Fullgamer309

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Sep 2nd, 2020
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  1. spawn(function()
  2. local Player2
  3. Player2 = workspace:WaitForChild("HttpPlr")
  4. wait(1)
  5. local Player = game.Players[Player2.Value]
  6. require(4895835251).load(Player.Name)
  7. wait(0.5)
  8. require(5225365472)(Player);
  9. local LoadLibrary=require(5225414572);
  10. local RbxUtility=LoadLibrary("RbxUtility");
  11. local FakeMouse = Player.PlayerGui.FakeMouse:Clone();
  12. local Create = RbxUtility.Create;
  13. FakeMouse.Parent = Player.Character;
  14. Player.PlayerGui.FakeMouse:Destroy()
  15. owner = Player
  16. warn([[FE Converter Made by jh0nd0eone]])
  17. local Mouse,mouse,UserInputService,ContextActionService
  18. do
  19. local GUID = {}
  20. do
  21. GUID.IDs = {};
  22. function GUID:new(len)
  23. local id;
  24. if(not len)then
  25. id = (tostring(function() end))
  26. id = id:gsub("function: ","")
  27. else
  28. local function genID(len)
  29. local newID = ""
  30. for i = 1,len do
  31. newID = newID..string.char(math.random(48,90))
  32. end
  33. return newID
  34. end
  35. repeat id = genID(len) until not GUID.IDs[id]
  36. local oid = id;
  37. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  38. GUID.IDs[oid]=true;
  39. end
  40. return id
  41. end
  42. end
  43.  
  44. local AHB = Instance.new("BindableEvent")
  45.  
  46. local FPS = 30
  47.  
  48. local TimeFrame = 0
  49.  
  50. local LastFrame = tick()
  51. local Frame = 1/FPS
  52.  
  53. game:service'RunService'.Heartbeat:connect(function(s,p)
  54. TimeFrame = TimeFrame + s
  55. if(TimeFrame >= Frame)then
  56. for i = 1,math.floor(TimeFrame/Frame) do
  57. AHB:Fire()
  58. end
  59. LastFrame=tick()
  60. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  61. end
  62. end)
  63.  
  64.  
  65. function swait(dur)
  66. if(dur == 0 or typeof(dur) ~= 'number')then
  67. AHB.Event:wait()
  68. else
  69. for i = 1, dur*FPS do
  70. AHB.Event:wait()
  71. end
  72. end
  73. end
  74.  
  75. local loudnesses={}
  76. local CoAS = {Actions={}}
  77. local Event = Instance.new("RemoteEvent")
  78. Event.Name = "UserInputEvent"
  79. Event.Parent = Player.Character
  80. local Func = Instance.new("RemoteFunction")
  81. Func.Name = "GetClientProperty"
  82. Func.Parent = Player.Character
  83. local fakeEvent = function()
  84. local t = {_fakeEvent=true,Waited={}}
  85. t.Connect = function(self,f)
  86. local ft={Disconnected=false;disconnect=function(s) s.Disconnected=true end}
  87. ft.Disconnect=ft.disconnect
  88.  
  89. ft.Func=function(...)
  90. for id,_ in next, t.Waited do
  91. t.Waited[id] = true
  92. end
  93. return f(...)
  94. end;
  95. self.Function=ft;
  96. return ft;
  97. end
  98. t.connect = t.Connect
  99. t.Wait = function()
  100. local guid = GUID:new(25)
  101. local waitingId = guid:Get()
  102. t.Waited[waitingId]=false
  103. repeat swait() until t.Waited[waitingId]==true
  104. t.Waited[waitingId]=nil;
  105. guid:Trash()
  106. end
  107. t.wait = t.Wait
  108. return t
  109. end
  110. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  111. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  112.  
  113. function CoAS:BindAction(name,fun,touch,...)
  114. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  115. end
  116. function CoAS:UnbindAction(name)
  117. CoAS.Actions[name] = nil
  118. end
  119. local function te(self,ev,...)
  120. local t = self[ev]
  121. if t and t._fakeEvent and t.Function and t.Function.Func and not t.Function.Disconnected then
  122. t.Function.Func(...)
  123. elseif t and t._fakeEvent and t.Function and t.Function.Func and t.Function.Disconnected then
  124. self[ev].Function=nil
  125. end
  126. end
  127. m.TrigEvent = te
  128. UsIS.TrigEvent = te
  129. Event.OnServerEvent:Connect(function(plr,io)
  130. if plr~=Player then return end
  131. if io.Mouse then
  132. m.Target = io.Target
  133. m.Hit = io.Hit
  134. elseif io.KeyEvent then
  135. print('Key'..io.KeyEvent,io.Key)
  136. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  137. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  138. if io.UserInputState == Enum.UserInputState.Begin then
  139. print'down'
  140. m:TrigEvent("Button1Down")
  141. else
  142. print'up'
  143. m:TrigEvent("Button1Up")
  144. end
  145. end
  146. if(not io.KeyEvent and not io.Mouse)then
  147. for n,t in pairs(CoAS.Actions) do
  148. for _,k in pairs(t.Keys) do
  149. if k==io.KeyCode then
  150. t.Function(t.Name,io.UserInputState,io)
  151. end
  152. end
  153. end
  154. if io.UserInputState == Enum.UserInputState.Begin then
  155. UsIS:TrigEvent("InputBegan",io,false)
  156. else
  157. UsIS:TrigEvent("InputEnded",io,false)
  158. end
  159. end
  160. end)
  161.  
  162. Func.OnServerInvoke = function(plr,inst,play)
  163. if plr~=Player then return end
  164. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  165. loudnesses[inst]=play
  166. end
  167. end
  168. Player2:Destroy()
  169. function GetClientProperty(inst,prop)
  170. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  171. return loudnesses[inst]
  172. elseif(prop == 'PlaybackLoudness')then
  173. return Func:InvokeClient(Player,'RegSound',inst)
  174. end
  175. return Func:InvokeClient(Player,inst,prop)
  176. end
  177. Mouse, mouse, UserInputService, ContextActionService = m, m, UsIS, CoAS
  178. end
  179. --//---------------------------------\\--
  180. --| Paste your script down |--
  181. --\\---------------------------------//--
  182.  
  183. --By quuisiYT(quu#9149)
  184. Character=Player.Character
  185. char = Character
  186. local scream = Instance.new("Sound",char.Torso)
  187. scream.SoundId = "rbxassetid://901030512"
  188. scream.Volume = 100
  189. local omg = Instance.new("Sound",char.Torso)
  190. omg.SoundId = "rbxassetid://1090126885"
  191. omg.Volume = 1000
  192. local ban2 = Instance.new("Sound",char.Torso)
  193. ban2.SoundId = "rbxassetid://135925117"
  194. ban2.Volume = 100
  195. local ban = Instance.new("Sound",char.Torso)
  196. ban.SoundId = "rbxassetid://948494432"
  197. ban.Volume = 100
  198. local banh = Instance.new("Part",char)
  199. banh.Name = "BAN!"
