Advertisement
Guest User

Untitled

a guest
Nov 20th, 2019
139
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.17 KB | None | 0 0
  1. Mono path[0] = 'D:/Games/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Managed'
  2. Mono config path = 'D:/Games/steamapps/common/WW1GameSeries/Tannenberg/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.4f1 (c63b2af89a85)
  4. [XR] Discovering subsystems at path D:/Games/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: Radeon RX 580 Series (ID=0x67df)
  9. Vendor:
  10. VRAM: 8137 MB
  11. Driver: 26.20.13003.1007
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.193 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. UnloadTime: 0.620200 ms
  21. Commandline options: D:\Games\steamapps\common\WW1GameSeries\Tannenberg\Tannenberg.exe tannenberg
  22. Realtime: 0,253 NetworkTime: 0 Category:
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  25.  
  26. Setting up 4 worker threads for Enlighten.
  27. Thread -> id: 7a24 -> priority: 1
  28. Thread -> id: 7080 -> priority: 1
  29. Thread -> id: 5f0c -> priority: 1
  30. Thread -> id: 3168 -> priority: 1
  31. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=631
  32.  
  33. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  34.  
  35. Loading start bundles took 0,3 s.
  36. Realtime: 1,725 NetworkTime: 0 Category:
  37.  
  38. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  39.  
  40. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  41. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  42. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  43. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  44. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  45. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  46. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  47. Shader 'Relief Pack/ReliefTerrain-FirstPass': failed to set fallback shader 'Nature/Terrain/Standard'
  48. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  49. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  50. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  51. Now starting warmup of Assets/Shaders/global.shadervariants
  52. Realtime: 3,25 NetworkTime: 0 Category:
  53.  
  54. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  55.  
  56. Warmup of Assets/Shaders/global.shadervariants completed.
  57. Realtime: 3,379 NetworkTime: 0 Category:
  58.  
  59. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  60.  
  61. Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
  62. UnloadTime: 0.581800 ms
  63. Searching for compatible XInput library...
  64. Found Xinput1_4.dll.
  65. Unknown input action: Voice Squad
  66.  
  67. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  68.  
  69. SplashScene Awake.
  70. Realtime: 6,252 NetworkTime: 0 Category:
  71.  
  72. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  73.  
  74. Inject cause: c=System.Runtime, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  77.  
  78. Architecture Test: Unity64bits=True and System64bits=False
  79.  
  80. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  81.  
  82. 2,449945 Steamworks setup done front:Eastern GetMySteamID=76561197990387777
  83.  
  84. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  85.  
  86.  
  87. Unloading 1583 unused Assets to reduce memory usage. Loaded Objects now: 8115.
  88. Total: 19.335000 ms (FindLiveObjects: 0.446500 ms CreateObjectMapping: 0.314800 ms MarkObjects: 17.023400 ms DeleteObjects: 1.549900 ms)
  89.  
  90. Uploading Crash Report
  91. NullReferenceException: Object reference not set to an instance of an object
  92. at ExtensionMethods.CompareCaseInsenitiveFast (System.String strA, System.String strB) [0x00007] in <1712ad673d7c4dfeb668577a592c3e20>:0
  93. at LevelData.GetLevelByName (System.String DDEBJIKJNEP, LevelData+JMHJFNOPFHF EGAJEEEEIII, System.Boolean KFCCKIMOFKO) [0x00016] in <6241dbb0cb4a4d63a4f59e2d7a422aa4>:0
  94. at LevelData.MNHDMOOILOD () [0x0004b] in <6241dbb0cb4a4d63a4f59e2d7a422aa4>:0
  95. at LevelData.get_LoadedLevelData () [0x00000] in <6241dbb0cb4a4d63a4f59e2d7a422aa4>:0
  96. at DiscordController.UpdatePresence () [0x000a9] in <6241dbb0cb4a4d63a4f59e2d7a422aa4>:0
  97. at DiscordController.ReadyCallback () [0x00000] in <6241dbb0cb4a4d63a4f59e2d7a422aa4>:0
  98. at (wrapper managed-to-native) AKMMDNBMLEG.IDGLCLIGFNP()
  99. at DiscordController.Update () [0x00008] in <6241dbb0cb4a4d63a4f59e2d7a422aa4>:0
  100.  
  101. (Filename: <1712ad673d7c4dfeb668577a592c3e20> Line: 0)
  102.  
  103. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  104. Uploading Crash Report
  105. NullReferenceException: Object reference not set to an instance of an object
  106. at Verdun.UI.UILibrary.KCDKALMDMEP (System.String DDEBJIKJNEP, System.Int32 OEBEIGHGPON) [0x00000] in <6241dbb0cb4a4d63a4f59e2d7a422aa4>:0
  107. at Verdun.UI.LoadingScreen.DDHEBLMKBJN (ENPEBEOIHAH LOMEKDIPLKN) [0x00132] in <6241dbb0cb4a4d63a4f59e2d7a422aa4>:0
  108. at Verdun.UI.LoadingScreen.OpenMenu (ENPEBEOIHAH LOMEKDIPLKN) [0x0000f] in <6241dbb0cb4a4d63a4f59e2d7a422aa4>:0
  109. at SplashScene.BGPLCLOFGKJ () [0x0008c] in <6241dbb0cb4a4d63a4f59e2d7a422aa4>:0
  110. at SplashScene+PFAOGMPAHKL.MoveNext () [0x0038e] in <6241dbb0cb4a4d63a4f59e2d7a422aa4>:0
  111. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5aeafee3fea24f37abd1315553f2cfa6>:0
  112.  
  113. (Filename: <6241dbb0cb4a4d63a4f59e2d7a422aa4> Line: 0)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement