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[Exalted 3E] [Homebrew] Forge of Heaven

May 25th, 2016
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  1. 「Forge of Heaven Shrouded in Golden Flames」 (Orachalcum Artifact *****)
  2. Attunement: 8m
  3. Prerequisites:
  4. Martial Arts/Archery/Melee/Thrown 5
  5. A Definitive Intimacy towards upholding the ideals Justice and Heroism.
  6.  
  7. Upon the battlefield, the Solar knelt/
  8. Intoxicated in Victory/
  9. Alone in graveyard of blades/
  10. Between the Border of Life and Death/
  11. His soul pained with his tears shed/
  12. His Will shaped the Wyld anew/
  13. Forge of Heaven Shrouded in Golden Flames.
  14.  
  15. A artifact born of the Will and Essence of a Solar long past, the 「Forge of Heaven Shrouded in Golden Flames」 binds itself to the Solar that takes its painful curse: "Fighting for others, but not oneself, is nothing but hypocrisy, but the ideal of justice is one worth striving for". Upon attuning with the Forge and as long as the Lawgiver carries the Will of Justice in his heart, the star-shaped orachalum artifact fades into a series of mystic runes that etch themselves into a pattern upon Lawgiver's upper back and within the iris of his eyes.
  16.  
  17. The Forge exists far away in the Wylds, lost and distant, protected by burning flames that incinerate all those who enter it's boundary. Five towers, arranged in a pentagram, each powered by two greater hearthstones, one of fire and one of earth hold the Forge stable against the ravaging chaos. Essence pours from the towers, flowing in streams of golden motes that saturate the atmosphere, wavering in the heat of the flames. The sound of countless heavy hammers falling on anvils fills the air, the sound deafening as the give birth to new arms. The Forge looks at the Lawgiver's soul and smiths the raw essence in the atmosphere into new weapons as the Lawgiver wishes, each crafted to fit the soul of its chosen hero of justice, imbued with blazing fire, unable to wielded by any other. The weapons it forges are stored Elsewhere: sharpened, polished, and loaded, waiting for their master to will them from their storage to his hands. In addition, the Forge holds extra slots for the Lawgiver, letting him store weapons of his choosing in Elsewhere as well.
  18.  
  19. The Forge is able to create infinite copies of mundane and artifact weapons, though he may only retrieve up to one set at a time from Elsewhere (Paired weapons such as war fans, slashing swords, pieces, etc. count as one set).
  20. Retrieving a new set of weapons from the forge causes the previous set to fade into essence, disappearing in a golden cloud of motes.
  21. The copies of mundane and artifact weapons produced by the forge last for up to one hour after their summoning before they fall apart, returning to the essence from which they were forged.
  22. Each Legendary weapon set the Forge of Heaven may produce for the Solar may not be wielded with another weapon.
  23. The Solar cannot summon more than one set of each Legendary weapon at a time. Summoning a new set causes the previous set to fade away as essence.
  24. Upon first purchasing with 「Armsmith Sign: Wind War God's Armory」, the Lawgiver gains a single free purchase of 「Radiant Sign: Sacred Authority of the Warrior God」.
  25.  
  26. Evocations:
  27. 「Armsmith Sign: Knight of Honor on the Mountain of Faith」
  28. Cost: -; Type: Permanent
  29. The Mystic Code within the Solar's irises grant him inhuman analysis skills for the construction and structure of weapons. 「Forge of Heaven Shrouded in Golden Flames」, through the Lawgiver's eyes, is able to understand the weapon itself, rapidly:
  30. Judging the concept of it's creation
  31. Hypothesizing the basic structure
  32. Duplicating the composition material
  33. Imitating the skill of its making
  34. Sympathizing with the experience of it's growth
  35. Reproducing the accumulated years
  36. Excelling every manufacturing process
  37. And imparting the knowledge back to the Solar while recording the blueprint of the weapon within its records. When working on a crafting project to create an artifact weapon, if the Forge as previously recorded it within its archives and the Lawgiver is attuned to the Forge, the Lawgiver reduces the difficulty of the extended roll to craft the artifact by 1.
  38.  
  39. 「Armsmith Sign: Wind War God's Armory」
  40. Cost: - (1m); Type: Permanent
  41. Keywords: Stackable
  42. Duration: Permanent
  43. The Lawgiver may pay one mote to indefinitely store up to (Essence x2) weapons Elsewhere, hidden away in the boundary between nothing, including close- and long-range weapons, in addition to the weapons created and stored by the forge. This passive also expressly permits the storage of shields.
  44. 「Armsmith Sign: Wind War God's Armory」 is stackable.
  45. The Solar may reflexively store as many weapons as she wishes Elsewhere, at a rate of one mote per (Essence x 2) weapons.
  46. To retrieve a weapon stored in this manner, the Solar either concentrate on that weapon and pay an additional 1m mote as a simple action, causing the weapon to summon itself from Elsewhere, falling downward into the ground before her, within arms reach for her to immediately draw.
