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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class snapShot : MonoBehaviour {
- public SkinnedMeshRenderer render;
- Mesh meshd;
- // Use this for initialization
- void Start () {
- render = GetComponent<SkinnedMeshRenderer> ();
- }
- // Update is called once per frame
- void Update () {
- if (Input.GetKeyDown(KeyCode.Space)){
- render.BakeMesh (meshd);
- }
- }
- }
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