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Quacksilver

BIOMORPH Any% (Baro Route)

Apr 20th, 2024
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  1. [BIOMORPH Any% Inbounds -- Baro Excavation Route]
  2. [Text guide by Quacksilver]
  3. [reroute by Zonk based on initial route by mathulu and MrLeLedg]
  4. [Formatted for use with split guides and up to date as of 4/20/24]
  5.  
  6.  
  7. ###Experiment ST-741
  8. - Head around the tutorial area and pick up the Bruisers
  9. - Activate the control beacon, cutscene/flashback
  10. - Skip the punching tutorial by pogo twice on the glass that descends
  11. - Absorb Toroth, cutscene, break the blocks and proceed
  12. - Skip first Aberror with some pogos, second Toroth and head right to SAFE
  13. - Aberror to enter the ST741 fight; spam Harlo punches and dodge lasers, should 3-cycle
  14.  
  15. ###The Executioner
  16. - Skip the cutscenes and tutorials, run all the way across Blightmoor (take the SAFE)
  17. - Talk to Boyd to start her quest, out to Mezzo Skyway
  18. - Abandoned Delivery Bay arena, grab the Ferrosculating Fluxograph and safewarp back to Blightmoor
  19. - Talk to Boyd to finish the quest, take the blueprint to the Registry to your left to build the Tracking Center
  20. - After Center is built, go inside and talk to Boyd for SAFE Kits
  21. - Upgrade the SAFE outside, then put on Executioner after you get it
  22.  
  23. ###Gorgerzer
  24. - Out to Mezzo Skyway again and through the lower door by Lamath
  25. - Head up at the first fork, and take the top exit
  26. - Kill and absorb 3 Scarbyttle in the next room, two more in the following, then upper Skyway SAFE (upgrade)
  27. - 6th Scarbyttle below the safe (unlock it), proceed down and around to lower Skyway SAFE (upgrade)
  28. - Return the way you came and then drop through a few rooms to reach + fight Gorgerzer; get on his head
  29.  
  30. ###Athenaeum Outside
  31. - Pick up the Socket post Gorgerzer, head to Dunes of Time; absorb Klerek for light puzzle
  32. - Absorb Sorios 1/3 in next room, teleport and head right
  33. - kill Toroth (3/5) for SAFE access (no upgrade)
  34. - in central room, kill Toroth (4/5) and proceed to Restless Sands arena
  35. - get Pain Legion
  36. - Pick up the Guild Ring, head to deliver it, unlocking Toroth en route
  37. - Be sure to talk to Salm twice to get the Access Card, return to central room and Sorios (2/3) teleport up
  38. - Athenaeum cutscene
  39.  
  40. ###Miratos
  41. - Drop behind Athenaeum and take hidden SAFE (no upgrade but equip Pain Legion)
  42. - Ferrox Nook arena
  43. - Sorios (unlock) and teleport down, use Klerek to flip the first switch
  44. - Continue down at all available opportunities, upgrade but DO NOT SIT at the next SAFE (next to the kid with the pipe)
  45. - kill Miratos, pick up Monster Fang
  46.  
  47. ###Wall Jump
  48. - Flip the switch behind Miratos, continue left and around
  49. - Sorios teleport into Toroth for flipping the third switch, then warp to prior SAFE
  50. - Return back to the Atheneum and go inside, skip the initial SAFE
  51. - Absorb the Skrasos for the first platform and right
  52. - Kill the Spyrux in the next room to head up and over to the transition right of you
  53. - In next room, take and upgrade SAFE
  54. - Kill the Roltys and head into the tunnels maze, killing Roltys en route to eventually equip it
  55. - One additional Roltys and a Health upgrade in the tunnels to your right
  56. - Pass all the eyes by and collect wall jump (if it splits, you quits)
  57.  
  58. ###Enter Badlands
  59. - Return to prior SAFE, and take left exit; grab a Skrasos and head left through the next room
  60. - In following room, get roltys 5 (entry), 6 (tunnels above you), 7 (further left from entry), 8 (up the final tunnels), then safewarp back
  61. - Fast travel back to the lower Mezzo Skyway SAFE. Make sure Monster Fang, Roltys and Scarb are equipped, then exit left
  62. - Proceed generally left and down on the map across wire-ful rooms until you reach the Badlands. There are several skips here that require Roltys airdashing and Scarbyttle either for its airstall or its spikestand.
  63. - In the penultimate room before Badlands, you have a single-try pogo skip on a flying enemy; if you miss, you have to retry from the SAFE. Hooray!
  64. - Enter Badlands
  65.  