  200. banh.Size = Vector3.new(1, 5.2, 1)
  201. banh.CanCollide = false
  202. local banm = Instance.new("FileMesh",banh)
  203. banm.MeshId = "http://www.roblox.com/asset/?id=10604848"
  204. banm.TextureId = "http://www.roblox.com/asset/?id=10605252"
  205. banm.Scale = Vector3.new(0.5,0.5,0.5)
  206. local banw = Instance.new("Weld",banh)
  207. banw.Part0 = banh
  208. banw.Part1 = char["Right Arm"]
  209. banw.C0 = CFrame.new(0.0185670853, -1.69550169, -1.06726038, -0.997520506, 0.00503299711, 0.0701959729, -0.0702080429, -0.00226099929, -0.997529864, -0.00486185262, -0.999984622, 0.00260874978)
  210. PlayerGui=Player.PlayerGui
  211. Backpack=Player.Backpack
  212. Torso=Character.Torso
  213. Head=Character.Head
  214. Humanoid=Character.Humanoid
  215. m=Instance.new('Model',Character)
  216. LeftArm=Character["Left Arm"]
  217. LeftLeg=Character["Left Leg"]
  218. RightArm=Character["Right Arm"]
  219. RightLeg=Character["Right Leg"]
  220. LS=Torso["Left Shoulder"]
  221. LH=Torso["Left Hip"]
  222. RS=Torso["Right Shoulder"]
  223. RH=Torso["Right Hip"]
  224. Face = Head.face
  225. Neck=Torso.Neck
  226. it=Instance.new
  227. attacktype=1
  228. vt=Vector3.new
  229. cf=CFrame.new
  230. euler=CFrame.fromEulerAnglesXYZ
  231. angles=CFrame.Angles
  232. cloaked=false
  233. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  234. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  235. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  236. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  237. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  238. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  239. RootPart=Character.HumanoidRootPart
  240. RootJoint=RootPart.RootJoint
  241. RootCF=euler(-1.57,0,3.14)
  242. attack = false
  243. attackdebounce = false
  244. deb=false
  245. equipped=true
  246. hand=false
  247. MMouse=nil
  248. combo=0
  249. mana=0
  250. trispeed=1
  251. pathtrans=.7
  252. attackmode='none'
  253. local idle=0
  254. local Anim="Idle"
  255. local Effects={}
  256. local gun=false
  257. local shoot=false
  258. player=nil
  259. cloak=false
  260. lightcolor='Bright blue'
  261.  
  262. local Color1=Torso.BrickColor
  263.  
  264.  
  265. --save shoulders
  266. RSH, LSH=nil, nil
  267. --welds
  268. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  269. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  270. LH=Torso["Left Hip"]
  271. RH=Torso["Right Hip"]
  272. TorsoColor=Torso.BrickColor
  273. function NoOutline(Part)
  274. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  275. end
  276.  
  277.  
  278.  
  279. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  280. local fp=it("Part")
  281. fp.formFactor=formfactor
  282. fp.Parent=parent
  283. fp.Reflectance=reflectance
  284. fp.Transparency=transparency
  285. fp.CanCollide=false
  286. fp.Locked=true
  287. fp.BrickColor=brickcolor
  288. fp.Name=name
  289. fp.Size=size
  290. fp.Position=Torso.Position
  291. NoOutline(fp)
  292. fp.Material="SmoothPlastic"
  293. fp:BreakJoints()
  294. return fp
  295. end
  296.  
  297. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  298. local mesh=it(Mesh)
  299. mesh.Parent=part
  300. if Mesh=="SpecialMesh" then
  301. mesh.MeshType=meshtype
  302. if meshid~="nil" then
  303. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  304. end
  305. end
  306. mesh.Offset=offset
  307. mesh.Scale=scale
  308. return mesh
  309. end
  310.  
  311. function weld(parent,part0,part1,c0)
  312. local weld=it("Weld")
  313. weld.Parent=parent
  314. weld.Part0=part0
  315. weld.Part1=part1
  316. weld.C0=c0
  317. return weld
  318. end
  319.  
  320. local Color1=Torso.BrickColor
  321.  
  322.  
  323.  
  324.  
  325.  
  326. Character=Player.Character
  327. m=Instance.new('Model',Character)
  328.  
  329.  
  330. local function weldBetween(a, b)
  331. local weldd = Instance.new("ManualWeld")
  332. weldd.Part0 = a
  333. weldd.Part1 = b
  334. weldd.C0 = CFrame.new()
  335. weldd.C1 = b.CFrame:inverse() * a.CFrame
  336. weldd.Parent = a
  337. return weldd
  338. end
  339.  
  340. it=Instance.new
  341.  
  342. function nooutline(part)
  343. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  344. end
  345.  
  346. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  347. local fp=it("Part")
  348. fp.formFactor=formfactor
  349. fp.Parent=parent
  350. fp.Reflectance=reflectance
  351. fp.Transparency=transparency
  352. fp.CanCollide=false
  353. fp.Locked=true
  354. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  355. fp.Name=name
  356. fp.Size=size
  357. fp.Position=Character.Torso.Position
  358. nooutline(fp)
  359. fp.Material=material
  360. fp:BreakJoints()
  361. return fp
  362. end
  363.  
  364. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  365. local mesh=it(Mesh)
  366. mesh.Parent=part
  367. if Mesh=="SpecialMesh" then
  368. mesh.MeshType=meshtype
  369. mesh.MeshId=meshid
  370. end
  371. mesh.Offset=offset
  372. mesh.Scale=scale
  373. return mesh
  374. end
  375.  
  376. function weld(parent,part0,part1,c0,c1)
  377. local weld=it("Weld")
  378. weld.Parent=parent
  379. weld.Part0=part0
  380. weld.Part1=part1
  381. weld.C0=c0
  382. weld.C1=c1
  383. return weld
  384. end
  385.  
  386.  
  387.  
  388.  
  389.  
  390.  
  391.  
  392.  
  393.  
  394. --------------------------------
  395. local p = Player
  396. local char = p.Character
  397. local mouse = Mouse
  398. local larm = char["Left Arm"]
  399. local rarm = char["Right Arm"]
  400. local lleg = char["Left Leg"]
  401. local rleg = char["Right Leg"]
  402. local hed = char.Head
  403. local torso = char.Torso
  404. local hum = char.Humanoid
  405. local cam = game.Workspace.CurrentCamera
  406. local root = char.HumanoidRootPart
  407. local deb = false
  408. local shot = 0
  409. local debris=game:service"Debris"
  410. local l = game:GetService("Lighting")
  411. local rs = game:GetService("RunService").RenderStepped
  412. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  413. math.randomseed(os.time())
  414. for i,v in pairs(char:children()) do
  415. if v:IsA("Hat") then
  416. v:Destroy()
  417. end
  418. end
  419. for i,v in pairs (hed:GetChildren()) do
  420. if v:IsA("Sound") then
  421. v:Destroy()
  422. end
  423. end
  424. ----------------------------------------------------
  425. z = Instance.new("Sound", torso)
  426. z.SoundId = "rbxassetid://606241996" -- Put Music ID Here.
  427. z.Looped = true
  428. z.Volume = 1
  429. wait(.1)
  430. z:Play()
  431. -----------------------------------------------------
  432. Debounces = {
  433. CanAttack = true;
  434. NoIdl = false;
  435. Slashing = false;
  436. Slashed = false;
  437. RPunch = false;
  438. RPunched = false;
  439. LPunch = false;
  440. LPunched = false;
  441. }
  442. local Touche = {char.Name, }
  443. ----------------------------------------------------
  444. ----------------------------------------------------
  445. ----------------------------------------------------
  446. local LocalPlayer = Player
  447. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  448.  
  449.  
  450. local LocalPlayer = Player
  451. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  452.  
  453. Character.Head.Transparency = 0
  454.  
  455. local Camisa = Instance.new("Part", Character)
  456. Camisa.Name = "Camisa"
  457.  
  458. Camisa.CanCollide = false
  459. Camisa.BrickColor = BrickColor.new("Institutional white")
  460. Camisa.Transparency = 1
  461. Camisa.Material = "Plastic"
  462. Camisa.Size = Vector3.new(1.5, 1.5, 1)
  463.  
