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CreativityLacker

clFunctions - CreativityLacker's custom functions

Oct 14th, 2012
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  1. #include <a_samp>
  2.  
  3. /*
  4. native GetPlayersName(playerid)
  5. native SetPlayerPositionEx(playerid, Float:x, Float:y, Float:z, Float:angle, vworld, interior)
  6. native GetPlayerIPAddress(playerid)
  7. native HealPlayer(playerid)
  8. native KillPlayer(playerid)
  9. native GivePlayerHealth(playerid, Float:health)
  10. native TakePlayerHealth(playerid, Float:health)
  11. native BankruptPlayer(playerid)
  12. native SetPlayerCash(playerid)
  13. native GivePlayerScore(playerid, score)
  14. native TakePlayerScore(playerid, score)
  15. native SlapPlayer(playerid)
  16. native ExplodePlayer(playerid)
  17. native IsPlayerAiming(playerid)
  18. native GetWeaponNameByID(weaponid)
  19. native GetWeaponSlotByID(weaponid)
  20. native GetPlayerArmedWeaponAmmo(playerid)
  21. native GetVehicleNameByModel(model)
  22. native GetWeatherName(weatherid)
  23. native LoadObjectsFromFile(const filename[])
  24. native HealAll()
  25. native ArmourAll()
  26. native FreezeAll()
  27. native DisarmAll()
  28. native GiveWeaponToAll(weaponid, ammo)
  29. native GiveCashToAll(cash)
  30. native GiveScoreToAll(score)
  31. native UnfreezeAll()
  32. native GetOnlinePlayersCount()
  33. */
  34.  
  35. new VehicleNames[212][] = {
  36.         {"Landstalker"},
  37.         {"Bravura"},
  38.         {"Buffalo"},
  39.         {"Linerunner"},
  40.         {"Perrenial"},
  41.         {"Sentinel"},
  42.         {"Dumper"},
  43.         {"Firetruck"},
  44.         {"Trashmaster"},
  45.         {"Stretch"},
  46.         {"Manana"},
  47.         {"Infernus"},
  48.         {"Voodoo"},
  49.         {"Pony"},
  50.         {"Mule"},
  51.         {"Cheetah"},
  52.         {"Ambulance"},
  53.         {"Leviathan"},
  54.         {"Moonbeam"},
  55.         {"Esperanto"},
  56.         {"Taxi"},
  57.         {"Washington"},
  58.         {"Bobcat"},
  59.         {"Mr Whoopee"},
  60.         {"BF Injection"},
  61.         {"Hunter"},
  62.         {"Premier"},
  63.         {"Enforcer"},
  64.         {"Securicar"},
  65.         {"Banshee"},
  66.         {"Predator"},
  67.         {"Bus"},
  68.         {"Rhino"},
  69.         {"Barracks"},
  70.         {"Hotknife"},
  71.         {"Trailer 1"},
  72.         {"Previon"},
  73.         {"Coach"},
  74.         {"Cabbie"},
  75.         {"Stallion"},
  76.         {"Rumpo"},
  77.         {"RC Bandit"},
  78.         {"Romero"},
  79.         {"Packer"},
  80.         {"Monster"},
  81.         {"Admiral"},
  82.         {"Squalo"},
  83.         {"Seasparrow"},
  84.         {"Pizzaboy"},
  85.         {"Tram"},
  86.         {"Trailer 2"},
  87.         {"Turismo"},
  88.         {"Speeder"},
  89.         {"Reefer"},
  90.         {"Tropic"},
  91.         {"Flatbed"},
  92.         {"Yankee"},
  93.         {"Caddy"},
  94.         {"Solair"},
  95.         {"Berkley's RC Van"},
  96.         {"Skimmer"},
  97.         {"PCJ-600"},
  98.         {"Faggio"},
  99.         {"Freeway"},
  100.         {"RC Baron"},
  101.         {"RC Raider"},
  102.         {"Glendale"},
  103.         {"Oceanic"},
  104.         {"Sanchez"},
  105.         {"Sparrow"},
  106.         {"Patriot"},
  107.         {"Quad"},
  108.         {"Coastguard"},
  109.         {"Dinghy"},
  110.         {"Hermes"},
  111.         {"Sabre"},
  112.         {"Rustler"},
  113.         {"ZR-350"},
  114.         {"Walton"},
  115.         {"Regina"},
  116.         {"Comet"},
  117.         {"BMX"},
  118.         {"Burrito"},
  119.         {"Camper"},
  120.         {"Marquis"},
  121.         {"Baggage"},
  122.         {"Dozer"},
  123.         {"Maverick"},
  124.         {"News Chopper"},
  125.         {"Rancher"},
  126.         {"FBI Rancher"},
  127.         {"Virgo"},
  128.         {"Greenwood"},