  66. ###Bandits
  67. - Take a Muttler to the bottom-left of the first Badlands room; kill every Muttler you see to unlock it before bossfight
  68. - Jetrunner 1/5 in the next room (flip the lever to accesss)
  69. - Follow the waterfalls down and around to the Bandits cutscene
  70.  
  71. ###Buzz
  72. - Left from laughing to Jetrunner 2/5, then follow the chucklers
  73. - Muttler in the next room, out to SAFE (no upgrade, unequip all morphs except for Roltys so that Muttler and Runner autoequip)
  74. - Jetrunners 3 and 4 in next room
  75. - in final room before boss, you should be at 7/8 Muttlers at the final laughing cutscene. Break the fake wall right and detour that way for final Muttler, head into the next right room real quick to get your final Jetrunner, then return the way you came
  76. - Jetrunner into the barn, kill Buzz
  77.  
  78. ###Enter Baro
  79. - Skip damage dash, head to beacon flashback and cutscene
  80. - exit *right* from Buzz, take a Jetrunner across the following room and continue right underneath the next SAFE (can take it as a safety)
  81. - In the long wire room, head to the right of the room along the platforms, wall jump up, and then use Muttler flight to enter Baro from the back
  82.  
  83. ###Enter Burrows
  84. -Drop through the crumbling platforms in the next two rooms to head down
  85. - Head out left and then back in, through the outdoor/indoor weird transition in the next room
  86. - Bypass the hazard gear Muttlers to reach Drillers Village, safety SAFE if desired or just continue right then down to the room with the giant drill on the map
  87. -Muttler through the dirt to the upper right transition, then continue falling
  88. - Kill a Shroomo at the bottom of the next room to drag the block to your right to continue
  89. - Second Shroomo at the start of the next room to activate the sinking platform; then you can ignore Shroomo for the rest of the winding rooms (use Roltys iframes for the sand geysers)
  90. - Use Roltys + Muttler flight to cross the long bridge gap in reverse (hit it for later) and then enter Burrows
  91.  
  92. ###Freestyle Swimming
  93. - Take next SAFE (no upgrade)
  94. - Top-right transition in the next room, then through the incredibly annoying Voice of Vision rooms
  95. - Get Freestyle Swimming
  96.  
  97. ###Maiden of Protection
  98. - Warp to return to Burrows safe
  99. - Detour left briefly for the Attack Module in the alcove by the water
  100. - Return to SAFE, then head across the infuriating water to enter the inner sanctum in Burrows
  101. - take the SAFE inside the temple (upgrade), then go kill Maiden of Protection (pure damage race you can absolutely blow her up)
  102.  
  103. ###Enter Anssey
  104. - Beacon, Cutscene, Flashback (arena!), pick up the Health the boss drops if you didn't already
  105. - Fast travel from the Maiden SAFE to the mid-Dunes SAFE (pipe kid)
  106. - Drop 1 room and exit to the right, take the rightmost transition (behind the swimming) to reach the Plains/Anssey germ zone
  107. - Climb up to the top of the tall tree room, then take the top LEFT transition first to grab the SAFE at the top of Anssey first (upgrade)
  108. - Then return to the prior room and take the top-right transition and continue into Anssey proper
  109.  
  110. ###Liquefaction Rush
  111. - Right until you get the first Ombre Blanche, through the wall and continue
  112. - Right around the houses and out to ghost tractor room, where you need to get Ombre in ceiling
  113. - SAFE mid-anssey, only as a safety -- if you take it, upgrade it
  114. - Haunt's Wake arena (you will have to run around to get the ghosts to spawn), can skip rewards
  115. - grab Liquefaction Rush
  116.  
  117. ###Round Key
  118. - Get the Complex Access Card, then warp back to SAFE (Fast travel to the first Anssey SAFE if you took the safety)
  119. - Drop through several rooms and towards the Complex, take the SAFE before (upgrade it); rearrange Biomorphs to have an open slot so Oddwing auto-equips
  120. - Get ready to kill a ton of Oddwings lol (need 14 for unlock); take an Oddwing to electrify early switch and go up in first big room
  121. - Up the tunnel to the double oddwing and past several block conveyors, to right edge of next room for another electrify switch
  122. - Down the tunnel and then up on the other side to see first log and get Round Access Key
  123.  
  124. ###Triangle Key
  125. - Drop down from Round key to the first big room, use Round key and head right into the sentinel walker room
  126. - Around room to back edge for an Oddwing to use electrify switch; climb all the way to the top and take upper transition
  127. - Up the tunnels in the next room to next electrify switch, up past the Thogwar and to Triangle Key
  128.  
