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KRITTER EDITS

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Dec 28th, 2019
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  1. KRITTER EDITS:
  2.  
  3. 1. Revised B-Throw so rolling barrel bursts offstage for KO throw, rather than falling with foe trapped:
  4. Should the barrel strike a solid surface before the victim mashes free, be it a wall or a construct, or roll off a platform or ledge, it will burst. This deals 8% to the detainee if the barrel was moving at its default speed, reduced down to 5% if the barrel regressed to its slowest speed and buffed to 13% at its top speed. The bursting barrel will put the victim into their prone state if its collision occurs onstage, while if the barrel travels off a platform or ledge, the foe is launched with varying force. They suffer below average diagonal knockback when the barrel was traveling at its default speed, mild stun if it's at its slowest speed and above average knockback, capable of KOing Mario at the ledge at 115%, at its top speed. If Kritter performs the throw with a Mecha-Kritter or mine cart at close range, he can put a victim in a tech chase situation (or launch them if a Mecha-Kritter has low enough HP to detonate from the bursting barrel's damage). The scaling from the barrel's speed also can prove rewarding for Kritter if he manages to B-Throw a victim down a large pile of bananas and offstage, though it's still a serviceable KO through near the ledge without the pile, especially if Kritter is able to grab a victim atop a mine cart rolling toward the blast zone.
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  6. Outside opponents the barrel strikes will take 7-14% and knockback KOing from 210-175%, depending on its speed, regardless of whether it's carrying another character in FFA or Kritter's bananas. Rolling bananas backward can help Kritter remotely create new small piles up against Mecha-Kritters or mine carts, potentially influencing their momentum or exploding the toys from a safe distance away. He also can sacrifice those bananas by rolling a barrel offstage, where it'll burst and rain down the bananas to deal their regular minor damage and stun to opponents trying to recover.
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  8. 2. Made general knockback buffs for all Smashes:
  9. F-Smash -> Melee hit KOs from 115-70%, down from 130-85%; thrown hit KOs from 125-80%, down from 140-95%
  10. D-Smash -> Single slam sweetspot KOs from 125-80%, down from 145-100%; single slam sourspot KOs from 155-110%, down from 175-130%; multi-slam sweetspot KOs from 140-95%, down from 160-115%; multi-slam sourspot KOs from 170-125%, down from 190-145%
  11. U-Smash -> Initial hit KOs from 120-75%, down from 140-95%
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