------------------------------------------
- # initialize
- #--------------------------------------------------------------------------
- def initialize
- super(window_x, window_y)
- self.z = 200
- self.openness = 0
- deactivate
- end
- #--------------------------------------------------------------------------
- # window_x
- #--------------------------------------------------------------------------
- def window_x
- return (Graphics.width-window_width) / 2
- end
- #--------------------------------------------------------------------------
- # window_y
- #--------------------------------------------------------------------------
- def window_y
- return (Graphics.height-window_height) / 2
- end
- #--------------------------------------------------------------------------
- # window_width
- #--------------------------------------------------------------------------
- def window_width
- return 128
- end
- #--------------------------------------------------------------------------
- # visible_line_number
- #--------------------------------------------------------------------------
- def visible_line_number
- return 2
- end
- #--------------------------------------------------------------------------
- # select_default
- #--------------------------------------------------------------------------
- def select_default
- end
- end
- #==============================================================================
- # �� Window_ZiifSaveConfirmation
- #------------------------------------------------------------------------------
- #
- #==============================================================================
- class Window_ZiifSaveConfirmation < Window_ZiifFileConfirmation
- #--------------------------------------------------------------------------
- # make_command_list
- #--------------------------------------------------------------------------
- def make_command_list
- add_command(ZiifSaveLayoutA::V_SConfirmationYes, :save)
- add_command(ZiifSaveLayoutA::V_SConfirmationNo, :cancel)
- end
- #--------------------------------------------------------------------------
- # update_help
- #--------------------------------------------------------------------------
- def update_help
- @help_window.set_text(ZiifSaveLayoutA::V_SConfirmation)
- end
- #--------------------------------------------------------------------------
- # select_default
- #--------------------------------------------------------------------------
- def select_default
- select(ZiifSaveLayoutA::SConfirmationDefault)
- end
- #--------------------------------------------------------------------------
- # process_ok
- #--------------------------------------------------------------------------
- def process_ok
- return super if current_symbol != :save
- if current_item_enabled?
- Input.update
- deactivate
- call_ok_handler
- else
- Sound.play_buzzer
- end
- end
- end
- #==============================================================================
- # �� Window_ZiifLoadConfirmation
- #------------------------------------------------------------------------------
- #
- #==============================================================================
- class Window_ZiifLoadConfirmation < Window_ZiifFileConfirmation
- #--------------------------------------------------------------------------
- # make_command_list
- #--------------------------------------------------------------------------
- def make_command_list
- add_command(ZiifSaveLayoutA::V_LConfirmationYes, :load)
- add_command(ZiifSaveLayoutA::V_LConfirmationNo, :cancel)
- end
- #--------------------------------------------------------------------------
- # update_help
- #--------------------------------------------------------------------------
- def update_help
- @help_window.set_text(ZiifSaveLayoutA::V_LConfirmation)
- end
- #--------------------------------------------------------------------------
- # select_default
- #--------------------------------------------------------------------------
- def select_default
- select(ZiifSaveLayoutA::LConfirmationDefault)
- end
- #--------------------------------------------------------------------------
- # process_ok
- #--------------------------------------------------------------------------
- def process_ok
- return super if current_symbol != :load
- if current_item_enabled?
- Input.update
- deactivate
- call_ok_handler
- else
- Sound.play_buzzer
- end
- end
- end
- #******************************************************************************
- #
- #******************************************************************************
- #==============================================================================
- # Scene_File
- #==============================================================================
- class Scene_File
- #--------------------------------------------------------------------------
- # ziif_file_background
- #--------------------------------------------------------------------------
- def ziif_file_background?
- return false
- end
- #--------------------------------------------------------------------------
- # ziif_file_background_bitmap
- #--------------------------------------------------------------------------
- def ziif_file_background_bitmap
- SceneManager.background_bitmap
- end
- #--------------------------------------------------------------------------
- # file_confirm
- #--------------------------------------------------------------------------
- def file_confirm?
- return false
- end
- #--------------------------------------------------------------------------
- # confirmation_window
- #--------------------------------------------------------------------------
- def confirmation_window
- return Window_ZiifFileConfirmation
- end
- #--------------------------------------------------------------------------
- # create_background
- #--------------------------------------------------------------------------
- alias :ziif_save_layout_01_create_background :create_background
- def create_background
- if ziif_file_background?
- create_ziif_file_background
- else
- ziif_save_layout_01_create_background
- end
- end
- #--------------------------------------------------------------------------
- # create_ziif_file_background
- #--------------------------------------------------------------------------
- def create_ziif_file_background
- @background_sprite = Sprite.new
- @background_sprite.bitmap = ziif_file_background_bitmap
- end
- #--------------------------------------------------------------------------
- # create_help_window
- #--------------------------------------------------------------------------
- alias :ziif_save_layout_01_create_help_window :create_help_window
- def create_help_window
- ziif_save_layout_01_create_help_window
- @help_window.opacity = 0 if ZiifSaveLayoutA::HelpWTransparency
- end
- #--------------------------------------------------------------------------
- # create_savefile_windows
- #--------------------------------------------------------------------------
- def create_savefile_windows
- create_filelist_window
- create_savefile_windows_sub
- create_confirmation_window
- end
- #--------------------------------------------------------------------------
- # create_filelist_window
- #--------------------------------------------------------------------------
- def create_filelist_window
- @filelist_window = Window_ZiifFileList.new
- @filelist_window.set_handler(:ok, method(:on_filelist_ok))
- @filelist_window.set_handler(:cancel, method(:return_scene))
- end
- #--------------------------------------------------------------------------
- # create_savefile_windows_sub
- #--------------------------------------------------------------------------
- def create_savefile_windows_sub
- @savefile_windows = Array.new(item_max) do |i|
- Window_ZiifSaveFile.new(0, i)
- end
- end
- #--------------------------------------------------------------------------
- # create_confirmation_window
- #--------------------------------------------------------------------------
- def create_confirmation_window
- @confirmation_window = confirmation_window.new
- @confirmation_window.help_window = @help_window
- @confirmation_window.set_handler(:ok, method(:on_confirmation_ok))
- @confirmation_window.set_handler(:cancel, method(:on_confirmation_cancel))
- @confirmation_window.select_default
- end
- #--------------------------------------------------------------------------
- # init_selection
- #--------------------------------------------------------------------------
- def init_selection
- @filelist_window.select(first_savefile_index)
- @savefile_windows[index].selected = true
- @last_index = index
- set_file_index
- end
- #--------------------------------------------------------------------------
- # index
- #--------------------------------------------------------------------------
- def index
- @filelist_window.index
- end
- #--------------------------------------------------------------------------
- # set_file_index
- #--------------------------------------------------------------------------
- def set_file_index
- @index = index
- end
- #--------------------------------------------------------------------------
- # update_savefile_selection
- #--------------------------------------------------------------------------
- def update_savefile_selection
- if index != @last_index
- set_file_index
- @savefile_windows[@last_index].selected = false
- @savefile_windows[index].selected = true
- @last_index = index
- end
- end
- #--------------------------------------------------------------------------
- # on_filelist_ok
- #--------------------------------------------------------------------------
- def on_filelist_ok
- set_file_index
- if file_confirm?
- Sound.play_ok
- activate_confirmation_window
- else
- on_savefile_ok
- end
- end
- #--------------------------------------------------------------------------
- # activate_confirmation_window
- #--------------------------------------------------------------------------
- def activate_confirmation_window
- @confirmation_window.activate
- @confirmation_window.open
- end
- #--------------------------------------------------------------------------
- # on_confirmation_ok
- #--------------------------------------------------------------------------
- def on_confirmation_ok
- on_savefile_ok
- end
- #--------------------------------------------------------------------------
- # on_confirmation_cancel
- #--------------------------------------------------------------------------
- def on_confirmation_cancel
- @help_window.set_text(help_window_text)
- @confirmation_window.select_default
- @confirmation_window.close
- @filelist_window.activate
- end
- end
- #==============================================================================
- # Scene_Save
- #==============================================================================
- class Scene_Save
- #--------------------------------------------------------------------------
- # ziif_file_background
- #--------------------------------------------------------------------------
- def ziif_file_background?
