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Leozinn

Tinctures 3.25

Jul 25th, 2024 (edited)
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  1. 1 stun_threshold_reduction_+%_with_tinctured_weapons
  2. 1|# "{0}% reduced Enemy Stun Threshold with Melee Weapons" reminderstring ReminderTextStunThreshold
  3.  
  4. 1 chance_to_bleed_on_hit_%_with_tinctured_weapons
  5. 1|# "{0}% chance to cause Bleeding with Melee Weapons" reminderstring ReminderTextBleeding
  6.  
  7. 1 chance_to_blind_on_hit_%_with_tinctured_weapons
  8. 1|# "{0}% chance to Blind Enemies on Hit with Melee Weapons" reminderstring ReminderTextBlind
  9.  
  10. 1 local_cannot_generate_toxicity_stacks_over_time
  11. # "Does not inflict Mana Burn over time"
  12.  
  13. 1 toxicity_stacks_gained_on_hit_with_tinctured_weapons
  14. 1 "Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon" reminderstring ReminderTextTinctureManaBurn
  15.  
  16. 1 item_rarity_+%_per_toxicity_up_to_100%_from_tincture
  17. 1|# "{0}% increased Rarity of Items found per Mana Burn, up to a maximum of 100%"
  18.  
  19. 1 all_damage_with_tinctured_weapons_can_freeze
  20. 1|# "All Damage with Melee Weapons can Freeze" reminderstring ReminderTextFreeze
  21.  
  22. 1 all_damage_with_tinctured_weapons_can_ignite
  23. 1|# "All Damage with Melee Weapons can Ignite" reminderstring ReminderTextIgnite
  24.  
  25. 1 all_damage_with_tinctured_weapons_can_poison
  26. 1|# "All Damage with Melee Weapons can Poison" reminderstring ReminderTextPoison
  27.  
  28. 1 all_damage_with_tinctured_weapons_can_shock
  29. 1|# "All Damage with Melee Weapons can Shock" reminderstring ReminderTextShock
  30.  
  31. 1 always_stun_enemies_that_are_on_full_life_with_tinctured_weapons
  32. 1|# "Damaging Melee Weapon Hits always Stun Enemies that are on Full Life"
  33.  
  34. 1 apply_X_wither_stacks_for_2_seconds_with_tinctured_weapons
  35. 1|# "Melee Weapon Hits Inflict {0} Withered Debuffs for 2 seconds" reminderstring ReminderTextWithered
  36.  
  37. 1 base_killed_monster_from_tinctured_weapon_attack_dropped_item_rarity_+%
  38. 1|# "{0}% increased Rarity of Items Dropped by Enemies killed by Melee Weapon Attacks"
  39.  
  40. 1 bleeding_damage_+%_with_tinctured_weapons
  41. 1|# "{0}% increased Damage with Bleeding from Melee Weapons" reminderstring ReminderTextBleeding
  42.  
  43. 1 blind_effect_+%_with_tinctured_weapons
  44. 1|# "{0}% increased Effect of Blind from Melee Weapons" reminderstring ReminderTextBlindNoDuration
  45.  
  46. 1 chance_to_apply_grasping_vines_on_tinctured_weapon_hit_%
  47. 1|99 "{0}% chance to inflict a Grasping Vine on Melee Weapon Hit" reminderstring ReminderTextGraspingVines
  48.  
  49. 1 chance_to_block_attack_damage_if_stunned_an_enemy_with_tinctured_weapon_recently_+%
  50. # "+{0}% Chance to Block Attack Damage if you've Stunned an Enemy with a Melee Weapon Recently" reminderstring ReminderTextRecently
  51.  
  52. 1 chance_to_freeze_%_with_tinctured_weapons
  53. 1|# "{0}% chance to Freeze with Melee Weapons" reminderstring ReminderTextFreeze
  54.  
  55. 1 chance_to_ignite_%_with_tinctured_weapons
  56. 1|# "{0}% chance to Ignite with Melee Weapons" reminderstring ReminderTextIgnite
  57.  
  58. 1 chance_to_poison_on_hit_%_with_tinctured_weapons
  59. 1|# "{0}% chance to Poison with Melee Weapons" reminderstring ReminderTextPoison
  60.  
  61. 1 chance_to_shock_%_with_tinctured_weapons
  62. 1|# "{0}% chance to Shock with Melee Weapons" reminderstring ReminderTextShock
  63.  
  64. 1 chill_effect_+%_with_tinctured_weapons
  65. 1|# "{0}% increased Effect of Chill from Melee Weapons" reminderstring ReminderTextChillPotentialEffect
  66.  
