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- 1 stun_threshold_reduction_+%_with_tinctured_weapons
- 1|# "{0}% reduced Enemy Stun Threshold with Melee Weapons" reminderstring ReminderTextStunThreshold
- 1 chance_to_bleed_on_hit_%_with_tinctured_weapons
- 1|# "{0}% chance to cause Bleeding with Melee Weapons" reminderstring ReminderTextBleeding
- 1 chance_to_blind_on_hit_%_with_tinctured_weapons
- 1|# "{0}% chance to Blind Enemies on Hit with Melee Weapons" reminderstring ReminderTextBlind
- 1 local_cannot_generate_toxicity_stacks_over_time
- # "Does not inflict Mana Burn over time"
- 1 toxicity_stacks_gained_on_hit_with_tinctured_weapons
- 1 "Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon" reminderstring ReminderTextTinctureManaBurn
- 1 item_rarity_+%_per_toxicity_up_to_100%_from_tincture
- 1|# "{0}% increased Rarity of Items found per Mana Burn, up to a maximum of 100%"
- 1 all_damage_with_tinctured_weapons_can_freeze
- 1|# "All Damage with Melee Weapons can Freeze" reminderstring ReminderTextFreeze
- 1 all_damage_with_tinctured_weapons_can_ignite
- 1|# "All Damage with Melee Weapons can Ignite" reminderstring ReminderTextIgnite
- 1 all_damage_with_tinctured_weapons_can_poison
- 1|# "All Damage with Melee Weapons can Poison" reminderstring ReminderTextPoison
- 1 all_damage_with_tinctured_weapons_can_shock
- 1|# "All Damage with Melee Weapons can Shock" reminderstring ReminderTextShock
- 1 always_stun_enemies_that_are_on_full_life_with_tinctured_weapons
- 1|# "Damaging Melee Weapon Hits always Stun Enemies that are on Full Life"
- 1 apply_X_wither_stacks_for_2_seconds_with_tinctured_weapons
- 1|# "Melee Weapon Hits Inflict {0} Withered Debuffs for 2 seconds" reminderstring ReminderTextWithered
- 1 base_killed_monster_from_tinctured_weapon_attack_dropped_item_rarity_+%
- 1|# "{0}% increased Rarity of Items Dropped by Enemies killed by Melee Weapon Attacks"
- 1 bleeding_damage_+%_with_tinctured_weapons
- 1|# "{0}% increased Damage with Bleeding from Melee Weapons" reminderstring ReminderTextBleeding
- 1 blind_effect_+%_with_tinctured_weapons
- 1|# "{0}% increased Effect of Blind from Melee Weapons" reminderstring ReminderTextBlindNoDuration
- 1 chance_to_apply_grasping_vines_on_tinctured_weapon_hit_%
- 1|99 "{0}% chance to inflict a Grasping Vine on Melee Weapon Hit" reminderstring ReminderTextGraspingVines
- 1 chance_to_block_attack_damage_if_stunned_an_enemy_with_tinctured_weapon_recently_+%
- # "+{0}% Chance to Block Attack Damage if you've Stunned an Enemy with a Melee Weapon Recently" reminderstring ReminderTextRecently
- 1 chance_to_freeze_%_with_tinctured_weapons
- 1|# "{0}% chance to Freeze with Melee Weapons" reminderstring ReminderTextFreeze
- 1 chance_to_ignite_%_with_tinctured_weapons
- 1|# "{0}% chance to Ignite with Melee Weapons" reminderstring ReminderTextIgnite
- 1 chance_to_poison_on_hit_%_with_tinctured_weapons
- 1|# "{0}% chance to Poison with Melee Weapons" reminderstring ReminderTextPoison
- 1 chance_to_shock_%_with_tinctured_weapons
- 1|# "{0}% chance to Shock with Melee Weapons" reminderstring ReminderTextShock
- 1 chill_effect_+%_with_tinctured_weapons
- 1|# "{0}% increased Effect of Chill from Melee Weapons" reminderstring ReminderTextChillPotentialEffect
- 1 create_consecrated_ground_on_tinctured_weapon_hit_%_vs_rare_or_unique_enemy
- 1|# "{0}% chance to create Consecrated Ground when you Hit a Rare or\nUnique Enemy with a Melee Weapon, lasting 8 seconds" reminderstring ReminderTextConsecratedGround
- 1 critical_strike_chance_+%_with_tinctured_weapons
- 1|# "{0}% increased Critical Strike Chance with Melee Weapons"
- 1 culling_strike_with_tinctured_weapons
- # "Melee Weapon Attacks have Culling Strike" reminderstring ReminderTextCullingStrike
- 1 elemental_damage_+%_with_tinctured_weapons
- 1|# "{0}% increased Elemental Damage with Melee Weapons"
- 1 explode_enemies_for_10%_life_as_fire_on_tinctured_weapon_kill_chance_%
- 1|# "Killing Blows with Melee Weapons have a {0}% chance for Enemies to\nExplode, dealing a tenth of their maximum Life as Fire Damage"
- 1 fire_damage_taken_+_per_toxicity_from_tincture
- # "{0:+d} Fire Damage taken from Hits per Mana Burn"
- 1 gain_1_rare_monster_mod_on_killing_blow_with_tinctured_weapons_for_60_seconds_%_chance
- 1|# "Killing Blows with Melee Weapons against Rare Monsters have a\n{0}% chance to grant one of their Modifiers for 60 seconds"
- 1 gain_rage_on_hitting_rare_unique_enemy_with_tinctured_weapon_%
- 1|99 "{0}% chance to gain 1 Rage when you Hit a Rare or Unique Enemy with a Melee Weapon" reminderstring ReminderTextRage reminderstring ReminderTextRageOnHit
- 1 gain_x_rage_on_hit_with_tinctured_weapons
- 1|# "Gain {0} Rage on Melee Weapon Hit" reminderstring ReminderTextRage reminderstring ReminderTextRageOnHit
- 1 hits_ignore_enemy_monster_physical_damage_reduction_%_chance_with_tinctured_weapons
- 1|99 "Melee Weapon Hits have {0}% chance to ignore Enemy Physical Damage Reduction"
- 1 ignite_damage_+%_with_tinctured_weapons
- 1|# "{0}% increased Damage with Ignite from Melee Weapons" reminderstring ReminderTextIgniteNonHitNoDuration
- 1 leech_%_is_instant_with_tinctured_weapons_vs_low_life_enemies
- # "{0}% of Melee Weapon Leech is Instant against Enemies that are on Low Life" reminderstring ReminderTextLowLife
- 1 life_leech_on_overkill_tinctured_weapon_damage_%
- 1|# "{0}% of Overkill Damage with Melee Weapons is Leeched as Life" reminderstring ReminderTextLifeLeech reminderstring ReminderTextOverkill
- 1 mana_regeneration_rate_+%_if_enemy_shocked_with_tinctured_weapon_recently
- 1|# "{0}% increased Mana Regeneration Rate if you have Shocked an Enemy with a Melee Weapon Recently" reminderstring ReminderTextRecently
- 2 melee_splash_with_tinctured_weapons melee_splash_area_of_effect_+%
- # 0 "Melee Strike Skills deal Splash Damage to surrounding targets"
- 1 melee_tinctured_weapon_range_+
- 10 "{0:+d} metre to Melee Strike Range" locations_to_metres 1 reminderstring ReminderTextMeleeStrikeRange
- 1 number_of_additional_projectiles_with_tinctured_weapon_attacks_if_you_have_been_hit_recently
- 1 "Attacks with Melee Weapons fire an additional Projectile if you've been Hit Recently" reminderstring ReminderTextRecently
- 1 overwhelm_%_physical_damage_reduction_with_tinctured_weapons_%
- # "Melee Weapons have {0}% chance to ignore Enemy Physical Damage Reduction"
- 1 penetrate_elemental_resistances_%_per_toxicity_with_tinctured_weapons