  129.         {"Jetmax"},
  130.         {"Hotring"},
  131.         {"Sandking"},
  132.         {"Blista Compact"},
  133.         {"Police Maverick"},
  134.         {"Boxville"},
  135.         {"Benson"},
  136.         {"Mesa"},
  137.         {"RC Goblin"},
  138.         {"Hotring Racer A"},
  139.         {"Hotring Racer B"},
  140.         {"Bloodring Banger"},
  141.         {"Rancher"},
  142.         {"Super GT"},
  143.         {"Elegant"},
  144.         {"Journey"},
  145.         {"Bike"},
  146.         {"Mountain Bike"},
  147.         {"Beagle"},
  148.         {"Cropdust"},
  149.         {"Stunt"},
  150.         {"Tanker"},
  151.         {"Roadtrain"},
  152.         {"Nebula"},
  153.         {"Majestic"},
  154.         {"Buccaneer"},
  155.         {"Shamal"},
  156.         {"Hydra"},
  157.         {"FCR-900"},
  158.         {"NRG-500"},
  159.         {"HPV1000"},
  160.         {"Cement Truck"},
  161.         {"Tow Truck"},
  162.         {"Fortune"},
  163.         {"Cadrona"},
  164.         {"FBI Truck"},
  165.         {"Willard"},
  166.         {"Forklift"},
  167.         {"Tractor"},
  168.         {"Combine"},
  169.         {"Feltzer"},
  170.         {"Remington"},
  171.         {"Slamvan"},
  172.         {"Blade"},
  173.         {"Freight"},
  174.         {"Streak"},
  175.         {"Vortex"},
  176.         {"Vincent"},
  177.         {"Bullet"},
  178.         {"Clover"},
  179.         {"Sadler"},
  180.         {"Firetruck LA"},
  181.         {"Hustler"},
  182.         {"Intruder"},
  183.         {"Primo"},
  184.         {"Cargobob"},
  185.         {"Tampa"},
  186.         {"Sunrise"},
  187.         {"Merit"},
  188.         {"Utility"},
  189.         {"Nevada"},
  190.         {"Yosemite"},
  191.         {"Windsor"},
  192.         {"Monster A"},
  193.         {"Monster B"},
  194.         {"Uranus"},
  195.         {"Jester"},
  196.         {"Sultan"},
  197.         {"Stratum"},
  198.         {"Elegy"},
  199.         {"Raindance"},
  200.         {"RC Tiger"},
  201.         {"Flash"},
  202.         {"Tahoma"},
  203.         {"Savanna"},
  204.         {"Bandito"},
  205.         {"Freight Flat"},
  206.         {"Streak Carriage"},
  207.         {"Kart"},
  208.         {"Mower"},
  209.         {"Duneride"},
  210.         {"Sweeper"},
  211.         {"Broadway"},
  212.         {"Tornado"},
  213.         {"AT-400"},
  214.         {"DFT-30"},
  215.         {"Huntley"},
  216.         {"Stafford"},
  217.         {"BF-400"},
  218.         {"Newsvan"},
  219.         {"Tug"},
  220.         {"Trailer 3"},
  221.         {"Emperor"},
  222.         {"Wayfarer"},
  223.         {"Euros"},
  224.         {"Hotdog"},
  225.         {"Club"},
  226.         {"Freight Carriage"},
  227.         {"Trailer 3"},
  228.         {"Andromada"},
  229.         {"Dodo"},
  230.         {"RC Cam"},
  231.         {"Launch"},
  232.         {"Police Car (LSPD)"},
  233.         {"Police Car (SFPD)"},
  234.         {"Police Car (LVPD)"},
  235.         {"Police Ranger"},
  236.         {"Picador"},
  237.         {"S.W.A.T. Van"},
  238.         {"Alpha"},
  239.         {"Phoenix"},
  240.         {"Glendale"},
  241.         {"Sadler"},
  242.         {"Luggage Trailer A"},
  243.         {"Luggage Trailer B"},
  244.         {"Stair Trailer"},
  245.         {"Boxville"},
  246.         {"Farm Plow"},
  247.         {"Utility Trailer"}
  248. };
  249.  
  250.  
  251.  
  252. stock GetPlayersName(playerid)
  253. {
  254.     new name[MAX_PLAYER_NAME];
  255.     GetPlayerName(playerid, name, sizeof(name) );
  256.     return name;
  257. }
  258.  
  259. stock SetPlayerPositionEx(playerid, Float:x, Float:y, Float:z, Float:angle, vworld, interior)
  260. {
  261.     SetPlayerPos(playerid, x, y, z);
  262.     SetPlayerFacingAngle(playerid, angle);
  263.     SetPlayerVirtualWorld(playerid, vworld);
  264.     SetPlayerInterior(playerid, interior);
  265.     return 1;
  266. }
  267.  
