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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- function wbtwe(Part0, Part1, C0)
- local weld = Instance.new("Weld", Part0)
- weld.Part0 = Part0
- weld.Part1 = Part1
- weld.C0 = Part1.CFrame:inverse() *Part1.CFrame *C0
- return weld
- end
- idle = 1
- walk = 1
- spin = 1
- deb = false
- animt = true
- hrw = wbtwe(owner.Character.Torso, owner.Character.HumanoidRootPart, CFrame.new(0, 0, 0.3) *CFrame.Angles(0.3, 0, 0))
- law = wbtwe(owner.Character["Left Arm"], owner.Character.Torso, CFrame.new(1.5, 0.2, 0.3) *CFrame.Angles(-0.3, 25, 0))
- raw = wbtwe(owner.Character["Right Arm"], owner.Character.Torso, CFrame.new(-1.5, 0.2, 0.3) *CFrame.Angles(-0.3, 0, 0))
- llw = wbtwe(owner.Character["Left Leg"], owner.Character.HumanoidRootPart, CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0))
- rlw = wbtwe(owner.Character["Right Leg"], owner.Character.HumanoidRootPart, CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, 0))
- hw = wbtwe(owner.Character.Head, owner.Character.Torso, CFrame.new(0, -1.45, -0.8) *CFrame.Angles(0.8, 0, 0))
- local shadowhead = Instance.new("Part",owner.Character.Head)
- shadowhead.BrickColor = BrickColor.new("Really red")
- shadowhead.Size = Vector3.new(1.2, 0.6, 1)
- shadowhead.CanCollide = false
- shadowhead.Locked = true
- local shadowheadmesh = Instance.new("SpecialMesh",shadowhead)
- shadowheadmesh.MeshType = "Head"
- shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
- local weld2 = Instance.new("Weld",shadowhead)
- weld2.Part0 = shadowhead
- weld2.Part1 = owner.Character.Head
- weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- local sign = Instance.new("BillboardGui", owner.Character.Head)
- sign.Parent = owner.Character.Head
- sign.StudsOffset=Vector3.new(0.5,1,0)
- sign.Size=UDim2.new(3,0,6,0)
- text=Instance.new("TextLabel")
- text.Text= "KARMA"
- text.TextScaled = true
- text.TextColor3 = Color3.new(1, 1, 1)
- text.Size=UDim2.new(1,0,1,0)
- text.Position=UDim2.new(-0.125,0,-0.25,0)
- text.BackgroundTransparency = 1
- text.Font = "Fantasy"
- text.Parent=sign
- tex=Instance.new("TextLabel")
- tex.Text= "kArMa"
- tex.TextScaled = true
- tex.TextColor3 = Color3.new(1, 1, 1)
- tex.Size=UDim2.new(1,0,1,0)
- tex.Position=UDim2.new(-0.125,0,-0.25,0)
- tex.BackgroundTransparency = 1
- tex.Font = "Fantasy"
- tex.Parent=sign
- te=Instance.new("TextLabel")
- te.Text= "KaRmA"
- te.TextScaled = true
- te.TextColor3 = Color3.new(1, 1, 1)
- te.Size=UDim2.new(1,0,1,0)
- te.Position=UDim2.new(-0.125,0,-0.25,0)
- te.BackgroundTransparency = 1
- te.Font = "Fantasy"
- tex.Parent=sign
- local txtlb2 = Instance.new("TextLabel",sign)
- txtlb2.Text = owner.Name
- txtlb2.Font = "Arcade"
- txtlb2.TextColor3 = Color3.new(255, 255, 255)
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = Color3.new(0, 0, 0)
- txtlb2.TextSize = 40
- txtlb2.Size = UDim2.new(1,0,0.25,0)
- txtlb2.TextXAlignment = "Left"
- txtlb2.Position = UDim2.new(0,0,1,0)
- local song = Instance.new("Sound", owner.Character.Head)
- song.SoundId = "rbxassetid://733456981"
- song.Volume = 2
- song.Looped = true
- song.TimePosition = 115.5
- song:Play()
- local static = Instance.new("Sound", owner.Character.Head)
- static.SoundId = "rbxassetid://1881119483"--"rbxassetid://1286253632"
- static.Volume = 0
- static.Looped = true
- static:Play()
- local scythe = Instance.new("Part", owner.Character)
- scythe.CFrame = owner.Character.Torso.CFrame *CFrame.new(-1, 6, 1) * CFrame.fromEulerAnglesXYZ(0, 0, 1)
- scythe.Anchored = true
- scythe.Transparency = 0.2
- scythe.CanCollide = false
- scythe.Locked = true
- local mesh = Instance.new("SpecialMesh", scythe)
- mesh.MeshId = "http://www.roblox.com/asset/?id=95891318"
- spawn(function()
- local TweenService = game:GetService("TweenService")
- local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,0,255),Color3.fromRGB(170,0,170)}
- local Int = 0
- while wait(0.2) do
