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4craft balance

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May 21st, 2021
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  1. Reiko's suggestions
  2.  
  3. Prot II Sharp III Power III
  4. Disable 1.12 food regen, shit is really tanky
  5. Strength II disabled
  6. Enderpearl cooldown of 5 seconds
  7. Combat tag lasts 20 seconds and you can't enter safezone areas while tagged such as spawn
  8. Old PvP style (All 1cps does it buff good PvPers and make hacks such as triggerbot and crits near impossible to fight against)
  9. Disable opples
  10. Disable firework rockets or make recipe more expensive so people don't have infinite flight with Elytra
  11. Disable shulker boxes cause infinite storage op or at least prevent them from being able to be kept in ender chests
  12.  
  13. Disable end claims and delete obby pillars limit faction claims to 1 in the nether (Possibly straight up disable the end as it solves elytra and shulker box problem)
  14. Mildly increased overworld endermen spawns if the end is disabled, if not nerf endermen spawns in the end
  15. 4 end portals each claimed by warzone / safezone in each quadrant so there won't be a monopoly on the end (if end is enabled)
  16. creeper spawners in the end for easier gunpowder (if end is enabled)
  17. 4 blaze spawners in the nether in each quadrant same deal as end portals (still keep natural blaze spawners)
  18. Have it so netherwart, sugar cane, etc etc can be bought in spawn money made by selling ores
  19. Power: -5 min 7 max 2 gain per hour, 2 loss on death, -1 loss per 12 hours of offline, min offline decay capped at 0, initial power at 2
  20.  
  21. buff ores using hiddenore
  22. ban fishe, make watershields useless and nerf obby but still keep it as strongest block
  23.  
  24. Added from Zealous' suggestions AKA shit I agree with:
  25.  
  26. Anything which intentionally creates lag is a bannable offence to anyone complicit.
  27. Golden Apples have a 120 second cooldown. (Think something like 15 seconds is more fair, as it keeps them as viable healing items but people can't chug them, 120 is too long )
  28. No /home and /spawn, /t home is on a short warm-up of 5 seconds.
  29. If you stay inside a Nether portal long enough after teleporting through it, you will be ported back - prevents portal trapping.
  30. Explosions in faction territory become ineffective after 30 minutes of no one being online.
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