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- <ConfigSection>
- <Comment> The goal is to make tunnels filled with lava, that drain into lava lakes.
- More: A lava tunnel, in two types. Above the pool, longer lava spouts that have destroyed
- the rock around them. The outer ring, in two parts, has cracked (cobblestone), as well as sand.
- The inner ring has more of these, as well as some glass where the sand has fued. This inner ring
- also has the diamonds. The upper tunnels have "flowing" lava -- yes, this means all the fun
- of the minecraft engine :-).
- The lower tunnels spread downward, and are shorter, but have twice the density of diamonds.
- These lava blocks are source blocks.
- </Comment>
- <Cloud name='Lavapool' block='cloth:14' seed='94368413' > <Comment> woolRed </Comment>
- <Comment> Lava pool, should be right underneath the tunnels. But ... does not generate properly </Comment>
- <Setting name='DistributionFrequency' avg='.1'/>
- <Setting name='CloudThickness' avg='1.1' range='0' />
- <Description> Thickness should always be 3. </Description>
- <Setting name='CloudHeight' avg='80.5' />
- <Description> And it's always 9-11 (79-81 for testing) </Description>
- <Setting name='CloudRadius' avg='5.5' range='2.5' type='uniform' />
- <Setting name='CloudInclination' avg='0' range='0' />
- <Setting name='OreDensity' avg='1' range='0' />
- <Setting name='OreRadiusMult' avg='1' range='0' />
- <Replaces block='air' />
- </Cloud>
- <VeinsPreset name='PipeBase' block='thinGlass' seed='94368413' inherits='PresetSparseVeins'>
- <Comment> The source point of the lava pipes (up and down). </Comment>
- <Description> Generate at 10 (80 for testing). This means it will
- be inside the lava pool, and generate nothing. </Description>
- <Setting name='MotherlodeHeight' avg='80.5' range='0' />
- <Setting name='MotherlodeSize' avg='0' range='0' />
- <!-- <Setting name='MotherlodeFrequency' avg=':= 0.5 * _default_'/> -->
- <Setting name='MotherlodeFrequency' avg='.15'/>
- <Replaces block='air' />
- </VeinsPreset>
- <Veins name='UpperPipeBase' block='thinGlass' seed='94368413' inherits='PipeBase'>
- <Comment> The "layout" of the upper volcanic tubes. Includes EVERYTHING. </Comment>
- <Description> Generate at 8 (78 for testing), so it will spread out
- under the lava pools (like it drains into them) </Description>
- <Setting name='MotherlodeHeight' avg=':= _default_ - 2' range='0' />
- <Comment> These veins are long enough to spread out as they go up through the pool </Comment>
- <Setting name='BranchInclination' avg='.4' range='.1' />
- <Setting name='BranchFrequency' avg='1.1' range='0.5' />
- <Description> The chance of 2 is small -- from 0.6 to 1.6 -- only a few are 2 </Description>
- <Setting name='BranchLength' avg='22' range='5' />
- <Setting name='SegmentLength' avg='16' range='4'/>
- <Setting name='SegmentAngle' avg='-0.25' range='0.15'/>
- <Setting name='OreDensity' avg='1' range='0'/>
- <Setting name='SegmentRadius' avg='5' range='0'/>
- <Setting name='OreRadiusMult' avg='1' range='0'/>
- <Replaces block='air' />
- </Veins>
- <Veins name='PipeCenter' block='air' seed='94368413' inherits='UpperPipeBase'>
- <Comment> This should be the hollow tube, or potentially the lava tube </Comment>
- <Setting name='SegmentRadius' avg='1.62' range='.42'/>
- <Replaces block='thinGlass' />
- </Veins>
- <Veins name='PipesLava' block='cloth:6' seed='94368413' inherits='PipeCenter'> <Comment> woolPink </Comment>
- <Comment> The lava filler. Found inside the tunnels. </Comment>
- <Setting name='SegmentRadius' avg=':= 0.6 * _default_' range=':= 0.6 * _default_'/>
- <Setting name='MotherlodeHeight' avg=':=_default_ - 1' />
- <Setting name='OreDensity' avg='0.35' range='.25' />
- <Replaces block='air'/>
- </Veins>
- <Comment>
- Testing map: Use slabs and fences
- Glass: Glass
- Sand: 44:1 (sandstone slab)
- Gravel: fence
- Cobblestone: 44:3 (cobblestone slab)
- Stone: 44:0 (stone slab)c
- Diamond: cloth:3
- </Comment>
- <Veins name='PipeInnerRing' seed='94368413' inherits='PipeCenter'>
- <Comment> The inner ring. Contains glass, sand, gravel, cobblestone, and stone.
- Found in stone normally (or glass panes for testing), just outside the lava tube </Comment>
- <Setting name='SegmentRadius' avg=':= 1.2 + _default_' />
- <Setting name='OreDensity' avg='1'/>
- <Replaces block='thinGlass' />
- <OreBlock block='glass' weight='.39' /> <!-- Glass (heated sand) -->
- <OreBlock block='44:1' weight='0' /> <!-- sand -->
- <OreBlock block='fence' weight='.28' /> <!-- gravel -->
- <OreBlock block='44:3' weight='.19' /> <!-- cobble -->
- <OreBlock block='44:0' weight='.09' /> <!-- stone -->
- <OreBlock block='cloth:3' weight='.05' /> <!-- Diamond -->
- </Veins>
- <Veins name='PipeOuterRing' seed='94368413' inherits='PipeInnerRing'>
- <Comment> The Outer ring. Contains glass, sand, gravel, cobblestone, and stone.
- Found in stone normally (or glass panes for testing), just outside the lava tube </Comment>
- <Setting name='SegmentRadius' avg=':= 1.2 + _default_' />
- <Setting name='OreDensity' avg='1'/>
- <Replaces block='thinGlass' />
- <OreBlock block='glass' weight='.05' /> <!-- Glass (heated sand) -->
- <OreBlock block='44:1' weight='.20' /> <!-- sand -->
- <OreBlock block='fence' weight='.29' /> <!-- gravel -->
- <OreBlock block='44:3' weight='.24' /> <!-- cobble -->
- <OreBlock block='44:0' weight='.20' /> <!-- stone -->
- <OreBlock block='cloth:3' weight='.02' /> <!-- Diamond -->
- </Veins>
- <Comment> After testing, add a cleanup to turn "thinGlass" back to stone.
- Ideally: Determine a placeholder block to use, that is not actually used, for repopulation.
- </Comment>
- </ConfigSection>
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