- ZiifSaveLayoutA.save_background?
- end
- #--------------------------------------------------------------------------
- # ziif_file_background_bitmap
- #--------------------------------------------------------------------------
- def ziif_file_background_bitmap
- ZiifSaveLayoutA.save_background_bitmap
- end
- #--------------------------------------------------------------------------
- # file_confirm
- #--------------------------------------------------------------------------
- def file_confirm?
- ZiifSaveLayoutA::SaveConfirm
- end
- #--------------------------------------------------------------------------
- # confirmation_window
- #--------------------------------------------------------------------------
- def confirmation_window
- return Window_ZiifSaveConfirmation
- end
- #--------------------------------------------------------------------------
- # on_savefile_ok
- #--------------------------------------------------------------------------
- alias :ziif_save_layout_01_save_on_savefile_ok :on_savefile_ok
- def on_savefile_ok
- ziif_save_layout_01_save_on_savefile_ok
- @confirmation_window.close
- @filelist_window.activate
- end
- end
- #==============================================================================
- # Scene_Load
- #==============================================================================
- class Scene_Load
- #--------------------------------------------------------------------------
- # ziif_file_background
- #--------------------------------------------------------------------------
- def ziif_file_background?
- ZiifSaveLayoutA.load_background?
- end
- #--------------------------------------------------------------------------
- # ziif_file_background_bitmap
- #--------------------------------------------------------------------------
- def ziif_file_background_bitmap
- ZiifSaveLayoutA.load_background_bitmap
- end
- #--------------------------------------------------------------------------
- # file_confirm
- #--------------------------------------------------------------------------
- def file_confirm?
- ZiifSaveLayoutA::LoadConfirm
- end
- #--------------------------------------------------------------------------
- # confirmation_window
- #--------------------------------------------------------------------------
- def confirmation_window
- return Window_ZiifLoadConfirmation
- end
- #--------------------------------------------------------------------------
- # on_savefile_ok
- #--------------------------------------------------------------------------
- alias :ziif_save_layout_01_load_on_savefile_ok :on_savefile_ok
- def on_savefile_ok
- ziif_save_layout_01_load_on_savefile_ok
- @confirmation_window.close
- @filelist_window.activate
- end
- end
- #******************************************************************************
- #
- #******************************************************************************
- #-memo-------------------------------------------------------------------------
- #
- #------------------------------------------------------------------------------
- #==============================================================================
- # Window_ZiifFileList
- #==============================================================================
- class Window_ZiifFileList < Window_Selectable
- #--------------------------------------------------------------------------
- # window_rect
- #--------------------------------------------------------------------------
- alias :ziif_line_help_file_window_rect :window_rect
- def window_rect
- rect = ziif_line_help_file_window_rect
- rect.y -= 6 if $ziifee[:LineHelp]
- rect
- end
- end
- #==============================================================================
- # Scene_File
- #==============================================================================
- class Scene_File
- #--------------------------------------------------------------------------
- # create_help_window
- #--------------------------------------------------------------------------
- alias :ziif_line_help_file_create_help_window :create_help_window
- def create_help_window
- return ziif_line_help_file_create_help_window unless $ziifee[:LineHelp]
- @help_window = Window_ZiifLineHelp.new(1)