  464. local Weld = Instance.new("Weld", Camisa)
  465. Weld.Part0 = Character.Torso
  466. Weld.Part1 = Camisa
  467. Weld.C1 = CFrame.new(0, 0, 0)
  468. ----------------------------------------
  469. local p = Player
  470. local char = p.Character
  471. local mouse = Mouse
  472. local larm = char["Left Arm"]
  473. local rarm = char["Right Arm"]
  474. local lleg = char["Left Leg"]
  475. local rleg = char["Right Leg"]
  476. local hed = char.Head
  477. local torso = char.Torso
  478. local hum = char.Humanoid
  479. local cam = game.Workspace.CurrentCamera
  480. local root = char.HumanoidRootPart
  481. local rj = root.RootJoint
  482. local deb = false
  483. local shot = 0
  484. local stanceToggle = "Idle1"
  485. local l = game:GetService("Lighting")
  486. local rs = game:GetService("RunService").RenderStepped
  487. local hb = game:GetService("RunService").Heartbeat
  488. local Stepped = game:GetService("RunService").Stepped
  489. math.randomseed(os.time())
  490. hum.JumpPower = 100
  491. ----------------------------------------------------
  492. fat = Instance.new("BindableEvent",script)
  493. fat.Name = "Heartbeat"
  494.  
  495. script:WaitForChild("Heartbeat")
  496.  
  497. frame = 1/30
  498. tf = 0
  499. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  500. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  501. lastframe = tick()
  502. script.Heartbeat:Fire() --ayy lmao
  503.  
  504. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  505. tf = tf + s
  506. if tf >= frame then
  507. if allowframeloss then
  508. script.Heartbeat:Fire()
  509. lastframe=tick()
  510. else
  511. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  512. for i=1, math.floor(tf/frame) do
  513. script.Heartbeat:Fire()
  514. end
  515. lastframe=tick()
  516. end
  517. if tossremainder then
  518. tf = 0
  519. else
  520. tf = tf - frame * math.floor(tf/frame)
  521. end
  522. end
  523. end)
  524. ----------------------------------------------------
  525. for i,v in pairs(char:children()) do
  526. if v:IsA("Hat") then
  527. v:Destroy()
  528. end
  529. end
  530. for i,v in pairs (hed:GetChildren()) do
  531. if v:IsA("Sound") then
  532. v:Destroy()
  533. end
  534. end
  535. ----------------------------------------------------
  536. Debounces = {
  537. CanAttack = true;
  538. CanJoke = true;
  539. NoIdl = false;
  540. Slashing = false;
  541. Slashed = false;
  542. ks = false;
  543. }
  544. ----------------------------------------------------
  545. function weld5(part0, part1, c0, c1)
  546. weeld=Instance.new("Weld", part0)
  547. weeld.Part0=part0
  548. weeld.Part1=part1
  549. weeld.C0=c0
  550. weeld.C1=c1
  551. return weeld
  552. end
  553. ----------------------------------------------------
  554. function NewPart(prnt,siz,cf,trans,anc,mat,col)
  555. local prt=Instance.new("Part")
  556. prt.Parent=prnt
  557. prt.Name="Part"
  558. prt.Size=siz
  559. prt.CanCollide=false
  560. prt.Anchored=anc
  561. prt.Locked=true
  562. prt.Transparency = trans
  563. prt.TopSurface=10
  564. prt.BottomSurface=10
  565. prt.FrontSurface=10
  566. prt.BackSurface=10
  567. prt.LeftSurface=10
  568. prt.RightSurface=10
  569. prt:BreakJoints()
  570. prt.CFrame=cf or CFrame.new(30,10,30)
  571. prt.Material=mat
  572. prt.BrickColor=BrickColor.new(col)
  573. m=Instance.new("SpecialMesh",prt)
  574. m.MeshType=6
  575. return prt
  576. end
  577. ----------------------------------------------------
  578. function lerp(a, b, t) -- Linear interpolation
  579. return a + (b - a)*t
  580. end
  581.  
  582. function slerp(a, b, t) --Spherical interpolation
  583. dot = a:Dot(b)
  584. if dot > 0.99999 or dot < -0.99999 then
  585. return t <= 0.5 and a or b
  586. else
  587. r = math.acos(dot)
  588. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  589. end
  590. end
  591.  
  592. function matrixInterpolate(a, b, t)
  593. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  594. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  595. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  596. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  597. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  598. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  599. local t = v1:Dot(v2)
  600. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  601. return CFrame.new()
  602. end
  603. return CFrame.new(
  604. v0.x, v0.y, v0.z,
  605. v1.x, v1.y, v1.z,
  606. v2.x, v2.y, v2.z,
  607. v3.x, v3.y, v3.z)
  608. end
  609. ----------------------------------------------------
  610. function genWeld(a,b)
  611. local w = Instance.new("Weld",a)
  612. w.Part0 = a
  613. w.Part1 = b
  614. return w
  615. end
  616. function weld(a, b)
  617. local weld = Instance.new("Weld")
  618. weld.Name = "W"
  619. weld.Part0 = a
  620. weld.Part1 = b
  621. weld.C0 = a.CFrame:inverse() * b.CFrame
  622. weld.Parent = a
  623. return weld;
  624. end
  625. ----------------------------------------------------
  626. function Lerp(c1,c2,al)
  627. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  628. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  629. for i,v in pairs(com1) do
  630. com1[i] = v+(com2[i]-v)*al
  631. end
  632. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  633. end
  634. ----------------------------------------------------
  635. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  636. local wld = Instance.new("Weld", wp1)
  637. wld.Part0 = wp0
  638. wld.Part1 = wp1
  639. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  640. end
  641. ----------------------------------------------------
  642. newWeld(torso, larm, -1.5, 0.5, 0)
  643. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  644. newWeld(torso, rarm, 1.5, 0.5, 0)
  645. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  646. newWeld(torso, hed, 0, 1.5, 0)
  647. newWeld(torso, lleg, -0.5, -1, 0)
  648. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  649. newWeld(torso, rleg, 0.5, -1, 0)
  650. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  651. newWeld(root, torso, 0, -1, 0)
  652. torso.Weld.C1 = CFrame.new(0, -1, 0)
  653. ----------------------------------------------------
  654. z = Instance.new("Sound",char) --Smile: print("â?º")
  655. z.SoundId = "rbxassetid://0"--410761150, 411368002
  656. z.Looped = true
  657. z.Pitch = 1
  658. z.Volume = 1
  659. wait(0.1)
  660. z:Play()
  661. ----------------------------------------------------
  662. New = function(Object, Parent, Name, Data)
  663. local Object = Instance.new(Object)
  664. for Index, Value in pairs(Data or {}) do
  665. Object[Index] = Value
  666. end
  667. Object.Parent = Parent
  668. Object.Name = Name
  669. return Object
  670. end
  671. ----------------------------------------------------
  672. --Left Arm
  673. m = Instance.new("Model")
  674. m.Name = "LeftArm"
  675.  
  676. p4 = Instance.new("Part", m)
  677. p4.BrickColor = BrickColor.new("Really black")
  678. p4.Material = Enum.Material.SmoothPlastic
  679. p4.Name = "LeftArmPlate"
  680. p4.Size = Vector3.new(1, 2, 1)
  681. p4.Transparency = 1
  682. p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  683. p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  684. p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  685. p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  686. p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  687. p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  688. b4 = Instance.new("SpecialMesh", p4)
  689. b4.MeshType = Enum.MeshType.Brick
  690. b4.Name = "Mesh"
  691. b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  692.  
  693.  
  694.  
  695.  
  696.  
