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a guest Jul 13th, 2018 68 Never
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  1. void PM_CheckWallWalk(void){
  2.     if(pm->ps->states & isWallWalking){
  3.         // here do  nothing i assume?
  4.     }
  5.     else if(pm-ps->bitFlags & usingJumping){
  6.         // check if he could hit a wall, then put that state in wallwalk
  7.         if (PM_CheckDirection(pml.forward,qtrue))
  8.         {
  9.             pm->ps->states |= isWallWalking;
  10.             Com_Printf("I can wall-walk now!\n");
  11.  
  12.         }
  13.     }
  14.  
  15. }
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