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- [BIOMORPH Any% Inbounds -- Baro Excavation Route]
- [Text guide by Quacksilver]
- [reroute by Zonk based on initial route by mathulu and MrLeLedg]
- [Formatted for use with split guides and up to date as of 4/20/24]
- ###Experiment ST-741
- - Head around the tutorial area and pick up the Bruisers
- - Activate the control beacon, cutscene/flashback
- - Skip the punching tutorial by pogo twice on the glass that descends
- - Absorb Toroth, cutscene, break the blocks and proceed
- - Skip first Aberror with some pogos, second Toroth and head right to SAFE
- - Aberror to enter the ST741 fight; spam Harlo punches and dodge lasers, should 3-cycle
- ###The Executioner
- - Skip the cutscenes and tutorials, run all the way across Blightmoor (take the SAFE)
- - Talk to Boyd to start her quest, out to Mezzo Skyway
- - Abandoned Delivery Bay arena, grab the Ferrosculating Fluxograph and safewarp back to Blightmoor
- - Talk to Boyd to finish the quest, take the blueprint to the Registry to your left to build the Tracking Center
- - After Center is built, go inside and talk to Boyd for SAFE Kits
- - Upgrade the SAFE outside, then put on Executioner after you get it
- ###Gorgerzer
- - Out to Mezzo Skyway again and through the lower door by Lamath
- - Head up at the first fork, and take the top exit
- - Kill and absorb 3 Scarbyttle in the next room, two more in the following, then upper Skyway SAFE (upgrade)
- - 6th Scarbyttle below the safe (unlock it), proceed down and around to lower Skyway SAFE (upgrade)
- - Return the way you came and then drop through a few rooms to reach + fight Gorgerzer; get on his head
- ###Athenaeum Outside
- - Pick up the Socket post Gorgerzer, head to Dunes of Time; absorb Klerek for light puzzle
- - Absorb Sorios 1/3 in next room, teleport and head right
- - kill Toroth (3/5) for SAFE access (no upgrade)
- - in central room, kill Toroth (4/5) and proceed to Restless Sands arena
- - get Pain Legion
- - Pick up the Guild Ring, head to deliver it, unlocking Toroth en route
- - Be sure to talk to Salm twice to get the Access Card, return to central room and Sorios (2/3) teleport up
- - Athenaeum cutscene
- ###Miratos
- - Drop behind Athenaeum and take hidden SAFE (no upgrade but equip Pain Legion)
- - Ferrox Nook arena
- - Sorios (unlock) and teleport down, use Klerek to flip the first switch
- - Continue down at all available opportunities, upgrade but DO NOT SIT at the next SAFE (next to the kid with the pipe)
- - kill Miratos, pick up Monster Fang
- ###Wall Jump
- - Flip the switch behind Miratos, continue left and around
- - Sorios teleport into Toroth for flipping the third switch, then warp to prior SAFE
- - Return back to the Atheneum and go inside, skip the initial SAFE
- - Absorb the Skrasos for the first platform and right
- - Kill the Spyrux in the next room to head up and over to the transition right of you
- - In next room, take and upgrade SAFE
- - Kill the Roltys and head into the tunnels maze, killing Roltys en route to eventually equip it
- - One additional Roltys and a Health upgrade in the tunnels to your right
- - Pass all the eyes by and collect wall jump (if it splits, you quits)
- ###Enter Badlands
- - Return to prior SAFE, and take left exit; grab a Skrasos and head left through the next room
- - In following room, get roltys 5 (entry), 6 (tunnels above you), 7 (further left from entry), 8 (up the final tunnels), then safewarp back
- - Fast travel back to the lower Mezzo Skyway SAFE. Make sure Monster Fang, Roltys and Scarb are equipped, then exit left
- - Proceed generally left and down on the map across wire-ful rooms until you reach the Badlands. There are several skips here that require Roltys airdashing and Scarbyttle either for its airstall or its spikestand.
- - In the penultimate room before Badlands, you have a single-try pogo skip on a flying enemy; if you miss, you have to retry from the SAFE. Hooray!