  67. 1 create_consecrated_ground_on_tinctured_weapon_hit_%_vs_rare_or_unique_enemy
  68. 1|# "{0}% chance to create Consecrated Ground when you Hit a Rare or\nUnique Enemy with a Melee Weapon, lasting 8 seconds" reminderstring ReminderTextConsecratedGround
  69.  
  70. 1 critical_strike_chance_+%_with_tinctured_weapons
  71. 1|# "{0}% increased Critical Strike Chance with Melee Weapons"
  72.  
  73. 1 culling_strike_with_tinctured_weapons
  74. # "Melee Weapon Attacks have Culling Strike" reminderstring ReminderTextCullingStrike
  75.  
  76. 1 elemental_damage_+%_with_tinctured_weapons
  77. 1|# "{0}% increased Elemental Damage with Melee Weapons"
  78.  
  79. 1 explode_enemies_for_10%_life_as_fire_on_tinctured_weapon_kill_chance_%
  80. 1|# "Killing Blows with Melee Weapons have a {0}% chance for Enemies to\nExplode, dealing a tenth of their maximum Life as Fire Damage"
  81.  
  82. 1 fire_damage_taken_+_per_toxicity_from_tincture
  83. # "{0:+d} Fire Damage taken from Hits per Mana Burn"
  84.  
  85. 1 gain_1_rare_monster_mod_on_killing_blow_with_tinctured_weapons_for_60_seconds_%_chance
  86. 1|# "Killing Blows with Melee Weapons against Rare Monsters have a\n{0}% chance to grant one of their Modifiers for 60 seconds"
  87.  
  88. 1 gain_rage_on_hitting_rare_unique_enemy_with_tinctured_weapon_%
  89. 1|99 "{0}% chance to gain 1 Rage when you Hit a Rare or Unique Enemy with a Melee Weapon" reminderstring ReminderTextRage reminderstring ReminderTextRageOnHit
  90.  
  91. 1 gain_x_rage_on_hit_with_tinctured_weapons
  92. 1|# "Gain {0} Rage on Melee Weapon Hit" reminderstring ReminderTextRage reminderstring ReminderTextRageOnHit
  93.  
  94. 1 hits_ignore_enemy_monster_physical_damage_reduction_%_chance_with_tinctured_weapons
  95. 1|99 "Melee Weapon Hits have {0}% chance to ignore Enemy Physical Damage Reduction"
  96.  
  97. 1 ignite_damage_+%_with_tinctured_weapons
  98. 1|# "{0}% increased Damage with Ignite from Melee Weapons" reminderstring ReminderTextIgniteNonHitNoDuration
  99.  
  100. 1 leech_%_is_instant_with_tinctured_weapons_vs_low_life_enemies
  101. # "{0}% of Melee Weapon Leech is Instant against Enemies that are on Low Life" reminderstring ReminderTextLowLife
  102.  
  103. 1 life_leech_on_overkill_tinctured_weapon_damage_%
  104. 1|# "{0}% of Overkill Damage with Melee Weapons is Leeched as Life" reminderstring ReminderTextLifeLeech reminderstring ReminderTextOverkill
  105.  
  106. 1 mana_regeneration_rate_+%_if_enemy_shocked_with_tinctured_weapon_recently
  107. 1|# "{0}% increased Mana Regeneration Rate if you have Shocked an Enemy with a Melee Weapon Recently" reminderstring ReminderTextRecently
  108.  
  109. 2 melee_splash_with_tinctured_weapons melee_splash_area_of_effect_+%
  110. # 0 "Melee Strike Skills deal Splash Damage to surrounding targets"
  111.  
  112. 1 melee_tinctured_weapon_range_+
  113. 10 "{0:+d} metre to Melee Strike Range" locations_to_metres 1 reminderstring ReminderTextMeleeStrikeRange
  114.  
  115. 1 number_of_additional_projectiles_with_tinctured_weapon_attacks_if_you_have_been_hit_recently
  116. 1 "Attacks with Melee Weapons fire an additional Projectile if you've been Hit Recently" reminderstring ReminderTextRecently
  117.  
  118. 1 overwhelm_%_physical_damage_reduction_with_tinctured_weapons_%
  119. # "Melee Weapons have {0}% chance to ignore Enemy Physical Damage Reduction"
  120.  
  121. 1 penetrate_elemental_resistances_%_per_toxicity_with_tinctured_weapons
  122. 1|# "Melee Weapon Damage Penetrates {0}% Elemental Resistances per Mana Burn"
  123.  