  268. stock GetPlayerIPAddress(playerid)
  269. {
  270.     new ip[20];
  271.     GetPlayerIp(playerid, ip, sizeof(ip) );
  272.     return ip;
  273. }
  274.  
  275. stock HealPlayer(playerid) return SetPlayerHealth(playerid, 100);
  276. stock KillPlayer(playerid) return SetPlayerHealth(playerid, -5);
  277.  
  278. stock GivePlayerHealth(playerid, Float:health)
  279. {
  280.     new Float:hp;
  281.     GetPlayerHealth(playerid, hp);
  282.     new calc = floatadd(hp, health);
  283.     SetPlayerHealth(playerid, calc);
  284.     return 1;
  285. }
  286.  
  287. stock TakePlayerHealth(playerid, Float:health)
  288. {
  289.     new Float:hp;
  290.     GetPlayerHealth(playerid, hp);
  291.     new calc = floatsub(hp, health);
  292.     SetPlayerHealth(playerid, calc);
  293.     return 1;
  294. }
  295.  
  296. stock BankruptPlayer(playerid) return ResetPlayerMoney(playerid)
  297.  
  298. stock SetPlayerCash(playerid, cash)
  299. {
  300.     ResetPlayerMoney(playerid);
  301.     GivePlayerMoney(playerid, cash);
  302. }
  303.  
  304. stock GivePlayerScore(playerid, score)
  305. {
  306.     new pscore = GetPlayerScore(playerid);
  307.     SetPlayerScore(playerid, pscore+score);
  308.     return 1;
  309. }
  310.  
  311. stock TakePlayerScore(playerid, score)
  312. {
  313.     new pscore = GetPlayerScore(playerid);
  314.     SetPlayerScore(playerid, pscore-score);
  315.     return 1;
  316. }
  317.  
  318. stock SlapPlayer(playerid)
  319. {
  320.     new Float:Pos[3];
  321.     GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2] );
  322.     SetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]+10);
  323.     return 1;
  324. }
  325.  
  326. stock ExplodePlayer(playerid)
  327. {
  328.     new Float:Pos[3];
  329.     GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2] );
  330.     CreateExplosion(Pos[0], Pos[1], Pos[2], 8, 5.0);
  331.     return 1;
  332. }
  333.  
  334. stock IsPlayerAiming(playerid)
  335. {
  336.     new anim = GetPlayerAnimationIndex(playerid);
  337.     switch(anim)
  338.     {
  339.         case 1167, 1365, 1643, 1453, 220: return 1;
  340.     }
  341.     return 0;
  342. }
  343.  
  344. stock GetWeaponNameByID(weaponid)
  345. {
  346.     new gunname[32];
  347.     switch (weaponid)
  348.     {
  349.         case 1..17,22..43,46: GetWeaponName(weaponid,gunname,sizeof(gunname));
  350.         case 0: format(gunname,32,"%s","Fist");
  351.         case 18: format(gunname,32,"%s","Molotov");
  352.         case 44: format(gunname,32,"%s","Night Goggles");
  353.         case 45: format(gunname,32,"%s","Thermal Goggles");
  354.         default: format(gunname,32,"%s","Unknown weapon");
  355.     }
  356.     return gunname;
  357. }
  358.  
  359. stock GetWeaponSlot(weaponid)
  360. {
  361.     new slot;
  362.     switch(weaponid)
  363.     {
  364.         case 0,1: slot = 0;
  365.         case 2 .. 9: slot = 1;
  366.         case 10 .. 15: slot = 10;
  367.         case 16 .. 18, 39: slot = 8;
  368.         case 22 .. 24: slot =2;
  369.         case 25 .. 27: slot = 3;
  370.         case 28, 29, 32: slot = 4;
  371.         case 30, 31: slot = 5;
  372.         case 33, 34: slot = 6;
  373.         case 35 .. 38: slot = 7;
  374.         case 40: slot = 12;
  375.         case 41 .. 43: slot = 9;
  376.         case 44 .. 46: slot = 11;
  377.     }
  378.     return slot;
  379. }
  380.  
  381. stock gGetPlayerAmmo(playerid)
  382. {
  383.     new weapon[3];
  384.     weapon[0] = GetWeaponSlot(GetPlayerWeapon(playerid) );
  385.     GetPlayerWeaponData(playerid, weapon[0], weapon[1], weapon[2]);
  386.     return weapon[2];
  387. }
  388.  
  389. stock GetVehicleNameByModel(model)
  390. {
  391.     new string[32];
  392.     format(string,sizeof string,"%s",VehicleNames[model -400]);
  393.     return string;
  394. }
  395.  
