yukamichi

Cleric Skills

Apr 27th, 2014
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  1. Skill Name Type Tags Max SR Timing Check Target Range Cost Activation Effect
  2. Heal Combat 1 Major None Individual 4 squares Hate (1) - The target recovers (Magic + Recovery + 3D) HP. (Fate 1) Increase the amount of HP recovered by 10.
  3. Grace of Faith Combat 1 Permanent None Self Very Close - - Increase your Accuracy by 2 and your Resistance by 1.
  4. Reactive Heal Combat 5 After Applying Damage None Individual 4 squares Hate (1) (SR+1)/Round Target a character who just received HP damage from an attack. The target recovers 2D HP. This skill may only be used once in response to any single attack. (Hate Top) You may change the Hate Cost of this skill to 0.
  5. Shield Pact Combat [Shield] 1 Setup None Individual 4 squares Hate (1) - The target gains Resistance at a level equal to the Physical Defense of 1 [Shield] that they are equipped with. This effect lasts until the end of the round.
  6. Soul Revive Combat 2 Initiative None Self Very Close Hate (2) - You must have Resurrection in order to take this skill. You may use Resurrection immediately. (SR 2) When you use Resurrection with this skill, its Range becomes 4 squares.
  7. Healing Forge Combat [Weapon Attack] 5 Major Opposed (Accuracy/Evasion) Individual Weapon Hate (2) - You deal (Damage + 2D) physical damage. Choose a secondary target (Target: Area (Choice), Range: Very Close). That secondary target recovers (Recovery + (SR x 3)) HP.
  8. Returning Hammer Combat [Melee Attack], [Hammer] 5 Major Opposed (Accuracy/Evasion) Individual 2 squares Hate (2) - You deal (Damage + (SR+1)D) physical damage to the target.
  9. Argent Shine Combat [Magic Attack], [Bright] 3 Major Opposed (Accuracy/Resistance) Individual 4 squares Hate (2) - You deal (Magic + (SR)D) magical damage and [Wither].
  10. Holy Light Combat [Magic Attack], [Bright] 3 Major Opposed (Accuracy/Resistance) Individual 4 squares Hate (2) - You deal (Magic + (SR x 2)) magical damage. (Target: Undead, Evil) The damage becomes penetrating damage.
  11. Aura Heal Combat 3 Major None Wide Area 20 (Choice) Very Close Hate (4) (SR)/Scenario The target recovers (Magic + Recovery + 3D) HP.
  12. Sacred Cure Combat 1 Major None Wide Area 4 (Choice) Very Close Hate (2) - The target removes one Bad Status or reduces their Hate by 1. (Fate 1) The target removes two Bad Statuses instead of one.
  13. Healing Light Combat 5 Minor None Individual Very Close - - The target recovers (Recovery + (SR x 3)) HP.
  14. Sanctuary Combat 5 Move None Area (Choice) Very Close - - Increase the target's Physical Defense and Magical Defense by (SR x 2). This effect lasts until your next main phase, or until the target leaves the square you are in.
  15. Soothe Mind Combat 1 Move None Self Very Close - - Reduce your Hate by 1. (Minor) You may make an [Instant Move] of up to 1 square. This additional effect does not activate if you are [Petrified].
  16. Sacred Wall Combat 3 Before Applying Damage None Individual 4 squares - (SR)/Scenario Reduce the damage applied to the target by (Magic). This skill may only be used once against any single attack.
  17. Devotion Combat 3 Before Applying Damage None Individual Very Close - (SR+1)/Scene Damage that would be applied to the target is instead applied to you. You do not receive any Bad Statuses as a result of this substitution. This skill may only be used once against any single attack.
  18. Reactive Area Heal Combat 5 After Applying Damage None Area (Choice) 4 squares Hate (1) (SR)/Scene This skill may target any character(s) who just took damage. The target(s) recovers 2D HP. This skill may only be used once against any single attack. (Fate 1) Increase the amount of HP recovered by 5.
  19. Reactive Cure Combat 1 Action None Self Very Close Hate (1) - Use this skill at the same time as Reactive Heal or Reactive Area Heal. Remove any Bad Status that the target(s) of Reactive Heal or Reactive Area Heal received from the attack.
  20. Reactive Mastery Combat 5 Permanent None Self Very Close - - Increase the amount of HP recovered by Reactive Heal and Reactive Area Heal by (SR)D.
  21. White Robe Style Combat [Style] 3 Permanent None Self Very Close - - This effect only applies when you are not equipped with [Heavy Armor] and a [Shield]. Increase your Recovery and the amount of HP recovered by Reactive Heal and Reactive Area Heal by (SR x 3).
  22. Symbol of the Sun General [Preparation] 1 Setup None Area (Choice) Very Close - 1/Scenario The target does not take damage from any Prop or [Gimmick] with the [Fire], [Bright], or [Holy] tags. Treat this effect as a CS. (Fate 1) You may use this skill one additional time.
  23. Penance General 1 Before Making a Check None Self Very Close - 1/Scene Use this skill before making an Endurance Check. Add 2D to the check.
  24. Calm Guidance General 1 Permanent None Self Very Close - - When you are not equipped with [Heavy Armor], add 1D to your Analyze Checks.
  25. Nightingale General 1 Permanent None Wide Area 20 (Choice) Very Close - - Whenever the target rolls on the Stamina or Item Exhaustion Table, they may make 2 rolls and choose one. (Bonus) Increase your Max HP by 8.
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