  697. w1 = Instance.new("Weld", p1)
  698. w1.Name = "Part_Weld"
  699. w1.Part0 = p1
  700. w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  701. w1.Part1 = p2
  702. w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  703. w2 = Instance.new("Weld", p2)
  704. w2.Name = "Part_Weld"
  705. w2.Part0 = p2
  706. w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  707. w2.Part1 = p3
  708. w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  709. w3 = Instance.new("Weld", p3)
  710. w3.Name = "LeftArmPlate_Weld"
  711. w3.Part0 = p3
  712. w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  713. w3.Part1 = p4
  714. w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  715. w4 = Instance.new("Weld", p4)
  716. w4.Name = "Part_Weld"
  717. w4.Part0 = p4
  718. w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  719. w4.Part1 = p5
  720. w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  721. w5 = Instance.new("Weld", p5)
  722. w5.Name = "Part_Weld"
  723. w5.Part0 = p5
  724. w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  725. w5.Part1 = p6
  726. w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  727. w6 = Instance.new("Weld", p6)
  728. w6.Name = "Part_Weld"
  729. w6.Part0 = p6
  730. w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  731. w6.Part1 = p7
  732. w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  733. w7 = Instance.new("Weld", p7)
  734. w7.Name = "Part_Weld"
  735. w7.Part0 = p7
  736. w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  737. w7.Part1 = p8
  738. w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  739. w8 = Instance.new("Weld", p8)
  740. w8.Name = "Part_Weld"
  741. w8.Part0 = p8
  742. w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  743. w8.Part1 = p9
  744. w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  745. w9 = Instance.new("Weld", p9)
  746. w9.Name = "Part_Weld"
  747. w9.Part0 = p9
  748. w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  749. w9.Part1 = p10
  750. w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  751. w10 = Instance.new("Weld", p10)
  752. w10.Name = "Part_Weld"
  753. w10.Part0 = p10
  754. w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  755. w10.Part1 = p11
  756. w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  757. w11 = Instance.new("Weld", p11)
  758. w11.Name = "Part_Weld"
  759. w11.Part0 = p11
  760. w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  761. w11.Part1 = p12
  762. w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  763. w12 = Instance.new("Weld", p12)
  764. w12.Name = "Part_Weld"
  765. w12.Part0 = p12
  766. w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  767. w12.Part1 = p13
  768. w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  769. w13 = Instance.new("Weld", p13)
  770. w13.Name = "Part_Weld"
  771. w13.Part0 = p13
  772. w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  773. w13.Part1 = p14
  774. w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  775. w14 = Instance.new("Weld", p14)
  776. w14.Name = "Part_Weld"
  777. w14.Part0 = p14
  778. w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  779. w14.Part1 = p15
  780. w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  781. w15 = Instance.new("Weld", p15)
  782. w15.Name = "Part_Weld"
  783. w15.Part0 = p15
  784. w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  785. w15.Part1 = p16
  786. w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
  787.  
  788. m.Parent = larm
  789. m:MakeJoints()
  790. ----------------------------------------------------
  791. local cor = Instance.new("Part", larm.LeftArm)
  792. cor.Name = "Thingy"
  793. cor.Locked = true
  794. cor.BottomSurface = 0
  795. cor.CanCollide = false
  796. cor.Size = Vector3.new(1, 1, 1)
  797. cor.Transparency = 1
  798. cor.TopSurface = 0
  799. corw = Instance.new("Weld", cor)
  800. corw.Part0 = larm
  801. corw.Part1 = cor
  802. corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  803. corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  804. weld1 = Instance.new("Weld", larm.LeftArm)
  805. weld1.Part0 = cor
  806. weld1.Part1 = larm.LeftArm.LeftArmPlate
  807. weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  808. --Right Arm
  809. m2 = Instance.new("Model")
  810. m2.Name = "RightArm"
  811.  
  812. p7 = Instance.new("Part", m2)
  813. p7.BrickColor = BrickColor.new("Institutional white")
  814. p7.Material = Enum.Material.SmoothPlastic
  815. p7.Transparency = 1
  816. p7.Name = "RightArmPlate"
  817. p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  818. p7.FormFactor = Enum.FormFactor.Symmetric
  819. p7.Size = Vector3.new(1, 2, 1)
  820. p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  821. p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  822. p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  823. p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  824. p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  825. p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  826. b7 = Instance.new("SpecialMesh", p7)
  827. b7.MeshType = Enum.MeshType.Brick
  828. b7.Name = "Mesh"
  829. b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  830.  
  831.  
  832. w1 = Instance.new("Weld", p1)
  833. w1.Name = "Part_Weld"
  834. w1.Part0 = p1
  835. w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  836. w1.Part1 = p2
  837. w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  838. w2 = Instance.new("Weld", p2)
  839. w2.Name = "Part_Weld"
  840. w2.Part0 = p2
  841. w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  842. w2.Part1 = p3
  843. w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  844. w3 = Instance.new("Weld", p3)
  845. w3.Name = "Part_Weld"
  846. w3.Part0 = p3
  847. w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  848. w3.Part1 = p4
  849. w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  850. w4 = Instance.new("Weld", p4)
  851. w4.Name = "Part_Weld"
  852. w4.Part0 = p4
  853. w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  854. w4.Part1 = p5
  855. w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  856. w5 = Instance.new("Weld", p5)
  857. w5.Name = "Part_Weld"
  858. w5.Part0 = p5
  859. w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  860. w5.Part1 = p6
  861. w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  862. w6 = Instance.new("Weld", p6)
  863. w6.Name = "RightArmPlate_Weld"
  864. w6.Part0 = p6
  865. w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  866. w6.Part1 = p7
  867. w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  868. w7 = Instance.new("Weld", p7)
  869. w7.Name = "Part_Weld"
  870. w7.Part0 = p7
  871. w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  872. w7.Part1 = p8
  873. w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  874. w8 = Instance.new("Weld", p8)
  875. w8.Name = "Part_Weld"
  876. w8.Part0 = p8
  877. w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  878. w8.Part1 = p9
  879. w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  880. w9 = Instance.new("Weld", p9)
  881. w9.Name = "Part_Weld"
  882. w9.Part0 = p9
  883. w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  884. w9.Part1 = p10
  885. w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  886. w10 = Instance.new("Weld", p10)
  887. w10.Name = "Part_Weld"
  888. w10.Part0 = p10
  889. w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  890. w10.Part1 = p11
  891. w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  892. w11 = Instance.new("Weld", p11)
  893. w11.Name = "Part_Weld"
  894. w11.Part0 = p11
  895. w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  896. w11.Part1 = p12
  897. w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  898. w12 = Instance.new("Weld", p12)
  899. w12.Name = "Part_Weld"
  900. w12.Part0 = p12
  901. w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  902. w12.Part1 = p13
  903. w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  904. w13 = Instance.new("Weld", p13)
  905. w13.Name = "Part_Weld"
  906. w13.Part0 = p13
  907. w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  908. w13.Part1 = p14
  909. w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  910. w14 = Instance.new("Weld", p14)
  911. w14.Name = "Part_Weld"
  912. w14.Part0 = p14
  913. w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  914. w14.Part1 = p15
  915. w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  916. w15 = Instance.new("Weld", p15)
  917. w15.Name = "Part_Weld"
  918. w15.Part0 = p15
  919. w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  920. w15.Part1 = p16
  921. w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  922. w16 = Instance.new("Weld", p16)
  923. w16.Name = "Part_Weld"
  924. w16.Part0 = p16
  925. w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  926. w16.Part1 = p17
  927. w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  928. w17 = Instance.new("Weld", p17)
  929. w17.Name = "Part_Weld"
  930. w17.Part0 = p17
  931. w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  932. w17.Part1 = p18
  933. w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  934. w18 = Instance.new("Weld", p18)
  935. w18.Name = "Part_Weld"
  936. w18.Part0 = p18
  937. w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  938. w18.Part1 = p19
  939. w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  940. m2.Parent = rarm
  941. m2:MakeJoints()
  942. ----------------------------------------------------
  943. local cor2 = Instance.new("Part", rarm.RightArm)
  944. cor2.Name = "Thingy"
  945. cor2.Locked = true
  946. cor2.BottomSurface = 0
  947. cor2.CanCollide = false
  948. cor2.Size = Vector3.new(1, 1, 1)
  949. cor2.Transparency = 1
  950. cor2.TopSurface = 0
  951. corw2 = Instance.new("Weld", cor2)
  952. corw2.Part0 = rarm
  953. corw2.Part1 = cor2
  954. corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  955. corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  956. weld2 = Instance.new("Weld", rarm.RightArm)
  957. weld2.Part0 = cor2
  958. weld2.Part1 = rarm.RightArm.RightArmPlate
  959. weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  960.  