  396. stock GetWeatherName(weatherid)
  397. {
  398.     new wName[80];
  399.     switch(weatherid)
  400.     {
  401.         case 0..7: wName = "Clear skies";
  402.         case 8: wName = "Stormy";
  403.         case 9: wName = "Cloudy";
  404.         case 10: wName = "Clear skies";
  405.         case 11: wName = "Heatwave";
  406.         case 12..15: wName = "Cloudy/Clear";
  407.         case 16: wName = "Cloudy/Rainy";
  408.         case 17, 18: wName = "Heatwave";
  409.         case 19: wName = "Sandstorm";
  410.         case 20: wName = "Foggy/Greenish";
  411.         case 21,22: wName = "Dark clouds";
  412.         case 23..26: wName = "Heatwave";
  413.         case 27..29: wName = "Clear skies";
  414.         case 30: wName = "Cloudy";
  415.         case default: wName = "Unknown";
  416.     }
  417.     return wName;
  418. }
  419.  
  420. stock LoadObjectsFromFile(const filename[]) // Thanks to iPLEOMAX for fixing this
  421. {
  422.     if(!fexist(filename))
  423.     return printf("[Objects] Couldn't load objects from %s [Reason : File doesn't exist]", filename);
  424.     new File:Handler = fopen(filename, io_read);
  425.     if(!Handler) return printf("[Objects] Couldn't load objects from %s [Reason : I/O Error]", filename);
  426.     new Line[256], Index = -1, Model, Float:PosX, Float:PosY, Float:PosZ, Float:RotX, Float:RotY, Float:RotZ, Float:DrawDistance;
  427.     Objects_loaded = 0;
  428.     while(fread(Handler, Line))
  429.     {
  430.         Index++;
  431.         new EOL = strfind(Line, ";", false);
  432.         if(EOL != -1) strdel(Line, EOL - 1, sizeof Line - 1);
  433.         else
  434.         {
  435.             printf("[Objects] Error reading @LineIndex %i from %s (EOL not found)", Index, filename);
  436.             continue;
  437.         }
  438.         if(!sscanf(Line[13], "p<,>iffffffF(100)", Model, PosX, PosY, PosZ, RotX, RotY, RotZ, DrawDistance))
  439.         {
  440.             CreateObject(Model, PosX, PosY, PosZ, RotX, RotY, RotZ, DrawDistance);
  441.             Objects_loaded++;
  442.         }
  443.         else printf("[Objects] Error reading @LineIndex %i from %s [Invalid format]", Index, filename);
  444.     }
  445.     fclose(Handler);
  446.     printf("[Objects] Loaded %d objects from: %s", Objects_loaded, filename);
  447.     return true;
  448. }
  449.  
  450. stock HealAll()
  451. {
  452.     for(new i; i < MAX_PLAYERS; i++) SetPlayerHealth(i, 100);
  453.     return 1;
  454. }
  455.  
  456. stock ArmourAll()
  457. {
  458.     for(new i; i < MAX_PLAYERS; i++) SetPlayerArmour(playerid, 100);
  459.     return 1;
  460. }
  461.  
  462. stock DisarmAll()
  463. {
  464.     for(new i; i < MAX_PLAYERS; i++) ResetPlayerWeapons(i);
  465.     return 1;
  466. }
  467.  
  468. stock GiveWeaponToAll(weaponid, ammo)
  469. {
  470.     if(weaponid > 46) return 0;
  471.     for(new i; i < MAX_PLAYERS; i++) GivePlayerWeapon(playerid, weaponid, ammo);
  472.     return 1;
  473. }
  474.  
  475. stock GiveCashToAll(cash)
  476. {
  477.     for(new i; i < MAX_PLAYERS; i++) GivePlayerMoney(i, cash);
  478.     return 1;
  479. }
  480.  
  481. stock GiveScoreToAll(score)
  482. {
  483.     for(new i; i < MAX_PLAYERS; i++)
  484.     {
  485.         new pscore = GetPlayerScore(i);
  486.         SetPlayerScore(i, pscore+score);
  487.     }
  488.     return 1;
  489. }
  490.  
  491. stock FreezeAll()
  492. {
  493.     for(new i; i < MAX_PLAYERS; i++) TogglePlayerControllable(i, false);
  494.     return 1;
  495. }
  496.  
  497. stock UnfreezeAll()
  498. {
  499.     for(new i; i < MAX_PLAYERS; i++) TogglePlayerControllable(i, true);
  500.     return 1;
  501. }
  502.  
  503. stock GetOnlinePlayersCount()
  504. {
  505.     new count;
  506.     for(new x=0; x< MAX_PLAYERS; x++)
  507.     {
  508.         if(IsPlayerConnected(x))
  509.         {
  510.             count++;
  511.         }
  512.     }
  513.     return count;
  514. }
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