- - Enter Badlands
- ###Bandits
- - Take a Muttler to the bottom-left of the first Badlands room; kill every Muttler you see to unlock it before bossfight
- - Jetrunner 1/5 in the next room (flip the lever to accesss)
- - Follow the waterfalls down and around to the Bandits cutscene
- ###Buzz
- - Left from laughing to Jetrunner 2/5, then follow the chucklers
- - Muttler in the next room, out to SAFE (no upgrade, unequip all morphs except for Roltys so that Muttler and Runner autoequip)
- - Jetrunners 3 and 4 in next room
- - in final room before boss, you should be at 7/8 Muttlers at the final laughing cutscene. Break the fake wall right and detour that way for final Muttler, head into the next right room real quick to get your final Jetrunner, then return the way you came
- - Jetrunner into the barn, kill Buzz
- ###Enter Baro
- - Skip damage dash, head to beacon flashback and cutscene
- - exit *right* from Buzz, take a Jetrunner across the following room and continue right underneath the next SAFE (can take it as a safety)
- - In the long wire room, head to the right of the room along the platforms, wall jump up, and then use Muttler flight to enter Baro from the back
- ###Enter Burrows
- -Drop through the crumbling platforms in the next two rooms to head down
- - Head out left and then back in, through the outdoor/indoor weird transition in the next room
- - Bypass the hazard gear Muttlers to reach Drillers Village, safety SAFE if desired or just continue right then down to the room with the giant drill on the map
- -Muttler through the dirt to the upper right transition, then continue falling
- - Kill a Shroomo at the bottom of the next room to drag the block to your right to continue
- - Second Shroomo at the start of the next room to activate the sinking platform; then you can ignore Shroomo for the rest of the winding rooms (use Roltys iframes for the sand geysers)
- - Use Roltys + Muttler flight to cross the long bridge gap in reverse (hit it for later) and then enter Burrows
- ###Freestyle Swimming
- - Take next SAFE (no upgrade)
- - Top-right transition in the next room, then through the incredibly annoying Voice of Vision rooms
- - Get Freestyle Swimming
- ###Maiden of Protection
- - Warp to return to Burrows safe
- - Detour left briefly for the Attack Module in the alcove by the water
- - Return to SAFE, then head across the infuriating water to enter the inner sanctum in Burrows
- - take the SAFE inside the temple (upgrade), then go kill Maiden of Protection (pure damage race you can absolutely blow her up)
- ###Enter Anssey
- - Beacon, Cutscene, Flashback (arena!), pick up the Health the boss drops if you didn't already
- - Fast travel from the Maiden SAFE to the mid-Dunes SAFE (pipe kid)
- - Drop 1 room and exit to the right, take the rightmost transition (behind the swimming) to reach the Plains/Anssey germ zone
- - Climb up to the top of the tall tree room, then take the top LEFT transition first to grab the SAFE at the top of Anssey first (upgrade)
- - Then return to the prior room and take the top-right transition and continue into Anssey proper
- ###Liquefaction Rush
- - Right until you get the first Ombre Blanche, through the wall and continue
- - Right around the houses and out to ghost tractor room, where you need to get Ombre in ceiling
- - SAFE mid-anssey, only as a safety -- if you take it, upgrade it
- - Haunt's Wake arena (you will have to run around to get the ghosts to spawn), can skip rewards
- - grab Liquefaction Rush
- ###Round Key
- - Get the Complex Access Card, then warp back to SAFE (Fast travel to the first Anssey SAFE if you took the safety)
- - Drop through several rooms and towards the Complex, take the SAFE before (upgrade it); rearrange Biomorphs to have an open slot so Oddwing auto-equips
- - Get ready to kill a ton of Oddwings lol (need 14 for unlock); take an Oddwing to electrify early switch and go up in first big room
- - Up the tunnel to the double oddwing and past several block conveyors, to right edge of next room for another electrify switch
- - Down the tunnel and then up on the other side to see first log and get Round Access Key
- ###Triangle Key
- - Drop down from Round key to the first big room, use Round key and head right into the sentinel walker room
- - Around room to back edge for an Oddwing to use electrify switch; climb all the way to the top and take upper transition
- - Up the tunnels in the next room to next electrify switch, up past the Thogwar and to Triangle Key
- ###Square Key
- -Break the wall behind Triangle Key and drop all the way down; return to sentinel walker room and drop below the walkers
- - Use Toroth on the three breakable blocks and drop down to the next room
- - Drop (mind the landmines), then circle around the room counterclockwise to pick up the Square Key
- ###Diamond Key
- -Return the way you came up to walker room, head right and use the Square Key to enter the death laser room
- - Bait two death lasers as you head right and then climb up; using Triangle Key at the top of the climb and heading up
- - Two more death laser baits as you continue climbing, then up the oddwing gauntlet with spiked bricks and across to the Diamond Key
- ###Model 37
- - Drop down the way you came (mind spikes and death lasers) and return to the first laser room
- - Use the Diamond Key, take the chairlift down, take the SAFE and upgrade it
- - Oddwing into the boss fight, kill Model 37 (boss two shots you so be careful)
- ###Enter Dustborough
- - Grab the Attack Module after the boss, then to the beacon, flashback and cutscene
- - Return to your previous safe (no warp) and fast travel to the upper Anssey SAFE
- - Enter the door and head left into the Parasling dens; kill one to go through 1 tunnel, then up to Plains proper
- - Head left to basically do all of Forbidden plains in reverse (the sentinels are deactivated so just don't get stepped on and you're fine)
- - Climb up the sentinels to the upper part of Plains, then "navigate" the flying sentinels/wires with Muttler flight and Oddwing to reach Dustborough
- ###Etta Says Hi
- - Head left 2 rooms in Dustborough to the first short Etta cutscenes, then head to the safe (unequip Roltys so Pilot can autoequip)
- - Return right 1 room and skip up using Muttler + updash + oddwing
- - Start killing all the pilots you see (5 needed to unlock, muttler destroys them)
- - Head through the next room to the first scanner, then around and up the wall
- - Kill the last pilot before the transition and the one right after, should unlock the morph
- - Continue past next scanner, and again wallride + oddwing to skip the spike block puzzle before the Etta cutscene
- ###Steel District Cannon Part
- - Continue left past the cutscenes, drop to the bottom of the next room ASAP for a breakable wall and head left to the first cannon door
- - Left past the snipers to an elevator/scanner, then through more crates and spike blocks in the long winding room to reach the Steel District
- - Clear the arena (skip rewards) and pick up the Cannon Part afterwards
- ###High Rise District Cannon Part
- - Return left and out through the breakable wall
- - Take the SAFE in the next room (through the tunnel above you), then proceed left
- - Take the immediate downward transition, then break a floor to proceed left and through the upward transition afterwards
- - Another Muttler + Oddwing skip after the scanner in the next room, to enter the High Rise District Arena (skip rewards)
- - Grab the Cannon Part
- ###Defense District Cannon Part
- - Exit the arena the way you came; drop partially down the wall and through the tunnel on your left
- - head left across the next room until you start to fall, then take the first lower path on your right to enter the Defense District arena (skip rewards)
- - Grab the cannon part
- ###Dustmoth
- - Warp back to safe, optionally swap Muttler for Scarbyttle for spike latforming
- - up to talk to Etta again and bomb the final cannon door
- - Through the next room, once you hit outdoors Oddwing up two tiers and then dash through the secret entrance
- - Proceed right then use Pilot for scanner-elevator-scanner and up
- - When you reach the 3 blocks next to each other, Pilot smash the one above you and then continue right
- - The last gauntlet either requires many chained block pogos out of Oddwing or using Oddwing and Scarbyttle to ascend the room
- - Take SAFE before Dustmoth, re-equip Muttler over Scarbyttle if previously equipped
- - Fight and kill Dustmoth
- ###Enter Core
- - Can skip health upgrade after boss, to beacon, flashback, cutscene
- - Return to your prior SAFE (no warp) and fast travel to upper mezzo skyway safe
- - Take left exit 3 rooms in a row to gondola, take gondola to Core
- - good luck
- ###Perseverance Pays
- - Walk up to the terminal
- - Final cutscene
- - give entity The Muttler (tm) (be warned your hurtbox is very big)
- - Select Kill (left option)
- - Time is on the first frame after the white flash
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