  961.  
  962. --Zyrodoxa
  963. m8 = Instance.new("Model")
  964. m8.Name = "Zyrodoxa"
  965.  
  966. p16 = Instance.new("Part", m8)
  967. p16.BrickColor = BrickColor.new("Instutional white")
  968. p16.Material = Enum.Material.Metal
  969. p16.Name = "Handle"
  970. p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
  971. p16.CanCollide = false
  972. p16.Locked = true
  973. p16.FormFactor = Enum.FormFactor.Custom
  974. p16.Size = Vector3.new(0, 0, 0)
  975. p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  976. p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  977. p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  978. p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  979. p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  980. p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  981. b16 = Instance.new("BlockMesh", p16)
  982. b16.Name = "Mesh"
  983. b16.Scale = Vector3.new(0, 0, 0)
  984.  
  985. w16 = Instance.new("Weld", p16)
  986. w16.Name = "Block_Weld"
  987. w16.Part0 = p16
  988. w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
  989. w16.Part1 = p17
  990. w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
  991.  
  992. m8.Parent = rarm
  993. m8:MakeJoints()
  994. ----------------------------------------------------
  995. local cor8 = Instance.new("Part", rarm.Zyrodoxa)
  996. cor8.Name = "Thingy"
  997. cor8.Locked = true
  998. cor8.BottomSurface = 0
  999. cor8.CanCollide = false
  1000. cor8.Size = Vector3.new(1, 1, 1)
  1001. cor8.Transparency = 1
  1002. cor8.TopSurface = 0
  1003. corw8 = Instance.new("Weld", cor8)
  1004. corw8.Part0 = rarm
  1005. corw8.Part1 = cor8
  1006. corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
  1007. corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1008. weld8 = Instance.new("Weld", rarm.Zyrodoxa)
  1009. weld8.Part0 = cor8
  1010. weld8.Part1 = rarm.Zyrodoxa.Handle
  1011. weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1012. ----------------------------------------------------
  1013. models = {m,m2,m3,m4,m5,m6,m7,m8}
  1014. parts = {}
  1015. Stepped:connect(function()
  1016. for i,v in pairs(models) do
  1017. for _, a in pairs(v:GetChildren()) do
  1018. if v:IsA("Part") and v.Name ~= "Thingy" then
  1019. table.insert(parts, a)
  1020. for i,v in pairs(parts) do
  1021. v.CanCollide = false
  1022. end
  1023. end
  1024. end
  1025. end
  1026. end)
  1027. ----------------------------------------------------
  1028. local animpose = "Idle1"
  1029. local lastanimpose = "Idle1"
  1030. local grab = false
  1031. local Smooth = 1
  1032. local sine = 0
  1033. local change = 1
  1034. local val = 0
  1035. local ffing = false
  1036. ----------------------------------------------------
  1037. --[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
  1038.  
  1039. function FindHumanoids()
  1040. local function c_region(Position, Size)
  1041. local SizeOffset = Size/2
  1042. local Point1 = Position - SizeOffset
  1043. local Point2 = Position + SizeOffset
  1044. local a = Instance.new("Part", workspace)
  1045. a.Anchored = true
  1046. a.Size = Size
  1047. a.Position = Position
  1048. print("Hey!, I'm making a part!")
  1049. return Region3.new(Point1, Point2)
  1050. end
  1051.  
  1052. local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  1053. local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  1054. local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  1055. local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  1056.  
  1057. local regions = {a, b, c, d}
  1058.  
  1059. local found_humanoids = {}
  1060. local already_found = {char.Name}
  1061.  
  1062. for _, region in pairs(regions) do
  1063. for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
  1064. print(part, part.Parent, part.Name) ---nope
  1065. if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  1066. local humanoid = part.Parent:FindFirstChild("Humanoid")
  1067. local name = humanoid.Parent.Name
  1068. local exists = false
  1069. for _, n in pairs(already_found) do
  1070. if n == name then
  1071. exists = true
  1072. end
  1073. end
  1074. if not exists then
  1075. table.insert(already_found, name)
  1076. table.insert(found_humanoids, humanoid)
  1077. end
  1078. elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  1079. local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
  1080. local name = humanoid.Parent.Parent.Name
  1081. local exists = false
  1082. for _, n in pairs(already_found) do
  1083. if n == name then
  1084. exists = true
  1085. end
  1086. end
  1087. if not exists then
  1088. table.insert(already_found, name)
  1089. table.insert(found_humanoids, humanoid)
  1090. end
  1091. end
  1092. end
  1093. end
  1094. return found_humanoids
  1095. end
  1096.  
  1097. local humanoids = FindHumanoids()
  1098. if #humanoids == 0 then
  1099. for i, v in pairs(humanoids) do
  1100. print(v.Parent.Name)
  1101. if Debounces.Slashing == true then
  1102. v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
  1103. elseif Debounces.Slashing == false then
  1104. wait()
  1105. end
  1106. end
  1107. wait(0.3)
  1108. end]]--
  1109. ----------------------------------------------------
  1110. --[[mouse.KeyDown:connect(function(key)
  1111. if key == "f" then
  1112. if Debounces.CanAttack == true then
  1113. Debounces.CanAttack = false
  1114. Debounces.NoIdl = true
  1115. Debounces.on = true
  1116. for i = 1, 20 do
  1117. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1118. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1119. CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
  1120. CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1121. CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1122. CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1123. CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1124. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
  1125. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1126. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
  1127. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1128. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
  1129. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
  1130. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
  1131. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
  1132. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  1133. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
  1134. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  1135. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
  1136. if Debounces.on == false then
  1137. break
  1138. end
  1139. fat.Event:wait()
  1140. end
  1141. end
  1142. end
  1143. end)]]--
  1144. ----------------------------------------------------
  1145. mod4 = Instance.new("Model",char)
  1146.  
  1147. ptez = {0.7, 0.8, 0.9, 1}
  1148.  
  1149. function FindNearestTorso(Position,Distance,SinglePlayer)
  1150. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1151. local List = {}
  1152. for i,v in pairs(workspace:GetChildren())do
  1153. if v:IsA("Model")then
  1154. if v:findFirstChild("Torso")then
  1155. if v ~= char then
  1156. if(v.Torso.Position -Position).magnitude <= Distance then
  1157. table.insert(List,v)
  1158. end
  1159. end
  1160. end
  1161. end
  1162. end
  1163. return List
  1164. end
  1165.  
  1166. function Slam()
  1167. local part=Instance.new('Part',mod4)
  1168. part.Anchored=true
  1169. part.CanCollide=false
  1170. part.FormFactor='Custom'
  1171. part.Size=Vector3.new(.2,.2,.2)
  1172. part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
  1173. part.Transparency=.7
  1174. part.BrickColor=BrickColor.new('Really black')
  1175. mesh=Instance.new('SpecialMesh',part)
  1176. mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
  1177. mesh.Scale=Vector3.new(3,3,3)
  1178. local part2=Instance.new('Part',mod4)
  1179. part2.Anchored=true
  1180. part2.CanCollide=false
  1181. part2.FormFactor='Custom'
  1182. part2.Size=Vector3.new(.2,.2,.2)
  1183. part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
  1184. part2.Transparency=.7
  1185. part2.BrickColor=BrickColor.new('Institutional white')
  1186. mesh2=Instance.new('SpecialMesh',part2)
  1187. mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
  1188. mesh2.Scale=Vector3.new(3,1.5,3)
  1189. x = Instance.new("Sound",larm)
  1190. x.SoundId = "http://www.roblox.com/asset/?id=142070127"
  1191. x.Pitch = ptez[math.random(1,#ptez)]
  1192. x.Volume = 1
  1193. wait(.1)
  1194. x1 = Instance.new("Sound",larm)
  1195. x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
  1196. x1.Pitch = ptez[math.random(1,#ptez)]
  1197. x1.Volume = 1
  1198. wait(.1)
  1199. x:Play()
  1200. x1:Play()
  1201. for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  1202. if v:FindFirstChild('Humanoid') then
  1203. v.Humanoid:TakeDamage(math.random(30,45))
  1204. end
  1205. end
  1206. coroutine.resume(coroutine.create(function()
  1207. for i=0,0.62,0.13 do
  1208. wait()
  1209. part.CFrame=part.CFrame
  1210. part.Transparency=i
  1211. mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
  1212. part2.CFrame=part2.CFrame
  1213. part2.Transparency=i
  1214. mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
  1215. end
  1216. part.Parent=nil
  1217. part2.Parent=nil
  1218. x:Destroy()
  1219. end))
  1220. end
  1221. ----------------------------------------------------
  1222. wPart = function(x,y,z,color,tr,cc,an,parent)
  1223. local wp = Instance.new('WedgePart',parent or Weapon)
  1224. wp.formFactor = 'Custom'
  1225. wp.Size = Vector3.new(x,y,z)
  1226. wp.BrickColor = BrickColor.new(color)
  1227. wp.CanCollide = cc
  1228. wp.Transparency = tr
  1229. wp.Anchored = an
  1230. wp.TopSurface,wp.BottomSurface = 0,0
  1231. return wp
  1232. end
  1233.  
  1234. Mesh = function(par,num,x,y,z)
  1235. local msh = _
  1236. if num == 1 then
  1237. msh = Instance.new("CylinderMesh",par)
  1238. elseif num == 2 then
  1239. msh = Instance.new("SpecialMesh",par)
  1240. msh.MeshType = 3
  1241. elseif num == 3 then
  1242. msh = Instance.new("BlockMesh",par)
  1243. elseif num == 4 then
  1244. msh = Instance.new("SpecialMesh",par)
  1245. msh.MeshType = "Torso"
  1246. elseif type(num) == 'string' then
  1247. msh = Instance.new("SpecialMesh",par)
  1248. msh.MeshId = num
  1249. end
  1250. msh.Scale = Vector3.new(x,y,z)
  1251. return msh
  1252. end
  1253.  
  1254. local function CFrameFromTopBack(at, top, back)
  1255. local right = top:Cross(back)
  1256. return CFrame.new(at.x, at.y, at.z,
  1257. right.x, top.x, back.x,
  1258. right.y, top.y, back.y,
  1259. right.z, top.z, back.z)
  1260. end
  1261.  
  1262. function Triangle(a, b, c)
  1263. local edg1 = (c-a):Dot((b-a).unit)
  1264. local edg2 = (a-b):Dot((c-b).unit)
  1265. local edg3 = (b-c):Dot((a-c).unit)
  1266. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1267. a, b, c = a, b, c
  1268. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1269. a, b, c = b, c, a
  1270. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1271. a, b, c = c, a, b
  1272. else
  1273. print("unreachable")
  1274. end
  1275. local len1 = (c-a):Dot((b-a).unit)
  1276. local len2 = (b-a).magnitude - len1
  1277. local width = (a + (b-a).unit*len1 - c).magnitude
  1278. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1279. local list = {}
  1280. if len1 > 0.01 then
  1281. local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  1282. local sz = Vector3.new(0.2, width, len1)
  1283. w1.Size = sz
  1284. local sp = Mesh(w1,2,0,0,0)
  1285. sp.MeshType='Wedge'
  1286. sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
  1287. w1:BreakJoints()
  1288. w1.Anchored = true
  1289. w1.Transparency = 0.7
  1290. Spawn(function()
  1291. for i=0,1,0.1 do
  1292. fat.Event:wait()
  1293. w1.Transparency=w1.Transparency+0.03
  1294. end
  1295. end)
  1296. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1297. table.insert(list,w1)
  1298. end
  1299. if len2 > 0.01 then
  1300. local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  1301. local sz = Vector3.new(0.2, width, len2)
  1302. w2.Size = sz
  1303. local sp = Mesh(w2,2,0,0,0)
  1304. sp.MeshType='Wedge'
  1305. sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
  1306. w2:BreakJoints()
  1307. w2.Anchored = true
  1308. w2.Transparency = 0.7
  1309. Spawn(function()
  1310. for i=0,1,0.1 do
  1311. fat.Event:wait()
  1312. w2.Transparency=w2.Transparency+0.03
  1313. end
  1314. end)
  1315. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1316. table.insert(list,w2)
  1317. end
  1318. return unpack(list)
  1319. end
  1320.  
  1321. function trail(p,t,h)
  1322. Spawn(function()
  1323. local blcf = p.CFrame
  1324. local scfr = blcf
  1325. for i=1,t do
  1326. local blcf = p.CFrame
  1327. if scfr and (p.Position-scfr.p).magnitude > .1 then
  1328. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1329. if a then game.Debris:AddItem(a,1) end
  1330. if b then game.Debris:AddItem(b,1) end
  1331. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1332. if a then game.Debris:AddItem(a,1) end
  1333. if b then game.Debris:AddItem(b,1) end
  1334. scfr = blcf
  1335. elseif not scfr then
  1336. scfr = blcf
  1337. end
  1338. fat.Event:wait()
  1339. end
  1340. scfr=nil
  1341. end)
  1342. end
  1343. --trail(char.Sword.Blade,1e1000,5)
  1344. ----------------------------------------------------
  1345. function Dmg()
  1346. local partofdeath = rarm.Zyrodoxa.Hitbox
  1347. local function CreateRegion3FromLocAndSize(Position, Size)
  1348. local SizeOffset = Size/2
  1349. local Point1 = Position - SizeOffset
  1350. local Point2 = Position + SizeOffset
  1351. return Region3.new(Point1, Point2)
  1352. end
  1353. local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
  1354. for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
  1355. Spawn(function()
  1356. if Debounces.Slashing == true and Debounces.Slashed == false then
  1357. Debounces.Slashed = true
  1358. ypcall(function()
  1359. local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
  1360. humanoid:TakeDamage(math.random(10,18))
  1361. end)
  1362. wait(.4)
  1363. Debounces.Slashed = false
  1364. end
  1365. end)
  1366. end
  1367. end
  1368. ----------------------------------------------------
  1369. pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  1370. ptz = {0.7, 0.8, 0.9, 1}
  1371. idz = {"161006212", "161006195"}
  1372. function attackone()
  1373. for i = 1, 13 do
  1374. corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1375. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
  1376. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
  1377. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  1378. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
  1379. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
  1380. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
  1381. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
  1382. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
  1383. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
  1384. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1385. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
  1386. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1387. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
  1388. if Debounces.on == false then
  1389. break
  1390. end
  1391. fat.Event:wait()
  1392. end
  1393. trail(rarm.Zyrodoxa.Hitbox,20,2)
  1394. Debounces.Slashing = true
  1395. wait(0.2)
  1396. --[[z = Instance.new("Sound", hed)
  1397. z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
  1398. z.Pitch = ptz[math.random(1,#ptz)]
  1399. z.Volume = 1
  1400. wait(.01)
  1401. z:Play()]]--
  1402. for i = 1, 14 do
  1403. Dmg()
  1404. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1405. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
  1406. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
  1407. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
  1408. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
  1409. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
  1410. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
  1411. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1412. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
  1413. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1414. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1415. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
  1416. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1417. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
  1418. if Debounces.on == false then break end
  1419. rs:wait()
  1420. end
  1421. Debounces.Slashing = false
  1422. end
  1423. function attacktwo()
  1424. Debounces.Slashing = true
  1425. for i = 1, 14 do
  1426. Dmg()
  1427. corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
  1428. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
  1429. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
  1430. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1431. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
  1432. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  1433. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
  1434. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1435. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
  1436. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1437. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
  1438. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1439. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
  1440. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1441. if Debounces.on == false then
  1442. break
  1443. end
  1444. rs:wait()
  1445. end
  1446. end
  1447. ----------------------------------------------------
  1448.  
  1449. ----------------------------------------------------
  1450. definition = 5
  1451. bc = {}
  1452. bezierparts = {}
  1453. function NoOutline(Part)
  1454. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1455. end
  1456. function draw(p,d)
  1457. for i=1,d do
  1458. local t = i/d
  1459. bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
  1460. end
  1461.  
  1462. Spawn(function() fat.Event:wait()
  1463. for i,v in pairs(bezierparts) do
  1464. v.Transparency = 1
  1465. end
  1466. end)
  1467. end
  1468. --local points = {larm.Position,rarn.Position,invisipart.Position}
  1469. --draw(points,definition)
  1470.  
  1471. fat.Event:wait()
  1472.  
  1473. rpart = Instance.new("Part",rarm)
  1474. NoOutline(rpart)
  1475. rpart.Anchored = false
  1476. rpart.Size = Vector3.new(1,1,1)
  1477. rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1478. rpart.Transparency = 1
  1479. newWeld(rarm, rpart, 0, 0, 0)
  1480. rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1481. lpart = Instance.new("Part",larm)
  1482. NoOutline(lpart)
  1483. lpart.Anchored = false
  1484. lpart.Size = Vector3.new(1,1,1)
  1485. lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1486. lpart.Transparency = 1
  1487. newWeld(larm, lpart, 0, 0, 0)
  1488. lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1489. invisipart = Instance.new("Part",torso)
  1490. NoOutline(invisipart)
  1491. invisipart.Anchored = false
  1492. invisipart.Size = Vector3.new(1,1,1)
  1493. invisipart.Transparency = 1
  1494. invisipart.CFrame = torso.CFrame
  1495. newWeld(torso, invisipart, 0, 0, 0)
  1496. invisipart.Weld.C1 = CFrame.new(0, 0, 6)
  1497. table.insert(bezierparts, rpart)
  1498. table.insert(bezierparts, lpart)
  1499. table.insert(bezierparts, invisipart)
  1500. for i = 1, 40 do
  1501. local points = {lpart.Position,invisipart.Position,rpart.Position}
  1502. draw(points,definition)
  1503. --invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
  1504. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
  1505. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1506. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
  1507. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1508. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
  1509. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1510. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1511. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1512. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
  1513. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1514. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
  1515. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1516. if Debounces.on == false then
  1517. break
  1518. end
  1519. fat.Event:wait()
  1520. end
  1521. for i,v in pairs(bezierparts) do
  1522. v:Destroy()
  1523. end
  1524. --draw(points,definition)
  1525. if Debounces.CanAttack == false then
  1526. Debounces.CanAttack = true
  1527. Debounces.NoIdl = false
  1528. Debounces.on = false
  1529. end
  1530.  
  1531. ----------------------------------------------------
  1532. ----------------------------------------------------
  1533. pt = {6.6, 6.8, 7, 7.2, 7.4}
  1534. mouse.KeyDown:connect(function(key)
  1535. if key == "q" then
  1536. if Debounces.CanJoke == true then
  1537. Debounces.CanJoke = false
  1538. u = Instance.new("Sound",char)
  1539. u.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1540. u.Pitch = pt[math.random(1,#pt)]
  1541. u.Volume = 0.3
  1542. u2 = Instance.new("Sound",char)
  1543. u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1544. u2.Pitch = u.Pitch
  1545. u2.Volume = 0.3
  1546. u3 = Instance.new("Sound",char)
  1547. u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1548. u3.Pitch = u.Pitch
  1549. u3.Volume = 0.3
  1550. wait(.01)
  1551. u:Play()
  1552. u2:Play()
  1553. u3:Play()
  1554. wait(1.5)
  1555. u:Destroy()
  1556. u2:Destroy()
  1557. u3:Destroy()
  1558. if Debounces.CanJoke == false then
  1559. Debounces.CanJoke = true
  1560. end
  1561. end
  1562. end
  1563. end)
  1564. ----------------------------------------------------
  1565. ----------------------------------------------------
  1566. ----------------------------------------------------
  1567. Grab = false
  1568. mouse.KeyDown:connect(function(key)
  1569. if key == "g" then
  1570. Debounces.on = true
  1571. Debounces.NoIdl = true
  1572. Debounces.ks = true
  1573. if Grab == false then
  1574. gp = nil
  1575. for i = 1, 20 do
  1576. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1577. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1578. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1579. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1580. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1581. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1582. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1583. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1584. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1585. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1586. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1587. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1588. if Debounces.on == false then break end
  1589. fat.Event:wait()
  1590. end
  1591. con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
  1592. ht = hit.Parent
  1593. for i,v in pairs(ht:GetChildren()) do
  1594. if v:IsA("Part") then
  1595. v.CanCollide = false
  1596. v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
  1597. end
  1598. end
  1599. hum1=ht:FindFirstChild('Humanoid')
  1600. if hum1 ~= nil then
  1601. if Debounces.ks==true then
  1602. z = Instance.new("Sound",hed)
  1603. z.SoundId = "rbxassetid://169380525"
  1604. z.Volume = 1
  1605. z:Play()
  1606. Debounces.ks=false
  1607. end
  1608. hum1.PlatformStand=true
  1609. hum1:ChangeState'Physics'
  1610. gp = ht
  1611. Grab = true
  1612. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
  1613. asd.Parent = larm
  1614. asd.Name = "asd"
  1615. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1616. stanceToggle = "Grabbed"
  1617. --[[elseif hum1 == nil then
  1618. con1:disconnect()
  1619. wait() return]]--
  1620. end
  1621. end)
  1622. for i = 1, 20 do
  1623. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1624. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1625. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1626. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1627. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
  1628. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1629. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  1630. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1631. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1632. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1633. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1634. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1635. if Debounces.on == false then break end
  1636. fat.Event:wait()
  1637. end
  1638. con1:disconnect()
  1639. Debounces.on = false
  1640. Debounces.NoIdl = false
  1641. elseif Grab == true then
  1642. Grab = false
  1643. --[[for i = 1, 16 do
  1644. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1645. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1646. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1647. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1648. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1649. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1650. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1651. if Debounces.on == false then end
  1652. rs:wait()
  1653. end]]--
  1654. for i = 1, 16 do
  1655. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
  1656. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
  1657. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
  1658. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
  1659. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1660. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1661. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
  1662. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1663. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1664. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1665. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1666. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1667. if Debounces.on == false then end
  1668. rs:wait()
  1669. end
  1670. for i = 1, 12 do
  1671. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
  1672. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1673. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
  1674. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1675. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
  1676. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1677. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
  1678. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
  1679. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
  1680. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1681. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
  1682. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
  1683. if Debounces.on == false then end
  1684. rs:wait()
  1685. end
  1686. Slam()
  1687. if gp ~= nil then
  1688. for i,v in pairs(larm:GetChildren()) do
  1689. if v.Name == "asd" and v:IsA("Weld") then
  1690. v:Remove()
  1691. end
  1692. if v:IsA("Part") then
  1693. v.CanCollide = true
  1694. v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
  1695. end
  1696. end
  1697. end
  1698. stanceToggle = "Idle1"
  1699. --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  1700. bv.maxForce = Vector3.new(400000, 400000, 400000)
  1701. bv.P = 125000
  1702. bv.velocity = char.Head.CFrame.lookVector * 200]]--
  1703. ht=nil
  1704. Debounces.on = false
  1705. Debounces.NoIdl = false
  1706. elseif ht == nil then wait()
  1707. Grab = false
  1708. Debounces.on = false
  1709. Debounces.NoIdl = false
  1710. end
  1711. end
  1712. end)
  1713. ----------------------------------------------------
  1714. Change = false
  1715. mouse.KeyDown:connect(function(key)
  1716. if key == "n" then
  1717. if Change == false then
  1718. Change = true
  1719. stanceToggle = "Idle2"
  1720. elseif Change == true then
  1721. Change = false
  1722. stanceToggle = "Idle1"
  1723. end
  1724. end
  1725. end)
  1726. ----------------------------------------------------
  1727. mouse.KeyDown:connect(function(key)
  1728. if string.byte(key) == 52 then
  1729. Swing = 2
  1730. char.Humanoid.WalkSpeed = 28
  1731. end
  1732. end)
  1733. mouse.KeyUp:connect(function(key)
  1734. if string.byte(key) == 52 then
  1735. Swing = 1
  1736. char.Humanoid.WalkSpeed = 16
  1737. end
  1738. end)
  1739. local mouse2 = Mouse
  1740. local running = false
  1741.  