- if Int == #Colours then Int = 0 end
- Int = Int+1
- TweenService:Create(shadowhead,TweenInfo.new(0.4),{Color = Colours[Int]}):Play()
- TweenService:Create(text,TweenInfo.new(0.4),{TextColor3 = Colours[Int]}):Play()
- TweenService:Create(tex,TweenInfo.new(0.4),{TextColor3 = Colours[Int]}):Play()
- TweenService:Create(te,TweenInfo.new(0.4),{TextColor3 = Colours[Int]}):Play()
- TweenService:Create(scythe,TweenInfo.new(0.4),{Color = Colours[Int]}):Play()
- end
- end)
- for i,v in pairs(owner.Character:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- anim = coroutine.wrap(function()
- while game:GetService("RunService").Stepped:wait(0) do
- text.Rotation = math.random(-5, 5)
- tex.Rotation = math.random(-5, 5)
- te.Rotation = math.random(-5, 5)
- if animt == true then
- if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
- scythe.CFrame = scythe.CFrame:lerp(owner.Character.HumanoidRootPart.CFrame *CFrame.new(-1, 6 +math.cos(idle) *0.3, 1) * CFrame.fromEulerAnglesXYZ(0, 0, 1), 0.1)
- idle = idle +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame * CFrame.new(0, math.cos(idle) *0.1, 0.3) *CFrame.Angles(0.3 +math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0, -1.45, -0.8) *CFrame.Angles(0.8+math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(1.5, 0.2, 0.3) *CFrame.Angles(-0.3 +math.rad(math.random(-1,1)), 25 +math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-1.5, 0.2, 0.3) *CFrame.Angles(-0.3 +math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
- llw.C0 = llw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0.5, 2.1, 0) *CFrame.Angles(0, 25, 0), 0.5)
- rlw.C0 = rlw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-0.5, 2.1, 0) *CFrame.Angles(0,0,0), 0.5)
- end
- if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
- walk = walk +0.1
- spin = spin +1
- scythe.CFrame = scythe.CFrame:lerp(owner.Character.HumanoidRootPart.CFrame *CFrame.new(-1, 6, 1) * CFrame.fromEulerAnglesXYZ(0, 0, 1), 0.1)
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0.3) *CFrame.Angles(0.3 +math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0, -1.45, -0.8) *CFrame.Angles(0.8+math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(1.5, 0.2, math.cos(-walk) *-0.7) *CFrame.Angles(math.cos(walk) *0.7 +math.rad(math.random(-1,1)), 25 +math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-1.5, 0.2, math.cos(-walk) *0.7) *CFrame.Angles(math.cos(walk) *-0.7 +math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
- llw.C0 = llw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0.5, 2.1, math.cos(walk) *0.4) *CFrame.Angles(math.cos(-walk) *0.7, 25, 0), 0.5)
- rlw.C0 = rlw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-0.5, 2.1, math.cos(-walk) *0.4) *CFrame.Angles(math.cos(-walk) *-0.7, 0, 0), 0.5)
- end
- end
- end
- end)anim()
- glitch = coroutine.wrap(function()
- while wait(math.random(2, 4)) do
- if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
- if animt == true then
- static.Volume = 3
- for i = 1,math.random(5, 55) do
- text.Rotation = math.random(-965, 965)
- tex.Rotation = math.random(-965, 965)
- te.Rotation = math.random(-965, 965)
- game:GetService("RunService").Stepped:wait(0)
- song.PlaybackSpeed = math.random(math.random(0.1,0.3), math.random(1,4))
- hw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0, -1.45, -0.8 +math.rad(math.random(-25,25))) *CFrame.Angles(0.8+math.rad(math.random(-25,25)), math.rad(math.random(-25,25)), math.rad(math.random(-25,25)))
- hrw.C0 = owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0) *CFrame.Angles(math.rad(math.random(-15,15)), math.rad(math.random(-15,15)), math.rad(math.random(-15,15)))
- end
- song.PlaybackSpeed = 1
- static.Volume = 0
- end
- end
- end
- end)glitch()
- mouse.KeyDown:connect(function(k)
- if k == "q" then
- if deb == false then
- local boom = Instance.new("Part", workspace)
- boom.Anchored = true
- boom.CanCollide = false
- boom.BrickColor = shadowhead.BrickColor
- boom.Material = "Neon"
- boom.Size = Vector3.new(5, 5, 5)
- boom.CFrame = owner.Character.Torso.CFrame *CFrame.Angles(math.random(-99999999999,99999999999),math.random(-99999999999,99999999999),math.random(-99999999999,99999999999))
- local boomII = Instance.new("Part", workspace)
- boomII.Anchored = true
- boomII.CanCollide = false
- boomII.Material = "Neon"
- boomII.Size = Vector3.new(3, 3, 3)
- boomII.CFrame = owner.Character.Torso.CFrame *CFrame.Angles(math.random(-99999999999,99999999999),math.random(-99999999999,99999999999),math.random(-99999999999,99999999999))
- local sound = Instance.new("Sound", owner.Character.Torso)
- sound.SoundId = "rbxassetid://1836245851"
- sound.Volume = 10
- sound:Play()
- owner.Character:MoveTo(mouse.Hit.p)
- local boomV = Instance.new("Part", workspace)
- boomV.Anchored = true
- boomV.CanCollide = false
- boomV.BrickColor = boom.BrickColor
- boomV.Material = "Neon"
- boomV.Size = Vector3.new(5, 5, 5)
- boomV.CFrame = owner.Character.Torso.CFrame
- *CFrame.Angles(math.random(-99999999999,99999999999),math.random(-99999999999,99999999999),math.random(-99999999999,99999999999))
- local boomVV = Instance.new("Part", workspace)
- boomVV.Anchored = true
- boomVV.CanCollide = false
- boomVV.Material = "Neon"
- boomVV.Size = Vector3.new(1, 1, 1)
- boomVV.CFrame = owner.Character.Torso.CFrame
- *CFrame.Angles(math.random(-99999999999,99999999999),math.random(-99999999999,99999999999),math.random(-99999999999,99999999999))
- for i = 1,45 do
- game:GetService("RunService").Stepped:wait(0)
- boom.CFrame = boom.CFrame *CFrame.Angles(math.random(-99999999999,99999999999),math.random(-99999999999,99999999999),math.random(-99999999999,99999999999))
- boom.Size = boom.Size +Vector3.new(0.6, 0.6, 0.6)
- boom.Transparency = boom.Transparency +0.03
- boomII.CFrame = boomII.CFrame *CFrame.Angles(math.random(-99999999999,99999999999),math.random(-99999999999,99999999999),math.random(-99999999999,99999999999))
- boomII.Size = boomII.Size +Vector3.new(0.3, 0.3, 0.3)
- boomII.Transparency = boomII.Transparency +0.03
- boomV.CFrame = boomV.CFrame *CFrame.Angles(math.random(-99999999999,99999999999),math.random(-99999999999,99999999999),math.random(-99999999999,99999999999))
- boomV.Size = boomV.Size +Vector3.new(0.6, 0.6, 0.6)
- boomV.Transparency = boomV.Transparency +0.03
- boomV.BrickColor = shadowhead.BrickColor
- boomV.BrickColor = boom.BrickColor
- boomV.CFrame = boomV.CFrame *CFrame.Angles(math.random(-99999999999,99999999999),math.random(-99999999999,99999999999),math.random(-99999999999,99999999999))
- boomVV.Size = boomVV.Size +Vector3.new(0.3, 0.3, 0.3)
- boomVV.Transparency = boomVV.Transparency +0.03
- boomVV.CFrame = boomVV.CFrame *CFrame.Angles(math.random(-99999999999,99999999999),math.random(-99999999999,99999999999),math.random(-99999999999,99999999999))
- end
- boom:Destroy()
- boomV:Destroy()
- end
- end
- if k == "f" then
- if deb == false then
- animt = false
- deb = true
- owner.Character.Humanoid.WalkSpeed = 0
- owner.Character.Humanoid.JumpPower = 0
- local sound = Instance.new("Sound", owner.Character.Torso)
- sound.SoundId = "http://www.roblox.com/asset/?id=96098241"
- sound.Volume = 8
- sound:Play()
- for i = 1,55 do
- game:GetService("RunService").Stepped:wait(0)
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0), 0.5)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0, -1.49, 0), 0.5)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(1.5, 0, 0) *CFrame.Angles(0, 25, 0), 0.5)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-1.5, 0, 0) *CFrame.Angles(0, 0, 0), 0.5)
- llw.C0 = llw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0.5, 2.1, 0) *CFrame.Angles(0, 25, 0), 0.5)
- rlw.C0 = rlw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-0.5, 2.1, 0) *CFrame.Angles(0, 0, 0), 0.5)
- end
- wait(0.6)
- sound.SoundId = "rbxassetid://1836245851"
- sound.Volume = 10
- sound:Play()
- local part = Instance.new("Part", workspace)
- part.Size = Vector3.new(0, 3, 0)
- part.CFrame = owner.Character.Torso.CFrame *CFrame.new(0, -2.6, 0)
- part.CanCollide = false
- part.Anchored = true
- part.Material = "Neon"
- part.CastShadow = false
- deb = false
- animt = true
- owner.Character.Humanoid.WalkSpeed = 16
- owner.Character.Humanoid.JumpPower = 50
- part.Touched:connect(function(p)
- if p.Parent:FindFirstChildOfClass("Humanoid") then
- if p.Parent.Name ~= owner.Name then
- p.Transparency = 1
- p.Parent:BreakJoints()
- if p:FindFirstChildOfClass("ParticleEmitter") == nil then
- local ParticleEmitter = Instance.new("ParticleEmitter")
- ParticleEmitter.Acceleration = Vector3.new(0,5,0)
- ParticleEmitter.Color = ColorSequence.new(BrickColor.new("White").Color)
- ParticleEmitter.Lifetime = NumberRange.new(0.3,0.5)
- ParticleEmitter.LightEmission = 0.5
- ParticleEmitter.Rate = 150
- ParticleEmitter.RotSpeed = NumberRange.new(-180,180)
- ParticleEmitter.Rotation = NumberRange.new(-180,180)
- ParticleEmitter.Size = NumberSequence.new(1)
- ParticleEmitter.Speed = NumberRange.new(0.2)
- ParticleEmitter.SpreadAngle = Vector2.new(360,360)
- ParticleEmitter.Texture = "http://www.roblox.com/asset/?id=304437537"
- ParticleEmitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.30000001192093,0),NumberSequenceKeypoint.new(0.3,0,0),NumberSequenceKeypoint.new(1,1,0)})
- ParticleEmitter.ZOffset = 0.2
- ParticleEmitter.Parent = p
- Instance.new("BodyVelocity", p).Velocity = Vector3.new(0, 5, 0)
- end
- end
- end
- end)
- for i = 1,45 do
- game:GetService("RunService").Stepped:wait(0)
- part.Size = part.Size +Vector3.new(3, 20, 3)
- part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
- part.BrickColor = shadowhead.BrickColor
- part.Transparency = part.Transparency +0.03
- end
- part:Destroy()
- end
- end
- end)
- mouse.Button1Down:connect(function()
- if deb == false then
- deb = true
- animt = false
- for i = 1,25 do
- game:GetService("RunService").Stepped:wait(0)
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0) *CFrame.Angles(0, 0.3, 0), 0.5)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0, -1.49, 0) *CFrame.Angles(0, -0.3, 0), 0.5)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(1.5, 0, 0.7) *CFrame.Angles(-1.5, 25, 0.7), 0.5)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-1.5, 0, 0) *CFrame.Angles(0, 0, 0), 0.5)
- llw.C0 = llw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0.5, 2.1, 0) *CFrame.Angles(0, 25, 0), 0.5)
- rlw.C0 = rlw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-0.5, 2.1, 0) *CFrame.Angles(0, 0, 0.1), 0.5)
- scythe.CFrame = scythe.CFrame:lerp(owner.Character["Left Arm"].CFrame *CFrame.new(-2.1, 0, 0) * CFrame.fromEulerAnglesXYZ(0, -90, 0), 0.5)
- end
- llw.Part1 = owner.Character.Torso
- rlw.Part1 = owner.Character.Torso
- local swing = Instance.new("Sound", owner.Character.Head)
- swing.SoundId = "rbxassetid://62339698"
- swing.PlaybackSpeed = 0.3
- swing.Volume = 4
- swing:Play()
- for i = 1,25 do
- game:GetService("RunService").Stepped:wait(0)
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0) *CFrame.Angles(0, 0.73, 0), 0.5)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0, -1.49, 0) *CFrame.Angles(0, -0.3, 0), 0.5)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(1.5, 0, 0.7) *CFrame.Angles(0.3, 25, 0.1), 0.5)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-1.5, 0, 0) *CFrame.Angles(0, 0, 0), 0.5)
- llw.C0 = llw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0.5, 2.1, 0) *CFrame.Angles(0, 25, 0), 0.5)
- rlw.C0 = rlw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-0.5, 2.1, 0) *CFrame.Angles(0, 0, 0.1), 0.5)
- scythe.CFrame = scythe.CFrame:lerp(owner.Character["Left Arm"].CFrame *CFrame.new(-2.1, 0, 0) , 0.5)
- end
- llw.Part1 = owner.Character.HumanoidRootPart
- rlw.Part1 = owner.Character.HumanoidRootPart
- deb = false
- animt = true
- end
- end)
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