  47. Alternatively, the Lawgiver may pay an additional 1m during a Draw Weapon action to instead draw a weapon from the Forge, pulling it out of the air as it is summoned from Elsewhere.
  48.  
  49. As long as the Solar maintains an Essence commitment to this Charm, he may sheath weapons in Elsewhere without cost, up to her storage limit. The Solar may release all the motes committed to storing his weapons in Elsewhere as a Simple action, causing them to fall to the ground around the him in a circle ([Essence x 2] x [number of committed motes released]) yards in diameter, in addition to an uncountable assortment of mundane weapons. In addition, the Solar may an additional 1wp to summon any of the legendary weapons granted by 「Radiant Sign: Sacred Authority of the Warrior God」 stored in Elsewhere alongside his stored weapons.
  50. His weapons do not become immediately tangible, but rather they glow with ghostly blue-white flames, and though they appear to be embedded all throughout the scenery, they can neither be grasped nor moved by anyone but the Lawgiver for one hour, after which the flames disperse and the weaponry rejoins existence.
  51. Should he commit motes back to Thousand Arms Prana before the hour’s end, he may instantly banish his emblazoned weaponry with a thought if he so chooses, or may otherwise place new weaponry into Elsewhere for the duration of this commitment. If the Solar grasps an emblazoned weapon at any point before the hour ends, the weapon immediately re-enters existence for the Solar to use in battle. The weapon will last for the remainder of the hour.
  52. Should a Lawgiver die while using this Charm, his weapons do not spring from Elsewhere, but rather float through the pocket-space of not-here, individual weapons falling into Creation and other realms of existence across (Essence) months from the Solar's death.
  53.  
  54. 「Radiant Sign: Sacred Authority of the Warrior God」
  55. Cost: - (1m): Type: Permanent
  56. Keywords: Stackable
  57. Duration: Permanent
  58. The 「Forge of Heaven Shrouded in Golden Flames」 has judged the Solar worthy of it's many arms. Upon purchasing this evocation, the Solar earns the right to summon the next weapon stored by the forge, as long as he meets the prerequisite Essence requirement. The weapon need not be the same type as listed here; 「Forge of Heaven Shrouded in Golden Flames」 is capable of producing any weapon with the exact same evocations.
  59. Upon first grasping the weapon, the Lawgiver may attune with it, immediately learning the evocations attached to it.
  60. A weapon granted by 「Radiant Sign: Sacred Authority of the Warrior God」 and drawn from the forge will remain in Creation for one hour before it fades back to essence and returns to Elsewhere.
  61. The enchanted artifact weapons from the forge are fragile. Each ranged artifact weapon lasts for up to its essence prerequisite shots. Each melee weapon only be used to parry up to their essence prerequisite before they shatter, turning into motes of essence. A melee weapon shattered in this way is destroyed and must be rebuilt by the forge from scratch. 「Forge of Heaven Shrouded in Golden Flames」 takes the artifact weapon's (rating) days to create a new copy of the shattered blade.
  62.  
  63. 「」
  64.  
  65. 「Avon Sign: Socratic Spring & Romantic Autumn」 (M. White and Black Jade Artifact Straight Swords: ***)
  66. Prerequisite: Essence 1
  67. Attunement: 1m
  68. Twin married blades, one black and one white, that were once the personal blades of the Solar who's spirit raised the Forge of Heaven. The Solar may choose to draw either blade or both when he wills Spring and Autumn to him. As once they were an extension of the nameless legendary blacksmith, these swords resonate with desire for justice in the Lawmaker's heart. Spring & Autumn are unique. As they were the Nameless Solar's personal blades, the Forge of Heaven is naturally attuned to them, and is able to create a new copies immediately, without delay.
  69. Evocation:
  70. 「Nameless Sign: Triple Linked Crane Wings」 (Cost:3m 3i; Type: Supplemental; Duration: Instant):
  71. The Lawmaker is a flurry of blades, in an instant striking three times, pulling three sets of the blade from the Forge of Heaven and cutting down his opponent.
  72. When the Lawmaker successfully strikes a withering attack with Spring or Autumn, he adds (Dex/2, rounded up)+3 to his raw damage, weaving the blade's wife into the attack. If he is using Fire Pieces, both his Fire Pieces are considered unloaded after his attack.
  73.  
  74. 「Argo Sign: Blade of Colchis' Bane」 (M. Starmetal Artifact Straight Sword: ***)
  75. Prerequisite: Essence 2 & 「Avon Sign: Socratic Spring & Romantic Autumn」
  76. Attunement: 3m
  77. The blade which ended the Cruel Witch of Colchis. She who betrayed her father and king for the Argonaut Jason, only to turn on him once more and murder his wife to be and all present in a jealous rage of burning flames. With no remorse or guilt for her actions, she wandered for a life time, becoming a true witch of the islands, until she too was slain at the end of her life. A spark of magic from the Golden Fleece she had once held with Jason had survived in her, and in her dying moments, touched the blade that had slain her, granting the blade royal power.
  78. 「Argon Sign: Sunlit Fleece」 (Cost:-; Type: Permanent; Duration: Permanent):
  79. As long as the Lawgiver holds the 「Argo Sign: Blade of Colchis' Bane」, the spark of the Golden Fleece protects him as long a he remains fighting. Every time the Solar takes an attack action, he gains a stack of 「Heroic Aura」, up to (Essence/2, rounded up) stacks, which lasts for 2 rounds and grants +1 soak. If he successfully connects with a withering attack, this duration is refreshed. At the end of the scene, the Lawgiver loses all stacks of 「Heroic Aura」.
  80.  
  81. 「Clockwork Sign: Luna Dial Time Alter Blade」 (S. Moonsilver Artifact Knife: ****)
  82. Prerequisite: Essence 3 & 「Argo Sign: Blade of Colchis' Bane」
  83. An intricate knife etched with a clockwork design on its blade, this knife was the favored weapon of a Night Solar who devoted herself to hunting Demons. With a natural control over time, the woman would stalk the night, slaying any demon that dared to stand before her, until one day, she vanished into thin air. Once upon a time, the woman and the Nameless Solar had fought, and he preserved a copy of her knife within the forge.
  84. Evocation:
  85. 「The World: Solar Accel」 (Cost: 5m, 1wp; Type: Supplemental; Keywords: Dual Duration: Instant):
  86. The Luna Dial Time is innately attuned to the linear passage of time. For a moment, time slows to a crawl for the Lawgiver as he wills his body to move in "frozen" time. Enhancing a movement action up to medium range, he flashes past his opponent, standing before or aside them, poised and ready to strike, before time resumes to flow.
  87.  
  88. 「Demon Sign: Gae Bolg」 (H. Soulsteel Artifact Spear: ****)
  89. Prerequisite: Essence 4 & 「Clockwork Sign: Luna Dial Time Alter Blade」
  90. Attunement: 4m
  91. A cursed spear, dyed red from the hearts it has consumed. It was carved from the remains Curruid's skull, obtained then by Scáthach, before passed down to her student, a Dawn Solar named Cú Chulainn. The Hound of Chulainn was among the greatest spearmen in First Age. A peerless combatant who could take on armies of the Wyld with this cursed spear and win. There is only one thing that is sure about this spear. It seeks the heart of every target, and it will stop at nothing to pierce everyone in its way.
  92. Evocation:
  93. 「Scarlet Sign: Demo Spear Piercing with Death」 (Cost: 6m, 1wp, 1ht; Type: Supplemental; Keywords:Decisive-Only, Perilous; Duration: Instant)
  94. Gorging itself on the life essence of the the Lawgiver, the spear reveals its true shape. When thrown as the Solar makes a decisive attack, the cursed spear rewrites destiny, bending and sharply changing angles as it advances to it's target, avoiding all obstacles and defenses until it attempts to strike the opponents heart in one, single, thrust. The Lawgiver may forgo up to (Dexterity+Combat Ability) initiative, up to (Essence x2) initiative total and roll it as direct damage that ignores hardness. If the strike incapacitates a non-trivial opponent, the initiative invested in it is recovered by the Lawgiver.
  95. This evocation may only be used once per scene.
  96.  
  97. 「Faerie Sign: Sword of Promised Victory」 (H. Orachalcum Artifact Grand Daiklave: *****)
  98. Prerequisite: Essence 5 & 「Demon Sign: Gae Bolg」 & Relevant Combat Ability: 5
  99. Attunement: 5m, 1wp
  100. A blessed sword, it is an almost plain-looking daiklave made of the purest orichalcum, though it can never be described as anything but a work of art. The hilt and handle are inlaid with blue jade tiles, while the blade has elegant runes carved into it, which are filled with the same jade. It is a blade that channels the light of the sun and cloaks itself with the power of the wind, striking down those who turned their back from the sun's radiance. It glows with the brilliance and radiant warmth of the sun, and only those chosen by the Unconquered Sun may attune to it.
  101. Evocation:
  102. 「Pendragon Sign: Radiant Solar Flare」 (Cost: 10m, 3a, 1wp; Type: Simple; Keywords:Decisive-Only, Perilous; Duration: Instant)
  103. With an ungodly surge of power, the Solar channels the power of the Sun through the blade, annihilating the unworthy that dare stand in their way. This charm may only be used when Iconic and immediately after paying the cost, the Lawgiver's anima flares with the essence he is channeling, and rises to Bonfire as he swings his blade downward with the godly and righteous power of the sun.
  104. It is an undodgeable Decisive strike against all targets out to Long range and a width of 1 range band (like Death of Obsidian Butterflies). The attack is rolled once and the base damage against all targets struck is equal to the Solar's initiative, which resets to base after all damage is rolled.
  105. This evocation may be use only once per story. Upon finishing the attack, the sword shatters, requiring the Forge to build it anew.
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