- @help_window.set_text(help_window_text)
- end
- end
- #******************************************************************************
- #
- #******************************************************************************
- #-memo-------------------------------------------------------------------------
- # For Window_ZiifSaveFile
- #------------------------------------------------------------------------------
- #==============================================================================
- # Window_ZiifSaveFile
- #==============================================================================
- class Window_ZiifSaveFile
- #--------------------------------------------------------------------------
- # draw_file_contents
- #--------------------------------------------------------------------------
- def draw_file_contents
- draw_file_info
- draw_party_info
- draw_leader_info
- draw_party_faces
- draw_party_characters
- end
- #--------------------------------------------------------------------------
- # draw_file_info
- #--------------------------------------------------------------------------
- def draw_file_info
- draw_x = 4
- #
- if ZiifSaveLayoutA::D_File
- draw_file_number(@file_index, draw_x, 0)
- draw_x += 128
- end
- #
- if ZiifSaveLayoutA::D_Story && header?(:story_id)
- draw_story_name(@header[:story_id], draw_x, 0)
- end
- #
- if ZiifSaveLayoutA::D_Playtime && header?(:playtime_s)
- change_color(normal_color)
- draw_text(4, 0, contents.width - 8, line_height, @header[:playtime_s], 2)
- end
- end
- #--------------------------------------------------------------------------
- # currency_unit
- #--------------------------------------------------------------------------
- def currency_unit
- Vocab::currency_unit
- end
- #--------------------------------------------------------------------------
- # draw_party_info
- #--------------------------------------------------------------------------
- def draw_party_info
- draw_y = contents.height - line_height
- #
- if ZiifSaveLayoutA::D_Area && header?(:map_id)
- map_align = (ZiifSaveLayoutA::D_AG_Line ? 0 : 2)
- map_id = @header[:map_id]
- region_id = @header[:region_id]
- draw_area_map(map_id, region_id, 4, draw_y, contents.width-8, map_align)
- draw_y -= line_height unless ZiifSaveLayoutA::D_AG_Line
- end
- #
- if ZiifSaveLayoutA::D_Gold && header?(:gold)
- gold = @header[:gold]
- draw_currency_value(gold, currency_unit, 4, draw_y, contents.width - 8)
- end
- end
- #--------------------------------------------------------------------------
- # file_info_draw
- #--------------------------------------------------------------------------
- def file_info_draw?
- ZiifSaveLayoutA::D_File || ZiifSaveLayoutA::D_Story ||
- ZiifSaveLayoutA::D_Playtime
- end
- #--------------------------------------------------------------------------
- # draw_leader_info
- #--------------------------------------------------------------------------
- def draw_leader_info
- return 0, 0 unless ZiifSaveLayoutA::D_LeaderInfo && header?(:leader)
- actor = @header[:leader]
- draw_x = 4
- draw_y = (file_info_draw? ? line_height : 0)
- #
- if ZiifSaveLayoutA::D_Face
- draw_actor_face(actor, draw_x, draw_y)
- draw_x += 100
- end
- bw = draw_leader_base_info(actor, draw_x, draw_y + line_height)
- nw = draw_leader_name_info(actor, draw_x, draw_y) - draw_x
- #
- if nw <= bw && bw > 0
- draw_x += bw + 8
- elsif nw > 0 && bw == 0
- draw_y += line_height
- elsif nw > bw && bw > 0
- draw_x += bw + 8
- draw_y += line_height
- end
- #
- param_width = contents.width - draw_x
- line = draw_leader_parameters(actor, draw_x, draw_y, param_width)
- draw_y += line * line_height
- #
- line = draw_leader_equipments(actor, draw_x + 16, draw_y)
- draw_y += line * line_height
- return draw_x, draw_y
- end
- #--------------------------------------------------------------------------
- # draw_leader_base_info
- #--------------------------------------------------------------------------
- def draw_leader_base_info(actor, x, y)
- draw_width = 0
- #
- if ZiifSaveLayoutA::D_Level && ZiifSaveLayoutA::D_UnderName == :level
- draw_actor_level(actor, x, y)
- draw_width = [draw_width, 96].max
- end
- #
- if ZiifSaveLayoutA::D_Class && ZiifSaveLayoutA::D_UnderName == :class
- draw_actor_class(actor, x, y)