  129. ###Square Key
  130. -Break the wall behind Triangle Key and drop all the way down; return to sentinel walker room and drop below the walkers
  131. - Use Toroth on the three breakable blocks and drop down to the next room
  132. - Drop (mind the landmines), then circle around the room counterclockwise to pick up the Square Key
  133.  
  134. ###Diamond Key
  135. -Return the way you came up to walker room, head right and use the Square Key to enter the death laser room
  136. - Bait two death lasers as you head right and then climb up; using Triangle Key at the top of the climb and heading up
  137. - Two more death laser baits as you continue climbing, then up the oddwing gauntlet with spiked bricks and across to the Diamond Key
  138.  
  139. ###Model 37
  140. - Drop down the way you came (mind spikes and death lasers) and return to the first laser room
  141. - Use the Diamond Key, take the chairlift down, take the SAFE and upgrade it
  142. - Oddwing into the boss fight, kill Model 37 (boss two shots you so be careful)
  143.  
  144. ###Enter Dustborough
  145. - Grab the Attack Module after the boss, then to the beacon, flashback and cutscene
  146. - Return to your previous safe (no warp) and fast travel to the upper Anssey SAFE
  147. - Enter the door and head left into the Parasling dens; kill one to go through 1 tunnel, then up to Plains proper
  148. - Head left to basically do all of Forbidden plains in reverse (the sentinels are deactivated so just don't get stepped on and you're fine)
  149. - Climb up the sentinels to the upper part of Plains, then "navigate" the flying sentinels/wires with Muttler flight and Oddwing to reach Dustborough
  150.  
  151. ###Etta Says Hi
  152. - Head left 2 rooms in Dustborough to the first short Etta cutscenes, then head to the safe (unequip Roltys so Pilot can autoequip)
  153. - Return right 1 room and skip up using Muttler + updash + oddwing
  154. - Start killing all the pilots you see (5 needed to unlock, muttler destroys them)
  155. - Head through the next room to the first scanner, then around and up the wall
  156. - Kill the last pilot before the transition and the one right after, should unlock the morph
  157. - Continue past next scanner, and again wallride + oddwing to skip the spike block puzzle before the Etta cutscene
  158.  
  159. ###Steel District Cannon Part
  160. - Continue left past the cutscenes, drop to the bottom of the next room ASAP for a breakable wall and head left to the first cannon door
  161. - Left past the snipers to an elevator/scanner, then through more crates and spike blocks in the long winding room to reach the Steel District
  162. - Clear the arena (skip rewards) and pick up the Cannon Part afterwards
  163.  
  164. ###High Rise District Cannon Part
  165. - Return left and out through the breakable wall
  166. - Take the SAFE in the next room (through the tunnel above you), then proceed left
  167. - Take the immediate downward transition, then break a floor to proceed left and through the upward transition afterwards
  168. - Another Muttler + Oddwing skip after the scanner in the next room, to enter the High Rise District Arena (skip rewards)
  169. - Grab the Cannon Part
  170.  
  171. ###Defense District Cannon Part
  172. - Exit the arena the way you came; drop partially down the wall and through the tunnel on your left
  173. - head left across the next room until you start to fall, then take the first lower path on your right to enter the Defense District arena (skip rewards)
  174. - Grab the cannon part
  175.  
  176. ###Dustmoth
  177. - Warp back to safe, optionally swap Muttler for Scarbyttle for spike latforming
  178. - up to talk to Etta again and bomb the final cannon door
  179. - Through the next room, once you hit outdoors Oddwing up two tiers and then dash through the secret entrance
  180. - Proceed right then use Pilot for scanner-elevator-scanner and up
  181. - When you reach the 3 blocks next to each other, Pilot smash the one above you and then continue right
  182. - The last gauntlet either requires many chained block pogos out of Oddwing or using Oddwing and Scarbyttle to ascend the room
  183. - Take SAFE before Dustmoth, re-equip Muttler over Scarbyttle if previously equipped
  184. - Fight and kill Dustmoth
  185.  
  186. ###Enter Core
  187. - Can skip health upgrade after boss, to beacon, flashback, cutscene
  188. - Return to your prior SAFE (no warp) and fast travel to upper mezzo skyway safe
  189. - Take left exit 3 rooms in a row to gondola, take gondola to Core
  190. - good luck
  191.  
  192. ###Perseverance Pays
  193. - Walk up to the terminal
  194. - Final cutscene
  195. - give entity The Muttler (tm) (be warned your hurtbox is very big)
  196. - Select Kill (left option)
  197. - Time is on the first frame after the white flash
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