luna8neko

Miq'ote lore from a youtube comment

Feb 17th, 2025
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  1. The lore is there, though either hard to find or to be extrapolated from available information. As someone who runs a decent-sized Keeper roleplayer community, I've done a LOT of digging. Here's some details, gathered from IRL lorebooks and tidbits of quest and story text here and there.
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  3. - The Keepers usually hunt and live in groups of 2 or 3 families. Roleplayers often call these clans or tribes.
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  5. - They are nocturnal and can see relatively well in the dark.
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  7. - The groups are mostly women, but this isn't just because they're matriarchal. The birthrate of ALL miqo'te is distinctly female heavy. Apparently, nobody in the world quite knows the reason (*cough* fanservice *cough*).
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  9. - Second reason why there are so few lads in the Keeper groups is because it's customary for them to leave when they come of age. As they grow up, the boys get the training and learning they need to survive in the world. And once they're old enough, they take a nomadic life, picking up work to suit this lifestyle. WHen they come across Keeper ladies, or better yet, clans full of them, they might try and court them, possibly with some sort of tribute, like a hunting trophy (hunting is very central to their way of life). And if the tribute pleases the recipient, he might spend a night or few in their camp/village until they are kicked back onto the road again, and with luck, within a year the clan grows. It's typical (though exceptions happen) for a Keeper to never know their father.
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  11. - Most popular hunting weapons are spears and shortbows.
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  13. - Both Seekers and Keepers have elaborate naming conventions. Among Keepers, both boys and girls get their surname from their mother. Girls get a forename chosen by their mother. However, the boys are named after the mother, but with an added suffix to the forename to signify the order of birth of the boys. Let's say that there is a Keeper woman named Tehri. If she gets three sons, the first son would be named Tehri'a, the second one Tehri'to and the third Tehri'li. There are 10 suffixes in total, but considering the low birthrate of boys, to get even close to that is rare.
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  15. - Keepers have a habit of painting their faces with different tribal markings to honour gods (mostly Menphina) and traditions. The paint is usually made of inedible berries or plants.
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  17. - It's been said that both Miqo kinds migrated during the Calamity of Ice from Meracydia, an area we've yet to get to in game.
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  19. - Keeper cuisine includes treats such as meat and forest miq'abobs. Miq'abobs being a type of skewer with assorted treats. Meat variation consists of usually dodo meat and tomatoes. Forest ones consist of mushrooms. Along with those the Keepers enjoy fish, including Salmon Meuniere, which is salmon fillet breaded with flour and fried in butter. There is also a freshwater fish called thunderbolt sculpin, that apparently Keepers eat before big hunts, believing that it grants them strength and speed.
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  21. - Both miqo'te kinds, while having adopted the common tongue, use a code language called "Huntspeak". It is a system of tongue-clicks and whistles to communicate with companions while in pursuit of quarry.
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  23. - Due to the unrestrained hunting habits and poaching of some Keepers such as the coeurlclaw gang, racism towards Keepers is fairly common within Gridania, and some view them as little more than poachers and scoundrels to the last boy and girl. The way Keepers react to this may vary. Some choose to stay clear of Gridania, others might try to contribute to their society in constructive ways to change their minds, while some embrace poaching and violent interactions with Gridanians.
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  25. - Keepers and Seekers alike are said to have a very strong sense of smell.
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  27. - Keepers and Seekers alike have strong legs and can do quite impressive leaps and probably kicks.
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  29. - While they might pray to all gods, the most central god to the Keepers is Menphina the Lover. She is after all considered one with the moon, and family is essential to the Keeper culture.
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  31. Even with all this there are a lot of holes, and some stuff in the roleplaying community becomes inevitably headcanon, which most agree to treat as slight differences between different groups/clans. The vague lore really is a double-edged sword. It lets your creativity fly but also hurts the consistency. Here are a few details that are likely headcanon but commonly accepted in the RP circles I know.
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  33. - As I mentioned before, calling groups/communities "clans" or "tribes".
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  35. - Due to their non-committal pairing conventions and a mention of a promiscuous nature, many roleplayers have concluded that many Keepers aren't much for committed romantic relationships or marriage, and ones that are, have a good chance to be polyamorous. It makes sense due to the disparity in the birthrate too, because there aren't nearly enough lads to go around.
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  37. - Leader of a group is always a woman (coeurlclaws notwithstanding) and called a matriarch.
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  39. That came out long. Hope it helps someone.
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