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- mess with the ini files and Nvidia Inspector
- Best performance for the majority of U3 and U2.5 engine games - 0x000100C5 (issues in some u3 engine games).
- Even when nvidia uses a different one in their official profile, you can often gain significant performance
- just by changing to this flag.
- BaseEngine, PCEngine, DefaultEngine, Engine and UserEngine.ini etc
- [Engine.Engine] and [Engine.GameEngine] (all instances you can find bSmoothFrameRate)
- bSmoothFrameRate=TRUE
- MinSmoothedFrameRate=45
- MaxSmoothedFrameRate=120
- TerrainTessellationCheckCount=12 (doubled 6)(This is the number of frames that are used between terrain. tessellation re-calculations. More for performance.)
- TerrainTessellationCheckDistance=8192.0 (doubled 4096.0)(The radius from the view origin that terrain tessellation checks should be performed. If 0.0 = infinity.)
- FluidSimulationTimeLimit=60.0 (Time limit (in milliseconds) for a fluid simulation update, to avoid spiraling into a bad feedback-loop with slower and slower framerate. This value is doubled in debug builds. So you should increase that value for higher performance.Default 30.0)
- PhysXGpuHeapSize=96 (Defines main memory allocated to PhysX, the more, the faster textures and data are stored and used by PhysX enfine. If you are using PhysX might consider increasing this.)
- MaxParticleResize=7000 (double the ingame value) (The maximum allowed size to a ParticleEmitterInstance Resize call. If value is larger, the function will return without resizing. 0 = infinite. Adjust the value between 532 and up. 532-10,000 is a good range for limiting the particles.)
- (BAK had it at 0 lol)
- [TextureStreaming]
- PoolSize=768 (no more higher or problems)
- MemoryMargin=192 (Poolsize/4)
- DefaultSystemSettings, BaseSystemSettings, SystemSettings, UserSystemSettings.ini etc
- [SystemSettings]
- MaxFPS=120.000000
- MotionBlur=False
- DepthOfField=False (some games requires this to be true to work without glitches)
- ChromaticAberration=False
- FilmGrain=False
- UseVsync=False
- MinShadowResolution=512
- MaxShadowResolution=1024
- bEnableBranchingPCFShadows=True
- bAllowHardwareShadowFiltering=True
- SkeletalMeshLODBias=-0.250
- ParticleLODBias=-0.250
- ShadowFilterQualityBias=-0.250
- AllowRadialBlur=False
- MotionBlurSkinning=0
- MobilePostProcessBlurAmount=0.0
- MaxAnisotropy=0 (force it through nvidia control panel instead)
- ShadowDepthBias=0.009
- DefaultInput, BaseInput, Input, UserInput.ini etc
- [Engine.PlayerInput]
- bEnableMouseSmoothing=False
- [UTGame.UTConsolePlayerInput]
- bViewAccelerationEnabled=FALSE
- DISABLE STREAMING (HEAVY solution so backup *game*Engine.ini, depends on the game if it helps ofcourse)
- USE MODERATE PREALLOCATION IN NVIDIA SETTINGS
- [Engine.Engine]
- bUseBackgroundLevelStreaming=False
- bUseTextureStreaming=True
- OnlyStreamInTextures=True
- MipFadeInSpeed0=0
- MipFadeOutSpeed0=0
- MipFadeInSpeed1=0
- MipFadeOutSpeed1=0
- [TextureStreaming]
- OnlyStreamInTextures=True
- LoadMapTimeLimit=20
- LightmapStreamingFactor=0
- ShadowmapStreamingFactor=0
- bAllowSwitchingStreamingSystem=False
- UseDynamicStreaming=False
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