  124. 1 phasing_for_4_seconds_on_tinctured_weapon_kill_%
  125. #|99 "{0}% chance to gain Phasing for 4 seconds on Melee Weapon Kill" reminderstring ReminderTextPhasing
  126.  
  127. 1 poison_damage_+%_with_tinctured_weapons
  128. 1|# "{0}% increased Damage with Poison from Melee Weapons" reminderstring ReminderTextPoison
  129.  
  130. 1 local_tincture_cooldown_recovery_+%
  131. 1|# "{0}% increased Cooldown Recovery Rate"
  132.  
  133. 1 local_tincture_mod_effect_+%
  134. 1|# "{0}% increased effect"
  135.  
  136. 1 local_tincture_toxicity_rate_+%
  137. 1|# "{0}% increased Mana Burn rate"
  138.  
  139. 1 random_curse_on_tinctured_weapon_hit_%
  140. # "{0}% chance to Curse Enemies with a random Hex on Melee Weapon Hit"
  141.  
  142. 1 recover_%_maximum_life_on_killing_rare_or_unique_with_tinctured_weapon
  143. 1|# "Recover {0}% of Life on Killing a Rare or Unique Enemy with a Melee Weapon"
  144.  
  145. 1 reduce_enemy_chaos_resistance_with_tinctured_weapons_%
  146. 1|# "Melee Weapon Damage Penetrates {0}% Chaos Resistance"
  147.  
  148. 1 reduce_enemy_cold_resistance_with_tinctured_weapons_%
  149. 1|# "Melee Weapon Damage Penetrates {0}% Cold Resistance"
  150.  
  151. 1 reduce_enemy_fire_resistance_with_tinctured_weapons_%
  152. 1|# "Melee Weapon Damage Penetrates {0}% Fire Resistance"
  153.  
  154. 1 reduce_enemy_lightning_resistance_with_tinctured_weapons_%
  155. 1|# "Melee Weapon Damage Penetrates {0}% Lightning Resistance"
  156.  
  157. 1 refresh_bleeding_duration_on_tinctured_weapon_hit_%_chance
  158. 1|# "{0}% chance to refresh Bleeding Duration on Melee Weapon Hit" reminderstring ReminderTextBleeding
  159.  
  160. 1 refresh_ignite_duration_on_tinctured_weapon_hit_%_chance
  161. 1|# "{0}% chance to refresh Ignite Duration on Melee Weapon Hit" reminderstring ReminderTextIgnite
  162.  
  163. 1 shatter_on_tinctured_weapon_kill_chance_%
  164. 1|# "Killing Blows with Melee Weapons have {0}% chance to Shatter Enemies"
  165.  
  166. 1 shock_effect_+%_with_tinctured_weapons
  167. 1|# "{0}% increased Effect of Shock from Melee Weapons" reminderstring ReminderTextShockPotentialEffect
  168.  
  169. 1 steal_endurance_charges_on_hit_%_with_tinctured_weapons
  170. 1|99 "{0}% chance to Steal Endurance Charges on Hit with Melee Weapons"
  171.  
  172. 1 steal_frenzy_charges_on_hit_%_with_tinctured_weapons
  173. 1|99 "{0}% chance to Steal Frenzy Charges on Hit with Melee Weapons"
  174.  
  175. 1 steal_power_charges_on_hit_%_with_tinctured_weapons
  176. 1|99 "{0}% chance to Steal Power Charges on Hit with Melee Weapons"
  177.  
  178. 1 stun_duration_+%_with_tinctured_weapons
  179. 1|# "{0}% increased Stun Duration with Melee Weapons"
  180.  
  181. 1 attack_speed_+%_with_tinctured_weapons
  182. 1|# "{0}% increased Melee Weapon Attack Speed"
  183.  
  184. 1 base_mana_gained_on_tinctured_weapon_kill
  185. 1|# "Gain {0} Mana per Enemy Killed with Melee Weapons"
  186.  
  187. 1 critical_strike_multiplier_+_with_tinctured_weapons
  188. # "{0:+d}% to Melee Weapon Critical Strike Multiplier"
  189.  
  190. 1 damage_over_time_multiplier_+_with_tinctured_weapons
  191. # "{0:+d}% to Damage over Time Multiplier with Melee Weapon Attacks"
  192.  
  193. 1 elemental_ailment_duration_+%_with_tinctured_weapons
  194. 1|# "{0}% increased Duration of Elemental Ailments from Melee Weapon Attacks" reminderstring ReminderTextElementalAilments
  195.  
  196. 1 flask_charges_granted_from_tinctured_weapon_kills_+%
  197. 1|# "{0}% increased Flask Charges gained from Kills with Melee Weapons"
  198.  
  199. 1 life_gained_on_hitting_enemies_with_tinctured_weapons
  200. 1|# "Gain {0} Life per Enemy Hit with Melee Weapons"
  201.  
  202. 1 life_gained_on_killing_enemies_with_tinctured_weapons
  203. # "Gain {0} Life per Enemy Killed with Melee Weapons"
  204.  
  205. 1 mana_gained_on_hitting_enemies_with_tinctured_weapons
  206. 1|# "Gain {0} Mana per Enemy Hit with Melee Weapons"
  207.  
  208. 1 penetrate_elemental_resistances_%_with_tinctured_weapons
  209. 1|# "Melee Weapon Damage Penetrates {0}% Elemental Resistances"
  210.  
  211. 1 tinctured_weapon_damage_+%_vs_enemies_that_are_on_low_life
  212. 1|# "{0}% increased Melee Weapon Damage against Enemies that are on Low Life" reminderstring ReminderTextLowLife
  213.  
  214. 1 tincture_bleeding_damage_+%_final_vs_non_bleeding_enemies
  215. 1|# "Bleeding inflicted with Melee Weapons on non-Bleeding Enemies deals {0}% more Damage" reminderstring ReminderTextBleeding
  216.  
  217. 1 tinctured_weapon_additional_critical_strike_chance_percent_against_full_life_enemies
  218. # "Melee Weapons have {0:+d}% to Critical Strike Chance against Enemies that are on Full Life"
  219.  
  220. 1 tinctured_weapon_attack_poison_on_non_poisoned_enemies_damage_+%
  221. 1|# "Poisons inflicted with Melee Weapons on non-Poisoned Enemies deal {0}% increased Damage" reminderstring ReminderTextPoison
  222.  
  223. 1 tinctured_weapon_attack_speed_+%_if_have_blocked_recently
  224. 1|# "{0}% increased Melee Weapon Attack Speed if you have Blocked Recently" reminderstring ReminderTextRecently
  225.  
  226. 1 tinctured_weapon_chill_minimum_slow_%
  227. 1|# "Chills from Melee Weapon Hits always reduce Action Speed by at least {0}%"
  228.  
  229. 1 tinctured_weapon_cover_in_ash_on_hit_for_X_seconds_vs_full_life_enemies
  230. # "Cover Full Life Enemies in Ash for {0} seconds on Melee Weapon Hit" reminderstring ReminderTextCoveredInAshNoDuration
  231.  
  232. 1 tinctured_weapon_cover_in_frost_on_hit_for_X_seconds_vs_full_life_enemies
  233. # "Cover Full Life Enemies in Frost for {0} seconds on Melee Weapon Hit" reminderstring ReminderTextCoveredInFrostNoDuration
  234.  
  235. 1 tinctured_weapon_critical_strike_multiplier_vs_enemies_on_full_life_+
  236. # "{0:+d}% to Melee Weapon Critical Strike Multiplier against Enemies that are on Full Life"
  237.  
  238. 1 tinctured_weapon_crush_on_hit_for_X_seconds_vs_full_life_enemies
  239. # "Crush Full Life Enemies for {0} seconds on Melee Weapon Hit" reminderstring ReminderTextCrushedNoDuration
  240.  
  241. 1 tinctured_weapon_damage_+%_per_non_instant_spell_cast_in_past_8_seconds
  242. 1|# "{0}% increased Melee Weapon Damage for each\nNon-Instant Spell you've Cast in the past 8 seconds"
  243.  
  244. 1 tinctured_weapon_hits_cannot_be_evaded_while_on_low_life
  245. # "Your Melee Weapon Hits can't be Evaded while you are on Low Life" reminderstring ReminderTextLowLife
  246.  
  247. 1 tinctured_weapon_kill_chance_to_gain_onslaught_on_kill_for_10_seconds_%
  248. 1|99 "{0}% chance to gain Onslaught for 10 seconds on Killing Blow with Melee Weapons" reminderstring ReminderTextOnslaught
  249.  
  250. 1 tinctured_weapon_projectile_chain_from_terrain_chance_%
  251. 0|99 "Projectiles from Melee Weapon Attacks have {0}% chance to be able to Chain when colliding with terrain"
  252.  
  253. 1 tinctured_weapon_skill_area_of_effect_+%_if_enemy_killed_recently
  254. 1|# "{0}% increased Melee Weapon Attack Area of Effect if you've Killed Recently" reminderstring ReminderTextRecently
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