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- Reiko's suggestions
- Prot II Sharp III Power III
- Disable 1.12 food regen, shit is really tanky
- Strength II disabled
- Enderpearl cooldown of 5 seconds
- Combat tag lasts 20 seconds and you can't enter safezone areas while tagged such as spawn
- Old PvP style (All 1cps does it buff good PvPers and make hacks such as triggerbot and crits near impossible to fight against)
- Disable opples
- Disable firework rockets or make recipe more expensive so people don't have infinite flight with Elytra
- Disable shulker boxes cause infinite storage op or at least prevent them from being able to be kept in ender chests
- Disable end claims and delete obby pillars limit faction claims to 1 in the nether (Possibly straight up disable the end as it solves elytra and shulker box problem)
- Mildly increased overworld endermen spawns if the end is disabled, if not nerf endermen spawns in the end
- 4 end portals each claimed by warzone / safezone in each quadrant so there won't be a monopoly on the end (if end is enabled)
- creeper spawners in the end for easier gunpowder (if end is enabled)
- 4 blaze spawners in the nether in each quadrant same deal as end portals (still keep natural blaze spawners)
- Have it so netherwart, sugar cane, etc etc can be bought in spawn money made by selling ores
- Power: -5 min 7 max 2 gain per hour, 2 loss on death, -1 loss per 12 hours of offline, min offline decay capped at 0, initial power at 2
- buff ores using hiddenore
- ban fishe, make watershields useless and nerf obby but still keep it as strongest block
- Added from Zealous' suggestions AKA shit I agree with:
- Anything which intentionally creates lag is a bannable offence to anyone complicit.
- Golden Apples have a 120 second cooldown. (Think something like 15 seconds is more fair, as it keeps them as viable healing items but people can't chug them, 120 is too long )
- No /home and /spawn, /t home is on a short warm-up of 5 seconds.
- If you stay inside a Nether portal long enough after teleporting through it, you will be ported back - prevents portal trapping.
- Explosions in faction territory become ineffective after 30 minutes of no one being online.
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