- 1|# "Melee Weapon Damage Penetrates {0}% Elemental Resistances per Mana Burn"
- 1 phasing_for_4_seconds_on_tinctured_weapon_kill_%
- #|99 "{0}% chance to gain Phasing for 4 seconds on Melee Weapon Kill" reminderstring ReminderTextPhasing
- 1 poison_damage_+%_with_tinctured_weapons
- 1|# "{0}% increased Damage with Poison from Melee Weapons" reminderstring ReminderTextPoison
- 1 local_tincture_cooldown_recovery_+%
- 1|# "{0}% increased Cooldown Recovery Rate"
- 1 local_tincture_mod_effect_+%
- 1|# "{0}% increased effect"
- 1 local_tincture_toxicity_rate_+%
- 1|# "{0}% increased Mana Burn rate"
- 1 random_curse_on_tinctured_weapon_hit_%
- # "{0}% chance to Curse Enemies with a random Hex on Melee Weapon Hit"
- 1 recover_%_maximum_life_on_killing_rare_or_unique_with_tinctured_weapon
- 1|# "Recover {0}% of Life on Killing a Rare or Unique Enemy with a Melee Weapon"
- 1 reduce_enemy_chaos_resistance_with_tinctured_weapons_%
- 1|# "Melee Weapon Damage Penetrates {0}% Chaos Resistance"
- 1 reduce_enemy_cold_resistance_with_tinctured_weapons_%
- 1|# "Melee Weapon Damage Penetrates {0}% Cold Resistance"
- 1 reduce_enemy_fire_resistance_with_tinctured_weapons_%
- 1|# "Melee Weapon Damage Penetrates {0}% Fire Resistance"
- 1 reduce_enemy_lightning_resistance_with_tinctured_weapons_%
- 1|# "Melee Weapon Damage Penetrates {0}% Lightning Resistance"
- 1 refresh_bleeding_duration_on_tinctured_weapon_hit_%_chance
- 1|# "{0}% chance to refresh Bleeding Duration on Melee Weapon Hit" reminderstring ReminderTextBleeding
- 1 refresh_ignite_duration_on_tinctured_weapon_hit_%_chance
- 1|# "{0}% chance to refresh Ignite Duration on Melee Weapon Hit" reminderstring ReminderTextIgnite
- 1 shatter_on_tinctured_weapon_kill_chance_%
- 1|# "Killing Blows with Melee Weapons have {0}% chance to Shatter Enemies"
- 1 shock_effect_+%_with_tinctured_weapons
- 1|# "{0}% increased Effect of Shock from Melee Weapons" reminderstring ReminderTextShockPotentialEffect
- 1 steal_endurance_charges_on_hit_%_with_tinctured_weapons
- 1|99 "{0}% chance to Steal Endurance Charges on Hit with Melee Weapons"
- 1 steal_frenzy_charges_on_hit_%_with_tinctured_weapons
- 1|99 "{0}% chance to Steal Frenzy Charges on Hit with Melee Weapons"
- 1 steal_power_charges_on_hit_%_with_tinctured_weapons
- 1|99 "{0}% chance to Steal Power Charges on Hit with Melee Weapons"
- 1 stun_duration_+%_with_tinctured_weapons
- 1|# "{0}% increased Stun Duration with Melee Weapons"
- 1 attack_speed_+%_with_tinctured_weapons
- 1|# "{0}% increased Melee Weapon Attack Speed"
- 1 base_mana_gained_on_tinctured_weapon_kill
- 1|# "Gain {0} Mana per Enemy Killed with Melee Weapons"
- 1 critical_strike_multiplier_+_with_tinctured_weapons
- # "{0:+d}% to Melee Weapon Critical Strike Multiplier"
- 1 damage_over_time_multiplier_+_with_tinctured_weapons
- # "{0:+d}% to Damage over Time Multiplier with Melee Weapon Attacks"
- 1 elemental_ailment_duration_+%_with_tinctured_weapons
- 1|# "{0}% increased Duration of Elemental Ailments from Melee Weapon Attacks" reminderstring ReminderTextElementalAilments
- 1 flask_charges_granted_from_tinctured_weapon_kills_+%
- 1|# "{0}% increased Flask Charges gained from Kills with Melee Weapons"
