Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Musician
- [Class] [+Any Stat] [+Special Attack]
- Prerequisites: Novice Charm, Novice Focus
- Static
- Effect: Choose Drown Out or Soundproof. You gain the chosen Ability.
- Bardic Flair
- [+Any Stat] [+Special Attack]
- Prerequisites: Musician
- 1 AP - Swift Action
- Trigger: You use a Move with the Sonic Keyword, or are playing music as a Standard Action
- Effect: All Allies in the Move's Area of Effect (even if they are not "hit") gain 1/10th of their Max HP. If you are simply playing music as a Standard Action, consider the area of effect to be reasonable hearing range.
- Musical Training
- [+Any Stat] [+Special Attack] [Ranked 3]
- Rank 1 Prerequisites: Musician
- Rank 2 Prerequisites: Musician
- Rank 3 Prerequisites: Musician, Adept Charm or Focus
- Rank 4 Prerequisites: Musician, Expert Charm or Focus
- Rank 5 Prerequisites: Musician, Master Charm or Focus
- Static
- Effect: You may learn a Musician Talent from the list below, marked with the Musical Training Rank you are gaining or lower. You must additionally meet any Prerequisites of the Talent.
- Musician Talents
- Mt. Moon Blues
- Rank 1
- Static
- Effect: You learn the Move Sing and Supersonic.
- Voice Lessons
- Rank 1
- Static
- Effect: Whenever your Pokémon use a Move with the Sonic Keyword in a Contest, they may roll +1d6.
- War Song
- Rank 1
- Prerequisites: Bardic Flare
- 1 AP - Swift Action
- Trigger: You use a Move with the Sonic Keyword, or are playing music as a Standard Action
- Effect: All Allies in the Move's Area of Effect (even if they are not "hit") gain a +5 Bonus to Damage Rolls until the end of your next turn. If you are simply playing music as a Standard Action, consider the area of effect to be reasonable hearing range.
- Cacophony
- Rank 2
- Static
- Effect: You learn the Moves Screech and Metal Sound.
- Natural Performer
- Rank 2
- Static
- Effect: You gain a +2 Bonus to Charm and Focus Checks; this bonus is doubled when making checks related to musical performances. You may roll +1d6 during the Introduction Stage of a Contest.
- Nuanced Note
- Rank 2
- Prerequisites: Voice Lessons
- Static
- Effect: You and your Pokemon's Moves with the Sonic keyword gain the Friendly keyword.
- Noise Complaint
- Rank 3
- Prerequisites: Cacophony
- Static
- Effect: You learn the Moves Uproar and Hyper Voice.
- Lively Beat
- Rank 3
- Prerequisites: War Song
- 1 AP - Swift Action
- Trigger: You use a Move with the Sonic Keyword, or are playing music as a Standard Action
- Effect: All Allies in the Move's Area of Effect (even if they are not "hit") gain 5 Damage Reduction until the end of your next turn. If you are simply playing music as a Standard Action, consider the area of effect to be reasonable hearing range.
- Dance Time
- Rank 4
- Prerequisites: Lively Beat
- Daily/10 – Free Action
- Trigger: An Ally uses a Move with "Dance" in its Name
- Effect: If on your previous turn you used a Move with the Sonic keyword or played music as a standard action, you may activate this Feature to immediately grant the triggering Ally the benefits of Bardic Flair, War Song, or Lively Beat by paying that Feature's AP Cost.
- Power Chord
- Rank 4
- Prerequisites: Noise Complaint
- 2 AP – Swift Action
- Trigger: You declare use of a Status Move with the Sonic Keyword
- Effect: Make a Charm or Focus Check. Targets hit by the Move take that much Special Damage. Add your Special Attack to this damage. This damage is reduced by Special Defense, and is applied before the Move's effects.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement