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- A Pokémon Yellow oobLG setup:
- Odd addresses are items
- Even addresses are quantities
- A - Even
- B - Odd
- C - Even
- D - Odd
- E - Even
- F - Odd
- Pokémon
- 1) "MASTER BALL" Rhydon deposited, or another 'no 50h terminator' Pokémon.
- 2) A Pokémon with a certain move 4. Counter happens to work.
- Items (enable the specific map corruption)
- 3) Item 2 (D320) must have a quantity of D0 (dec:208): Very important so the $80 glitch item gets a specific name. You can leave your own item with this quantity.
- 4) Item 3 (D321)= $50 (Ether): Terminates $80's name earlier so that its tile do not overlap the $50 on the map.
- 5) Master Balls x(number of Pokémon you want) at slot 1. Must be in slot 1 as the slot 1 item will be automatically selected.
- 6) [Will receive during these steps] [ITEM] x 20h (dec:32) (@D35D, D35E) - Instead of having this item in our inventory, toss 2 at the $D35D, D35E address to get (x 20h) after taking two steps west and two steps south.
- 7) TM43 ($F3) x 04 (@D35F, D360 - Map blocks location byte 2, y-position - item 34/item 34 quantity).
- 8) Ice Heal ($0D) x 00 (@D361, D362 - x-position, y-block - item 35/item 35 quantity).
- 9) "x"($00) x 02 (@D363, D364 - x-block, exit destination for exit mat, item 36/item 36 quantity).
- 10) Poiton ($14) x any (@D347, D348 - money bytes 1 and 2 - item 21 quantity and item 22). - First block to the left, last from the north that fully shows will be the $14 block, which contains a $50 in its upper half and is located after the coordinate that controls D058
- (y=0C, x=0A), specifically at (y=0F, x=00).
- 11) Item 16 quantity (D33C) should be 11h (dec:17). Makes player currently on a walkable block and makes their sprite not hidden. Solves a 'can't use PC' problem that happens if you save and reset after you sprite is hidden.
- Rival name items ($D349+):
- These contain "6F", Rare Candy x(any), $80, and items that additionally control $80's name.
- such that the ID of one of the characters printed in its name at y=0C x=0A (before "PC") will control D058 after the 6F and long-name Pokémon trick).
- 11) Super Potion ($13) x 5D (dec:93) (@D349, D34A) - item 23, item 23 quantity.
- This may be a different item x 5D; the item will control which Pokémon appears for a slightly different glitch called blockoobLG that enables you to get a few Pokémon with indices between 1-190 unavailable with regular OoB LG.
- 12) Super Repel ($38) x 5D (dec:93) (@D34B, D34C) - item 24, item 24 quantity.
- 13) Paralyz Heal ($0F) x 5E (dec:94) (@D34D, D34E) - item 25, item 25 quantity.
- 14) Rare Candy ($28) x [any] (@D34F, D350) - item 26, item 26 quantity.
- 15) "6F" ($5B) x 01 (@D351, D352) - item 27, item 27 quantity.
- 16) "88" ($80) x 40 (dec:64) (@D353, D354) - item 28, item 28 quantity.
- 13 5D 38 5D 0F 5E 28 B1 5B 01 80 40
- Steps: 1) Go to Pewter City Pokémon Center. Have the glitch name Rhydon deposited first position in a box.
- 2) Deposit a Pokémon with Counter as its fourth move into that box.
- Other move 4s may work for this glitch too, but not all of them.
- 3) Take 2 steps left, 2 steps down.
- 4) Swap the specific map corruption items and Rival name items into their positions. Note: Potion x0 may require swapping
- original Potion at D365 one slot down first.
- 5) Make item 2's quantity D0. Make item 3 Ether.
- 6) Go to the Rival name item region and have 6F as the third item on the list, $80 the fourth item on the list.
- 7) Adjust the Rare Candy quantity (which will appear as the second item on the list) to a Pokémon ID.
- 8) Face up, use 6F and press A again to bring up the PC.
- 9) Withdraw, view Counter Pokémon's stats, and Rhydon's name should change.
- 10) Press A on the unterminated name Pokémon, and back out of the PC with B and you should get an encounter based on the Rare Candy quantity.
- 11) Save and quit on the 12th time to avoid the chance of a (stack related?) glitch (apparently soft reset freezes the game but guarantees that your game was saved correctly).
- 12) To escape, change D366 (item 37 quantity) to 00 to be able to Fly away. Changing it to 03 may also allow you to Dig or Escape Rope away, however, I have not tested this.
- BlockoobLG:
- If you want to perform blockoobLG, simply adjust the quantity of item 23 and do steps 8-10 with the exception of opening the PC without 6F.
- When we adjust the quantity, we are adjusting this block http://i.imgur.com/B60i76u.png (however the changes may only apply to the menu until a new encounter or saving and resetting).
- Since this block has a tile that lies at y=0C, x=0A (controls D059), we can use that tile to get specific Pokémon depending on the block ID.
- Which blocks give which Pokémon needs documentation; however, blocks C6, C5 (dec: 198 and 197 respectively) gives you Dratini, and block 13 (dec:19) gives Kabuto. Both are Pokémon unobtainable with normal oobLG.
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