- 1 life_gained_on_hitting_enemies_with_tinctured_weapons
- 1|# "Gain {0} Life per Enemy Hit with Melee Weapons"
- 1 life_gained_on_killing_enemies_with_tinctured_weapons
- # "Gain {0} Life per Enemy Killed with Melee Weapons"
- 1 mana_gained_on_hitting_enemies_with_tinctured_weapons
- 1|# "Gain {0} Mana per Enemy Hit with Melee Weapons"
- 1 penetrate_elemental_resistances_%_with_tinctured_weapons
- 1|# "Melee Weapon Damage Penetrates {0}% Elemental Resistances"
- 1 tinctured_weapon_damage_+%_vs_enemies_that_are_on_low_life
- 1|# "{0}% increased Melee Weapon Damage against Enemies that are on Low Life" reminderstring ReminderTextLowLife
- 1 tincture_bleeding_damage_+%_final_vs_non_bleeding_enemies
- 1|# "Bleeding inflicted with Melee Weapons on non-Bleeding Enemies deals {0}% more Damage" reminderstring ReminderTextBleeding
- 1 tinctured_weapon_additional_critical_strike_chance_percent_against_full_life_enemies
- # "Melee Weapons have {0:+d}% to Critical Strike Chance against Enemies that are on Full Life"
- 1 tinctured_weapon_attack_poison_on_non_poisoned_enemies_damage_+%
- 1|# "Poisons inflicted with Melee Weapons on non-Poisoned Enemies deal {0}% increased Damage" reminderstring ReminderTextPoison
- 1 tinctured_weapon_attack_speed_+%_if_have_blocked_recently
- 1|# "{0}% increased Melee Weapon Attack Speed if you have Blocked Recently" reminderstring ReminderTextRecently
- 1 tinctured_weapon_chill_minimum_slow_%
- 1|# "Chills from Melee Weapon Hits always reduce Action Speed by at least {0}%"
- 1 tinctured_weapon_cover_in_ash_on_hit_for_X_seconds_vs_full_life_enemies
- # "Cover Full Life Enemies in Ash for {0} seconds on Melee Weapon Hit" reminderstring ReminderTextCoveredInAshNoDuration
- 1 tinctured_weapon_cover_in_frost_on_hit_for_X_seconds_vs_full_life_enemies
- # "Cover Full Life Enemies in Frost for {0} seconds on Melee Weapon Hit" reminderstring ReminderTextCoveredInFrostNoDuration
- 1 tinctured_weapon_critical_strike_multiplier_vs_enemies_on_full_life_+
- # "{0:+d}% to Melee Weapon Critical Strike Multiplier against Enemies that are on Full Life"
- 1 tinctured_weapon_crush_on_hit_for_X_seconds_vs_full_life_enemies
- # "Crush Full Life Enemies for {0} seconds on Melee Weapon Hit" reminderstring ReminderTextCrushedNoDuration
- 1 tinctured_weapon_damage_+%_per_non_instant_spell_cast_in_past_8_seconds
- 1|# "{0}% increased Melee Weapon Damage for each\nNon-Instant Spell you've Cast in the past 8 seconds"
- 1 tinctured_weapon_hits_cannot_be_evaded_while_on_low_life
- # "Your Melee Weapon Hits can't be Evaded while you are on Low Life" reminderstring ReminderTextLowLife
- 1 tinctured_weapon_kill_chance_to_gain_onslaught_on_kill_for_10_seconds_%
- 1|99 "{0}% chance to gain Onslaught for 10 seconds on Killing Blow with Melee Weapons" reminderstring ReminderTextOnslaught
- 1 tinctured_weapon_projectile_chain_from_terrain_chance_%
- 0|99 "Projectiles from Melee Weapon Attacks have {0}% chance to be able to Chain when colliding with terrain"
- 1 tinctured_weapon_skill_area_of_effect_+%_if_enemy_killed_recently
- 1|# "{0}% increased Melee Weapon Attack Area of Effect if you've Killed Recently" reminderstring ReminderTextRecently
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