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- local fruits = {
- "Boomb Fruit",
- "Fire Fruit",
- "Darkness Fruit",
- "Gum Fruit",
- "Ice Fruit",
- "Invisible Fruit",
- "Light Fruit",
- "Lighting Fruit",
- "Mochi Fruit",
- "Monkey Fruit",
- "Tremor Fruit"
- }
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
- local Window = Library:NewWindow("ARBIX HUB | Monkey Legacy")
- local Section = Window:NewSection("Fruits")
- -- Button Add Scripts in it
- Section:CreateButton("Get All fruits", function()
- for _, fruit in ipairs(fruits) do
- local args = {
- [1] = fruit
- }
- game:GetService("ReplicatedStorage").Remotes.Inventory4:FireServer(unpack(args))
- end
- end)
- -- TextBox You can make keysystem
- local Section = Window:NewSection("Swords")
- Section:CreateTextbox("Get any sword", function(text)
- local args = {
- [1] = text
- }
- game:GetService("ReplicatedStorage").Remotes.Inventory:FireServer(unpack(args))
- end)
- local Section = Window:NewSection("Stats")
- Section:CreateButton("inf points", function()
- local args = {
- [1] = "Speed",
- [2] = "-9e66",
- [3] = 550
- }
- game:GetService("ReplicatedStorage").Stats.Up:FireServer(unpack(args))
- end)
- Section:CreateButton("add inf stats In Fruit", function()
- local args = {
- [1] = "Devilfruit",
- [2] = "1e14",
- [3] = 550
- }
- game:GetService("ReplicatedStorage").Stats.Up:FireServer(unpack(args))
- end)
- Section:CreateButton("add inf stats In Physical", function()
- local args = {
- [1] = "Physical",
- [2] = "1e14",
- [3] = 550
- }
- game:GetService("ReplicatedStorage").Stats.Up:FireServer(unpack(args))
- end)
- Section:CreateButton("add inf stats In Endurnace", function()
- local args = {
- [1] = "Endurance",
- [2] = "1e14",
- [3] = 550
- }
- game:GetService("ReplicatedStorage").Stats.Up:FireServer(unpack(args))
- end)
- -- Wizard UI By BloodBall
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