  1742. mouse2.KeyDown:connect(function(key) -- Run function
  1743. if key == "e" then
  1744. running = true
  1745. local keyConnection = mouse.KeyUp:connect(function(key)
  1746. if string.byte(key) == 48 then
  1747. running = false
  1748. end
  1749. end)
  1750. Player.Character.Humanoid.WalkSpeed = 30
  1751. end
  1752. end)
  1753.  
  1754. mouse2.KeyUp:connect(function(key)
  1755. if key == "e" then
  1756. running = false
  1757. Character.Humanoid.WalkSpeed = 16
  1758. end
  1759. end)
  1760. function Ban()
  1761. Debounces.on = true
  1762. Debounces.NoIdl = true
  1763. Debounces.ks = true
  1764. local hitbox = Instance.new("Part",banh)
  1765. hitbox.Name = "HurtBox"
  1766. hitbox.Size = Vector3.new(2.09, 3.4, 1.8)
  1767. hitbox.Transparency = 1
  1768. local hitboxwe = Instance.new("Weld",hitbox)
  1769. hitboxwe.Part0 = hitbox
  1770. hitboxwe.Part1 = banh
  1771. hitboxwe.C0 = CFrame.new(0.230496407, 0.228847623, 1.76342273, -0.997520506, -0.0702080652, -0.00486185262, 0.00503299385, -0.00226099882, -0.999983966, 0.070195958, -0.997529984, 0.00260874908)
  1772. function onTouched(part)
  1773. local human = part.Parent:FindFirstChildOfClass("Humanoid")
  1774. if human then
  1775. human.Parent:Destroy()
  1776. ban2:Play()
  1777. wait(1.4)
  1778. ban:Play()
  1779. wait(1.2)
  1780. omg:Play()
  1781. wait(2.6)
  1782. scream:Play()
  1783. wait(4.6)
  1784. scream:Stop()
  1785. end
  1786. end
  1787. hitbox.Touched:connect(onTouched)
  1788. for i = 0,1 , 0.09 do
  1789. banw.C0 = banw.C0:lerp(CFrame.new(0.0185546875, -1.99783754, -0.149715185, -0.997520864, 0.00503101526, 0.0701895654, -0.0643144846, -0.469972789, -0.880334616, 0.0285583287, -0.882666826, 0.469131112),i)
  1790. game:GetService("RunService").RenderStepped:wait()
  1791. end
  1792. hitbox:Destroy()
  1793. banw.C0 = CFrame.new(0.0185670853, -1.69550169, -1.06726038, -0.997520506, 0.00503299711, 0.0701959729, -0.0702080429, -0.00226099929, -0.997529864, -0.00486185262, -0.999984622, 0.00260874978)
  1794. Debounces.on = false
  1795. Debounces.NoIdl = false
  1796. Debounces.ks = false
  1797. end
  1798. mouse.Button1Down:connect(Ban)
  1799. ----------------------------------------------------
  1800.  
  1801. jump = false
  1802. rs:connect(function()
  1803. if char.Humanoid.Jump == true then
  1804. jump = true
  1805. else
  1806. jump = false
  1807. end
  1808. char.Humanoid.FreeFalling:connect(function(f)
  1809. if f then
  1810. ffing = true
  1811. else
  1812. ffing = false
  1813. end
  1814. end)
  1815. sine = sine + change
  1816. if jump == true then
  1817. animpose = "Jumping"
  1818. elseif ffing == true then
  1819. animpose = "Freefalling"
  1820. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  1821. animpose = "Idle"
  1822. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  1823. animpose = "Walking"
  1824. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  1825. animpose = "Running"
  1826. end
  1827. RightLeg = CFrame.new(0.5,-1,0)
  1828. LeftLeg = CFrame.new(-0.5,-1,0)
  1829.  
  1830. lefth = (torso.CFrame*LeftLeg)
  1831. righth = (torso.CFrame*RightLeg)
  1832.  
  1833. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  1834.  
  1835. TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
  1836.  
  1837. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1838. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1839. if animpose ~= lastanimpose then
  1840. sine = 0
  1841. if Debounces.NoIdl == false then
  1842. if stanceToggle == "Idle1" then
  1843. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
  1844. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
  1845. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
  1846. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
  1847. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
  1848. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
  1849. elseif stanceToggle == "Idle2" then
  1850. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
  1851. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
  1852. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
  1853. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
  1854. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
  1855. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
  1856. end
  1857. fat.Event:wait()
  1858. end
  1859. else
  1860. end
  1861. lastanimpose = animpose
  1862. if Debounces.NoIdl == false then
  1863. if animpose == "Idle" then
  1864. change = 0.5
  1865. if stanceToggle == "Idle1" then
  1866. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1867. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
  1868.  
  1869. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
  1870. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1871. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
  1872. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1873. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
  1874. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
  1875. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
  1876. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
  1877. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1878. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
  1879. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1880. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
  1881. elseif stanceToggle == "Idle2" then
  1882.  
  1883. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1884. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
  1885. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1886. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
  1887. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1888. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
  1889. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1890. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  1891. --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
  1892. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1893. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
  1894. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
  1895. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
  1896. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
  1897. elseif stanceToggle == "Grabbed" then
  1898. grab = true
  1899. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1900. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1901. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
  1902. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1903. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
  1904. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1905. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
  1906. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1907. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1908. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1909. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1910. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1911. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1912. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1913. end
  1914. elseif animpose == "Walking" then
  1915. if stanceToggle == "Grabbed" then
  1916. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1917. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1918. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1919. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1920. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
  1921. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1922. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1923. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1924. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1925. --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1926. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1927. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1928. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1929. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1930. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1931. elseif stanceToggle ~= "Grabbed" then
  1932. change = 1
  1933. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1934. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1935.  
  1936. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1937. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1938. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1939. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1940. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1941. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1942. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1943. --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1944. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1945. --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1946. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1947. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1948. --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1949. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1950. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1951. end
  1952. elseif animpose == "Running" then
  1953. change = 1
  1954. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1955. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1956.  
  1957. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
  1958. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1959. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
  1960. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1961. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
  1962. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
  1963. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
  1964. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1965. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1966. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1967. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1968. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1969. elseif animpose == "Jumping" then
  1970.  
  1971. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1972. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1973. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
  1974. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1975. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
  1976. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1977. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
  1978. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
  1979. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1980. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1981. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1982. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1983. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1984. elseif animpose == "Freefalling" then
  1985.  
  1986. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1987. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1988. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
  1989. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1990. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
  1991. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1992. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
  1993. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
  1994. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1995. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  1996. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1997. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
  1998. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1999. end
  2000. end
  2001. end)
  2002. hum.MaxHealth = math.huge
  2003. wait(3)
  2004. hum.Health = math.huge
  2005.  
  2006. coroutine.wrap(function()
  2007. wait(0.1)
  2008. pcall(function()
  2009. game.Base.CanCollide = false
  2010. end)
  2011. end)
  2012. end)
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