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Rotomslashblast

MMRPG Field Decriptions Revised (MM1)

Jun 24th, 2018
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  1. Since the field section of MMRPG is currently lacking in the grammar department, I thought I'd revise it a little, starting with the MM1 Fields.
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  3. (Abandoned Warehouse)
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  5. The Abandoned Warehouse was Cut Man's base of operations, and the location of one of Mega Man's first battles. It's filled with large construction blocks and ladders, with some dispensers that occasionally shoot out Scissors. Cutter and Missile type abilities appear to do well on this field, but Wind, Swift, and Time types are at a great disadvantage. Beware of the Flea robots, too, as they're very fast and deal long-range Impact type damage to your team. It is said that Metal Man occasionally visits this place to spy on Cut Man for unknown reasons, but these reports are unconfirmed and largely speculation.
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  7. (Mountain Mines)
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  9. A construction site at the Mountain Mines was Guts Man’s scheduled workplace, until Guts Man was reprogrammed by Dr. Wily and came here not to work, but to destroy. The mountainous region seems to reinvigorate Impact robots, as does the explosives near-by to Explode Robots. Cutter Robots, however, seem to feel displeased here and don’t perform as well as they should. The Picket Men work constantly at the rocks, and they will attack any trespassers who come by. Hard Man likes to visit Guts Man often and they go to the Karaoke Bar to hang out, as long as enough work is done in the mines.
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  11. (Arctic Jungle)
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  13. The Arctic Jungle was the location of Mega Man’s battle with Ice Man and was a jungle frozen by Ice Man, located 9 miles south of Monsteropolis. Freeze and Flame Robots will have a slight advantage here, while Nature Robots are advised to stay away from here. Peng Mechas reside here, protected from the harsh weather due to their solar reactors and their constant movement, which also helps in pursuing trespassers with their icy slide attacks. Blizzard Man likes to train here, hoping to add another medal of the Robot Olympics to his arsenal.
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  15. (Orb City)
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  17. Orb City was a city combined with one large explosive factory, proven safe by the Emerald Force of Protection. Bomb Man took control of the City during Wily’s conquest, knowing it was and still is a place where one could get materials easily while keeping their mechas safe. The supplies give Explode-Cores plenty of ammo, while Impact and Freeze-Cores have an air of uneasiness here. The seemingly endless supply of Bombombs found here give a nice layer of protection, taking down most opponents with themselves before they can enter the main center of the City. Crash Man likes to practice his attacks in the city, knowing he can train at his max power without anything collapsing from his rage.
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  19. (Steel Mill)
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  21. The Massimo Mill, also known as the Steel Mill, was one of the leading producers of steel, and Wily knew this well when he had Fire Man take it over in his first go at world domination, planning to cut off delivery of steel to the rest of the world. The intense heat boosts fiery attacks, although the opposite happens for attacks that rely on water or nature. The Tackle Fires are off-products of the flames here, having a MC (Mecha Control) Chip somehow inserted inside them. Heat Man likes to sneak in here when Fire Man’s not looking, sometimes nabbing some steel for the Atomic Furnace.
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  23. (Electrical Tower)
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  25. The Electrical Tower was taken by Elec Man in Dr. Wily’s first attempt at conquest, and given back to the city by Mega Man after Wily's first plan had failed. Electric attacks are boosted here, Impact abilities have a minor advantage, and Wind abilities don't fare well at all. Spines patrol many of the platforms and the ground around the area, acting as a very tight security system to the Tower. Spark Man travels here often, trying to find someone to be friends with.
  26.  
  27. (Clock Citadel)
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  29. The Clock Citadel was the location of Mega Man’s battle with Time Man and was located at a high Time-energy fluctuation area. This Citadel was later modified into the Time-Space Research Laboratory, more commonly known as the Chronos Institute. The Time-energy here boosts Time abilities, although Swift and Impact abilities won’t be effective here. Flutter Fly data can be found here, slowly gathering enough power to be fully integrated into the system. Flash Man has been seen snooping around here, looking to find large amounts of energy to take back to the Photon Collider.
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  31. (Oil Gorge) (not calling it Oil Wells because that would make a lot of grammar conflicts)
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  33. The Oil Gorge was a high-providing oil source, which made sense for Oil Man to attack it first. The large amount of oil constantly powers Earth attacks, although the lack of energy for Electric bots weaken electricity attacks, and the oil makes it harder for Water attacks to flow. The Beetle Borgs are the source of labor here, as they roll large pieces of oil to a oil tank, but will sometimes throw balls of dirt at trespassers. When there's a difficult job, Oil Man will sometimes call up Drill Man, and ask for his help in the rig.
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  35. Welp, that's all the MM1 Fields taken care of. I decided to include both current types and types that were mentioned in the descriptions. However, some can be hard to improve ("Flutter Fly data can be found here, slowly gathering power to be fully integrated into the system"), but it's kinda neat knowing I at least tried.
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