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castfromhp

musician

Apr 5th, 2013
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  1. Musician
  2. [Class] [+Any Stat] [+Special Attack]
  3. Prerequisites: Novice Charm, Novice Focus
  4. Static
  5. Effect: Choose Drown Out or Soundproof. You gain the chosen Ability.
  6.  
  7. Bardic Flair
  8. [+Any Stat] [+Special Attack]
  9. Prerequisites: Musician
  10. 1 AP - Swift Action
  11. Trigger: You use a Move with the Sonic Keyword, or are playing music as a Standard Action
  12. Effect: All Allies in the Move's Area of Effect (even if they are not "hit") gain 1/10th of their Max HP. If you are simply playing music as a Standard Action, consider the area of effect to be reasonable hearing range.
  13.  
  14. Musical Training
  15. [+Any Stat] [+Special Attack] [Ranked 3]
  16. Rank 1 Prerequisites: Musician
  17. Rank 2 Prerequisites: Musician
  18. Rank 3 Prerequisites: Musician, Adept Charm or Focus
  19. Rank 4 Prerequisites: Musician, Expert Charm or Focus
  20. Rank 5 Prerequisites: Musician, Master Charm or Focus
  21. Static
  22. Effect: You may learn a Musician Talent from the list below, marked with the Musical Training Rank you are gaining or lower. You must additionally meet any Prerequisites of the Talent.
  23.  
  24. Musician Talents
  25.  
  26. Mt. Moon Blues
  27. Rank 1
  28. Static
  29. Effect: You learn the Move Sing and Supersonic.
  30.  
  31. Voice Lessons
  32. Rank 1
  33. Static
  34. Effect: Whenever your Pokémon use a Move with the Sonic Keyword in a Contest, they may roll +1d6.
  35.  
  36. War Song
  37. Rank 1
  38. Prerequisites: Bardic Flare
  39. 1 AP - Swift Action
  40. Trigger: You use a Move with the Sonic Keyword, or are playing music as a Standard Action
  41. Effect: All Allies in the Move's Area of Effect (even if they are not "hit") gain a +5 Bonus to Damage Rolls until the end of your next turn. If you are simply playing music as a Standard Action, consider the area of effect to be reasonable hearing range.
  42.  
  43. Cacophony
  44. Rank 2
  45. Static
  46. Effect: You learn the Moves Screech and Metal Sound.
  47.  
  48. Natural Performer
  49. Rank 2
  50. Static
  51. Effect: You gain a +2 Bonus to Charm and Focus Checks; this bonus is doubled when making checks related to musical performances. You may roll +1d6 during the Introduction Stage of a Contest.
  52.  
  53. Nuanced Note
  54. Rank 2
  55. Prerequisites: Voice Lessons
  56. Static
  57. Effect: You and your Pokemon's Moves with the Sonic keyword gain the Friendly keyword.
  58.  
  59. Noise Complaint
  60. Rank 3
  61. Prerequisites: Cacophony
  62. Static
  63. Effect: You learn the Moves Uproar and Hyper Voice.
  64.  
  65. Lively Beat
  66. Rank 3
  67. Prerequisites: War Song
  68. 1 AP - Swift Action
  69. Trigger: You use a Move with the Sonic Keyword, or are playing music as a Standard Action
  70. Effect: All Allies in the Move's Area of Effect (even if they are not "hit") gain 5 Damage Reduction until the end of your next turn. If you are simply playing music as a Standard Action, consider the area of effect to be reasonable hearing range.
  71.  
  72. Dance Time
  73. Rank 4
  74. Prerequisites: Lively Beat
  75. Daily/10 – Free Action
  76. Trigger: An Ally uses a Move with "Dance" in its Name
  77. Effect: If on your previous turn you used a Move with the Sonic keyword or played music as a standard action, you may activate this Feature to immediately grant the triggering Ally the benefits of Bardic Flair, War Song, or Lively Beat by paying that Feature's AP Cost.
  78.  
  79. Power Chord
  80. Rank 4
  81. Prerequisites: Noise Complaint
  82. 2 AP – Swift Action
  83. Trigger: You declare use of a Status Move with the Sonic Keyword
  84. Effect: Make a Charm or Focus Check. Targets hit by the Move take that much Special Damage. Add your Special Attack to this damage. This damage is reduced by Special Defense, and is applied before the Move's effects.
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