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- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local GrabKnife = Instance.new("TextButton")
- local HoverBike = Instance.new("TextButton")
- local admin = Instance.new("TextButton")
- local Anime = Instance.new("TextButton")
- local HexBlade = Instance.new("TextButton")
- local Crater = Instance.new("TextButton")
- local Forest = Instance.new("TextButton")
- local Music = Instance.new("TextButton")
- -- Properties
- ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.BackgroundTransparency = 0.55000001192093
- Frame.Draggable = true
- Frame.Position = UDim2.new(0.0470879786, 0, 0.158102781, 0)
- Frame.Size = UDim2.new(0, 415, 0, 320)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(0, 0, 0)
- TextLabel.BackgroundTransparency = 0.85000002384186
- TextLabel.Size = UDim2.new(0, 415, 0, 50)
- TextLabel.SizeConstraint = Enum.SizeConstraint.RelativeYY
- TextLabel.Font = Enum.Font.Arcade
- TextLabel.FontSize = Enum.FontSize.Size96
- TextLabel.Text = "H3VL'S Script HubV1"
- TextLabel.TextColor3 = Color3.new(0.333333, 0, 1)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 67
- TextLabel.TextWrapped = true
- GrabKnife.Name = "GrabKnife"
- GrabKnife.Parent = Frame
- GrabKnife.BackgroundColor3 = Color3.new(1, 1, 1)
- GrabKnife.BackgroundTransparency = 1
- GrabKnife.Position = UDim2.new(0, 0, 0.15625, 0)
- GrabKnife.Size = UDim2.new(0, 200, 0, 50)
- GrabKnife.Font = Enum.Font.Arcade
- GrabKnife.FontSize = Enum.FontSize.Size14
- GrabKnife.Text = "GrabKnife"
- GrabKnife.TextColor3 = Color3.new(0.333333, 0, 1)
- GrabKnife.TextScaled = true
- GrabKnife.TextSize = 14
- GrabKnife.TextWrapped = true
- BUTTONNAMEHERE!.MouseButton1Down:connect(function()
- Script Here
- end)
- HoverBike.Name = "HoverBike"
- HoverBike.Parent = Frame
- HoverBike.BackgroundColor3 = Color3.new(1, 1, 1)
- HoverBike.BackgroundTransparency = 1
- HoverBike.Position = UDim2.new(0.498795182, 0, 0.15625, 0)
- HoverBike.Size = UDim2.new(0, 200, 0, 50)
- HoverBike.Font = Enum.Font.Arcade
- HoverBike.FontSize = Enum.FontSize.Size14
- HoverBike.Text = "HoverBike"
- HoverBike.TextColor3 = Color3.new(0.333333, 0, 1)
- HoverBike.TextScaled = true
- HoverBike.TextSize = 14
- HoverBike.TextWrapped = true
- BUTTONNAMEHERE!.MouseButton1Down:connect(function()
- Script Here
- end)
- admin.Name = "admin"
- admin.Parent = Frame
- admin.BackgroundColor3 = Color3.new(1, 1, 1)
- admin.BackgroundTransparency = 1
- admin.Position = UDim2.new(-0.0144578516, 0, 0.3125, 0)
- admin.Size = UDim2.new(0, 200, 0, 50)
- admin.Font = Enum.Font.Arcade
- admin.FontSize = Enum.FontSize.Size14
- admin.Text = "admin"
- admin.TextColor3 = Color3.new(0.333333, 0, 1)
- admin.TextScaled = true
- admin.TextSize = 14
- admin.TextWrapped = true
- admin.MouseButton1Down:connect(function()
- --[[
- ---------------------------------------------------------------
- | _____ _ _ _____ _ |
- | | __ \ (_) | | | __ \ | | |
- | | |__) | __ ___ _ ___ ___| |_ | | | |_ _ ___| | __ |
- | | ___/ '__/ _ \| |/ _ \/ __| __| | | | | | | |/ __| |/ / |
- | | | | | | (_) | | __/ (__| |_ | |__| | |_| | (__| < |
- | |_| |_| \___/| |\___|\___|\__| |_____/ \__,_|\___|_|\_\ |
- | _/ | |
- | |__/ |
- ---------------------------------------------------------------
- --]]
- -- SethMilkman --
- --| Thanks ROBLOX, for removing GetObjects |--
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local char = Player.Character
- local gPlayers = game:GetService("Players")
- local admin = gPlayers.LocalPlayer.Name
- local services={}
- local cmds={}
- local std={}
- local Version = '1.0.2'
- wait(0.1)
- services.players=gPlayers
- services.lighting=game:GetService('Lighting')
- services.workspace=game:GetService('Workspace')
- services.events = {}
- local user = gPlayers.LocalPlayer
- local cmdprefix=';'
- local scriptprefix='\\'
- local split=" "
- --| Ban Data |--
- local BanFolder = Instance.new("Fire", game.ContextActionService)
- BanFolder.Name = "BanList"
- BanFolder.RobloxLocked = true
- _G.Banned = function(Ban)
- local SValue = Instance.new("StringValue", BanFolder)
- SValue.Value = Ban
- SValue.RobloxLocked = true
- end
- BannedPlayers = {
- 'KrystalTeam', -- For banning me.
- 'LordCrazy13', -- You're fucking annoying.
- 'CRICKET69'
- }
- --| Tables |--
- --| Admins |--
- local AdminFolder = Instance.new("Folder", game.ContextActionService)
- AdminFolder.Name = "AdminList"
- AdminFolder.RobloxLocked = true
- _G.Admin = function(Admin)
- local SValue = Instance.new("StringValue", AdminFolder)
- SValue.Value = Admin
- SValue.RobloxLocked = true
- end
- -- These are my friends that don't have Seven, remove then off the list if you'd like.
- local admins = {
- 'guestpro1',
- 'THEGAMINGTRTLE',
- 'JackLikesBugs',
- 'JoshuaAsencio'
- }
- --| CMD List |--
- CMDs = {
- '1. ff player',
- '2. noff player',
- '3. fire player',
- '4. nofire player',
- '5. sp player',
- '6. nosp player',
- '7. smoke player',
- '8. nosmoke player',
- '9. btools player',
- '10. god player',
- '11. sgod player',
- '12. ungod player',
- '13. heal player',
- '14. freeze player',
- '15. thaw player',
- '16. kill player',
- '17. sound',
- '18. volume',
- '19. pitch',
- '20. explode player',
- '21. invis player',
- '22. vis player',
- '23. goto player',
- '24. bring player',
- '25. tp player',
- '26. charapp player',
- '27. ws player',
- '28. time',
- '29. kick player',
- '30. ban player',
- '31. unlockws',
- '32. unanchorws',
- '33. hat player',
- '34. gear player',
- '35. pstools player',
- '36. skick player',
- '37. admin player',
- '38. unadmin player',
- '39. firstp player',
- '40. thirdp player',
- '41. chat player',
- '42. insert',
- '43. name player',
- '44. unname player',
- '45. stun player',
- '46. unstun player',
- '47. sit player',
- '48. guest player',
- '49. damage player',
- '50. view player',
- '51. unview player',
- '52. nolimbs player',
- '53. box player 1012',
- '54. nobox player',
- '55. ghost player',
- '56. sphere player',
- '57. loadmap',
- '58. sky',
- '59. ambient',
- '60. gui',
- '61. jail player',
- '62. unjail player',
- '63. shutdown',
- '64. animation player',
- '65. fix player',
- '66. creeper player',
- '67. uncreeper player',
- '68. shrek player',
- '69. unshrek player',
- '70. spam',
- '71. nospam',
- '72. control player',
- '73. nuke player',
- '74. infect player',
- '75. uninfect player',
- '76. duck player',
- '77. unduck player',
- '78. disable player',
- '79. enable player',
- '80. size player',
- '81. confuse player',
- '82. unconfuse player',
- '83. clone player',
- '84. spin player',
- '85. unspin player',
- '86. dog player',
- '87. undog player',
- '88. tptool',
- '89. loopsit player',
- '90. unloopsit player',
- '91. loopjump player',
- '92. unloopjump player',
- '93. loopheal player',
- '94. unloopheal player',
- '95. fling player',
- '96. ayylmao player',
- '97. nograv player',
- '98. grav player',
- '99. seizure player',
- '100. unseizure player',
- '101. cape 1012',
- '102. uncape',
- '103. paper player',
- '104. punish player',
- '105. unpunish player',
- '106. disco',
- '107. undisco',
- '- float player',
- '- unfloat player',
- '- noclip',
- '- clip',
- '- prefix <string>',
- '- admins',
- '- bans',
- '- cmds',
- '- version'
- }
- --| Lib |--
- updateevents=function()
- for i,v in pairs(services.events) do services.events:remove(i) v:disconnect() end
- for i,v in pairs(gPlayers:players())do
- local ev = v.Chatted:connect(function(msg) do_exec(msg,v) end)
- services.events[#services.events+1] = ev
- end
- end
- std.inTable=function(tbl,val)
- if tbl==nil then return false end
- for _,v in pairs(tbl)do
- if v==val then return true end
- end
- return false
- end
- std.out=function(str)
- print(str)
- end
- std.list=function(tbl)
- local str=''
- for i,v in pairs(tbl)do
- str=str..tostring(v)
- if i~=#tbl then str=str..', ' end
- end
- return str
- end
- std.endat=function(str,val)
- local z=str:find(val)
- if z then
- return str:sub(0,z-string.len(val)),true
- else
- return str,false
- end
- end
- std.first=function(str) return str:sub(1,1) end
- isAdmin=function(name)
- if name==admin then
- return true
- elseif admins[name]==true then
- return true
- end
- return false
- end
- local exec=function(str)
- spawn(function()
- local script, loaderr = loadstring(str)
- if not script then
- error(loaderr)
- else
- script()
- end
- end)
- end
- local findCmd=function(cmd_name)
- for i,v in pairs(cmds)do
- if v.NAME:lower()==cmd_name:lower() or std.inTable(v.ALIAS,cmd_name:lower())then
- return v
- end
- end
- end
- local getCmd=function(msg)
- local cmd,hassplit=std.endat(msg:lower(),split)
- if hassplit then
- return {cmd,true}
- else
- return {cmd,false}
- end
- end
- local getprfx=function(strn)
- if strn:sub(1,string.len(cmdprefix))==cmdprefix then return{'cmd',string.len(cmdprefix)+1}
- elseif strn:sub(1,string.len(scriptprefix))==scriptprefix then return{'exec',string.len(scriptprefix)+1}
- end return
- end
- local getArgs=function(str)
- local args={}
- local new_arg=nil
- local hassplit=nil
- local s=str
- repeat
- new_arg,hassplit=std.endat(s:lower(),split)
- if new_arg~='' then
- args[#args+1]=new_arg
- s=s:sub(string.len(new_arg)+string.len(split)+1)
- end
- until hassplit==false
- return args
- end
- local function execCmd(str, plr)
- local s_cmd
- local a
- local cmd
- s_cmd = getCmd(str)
- cmd = findCmd(s_cmd[1])
- if cmd == nil then return end
- a = str:sub(string.len(s_cmd[1]) + string.len(split) + 1)
- local args=getArgs(a)
- pcall(function()
- cmd.FUNC(args, plr)
- end)
- end
- function do_exec(str,plr)
- if not isAdmin(plr.Name)then return end
- str=str:gsub('/e ','')
- local t=getprfx(str)
- if t==nil then return end
- str=str:sub(t[2])
- if t[1]=='exec' then
- exec(str)
- elseif t[1]=='cmd' then
- execCmd(str, plr)
- end
- end
- updateevents()
- _G.exec_cmd = execCmd
- --game.Players.LocalPlayer.Chatted:connect(doexec)
- local _char=function(plr_name)
- for i,v in pairs(game.Players:GetChildren())do
- if v:IsA'Player'then
- if v.Name==plr_name then return v.Character end
- end
- end
- return
- end
- local _plr=function(plr_name)
- for i,v in pairs(game.Players:GetChildren())do
- if v:IsA'Player'then
- if v.Name==plr_name then return v end
- end
- end
- return
- end
- function addcmd(name,desc,alias,func)
- cmds[#cmds+1]=
- {
- NAME=name;
- DESC=desc;
- ALIAS=alias;
- FUNC=func;
- }
- end
- local function getPlayer(name)
- local nameTable = {}
- name=name:lower()
- if name == "me" then
- nameTable[#nameTable+1]=admin
- elseif name == "others" then
- for i,v in pairs(gPlayers:GetChildren()) do
- if v:IsA'Player'then
- if v.Name~=admin then
- nameTable[#nameTable+1]=v.Name
- end
- end
- end
- elseif name == "all" then
- for i,v in pairs(gPlayers:GetChildren()) do
- if v:IsA'Player'then
- nameTable[#nameTable+1]=v.Name
- end
- end
- else
- for i,v in pairs(gPlayers:GetChildren()) do
- local lname = v.Name:lower()
- local i,j = lname:find(name)
- if i == 1 then
- return {v.Name}
- end
- end
- end
- return nameTable
- end
- --| Cape Function |--
- local capeColor = 1012
- function Cape(playerCaped)
- if playerCaped.Character:FindFirstChild("Cape") ~= nil then
- playerCaped.Character.Cape:Destroy()
- end
- repeat
- wait()
- until playerCaped and playerCaped.Character and playerCaped.Character:FindFirstChild("Torso")
- local Torso = playerCaped.Character.Torso
- local Cape = Instance.new("Part", Torso.Parent)
- Cape.Name = "Cape"
- Cape.Anchored = false
- Cape.CanCollide = false
- Cape.TopSurface = 0
- Cape.BottomSurface = 0
- Cape.BrickColor = BrickColor.new("" .. capeColor)
- Cape.Material = "Neon"
- Cape.formFactor = "Custom"
- Cape.Size = Vector3.new(0.2,0.2,0.2)
- local msh = Instance.new("BlockMesh", Cape)
- msh.Scale = Vector3.new(9,17.5,.5)
- local motor1 = Instance.new("Motor", Cape)
- motor1.Part0 = Cape
- motor1.Part1 = Torso
- motor1.MaxVelocity = 1
- motor1.C0 = CFrame.new(0,1.75,0)*CFrame.Angles(0,math.rad(90),0)
- motor1.C1 = CFrame.new(0,1,.45)*CFrame.Angles(0,math.rad(90),0)
- local wave = false
- repeat wait(1/44)
- local ang = 0.2
- local oldmag = Torso.Velocity.magnitude
- local mv = .1
- if wave then
- ang = ang + ((Torso.Velocity.magnitude/10) * .05) + 1
- wave = false
- else
- wave = false
- end
- ang = ang + math.min(Torso.Velocity.magnitude/30, 1)
- motor1.MaxVelocity = math.min((Torso.Velocity.magnitude/10), .04) + mv
- motor1.DesiredAngle = -ang
- if motor1.CurrentAngle < -.05 and motor1.DesiredAngle > -.05 then
- motor1.MaxVelocity = .04
- end
- repeat
- wait()
- until
- motor1.CurrentAngle == motor1.DesiredAngle or math.abs(Torso.Velocity.magnitude - oldmag) >= (Torso.Velocity.magnitude/10) + 1
- if Torso.Velocity.magnitude < .1 then
- wait(.1)
- end
- until not Cape or Cape.Parent ~= Torso.Parent
- end
- game.Lighting.Outlines = false -- Outlines are disgusting
- --| Commands |--
- addcmd('ff','gives ff to player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- Instance.new("ForceField", pchar)
- end
- end)
- addcmd('noff', 'takes away ff from player',{'unff'},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- for j,v1 in pairs(pchar:GetChildren()) do
- if v1:IsA("ForceField") then
- v1:Destroy()
- end
- end
- end
- end)
- addcmd('fire', 'set a player on fire',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- local Fire1 = Instance.new("Fire", pchar.Head)
- local Fire2 = Instance.new("Fire", pchar.Torso)
- local Fire3 = Instance.new("Fire", pchar["Left Arm"])
- local Fire4 = Instance.new("Fire", pchar["Right Arm"])
- local Fire5 = Instance.new("Fire", pchar["Left Leg"])
- local Fire6 = Instance.new("Fire", pchar["Right Leg"])
- Fire1.Color = Color3.new((args[2]),(args[3]),(args[4]))
- Fire1.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
- Fire2.Color = Color3.new((args[2]),(args[3]),(args[4]))
- Fire2.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
- Fire3.Color = Color3.new((args[2]),(args[3]),(args[4]))
- Fire3.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
- Fire4.Color = Color3.new((args[2]),(args[3]),(args[4]))
- Fire4.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
- Fire5.Color = Color3.new((args[2]),(args[3]),(args[4]))
- Fire5.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
- Fire6.Color = Color3.new((args[2]),(args[3]),(args[4]))
- Fire6.SecondaryColor = Color3.new((args[2]),(args[3]),(args[4]))
- end
- end)
- addcmd('nofire', 'extinguish a player',{'unfire'},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- for j,v1 in pairs(pchar.Head:GetChildren()) do
- if v1:IsA("Fire") then
- v1:Destroy()
- end
- end
- for j,v1 in pairs(pchar.Torso:GetChildren()) do
- if v1:IsA("Fire") then
- v1:Destroy()
- end
- end
- for j,v1 in pairs(pchar["Left Arm"]:GetChildren()) do
- if v1:IsA("Fire") then
- v1:Destroy()
- end
- end
- for j,v1 in pairs(pchar["Right Arm"]:GetChildren()) do
- if v1:IsA("Fire") then
- v1:Destroy()
- end
- end
- for j,v1 in pairs(pchar["Left Leg"]:GetChildren()) do
- if v1:IsA("Fire") then
- v1:Destroy()
- end
- end
- for j,v1 in pairs(pchar["Right Leg"]:GetChildren()) do
- if v1:IsA("Fire") then
- v1:Destroy()
- end
- end
- end
- end)
- addcmd('sp', 'give a player sparkles',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- local Sparkles1 = Instance.new("Sparkles", pchar.Head)
- local Sparkles2 = Instance.new("Sparkles", pchar.Torso)
- local Sparkles3 = Instance.new("Sparkles", pchar["Left Arm"])
- local Sparkles4 = Instance.new("Sparkles", pchar["Right Arm"])
- local Sparkles5 = Instance.new("Sparkles", pchar["Left Leg"])
- local Sparkles6 = Instance.new("Sparkles", pchar["Right Leg"])
- Sparkles1.Color = Color3.new((args[2]),(args[3]),(args[4]))
- Sparkles2.Color = Color3.new((args[2]),(args[3]),(args[4]))
- Sparkles3.Color = Color3.new((args[2]),(args[3]),(args[4]))
- Sparkles4.Color = Color3.new((args[2]),(args[3]),(args[4]))
- Sparkles5.Color = Color3.new((args[2]),(args[3]),(args[4]))
- Sparkles6.Color = Color3.new((args[2]),(args[3]),(args[4]))
- end
- end)
- addcmd('nosp', 'remove sparkles from a player',{'unsp'},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- for j,v1 in pairs(pchar.Head:GetChildren()) do
- if v1:IsA("Sparkles") then
- v1:Destroy()
- end
- end
- for j,v1 in pairs(pchar.Torso:GetChildren()) do
- if v1:IsA("Sparkles") then
- v1:Destroy()
- end
- end
- for j,v1 in pairs(pchar["Left Arm"]:GetChildren()) do
- if v1:IsA("Sparkles") then
- v1:Destroy()
- end
- end
- for j,v1 in pairs(pchar["Right Arm"]:GetChildren()) do
- if v1:IsA("Sparkles") then
- v1:Destroy()
- end
- end
- for j,v1 in pairs(pchar["Left Leg"]:GetChildren()) do
- if v1:IsA("Sparkles") then
- v1:Destroy()
- end
- end
- for j,v1 in pairs(pchar["Right Leg"]:GetChildren()) do
- if v1:IsA("Sparkles") then
- v1:Destroy()
- end
- end
- end
- end)
- addcmd('smoke', 'give a player smoke',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- Instance.new("Smoke", pchar.Torso)
- end
- end)
- addcmd('nosmoke', 'remove smoke from a player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- for j,v1 in pairs(pchar.Torso:GetChildren()) do
- if v1:IsA("Smoke") then
- v1:Destroy()
- end
- end
- end
- end)
- addcmd('btools', 'gives a player btools',{},
- function(args)
- local players = getPlayer(args[1])
- if players ~= nil then
- for i, v in pairs(players) do
- Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 2
- Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 3
- Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 4
- end
- end
- end)
- addcmd('god', 'gods player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- if pchar then pchar.Humanoid.MaxHealth=math.huge end
- end
- end)
- addcmd('sgod', 'silently gods player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- spawn(function()
- pchar.Humanoid.MaxHealth = 10000000
- wait()
- pchar.Humanoid.Health = 10000000
- end)
- end
- end)
- addcmd('ungod', 'removes god from a player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- if pchar then
- pchar.Humanoid.MaxHealth=100
- pchar.Humanoid.Health=100
- end
- end
- end)
- addcmd('heal', 'resets a players health',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- if pchar then pchar.Humanoid.Health=pchar.Humanoid.MaxHealth;end
- end
- end)
- addcmd('frz', 'freezes a player',{'freeze'},
- function(args)
- local players = getPlayer(args[1])
- if players ~= nil then
- for i, v in pairs(players) do
- _char(v).Torso.Anchored = true
- end
- end
- end)
- addcmd('thaw', 'freezes a player',{},
- function(args)
- local players = getPlayer(args[1])
- if players ~= nil then
- for i, v in pairs(players) do
- _char(v).Torso.Anchored = false
- end
- end
- end)
- addcmd('kill', 'kills a player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- if pchar then pchar.Humanoid.MaxHealth=0;pchar.Humanoid.Health=0;end
- end
- end)
- addcmd('sound', 'plays a sound',{},
- function(args)
- local function dels(instance)
- for i,v in pairs(instance:GetChildren())do
- if v:IsA'Sound'then v:Destroy()end
- dels(v)
- end
- end
- dels(workspace)
- local c = args[1] or 'stop'
- if std.inTable({'stop'}, c:lower()) then return end
- local s = Instance.new("Sound", workspace)
- s.Name = "DuckSong"
- s.Looped = true
- s.SoundId = "rbxassetid://" .. c
- s.Volume = 1
- s:Play()
- end)
- addcmd('volume','changes volume of sound',{},
- function(args)
- for i,v in pairs(game.Workspace:GetChildren())do
- if v:IsA("Sound") and v.Name == "DuckSong" then
- v.Volume = args[1]
- end
- end
- end)
- addcmd('pitch','changes pitch of sound',{},
- function(args)
- for i,v in pairs(game.Workspace:GetChildren())do
- if v:IsA("Sound") and v.Name == "DuckSong" then
- v.Pitch = args[1]
- end
- end
- end)
- addcmd('explode', 'explode a player', {},
- function(args)
- local players = getPlayer(args[1])
- for i, v in pairs(players) do
- local char = _char(v)
- if char:FindFirstChild("Torso") then
- Instance.new("Explosion", char).Position = char.Torso.Position
- end
- end
- end)
- addcmd('invis', 'make a player invisible',{},
- function(args)
- local players = getPlayer(args[1])
- for i, v in pairs(players) do
- for k, v2 in pairs(_char(v):GetChildren()) do
- if v2.className == "Part" then
- if v2.Name ~= "HumanoidRootPart" then v2.Transparency = 1 end
- elseif v2.className == "Hat" then
- if v2:FindFirstChild("Handle") then
- v2.Handle.Transparency = 1
- end
- end
- if v2:FindFirstChild("face") then
- v2.face:Destroy()
- end
- end
- end
- end)
- addcmd('vis', 'make a player visible',{},
- function(args)
- local players = getPlayer(args[1])
- for i, v in pairs(players) do
- for k, v2 in pairs(_char(v):GetChildren()) do
- if v2.className == "Part" then
- if v2.Name ~= "HumanoidRootPart" then v2.Transparency = 0 end
- elseif v2.className == "Hat" then
- if v2:FindFirstChild("Handle") then v2.Handle.Transparency = 0 end
- end
- if v2:FindFirstChild("face") then
- v2.face:Destroy()
- end
- end
- end
- end)
- addcmd('goto', 'go to a player',{},
- function(args)
- local players = getPlayer(args[1])
- if players ~= nil and _char(players[1]):FindFirstChild("HumanoidRootPart") then
- _char(admin).HumanoidRootPart.CFrame = _char(players[1]).HumanoidRootPart.CFrame
- end
- end)
- addcmd('bring', 'bring a player to you',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- if _char(v):FindFirstChild("HumanoidRootPart") then
- _char(v).HumanoidRootPart.CFrame = _char(admin).HumanoidRootPart.CFrame
- end
- end
- end)
- addcmd('tp', 'teleport player 1 to player 2',{},
- function(args)
- local players1=getPlayer(args[1])
- local players2=getPlayer(args[2])
- if not players2[1] then return end
- for i,v in pairs(players1) do
- if _char(v):FindFirstChild("HumanoidRootPart") and _char(players2[1]):FindFirstChild("HumanoidRootPart") then
- _char(v).HumanoidRootPart.CFrame = _char(players2[1]).HumanoidRootPart.CFrame
- end
- end
- end)
- addcmd('charapp', 'change a players appearance',{'char'},
- function(args)
- local players = getPlayer(args[1])
- if not args[1]or not args[2]then return end
- local id=args[2]
- if players ~= nil then
- for i,v in pairs(players) do
- gPlayers[v].CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..id
- if _char(v):FindFirstChild("Head") then
- _char(v).Head:Destroy()
- end
- end
- end
- end)
- addcmd('ws', 'change a players walkspeed',{},
- function(args)
- local players = getPlayer(args[1])
- if not args[1]or not args[2]then return end
- local num=args[2]
- for i,v in pairs(players) do
- if _char(v):FindFirstChild("Humanoid") then
- _char(v).Humanoid.WalkSpeed=tonumber(num)
- end
- end
- end)
- addcmd('time', 'change the time of day',{},
- function(args)
- if not args[1]then return end
- local time_=tonumber(args[1])
- game.Lighting:SetMinutesAfterMidnight(time_*60)
- end)
- addcmd('kick', 'kick a player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- Notify('Kicked ' .. gPlayers[v].Name)
- gPlayers[v]:Destroy()
- end
- end)
- addcmd('ban', 'ban a player',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players) do
- _G.Banned(gPlayers[v].Name)
- gPlayers[v]:Destroy()
- end
- end)
- addcmd('unlockws', 'unlock the whole workspace',{'unlock'},
- function(args)
- local function unlock(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("BasePart") then
- v.Locked = false
- end
- unlock(v)
- end
- end
- unlock(workspace)
- end)
- addcmd('unanchorws', 'unanchor the whole workspace',{'unanchor', 'unanchr'},
- function(args)
- local function unanchor(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored=false
- end
- unanchor(v)
- end
- end
- unanchor(workspace)
- end)
- addcmd('hat', 'give player a hat ingame',{},
- function(args)
- if not args[1] or not args[2] then return end
- local players = getPlayer(args[1])
- local id=args[2]
- local hat = game:GetService("InsertService"):LoadAsset(id)
- if hat:IsA("Hat") then
- for i,v in pairs(players) do
- hat:clone().Parent = _char(v)
- end
- end
- hat:Destroy()
- end)
- addcmd('gear', 'give player a gear ingame',{},
- function(args)
- spawn(function()
- if not args[1] or not args[2] then return end
- local players = getPlayer(args[1])
- local id=args[2]
- local model = game:GetService("InsertService"):LoadAsset(id)
- for i,v in pairs(players) do
- for _,j in pairs(model:GetChildren()) do
- if j:IsA("Tool") then
- j:Clone().Parent = gPlayers[v].Backpack
- end
- end
- end
- model:Destroy()
- end)
- end)
- addcmd('pstools', 'give player personal server tools',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- gPlayers[v].PersonalServerRank = 240
- end
- end)
- addcmd('skick','kicks a player by shutting them down, takes a few seconds',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- spawn(function()
- gPlayers[v].PersonalServerRank = 240
- gPlayers[v].Backpack:WaitForChild("ClassicTool")
- gPlayers[v].PersonalServerRank = 0
- end)
- end
- end)
- addcmd('admin', 'gives a player admin',{},
- function(args)
- if not args[1]then return end
- local players = getPlayer(args[1])
- table.foreach(players,function(k,v)
- admins[v]=true
- Notify(gPlayers[v].Name .. ' has been given Admin.')
- end)
- for i,v in pairs(players) do
- local pchar = gPlayers[v].Character
- game.Chat:Chat(pchar.Head, "You've been given admin.")
- wait(2.5)
- game.Chat:Chat(pchar.Head, 'Prefix is "' .. cmdprefix .. '"')
- wait(2.5)
- game.Chat:Chat(pchar.Head, "[NO] ;fire me [YES] ;fire YourName")
- wait(2.5)
- game.Chat:Chat(pchar.Head, "You may now use commands.")
- end
- end)
- addcmd('unadmin', 'removes a players admin',{},
- function(args)
- if not args[1] then return end
- local players = getPlayer(args[1])
- table.foreach(players,function(k,v)
- admins[v]=nil
- Notify(gPlayers[v].Name .. ' no longer has Admin.')
- end)
- end)
- addcmd('firstp', 'forces player to go into first person',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- gPlayers[v].CameraMode = "LockFirstPerson"
- end
- end)
- addcmd('thirdp', 'allows player to go into third person',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- gPlayers[v].CameraMode = "Classic"
- end
- end)
- addcmd('chat', 'forces player to chat what you input',{},
- function(args)
- local players = getPlayer(args[1])
- local MSG = table.concat(args, " ")
- local newMSG = string.gsub(MSG, args[1] .. " ", "")
- for i,v in pairs(players)do
- game.Chat:Chat(gPlayers[v].Character.Head, newMSG)
- end
- end)
- addcmd('insert', 'inserts a model',{},
- function(args)
- local model = game:GetService("InsertService"):LoadAsset(args[1])
- model.Parent = game.Workspace
- model:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
- model:MakeJoints()
- end)
- addcmd('name', 'names player',{},
- function(args)
- local players = getPlayer(args[1])
- local msg = table.concat(args, " ")
- local newmsg = string.gsub(msg, args[1] .. " ", "")
- for i,v in pairs(players) do
- for a, mod in pairs(gPlayers[v].Character:children()) do
- if mod:FindFirstChild("TAG") then
- gPlayers[v].Character.Head.Transparency = 0
- mod:Destroy()
- end
- end
- local char = gPlayers[v].Character
- local model = Instance.new("Model", char)
- local clone = char.Head:Clone()
- local hum = Instance.new("Humanoid", model)
- local weld = Instance.new("Weld", clone)
- model.Name = newmsg
- clone.Parent = model
- hum.Name = "TAG"
- hum.MaxHealth = 100
- hum.Health = 100
- weld.Part0 = clone
- weld.Part1 = char.Head
- char.Head.Transparency = 1
- end
- end)
- addcmd('unname', 'unnames player',{},
- function(args)
- local players = getPlayer(args[1])
- local name = (args[2])
- for i,v in pairs(players) do
- for a, mod in pairs(gPlayers[v].Character:children()) do
- if mod:FindFirstChild("TAG") then
- gPlayers[v].Character.Head.Transparency = 0
- mod:Destroy()
- end
- end
- end
- end)
- addcmd('stun', 'stuns player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- gPlayers[v].Character.Humanoid.PlatformStand = true
- end
- end)
- addcmd('unstun', 'stuns player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- gPlayers[v].Character.Humanoid.PlatformStand = false
- end
- end)
- addcmd('sit', 'stuns player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- gPlayers[v].Character.Humanoid.Sit = true
- end
- end)
- addcmd('guest', 'ew a guest',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- gPlayers[v].CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=1"
- gPlayers[v].Character:BreakJoints()
- end
- end)
- addcmd('damage', 'damages a player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- gPlayers[v].Character.Humanoid.Health = gPlayers[v].Character.Humanoid.Health - 25
- end
- end)
- addcmd('view', 'views player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- game.Workspace.CurrentCamera.CameraSubject = gPlayers[v].Character
- end
- end)
- addcmd('unview', 'stops viewing player',{},
- function()
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- end)
- addcmd('nolimbs', 'removes limbs from player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- if v:IsA("BasePart") and
- v.Name == "Right Leg" or
- v.Name == "Left Leg" or
- v.Name == "Right Arm" or
- v.Name == "Left Arm" then
- v:Remove()
- end
- end
- end
- end)
- addcmd('box', 'creates a box around player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- local SB = Instance.new("SelectionBox", pchar)
- SB.Adornee = SB.Parent
- SB.Color = BrickColor.new("" .. (args[2]))
- end
- end)
- addcmd('nobox', 'takes away box from player',{'unbox'},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- if v:IsA("SelectionBox") then
- v:Destroy()
- end
- end
- end
- end)
- addcmd('ghost', 'ghostifys player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=gPlayers[v].Character
- pchar.Head.Transparency = 0.5
- pchar.Torso.Transparency = 0.5
- pchar["Left Arm"].Transparency = 0.5
- pchar["Right Arm"].Transparency = 0.5
- pchar["Left Leg"].Transparency = 0.5
- pchar["Right Leg"].Transparency = 0.5
- pchar.Head.face.Transparency = 0.5
- end
- end)
- addcmd('sphere', 'puts sphere around player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=gPlayers[v].Character
- local SS = Instance.new("SelectionSphere", pchar)
- SS.Adornee = SS.Parent
- end
- end)
- addcmd('loadmap','loads map from model',{},
- function(args)
- pcall(function()
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name~="Camera" and v.Name~="Terrain" then
- v:Destroy()
- end
- end
- workspace.Terrain:Clear()
- for i,v in pairs(game.Players:GetChildren()) do
- local plr = v
- local prt = Instance.new("Model", workspace)
- Instance.new("Part", prt).Name="Torso"
- Instance.new("Part", prt).Name="Head"
- Instance.new("Humanoid", prt).Name="Humanoid"
- plr.Character = prt
- end
- if (args[1]) == "sfotho" then
- local b = Insert(296400126, game.Workspace, "sfotho")
- b:MakeJoints()
- end
- local b = Insert(args[1], game.Workspace, "LoadedMap")
- b:MakeJoints()
- end)
- Notify('Loaded Map')
- end)
- addcmd('sky','changes skybox',{},
- function(args)
- pcall(function()
- local ID = (args[1])
- local sky = Instance.new("Sky", game.Lighting)
- sky.SkyboxBk = "rbxassetid://" .. ID
- sky.SkyboxDn = "rbxassetid://" .. ID
- sky.SkyboxFt = "rbxassetid://" .. ID
- sky.SkyboxLf = "rbxassetid://" .. ID
- sky.SkyboxRt = "rbxassetid://" .. ID
- sky.SkyboxUp = "rbxassetid://" .. ID
- end)
- end)
- addcmd('ambient','changes ambient',{},
- function(args)
- game.Lighting.Ambient = Color3.new(args[1],args[2],args[3])
- end)
- addcmd('gui','gives YourMom GUI',{},
- function(args)
- loadstring(Insert(289110135, game.CoreGui.RobloxGui).Source)()
- end)
- addcmd('jail','jails player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=gPlayers[v].Character
- local JailPlayer = DATA.JAIL:Clone()
- JailPlayer.Parent = game.Workspace
- JailPlayer:MoveTo(pchar.Torso.Position)
- JailPlayer.Name = "JAIL_" .. gPlayers[v].Name
- if pchar:FindFirstChild("HumanoidRootPart") then
- pchar.HumanoidRootPart.CFrame = JailPlayer.MAIN.CFrame
- end
- end
- end)
- addcmd('unjail','unjails player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- game.Workspace["JAIL_" .. gPlayers[v].Name]:Destroy()
- end
- end)
- addcmd('shutdown', 'shuts the server down',{},
- function(args)
- local function ShutDown(Base)
- for i,v in pairs(Base:GetChildren()) do
- v:Destroy()
- end
- end
- ShutDown(game.Players)
- end)
- addcmd('animation','makes player animate',{'anim'},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- local ID = args[2]
- if args[2] == "climb" then
- ID = "180436334"
- end
- if args[2] == "fall" then
- ID = "180436148"
- end
- if args[2] == "jump" then
- ID = "125750702"
- end
- if args[2] == "sit" then
- ID = "178130996"
- end
- for _,x in pairs(gPlayers[v].Character.Animate:GetChildren()) do
- if x:IsA("StringValue") then
- for _,c in pairs(x:GetChildren()) do
- if c:IsA("Animation") then
- c.AnimationId = "rbxassetid://" .. ID
- end
- end
- end
- end
- end
- end)
- addcmd('fix','turns player back to normal',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- pchar.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
- pchar.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0) * CFrame.Angles(0,math.rad(90),0)
- pchar.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.Angles(0,math.rad(-90),0)
- pchar.Torso["Right Hip"].C0 = CFrame.new(1,-1,0) * CFrame.Angles(0,math.rad(90),0)
- pchar.Torso["Left Hip"].C0 = CFrame.new(-1,-1,0) * CFrame.Angles(0,math.rad(-90),0)
- for i,v in pairs(pchar.Head:GetChildren()) do
- if v:IsA("SpecialMesh") then
- v:Destroy()
- end
- end
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- end
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA("Pants") then
- v:Destroy()
- end
- end
- if Player.Character:FindFirstChild("Shirt Graphic") ~= nil then
- Player.Character["Shirt Graphic"].Graphic = ""
- end
- local HeadMesh = Instance.new("SpecialMesh", pchar.Head)
- HeadMesh.MeshType = "Head"
- HeadMesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- pchar.Head.Transparency = 0
- pchar.Torso.Transparency = 0
- pchar["Left Arm"].Transparency = 0
- pchar["Right Arm"].Transparency = 0
- pchar["Left Leg"].Transparency = 0
- pchar["Right Leg"].Transparency = 0
- for i,v in pairs(pchar.Head:GetChildren()) do
- if v:IsA("Decal") then
- v:Destroy()
- end
- end
- local face = Instance.new("Decal", pchar.Head)
- face.Name = "face"
- face.Texture = "rbxasset://textures/face.png"
- face.Face = "Front"
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA("Seat") then
- v:Destroy()
- end
- end
- for i,v in pairs(pchar.Torso:GetChildren()) do
- if v:IsA("Weld") then
- v:Destroy()
- end
- end
- for i,v in pairs(pchar.Torso:GetChildren()) do
- if v:IsA("SpecialMesh") then
- v:Destroy()
- end
- end
- pchar["Body Colors"].HeadColor = BrickColor.new("Cool yellow")
- pchar["Body Colors"].LeftArmColor = BrickColor.new("Cool yellow")
- pchar["Body Colors"].LeftLegColor = BrickColor.new("Medium blue")
- pchar["Body Colors"].RightArmColor = BrickColor.new("Cool yellow")
- pchar["Body Colors"].RightLegColor = BrickColor.new("Medium blue")
- pchar["Body Colors"].TorsoColor = BrickColor.new("Bright blue")
- for _,v in pairs(Player.Character:GetChildren()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- end
- end)
- addcmd('creeper','make the player a creeper',{'crpr'},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if gPlayers[v] and pchar and pchar:findFirstChild("Torso") then
- if pchar:FindFirstChild("Shirt") then
- pchar.Shirt.Parent = pchar.Torso
- end
- if pchar:FindFirstChild("Pants") then
- pchar.Pants.Parent = pchar.Torso
- end
- if pchar:FindFirstChild("Shirt Graphic") then
- pchar["Shirt Graphic"].Graphic = ""
- end
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- pchar.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
- pchar.Torso["Right Shoulder"].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
- pchar.Torso["Left Shoulder"].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
- pchar.Torso["Right Hip"].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
- pchar.Torso["Left Hip"].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
- pchar["Body Colors"].HeadColor = BrickColor.new("Bright green")
- pchar["Body Colors"].LeftArmColor = BrickColor.new("Bright green")
- pchar["Body Colors"].LeftLegColor = BrickColor.new("Bright green")
- pchar["Body Colors"].RightArmColor = BrickColor.new("Bright green")
- pchar["Body Colors"].RightLegColor = BrickColor.new("Bright green")
- pchar["Body Colors"].TorsoColor = BrickColor.new("Bright green")
- end
- end
- end)
- addcmd('uncreeper','makes player back to normal',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- execCmd("fix " .. gPlayers[v].Name, Player)
- end
- end)
- addcmd('shrek', 'makes player shrek',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA("Hat") or v:IsA("CharacterMesh") or v:IsA("Shirt") or v:IsA("Pants") then
- v:Destroy()
- end
- end
- for i,v in pairs(pchar.Head:GetChildren()) do
- if v:IsA("Decal") or v:IsA("SpecialMesh") then
- v:Destroy()
- end
- end
- local mesh = Instance.new("SpecialMesh", pchar.Head)
- mesh.MeshType = "FileMesh"
- pchar.Head.Mesh.MeshId = "http://www.roblox.com/asset/?id=19999257"
- pchar.Head.Mesh.Offset = Vector3.new(-0.1, 0.1, 0)
- pchar.Head.Mesh.TextureId = "http://www.roblox.com/asset/?id=156397869"
- local Shirt = Instance.new("Shirt", gPlayers[v].Character)
- local Pants = Instance.new("Pants", gPlayers[v].Character)
- Shirt.ShirtTemplate = "rbxassetid://133078194"
- Pants.PantsTemplate = "rbxassetid://133078204"
- end
- end)
- addcmd('unshrek','makes player back to normal',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- execCmd("fix " .. gPlayers[v].Name, Player)
- end
- end)
- local Spamming = false
- addcmd('spam','spams text',{},
- function(args)
- Spamming = true
- spawn(function()
- while wait(0) do
- if Spamming == true then
- while wait(0.1) do
- if Spamming == true then
- game.Players:Chat("" .. args[1])
- elseif Spamming == false then
- return
- end
- end
- end
- end
- end)
- end)
- addcmd('nospam','stops spamming',{},
- function(args)
- Spamming = false
- end)
- addcmd('control','controls player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if gPlayers[v] and pchar then
- pchar.Humanoid.PlatformStand = true
- local w = Instance.new("Weld", Player.Character.Torso)
- w.Part0 = Player.Character.Torso
- w.Part1 = pchar.Torso
- local w2 = Instance.new("Weld", Player.Character.Head)
- w2.Part0 = Player.Character.Head
- w2.Part1 = pchar.Head
- local w3 = Instance.new("Weld", Player.Character:findFirstChild("Right Arm"))
- w3.Part0 = Player.Character:findFirstChild("Right Arm")
- w3.Part1 = pchar:findFirstChild("Right Arm")
- local w4 = Instance.new("Weld", Player.Character:findFirstChild("Left Arm"))
- w4.Part0 = Player.Character:findFirstChild("Left Arm")
- w4.Part1 = pchar:findFirstChild("Left Arm")
- local w5 = Instance.new("Weld", Player.Character:findFirstChild("Right Leg"))
- w5.Part0 = Player.Character:findFirstChild("Right Leg")
- w5.Part1 = pchar:findFirstChild("Right Leg")
- local w6 = Instance.new("Weld", Player.Character:findFirstChild("Left Leg"))
- w6.Part0 = Player.Character:findFirstChild("Left Leg")
- w6.Part1 = pchar:findFirstChild("Left Leg")
- char.Head.face:Destroy()
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- elseif v:IsA("Hat") then
- v:Destroy()
- end
- end
- pchar.Parent = char
- pchar.Humanoid.Changed:connect(function()
- pchar.Humanoid.PlatformStand = true
- end)
- end
- end
- end)
- addcmd('nuke','nukes player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if gPlayers[v] and pchar and pchar:FindFirstChild("Torso") then
- local nuke = Instance.new("Part", game.Workspace)
- nuke.Anchored = true
- nuke.CanCollide = false
- nuke.FormFactor = "Symmetric"
- nuke.Shape = "Ball"
- nuke.Size = Vector3.new(1,1,1)
- nuke.BrickColor = BrickColor.new("New Yeller")
- nuke.Transparency = 0.5
- nuke.Reflectance = 0.2
- nuke.TopSurface = 0
- nuke.BottomSurface = 0
- nuke.Touched:connect(function (hit)
- if hit and hit.Parent then
- local boom = Instance.new("Explosion", game.Workspace)
- boom.Position = hit.Position
- boom.BlastRadius = 11
- boom.BlastPressure = math.huge
- end
- end)
- local CF = pchar.Torso.CFrame
- nuke.CFrame = CF
- for i = 1,333 do
- nuke.Size = nuke.Size + Vector3.new(3,3,3)
- nuke.CFrame = CF
- wait(1/44)
- end
- nuke:Destroy()
- end
- end
- end)
- addcmd('infect','infects player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- function infect(rip)
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") then
- v:Destroy()
- end
- end
- if pchar.Torso:FindFirstChild("roblox") then
- pchar.Torso.roblox:Destroy()
- end
- if pchar.Head:FindFirstChild("face") then
- pchar.Head.face.Texture = "http://www.roblox.com/asset/?id=94634491"
- end
- if pchar:FindFirstChild("Body Colors") then
- local Colors = pchar["Body Colors"]
- local Skin = BrickColor.new("Pastel green")
- local Clothes = BrickColor.new("Reddish brown")
- Colors.HeadColor = Skin
- Colors.LeftArmColor = Skin
- Colors.RightArmColor = Skin
- Colors.LeftLegColor = Clothes
- Colors.RightLegColor = Clothes
- Colors.TorsoColor = Clothes
- end
- local w1 = Instance.new("Weld", pchar)
- w1.Part0 = pchar["Right Arm"]
- w1.Part1 = pchar.Torso
- w1.C0 = CFrame.new(-1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))
- local w2 = Instance.new("Weld", pchar)
- w2.Part0 = pchar["Left Arm"]
- w2.Part1 = pchar.Torso
- w2.C0 = CFrame.new(1.5, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))
- local rip = false
- local connect1 = pchar["Left Arm"].Touched:connect(function(hit)
- if connect1 == false then
- connect1 = true
- if game.Players:FindFirstChild(hit.Parent.Name) then
- infect(game.Players[hit.Parent.Name])
- end
- wait(0.5)
- connect1 = true
- end
- end)
- local connect2 = pchar["Right Arm"].Touched:connect(function(hit)
- if connect2 == false then
- connect2 = true
- if game.Players:FindFirstChild(hit.Parent.Name) then
- infect(game.Players[hit.Parent.Name])
- end
- wait(0.5)
- connect2 = true
- end
- end)
- local IV = Instance.new("IntValue", pchar)
- IV.Name = "Infected"
- IV.Value = 0
- IV.Changed:connect(function()
- connect1:disconnect()
- connect2:disconnect()
- end)
- end
- infect(v)
- end
- end)
- addcmd('uninfect','makes player back to normal',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- execCmd("fix " .. gPlayers[v].Name, Player)
- end
- end)
- addcmd('duck','makes players head a duck',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar.Torso:GetChildren()) do
- if v:IsA("Decal") then
- v:Destroy()
- end
- end
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- local duck = Instance.new("SpecialMesh", pchar.Torso)
- duck.MeshType = "FileMesh"
- duck.MeshId = "http://www.roblox.com/asset/?id=9419831"
- duck.TextureId = "http://www.roblox.com/asset/?id=9419827"
- duck.Scale = Vector3.new(5, 5, 5)
- pchar.Head.Transparency = 1
- pchar["Left Arm"].Transparency = 1
- pchar["Right Arm"].Transparency = 1
- pchar["Left Leg"].Transparency = 1
- pchar["Right Leg"].Transparency = 1
- pchar.Head.face.Transparency = 1
- end
- end)
- addcmd('unduck','makes player back to normal',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- execCmd("fix " .. gPlayers[v].Name, Player)
- end
- end)
- addcmd('disable','removes players humanoid',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if pchar:FindFirstChild("Humanoid") then
- pchar.Humanoid.Name = "HUMANOID_" .. gPlayers[v].Name
- local humanoid = pchar["HUMANOID_" .. gPlayers[v].Name]
- humanoid.Parent = game.ContextActionService
- end
- end
- end)
- addcmd('enable','gives player humanoid',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if pchar:FindFirstChild("Humanoid") then
- return
- else
- local humanoid = game.ContextActionService["HUMANOID_" .. gPlayers[v].Name]
- humanoid.Parent = pchar
- humanoid.Name = "Humanoid"
- end
- end
- end)
- addcmd('size','changes size of player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- local function scale(chr,scl)
- for _,v in pairs(pchar:GetChildren()) do
- if v:IsA("Hat") then
- v:Clone()
- v.Parent = game.Lighting
- end
- end
- local Head = chr['Head']
- local Torso = chr['Torso']
- local LA = chr['Left Arm']
- local RA = chr['Right Arm']
- local LL = chr['Left Leg']
- local RL = chr['Right Leg']
- local HRP = chr['HumanoidRootPart']
- wait(0.1)
- Head.formFactor = 3
- Torso.formFactor = 3
- LA.formFactor = 3
- RA.formFactor = 3
- LL.formFactor = 3
- RL.formFactor = 3
- HRP.formFactor = 3
- Head.Size = Vector3.new(scl * 2, scl, scl)
- Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
- LA.Size = Vector3.new(scl, scl * 2, scl)
- RA.Size = Vector3.new(scl, scl * 2, scl)
- LL.Size = Vector3.new(scl, scl * 2, scl)
- RL.Size = Vector3.new(scl, scl * 2, scl)
- HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
- local Motor1 = Instance.new('Motor6D', Torso)
- Motor1.Part0 = Torso
- Motor1.Part1 = Head
- Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
- Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
- Motor1.Name = "Neck"
- local Motor2 = Instance.new('Motor6D', Torso)
- Motor2.Part0 = Torso
- Motor2.Part1 = LA
- Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
- Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
- Motor2.Name = "Left Shoulder"
- local Motor3 = Instance.new('Motor6D', Torso)
- Motor3.Part0 = Torso
- Motor3.Part1 = RA
- Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
- Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
- Motor3.Name = "Right Shoulder"
- local Motor4 = Instance.new('Motor6D', Torso)
- Motor4.Part0 = Torso
- Motor4.Part1 = LL
- Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
- Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
- Motor4.Name = "Left Hip"
- local Motor5 = Instance.new('Motor6D', Torso)
- Motor5.Part0 = Torso
- Motor5.Part1 = RL
- Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
- Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
- Motor5.Name = "Right Hip"
- local Motor6 = Instance.new('Motor6D', HRP)
- Motor6.Part0 = HRP
- Motor6.Part1 = Torso
- Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
- Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
- end
- scale(pchar, args[2])
- for _,v in pairs(game.Lighting:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = pchar
- end
- end
- end
- end)
- addcmd('confuse','reverses players speed',{'reverse'},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- pchar.Humanoid.WalkSpeed = tonumber(-16)
- end
- end)
- addcmd('unconfuse','reverses players speed',{'unreverse'},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- pchar.Humanoid.WalkSpeed = tonumber(16)
- end
- end)
- addcmd('clone','clones player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- pchar.Archivable = true
- local clone = pchar:Clone()
- clone.Parent = game.Workspace
- clone:MoveTo(pchar:GetModelCFrame().p)
- clone:MakeJoints()
- pchar.Archivable = false
- end
- end)
- addcmd('spin','spins player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar.Torso:GetChildren()) do
- if v.Name == "Spinning" then
- v:Destroy()
- end
- end
- local Torso = pchar.Torso
- local BG = Instance.new("BodyGyro", Torso)
- BG.Name = "Spinning"
- BG.maxTorque = Vector3.new(0, math.huge, 0)
- BG.P = 11111
- BG.cframe = Torso.CFrame
- repeat wait(1/44)
- BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
- until not BG or BG.Parent ~= Torso
- end
- end)
- addcmd('unspin','stops spinning player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar.Torso:GetChildren()) do
- if v.Name == "Spinning" then
- v:Destroy()
- end
- end
- end
- end)
- addcmd('dog','makes player a dog',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if pchar:FindFirstChild("Shirt") then
- pchar.Shirt:Destroy()
- end
- if pchar:FindFirstChild("Pants") then
- pchar.Pants:Destroy()
- end
- if pchar:FindFirstChild("Shirt Graphic") then
- pchar["Shirt Graphic"].Graphic = ""
- end
- pchar.Torso.Transparency = 1
- pchar.Torso.Neck.C0 = CFrame.new(0,-.5,-2) * CFrame.Angles(math.rad(90),math.rad(180),0)
- pchar.Torso["Right Shoulder"].C0 = CFrame.new(.5,-1.5,-1.5) * CFrame.Angles(0,math.rad(90),0)
- pchar.Torso["Left Shoulder"].C0 = CFrame.new(-.5,-1.5,-1.5) * CFrame.Angles(0,math.rad(-90),0)
- pchar.Torso["Right Hip"].C0 = CFrame.new(1.5,-1,1.5) * CFrame.Angles(0,math.rad(90),0)
- pchar.Torso["Left Hip"].C0 = CFrame.new(-1.5,-1,1.5) * CFrame.Angles(0,math.rad(-90),0)
- local FakeTorso = Instance.new("Seat", pchar)
- FakeTorso.Name = "FakeTorso"
- FakeTorso.FormFactor = "Symmetric"
- FakeTorso.TopSurface = 0
- FakeTorso.BottomSurface = 0
- FakeTorso.Size = Vector3.new(3,1,4)
- FakeTorso.BrickColor = BrickColor.new("Brown")
- FakeTorso.CFrame = pchar.Torso.CFrame
- local BF = Instance.new("BodyForce", FakeTorso)
- BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
- local W = Instance.new("Weld", pchar.Torso)
- W.Part0 = pchar.Torso
- W.Part1 = FakeTorso
- W.C0 = CFrame.new(0,-.5,0)
- local BC = pchar["Body Colors"]
- BC.HeadColor = BrickColor.new("Brown")
- BC.LeftArmColor = BrickColor.new("Brown")
- BC.LeftLegColor = BrickColor.new("Brown")
- BC.RightArmColor = BrickColor.new("Brown")
- BC.RightLegColor = BrickColor.new("Brown")
- BC.TorsoColor = BrickColor.new("Brown")
- end
- end)
- addcmd('undog','makes player back to normal',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- execCmd("fix " .. gPlayers[v].Name, Player)
- end
- end)
- addcmd('tptool','gives player tptool',{''},
- function(args)
- local tool = DATA.Teleport:Clone()
- tool.Parent = Player.Backpack
- end)
- addcmd('loopsit','loop sits player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if pchar:FindFirstChild("LoopSit") then
- pchar.LoopSit.Name = "NotLoopSit"
- wait(0.1)
- pchar.NotLoopSit:Destroy()
- end
- local LoopSit = Instance.new("StringValue", pchar)
- LoopSit.Name = "LoopSit"
- repeat wait(0.1)
- pchar.Humanoid.Sit = true
- until LoopSit.Name == "NotLoopSit"
- end
- end)
- addcmd('unloopsit','stops loop sit on player',{'noloopsit'},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if pchar:FindFirstChild("LoopSit") then
- pchar.LoopSit.Name = "NotLoopSit"
- wait(0.1)
- pchar.NotLoopSit:Destroy()
- end
- end
- end)
- addcmd('loopjump','loop jumps player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if pchar:FindFirstChild("LoopJump") then
- pchar.LoopJump.Name = "NotLoopJump"
- wait(0.1)
- pchar.NotLoopJump:Destroy()
- end
- local LoopJump = Instance.new("StringValue", pchar)
- LoopJump.Name = "LoopJump"
- repeat wait(0.1)
- pchar.Humanoid.Jump = true
- until LoopJump.Name == "NotLoopJump"
- end
- end)
- addcmd('unloopjump','stops loop jump on player',{'noloopjump'},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if pchar:FindFirstChild("LoopJump") then
- pchar.LoopJump.Name = "NotLoopJump"
- wait(0.1)
- pchar.NotLoopJump:Destroy()
- end
- end
- end)
- addcmd('loopheal','loop heals player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if pchar:FindFirstChild("LoopHeal") then
- pchar.LoopHeal.Name = "NotLoopHeal"
- wait(0.1)
- pchar.NotLoopHeal:Destroy()
- end
- local LoopHeal = Instance.new("StringValue", pchar)
- LoopHeal.Name = "LoopHeal"
- repeat wait(0.1)
- pchar.Humanoid.Health = pchar.Humanoid.MaxHealth
- until LoopHeal.Name == "NotLoopHeal"
- end
- end)
- addcmd('unloopheal','stops loop heal on player',{'noloopheal'},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if pchar:FindFirstChild("LoopHeal") then
- pchar.LoopHeal.Name = "NotLoopHeal"
- wait(0.1)
- pchar.NotLoopHeal:Destroy()
- end
- end
- end)
- addcmd('fling','flings player',{},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if pchar:FindFirstChild("Humanoid") then
- local xran
- local zran
- repeat
- xran = math.random(-9999,9999)
- until math.abs(xran) >= 5555
- repeat
- zran = math.random(-9999,9999)
- until math.abs(zran) >= 5555
- pchar.Humanoid.Sit = true
- pchar.Torso.Velocity = Vector3.new(0,0,0)
- local BF = Instance.new("BodyForce", pchar.Torso)
- BF.force = Vector3.new(xran * 4, 9999 * 5, zran * 4)
- end
- end
- end)
- addcmd('nograv','makes player have moon gravity',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar.Torso:GetChildren()) do
- if v.Name == "NoGrav" then
- v:Destroy()
- end
- end
- local BF = Instance.new("BodyForce", pchar.Torso)
- BF.Name = "NoGrav"
- BF.Force = Vector3.new(0,2700,0)
- end
- end)
- addcmd('grav','makes player have normal gravity',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar.Torso:GetChildren()) do
- if v.Name == "NoGrav" then
- v:Destroy()
- end
- end
- end
- end)
- addcmd('seizure','makes player have a seizure',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if pchar:FindFirstChild("Seizure") then
- end
- local Seizure = Instance.new("StringValue", pchar)
- Seizure.Name = "Seizure"
- pchar.Humanoid.PlatformStand = true
- repeat wait()
- pchar.Torso.Velocity = Vector3.new(math.random(-10,10),-5,math.random(-10,10))
- pchar.Torso.RotVelocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- until Seizure.Name == "NotSeizure"
- end
- end)
- addcmd('unseizure','makes player stop having a seizure',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if pchar:FindFirstChild("Seizure") then
- pchar.Humanoid.PlatformStand = false
- pchar.Seizure.Name = "NotSeizure"
- wait(0.1)
- pchar.NotSeizure:Destroy()
- end
- end
- end)
- addcmd('cape','gives you a cape',{''},
- function(args)
- if not args[1] then
- args[1] = 1012
- end
- capeColor = args[1]
- Cape(Player)
- end)
- addcmd('uncape','takes cape away from you',{''},
- function(args)
- if char:FindFirstChild("Cape") ~= nil then
- char.Cape:Destroy()
- end
- end)
- addcmd('paper','makes player thin as paper',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- local LA = DATA.Paper:Clone()
- LA.Parent = pchar["Left Arm"]
- local RA = DATA.Paper:Clone()
- RA.Parent = pchar["Right Arm"]
- local LL = DATA.Paper:Clone()
- LL.Parent = pchar["Left Leg"]
- local RL = DATA.Paper:Clone()
- RL.Parent = pchar["Right Leg"]
- local T = DATA.Paper:Clone()
- T.Parent = pchar.Torso
- local H = DATA.Paper:Clone()
- H.Parent = pchar.Head
- pchar.Head.face:Destroy()
- end
- end)
- addcmd('punish','punishs player',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- pchar.Parent = game.Lighting
- end
- end)
- addcmd('unpunish','unpunishs player',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- if game.Lighting:FindFirstChild("" .. gPlayers[v].Name) then
- game.Lighting:FindFirstChild("" .. gPlayers[v].Name).Parent = game.Workspace
- end
- end
- end)
- addcmd('disco','disco party',{''},
- function(args)
- Disco = true
- if Disco == true then
- repeat wait(0.3)
- game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random())
- until Disco == false
- end
- end)
- addcmd('undisco','rip disco party',{''},
- function(args)
- Disco = false
- wait(0.1)
- game.Lighting.Ambient = Color3.new(0.5,0.5,0.5)
- end)
- -- Extras --
- Floating = false
- addcmd('float', 'makes player float',{},
- function(args,speaker)
- Floating = true
- local players = getPlayer(args[1])
- for _,v in pairs(players) do
- local pchar = gPlayers[v].Character
- if gPlayers[v] and pchar and not pchar:FindFirstChild("Float") then
- spawn(function()
- local float = DATA.Float:Clone()
- float.Parent = pchar
- float.CFrame = pchar.Torso.CFrame * CFrame.new(0,-3.5,0)
- spawn(function()
- while wait(0.1) do
- if pchar:FindFirstChild("Float") then
- float.CFrame = pchar.Torso.CFrame * CFrame.new(0,-3.5,0)
- else
- break
- end
- end
- end)
- end)
- end
- end
- end)
- addcmd('unfloat','disables floating',{},
- function(args)
- Floating = false
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if pchar:FindFirstChild("Float") then
- pchar.Float:Destroy()
- end
- end
- end)
- local Clip = true
- addcmd('noclip','enables noclip',{},
- function(args)
- Notify('NoClip Enabled')
- Clip = false
- wait(1)
- Name = game.Players.LocalPlayer.Name
- game:GetService('Players').LocalPlayer.PlayerGui.ChildAdded:connect(function (NC)
- delay(0, function()
- if NC.Name ~= "OuputGUI" then
- NC:Destroy()
- end
- end)
- end)
- game:GetService('RunService').Stepped:connect(function ()
- game.Workspace[Name].Torso.CanCollide = Clip
- game.Workspace[Name].Head.CanCollide = Clip
- end)
- game.Workspace[Name].Torso.Changed:connect(function()
- game.Workspace[Name].Torso.CanCollide = Clip
- game.Workspace[Name].Head.CanCollide = Clip
- end)
- end)
- addcmd('clip','disables noclip',{},
- function(args)
- Notify('NoClip Disabled')
- Clip = true
- end)
- wait(0.1)
- addcmd('prefix','changes prefix',{},
- function(args)
- cmdprefix = args[1]
- Notify('Changed prefix to "' .. args[1] .. '"')
- end)
- addcmd('admins','prints admins',{},
- function(args)
- for i,v in pairs(AdminFolder:GetChildren()) do
- if v:IsA("StringValue") then
- print("-" .. v.Value)
- Notify('Printed Admins, Check Console')
- end
- end
- end)
- addcmd('bans','prints bans',{},
- function(args)
- for i,v in pairs(BanFolder:GetChildren()) do
- if v:IsA("StringValue") then
- print("-" .. v.Value)
- Notify('Printed Bans, Check Console')
- end
- end
- end)
- addcmd('version','shows version',{''},
- function(args)
- Notify("Version is " .. Version)
- end)
- --| Floating |--
- Mouse.KeyDown:connect(function (Key)
- if Key:byte() == 29 then
- if Floating == false then
- execCmd("float me", Player)
- Floating = true
- elseif Floating == true then
- execCmd("unfloat me", Player)
- Floating = false
- end
- end
- end)
- --| Ban Data |--
- for i,v in pairs(BannedPlayers) do
- local ban = Instance.new("StringValue", BanFolder)
- ban.Value = v
- ban.RobloxLocked = true
- end
- spawn(function ()
- while wait(0.1) do
- for _,a in pairs(game.ContextActionService:GetChildren()) do
- if a.Name == "BanList" then
- for _,b in pairs(a:GetChildren()) do
- if b:IsA("StringValue") then
- for _,c in pairs(game.Players:GetChildren()) do
- if c.Name == b.Value then
- c.PersonalServerRank = 200
- wait(0.1)
- c.PersonalServerRank = 0
- end
- end
- end
- end
- end
- end
- end
- end)
- --| Admin |--
- for i,v in pairs(admins) do
- local admin = Instance.new("StringValue", AdminFolder)
- admin.Value = v
- admin.RobloxLocked = true
- end
- spawn(function ()
- while wait(0.1) do
- for _,a in pairs(game.ContextActionService:GetChildren()) do
- if a.Name == "AdminList" then
- for _,b in pairs(a:GetChildren()) do
- if b:IsA("StringValue") then
- for _,c in pairs(game.Players:GetChildren()) do
- if c.Name == b.Value then
- execCmd('admin ' .. c.Name)
- end
- end
- end
- end
- end
- end
- end
- end)
- --| Don't.. Touch.. |--
- --| CMD Bar |--
- CMDbar = Instance.new('ScreenGui', game.CoreGui)
- CMDbar.Name = 'GUI'
- cmdBAR = Instance.new('TextBox', CMDbar)
- cmdBAR.Name = 'CMDbar'
- cmdBAR.Active = true
- cmdBAR.BackgroundColor = BrickColor.new(0,0,0)
- cmdBAR.BackgroundTransparency = 0.5
- cmdBAR.BorderColor = BrickColor.new(0,0,0)
- cmdBAR.BorderSizePixel = 0
- cmdBAR.Position = UDim2.new(0,0,1,-25)
- cmdBAR.Size = UDim2.new(0,200,0,20)
- cmdBAR.Font = 'SourceSans'
- cmdBAR.FontSize = 'Size18'
- cmdBAR.Text = 'Press ; to Execute a Command'
- cmdBAR.TextColor = BrickColor.new(255,255,255)
- --| Data |--
- DATA = Instance.new('Folder', game.ContextActionService)
- DATA.Name = 'Data'
- Paper = Instance.new('BlockMesh', DATA)
- Paper.Name = 'Paper'
- Paper.Scale = Vector3.new(1,1,0.1)
- ayylmao = Instance.new('Hat', DATA)
- ayylmao.Name = 'ayylmao'
- ayyHandle = Instance.new('Part', ayylmao)
- ayyHandle.Name = 'Handle'
- ayyHandle.Size = Vector3.new(2,2.4,2)
- ayyHandle.FormFactor = 'Plate'
- ayyMesh = Instance.new('SpecialMesh', ayyHandle)
- ayyMesh.Scale = Vector3.new(1,1.02,1)
- ayyMesh.MeshType = 'FileMesh'
- ayyMesh.MeshId = 'http://www.roblox.com/asset/?id=13827689'
- ayyMesh.TextureId = 'http://www.roblox.com/asset/?id=13827796'
- Float = Instance.new('Part', DATA)
- Float.Name = 'Float'
- Float.Transparency = 1
- Float.Size = Vector3.new(6,1,6)
- Float.Anchored = true
- cmdGUI = Instance.new('ScreenGui', DATA)
- cmdGUI.Name = 'CMDs'
- cmdMAIN = Instance.new('Frame', cmdGUI)
- cmdMAIN.Name = 'MAIN'
- cmdMAIN.Active = true
- cmdMAIN.BackgroundColor = BrickColor.new(0,0,0)
- cmdMAIN.BackgroundTransparency = 0.5
- cmdMAIN.BorderColor = BrickColor.new(0,0,0)
- cmdMAIN.BorderSizePixel = 0
- cmdMAIN.Position = UDim2.new(0,10,0,350)
- cmdMAIN.Size = UDim2.new(0,170,0,15)
- cmdMAIN.Draggable = true
- cmdCMDs = Instance.new('ScrollingFrame', cmdMAIN)
- cmdCMDs.Name = 'CMDs'
- cmdCMDs.BackgroundColor = BrickColor.new(0,0,0)
- cmdCMDs.BackgroundTransparency = 0.8
- cmdCMDs.BorderColor = BrickColor.new(0,0,0)
- cmdCMDs.BorderSizePixel = 0
- cmdCMDs.Position = UDim2.new(0,0,0,15)
- cmdCMDs.Size = UDim2.new(0,200,0,150)
- cmdCMDs.CanvasSize = UDim2.new(0,0,0,0)
- cmdCMDs.TopImage = 'rbxasset://textures/blackBkg_square.png'
- cmdCMDs.MidImage = 'rbxasset://textures/blackBkg_square.png'
- cmdCMDs.BottomImage = 'rbxasset://textures/blackBkg_square.png'
- cmdCMDs.ScrollBarThickness = 2
- cmdExit = Instance.new('TextButton', cmdMAIN)
- cmdExit.Name = 'Exit'
- cmdExit.BackgroundColor = BrickColor.new(255,0,0)
- cmdExit.BackgroundTransparency = 0.5
- cmdExit.BorderColor = BrickColor.new(255,0,0)
- cmdExit.BorderSizePixel = 0
- cmdExit.Position = UDim2.new(0,185,0,0)
- cmdExit.Size = UDim2.new(0,15,0,15)
- cmdExit.Text = ""
- ExitScript = Instance.new('LocalScript', cmdExit)
- ExitScript.Source =
- [[
- script.Parent.MouseButton1Down:connect(function()
- script.Parent.Parent.Parent:Destroy()
- end)
- ]]
- cmdMin = Instance.new('TextButton', cmdMAIN)
- cmdMin.Name = 'MM'
- cmdMin.BackgroundColor = BrickColor.new(140,140,140)
- cmdMin.BackgroundTransparency = 0.5
- cmdMin.BorderColor = BrickColor.new(140,140,140)
- cmdMin.BorderSizePixel = 0
- cmdMin.Position = UDim2.new(0,170,0,0)
- cmdMin.Size = UDim2.new(0,15,0,15)
- cmdMin.Text = ""
- MinScript = Instance.new('LocalScript', cmdMin)
- MinScript.Source =
- [[
- local CMDs = script.Parent.Parent.CMDs
- script.Parent.MouseButton1Down:connect(function()
- if CMDs.Visible == true then
- CMDs.Visible = false
- elseif CMDs.Visible == false then
- CMDs.Visible = true
- end
- end)
- ]]
- cmdEx = Instance.new('TextLabel', cmdMAIN)
- cmdEx.Name = 'Example'
- cmdEx.BackgroundColor = BrickColor.new(0,0,0)
- cmdEx.BackgroundTransparency = 0.8
- cmdEx.BorderColor = BrickColor.new(0,0,0)
- cmdEx.BorderSizePixel = 0
- cmdEx.Position = UDim2.new(0,5,0,20)
- cmdEx.Size = UDim2.new(0,190,0,20)
- cmdEx.Visible = false
- cmdEx.TextColor = BrickColor.new(255,255,255)
- cmdEx.TextXAlignment = 'Left'
- duckGUI = Instance.new('ScreenGui', DATA)
- duckGUI.Name = 'Duck'
- duckImage = Instance.new('ImageLabel', duckGUI)
- duckImage.BackgroundTransparency = 1
- duckImage.Position = UDim2.new(0,-300,1,-150)
- duckImage.Size = UDim2.new(0,300,0,300)
- duckImage.Rotation = -30
- duckImage.Image = 'rbxassetid://301388647'
- duckScript = Instance.new('LocalScript', duckGUI)
- duckScript.Source =
- [[
- local duck = script.Parent.ImageLabel
- wait(2)
- duck:TweenPosition(UDim2.new(1, 0, 1, -150), "InOut", "Quad", 3, true, nil)
- ]]
- espMAIN = Instance.new('BillboardGui', DATA)
- espMAIN.Name = 'MAIN'
- espMAIN.AlwaysOnTop = true
- espMAIN.ExtentsOffset = Vector3.new(0,1,0)
- espMAIN.Size = UDim2.new(0,5,0,5)
- espMAIN.StudsOffset = Vector3.new(0,1,0)
- espDot = Instance.new('Frame', espMAIN)
- espDot.BackgroundColor = BrickColor.new(42,181,255)
- espDot.BackgroundTransparency = 0.3
- espDot.BorderSizePixel = 0
- espDot.Position = UDim2.new(-0.5,0,-0.5,0)
- espDot.Size = UDim2.new(2,0,2,0)
- espDot.Visible = false
- espDot.ZIndex = 10
- espName = Instance.new('TextLabel', espMAIN)
- espName.Name = 'Name'
- espName.BackgroundColor = BrickColor.new(0,0,0)
- espName.BackgroundTransparency = 1
- espName.BorderColor = BrickColor.new(0,0,0)
- espName.BorderSizePixel = 0
- espName.Position = UDim2.new(0,0,0,-35)
- espName.Size = UDim2.new(1,0,10,0)
- espName.Visible = false
- espName.ZIndex = 10
- notifyMAIN = Instance.new('ScreenGui', DATA)
- notifyMAIN.Name = 'Notification'
- notifyNOT = Instance.new('Frame', notifyMAIN)
- notifyNOT.Name = 'NOTIFY'
- notifyNOT.BackgroundColor = BrickColor.new(0,0,0)
- notifyNOT.BackgroundTransparency = 0.5
- notifyNOT.BorderColor = BrickColor.new(255,255,255)
- notifyNOT.BorderSizePixel = 2
- notifyNOT.Position = UDim2.new(0,-200,0.7,0)
- notifyNOT.Size = UDim2.new(0,200,0,30)
- notifyNOTE = Instance.new('TextLabel', notifyNOT)
- notifyNOTE.Name = 'NOTE'
- notifyNOTE.BackgroundColor = BrickColor.new(255,255,255)
- notifyNOTE.BackgroundTransparency = 1
- notifyNOTE.BorderColor = BrickColor.new(255,255,255)
- notifyNOTE.BorderSizePixel = 0
- notifyNOTE.Size = UDim2.new(1,0,1,0)
- notifyNOTE.ZIndex = 10
- notifyNOTE.FontSize = 'Size18'
- notifyNOTE.Font = 'SourceSans'
- notifyNOTE.Text = 'NOTIFY'
- notifyNOTE.TextColor = BrickColor.new(255,255,255)
- notifyNOTE.TextStrokeColor3 = Color3.new(255,255,255)
- notifyNOTE.TextStrokeTransparency = 0.8
- tpTool = Instance.new('HopperBin', DATA)
- tpTool.Name = 'Teleport'
- tpScript = Instance.new('LocalScript', tpTool)
- tpScript.Source =
- [[
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local Tool = script.Parent
- Mouse.Button1Down:connect(function()
- if Mouse.Target and Tool.Active then
- Player.Character.HumanoidRootPart.CFrame = Mouse.Hit + Vector3.new(0,2,0)
- end
- end)
- ]]
- modJAIL = Instance.new('Model', DATA)
- modJAIL.Name = 'JAIL'
- botJAIL = Instance.new('Part', modJAIL)
- botJAIL.Name = 'BOTTOM'
- botJAIL.BrickColor = BrickColor.new('Black')
- botJAIL.Transparency = 0.5
- botJAIL.Position = Vector3.new(-6.2,0.5,-11.6)
- botJAIL.Anchored = true
- botJAIL.Locked = true
- botJAIL.Size = Vector3.new(6,1,6)
- botJAIL.TopSurface = 'Smooth'
- botJAIL.BottomSurface = 'Smooth'
- topJAIL = Instance.new('Part', modJAIL)
- topJAIL.Name = 'BOTTOM'
- topJAIL.BrickColor = BrickColor.new('Black')
- topJAIL.Transparency = 0.5
- topJAIL.Position = Vector3.new(-6.2,7.5,-11.6)
- topJAIL.Anchored = true
- topJAIL.Locked = true
- topJAIL.Size = Vector3.new(6,1,6)
- topJAIL.TopSurface = 'Smooth'
- topJAIL.BottomSurface = 'Smooth'
- p1 = Instance.new('Part', modJAIL)
- p1.Name = 'MAIN'
- p1.BrickColor = BrickColor.new('Black')
- p1.Transparency = 1
- p1.Position = Vector3.new(-8.7,4,-11.6)
- p1.Rotation = Vector3.new(-180,0,-180)
- p1.Anchored = true
- p1.Locked = true
- p1.Size = Vector3.new(1,6,4)
- p1.TopSurface = 'Smooth'
- p1.BottomSurface = 'Smooth'
- p2 = Instance.new('Part', modJAIL)
- p2.BrickColor = BrickColor.new('Black')
- p2.Transparency = 0.5
- p2.Position = Vector3.new(-3.7,4,-14.1)
- p2.Anchored = true
- p2.Locked = true
- p2.Size = Vector3.new(1,6,1)
- p2.TopSurface = 'Smooth'
- p2.BottomSurface = 'Smooth'
- p3 = Instance.new('Part', modJAIL)
- p3.BrickColor = BrickColor.new('Black')
- p3.Transparency = 0.5
- p3.Position = Vector3.new(-8.7,4,-9.1)
- p3.Anchored = true
- p3.Locked = true
- p3.Size = Vector3.new(1,6,1)
- p3.TopSurface = 'Smooth'
- p3.BottomSurface = 'Smooth'
- p4 = Instance.new('Part', modJAIL)
- p4.BrickColor = BrickColor.new('Black')
- p4.Transparency = 0.5
- p4.Position = Vector3.new(-3.7,4,-9.1)
- p4.Anchored = true
- p4.Locked = true
- p4.Size = Vector3.new(1,6,1)
- p4.TopSurface = 'Smooth'
- p4.BottomSurface = 'Smooth'
- p5 = Instance.new('Part', modJAIL)
- p5.BrickColor = BrickColor.new('Black')
- p5.Transparency = 0.5
- p5.Position = Vector3.new(-8.7,4,-14.1)
- p5.Anchored = true
- p5.Locked = true
- p5.Size = Vector3.new(1,6,1)
- p5.TopSurface = 'Smooth'
- p5.BottomSurface = 'Smooth'
- p6 = Instance.new('Part', modJAIL)
- p6.BrickColor = BrickColor.new('Black')
- p6.Transparency = 1
- p6.Position = Vector3.new(-6.2,4,-14.1)
- p6.Rotation = Vector3.new(0,90,0)
- p6.Anchored = true
- p6.Locked = true
- p6.Size = Vector3.new(1,6,4)
- p6.TopSurface = 'Smooth'
- p6.BottomSurface = 'Smooth'
- p7 = Instance.new('Part', modJAIL)
- p7.BrickColor = BrickColor.new('Black')
- p7.Transparency = 1
- p7.Position = Vector3.new(-3.7,4,-11.6)
- p7.Anchored = true
- p7.Locked = true
- p7.Size = Vector3.new(1,6,4)
- p7.TopSurface = 'Smooth'
- p7.BottomSurface = 'Smooth'
- p8 = Instance.new('Part', modJAIL)
- p8.BrickColor = BrickColor.new('Black')
- p8.Transparency = 1
- p8.Position = Vector3.new(-6.2,4,-9.1)
- p8.Rotation = Vector3.new(0,90,0)
- p8.Anchored = true
- p8.Locked = true
- p8.Size = Vector3.new(1,6,4)
- p8.TopSurface = 'Smooth'
- p8.BottomSurface = 'Smooth'
- --| Some Commands |--
- addcmd('ayylmao','ayy lmao',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- if pchar:FindFirstChild("Shirt") then
- pchar.Shirt:Destroy()
- end
- if pchar:FindFirstChild("Pants") then
- pchar.Pants:Destroy()
- end
- if pchar:FindFirstChild("Shirt Graphic") then
- pchar["Shirt Graphic"].Graphic = ""
- end
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- local ayylmao = DATA.ayylmao:Clone()
- ayylmao.Parent = pchar
- local BC = pchar["Body Colors"]
- BC.HeadColor = BrickColor.new("Fossil")
- BC.LeftArmColor = BrickColor.new("Fossil")
- BC.LeftLegColor = BrickColor.new("Fossil")
- BC.RightArmColor = BrickColor.new("Fossil")
- BC.RightLegColor = BrickColor.new("Fossil")
- BC.TorsoColor = BrickColor.new("Fossil")
- end
- end)
- -- CMDs GUI --
- CMDsFolder = Instance.new("Folder", game.CoreGui)
- for i,v in pairs(CMDs) do
- CMDsValue = Instance.new("StringValue", CMDsFolder)
- CMDsValue.Value = v
- CMDsValue.RobloxLocked = true
- end
- local function commands()
- local cmds = DATA.CMDs:Clone()
- cmds.Parent = Player.PlayerGui
- local CMDsV = CMDsFolder:GetChildren()
- for i = 1, #CMDsV do
- local YSize = 25
- local Position = ((i * YSize) - YSize)
- local newcmd = cmds.MAIN.Example:Clone()
- newcmd.Parent = cmds.MAIN.CMDs
- newcmd.Visible = true
- newcmd.Position = UDim2.new(0,5,0, Position + 5)
- newcmd.Text = "" .. CMDsV[i].Value
- cmds.MAIN.CMDs.CanvasSize = UDim2.new(0,0,0, Position + 30)
- end
- end
- addcmd('cmds','prints cmds',{},
- function(args)
- commands()
- end)
- --| Command Bar |--
- CMDbar.CMDbar.FocusLost:connect(function(enterpressed)
- if enterpressed and CMDbar.CMDbar.Text ~= "" then
- spawn(function ()
- execCmd(CMDbar.CMDbar.Text, Player)
- end)
- end
- CMDbar.CMDbar:TweenPosition(UDim2.new(0, -200, 1, -25), "InOut", "Quad", 0.5, true, nil)
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key:byte() == 59 then
- CMDbar.CMDbar:TweenPosition(UDim2.new(0, 0, 1, -25), "InOut", "Quad", 0.5, true, nil)
- CMDbar.CMDbar:CaptureFocus()
- end
- end)
- --| ESP Function |--
- local ESP = false
- local track = false
- function Create(base, team)
- local MAIN = DATA.MAIN:Clone()
- local F = MAIN.DOT
- local ESP = MAIN.NAME
- MAIN.Parent = Player.PlayerGui
- MAIN.Adornee = base
- F.Visible = true
- ESP.Text = base.Parent.Name:upper()
- ESP.Visible = true
- end
- function Clear()
- for _,v in pairs(Player.PlayerGui:children()) do
- if v.Name == "MAIN" and v:IsA("BillboardGui") then
- v:Destroy()
- end
- end
- end
- function Find()
- Clear()
- track = true
- spawn(function()
- while wait() do
- if track then
- Clear()
- for i,v in pairs(game.Players:players()) do
- if v.Character and v.Character.Head then
- Create(v.Character.Head, true)
- end
- end
- end
- wait(1)
- end
- end)
- end
- --| ESP |--
- Mouse.KeyDown:connect(function(Key)
- if Key:byte() == 30 then
- if ESP == false then
- Find()
- ESP = true
- elseif ESP == true then
- Clear()
- track = false
- ESP = false
- end
- end
- end)
- --| More Functions |--
- local NOTIFY = DATA.Notification
- NOTIFY.Parent = game.CoreGui
- local duck = DATA.Duck:Clone()
- duck.Parent = Player.PlayerGui
- local usingNOTE = false
- function Notify(msg)
- if usingNOTE == false then
- if NOTIFY.NOTIFY and NOTIFY.NOTIFY.NOTE then
- spawn(function()
- NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, 0, 0.7, 0), "InOut", "Quad", 0.5, true, nil)
- NOTIFY.NOTIFY.NOTE.Text = msg
- usingNOTE = true
- wait(2.5)
- NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, -200, 0.7, 0), "InOut", "Quad", 0.5, true, nil)
- usingNOTE = false
- end)
- end
- end
- end
- --| Notifications |--
- wait(1)
- if game.Workspace.FilteringEnabled == true then
- NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,0,0)
- Notify('Filtering is ENABLED.')
- elseif game.Workspace.FilteringEnabled == false then
- NOTIFY.NOTIFY.BorderColor = BrickColor.new(0,255,0)
- Notify('Filtering is Disabled.')
- end
- wait(3.5)
- NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,255,255)
- Notify('Loaded ' .. #cmds .. ' commands!')
- wait(3.5)
- Notify('Welcome ' .. Player.Name .. '!')
- Player.PlayerGui.Duck:Destroy()
- --[[
- addcmd('name','desc',{''},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar = gPlayers[v].Character
- end
- end)
- --]]y8
- end)
- Anime.Name = "Anime"
- Anime.Parent = Frame
- Anime.BackgroundColor3 = Color3.new(1, 1, 1)
- Anime.BackgroundTransparency = 1
- Anime.Position = UDim2.new(0.498795182, 0, 0.3125, 0)
- Anime.Size = UDim2.new(0, 200, 0, 50)
- Anime.Font = Enum.Font.Arcade
- Anime.FontSize = Enum.FontSize.Size14
- Anime.Text = "Anime"
- Anime.TextColor3 = Color3.new(0.333333, 0, 1)
- Anime.TextScaled = true
- Anime.TextSize = 14
- Anime.TextWrapped = true
- Anime.MouseButton1Down:connect(function()
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- local TrailColor = ("Dark grey")
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Dark grey"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Handle",Vector3.new(1.00000012, 0.200000003, 0.600000024))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00497817993, 1.09852839, -0.00498199463, -1.00772247e-025, 2.44568227e-013, 1, 2.26874075e-013, 0.999999881, 2.44568255e-013, -1, -2.26874048e-013, 1.00166402e-025))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.WoodPlanks,0,1,"Mid gray","Hitbox",Vector3.new(0.400000036, 1.60000014, 0.600000024))
- Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -0.101213217, 0, 1, 2.45206633e-013, 2.23613988e-025, -2.45206633e-013, -1, 2.26374475e-013, -2.25900477e-025, 2.26374475e-013, -1))
- mesh("SpecialMesh",Hitbox,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.479999989, 0.300000012))
- PBNeedle=part(Enum.FormFactor.Custom,m,Enum.Material.WoodPlanks,0,0,"Mid gray","PBNeedle",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- PBNeedleweld=weld(m,handle,PBNeedle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -0.501211882, 0, 1, 2.45206633e-013, 2.23613988e-025, -2.45206633e-013, -1, 2.26374475e-013, -2.25900477e-025, 2.26374475e-013, -1))
- mesh("SpecialMesh",PBNeedle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.479999989, 0.300000012))
- PBPart1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","PBPart1",Vector3.new(0.800000012, 0.399999946, 0.600000024))
- PBPart1weld=weld(m,handle,PBPart1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -3.69963789, -7.15255737e-006, 1, 5.05664954e-013, -1.30451205e-015, 4.97449304e-013, 1, -4.5374815e-013, 1.30451205e-015, -4.5374815e-013, 1))
- mesh("CylinderMesh",PBPart1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- PBPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","PBPart2",Vector3.new(0.400000006, 0.600000024, 0.400000006))
- PBPart2weld=weld(m,handle,PBPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700050354, -7.00950623e-005, 3.49907684, -1, -1.60482286e-005, -1.59286301e-007, 1.58860502e-007, 2.65327035e-005, -1, 1.60482323e-005, -1, -2.65327017e-005))
- mesh("SpecialMesh",PBPart2,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- PBPole=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","PBPole",Vector3.new(0.400000006, 3.5999999, 0.600000024))
- PBPoleweld=weld(m,handle,PBPole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -1.69878912, 0, 1, 2.91981717e-013, 2.13405832e-025, 2.91981717e-013, 1, -2.97428748e-013, 2.22223004e-025, -2.40585329e-013, 1))
- mesh("CylinderMesh",PBPole,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 2, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -1.09998429, 0, 1, 2.45206633e-013, 2.23613988e-025, 2.45205765e-013, 0.999996424, -2.26373662e-013, 2.25900477e-025, -2.26374475e-013, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.400000006, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.325069427, -0.366897583, 0, 0.707222462, -0.706991136, 1.60148153e-013, 0.706991136, 0.707222462, -1.60200642e-013, 2.25900477e-025, -2.26374475e-013, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.200000003, 2, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -1.09959769, -0.40000391, 1, 2.45206633e-013, 2.23613988e-025, 2.45206633e-013, 1, -2.26374475e-013, 2.25900477e-025, -2.26374475e-013, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.560000002))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.400000006, 0.600000024, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.699993134, 1.09672546e-005, 0.200021386, -0.999997139, -5.88281814e-008, 2.74286049e-005, -2.76967985e-005, -7.53964502e-010, -0.999998033, 5.88349671e-008, -0.999996901, -2.88369467e-011))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 0.460000008, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, 1.99907148, 0.400010586, 1, -2.3827215e-007, 4.58606735e-007, -2.38272577e-007, -1, -1.63917434e-007, 4.58606763e-007, 1.6391779e-007, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.819999993, 0.560000002, 1.31999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.200000003, 2, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -1.09944224, 0.399987221, 1, 2.45206633e-013, 2.23613988e-025, 2.45206633e-013, 1, -2.26374475e-013, 2.25900477e-025, -2.26374475e-013, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.560000002))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599994659, 1.99895847, -0.399979591, 1, -2.38257996e-007, 4.58606735e-007, -2.38258409e-007, -1, -1.63927155e-007, 4.58606763e-007, 1.63927496e-007, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.819999993, 0.560000002, 1.31999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, 0.198883891, -0.399979591, 1, -2.38229688e-007, 4.58606735e-007, -2.38230101e-007, -1, -1.63946595e-007, 4.58606763e-007, 1.63946936e-007, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.819999993, 0.560000002, 1.31999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, 0.198892951, 0.400010586, 1, -2.38208457e-007, 4.58606735e-007, -2.3820887e-007, -1, -1.63961175e-007, 4.58606763e-007, 1.63961516e-007, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.819999993, 0.560000002, 1.31999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.800000012))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -0.199686766, 0, 1, 2.49342214e-013, 2.23281582e-025, 2.41071052e-013, 1, -2.26374475e-013, 2.25900477e-025, -2.26374475e-013, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.5, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.800000072))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -1.99940848, 0, 1, 2.49342214e-013, 2.23281582e-025, 2.41071052e-013, 1, -2.26374475e-013, 2.25900477e-025, -2.26374475e-013, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.5, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.800000012, 0.799999952, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -1.09965634, -7.15255737e-006, 1, 2.53450039e-013, -1.30451205e-015, 2.36963227e-013, 1, -2.26374475e-013, 1.30451205e-015, -2.26374475e-013, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.400000006, 0.200000003, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700004578, -2.67028809e-005, 0.699332714, -1, -1.60535947e-005, -1.59286301e-007, 1.58860217e-007, 2.65416365e-005, -1, 1.60535983e-005, -1, -2.65416347e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(0.400000006, 0.200000003, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700019836, -1.66893005e-005, 1.49919093, -1, -1.60516884e-005, -1.59286301e-007, 1.58860317e-007, 2.65384861e-005, -1, 1.6051692e-005, -1, -2.65384842e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Light stone grey","Part",Vector3.new(0.400000006, 0.600000024, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700023651, -4.29153442e-005, 1.89885879, -1, -1.60487161e-005, -1.59286301e-007, 1.58860473e-007, 2.65335711e-005, -1, 1.60487198e-005, -1, -2.65335693e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.600000024, 0.400000006, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -2.09877872, 0, 1, 2.63532252e-013, 2.20870009e-025, 2.26881014e-013, 1, -2.40585329e-013, 2.29174052e-025, -2.1216362e-013, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Light stone grey","Part",Vector3.new(0.400000006, 0.600000024, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700031281, -3.81469727e-005, 2.29907608, -1, -1.60496675e-005, -1.59286301e-007, 1.58860416e-007, 2.65351464e-005, -1, 1.60497293e-005, -0.999996424, -2.65352392e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900005341, -2.09888887, 0.0100111961, 1, 2.6353919e-013, 2.20464535e-025, 2.26873208e-013, 0.999996424, -2.69013165e-013, 2.35117084e-025, -1.83734972e-013, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.400000036, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.09933496, 0.00994968414, -1.1000061, -7.43166083e-007, 0.999996424, 2.72369789e-007, 1.49011719e-008, -2.72368425e-007, 1, 1, 7.431629e-007, -1.49009649e-008))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.210000008, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409999847, -0.404999018, -3.0040741e-005, 1, 1.05336483e-010, -5.11527077e-021, 1.05335976e-010, 1, -9.92765453e-011, -5.11568477e-021, -9.9276018e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.210000008, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409999847, -1.60497594, -3.0040741e-005, 1, 1.12981839e-010, -5.89094849e-021, -1.12491558e-010, 1, -1.06496659e-010, -6.08833769e-021, 1.0604289e-010, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.210000008, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409996033, -1.60497594, -3.0040741e-005, 1, 1.13225755e-010, -5.9168516e-021, -1.12735474e-010, 1, -1.06724032e-010, -6.11401341e-021, 1.06270263e-010, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.0200001, 0.210000008, 0.210000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.60497594, 0.40499115, 1, 7.82292217e-011, -2.80034948e-021, -7.77389403e-011, 1, -7.37259559e-011, -2.93059226e-021, 7.32721869e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.0200001, 0.210000008, 0.210000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.60497594, -0.405024052, 1, 7.93888774e-011, -2.8813423e-021, -7.88986237e-011, 1, -7.48344303e-011, -3.02257208e-021, 7.43806614e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.0200001, 0.210000008, 0.210000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.404999018, -0.405024052, 1, 7.9389488e-011, -2.88135442e-021, 7.93889815e-011, 1, -7.48338752e-011, -2.88212869e-021, -7.48333479e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.210000008, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409996033, -0.404999018, -3.0040741e-005, 1, 3.79056439e-011, -6.35164548e-022, 3.79058382e-011, 1, -3.57250896e-011, -6.35662047e-022, -3.57250896e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.0200001, 0.210000008, 0.210000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.404999018, 0.40499115, 1, 7.82298046e-011, -2.80033434e-021, 7.8229298e-011, 1, -7.37254285e-011, -2.80000274e-021, -7.37249012e-011, 1))
- function attackone()
- attack = true
- local con = LeftLeg.Touched:connect(function(hit) Damagefunc(hit,15,20,math.random(5,15),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=200632211",LeftLeg,1,1)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-50),math.rad(0),math.rad(-90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(50),math.rad(0),math.rad(20)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(40)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
- end
- attack = false
- con:disconnect()
- end
- function attacktwo()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-80)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(70)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-90)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-5)),.3)
- end
- so("http://roblox.com/asset/?id=200632211",LeftArm,1,.9)
- local con = LeftArm.Touched:connect(function(hit) Damagefunc(hit,15,20,math.random(5,15),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(80)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(-90)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-5)),.3)
- end
- attack = false
- con:disconnect()
- end
- --[[remiders: PBPART1,PBPART2,PBPOLE,PBNEEDLE,HITBOX ]]--
- function attackthree()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(20)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(0)),.3)
- end
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(hit,25,40,math.random(10,15),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=240429891",Hitbox,1,1)
- so("http://roblox.com/asset/?id=240429289",Hitbox,1,1)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(0)),.3)
- PBNeedleweld.C0=clerp(PBNeedleweld.C0,cf(0,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- PBPoleweld.C0=clerp(PBPoleweld.C0,cf(0,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- PBPart1weld.C0=clerp(PBPart1weld.C0,cf(0,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- PBPart2weld.C0=clerp(PBPart2weld.C0,cf(0,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- Hitboxweld.C0=clerp(Hitboxweld.C0,cf(0,-1.,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- end
- attack = false
- con:disconnect()
- end
- function attackfour()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-80)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(70)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(150), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-5)),.3)
- end
- so("http://roblox.com/asset/?id=240429891",Hitbox,1,.9)
- so("http://roblox.com/asset/?id=240429289",Hitbox,1,.8)
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(hit,25,40,math.random(10,15),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(80)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-80)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-5)),.3)
- PBNeedleweld.C0=clerp(PBNeedleweld.C0,cf(0,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- PBPoleweld.C0=clerp(PBPoleweld.C0,cf(0,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- PBPart1weld.C0=clerp(PBPart1weld.C0,cf(0,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- PBPart2weld.C0=clerp(PBPart2weld.C0,cf(0,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- Hitboxweld.C0=clerp(Hitboxweld.C0,cf(0,-1.,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- end
- attack = false
- con:disconnect()
- end
- mouse.Button1Down:connect(function()
- if attack == false and
- attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and
- attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and
- attacktype == 3 then
- attacktype = 4
- attackthree()
- elseif attack == false and
- attacktype == 4 then
- attacktype = 1
- attackfour()
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- end)
- local sine = 0
- local change = 1
- local val = 0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(10),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-15),math.rad(-90),math.rad(0)),.3)
- PBNeedleweld.C0=clerp(PBNeedleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- PBPoleweld.C0=clerp(PBPoleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- PBPart1weld.C0=clerp(PBPart1weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- PBPart2weld.C0=clerp(PBPart2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- Hitboxweld.C0=clerp(Hitboxweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(20),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-20),math.rad(-90),math.rad(0)),.3)
- PBNeedleweld.C0=clerp(PBNeedleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- PBPoleweld.C0=clerp(PBPoleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- PBPart1weld.C0=clerp(PBPart1weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- PBPart2weld.C0=clerp(PBPart2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Hitboxweld.C0=clerp(Hitboxweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-20)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(20)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3)
- PBNeedleweld.C0=clerp(PBNeedleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- PBPoleweld.C0=clerp(PBPoleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- PBPart1weld.C0=clerp(PBPart1weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- PBPart2weld.C0=clerp(PBPart2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Hitboxweld.C0=clerp(Hitboxweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- elseif torvel>2 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-15)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-15)),.3)
- PBNeedleweld.C0=clerp(PBNeedleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- PBPoleweld.C0=clerp(PBPoleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- PBPart1weld.C0=clerp(PBPart1weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- PBPart2weld.C0=clerp(PBPart2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Hitboxweld.C0=clerp(Hitboxweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- --end
- end
- end
- end
- end
- end)
- HexBlade.Name = "HexBlade"
- HexBlade.Parent = Frame
- HexBlade.BackgroundColor3 = Color3.new(1, 1, 1)
- HexBlade.BackgroundTransparency = 1
- HexBlade.Position = UDim2.new(0.259036124, 0, 0.4921875, 0)
- HexBlade.Size = UDim2.new(0, 200, 0, 50)
- HexBlade.Font = Enum.Font.Arcade
- HexBlade.FontSize = Enum.FontSize.Size14
- HexBlade.Text = "HexBlade"
- HexBlade.TextColor3 = Color3.new(0.333333, 0, 1)
- HexBlade.TextScaled = true
- HexBlade.TextSize = 14
- HexBlade.TextWrapped = true
- BUTTONNAMEHERE!.MouseButton1Down:connect(function()
- Script Here
- end)
- Crater.Name = "Crater"
- Crater.Parent = Frame
- Crater.BackgroundColor3 = Color3.new(1, 1, 1)
- Crater.BackgroundTransparency = 1
- Crater.Position = UDim2.new(0.257831305, 0, 0.717187524, 0)
- Crater.Size = UDim2.new(0, 200, 0, 50)
- Crater.Font = Enum.Font.Arcade
- Crater.FontSize = Enum.FontSize.Size14
- Crater.Text = "Crater"
- Crater.TextColor3 = Color3.new(0.333333, 0, 1)
- Crater.TextScaled = true
- Crater.TextSize = 14
- Crater.TextWrapped = true
- Crater.MouseButton1Down:connect(function()
- -- ZallyHub V1. Made by Zalendier#4007 --
- local Main1 = Instance.new("ScreenGui")
- local Main2 = Instance.new("Frame")
- local cmd1 = Instance.new("TextButton")
- local cmd2 = Instance.new("TextButton")
- local cmd3 = Instance.new("TextButton")
- local cmd4 = Instance.new("TextButton")
- local cmd5 = Instance.new("TextButton")
- local credits = Instance.new("TextLabel")
- -- Gui
- Main1.Name = "ZallyHub"
- Main1.Parent = game.CoreGui
- -- Main
- Main2.Name = "Main"
- Main2.Parent = Main1
- Main2.Draggable = true
- Main2.Active = true
- Main2.BackgroundColor3 = Color3.new(0, 170, 255)
- Main2.BorderSizePixel = 0
- Main2.ZIndex = 1
- Main2.Size = UDim2.new(0, 200, 0, 600)
- -- cmd1
- cmd1.Name = "FE God"
- cmd1.Parent = Main2
- cmd1.Active = true
- cmd1.BackgroundColor3 = Color3.new(0, 100, 255)
- cmd1.BorderSizePixel = 1
- cmd1.BorderColor3 = Color3.new(0, 0, 0)
- cmd1.ZIndex = 10
- cmd1.Size = UDim2.new(0, 200, 0, 100)
- cmd1.TextColor3 = Color3.new(255, 255, 255)
- cmd1.Text = "FE God"
- cmd1.FontSize = "Size32"
- -- FE God
- cmd1.MouseButton1Click:connect(function()
- local player = game.Players.LocalPlayer
- if player.Character then
- if player.Character:FindFirstChild("Humanoid") then
- player.Character.Humanoid.Name = "1"
- end
- local l = player.Character["1"]:Clone()
- l.Parent = player.Character
- l.Name = "Humanoid"; wait(0.1)
- player.Character["1"]:Destroy()
- workspace.CurrentCamera.CameraSubject = player.Character.Humanoid
- player.Character.Animate.Disabled = true; wait(0.1)
- player.Character.Animate.Disabled = false
- end
- print("finished.")
- end)
- -- cmd2
- cmd2.Name = "Admin"
- cmd2.Parent = Main2
- cmd2.Active = true
- cmd2.BackgroundColor3 = Color3.new(0, 100, 255)
- cmd2.BorderSizePixel = 1
- cmd2.BorderColor3 = Color3.new(0, 0, 0)
- cmd2.ZIndex = 9
- cmd2.Size = UDim2.new(0, 200, 0, 100)
- cmd2.Position = UDim2.new(0, 0, 0, 100)
- cmd2.TextColor3 = Color3.new(255, 255, 255)
- cmd2.Text = "Admin"
- cmd2.FontSize = "Size32"
- -- Admin
- cmd2.MouseButton1Click:connect(function()
- --TITLE: RC7 Admin
- local NOCLIP = false
- local JESUSFLY = false
- local SWIM = false
- game:GetService('RunService').Stepped:connect(function()
- if NOCLIP then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- elseif JESUSFLY then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(12)
- elseif SWIM then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(4)
- end
- end)
- _G.Rc7Notification = function(a,b,c)
- game:GetService("CoreGui"):WaitForChild("RobloxGui").SendNotification:Fire(a, b, "rbxassetid://331959655", c)
- end
- local gPlayers = game:GetService("Players")
- local admin = gPlayers.LocalPlayer.Name
- local bannedplyrs = {}
- local admins = {'Xeradius','AutumnsGift'} -- names here of people who have access to your commands! (Your name doesn't need to be in here.)
- -- declare services / init stuff --
- local services={}
- local cmds={}
- local std={}
- function KICK(PLAYER_KICK)
- if PLAYER_KICK.Character:FindFirstChild('Humanoid') then
- local KICK_1 = Instance.new('SkateboardPlatform', PLAYER_KICK.Character)
- KICK_1.Name = ''
- KICK_1.CFrame = CFrame.new(math.random(-1000, 1000), 1000, math.random(-1000, 1000))
- KICK_1.CanCollide = false
- KICK_1.Transparency = 1
- PLAYER_KICK.Character.Humanoid.WalkSpeed = 0
- wait()
- local WELD_1 = Instance.new('Weld', KICK_1)
- WELD_1.Name = ''
- WELD_1.Part0 = PLAYER_KICK.Character.Torso
- WELD_1.Part1 = KICK_1
- WELD_1.C0 = CFrame.new(0, -400, 0)
- wait()
- KICK_1.Anchored = true
- WELD_1:remove()
- end
- end
- local serverLocked = false
- game.Players.PlayerAdded:connect(function(player)
- if serverLocked == true then
- player.CharacterAdded:connect(function()
- wait(2)
- KICK(player)
- end)
- end
- end)
- function FIX_LIGHTING()
- game.Lighting.Ambient = Color3.new(0.5, 0.5, 0.5)
- game.Lighting.Brightness = 1
- game.Lighting.GlobalShadows = true
- game.Lighting.Outlines = false
- game.Lighting.TimeOfDay = 14
- game.Lighting.FogEnd = 100000
- end
- services.players=gPlayers
- services.lighting=game:GetService('Lighting')
- services.workspace=game:GetService('Workspace')
- services.events = {}
- local user = gPlayers.LocalPlayer
- local cmdprefix=';'
- local scriptprefix='\\'
- local split=" "
- updateevents=function()
- for i,v in pairs(services.events) do services.events:remove(i) v:disconnect() end
- for i,v in pairs(gPlayers:players())do
- local ev = v.Chatted:connect(function(msg) do_exec(msg,v) end)
- services.events[#services.events+1] = ev
- end
- end
- -- safazi's lib --
- std.inTable=function(tbl,val)
- if tbl==nil then return false end
- for _,v in pairs(tbl)do
- if v==val then return true end
- end
- return false
- end
- std.out=function(str)
- print(str)
- end
- std.list=function(tbl) --turns table into list with commas
- local str=''
- for i,v in pairs(tbl)do
- str=str..tostring(v)
- if i~=#tbl then str=str..', ' end
- end
- return str
- end
- std.endat=function(str,val)
- local z=str:find(val)
- if z then
- return str:sub(0,z-string.len(val)),true
- else
- return str,false
- end
- end
- std.first=function(str) return str:sub(1,1) end
- isAdmin=function(name)
- if name==admin then
- return true
- elseif admins[name]==true then
- return true
- end
- return false
- end
- gPlayers.PlayerAdded:connect(function(player)
- for i,v in pairs(bannedplyrs) do
- if player == v then player:Destroy() end
- end
- end)
- local exec=function(str)
- spawn(function()
- local script, loaderr = loadstring(str)
- if not script then
- error(loaderr)
- else
- script()
- end
- end)
- end
- local findCmd=function(cmd_name)
- for i,v in pairs(cmds)do
- if v.NAME:lower()==cmd_name:lower() or std.inTable(v.ALIAS,cmd_name:lower())then
- return v
- end
- end
- end
- local getCmd=function(msg)
- local cmd,hassplit=std.endat(msg:lower(),split)
- if hassplit then
- return {cmd,true}
- else
- return {cmd,false}
- end
- end
- local getprfx=function(strn)
- if strn:sub(1,string.len(cmdprefix))==cmdprefix then return{'cmd',string.len(cmdprefix)+1}
- elseif strn:sub(1,string.len(scriptprefix))==scriptprefix then return{'exec',string.len(scriptprefix)+1}
- end return
- end
- local getArgs=function(str)
- local args={}
- local new_arg=nil
- local hassplit=nil
- local s=str
- repeat
- new_arg,hassplit=std.endat(s:lower(),split)
- if new_arg~='' then
- args[#args+1]=new_arg
- s=s:sub(string.len(new_arg)+string.len(split)+1)
- end
- until hassplit==false
- return args
- end
- local function execCmd(str, plr)
- local s_cmd
- local a
- local cmd
- s_cmd = getCmd(str) --separate command from string using split {command name,arg bool (for arg system)}
- cmd = findCmd(s_cmd[1]) --get command object {NAME,DESC,{ALIASES},function(args)}
- if cmd == nil then return end
- a = str:sub(string.len(s_cmd[1]) + string.len(split) + 1)--start string "a" after command and split
- local args=getArgs(a)--gets us a nice table of arguments
- pcall(function()
- cmd.FUNC(args, plr)
- end)
- end
- function do_exec(str,plr)
- if not isAdmin(plr.Name)then return end
- str=str:gsub('/e ','')--remove "/e " the easy way!
- local t=getprfx(str)
- if t==nil then return end
- str=str:sub(t[2])
- if t[1]=='exec' then
- exec(str)
- elseif t[1]=='cmd' then
- execCmd(str, plr)
- end
- end
- updateevents()
- _G.exec_cmd = execCmd
- --game.Players.LocalPlayer.Chatted:connect(doexec)
- local _char=function(plr_name)
- for i,v in pairs(game.Players:GetChildren())do
- if v:IsA'Player'then
- if v.Name==plr_name then return v.Character end
- end
- end
- return
- end
- local _plr=function(plr_name)
- for i,v in pairs(game.Players:GetChildren())do
- if v:IsA'Player'then
- if v.Name==plr_name then return v end
- end
- end
- return
- end
- function addcmd(name,desc,alias,func)
- cmds[#cmds+1]=
- {
- NAME=name;
- DESC=desc;
- ALIAS=alias;
- FUNC=func;
- }
- end
- local function getPlayer(name)
- local nameTable = {}
- name=name:lower()
- if name == "me" then
- return {admin}
- elseif name == "others" then
- for i,v in pairs(gPlayers:GetChildren()) do
- if v:IsA'Player'then
- if v.Name~=admin then
- nameTable[#nameTable+1]=v.Name
- end
- end
- end
- elseif name == "all" then
- for i,v in pairs(gPlayers:GetChildren()) do
- if v:IsA'Player'then
- nameTable[#nameTable+1]=v.Name
- end
- end
- else
- for i,v in pairs(gPlayers:GetChildren()) do
- local lname = v.Name:lower()
- local i,j = lname:find(name)
- if i == 1 then
- return {v.Name}
- end
- end
- end
- return nameTable
- end
- -- commands --
- addcmd('ff',"ff's a player",{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- Instance.new("ForceField", pchar)
- end
- end)
- addcmd('noff',"unff's a player",{'unff'},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- for j,v1 in pairs(pchar:GetChildren()) do
- if v1:IsA("ForceField") then
- v1:Destroy()
- end
- end
- end
- end)
- addcmd('fire','set a player on fire',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- Instance.new("Fire", pchar.Torso)
- end
- end)
- addcmd('nofire','extinguish a player',{'unfire'},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- for j,v1 in pairs(pchar.Torso:GetChildren()) do
- if v1:IsA("Fire") then
- v1:Destroy()
- end
- end
- end
- end)
- addcmd('sp','give a player sparkles',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- Instance.new("Sparkles", pchar.Torso)
- end
- end)
- addcmd('nosp','remove sparkles from a player',{'unsp'},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- for j,v1 in pairs(pchar.Torso:GetChildren()) do
- if v1:IsA("Sparkles") then
- v1:Destroy()
- end
- end
- end
- end)
- addcmd('smoke','give a player smoke',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- Instance.new("Smoke", pchar.Torso)
- end
- end)
- addcmd('nosmoke','remove smoke from a player',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- for j,v1 in pairs(pchar.Torso:GetChildren()) do
- if v1:IsA("Smoke") then
- v1:Destroy()
- end
- end
- end
- end)
- addcmd('btools','gives a player btools',{},
- function(args)
- local players=getPlayer(args[1])
- if players ~= nil then
- for i, v in pairs(players) do
- Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 2
- Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 3
- Instance.new("HopperBin", gPlayers[v].Backpack).BinType = 4
- end
- end
- end)
- addcmd('god','gods player',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- if pchar then pchar.Humanoid.MaxHealth=math.huge end
- end
- end)
- addcmd('sgod','silently gods player',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- spawn(function()
- pchar.Humanoid.MaxHealth = 10000000
- wait()
- pchar.Humanoid.Health = 10000000
- end)
- end
- end)
- addcmd('ungod','removes god from a player',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- if pchar then
- pchar.Humanoid.MaxHealth=100
- pchar.Humanoid.Health=100
- end
- end
- end)
- addcmd('heal','resets a players health',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- if pchar then pchar.Humanoid.Health=pchar.Humanoid.MaxHealth;end
- end
- end)
- addcmd('frz','freezes a player',{},
- function(args)
- local players = getPlayer(args[1])
- if players ~= nil then
- for i, v in pairs(players) do
- _char(v).Torso.Anchored = true
- end
- end
- end)
- addcmd('thaw','freezes a player',{},
- function(args)
- local players = getPlayer(args[1])
- if players ~= nil then
- for i, v in pairs(players) do
- _char(v).Torso.Anchored = false
- end
- end
- end)
- addcmd('kill','kills a player',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players)do
- local pchar=_char(v)
- if pchar then pchar.Humanoid.MaxHealth=0;pchar.Humanoid.Health=0;end
- end
- end)
- addcmd('sound','plays a sound',{},
- function(args)
- local function dels(instance)
- for i,v in pairs(instance:GetChildren())do
- if v:IsA'Sound'then v:Destroy()end
- dels(v)
- end
- end
- dels(workspace)
- local c=args[1]or'stop'
- if std.inTable({'stop'},c:lower())then return end
- local s=Instance.new("Sound", workspace)
- s.Looped = true
- s.SoundId = "rbxassetid://"..c
- s.Volume=1
- s:Play() s.Name = "Musickek"
- end)
- addcmd('explode','explode a player', {},
- function(args)
- local players=getPlayer(args[1])
- for i, v in pairs(players) do
- local char = _char(v)
- if char:FindFirstChild("Torso") then
- Instance.new("Explosion", char).Position = char.Torso.Position
- end
- end
- end)
- addcmd('invis','make a player invisible',{},
- function(args)
- local players=getPlayer(args[1])
- for i, v in pairs(players) do
- for k, v2 in pairs(_char(v):GetChildren()) do
- if v2.className == "Part" then
- if v2.Name ~= "HumanoidRootPart" then v2.Transparency = 1 end
- elseif v2.className == "Hat" then
- if v2:FindFirstChild("Handle") then
- v2.Handle.Transparency = 1
- end
- end
- if v2:FindFirstChild("face") then
- v2.face:Destroy()
- end
- end
- end
- end)
- addcmd('vis','make a player visible',{},
- function(args)
- local players=getPlayer(args[1])
- for i, v in pairs(players) do
- for k, v2 in pairs(_char(v):GetChildren()) do
- if v2.className == "Part" then
- if v2.Name ~= "HumanoidRootPart" then v2.Transparency = 0 end
- elseif v2.className == "Hat" then
- if v2:FindFirstChild("Handle") then v2.Handle.Transparency = 0 end
- end
- if v2:FindFirstChild("face") then
- v2.face:Destroy()
- end
- end
- end
- end)
- addcmd('goto','go to a player',{},
- function(args)
- local players=getPlayer(args[1])
- if players ~= nil and _char(players[1]):FindFirstChild("HumanoidRootPart") then
- _char(admin).HumanoidRootPart.CFrame = _char(players[1]).HumanoidRootPart.CFrame
- end
- end)
- addcmd('bring','bring a player to you',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players) do
- if _char(v):FindFirstChild("HumanoidRootPart") then
- _char(v).HumanoidRootPart.CFrame = _char(admin).HumanoidRootPart.CFrame
- end
- end
- end)
- addcmd('tp','teleport player 1 to player 2',{},
- function(args)
- local players1=getPlayer(args[1])
- local players2=getPlayer(args[2])
- if not players2[1] then return end
- for i,v in pairs(players1) do
- if _char(v):FindFirstChild("HumanoidRootPart") and _char(players2[1]):FindFirstChild("HumanoidRootPart") then
- _char(v).HumanoidRootPart.CFrame = _char(players2[1]).HumanoidRootPart.CFrame
- end
- end
- end)
- addcmd('charapp','change a players appearance',{},
- function(args)
- local players=getPlayer(args[1])
- if not args[1]or not args[2]then return end
- local id=args[2]
- if players ~= nil then
- for i,v in pairs(players) do
- gPlayers[v].CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..id
- if _char(v):FindFirstChild("Head") then
- _char(v).Head:Destroy()
- end
- end
- end
- end)
- addcmd('ws','change a players walkspeed',{},
- function(args)
- local players=getPlayer(args[1])
- if not args[1]or not args[2]then return end
- local num=args[2]
- for i,v in pairs(players) do
- if _char(v):FindFirstChild("Humanoid") then
- _char(v).Humanoid.WalkSpeed=tonumber(num)
- end
- end
- end)
- addcmd('time','change the time of day',{},
- function(args)
- if not args[1]then return end
- local time_=tonumber(args[1])
- game.Lighting:SetMinutesAfterMidnight(time_*60)
- end)
- addcmd('kick','kick a player',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players) do
- gPlayers[v]:Destroy()
- end
- end)
- addcmd('ban','ban a player',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players) do
- bannedplyrs[#bannedplyrs+1]=v
- gPlayers[v]:Destroy()
- end
- end)
- addcmd('unlockws','unlock the whole workspace',{},
- function(args)
- local function unlock(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("BasePart") then
- v.Locked = false
- end
- unlock(v)
- end
- end
- unlock(workspace)
- end)
- addcmd('unanchorws','unanchor the whole workspace',{},
- function(args)
- local function unanchor(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored=false
- end
- unanchor(v)
- end
- end
- unanchor(workspace)
- end)
- addcmd('hat','give player a hat ingame',{},
- function(args)
- if not args[1] or not args[2] then return end
- local players=getPlayer(args[1])
- local id=args[2]
- local hat = game:GetObjects("rbxassetid://"..id)[1]
- if hat:IsA("Hat") then
- for i,v in pairs(players) do
- hat:clone().Parent = _char(v)
- end
- end
- hat:Destroy()
- end)
- addcmd('gear','give player a gear ingame',{},
- function(args)
- spawn(function()
- if not args[1] or not args[2] then return end
- local players=getPlayer(args[1])
- local id=args[2]
- local model = game:GetService("InsertService"):LoadAsset(id)
- for i,v in pairs(players) do
- for _,j in pairs(model:GetChildren()) do
- if j:IsA("Tool") then
- j:Clone().Parent = gPlayers[v].Backpack
- end
- end
- end
- model:Destroy()
- end)
- end)
- addcmd('pstools','give player personal server tools',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players) do
- gPlayers[v].PersonalServerRank = 240
- end
- end)
- addcmd('skick','kicks a player by shutting them down, takes a few seconds',{},
- function(args)
- local players=getPlayer(args[1])
- for i,v in pairs(players) do
- spawn(function()
- gPlayers[v].PersonalServerRank = 240
- gPlayers[v].Backpack:WaitForChild("ClassicTool")
- gPlayers[v].PersonalServerRank = 0
- end)
- end
- end)
- addcmd('admin','gives a player admin',{},
- function(args)
- if not args[1]then return end
- local players=getPlayer(args[1])
- table.foreach(players,function(k,v)
- admins[v]=true
- end)
- end)
- addcmd('unadmin','removes a players admin',{},
- function(args)
- if not args[1] then return end
- local players=getPlayer(args[1])
- table.foreach(players,function(k,v)
- admins[v]=nil
- end)
- end)
- addcmd('view','view player',{},
- function(args)
- local players=getPlayer(args[1])
- workspace.CurrentCamera.CameraSubject = game.Players[players[1]].Character
- end)
- addcmd('noclip','noclips local player',nil,
- function(args,speaker)
- NOCLIP = true
- JESUSFLY = false
- SWIM = false
- end)
- addcmd('clip','clips local player',nil,
- function(args,speaker)
- NOCLIP = false
- end)
- addcmd('jesusfly','jesusfly',nil,
- function(args,speaker)
- NOCLIP = false
- JESUSFLY = true
- SWIM = false
- end)
- addcmd('nofly','nofly',nil,
- function(args)
- JESUSFLY = false
- end)
- addcmd('swim','swim',nil,
- function(args)
- NOCLIP = false
- JESUSFLY = false
- SWIM = true
- end)
- addcmd('noswim','noswim',nil,
- function(args)
- SWIM = false
- end)
- addcmd('skybox','sky <id>',nil,
- function(args)
- for i,v in pairs(game.Lighting:GetChildren()) do
- if v:IsA('Sky') then
- v:remove()
- end
- end
- local ID = (args[1])
- local sky = Instance.new('Sky', game.Lighting)
- sky.SkyboxBk = 'rbxassetid://' .. ID
- sky.SkyboxDn = 'rbxassetid://' .. ID
- sky.SkyboxFt = 'rbxassetid://' .. ID
- sky.SkyboxLf = 'rbxassetid://' .. ID
- sky.SkyboxRt = 'rbxassetid://' .. ID
- sky.SkyboxUp = 'rbxassetid://' .. ID
- end)
- addcmd('shrek','shrek <p>',nil,
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA('Hat') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') then
- v:remove()
- end
- end
- for i,v in pairs(pchar.Head:GetChildren()) do
- if v:IsA('Decal') or v:IsA('SpecialMesh')then
- v:remove()
- end
- end
- if pchar:FindFirstChild('Shirt Graphic') then
- pchar['Shirt Graphic'].Archivable = false
- pchar['Shirt Graphic'].Graphic = ''
- end
- local mesh = Instance.new('SpecialMesh', pchar.Head)
- mesh.MeshType = 'FileMesh'
- pchar.Head.Mesh.MeshId = 'http://www.roblox.com/asset/?id=19999257'
- pchar.Head.Mesh.Offset = Vector3.new(-0.1, 0.1, 0)
- pchar.Head.Mesh.TextureId = 'http://www.roblox.com/asset/?id=156397869'
- local Shirt = Instance.new('Shirt', gPlayers[v].Character)
- local Pants = Instance.new('Pants', gPlayers[v].Character)
- Shirt.ShirtTemplate = 'rbxassetid://133078194'
- Pants.PantsTemplate = 'rbxassetid://133078204'
- end
- end)
- addcmd('ambient','ambient <n> <n> <n>',nil,
- function(args)
- game.Lighting.Ambient = Color3.new(args[1], args[2], args[3])
- end)
- addcmd('fetp','fetp',nil,
- function(args)
- local last_pos = game.Players.LocalPlayer.Character.Torso.CFrame
- for _, Player in pairs(game:GetService("Players"):GetChildren()) do
- if game.Workspace:findFirstChild(Player.Name) then
- local w = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- w.Part0 = w.Parent
- w.Part1 = Player.Character.Torso
- w.C0 = last_pos
- w.C1 = last_pos
- wait(0.1)
- w:Destroy()
- game.Players.LocalPlayer.Character.Torso.CFrame = last_pos
- end
- end
- wait(1)
- game.Players.LocalPlayer.Character.Torso.CFrame = last_pos
- end)
- addcmd('fogend','fogend <n>',nil,
- function(args)
- game.Lighting.FogEnd = args[1]
- end)
- addcmd('slock','serverlock',nil,
- function(args)
- serverLocked = true
- end)
- addcmd('unslock','unserverlock',nil,
- function(args)
- serverLocked = false
- end)
- addcmd('fogend','fogend <n>',{},
- function(args)
- game.Lighting.FogEnd = args[1]
- end)
- addcmd('fogcolor','fogcolor <n> <n> <n>',{},
- function(args)
- game.Lighting.FogColor = Color3.new(args[1], args[2], args[3])
- end)
- addcmd('fixl','fixlighting',nil,
- function(args)
- FIX_LIGHTING()
- end)
- addcmd('particles','particles <p> <id>',{'pts'},
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar.Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:remove()
- end
- end
- wait()
- Instance.new('ParticleEmitter', pchar.Torso).Texture = 'http://www.roblox.com/asset/?id=' .. args[2] - 1
- end
- end)
- addcmd('nuke','nuke <p>',nil,
- function(args)
- local players = getPlayer(args[1])
- for i,v in pairs(players) do
- local pchar = gPlayers[v].Character
- spawn(function()
- if gPlayers[v] and pchar and pchar:FindFirstChild('Torso') then
- local nuke = Instance.new('Part', game.Workspace)
- nuke.Name = 'nuke_seth'
- nuke.Anchored = true
- nuke.CanCollide = false
- nuke.FormFactor = 'Symmetric'
- nuke.Shape = 'Ball'
- nuke.Size = Vector3.new(1,1,1)
- nuke.BrickColor = BrickColor.new('New Yeller')
- nuke.Transparency = 0.5
- nuke.Reflectance = 0.2
- nuke.TopSurface = 0
- nuke.BottomSurface = 0
- nuke.Touched:connect(function (hit)
- if hit and hit.Parent then
- local boom = Instance.new('Explosion', game.Workspace)
- boom.Position = hit.Position
- boom.BlastRadius = 11
- boom.BlastPressure = math.huge
- end
- end)
- local CF = pchar.Torso.CFrame
- nuke.CFrame = CF
- for i = 1,333 do
- nuke.Size = nuke.Size + Vector3.new(3,3,3)
- nuke.CFrame = CF
- wait(1/44)
- end
- nuke:remove()
- end
- end)
- end
- end)
- addcmd('nonuke','nonuke',{'unnuke'},
- function(args)
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == 'nuke_seth' then
- v:remove()
- end
- end
- end)
- _G.Rc7Notification("Done","Moon Admin is fully initilizied",5)
- wait(5)
- if game.Workspace.FilteringEnabled == true then
- _G.Rc7Notification("Filtering","Anal rape is Enabled",5)
- else
- _G.Rc7Notification("Filtering","Anal rape is Disabled",5)
- end
- end)
- -- cmd3
- cmd3.Name = "galaxy titan"
- cmd3.Parent = Main2
- cmd3.Active = true
- cmd3.BackgroundColor3 = Color3.new(0, 100, 255)
- cmd3.BorderSizePixel = 1
- cmd3.BorderColor3 = Color3.new(0, 0, 0)
- cmd3.ZIndex = 8
- cmd3.Size = UDim2.new(0, 200, 0, 100)
- cmd3.Position = UDim2.new(0, 0, 0, 200)
- cmd3.TextColor3 = Color3.new(255, 255, 255)
- cmd3.Text = "Galaxy Titan"
- cmd3.FontSize = "Size32"
- -- btools
- cmd3.MouseButton1Click:connect(function()
- --[[PointCoded's Edit Of The Titan Script]]--
- --[[Old]]--
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local TitanBet = ";"
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local stanceToggle = "Normal"
- local Mana = Instance.new("IntValue", char)
- Mana.Value = 5000
- Mana.Name = "Mana"
- math.randomseed(os.time())
- hum.WalkSpeed = 50
- char.Health:Destroy()
- hum.MaxHealth = math.huge
- wait(0.1)
- hum.Health = math.huge
- ----------------------------------------------------
- local G = Instance.new("ScreenGui")
- G.Parent = p.PlayerGui
- G.Name = "Mana"
- local T = Instance.new("TextLabel")
- T.Name = "Mana"
- T.Parent = G
- T.Text = "Mana: "..char.Mana.Value
- T.FontSize = "Size24"
- T.BackgroundTransparency = 1
- T.TextColor3 = Color3.new(255,255,255)
- T.TextStrokeTransparency = 0
- T.Position = UDim2.new(0,250,0,400)
- T.BorderSizePixel = 0
- --//
- for i = 1,30 do
- Instance.new('Fire',larm); Instance.new('Fire',rarm)
- end
- --//
- Debounces = {
- on = false;
- ks = false;
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- Grabbing = false;
- Grabbed = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------//Mesh setting
- local cmeshes = {}
- local ll,rl,la,ra,t = Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char)
- ll.BodyPart = 'LeftLeg'
- rl.BodyPart = 'RightLeg'
- la.BodyPart = 'LeftArm'
- ra.BodyPart = 'RightArm'
- t.BodyPart = 'Torso'
- ll.MeshId,ll.OverlayTextureId,rl.MeshId,rl.OverlayTextureId = 68241558,18051314,68241677,18051314
- ra.MeshId,ra.OverlayTextureId,la.MeshId,la.OverlayTextureId = 68241658,18051314,68241543,18051314
- t.MeshId,t.OverlayTextureId=68241695,18051314
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(hed:children()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- larm.Size = larm.Size * 2
- rarm.Size = rarm.Size * 2
- lleg.Size = lleg.Size * 2
- rleg.Size = rleg.Size * 2
- torso.Size = torso.Size * 2
- hed.Size = hed.Size * 2
- root.Size = root.Size * 2
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 1, 0)
- larm.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rarm, 1.5, 1, 0)
- rarm.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, hed, 0, 3, 0)
- newWeld(torso, lleg, -1, -2, 0)
- lleg.Weld.C1 = CFrame.new(0, 1.5, 0)
- newWeld(torso, rleg, 1, -2, 0)
- rleg.Weld.C1 = CFrame.new(0, 1.5, 0)
- newWeld(root, torso, 0, -2, 0)
- torso.Weld.C1 = CFrame.new(0, -2, 0)
- ----------------------------------------------------
- hed.face:Remove''
- hed.Transparency = 0
- local meshx9 = Instance.new('SpecialMesh',hed)
- meshx9.MeshType = 'FileMesh'
- meshx9.MeshId,meshx9.TextureId = 'rbxassetid://21057410','rbxassetid://122569107'
- meshx9.Scale = Vector3.new(2,2,2)
- lite = Instance.new("PointLight", torso)
- lite.Brightness = 14
- lite.Range = 10
- lite.Color = Color3.new(1, 0, 0)
- local hed2 = hed:Clone()
- hed2.CanCollide = false
- hed2.Parent = char
- hed2:ClearAllChildren()
- hed2.Transparency = 1
- hed2.Name = "DARP"
- local w = Instance.new("Weld",hed2)
- w.Part0 = hed
- w.Part1 = hed2
- w.C0 = CFrame.new(0,0,-0.175)
- z=Instance.new("SurfaceGui",hed2)
- z.Enabled = true
- z.Face = "Front"
- z.Adornee = hed2
- z.CanvasSize = Vector2.new(100,100)
- local face = Instance.new("ImageLabel",z)
- face.Size = UDim2.new(1,-30,1,0)
- face.Position = UDim2.new(0,15,0,0)
- face.BackgroundTransparency = 1
- face.Image='rbxassetid://46282671'
- ----------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "Absolution"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Really black")
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1, 0.600000024, 1.5)
- p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
- p1.CanCollide = false
- p1.Locked = true
- p1.Elasticity = 0
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Wedge
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Really black")
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(1, 2.9000001, 1)
- p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
- p2.CanCollide = false
- p2.Locked = true
- p2.Elasticity = 0
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("BlockMesh", p2)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Really black")
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
- p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
- p3.CanCollide = false
- p3.Locked = true
- p3.Elasticity = 0
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Wedge
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Really black")
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
- p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
- p4.CanCollide = false
- p4.Locked = true
- p4.Elasticity = 0
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Wedge
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Really black")
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
- p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
- p5.CanCollide = false
- p5.Locked = true
- p5.Elasticity = 0
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Wedge
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
- p6 = Instance.new("Part", m)
- p6.Name = "Handle"
- p6.BrickColor = BrickColor.new(192)
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
- p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
- p6.CanCollide = false
- p6.Locked = true
- p6.Elasticity = 0
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("BlockMesh", p6)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Really black")
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
- p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
- p7.CanCollide = false
- p7.Locked = true
- p7.Elasticity = 0
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Wedge
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Really black")
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
- p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
- p8.CanCollide = false
- p8.Locked = true
- p8.Elasticity = 0
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Wedge
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(1, 1.07999957, 1)
- p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
- p9.CanCollide = false
- p9.Locked = true
- p9.Elasticity = 0
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("BlockMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Really black")
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(1, 1.41999948, 1)
- p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
- p10.CanCollide = false
- p10.Locked = true
- p10.Elasticity = 0
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("BlockMesh", p10)
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Really black")
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(1, 1.50999951, 1)
- p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
- p11.CanCollide = false
- p11.Locked = true
- p11.Elasticity = 0
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("BlockMesh", p11)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
- p12 = Instance.new("Part", m)
- p12.Name = "BladeCenter"
- p12.BrickColor = BrickColor.new("")
- p12.Material = Enum.Material.Concrete
- p12.FormFactor = Enum.FormFactor.Symmetric
- p12.Size = Vector3.new(1, 2, 2)
- p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
- p12.CanCollide = false
- p12.Locked = true
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Brick
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Really black")
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
- p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
- p13.CanCollide = false
- p13.Locked = true
- p13.Elasticity = 0
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("BlockMesh", p13)
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1, 1, 0.400000006)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Really black")
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(2.5, 2.17999935, 1)
- p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
- p14.CanCollide = false
- p14.Locked = true
- p14.Elasticity = 0
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- b14 = Instance.new("BlockMesh", p14)
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Really black")
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
- p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
- p15.CanCollide = false
- p15.Locked = true
- p15.Material = "Neon"
- p15.Elasticity = 0
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- b15 = Instance.new("BlockMesh", p15)
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(1, 1, 0.400000006)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Really black")
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
- p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
- p16.CanCollide = false
- p16.Locked = true
- p16.Material = "Neon"
- p16.Elasticity = 0
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- b16 = Instance.new("BlockMesh", p16)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1, 1, 0.400000006)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Really black")
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
- p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
- p17.CanCollide = false
- p17.Material = "Neon"
- p17.Locked = true
- p17.Elasticity = 0
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- b17 = Instance.new("BlockMesh", p17)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1, 1, 0.400000006)
- p18 = Instance.new("WedgePart", m)
- p18.BrickColor = BrickColor.new("Black")
- p18.Material = "Neon"
- p18.Name = "BladePart1"
- p18.Material = Enum.Material.Concrete
- p18.Name = "Wedge"
- p18.FormFactor = Enum.FormFactor.Symmetric
- p18.Size = Vector3.new(1, 4, 2)
- p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
- p18.CanCollide = false
- p18.Locked = true
- p18.BottomSurface = Enum.SurfaceType.Smooth
- p18.TopSurface = Enum.SurfaceType.Smooth
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshType = Enum.MeshType.Wedge
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
- p19 = Instance.new("WedgePart", m)
- p19.BrickColor = BrickColor.new("Institutional white")
- p19.Name = "BladePart2"
- p19.Material = "Neon"
- p19.Material = Enum.Material.Concrete
- p19.Name = "Wedge"
- p19.FormFactor = Enum.FormFactor.Symmetric
- p19.Size = Vector3.new(1, 4, 2)
- p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
- p19.CanCollide = false
- p19.Locked = true
- p19.BottomSurface = Enum.SurfaceType.Smooth
- p19.TopSurface = Enum.SurfaceType.Smooth
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshType = Enum.MeshType.Wedge
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Really black")
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
- p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
- p20.CanCollide = false
- p20.Material = "Neon"
- p20.Locked = true
- p20.Elasticity = 0
- p20.BottomSurface = Enum.SurfaceType.Smooth
- p20.TopSurface = Enum.SurfaceType.Smooth
- b20 = Instance.new("BlockMesh", p20)
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Really black")
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
- p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
- p21.CanCollide = false
- p21.Locked = true
- p21.Elasticity = 0
- p21.BottomSurface = Enum.SurfaceType.Smooth
- p21.TopSurface = Enum.SurfaceType.Smooth
- b21 = Instance.new("SpecialMesh", p21)
- b21.MeshType = Enum.MeshType.Wedge
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
- w1.Part1 = p2
- w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Part_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
- w4.Part1 = p5
- w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
- w5.Part1 = p6
- w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
- w6.Part1 = p7
- w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
- w9.Part1 = p10
- w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
- w10.Part1 = p11
- w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
- w11.Part1 = p12
- w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
- w13.Part1 = p14
- w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
- w14.Part1 = p15
- w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
- w15.Part1 = p16
- w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
- w16.Part1 = p17
- w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Wedge_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
- w17.Part1 = p18
- w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Wedge_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
- w18.Part1 = p19
- w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Part_Weld"
- w19.Part0 = p19
- w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
- w19.Part1 = p20
- w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
- w20 = Instance.new("Weld", p20)
- w20.Name = "Part_Weld"
- w20.Part0 = p20
- w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
- w20.Part1 = p21
- w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
- m.Parent = char
- m:MakeJoints()
- ----------------------------------------------------
- local cor = Instance.new("Part", char.Absolution)
- cor.Name = "Thingy"
- cor.Locked = true
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 13, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = rarm
- corw.Part1 = cor
- corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw.C1 = CFrame.new(0, 0, 0)
- weld1 = Instance.new("Weld", char.Absolution)
- weld1.Part0 = cor
- weld1.Part1 = p6
- weld1.C0 = CFrame.new(0, 0, 0)
- ----------------------------------------------------
- hitb = Instance.new("Part", char.Absolution)
- hitb.Name = "Thingy2"
- hitb.Locked = true
- hitb.BottomSurface = 0
- hitb.CanCollide = false
- hitb.Size = Vector3.new(0, 8, 6)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- weld2 = Instance.new("Weld", char.Absolution)
- weld2.Part0 = hitb
- weld2.Part1 = p12
- weld2.C0 = CFrame.new(0, .6, 1)
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- ----------------------------------------------------
- mod5 = Instance.new("Model",char)
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function Landing()
- part=Instance.new('Part',mod5)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,-2,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Really black')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.TextureId = "http://www.roblox.com/asset/?id=122569107"
- mesh.Scale=Vector3.new(10,5,10)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,40))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(20,30))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,3.8,0.05 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(3,3,3)
- end
- part.Parent = nil
- end))
- end
- ----------------------------------------------------
- mod4 = Instance.new("Model",char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function GroundPound()
- part=Instance.new('Part',mod4)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,-5.8,-2.4)*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Institutional white')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.TextureId = "http://www.roblox.com/asset/?id=122569107"
- mesh.Scale=Vector3.new(3,3,3)
- part2=Instance.new('Part',mod4)
- part2.Anchored=true
- part2.CanCollide=false
- part2.FormFactor='Custom'
- part2.Size=Vector3.new(.2,.2,.2)
- part2.CFrame=root.CFrame*CFrame.new(0,-5,-2.6)
- part2.Transparency=.7
- part2.BrickColor=BrickColor.new('Institutional white')
- mesh2=Instance.new('SpecialMesh',part2)
- mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh2.Scale=Vector3.new(3,1.5,3)
- x = Instance.new("Sound",char)
- x.SoundId = "http://www.roblox.com/asset/?id=142070127"
- x.Pitch = ptez[math.random(1,#ptez)]
- x.Volume = 1
- wait(.1)
- x:Play()
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,12))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(8,15))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,0.62,0.13 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(5,5,5)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(5,5,5)
- end
- part.Parent=nil
- part2.Parent=nil
- x:Destroy()
- end))
- end
- ----------------------------------------------------
- mod=Instance.new('Model',char)
- function charge()
- hed.Velocity=hed.CFrame.lookVector*200
- part=Instance.new('Part',mod)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=hed.CFrame*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- part.Name = "Wow"
- part.BrickColor=BrickColor.new('Black')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.TextureId = "http://www.roblox.com/asset/?id=122569107"
- mesh.Scale=Vector3.new(10,5,10)
- part2=part:clone()
- part2.Parent=mod
- part2.BrickColor=BrickColor.new('Institutional white')
- mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(20,10,20)
- part3=part2:clone()
- part3.Parent = mod
- part3.BrickColor=BrickColor.new('Cyan')
- mesh3=mesh2:clone()
- mesh2.Parent=part3
- mesh3.Scale=Vector3.new(30,15,30)
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(1,1,1)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
- part3.CFrame=part3.CFrame
- part3.Transparency=i
- mesh3.Scale=mesh3.Scale+Vector3.new(1,1,1)
- end
- part.Parent=nil
- part2.Parent=nil
- part3.Parent = nil
- part1:remove()
- part:remove()
- part2:remove()
- part3:remove()
- end))
- end
- ----------------------------------------------------
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- mod3 = Instance.new("Model",rleg)
- function Stomp()
- part=Instance.new('Part',mod3)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=rleg.CFrame*CFrame.new(0,-2.4,0)*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=0.7
- part.BrickColor=BrickColor.new('')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.TextureId = "http://www.roblox.com/asset/?id=122569107"
- mesh.Scale=Vector3.new(25,25,25)
- part2=part:clone()
- part2.Parent=mod3
- part2.BrickColor=BrickColor.new('Deep orange')
- mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(15,15,15)
- part3=part:clone()
- part3.Parent=mod3
- part3.TopSurface=0
- part3.BottomSurface=0
- part3.CFrame=rleg.CFrame*CFrame.new(0,-3,0)
- mesh3=Instance.new('SpecialMesh',part3)
- mesh3.MeshType = 3
- mesh3.Scale=Vector3.new(12,12,12)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(20,60))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,3.8,0.05 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(5,5,5)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(5,5,5)
- part3.CFrame=part3.CFrame
- part3.Transparency=i
- mesh3.Scale=mesh3.Scale+Vector3.new(1.5,1.5,1.5)
- end
- end))
- end
- ----------------------------------------------------
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function Crater(Torso,Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "r" and char.Mana.Value>=50 then
- char.Mana.Value = char.Mana.Value - 50
- larm.BrickColor = BrickColor.new("Bright red")
- rarm.BrickColor = BrickColor.new("Bright red")
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- to = char.Absolution.Thingy2.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(10)
- wait(1)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
- wait(1)
- --Debounces.Slashed = false
- end
- end
- end
- end)
- q = Instance.new("Sound",hed)
- q.SoundId = "http://www.roblox.com/asset/?id=134012322"
- q.Pitch = 0.85
- q.Looped = false
- q1 = Instance.new("Sound",hed)
- q1.SoundId = "http://www.roblox.com/asset/?id=134012322"
- q1.Pitch = 0.85
- q1.Looped = false
- q:Play()
- q1:Play()
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(-55)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(55)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 4, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 1) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -2.2, -3) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(0)), 0.5)
- if Debounces.on == false then break end
- wait()
- end
- n = Instance.new("Sound",hed)
- n.SoundId = "http://www.roblox.com/asset/?id=168514932"
- n.Pitch = 0.94
- n.Looped = false
- n1 = Instance.new("Sound",hed)
- n1.SoundId = "http://www.roblox.com/asset/?id=168514932"
- n1.Pitch = 0.94
- n1.Looped = false
- n:Play()
- n1:Play()
- b = Instance.new("Sound",hed)
- b.SoundId = "http://www.roblox.com/asset/?id=168586586"
- b.Pitch = 0.94
- b.Looped = false
- b1 = Instance.new("Sound",hed)
- b1.SoundId = "http://www.roblox.com/asset/?id=168586586"
- b1.Pitch = 0.94
- b1.Looped = false
- b:Play()
- b1:Play()
- for i = 1,26 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-55)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)),0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), 0), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -1) * CFrame.Angles(math.rad(50), 0, math.rad(0)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .4) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 0.5)
- if Debounces.on == false then break end
- wait()
- end
- wait(.5)
- to:disconnect()
- q:Destroy()
- q1:Destroy()
- n:Destroy()
- n1:Destroy()
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "q" and char.Mana.Value>=50 then
- char.Mana.Value = char.Mana.Value - 50
- larm.BrickColor = BrickColor.new("Bright red")
- rarm.BrickColor = BrickColor.new("Bright red")
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- to = char.Absolution.Thingy2.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(4)
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(4)
- wait(1)
- --Debounces.Slashed = false
- end
- end
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(21), math.rad(75), math.rad(50)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-18)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(-60),0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(70), 0), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://160069154"
- z.Looped = false
- z.Pitch = .9
- z1 = Instance.new("Sound",hed)
- z1.SoundId = "rbxassetid://160069154"
- z1.Looped = false
- z1.Pitch = .9
- wait(0.01)
- z:Play()
- z1:Play()
- for i = 1, 12 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2,.9,-1) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(30),0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10), 0, 0), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.8, .6) * CFrame.Angles(math.rad(-65), 0, 0), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 12 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(50)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-18)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(10),0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-10), 0), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://168586621"
- z.Looped = false
- z.Pitch = 1
- z1 = Instance.new("Sound",hed)
- z1.SoundId = "rbxassetid://168586621"
- z1.Looped = false
- z1.Pitch = 1
- wait(0.01)
- z:Play()
- z1:Play()
- for i = 1, 12 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(40), math.rad(-20), math.rad(10)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-18)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(-40),0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(40), 0), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-10)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(20), 0, math.rad(10)), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(-110), math.rad(-90), math.rad(20)), 1)
- if Debounces.on == false then break end
- wait()
- end
- to:disconnect()
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- Sit = false
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- if Sit == false then
- Sit = true
- hum.WalkSpeed = 20
- stanceToggle = "Sitting"
- elseif Sit == true then
- Sit = false
- hum.WalkSpeed = 50
- stanceToggle = "Normal"
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "t" and char.Mana.Value>=50 then
- char.Mana.Value = char.Mana.Value - 50
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 25 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(-55)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(55)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .6) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.2) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 1)
- if Debounces.on == false then break end
- wait()
- end
- Spawn(function()
- local Parts = {}
- for Y = -5,5 do
- local P = Instance.new("Part",char)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.CanCollide = false
- P.Size = Vector3.new(1,1,1)
- P.TopSurface = "SmoothNoOutlines"
- P.BottomSurface = "SmoothNoOutlines"
- P.BrickColor = BrickColor.new("Really black")
- P.Material = "Neon"
- P.Name = tostring(Y)
- local i = (Y+5)/(10)
- i = 1-math.cos(math.pi*i-(math.pi/2))
- P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-15+(i*1.5))*CFrame.Angles(math.rad(Y*6),0,0)
- P.Touched:connect(function(ht)
- local hit = ht.Parent
- if hit:FindFirstChild("Humanoid") then
- hit.Humanoid:TakeDamage(math.random(100,math.huge))
- end
- end)
- s = Instance.new("Sound",P)
- s.SoundId = "rbxassetid://228343271"
- s.Volume = .7
- s.Pitch = 0.9
- s:Play()
- P.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.huge)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random (1,3))
- hit:FindFirstChild("Humanoid").PlatformStand = true
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- end
- end)
- Parts[#Parts+1] = P
- end
- local BREAKIT = false
- local CParts = {}
- local Rocks = {}
- local LastPos = nil
- for i = 1,70 do
- for i2,v in pairs(Parts) do
- v.CFrame = v.CFrame*CFrame.new(0,0,-4)
- local cf = v.CFrame
- v.Size = v.Size+Vector3.new(1,1,1)
- v.CFrame = cf
- v.Transparency = v.Transparency+0.02
- if v.Transparency >= 0.975 then BREAKIT = true end
- if v.Name == "0" then
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0))
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore)
- if Hit ~= nil then
- if #Rocks == 0 then
- for i = 1,5 do
- local P = Instance.new("Part",char)
- Rocks[#Rocks+1] = P
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(1,1,1)*(math.random(500,900)/100)
- end
- end
- for i,P in pairs(Rocks) do
- P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
- end
- local P = Instance.new("Part",char)
- CParts[#CParts+1] = {P,tick()}
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,5,5)*(math.random(100,300)/100)
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
- Pos = Pos.p
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
- local P = P:Clone()
- CParts[#CParts+1] = {P,tick()}
- P.Parent = char
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0)
- Pos = Pos.p
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20)))
- if LastPos ~= nil then
- local P = P:Clone()
- CParts[#CParts+1] = {P,tick()}
- P.Parent = char
- P.BrickColor = BrickColor.new("Really black")
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
- Pos = Pos.p
- local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
- P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.30)
- --P.Velocity = Vector3.new(0,-1000,0)
- P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2)
- end
- LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
- end
- end
- end
- if BREAKIT then break end
- wait(0.002)
- end
- for i,v in pairs(Rocks) do
- CParts[#CParts+1] = {v,tick()}
- end
- for i,v in pairs(Parts) do
- v:Destroy()
- end
- Parts = nil
- while true do
- local t = tick()
- local p = nil
- for i,v in pairs(CParts) do
- if t-v[2] > 4 then
- v[1].Transparency = v[1].Transparency+0.05
- if v[1].Transparency >= 1 then
- v[1]:Destroy()
- CParts[i] = nil
- end
- end
- p = v
- end
- if p == nil then break end
- wait(0.002)
- end
- for i,v in pairs(CParts) do
- v:Destroy()
- end
- CParts = {}
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,.8,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-55)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,.8,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.6, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -1.4) * CFrame.Angles(math.rad(40), 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1.6, -.9) * CFrame.Angles(math.rad(10), 0, math.rad(0)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 1)
- if Debounces.on == false then break end
- wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "e" and char.Mana.Value>=50 then
- char.Mana.Value = char.Mana.Value - 50
- larm.BrickColor = BrickColor.new("Bright red")
- rarm.BrickColor = BrickColor.new("Bright red")
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 18 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1.7, 0) * CFrame.Angles(math.rad(90),math.rad(50),math.rad(90)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- local HandCF = CFrame.new(char.Absolution.Handle.Position - Vector3.new(0,8.8,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rng = Instance.new("Part", char.Absolution.Handle)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really black")
- rng.CanCollide = true
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.CanCollide = false
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = HandCF
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1, 2)
- x = Instance.new("Sound", hed)
- x.SoundId = "http://www.roblox.com/asset/?id=169445602"
- x.Looped = false
- x.Pitch = .7
- x.Volume = 1
- x1 = Instance.new("Sound", hed)
- x1.SoundId = "http://www.roblox.com/asset/?id=169445602"
- x1.Looped = false
- x1.Pitch = .7
- x1.Volume = 1
- x:Play()
- x1:Play()
- rngto = rng.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(4)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(4)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120
- --Debounces.Slashed = false
- end
- end
- end
- end)
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(10 + i*10, 10 + i*10, 10)
- rng.Size = rngm.Scale
- rng.CFrame = HandCF
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- for i = 1, 18 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, 0.2) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- x:Destroy()
- x1:Destroy()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "y" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 15 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- x = Instance.new("Sound",char)
- x.SoundId = "rbxassetid://228343271"
- x.Pitch = 1
- x.Volume = .8
- wait(.1)
- x:Play()
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really black")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng2 = rng:clone()
- rng3 = rng2:clone()
- rng4 = rng2:clone()
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.TextureId = "http://www.roblox.com/asset/?id=122569107"
- rngm.Scale = Vector3.new(10, 10, 1)
- rngm2 = rngm:clone()
- rngm2.Scale = Vector3.new(5, 5, 1)
- rngm3=rngm2:clone()
- rngm3.Parent = rng3
- rngm3.Scale = Vector3.new(8, 8, 1)
- rngm4 = rngm2:clone()
- rngm4.Parent = rng4
- rngm4.Scale = Vector3.new(6, 6, 1)
- local bem = Instance.new("Part", char)
- bem.Anchored = true
- bem.BrickColor = BrickColor.new("Really black")
- bem.CanCollide = false
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 4, 4)
- local out = Instance.new("Part", char)
- out.Anchored = true
- out.BrickColor = BrickColor.new("Really black")
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Size = Vector3.new(4, 4, 4)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
- outm.TextureId = "http://www.roblox.com/asset/?id=122569107"
- outm.Scale = Vector3.new(4, 4, 4)
- local bnd = Instance.new("Part", char)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("Really black")
- bnd.CanCollide = false
- bnd.FormFactor = 3
- bnd.Material = "Neon"
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(8, 8, 8)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
- rng4.CFrame = rng3.CFrame * CFrame.new(0, -.5, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 50, 0.2 do
- rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
- rngm3.Scale = Vector3.new(8 + i*2, 8 + i*2, 1)
- rngm4.Scale = Vector3.new(6 + i*2, 6 + i*2, 1)
- rng.Transparency = i/20
- rng3.Transparency = 1/16
- rng4.Transparency = i/12
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- char:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
- if HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- wait(1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end
- end)
- end
- for i = 0, 260, 8 do
- bem.Size = Vector3.new(i, 2, 2)
- bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
- bnd.Size = Vector3.new(1,1,1)
- bndm.Scale = Vector3.new(8,8,8)
- if i % 10 == 0 then
- local newRng = rng2:Clone()
- newRng.Parent = char
- newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
- local newRngm = rngm2:clone()
- newRngm.Parent=newRng
- coroutine.wrap(function()
- for i = 1, 10, 0.2 do
- newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 1)
- newRng.Transparency = i/10
- wait()
- end
- wait()
- newRng:Destroy()
- end)()
- end
- wait()
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- sidz = {"231917888", "231917845", "231917806"}
- ptz = {0.65, 0.7, 0.75, 0.8, 0.95, 1}
- mouse.KeyDown:connect(function(key)
- if key == "f" and char.Mana.Value>=50 then
- char.Mana.Value = char.Mana.Value - 50
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Camo")
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://"..sidz[math.random(1,#sidz)]
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z1 = Instance.new("Sound",char)
- z1.SoundId = z.SoundId
- z1.Pitch = z.Pitch
- z1.Volume = 1
- wait(1)
- z:Play()
- z1:Play()
- Stomp()
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.2)*CFrame.Angles(math.rad(-26),math.rad(0),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, -.6) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(30), 0, math.rad(0)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.8, -1.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "g" and char.Mana.Value>5 then
- char.Mana.Value = char.Mana.Value - 5
- larm.BrickColor = BrickColor.new("Camo")
- rarm.BrickColor = BrickColor.new("Really black")
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- chrg = lleg.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- end
- end
- end
- end)
- for i = 1, 14 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.2)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.8, -3, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- charge()
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://200632875"
- z.Volume = 1
- z.Pitch = .8
- z1 = Instance.new("Sound",char)
- z1.SoundId = "rbxassetid://200632875"
- z1.Volume = 1
- z1.Pitch = .9
- z:Play()
- z1:Play()
- wait(1)
- z:Destroy()
- z1:Destroy()
- chrg:disconnect()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- end
- end
- end
- end)
- ----------------------------------------------------
- pt = {0.7, 0.8, 0.9}
- mouse.KeyDown:connect(function(key)
- if key == "h" and char.Mana.Value>50 then
- char.Mana.Value = char.Mana.Value - 50
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- u = Instance.new("Sound")
- u.SoundId = "http://www.roblox.com/asset/?id=138199573"
- u.Parent = char
- u.Looped = false
- u.Pitch = pt[math.random(1,#pt)]
- u.Volume = 1
- u2 = Instance.new("Sound")
- u2.SoundId = "http://www.roblox.com/asset/?id=138199573"
- u2.Parent = char
- u2.Looped = false
- u2.Pitch = u.Pitch
- u2.Volume = 1
- wait(.01)
- u:Play()
- u2:Play()
- wait(6)
- u:Destroy()
- u2:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "j" and char.Mana.Value> 30 then
- char.Mana.Value = char.Mana.Value-30
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://135017755"
- z.Pitch = .76
- z.Volume = 1
- wait()
- z:Play()
- wait(6)
- z:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "k" and char.Mana.Value> 10 then
- char.Mana.Value = char.Mana.Value -10
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://135017578"
- z.Pitch = .76
- z.Volume = 1
- wait()
- z:Play()
- wait(4)
- z:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "u" and char.Mana.Value>200 then
- wait(1)
- char.Mana.Value = char.Mana.Value-200
- charge()
- wait(0.6)
- charge()
- wait(0.6)
- charge()
- wait(2)
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "x" and char.Mana.Value>50 then
- char.Mana.Value = char.Mana.Value-50
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.ks = true
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.7,.9,-.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(20)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad(-26),math.rad(0),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.7, .6) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(0)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169445092"
- z.Volume = 1
- wait(0.1)
- z:Play()
- kik = rleg.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- Debounces.ks=false
- end
- hit:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- --end
- end
- end
- end
- end)
- for i = 1, 8 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,.2)*CFrame.Angles(math.rad(8),math.rad(0),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(16), math.rad(0), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.6, -1.4) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.7)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- kik:disconnect()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "c" and char.Mana.Value>80 then
- char.Mana.Value = char.Mana.Value -80
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- SIDZ = {"231917744", "231917742"}
- PTZ = {0.7, 0.8, 0.9, 1}
- for i = 1, 20 do
- wait()
- for i,v in pairs(char.Absolution:children()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- v.Transparency = v.Transparency + 0.05
- end
- end
- end
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- GroundPound()
- for i = 1, 5 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- GroundPound()
- for i = 1, 5 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- GroundPound()
- for i = 1, 5 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- GroundPound()
- for i = 1, 5 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- GroundPound()
- for i = 1, 5 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- GroundPound()
- for i = 1, 5 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 18 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(20,60))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- x = Instance.new("Sound",char)
- x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)]
- x.Pitch = PTZ[math.random(1,#PTZ)]
- x.Volume = 1
- wait(0.1)
- x:Play()
- Crater(hed,20)
- for i = 1, 14 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- for i = 1, 20 do
- wait()
- for i,v in pairs(char.Absolution:children()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- v.Transparency = v.Transparency - 0.05
- end
- end
- end
- end
- end
- end
- end)
- ----------------------------------------------------176349813
- mouse.KeyDown:connect(function(key)
- if key == "b" and char.Mana.Value>80 then
- char.Mana.Value = char.Mana.Value -80
- hum.WalkSpeed = 20
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles (math.rad(30), 0, math.rad(-5)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles (math.rad(30), 0, math.rad(5)), 0.1)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- wait(1)
- v = Instance.new("Sound")
- v.SoundId = "rbxassetid://181384451"
- v.Parent = char
- v.Looped = false
- v.Pitch = 1.04
- v.Volume = 1.5
- wait(.01)
- v:Play()
- v = Instance.new("Sound")
- v.SoundId = "rbxassetid://138252341"
- v.Parent = char
- v.Looped = false
- v.Pitch = 1.04
- v.Volume = 1.2
- wait(.01)
- v:Play()
- if Daytime == true then
- Daytime = false
- l.TimeOfDay = 24
- else
- Daytime = true
- l.TimeOfDay = 12
- l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039)
- end
- local Shockwave = function()
- local rng1 = Instance.new("Part", char)
- rng1.Anchored = true
- rng1.BrickColor = BrickColor.new("Institutional white")
- rng1.CanCollide = false
- rng1.FormFactor = 3
- rng1.Name = "Ring"
- rng1.Material = "Neon"
- rng1.Size = Vector3.new(1, 1, 1)
- rng1.Transparency = 0.35
- rng1.TopSurface = 0
- rng1.BottomSurface = 0
- local rngm1 = Instance.new("SpecialMesh", rng)
- rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm1.Scale = Vector3.new(10, 10, 1)
- rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
- local Wave = Instance.new("Part", game.Workspace)
- Wave.Name = "Shockwave"
- Wave.BrickColor = BrickColor.new("Really black")
- Wave.Size = Vector3.new(1, 1, 1)
- Wave.Shape = "Ball"
- Wave.Name = "Wave"
- Wave.Material = "Neon"
- Wave.CanCollide = false
- Wave.Anchored = true
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Wave.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
- local Occlude = true
- local NotOccludes = {
- char.Name;
- "Wings";
- "Scythe";
- "Thingy";
- "Thingy2"; -- put all of the names in a table pls
- }
- for i,v in pairs(NotOccludes) do
- if hit.Parent.Name == v then
- Occlude = false
- end
- end
- --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
- if Occlude then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - math.huge
- hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
- end
- end
- end)
- Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm1.Scale = Vector3.new(30 + i*2, 30 + i*2, 1)
- rng1.Transparency = i/20
- local Wav2 = game.Workspace.Wave:Clone()
- Wav2.Position = Vector3.new(math.random(0,200),2,math.random(0,200))
- wait()
- end
- wait()
- rng1:Destroy()
- end)()
- Delay(0, function()
- if Daytime == false then
- for i = 1, 50, 1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 50
- Wave.Transparency = t
- wait()
- end
- else
- for i = 1, 50, 1 do
- Wave.Size = Vector3.new(20 + i, 20 + i, 20 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 50
- Wave.Transparency = t
- wait()
- end
- end
- Wave:Destroy()
- end)
- Delay(0, function()
- while wait() do
- if Wave ~= nil then
- Wave.CFrame = char.Torso.CFrame
- else
- break
- end
- end
- end)
- end
- Shockwave()
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 15 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- wait(1.4)
- Debounces.NoIdl = false
- hum.WalkSpeed = 50
- Debounces.on = false
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- v:Destroy()
- end
- char.Mana.Value = char.Mana.Value + 1000
- wait(4)
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "m" and char.Mana.Value> 60 then
- char.Mana.Value = char.Mana.Value-60
- hum.WalkSpeed = 0
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- x = Instance.new("Sound",char)
- x.SoundId = "http://www.roblox.com/asset/?id=169445572"
- x.Looped = false
- x.Pitch = 1.1
- x.Volume = 1
- x:Play()
- x2 = Instance.new("Sound",char)
- x2.SoundId = "http://www.roblox.com/asset/?id=169380495"
- x2.Looped = false
- x2.Pitch = .7
- x2.Volume = 1
- wait(.1)
- x:Play()
- x2:Play()
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.4)
- if Debounces.on == false then break end
- wait()
- x:Destroy()
- x2:Destroy()
- end
- wait(1)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really black")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = torso.Position - Vector3.new(0,2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1, 2)
- x = Instance.new("Sound",char)
- x.SoundId = "http://www.roblox.com/asset/?id=169445602"
- x.Looped = false
- x.Pitch = .7
- x.Volume = 1
- x:Play()
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- hum.WalkSpeed = 50
- BV = Instance.new("BodyVelocity", torso)
- BV.maxForce = Vector3.new(0,200000,0)
- BV.P = 100000
- BV.velocity = Vector3.new(0,800,0)
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- x:Destroy()
- BV:Destroy()
- for i = 1, 30 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
- for i = 1, 30 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- end
- Debounces.on = false
- Debounces.NoIdl = false
- local ry,ht,ps=nil,nil,nil
- while ht==nil do
- ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
- wait()
- end
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://142070127"
- z.Volume = 1
- wait(.1)
- z:Play()
- Landing()
- hum.WalkSpeed = 50
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- Grab = false
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- larm.BrickColor = BrickColor.new("Bright red")
- rarm.BrickColor = BrickColor.new("Bright red")
- Debounces.on = true
- Debounces.NoIdl = true
- if Grab == false then
- gp = nil
- con1=larm.Touched:connect(function(hit) -- this is grab
- ht = hit.Parent
- hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- hum1.PlatformStand=true
- gp = ht
- Grab = true
- asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
- elseif hum1 == nil then
- con1:disconnect()
- wait() return
- end
- end)
- for i = 1, 18 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- con1:disconnect()
- Debounces.on = false
- Debounces.NoIdl = false
- elseif Grab == true then
- Grab = false
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then end
- wait()
- end
- if gp ~= nil then
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
- bv.maxForce = Vector3.new(400000, 400000, 400000)
- bv.P = 125000
- bv.velocity = char.Head.CFrame.lookVector * 200
- for i = 1, 12 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
- if Debounces.on == false then end
- wait()
- end
- ht=nil
- Spawn(function()
- wait(0.5)
- bv:Destroy()
- end)
- Debounces.on = false
- Debounces.NoIdl = false
- elseif ht == nil then wait()
- Grab = false
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 21
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 50
- end
- end)
- ----------------------------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- ----------------------------------------------------
- x = Instance.new("Sound", char)
- x.SoundId = "http://www.roblox.com/asset/?id=187922823"
- x.Looped = true
- x.Volume = 1
- x.Pitch = 1
- local footsteps = false
- -------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- end
- elseif animpose == "Walking" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- end
- elseif animpose == "Running" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(50)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- end
- wait()
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- if stanceToggle == "Normal" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- elseif stanceToggle == "Sitting" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Normal" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(90+2*math.cos(sine/7)), math.rad(0), math.rad(20)), 0.04)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.04)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.03)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.04)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), 0.04)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .04)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 0.04)
- end
- elseif animpose == "Running" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- end
- end
- if animpose == "Walking" then
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- x.Pitch = 1.1
- elseif animpose == "Idle" then
- x:Stop()
- footsteps = false
- elseif animpose == "Running" then
- x.Pitch = 1.2
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- end
- end)
- p.Chatted:connect(function(msg)
- if msg == TitanBet.."loadsong" then
- z = Instance.new("Sound", char)
- z.SoundId = "rbxassetid://306826153"--242463565
- z.Name = "Music"
- z.Looped = true
- z.Volume = 1
- z.Pitch = 1
- wait()
- if p.Name == "PointCoded" or "nguyenjimbo" then
- z:Play()
- else
- print("Not Point Coded = no music")
- end
- end
- end)
- p.Chatted:connect(function(msg)
- if msg == TitanBet.."stopsong" then
- char.Music:remove()
- end
- end)
- while true do
- local pe = char:GetChildren()
- pe.Locked = true
- p.PlayerGui.Mana.Mana.Text = "Mana: "..char.Mana.Value
- if char.Mana.Value>4999 then
- char.Mana.Value = 4999
- end
- char.Mana.Value = char.Mana.Value + 1
- local pe = char:GetChildren()
- hum.MaxHealth = 50000
- hum.Health = 50000
- pe.Locked = true
- wait(0.000000000000000000000000001)
- end
- end)
- -- cmd4
- cmd4.Name = "666"
- cmd4.Parent = Main2
- cmd4.Active = true
- cmd4.BackgroundColor3 = Color3.new(0, 100, 255)
- cmd4.BorderSizePixel = 1
- cmd4.BorderColor3 = Color3.new(0, 0, 0)
- cmd4.ZIndex = 7
- cmd4.Size = UDim2.new(0, 200, 0, 100)
- cmd4.Position = UDim2.new(0, 0, 0, 300)
- cmd4.TextColor3 = Color3.new(255, 255, 255)
- cmd4.Text = "666"
- cmd4.FontSize = "Size32"
- -- 666
- cmd4.MouseButton1Click:connect(function()
- local rekt = Instance.new('ColorCorrectionEffect', game.Lighting)
- rekt.TintColor = Color3.new(155, 1, 0)
- rekt.Brightness = 0.2
- rekt.Contrast = 1
- rekt.Saturation = 1
- local topkek = Instance.new('BlurEffect', game.Lighting)
- topkek.Size = 3
- local bloom = Instance.new('BloomEffect', game.Lighting)
- bloom.Intensity = 0.4
- bloom.Size = 56
- bloom.Threshold = 1
- for i,v in next,workspace:children''do
- if(v:IsA'BasePart')then
- me=v;
- bbg=Instance.new('BillboardGui',me);
- bbg.Name='stuf';
- bbg.Adornee=me;
- bbg.Size=UDim2.new(2.5,0,2.5,0)
- tlb=Instance.new'TextLabel';
- tlb.Text='666 666 666 666 666 666';
- tlb.Font='SourceSansBold';
- tlb.FontSize='Size48';
- tlb.TextColor3=Color3.new(1,0,0);
- tlb.Size=UDim2.new(1.25,0,1.25,0);
- tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
- tlb.BackgroundTransparency=1;
- tlb.Parent=bbg;
- end;end;
- s=Instance.new'Sound';
- s.Parent=workspace;
- s.SoundId='rbxassetid://152840862';
- s.Pitch=1;
- s.Volume=1;
- s.Looped=true;
- s:play();
- --end;end)();
- function xds(dd)
- for i,v in next,dd:children''do
- if(v:IsA'BasePart')then
- v.BrickColor=BrickColor.new'Really black';
- v.TopSurface='Smooth';
- v.BottomSurface='Smooth';
- a=Instance.new('PointLight',v);
- a.Color=Color3.new(1,0,0);
- a.Range=15;
- a.Brightness=5;
- f=Instance.new('Fire',v);
- f.Size=19;
- f.Heat=22;
- end;
- game.Lighting.TimeOfDay=0;
- game.Lighting.Brightness=0;
- game.Lighting.ShadowColor=Color3.new(0,0,0);
- game.Lighting.Ambient=Color3.new(1,0,0);
- game.Lighting.FogEnd=200;
- game.Lighting.FogColor=Color3.new(0,0,0);
- local dec = 'http://www.roblox.com/asset/?id=19399245';
- local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
- if #(v:GetChildren())>0 then
- xds(v)
- end
- end
- end
- xds(game.Workspace)
- end)
- -- cmd5
- cmd5.Name = "wings"
- cmd5.Parent = Main2
- cmd5.Active = true
- cmd5.BackgroundColor3 = Color3.new(0, 100, 255)
- cmd5.BorderSizePixel = 1
- cmd5.BorderColor3 = Color3.new(0, 0, 0)
- cmd5.ZIndex = 6
- cmd5.Size = UDim2.new(0, 200, 0, 100)
- cmd5.Position = UDim2.new(0, 0, 0, 400)
- cmd5.TextColor3 = Color3.new(255, 255, 255)
- cmd5.Text = "Wings"
- cmd5.FontSize = "Size32"
- -- wings
- cmd5.MouseButton1Click:connect(function()
- function weld(p0,p1,c0,c1,par)
- local w = Instance.new("Weld",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- return w
- end
- local motors = {}
- function motor(p0,p1,c0,c1,des,vel,par)
- local w = Instance.new("Motor6D",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- w.MaxVelocity = tonumber(vel) or .05
- w.DesiredAngle = tonumber(des) or 0
- return w
- end
- function lerp(a,b,c)
- return a+(b-a)*c
- end
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- function ccomplerp(c1,c2,al)
- local com1 = {c1:components()}
- local com2 = {c2:components()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(unpack(com1))
- end
- function tickwave(time,length,offset)
- return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
- end
- function invcol(c)
- c = c.Color
- return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
- end
- local oc = oc or function(...) return ... end
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local tor = char.Torso
- local hum = char.Humanoid
- hum.PlatformStand = false
- pcall(function()
- char.Wings:Destroy()
- end)
- pcall(function()
- char.Angel:Destroy() -- hat
- end)
- local mod = Instance.new("Model",char)
- mod.Name = "Wings"
- local special = {
- --rigletto = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
- --rigletto = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
- --rigletto = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- --rigletto = {"Royal purple",nil,.4,.4,true},
- --rigletto = {"Black",nil,0,0,false},
- --rigletto = {"White",nil,0,0,false},
- --rigletto = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- --rigletto = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- rigletto = {"Reddish brown",1030,0,0,false},
- --rigletto = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
- --rigletto = {"Brown","Nougat",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- --rigletto = {"Bright red","Really black",0.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- --rigletto = {"Bright red","Bright orange",0,0,true,Color3.new(1,150/225,0)},
- --rigletto = {"Dark grey","Dark grey",0,0.6,false,Color3.new(1,150/225,0)},
- --rigletto = {"Light stone grey","White",0.5,0,false,Color3.new(1,150/225,0)},
- }
- local topcolor = BrickColor.new("White")--invcol(char.Torso.BrickColor)
- local feacolor = BrickColor.new("White")--char.Torso.BrickColor
- local part = Instance.new("Part")
- part.FormFactor = "Custom"
- part.Size = Vector3.new(.2,.2,.2)
- part.TopSurface,part.BottomSurface = 0,0
- part.CanCollide = false
- part.BrickColor = topcolor
- --part.Transparency = .7
- --part.Reflectance = .7
- local ef = Instance.new("Fire",part2)
- ef.Size = .15
- ef.Color = Color3.new(0,0,1)
- ef.SecondaryColor = Color3.new()
- part:BreakJoints()
- local a = special[plr.Name:lower()]
- if a then
- part.BrickColor,part.Transparency,part.Reflectance,ef.Parent,ef.Color,ef.SecondaryColor = BrickColor.new(a[1]),a[3],a[4],a[5] and part or nil,a[6] or ef.Color,a[7] or ef.SecondaryColor
- end
- function newpart()
- local clone = part:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- local feath = newpart()
- feath.BrickColor = a and (a[2] and BrickColor.new(a[2]) or feath.BrickColor) or feacolor
- feath.Transparency = 0
- Instance.new("SpecialMesh",feath).MeshType = "Sphere"
- function newfeather()
- local clone = feath:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- ---------- RIGHT WING
- local r1 = newpart()
- r1.Size = Vector3.new(.3,1.5,.3)*1.2
- local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
- local r2 = newpart()
- r2.Size = Vector3.new(.4,1.8,.4)*1.2
- local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
- local r3 = newpart()
- r3.Size = Vector3.new(.3,2.2,.3)*1.2
- local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
- local r4 = newpart()
- r4.Size = Vector3.new(.25,1.2,.25)*1.2
- local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
- local feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,3,.3)
- weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,2.3,.3)
- weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.35,2.2,.25)
- weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
- local rf3 = {}
- for i=0,7 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2,.35)
- table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rf2 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2-i*.08,.3)
- table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rf1 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.37,1.65-i*.06,.25)
- table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- ---------- LEFT WING
- local l1 = newpart()
- l1.Size = Vector3.new(.3,1.5,.3)*1.2
- local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
- local l2 = newpart()
- l2.Size = Vector3.new(.4,1.8,.4)*1.2
- local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
- local l3 = newpart()
- l3.Size = Vector3.new(.3,2.2,.3)*1.2
- local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
- local l4 = newpart()
- l4.Size = Vector3.new(.25,1.2,.25)*1.2
- local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
- local feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,3,.3)
- weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.4,2.3,.3)
- weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.35,2.2,.25)
- weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
- local lf3 = {}
- for i=0,7 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2,.35)
- table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local lf2 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.45,2.2-i*.08,.3)
- table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local lf1 = {}
- for i=0,6 do
- feather = newfeather()
- feather.Mesh.Scale = Vector3.new(1,1,1)
- feather.Size = Vector3.new(.37,1.65-i*.06,.25)
- table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
- end
- local rwing = {rm1,rm2,rm3,rm4}
- local lwing = {lm1,lm2,lm3,lm4}
- local oc0 = {}
- for i,v in pairs(rwing) do
- oc0[v] = v.C0
- end
- for i,v in pairs(lwing) do
- oc0[v] = v.C0
- end
- function gotResized()
- if lastsize then
- if tor.Size == lastsize then return end -- This shouldn't happen?
- local scaleVec = tor.Size/lastsize
- for i,v in pairs(oc0) do
- oc0[i] = v-v.p+scaleVec*v.p
- end
- lastsize = tor.Size
- end
- lastsize = tor.Size
- end
- tor.Changed:connect(function(p)
- if p == "Size" then
- gotResized()
- end
- end)
- gotResized()
- local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
- local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
- local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
- local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
- local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
- local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
- function setwings(tab,time)
- time = time or 10
- for i=1,4 do
- rwing[i].DesiredAngle = tab[i]
- lwing[i].DesiredAngle = tab[i]
- rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
- lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
- local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
- local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
- end
- for i,v in pairs(rf1) do
- v.DesiredAngle = tab[9]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf1) do
- v.DesiredAngle = tab[9]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(rf2) do
- v.DesiredAngle = tab[10]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf2) do
- v.DesiredAngle = tab[10]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(rf3) do
- v.DesiredAngle = tab[11]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- for i,v in pairs(lf3) do
- v.DesiredAngle = tab[11]
- v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
- end
- end
- setwings(outhigh,1)
- flying = false
- moving = false
- for i,v in pairs(tor:GetChildren()) do
- if v.ClassName:lower():match("body") then
- v:Destroy()
- end
- end
- local ctor = tor:Clone()
- ctor:ClearAllChildren()
- ctor.Name = "cTorso"
- ctor.Transparency = 1
- ctor.CanCollide = false
- ctor.FormFactor = "Custom"
- ctor.Size = Vector3.new(.2,.2,.2)
- ctor.Parent = mod
- weld(tor,ctor)
- local bg = Instance.new("BodyGyro",ctor)
- bg.maxTorque = Vector3.new()
- bg.P = 15000
- bg.D = 1000
- local bv = Instance.new("BodyVelocity",ctor)
- bv.maxForce = Vector3.new()
- bv.P = 15000
- vel = Vector3.new()
- cf = CFrame.new()
- flspd = 0
- keysdown = {}
- keypressed = {}
- ktime = {}
- descendtimer = 0
- jumptime = tick()
- hum.Jumping:connect(function()
- jumptime = tick()
- end)
- cam = workspace.CurrentCamera
- kd = plr:GetMouse().KeyDown:connect(oc(function(key)
- keysdown[key] = true
- keypressed[key] = true
- if key == "2" then
- descendtimer = tick()
- elseif key == " " and not hum.Jump then
- jumptime = tick()
- elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .1 then
- reqrotx = key == "a" and math.pi*2 or -math.pi*2
- print(reqrotx)
- end
- ktime[key] = tick()
- end))
- ku = plr:GetMouse().KeyUp:connect(function(key)
- keysdown[key] = false
- if key == " " then
- descendtimer = tick()
- end
- end)
- function mid(a,b,c)
- return math.max(a,math.min(b,c or -a))
- end
- function bn(a)
- return a and 1 or 0
- end
- function gm(tar)
- local m = 0
- for i,v in pairs(tar:GetChildren()) do
- if v:IsA("BasePart") then
- m = m + v:GetMass()
- end
- m = m + gm(v)
- end
- return m
- end
- reqrotx = 0
- local con
- con = game:GetService("RunService").Stepped:connect(oc(function()
- if not mod:IsDescendantOf(workspace) then
- pcall(function() kd:disconnect() end)
- pcall(function() ku:disconnect() end)
- bg:Destroy()
- bv:Destroy()
- con:disconnect()
- script:Destroy()
- return
- end
- local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
- local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
- if flying then
- local lfldir = fldir
- fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
- local lmoving = moving
- moving = fldir.magnitude > .1
- if lmoving and not moving then
- idledir = lfldir*Vector3.new(1,0,1)
- descendtimer = tick()
- end
- local dbomb = fldir.Y < -.6 or (moving and keysdown["0"])
- if moving and keysdown["0"] and lmoving then
- fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
- end
- local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
- local descending = (not moving and keysdown["2"] and not keysdown[" "])
- cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
- local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
- hum.PlatformStand = true
- bg.maxTorque = Vector3.new(1,1,1)*9e5
- local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
- bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
- reqrotx = reqrotx - reqrotx/10
- bv.maxForce = Vector3.new(1,1,1)*9e4*.5
- local anioff =(bn(keysdown[" "])-bn(keysdown["2"]))/2
- local ani = tickwave(1.5-anioff,1)
- bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["2"]))*15,0)+vel,.6)
- vel = moving and cf.lookVector*flspd or Vector3.new()
- flspd = math.min(140,lerp(flspd,moving and (fldir.Y<0 and flspd-fldir.Y*2 or math.max(60,flspd-fldir.Y)) or 60,.4))
- setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
- for i=1,4 do
- --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
- rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
- lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
- end
- local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
- if hit and down.Y < -.85 and tick()-flystart > 1 then
- flying = false
- hum.PlatformStand = false
- tor.Velocity = Vector3.new()
- end
- else
- bg.maxTorque = Vector3.new()
- bv.maxForce = Vector3.new()
- local ani = tickwave(walking and .8 or 4.5,1)
- setwings(idle,10)
- local x,y,z = fspd/160,uspd/700,sspd/900
- for i=1,4 do
- rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
- lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
- end
- if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
- vel = Vector3.new(0,50,0)
- bv.velocity = vel
- idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
- cf = tor.CFrame * CFrame.Angles(-.01,0,0)
- tor.CFrame = cf
- bg.cframe = cf
- flystart = tick()
- flying = true
- end
- end
- keypressed = {}
- end))
- -- FUCK U LOL
- end)
- credits.Name = "credits"
- credits.Parent = Main2
- credits.Active = true
- credits.BackgroundColor3 = Color3.new(0, 100, 255)
- credits.BorderSizePixel = 0
- credits.BorderColor3 = Color3.new(0, 0, 0)
- credits.ZIndex = 1
- credits.Size = UDim2.new(0, 200, 0, 100)
- credits.Position = UDim2.new(0, 0, 0, 500)
- credits.TextColor3 = Color3.new(255, 255, 255)
- credits.Text = "Leaked By Team N3x"
- credits.FontSize = "Size14"
- end)
- Forest.Name = "Forest"
- Forest.Parent = Frame
- Forest.BackgroundColor3 = Color3.new(1, 1, 1)
- Forest.BackgroundTransparency = 1
- Forest.Position = UDim2.new(0.739759028, 0, 0.837499976, 0)
- Forest.Size = UDim2.new(0, 108, 0, 50)
- Forest.Font = Enum.Font.Arcade
- Forest.FontSize = Enum.FontSize.Size14
- Forest.Text = "Forest"
- Forest.TextColor3 = Color3.new(0.333333, 0, 1)
- Forest.TextScaled = true
- Forest.TextSize = 14
- Forest.TextWrapped = true
- Forest.MouseButton1Down:connect(function()
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-1.5, 1, 1.5) p.Size = Vector3.new(512, 1.2, 509) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(141)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-1.5, 58, 255) p.Size = Vector3.new(512, 113, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(141)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-257, 58, -2.5) p.Size = Vector3.new(2, 113, 510) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(141)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-1.5, 115, -1) p.Size = Vector3.new(512, 1.2, 512) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(141)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-0.5, 58, -252) p.Size = Vector3.new(510, 113, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(141)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(254, 58, 1.5) p.Size = Vector3.new(2, 113, 505) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(141)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-127, 2.8, -166) p.Size = Vector3.new(3, 2.4, 170) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-192, 2.8, -82) p.Size = Vector3.new(128, 2.4, 3) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-192, 2.8, -167) p.Size = Vector3.new(128, 2.4, 165) p.CanCollide = false p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(23)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-54, 4, -181) p.Size = Vector3.new(22, 4.8, 23) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-54, 9.4, -181) p.Size = Vector3.new(14, 6, 16) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(-53.5, 14.2, -183) p.Size = Vector3.new(9, 3.6, 7) p.Parent = game.Workspace p.Locked = true
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-14.5, 13.6, 81) p.Size = Vector3.new(112, 24, 104) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5, 31, 76.5) p.Size = Vector3.new(84, 10.8, 83) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-27.5, 51.4, 87) p.Size = Vector3.new(36, 30, 32) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-24, 89.2, 74) p.Size = Vector3.new(107, 45.6, 110) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-1, 58, -72.5) p.Size = Vector3.new(507, 113, 1) p.CanCollide = false p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(26)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-121, 13.6, 136) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-179, 13.6, 69) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-125, 13.6, 23) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-194, 13.6, 1) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-120, 13.6, 83) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-194, 13.6, 162) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-119, 13.6, 192) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-28, 13.6, 197) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(30, 13.6, 167) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(88, 13.6, 219) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(102, 13.6, 157) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(169, 13.6, 172) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(159, 13.6, 130) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(138, 13.6, 64) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(77, 13.6, 31) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(145, 13.6, -24) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(99, 13.6, -125) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44, 13.6, -151) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(63, 13.6, -219) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(160, 13.6, -211) p.Size = Vector3.new(6, 24, 6) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(192)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-122, 34, 135) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-180, 34, 68) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-126, 34, 22) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-195, 34, 0) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-121, 34, 82) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-195, 34, 161) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-120, 34, 191) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-29, 34, 196) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(29, 34, 166) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(87, 34, 218) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(101, 34, 156) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(168, 34, 171) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(158, 34, 129) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(137, 34, 63) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(76, 34, 30) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(144, 34, -25) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(98, 34, -126) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(43, 34, -152) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(62, 34, -220) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(159, 34, -212) p.Size = Vector3.new(38, 16.8, 36) p.CanCollide = true p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(28)
- end)
- Music.Name = "Music"
- Music.Parent = Frame
- Music.BackgroundColor3 = Color3.new(1, 1, 1)
- Music.BackgroundTransparency = 1
- Music.Position = UDim2.new(-0.0024096386, 0, 0.84375, 0)
- Music.Size = UDim2.new(0, 108, 0, 50)
- Music.Font = Enum.Font.Arcade
- Music.FontSize = Enum.FontSize.Size14
- Music.Text = "Music"
- Music.TextColor3 = Color3.new(0.333333, 0, 1)
- Music.TextScaled = true
- Music.TextSize = 14
- Music.TextWrapped = true
- Music.MouseButton1Down:connect(function()
- local s = Instance.new("ScreenGui", game.CoreGui)
- local f = Instance.new("Frame", s)
- local mselect = Instance.new("TextButton", f)
- local mbox = Instance.new("TextBox", f)
- local toggle = false
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- f.Size = UDim2.new(0,300,0,250)
- f.BorderSizePixel = 0
- f.BackgroundColor3 = Color3.new(0.301961, 0.301961, 0.301961)
- f.Position = UDim2.new(0.5,-150,0.5,-125)
- f.Active = true
- f.Draggable = true
- mbox.Size = UDim2.new(0,250,0,50)
- mbox.Position = UDim2.new(0,25,0.1,0)
- mbox.BorderSizePixel = 0
- mbox.Text = "Music ID Here:"
- mbox.Font = "SourceSansBold"
- mbox.TextColor3 = Color3.new(255, 255,255)
- mbox.BackgroundColor3 = Color3.new(1, 0.666667, 0)
- mbox.FontSize = "Size18"
- mbox.ZIndex = 10
- mselect.Size = UDim2.new(0,250,0,50)
- mselect.Position = UDim2.new(0,25,0.6,0)
- mselect.BorderSizePixel = 0
- mselect.Text = "Play Music"
- mselect.Font = "SourceSansBold"
- mselect.TextColor3 = Color3.new(255,255,255)
- mselect.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1)
- mselect.FontSize = "Size18"
- mselect.ZIndex = 10
- mselect.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge -- this is god
- if toggle == false then
- loadPart()
- toggle = true
- elseif toggle == true then
- loadPart()
- toggle = false
- end
- end)
- function loadPart()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "MusicItem" and v.ClassName == "Part" then
- v:Remove()
- end
- end
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part.CanCollide = false
- Part.Shape = "Block"
- Part.Anchored = false
- Part.Locked = true
- Part.Name = "MusicItem"
- Part.Transparency = 0
- Part.Material = "Neon"
- Part.BrickColor = BrickColor.new("Royal purple") --Cool Colors CGA brown and Royal purple
- local CylinderMesh = Instance.new("CylinderMesh", Part)
- CylinderMesh.Scale = Vector3.new(1.5,.2,1.5)
- local Sound = Instance.new("Sound", Part)
- Sound.SoundId = "https://www.roblox.com/asset/?id="..mbox.Text
- Sound.EmitterSize = math.huge
- Sound.MaxDistance = math.huge
- Sound.Looped = true
- Sound.Pitch = 1
- Sound.Name = "Sound"
- Sound.Volume = 10
- Sound:Play()
- Part.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) * CFrame.new(0,-2.9,0)
- local bp = Instance.new("BodyPosition", Part)
- bp.Position = Character:FindFirstChild("Torso").CFrame * CFrame.new(0, -2.9, 0).p
- bp.MaxForce = Vector3.new(10000,10000,10000)
- bp.P = 100000
- while true do wait()
- bp.Position = Character:FindFirstChild("Torso").CFrame * CFrame.new(0, -2.9, 0).p
- local alg = math.floor(Sound.PlaybackLoudness)/50
- CylinderMesh.Scale = Vector3.new(.6+alg,.2,.6+alg)
- end
- end
- end)
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