- draw_width = [draw_width, 112].max
- end
- #
- if ZiifSaveLayoutA::D_HPMP
- draw_actor_hp(actor, x, y + line_height * 1)
- draw_actor_mp(actor, x, y + line_height * 2)
- draw_width = [draw_width, 124].max
- end
- return draw_width
- end
- #--------------------------------------------------------------------------
- # draw_leader_name_info
- #--------------------------------------------------------------------------
- def draw_leader_name_info(actor, x, y)
- draw_x = x
- #
- if ZiifSaveLayoutA::D_Name
- draw_actor_name(actor, draw_x, y)
- draw_x += 126
- end
- #
- if ZiifSaveLayoutA::D_Level && ZiifSaveLayoutA::D_UnderName != :level
- draw_actor_level(actor, draw_x, y)
- draw_x += 80
- end
- #
- if ZiifSaveLayoutA::D_Class && ZiifSaveLayoutA::D_UnderName != :class
- draw_actor_class(actor, draw_x, y)
- draw_x += 110
- end
- #
- if ZiifSaveLayoutA::D_Nickname
- draw_actor_nickname(actor, draw_x, y)
- draw_x += 180
- end
- return draw_x
- end
- #--------------------------------------------------------------------------
- # draw_leader_parameters
- #--------------------------------------------------------------------------
- def draw_leader_parameters(actor, x, y, width = 120)
- return 0 unless ZiifSaveLayoutA::D_Param
- col_num = [width / 128, 1].max
- draw_width = width / col_num
- 6.times do |i|
- draw_x = x + draw_width * (i % col_num) + 4
- draw_y = y + line_height * (i / col_num)
- draw_actor_param_with_width(actor, draw_x, draw_y, i + 2, draw_width - 8)
- end
- return (5 + col_num) / col_num
- end
- #--------------------------------------------------------------------------
- # draw_actor_param_with_width
- #--------------------------------------------------------------------------
- def draw_actor_param_with_width(actor, x, y, param_id, width)
- change_color(system_color)
- draw_text(x, y, width - 36, line_height, Vocab::param(param_id))
- change_color(normal_color)
- draw_text(x + width - 36, y, 36, line_height, actor.param(param_id), 2)
- end
- #--------------------------------------------------------------------------
- # draw_leader_equipments
- #--------------------------------------------------------------------------
- def draw_leader_equipments(actor, x, y)
- return 0 unless ZiifSaveLayoutA::D_Equip
- actor.equips.each_with_index do |item, i|
- draw_item_name(item, x, y + line_height * i)
- end
- return actor.equips.size
- end
- #--------------------------------------------------------------------------
- # leader_face_draw
- #--------------------------------------------------------------------------
- def leader_face_draw?
- header?(:leader) &&
- ZiifSaveLayoutA::D_LeaderInfo && ZiifSaveLayoutA::D_Face
- end
- #--------------------------------------------------------------------------
- # draw_party_faces
- #--------------------------------------------------------------------------
- def draw_party_faces
- return unless ZiifSaveLayoutA::D_PartyFaces && header?(:faces)
- draw_y = (file_info_draw? ? line_height : 0)
- draw_y += [96, line_height * 4].max if ZiifSaveLayoutA::D_LeaderInfo
- draw_x = 4
- @header[:faces].each_with_index do |data, i|
- next if i == 0 && leader_face_draw?
- draw_face_height88(data[0], data[1], draw_x, draw_y)
- draw_x += 100
- end
- end
- #--------------------------------------------------------------------------
- # draw_party_characters
- #--------------------------------------------------------------------------
- def draw_party_characters
- return unless ZiifSaveLayoutA::D_Characters && header?(:characters)
- draw_y = contents.height - 8
- draw_y -= line_height if ZiifSaveLayoutA::D_AG_Line
- draw_x = 28
- @header[:characters].each_with_index do |data, i|
- draw_character(data[0], data[1], draw_x, draw_y)
- draw_x += 48
- end
- end
- #--------------------------------------------------------------------------
- # draw_face_height (88px)
- #--------------------------------------------------------------------------
- def draw_face_height88(face_name, face_index, x, y, enabled = true)
- bitmap = Cache.face(face_name)
- rect = Rect.new(face_index % 4 * 96, face_index / 4 * 96 + 4, 96, 88)
- contents.blt(x, y + 4, bitmap, rect, enabled ? 255 : translucent_alpha)
- end
- end
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